=i%  Player: zebals Game: DCSS trunk Server: crawl.nemelex.cards Filename: 2025-12-13.18:46:56.ttyrec Time: (1765651616) Sat Dec 13 18:46:56 2025 =i}z[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1c=iծvWelcome, zebals. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elf q - Oniz - Felid i - Armataurr - BarachiA - Mummy Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. =i+ - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help=iC/ Tab - Deep Elf Conjurer=i=i=iFHWelcome, zebals the Demigod. Please select your background. WarriorAdventurerMage a - Fightere - Artificerm - Hedge Wizard b - Gladiatorf - Shapeshifter=i n - Conjurer c - Hunterg - Wanderero - Summoner d - Brigandh - Delverp - NecromancerWarrior-mageq - Forgewrighti - Warper=ir - Fire Elementalistj - Hexslingers - Ice Elementalistk - Enchantert - Air Elementalist=iOl - Reaveru - Earth Elementalistv - Alchemist Conjurers begin with the Magic Dart spell, and can learn other non-elemental spells to reliably blast their foes. + - Recommended background=iK * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Deep Elf Conjurer=it=i=i=ilzebals the ConjurerDemigod=iHealth: 14/14 ========================Magic: 5/5=i8========================AC: 2Str: 8EV: 11Int: 20SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wielded=i_DCast: Magic Dart=i.#.....~.....##......≈≈≈.....#=i=.....~~~~≈.........≈.....≈.......≈~~...~≈~.....~~~≈~.~≈≈~≈..=ix*.~...........≈.~≈≈....@....~~~≈~~~.......~~≈~=i....≈.....≈.......~≈≈...≈≈≈...=iI≈.~~≈~≈[~≈≈~~.~..................=..#......##=iL#......#......=i)=iWelcome, zebals the Demigod Conjurer.The sublime Orb of Zot lies far below, as if waiting for you to find it.=i=i^Press ? for a list of commands and other information.  Found a helmet and a twisted diamond ring.=i=i[ _Found a staircase leading out of the dungeon.=io=iq  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.2  -1   f + Spellcasting 1.7   2.8  -2          =ibq b - Unarmed Combat   0.0   1.2  -1   g + Conjurations 3.6   4.8  -1              =iq     c - Armour   0.0   1.2  -1      d + Dodging=i'r61.7   2.4  -1      e + Stealth1.7   2.0   0      =ijr_    =ira    =ir_    =i0sa    =ihs_    =isa    =is_    =iAta    =izt_    =ita    =iu_    =i`u        =iu        =iua    =i4v_    =ivT    =ivpThe relative cost of raising each skill is in cyan.  =i wThe species aptitude is in white.  [?] Help=iUwG[=] set a skill target  =ix[/] auto|manual mode [*] useful|all skills [!] training|cost|targets=iF=i=iRzebals the Conjurer.#.....~.....##Demigod......≈≈≈.....#=iHealth: 14/14 ========================.....~~~~≈.....Magic: 5/5========================....≈.....≈....AC: 2Str: 8=iJ...≈~~...~≈~...EV: 11Int: 20..~~~≈~.~≈≈~≈..SH: 0=iDex: 12.~...........≈.XL:  1 Next:  0% Place: Dungeon:1~≈≈....@....~~~Noise: ---------  Time: 0.0 (0.0)=ir≈~~~.......~~≈~-) Nothing wielded=i V....≈.....≈....Cast: Magic Dart...~≈≈...≈≈≈...≈.~~≈~≈[~≈≈~~.~..................=..#......##=i#......#......  Welcome, zebals the Demigod Conjurer.=iF{The sublime Orb of Zot lies far below, as if waiting for you to find it.Press ? for a list of commands and other information.  Found a helmet and a twisted diamond ring. _Found a staircase leading out of the dungeon.=iդ=i/=i=i=iȣ 6.#.....~.....###......≈≈≈.....##.....~~~~≈.....≈.....≈....~~...~≈~...~~~≈~.~≈≈~≈.............≈.≈≈....<....~~~≈≈~~~≈~=i .....≈.....≈....≈...~≈≈...≈≈≈...=i@ ~≈.~~≈~≈[~≈≈~~.~................=..#####......#...... #....# ###...=i =ih 21.0 (1 _=i =i> =i  #......≈≈≈.....~~~~≈..........≈.....≈≈~~...~≈~~~~≈~.~≈≈~≈~...........≈=im n~≈≈....<....~~~≈≈~~~.......~~≈.....≈.@...≈....=i {≈...~≈≈...≈≈≈~≈.~~≈~≈[~≈≈~~.~#......#=i =i &2=i =i3 =i U #.....~~~~ .....≈.....≈.... =i_U ....≈~~...~≈~... =iU ...~~~≈~.~≈≈~≈.. ..~...........≈. .~≈≈....<....~~~ =iV ≈≈~~~.......~~≈~ .....≈.....≈.... =iHV ≈...~≈≈.@.≈≈≈... =i}V ~≈.~~≈~≈[~≈≈~~.~ ................ =iV ....=..#####....=i/W .....#. ###...##.... # ..##=ivW M#.... .#=i[ =id &3=iGh =ii =i_ .....≈.....≈≈~~...~≈~=i_#~~~≈~.~≈≈~≈~...........≈~≈≈....<....~~~=i-`≈≈~~~.......~~≈.....≈.....≈....=i`≈...~≈≈...≈≈≈~≈.~~≈~≈@~≈≈~~.~=ia8................=i3aG=..###=ida#=ia#=ia?.#...=ia(#=ig=ir&4=iv=iyG _You see here a +0 helmet.=ia=iWear or take off which item? Inventory Items =iArmour (go to first with [)  a - a +0 robe (worn) =iFrFloor Items ([,] to select) =ihArmour=iva +0 helmet[?] describe selected =ij[!] equip|wield|wear=i+[tab] equip|unequip =i ([,] to select) a +0 robe (worn)  a - a +0 helmet=i =ic =ib .....≈.....≈....zebals the Conjurer=i {....≈~~...~≈~...Demigod...~~~≈~.~≈≈~≈..=i dHealth: 14/14 =========================i ..~...........≈.Magic: 5/5=iM ========================.~≈≈....<....~~~AC: 2Str: 8=im ≈≈~~~.......~~≈~EV: 11=i -Int: 20=i .....≈.....≈....SH: 0Dex: 12=i ≈...~≈≈...≈≈≈...XL:  1 Next:  0% Place: Dungeon:1=i% ~≈.~~≈~≈@~≈≈~~.~=iE Noise: ---------  Time: 4.0 (0.0)................-) Nothing wielded=ie ....=..#......##=i &Cast: Magic Dart=i X##......#.......=i #....#. ###...##....## ..##=i v#.....##...=i #=i2 @Welcome, zebals the Demigod Conjurer.=iU OThe sublime Orb of Zot lies far below, as if waiting for you to find it.=i Press ? for a list of commands and other information.  Found a helmet and a twisted diamond ring. _Found a staircase leading out of the dungeon. =i :_You see here a +0 helmet.=i =i) _=if, =iP0 =i8 +5.0 (1=i; =i? =iK +6.0 (2=icN =iQ =iCZ +7.0 (3=i] =ia` =ih +8.0 (4=ik =iGo =i$x +9.0 (5=i{ =i| - 3 =i8| _You start putting on your armour. You continue putting on your +0 helmet. x5=i =i =i [ _You finish putting on your +0 helmet.=iK ....≈~~...~≈~... ...~~~≈~.~≈≈~≈.. ..~...........≈.=iI .~≈≈....<....~~~ ≈≈~~~...≈~ .....≈.....≈.... ≈...~≈≈...≈≈≈... ~≈.~~≈~≈.~≈≈~~.~ .......@........ ....=..### ##......#.......=i5 #....#. ###...# #....## ..## #.... . #... # +..#=i=i610.0 (1.0) _=i=i =i^T  ...~~~≈~.~≈≈~≈.............≈.≈≈....<....~~~≈≈~~~...≈~~.....≈.....≈....~≈...~≈≈...≈≈≈...~~≈.~~≈~≈.~≈≈~~.~=iT.................=.@#......####......#....... #....#..###...# #....##..# ..=iT)## #.... .>.. . #.... #.### #=iT +..## .# ##..=iGY=i`&1=id=ie; _Found a stone staircase leading down.=iN ...~~~≈~.~≈≈~≈...~.≈..~≈≈....<....~~~.≈≈~~~=iZ.~~≈~.~.....≈.....≈....≈~≈...~≈≈...≈≈≈...=i~≈.~~≈~≈.~≈≈~~.~.!.....=@.#......##.##......#.=iV #....#..###...# #....##..# ..## #....=i C. .>.. .# #....# #.### # +..### =iZ.# ### ..=i==i`*&2=iP/=i1X _Found a potion of magic.=i ...~~~≈~.~≈≈~≈...~.≈.=i\.~≈≈....<....~~~.≈≈~~~.~~≈~=i#.~.....≈.....≈.....≈~≈...~≈≈...≈≈≈...=i6~≈.~~≈~≈.~≈≈~~.~.=ib.!.....@..#......##.##......#=i.=iZ #....#..###...# #....#..# ..## #..... =i2.>.. .# #....###.# #=ig +..### .#  ### ..=iC=i &3=i =il =i +4.0 (2=i =iO 0 _c - a +6 ring of dexterity=i=i[=i"=i =i_You can't see any susceptible monsters within range! (Use Z to cast anyway.)=iP}=i}=i]=ig=i=i $ _=i=i=i՞ ...~~~≈~.~≈≈~≈..##.....~..≈.=i$#.....~≈≈....<....~~~#....≈≈~~~.......~~≈~=if<#...~.....≈.....≈....#..≈~≈...~≈≈...≈≈≈...=iɟv#.~~~~≈.~~≈~≈.~≈≈~~.~#....!...@....#......##=ir5.0 (1..##......#.......=i4... #....#..###...#. #....##.=ip.# ..## #.....(.>.. .#=i #....###.### # =iנx +..### .# ##=iF## ..=iO=i]+6.0 (2=i~=i) _Found 5 boomerangs.=i=i=i=i=i =i=i=ik=i=iN=i)=iH=i1=i=is=i;=i=i=i=i=i=i=i|p _g - 2 potions of magic (gained 1)=i;=i=iJ=i=io=i=i=i=i=i=i=i=i=i-=i=is=im=i=i^=i=i=iW=i=i=i=i/=i=ir=iV=i=i=i=i=iK=i=i7 _You open the door.=i,  There is an open door here. _......[...# ..........# ..........# ..........# ..........# ..........# .#......# #......≈....@..# #.....~~38.0 (22.0).....# .....≈.........# ....≈~~..........# ...~~~≈~..........###.....~...............##.....~≈≈....=iC- ########'###....≈≈~~~...  #..##...~.....≈.. ##.##..≈~≈...~≈≈. =i-,9.0 (23=i1=i3) _Found a scale mail.=i03=i=i>=iJ=i,=i}=iA  You encounter a goblin. It is wielding a +0 club.=i#########+##[...#.#.#.#.# .# .#....=i...# #..........# #.....~g....# .....≈Magic Dart....# ....≈~=i[f....# ...~~~≈....###.....~g   goblin (asleep)...........##.....~≈≈...=i#########'###....≈≈~~~.. #..##...~.....=i!=iE240.0 (1.0)=i21.0 (2 _=i=i=i=i=i=i =iO_A goblin is nearby!=i;x q g.  You miscast Magic Dart. Nothing appears to happen.=i} Rg=i 4-----Contam: 10% ===i 2.0 (1=i =iQ ( _The goblin shouts!=iǜ ***** The magic dart hits the goblin.=i &g.=i$ ,.....=ih& q3-----------3=i-- =if0 ^ _The goblin is heavily wounded.=i t )The magic dart hits the goblin.=iH$j****=i....=i72----------6-4Magic Dart=i=i-J _You kill the goblin!=i =i=i=i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=i=i>=i=i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=i9+=i*4=iH8=i8: _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=iHy =i{ n Spells (Memorise)Type=i{ 9Failure Level  a - Searing Ray=iL| ~Conjuration5% 2  b - Fulminant Prism=i| =Conjuration/Alchemy 58% 4 =i4}  c - Iskenderun's Mystic Blast Conjuration/Translocation 58% 4 2 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit=i]=iշ=i5=izebals the Conjurer#########+##Demigod=i].......[...#=iHealth: 14/14 ========================...........#=iRMagic: 2/5=========---------------...........#=iwPAC: 3Str: 8=i@...........#EV: 11=iInt: 20 Contam: 10% ...........#=iQSH: 0Dex: 12=i+...........#=iN.#.... XL:  1 Next:  6% Place: Dungeon:1=i0..)....@...# #...... Noise: =--------  Time: 44.0 (0.0)=i...........# #.....~ -) Nothing wielded=i...........# .....≈. Cast: Magic Dart=ib...........# ....≈~~=i%...........# ...~~~≈...........###.....~.... =ifF...........##.....~≈≈...=i #########'###....≈≈~~~.. #..##...~.....≈.=i-  =iP_The goblin is heavily wounded.=i#;The magic dart hits the goblin. =iD%_You kill the goblin! =ia_You can't see any susceptible monsters within range! (Use Z to cast anyway.) =iD_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=i =i =i+Okay, then.=i)=i"=i. _=ikU _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=iRo=i=i=i׈ =i=i%_You can't see any susceptible monsters within range! (Use Z to cast anyway.)=i$  Offhand : (nothing)  Armour : a - a +0 robe =i$a Helmet : b - a +0 helmet  Gloves : (nothing=i%#)  Boots : (nothing)=ir.=i2=i4 =i4E_Cloak : (nothing)=ijA=iI=i#L=iM =iM_You can't see any susceptible monsters within range! (Use Z to cast anyway.)=i_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Offhand : (nothing)=i=i=iK _Cloak : (nothing)=i =i! =i$ =iD) =i, $ _=i- =iq0 =i1 =ii3 =i 7 =iR7 =i9 =i< =it= =i? =iB =iC 98% =iF =iyI =iJ 76=iL =iO =iP !4=iP =iR =iOV =iV 72=iY =i ] =i] Y3=====1=i ` =i\d =id '=ig =il Z _Your magical contamination has completely faded away.=il =i1o =ir =i:s =iu =iy =iy '======iy =i| =i =i{ =iă =i =i =iӉ =id =i =i7 =i =i =i =ię =i] =i =i =id =i =iĢ =i" Q4======i =i =i =i =i =iS =i =i =i" =iw =iY =iݱ =======i' =i =il =i =i =i =i9 =i* =i} =i =i̿ =i =io =iW =i =i =i =i =ie =i =i #5=i1 ,======i =iG 4 _Magic restored.=i =i =i =iV =im ,=i =i; =i' =i =iB =i =i =i =======i =i =i\ =i =i =i =i/ =i =i~ =i =i =i =i =iG =i =i =i =i ,=i =i @ _You now have 9 gold pieces.=iV =i =i =i =i =i9 =ij =i =i ,=i) =i% =i6 =iy =i =i* =i1 =in =i =i%! =i{# =i# =i % =i6' =ih) =i) =i-+ =i%- =i/ =ij/ =i0 =iS2 =i)4 =i4 =i5 =i;7 =i8 =i,9 =i9: =i< =iM? g  You open the door.  You encounter a bat.=iz? =i*H  ##  #......#  ##  =iUH .#  =i|H q..>..  b.. =iH k###########'##  =iH #........[.@.#-#......#=i!I #............#Magic Dart#............##............#=iDI 6#......=iI ^# .#.....~ b   bat (asleep)#...)........# #......≈≈=iI #............# #.....~~~#............# .....≈...=iI !=iQ 0950.0)=iU M-5.0 (51 _=i Z =i#\ [ _Found a stone staircase leading down.=iڦ  ########  #......#  #......# =i ; ......#  ..>.. =iJ @b.. ###########'##=i q #........[.@.# #............# #............#=i $ #............# =iԧ ?#............# #............#  =i #...)........#  =i O#............#  #..... =i< p ########  #......#  #......#  ......#  =i< {..>.. b.. =i8= h###########'## =i= (#........[.@.# #............# =i= #............# =i> }#............# =iJ> }#............# =i> #............#  =i> #...)........#  =i8? #............#  #..... =izE =iH =i3M =i&O Z _A bat is nearby!=i`  ########  #......#  #......#  ......#  =i ..>.. b.. ###########'## #........[.@.# #............# =i ]#............# #............# #............# =iZ #............#  #...)........#  #............#  #..... =iN: ########  #......#  =i:#......#  ......#  =i,;H..>.. =i;b.. ###########'## =i;#........[.@.# =iT<#............# =i<#............# #............#=i= #............# #............#  =i >#...)........#  =ii>#............#  #..... =i =iZ=i-(=i.Z _A bat is nearby!=i *b  The magic dart hits the bat.=iˏ'.b=i+ b=i$W'  The bat is moderately wounded.=i=ik4-----=6.0 (1.0)=iD=i(P _The bat barely misses you.=i(q .The magic dart hits the bat.=ik*=ip'=ir3----------137=i=4Magic Dart=iX=iˈ =i9_You kill the bat!=i4W=i\=i_=i:a _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=il =im =in =io =ip $ _=is ,=i =i =iV =i© =i =iU =i ;-----=iX =iӹ =i} =ie =i =iD =iM =i =i' =i =iE =iu =i =i =iJ Q4======i =i ,=i =i =i =i =i =i =i =ie =i =======i =ig =i =i =i= ,=i] =i =i7 =i" =i =i =i =i =i =i =i =iD =iF =i =ia O5======i =i =iy =i =i =i @  There is an open door here.=ig =i  _=i =i? =i =ib =it =i =ix =i =======i =i =iM =i =iq =i =ig ,=im =i =i< =i =iQ =i~ #......#.......#......#.......#......#......#...>.........#........#### ###########'##.....# =i D#........[...#...#.# #............#...# #............#..@# - #............#...# #............#...# =iL #............#...# .#.....~..... #...)........#.### #......≈≈≈.... #............#. #.....~~~~≈... #............## .....≈.....≈.. #............# ....≈~~...~≈~. =i g#............# ...~~~≈~.~≈≈~≈=i 1124.0 (27.0)=i; F-5.0 (28=i =i! a _c - a scroll labelled GUAFFACVENU=i=i Spells (Memorise)TypeFailure Level  a - Searing RayConjuration=iZ5% 2  b - Fulminant PrismConjuration/Alchemy 58% 4 =iŃ c - Iskenderun's Mystic Blast Conjuration/Translocation 58% 4 2 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help=i<[Esc] exit=i =i =i z#......#.......zebals the Conjurer=iN #......#.......Demigod=i #......#......Health: 14/14 =========================i c#...>.........=i" 0Magic: 5/5=iZ ========================#........####=i XAC: 3Str: 8 =i ###########'##.....#EV: 11=i ,Int: 20 =iW #........[...#...#.#=i YSH: 0Dex: 12 =i W#............#...#=i9 XL:  1 Next: 13% Place: Dungeon:1 #............#..@#=i Noise: ---------  Time: 125.0 (0.0) #............#...#=i .-) Nothing wielded =i s#............#...#Cast: Magic Dart =ib q#............#...# .#.....~..... =i #...)........#.### #......≈≈≈.... #............#. #.....~~~~≈...=i -  =i1 |#............## .....≈.....≈..  =iv r#............# ....≈~~...~≈~.  =i v#............# ...~~~≈~.~≈≈~≈  =i B_The bat barely misses you.=i, ZThe magic dart hits the bat. _You kill the bat! =i _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _There is an open door here. =i" L_c - a scroll labelled GUAFFACVENU=i# %  =i`# +Okay, then.=i0 =i1< =i"A . _=i =it =i =i =i =i $ _=i =i =i =i =i =i =i# =i =i =i =i =ia =i! =i( =i/ =i~0 =i=4 =i: =i@ =iA =iE =iJ =iS =iT =i[W =i]\ =ira =i2b =id =ii =i=o =io =ir =i3z =iM =i =i =i{ =i =i =i+ =i =iC =i =if =iɡ =i- ,=i2 =i6 =iW =i =i =i& =iU =i =i5 =i Z=im  ######### #........ # #.# #.# ####.# ########.####...... =i #......#........# #......#........# #......#........#.## #...>............... #........####.#.....  ###########'##.....#.# #...=iݴ 040.0 (15.0)=iԶ ,1.0 (16=is =i-  =iX E_d - a yellow potion=ib3=iw=i\x=i?y=iy=iy=iz=i{=i|=i}|=in}=im~=i~=i=i1=ic  You encounter a bat.=iu#############..........##.########.# #.# #####.#### =i######.####.....@..# .....#........#.##.# .....#........#.# # Magic Dart .....#........#.## ..>............... =i.......####.#..... b   bat (asleep) ##'##.....#.#b#.. [...#...#.#.#.#.. ....#...#.#.#=iD-53.0 (12=iߓ34.0 (13 _=iƖ=iڗ=i !=i2 #### =i1#..........# #.#.#=i( #.# #####.#### =iS#.....@..# .....#.##.# =i>>.....#.# # .....#.##>=i:........#... [=iþ4.#...=i4SC =iS#### #..........# #.=iT#.# #.# #####.#### #.....@..# .....#.##.# =iT.....#.# # .....#.=iUL>..=i]U<....=iUj#... [=iUI.#.=i#V =i[=ib=ih=ikD _A bat is nearby!=ik=iэj #### #..........#=i  #.#.# #.# #####.#### #.....@..# .....#.##.# .....#.# # =i6.....#.##>=i]n........#... [.#...=iC"-=i" =i"  =i#>#### =i#p#..........# =i#b#.#.# =iP$v#.# #####.#### #.....@..# .....#.##.# =iw$.....#.# # .....#.=i$ =i$%>=i$..=i%....#... =i%%p[.#.=i(=i+=i&.=i/ =i0L_A bat is nearby!=ivU †  The magic dart hits the bat.=i͔~*****...=iB.....=i4-----20=5.0)Magic Dart=i=iCG _You kill the bat!=i =ie =i =i =i n=ib =i =i =i =iI ;-----=i =i =i =iN =iU =i =i =i =i =iS =iU =i =i =i ,=i =ij =i O5======i. =i =i2 B=i X=i /======ir X=i0 =i1 =iv =i =i, =i5 =ii =i =i =iB =i =ib  _You now have 21 gold pieces (gained 12). _You now have 35 gold pieces (gained 14).[39;4=ic 9m=id c  You encounter a rat.=im y### #########.##.# ..# #..........#.# #.# #............# #.#### #..######....# =i'n .....###..# ######### #.##.#....# ....... #.##.#.##.# ....... #.##.#.##.#######....... ................@.......-.#..#.#######....... #.......#.# .......Magic Dart =in w#.........# ....... #..+ ....... ##########.# ......rr   rat (asleep) ... ....... =io g## .......~.....##=i(v X215.0 (60.0)r.=iz Kr=i. 5==6.0 (61=i =i - _The rat squeaks loudly.=i0 H*****=iy 2r.=i| 3......=iԐ k4------7.0 (1.0)=i =i  =i3 7_The magic dart hits the rat but does no damage.=iߴ =iZ % =i  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.2  -1   f + Spellcasting 1.8   2.8  -2  =i(         =iV  b - Unarmed Combat   0.0   1.2  -1   g + Conjurations 3.6   4.8  -1      =i _    =i ^    =i ,     c - Armour   0.0   1.2  -1  =i' {    d + Dodging1.8   2.4  -1      =iP (e + Stealth=iw 1.8   2.0   0      =i _    =iú =i         =iD         =ir a    =i _    =i a    =i"             =iH a    =in _    =i n    =i R    =i =i0         =i     The relative cost of raising each skill is in cyan.  The species aptitude is in white.  =i [?] Help[=] set a skill target  =i [/] auto|manual mode [*] useful|all skills [!] training|cost|targets=i=iY=i_### #########.##.#zebals the Conjurer ..# #..........#.#Demigod #.# #............#Health: 14/14 ======================== #.#### #..######....#Magic: 4/5=iH===================----- .....###..# #########AC: 3Str: 8 #.##.#....#.......EV: 11Int: 20 #.##.#.##.#.......SH: 0Dex: 12 #.##.#.##.#######.......XL:  1 Next: 20% Place: Dungeon:1 ................@.......Noise: =--------  Time: 217.0 (0.0) .....#..#.#######.......-) Nothing wielded =i#.......#.#.......Cast: Magic Dart #.........#....... #..........+ ....r.. ##########.# .......r   rat... .......## ....... =i[....~.....## _You kill the bat! _You now have 21 gold pieces (gained 12). _You now have 35 gold pieces (gained 14).  You encounter a rat. _The rat squeaks loudly. _The magic dart hits the rat but does no damage.=i=ig=il=i=iB=i8E% =iE Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.2  -1   f + Spellcasting 1.8   2.8  -2      =iES    =iF b - Unarmed Combat   0.0   1.2  -1   g + Conjurations 3.6   4.8  -1      =ibF<             c - Armour   0.0   1.2  -1      =iF(d + Dodging1.8   2.4  -1      =iF6e + Stealth1.8   2.0   0      =i4G        =idG_    =iG!            =iG_    =iG        =iHa    =iNH            =i}H        =iHa    =iH        =iIThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  =i5I:[?] Help=idIG[=] set a skill target  =iI[/] auto|manual mode [*] useful|all skills [!] training|cost|targets=i^{ {TargetTarget--  --  --  --  =i{ --  --  --  a-z] set=i| [-] clear selected targetcost|targets=i'<[?25h[?0c0 =io [?25l[?1c=iJ5.0 =ifcurrent training targets, if any.=] set a=icall targets=ia-z] setselected target =iHA<[?25h[?0c0 =i [?25l[?1c=i! 5.0 =] set aall targets=i=i3=i### #########.##.#zebals the Conjurer ..# #..........#.#=iyDemigod #.# #............#Health: 14/14 ======================== #.#### #..######....#Magic: 4/5===================----- .....###..# #########AC: 3Str: 8 =i[#.##.#....#.......EV: 11Int: 20 #.##.#.##.#.......SH: 0Dex: 12 =i|#.##.#.##.#######.......XL:  1 Next: 20% Place: Dungeon:1 ................@.......Noise: =--------  Time: 217.0 (0.0) .....#..#.#######.......=is-) Nothing wielded #.......#.#.......Cast: Magic Dart #.........#....... #..........+ ....r.. ##########.# .......r   rat... .......## ....... ....~.....## =is_You kill the bat! _You now have 21 gold pieces (gained 12). _You now have 35 gold pieces (gained 14).  You encounter a rat. _The rat squeaks loudly. _The magic dart hits the rat but does no damage.=i=ie=iF   #..........#.#  #............#  #.. ...###..# ######### .#....# ....... =ixG[.#.##.# ....... .#.##.#######....... ............@....... .#..#.#######....... . .......  .......  ....r..  .......  ... .......  =iK@## ....... =i"2   #..........#.#  #............#  #.. ...###..# ######### .#....# ....... =i.#.##.# ....... .#.##.#######....... ............@....... .#..#.#######....... .=i .......  ....... ....r.. .......  ... ....... =iGB## .......=i?=iZ=i6=i =iL_A rat is nearby!=i   #..........#.#  #............#  #.. ...###..# ######### =i.#....# ....... .#.##.# ....... .#.##.#######....... ............@....... =i.#..#.#######....... . .......  .......  ....r..  .......  =i$... .......  =iA@## ....... =in   #..........#.# =i, #............#  #.. ...###..# ######### =i_a.#....# ....... =iu.#.##.# ....... =i.#.##.#######....... ............@....... =if~.#..#.#######....... .=i .......  ....... ....r.. ....... =i> ... .......=i4G ## .......=i=i=i=i =iT_A rat is nearby!=iiXS .  The magic dart hits the rat.=ixb)***=ib**=i%2.....=i3-----68.0 (1Magic Dart=i=i91 _You kill the rat!=i=i@:=i;=iX==iFD,=iF=i]I=i&J=irL=iP=i]Q=iS=iW=iX%-----=iY=i[=i)4==========5======in.# #..........#.# # #............# .#### #..######....# =i....###..# ############.#....# #........ =i5.##.#.##.# #. .##.#.##.#######. =ikA.................=iE#..#.#######-=i39.0 (21.0)=iT...#.##)..... .........##...... .=i$+......=iF########.#...... =i>........###..... =iWk...~.....###....########≈≈≈=i"#=i}=iG-40.0 (22=i"=iJ' _Found a hand axe.=i% =i/ =i;4 =i(7 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=i7 =i8 =i; =ix< =i= $ _=i@ ,=iB i======iD =iE =ieE =iE =iMG =ijH =iH =icI =i K =iV  #..........#.#  #.....#  #..######....# =iV ##..# ######...# #..... #.....######.......=iV #.#######.....4.0 (4.0)#.##).....=i,W ##.....+......#..........[=i[W l###......###....##### =iW "=i_ =if +5.0 (5=i; =i - _Found a leather armour.=ioc =ic =id =ig =ij B=il =im =i+n =iCo =ip =i\s ,=is =iYu =iw =iAw =iOx =iy =ij{ =i{ =i| =i~ =i ......#.# ..# ####....#  #######  #......#  #......# #####......=i ####> #####......# 50 )......# ..# .# ......# ....=io [..# #....... #....######.# =iU =iȓ +1.0 (6=iі =i< ; _Found a stone staircase leading down.=iN =i =i =i] _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=i =i =i =i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=i 3=is =i =i =i : _=i =iZ =i =ix =i =i =iQ =i =i =i =i =i =i3 =iR =i =i: =i{ =i =i =i| =i =i =i =i =i  =i L There is a stone staircase leading down here.=i c  You encounter a rat.=i8 #  .#  .# =iy  ########  .............#  =i 1.......# =i b .....#####  =i O......>#  =i@ .............###@#  .=ii j....# #.# =i  ....# #.#  =i +Magic Dart=i i....# ..#  =i _....# ..#  =i; r.[..#r#.# =i   r   rat (asleep) .......#.# =i  #=i s############.##.# =i  =i/ ! =i& +8.0 (7=i' 29.0 (8 _=i4 =i9 =iS .  The magic dart hits the rat.=i.****=i;;....=i?4-----33=60.0 (1Magic Dart=iD=iEG _You kill the rat!=i=i)=iԘ=iN _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=i;=i1<=i==i>=i@: _=iA=iA=iB=iC=i.D=iD=iF=iF;-----=ihG=iH=iH=iI=iJ=i#K=iK=iM=inM=iN=iP=iP=iyQ=iS,=i T=i6U=iUO5======iV=iX=iZ=iZ=i8[=i\=i]=iH^=i^=iF`=ia=ia=ib=ie=inf=if=======ig=ih=iQj=ij=iVk=il=iTn=in=io=isq=is%  =it>You encounter a bat.=i{..................># =iC|y#...............###.# =i|...............# #.# ................###.# .......##..# .....#...# =i|[..#.#.# ........#.# =i"}###############@##.# - #...##.#=ig}  ....##...# =i}Magic Dart b....# .### =i}3#...# .# ..## .# b   bat (asleep)=i5~ . .# .# =iG0766.0)=izM-7.0 (17 _=ik=i=i †  The magic dart hits the bat.******=iy5......=if4-----40=8=i[B.0)Magic Dart=i=iQ1 _You kill the bat!=i=i=i=i'=i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=iI=i _=is=i=i=im;-----=i)=iR=i=iS=i=i=i=i=i&=i=i'=i|=i!=iu,=i`=i,=i=i=i)O5======i=i=i8=i=i,=i=i=i =iq =i =i =i =id =i =i =i =======i =i =i =i =iw =i =i =i =i =id =iv =i =i6 =i; =iY =i =i =i$ =i= =i =i7 =i =i f  You encounter a quokka.=i& +...##..# .#.............#...#..........[..#.#.# ###...............#.# ###....###############.##.# .# #....#...##.#=i?' y #......##...# #†....###.### .. ##@..## #.#- ..## #.# ≈. #.... ..#=i' Magic Dart ~~ #..... ..# ≈~ #...... ..# .. ..........##r   quokka (asleep) ..=i'  #.#......r .~..#######.# ..=i/ 198.0 (20.0).=i53 ;r.##=i=6 z-9.0 (21Magic Dart=i39 =i: 3 _The quokka leaves your sight.=i =i =i =i! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=i =i9 =iP =i_ i  You encounter a hobgoblin.=i  #. ..[..#.# ###.....###############.# .# #....#...# ....##..#†....###.##=i} ###...## #.# #..@### ≈............Cast: Magic Dart....r.#g#r   quokka#g   hobgoblin (asleep)..... ##=i e0.0)r.=i =i 4300.0 (1 _=i, =i( =iD4 *** The magic dart hits the quokka.=i Ar.=i7 Ar.=i9 $...=in `4-----=1=i =ir  =i [_The quokka is moderately wounded.=i  [ .#.# ########.##.#  #....#...##.#  #......##...#  #†....#  ###...## #.#  #..@### #.#  #....r.....#  #..........#  #..........#  ..........##  #.#.......g#  ..#######.##  ... .. =i&v [ .#.# ########.##.#  #....#...##.# =i:' #......##...#  #†....#  ###...## #.#  #..@### #.# =i'A #....r.....#  #..........#  #..........=i' ..........# #.#.......g# =i(( ..#######.##  ... ..=i,=i2.=i2=ib4N _There are monsters nearby!=i4=ix *The magic dart hits the quokka.=i  r.  The quokka is heavily wounded.=if 7g.=iDg=i8q3----------=2=i=ip= _The hobgoblin shouts! You hear a shout!=ic [ .#.# ########.##.# =iJ #....#...##.#  #......##...# =iB& #†....# =ik% ###...## #.# =i  #..@### #.#  #...r......#  #..........#  #..........#  ........g.##  #.#........#  ..#######.##  ... .. =iB] [ =i.#.# ########.##.# =iS #....#...##.#  #......##...# =iβf #†....# =i< ###...## #.# =i #..@### #.# =iA #...r......#  #..........#  #..........=i<C ........g.#=i #.#........# =i ..#######.##  ... ..=i=i=i=iod _There are monsters nearby!=im%V .  The magic dart hits the quokka.=i'pg   hobgoblin=iz7g.=i:=iEw2----------53-=iu 3=ip=i! =iGD_You kill the quokka!=i *** The magic dart hits the hobgoblin.=i݇2g.=i,....=i0m1-----------4=iX=i =i=iĖS_The hobgoblin is heavily wounded.=i ** The magic dart hits the hobgoblin.=i] 7g.=idž &...=i 0---------5Magic Dart=i =i`  =i O_The hobgoblin is almost dead.=i =i =i =i K _You are out of magic!=i =i =iT =i K _You are out of magic!=i8, [=i\8 .#.# =i8c########.##.#  #....#...##.#  #......##...# =i8K #†....#  ###...## #.# =i!9 #..@### #.#  #..........#  #....g.....#  #..........# =iP9L ..........##  #.#........# =i9n ..#######.##  ... .. =i [ .#.# =iaW########.##.#  #....#...##.#  #......##...# =i; #†....#  ###...## #.#  #..@### #.#  #..........#  #....g.....#  #.......... ..........# #.#........#  ..#######.## ... ..=i=i=i=it` _A hobgoblin is nearby!=i J [ .#.# =i^>########.##.#  #....#...##.# =ip #......##...#  #†....#  ###...## #.# =iI` #..@### #.#  #..........# =ir: #....g.....# =i& #..........# =iL ..........##  #.#........# =in ..#######.##  ... .. =i [ .#.# ########.##.# =i #....#...##.# =io #......##...# =i7D #†....#=i\" =i ###...## #.# =i #..@### #.# =iױf #..........# =i< #....g.....#  #..........=ie- ..........#=i =i #.#........# =iʲ` ..#######.##=i) ... ..=i=i=iC=i#` _A hobgoblin is nearby!=i [ .#.# ########.##.#  #....#...##.#  #......##...#  #†....# =i\_ ###...## #.#  #..@### #.# =i` #..........#  #....g.....# =iL #..........#  ..........## =i:L #.#........#  ..#######.## =iH ... .. =igY) [ .#.# ########.##.#  #....#...##.#  #......##...#  #†....#=iY  ###...## #.# =iY #..@### #.#  #..........# =iY #....g.....#  #.......... ..........#=iZ =i0Z #.#........#  ..#######.##=iKZ) ... ..=i^=i^=i0c=id =idR_A hobgoblin is nearby!=ip=iq=iu=iv _You are out of magic!A hobgoblin is nearby!You are out of magic!=i7=i=i=icmA hobgoblin is nearby!You are out of magic!=i =i[ =i4 =i mA hobgoblin is nearby!You are out of magic!=i .=i [..#.#.# ##....#.# ....###############.##.# =i0 #....#...##.#  #......##...#  =i #†....###.###  ###...## #.#  #...######.#  #...@......# ~ =i #....g.....#  #..........# . =i6 `#..## =i #.## ~ =i U...#######.## =i 3 .... ..=iW  =i ]# .. .=im& =i1' &6=i<+ =i%- %You are out of magic! =ij- I_The hobgoblin closely misses you.=i~  You hit the hobgoblin but do no damage.The hobgoblin is almost dead.=i- :1------=i 7=io =i - _The hobgoblin hits you.=iL&  =i8You hit the hobgoblin but do no damage.=iGThe hobgoblin is almost dead.=ic=i0=i"-------=i)8=iU=i%?  You hit the hobgoblin but do no damage.=izPThe hobgoblin is almost dead. =i!_The hobgoblin hits you. =i9 You hit the hobgoblin but do no damage.=i+rThe hobgoblin is almost dead. _The hobgoblin hits you.=i+_[  ### # #.. . #.. . #†. .=im_ ###...## #.# . #...######.# . #...@......# ~=i_ #....g.....# ~ #..........# . #..........## . #.#........# ~=i_N ...#######.## . .... .. #=i_I .. .. .=i7[  ###  #..  #..  #†.  ###...## #.#  #...######.#  #...@......#  #....g.....#  #..........#  #..........## #.#........# ...#######.##  .... .. .. ..  The hobgoblin is almost dead. _The hobgoblin hits you.  You hit the hobgoblin but do no damage.The hobgoblin is almost dead. _The hobgoblin hits you. _A hobgoblin is nearby![  ### # #.. . #.. . #†. [=i7d. ###...## #.# . #...######.# . #...@......# ~ #....g.....# ~ #..........# . #..........## . #.#........# ~ ...#######.## . .... .. # .. .. .=i؞[  ###  #..  #.. =i+E #†. =iY  ###...## #.#  #...######.# =i #...@......# =i #....g.....#  #..........# =i H #..........## #.#........# ...#######.## =iPi .... .. .. ..=i=i=i0=i . _A hobgoblin is nearby!You barely miss the hobgoblin. You punch the hobgoblin.=i)=i ----669 _You kill the hobgoblin!=i==ih _Your Stealth skill increases to level 2!=i=i=i =i=ih1= _=i=ivL1=====i@ =i% =i| =i =i=iO=i=i =ie You encounter a ball python.=i2===-Magic Dart=iS   ball python (constriction, wandering)S=i(,13.0 (4=i(.=iR,)=i_1y-4.0 (5Magic Dart=i4=i1:N _The ball python leaves your sight.=i,?=ikB=iD =i*D:_No target in view!=i=iF =i=i =iB_No target in view!=i[ =iw =i =io H _No target in view!=iT=iT=iVV=ikX=iXC==== _=ix[B=i\=iY_=i_:===iB`=ibm  A ball python comes into view.=i4m3Magic Dart=irmS   ball python (constriction, wandering)S=iu+7.0 (3=iy=i28.0 (4 _=iLJ=i=iE[  ###=i'k # #.. . #.. . #†.=iZ3 . ###...## #.# .=i #...######.# . #...@......# ~ #..........# ~ #..........# .=i #..........## . #.#........# ~ ...#######.## . .... .S # .. .. .=i "=i[  ###  #..  #.. =i3Q #†.  ###...## #.#  #...######.# =i #...@......#  #..........# =ig #..........# =ia #..........##=i" #.#........# ...#######.## =iF7 .... .=ie4 .. ..=iW&=i3=iJ7=iG9 =i{9\_A ball python is nearby!=iX[=il  ### # #.. . #..=i~ . #†. . ###...## #.# . #...######.# .=i #...@......# ~ #..........# ~ #..........# .=iu #..........## . #.#........# ~ ...#######.## .=i& .... .S # .. .. .=i[C[ =i[ ###  #..  #..=i[E  #†.=i\ =iY\ ###...## #.#  #...######.#  #...@......# =i\M #..........#  #..........#  #..........## #.#........# ...#######.##  .... .=i\4 .. ..=i_=if=ii=i|k =ikT_A ball python is nearby!=iY5I **=i5g***S  )=i%6The magic dart hits the ball python.  The ball python is moderately wounded.=i_S.S....3==0----=9.0 (1Magic Dart=iK _The ball python hisses angrily.=i =i =iɯ =iձ K _You are out of magic!=i 4=i =i1 K _You are out of magic!=i [  ### # #.. . #.. . #†.=i . ###...## #.# . #...######.# . #...@......# ~ #..........# ~=iP #..........# . #..........## . #.#.....S..# ~ ...#######.## .=i Z .... .. # .. .. .=i =i7[  ###  #..  #..=i<8^  #†.  ###...## #.#  #...######.# =i8 #...@......#  #..........# =i8h #..........#  #..........## #.#.....S..#=i9 ...#######.##  .... .. .. ..=i>>=i>=ik=iDb _A ball python is nearby!=i-3[  ### # #.. . #.. . #†. . ###...## #.# .=i}3 #...######.# . #...@......# ~ #..........# ~ #..........# . #..........## . #.#.....S..# ~=i3 ...#######.## . .... .. # .. .. .=if[  ###  #.. =i #..  #†.  ###...## #.# =i  #...######.#  #...@......# =iD/ #..........#  #..........#  #..........##=i #.#.....S..#=i ...#######.##  .... .. .. ..=i =if=i=i=i@b _A ball python is nearby!=i@oA#....#.# =io....###############.##.#  #....#...##.#  #......##...#  =io\#†....###.###  =i  You see here a +0 dagger.ô=i7 ô=iN8  _ô=i9 ô=i; ô=iy= ô=i= ô=i> ô=i@ ô=iB ô=i$C ô=iZD ô=iF ô=ivH ,ô=iI ô=iK ô=iM ô=iM ô=iO ô=iP ô=iR ô=iR ô=iLT ô=iV ô=iY  ô=i8Y ` You encounter a jackal.ô=i3e ..............# ..####..........)###### .##ô=iie O.................# .#..............##........#.........# ô=ie ..........# #....$............#ô=ie  #.#+#########-ô=ie #.......#  #........ ô=i"f LMagic Dart #.........ô=iOf #..........#........... h   jackal (asleep)ô=if U#..........h.ô=if v#.......#.####ô=iq 1422.5 (53.0)ô=ix M-3.5 (54 _ô=i| ô=i-~ Ĵ=i0 ~ .  ###..........)######  #.................# Ĵ=i  #.................#  # #.................#  #.................#  #.................#  Ĵ=i m#....$............#  #......@#  #.......#Ĵ=iS Y #........ #......... #.......... Ĵ=i a #...........  #..........h.  Ĵ=i ?#.......#.#### Ĵ=i$ .  ###..........)###### Ĵ=i #.................# Ĵ=i0 #.................#  # #.................#  Ĵ=i#.................#  #.................#  Ĵ=i#....$............#  Ĵ=iGk#......@#  Ĵ=is#.......# #........ #.........Ĵ=i Ĵ=iȥ:#.......... Ĵ=iD#...........  Ĵ=i#..........h. #.......#.#### Ĵ=i@Ĵ=iĴ=iĴ=i Ĵ=iW_A jackal is nearby!Ĵ=iV .  The magic dart hits the jackal.Ĵ=i/***Ĵ=i(&**.Ĵ=i_B......Ĵ=id ...#.................#zebals the Conjurer ..####..........)######Demigod .###.................#Health: 14/14 ======================== .##.................#Magic: 4/5===================-----#Ĵ=i|e<#.................#AC: 3Str: 8#.................#EV: 11Int: 20#.................#SH: 0Dex: 12Ĵ=ie#....$............#XL:  1 Next: 100% Place: Dungeon:1Ĵ=iDf#......@#+#########Noise: =--------  Time: 424.5 (1.0)Ĵ=if>#.......#d) +0 dagger#........Cast: Magic Dart#.........#..........Ĵ=i.gi#...........#............Ĵ=iog^#.......#.#### Ĵ=igQ_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _No target in view! _You see here a +0 dagger. _You encounter a jackal. _A jackal is nearby!Ĵ=ih5The magic dart hits the jackal.Ĵ=iVj _You kill the jackal!You have reached level 2!Ĵ=i)q/  --more--Ŵ=i20/205/7-------2 0% Magic Dart _Ŵ=i #3Ŵ=iB$Ŵ=i'Ŵ=i'$ _Ŵ=ib+BŴ=i%,Ŵ=i-,Ŵ=i.Ŵ=i:0Ŵ=i08--Ŵ=i1Ŵ=iH3,Ŵ=i4Ŵ=i5Ŵ=iO6Ŵ=i*7Ŵ=i8Ŵ=i#9Ŵ=i:Ŵ=i)=,Ŵ=iL>Ŵ=i?Ŵ=i;@M6===Ŵ=inAŴ=iB,Ŵ=i(DŴ=ixEŴ=iEŴ=iFŴ=i KŴ=iKŴ=iOŴ=iSŴ=iT;===Ŵ=iWŴ=iYŴ=i5YŴ=i7ZŴ=i[Ŵ=i \Ŵ=i\Ŵ=i^Ŵ=i^Ŵ=i`Ŵ=ipa,Ŵ=ibŴ=iHd,Ŵ=ieŴ=ifŴ=iUgN7====Ŵ=ibhŴ=iiŴ=i_kŴ=ikŴ=ilŴ=iAnŴ=ioŴ=ioŴ=ipŴ=i]rŴ=irŴ=iBsŴ=ivL _You now have 37 gold pieces (gained 2).Ŵ=iyf  You encounter a quokka.Ŵ=iґ. #.......#.# ###Ŵ=iT.)###### ..## #.......# Ŵ=iQ .# #Ŵ=iǒ-..# Ŵ=i(# #Ŵ=i!E #.Ŵ=iM.#Ŵ=iyE #.Ŵ=i.#Ŵ=iГE #.Ŵ=i.#Ŵ=i'a #......#Ŵ=izW #.#+#Ŵ=i0- #Ŵ=iՔ*.#Ŵ=iG #..Ŵ=i*Magic Dart Ŵ=iU5#... Ŵ=i5#....Ŵ=i5 #...Ŵ=i'r   quokka (asleep) #Ŵ=i]a.r  #Ŵ=ie.#.####Ŵ=i(d46.5 (22.0)r.Ŵ=i`rŴ=il====-7.5 (23 _Ŵ=i_Ŵ=iŴ=iym    ###..........)  #.................#  .# #.................# # # #.................#  #.................#  #.................#  #.................#  #.....@.#  #.......# #.........  #...........  #............. Ŵ=im  #.............  #...........r.  #.......#.#### Ŵ=ii    ###..........)  #.................#  .# #.................#  # #.................#  #.................#  #.................#  #.................#  #.....@.#  #.......# #.........  #........... #............. #.............  #...........r. #.......#.#### Ŵ=i Ŵ=i Ŵ=in Ŵ=i ] _A quokka is nearby!Ŵ=i Q   ###..........) Ŵ=i " #.................# Ŵ=i9 S .# #.................# # # #.................#  Ŵ=ii ##.................#  Ŵ=i A#.................#  #.................# Ŵ=i  Ŵ=i K#.....@.#  #.......#Ŵ=i) $ #......... Ŵ=iX $ #........... Ŵ=i $ #............. Ŵ=i $ #............. Ŵ=i  Ŵ=i R#...........r.  Ŵ=iA >#.......#.#### Ŵ=i%v   ###..........)  #.................#  .# #.................#  # #.................#  #.................#  #.................#  #.................#  #.....@.#  #.......# Ŵ=iv#.........  #........... #............. #.............  Ŵ=iv#...........r. #.......#.#### Ŵ=izŴ=i{Ŵ=iSŴ=i] _A quokka is nearby!Ŵ=iĎ\ *****Ŵ=iO The magic dart hits the quokka.Ŵ=i. r.r.Ŵ=i2.....Ŵ=ij6----=8.5 (1.0)Ŵ=iŴ=i^ _The quokka is heavily wounded.ƴ=i  *** The magic dart hits the quokka.ƴ=iAr.ƴ=i,....ƴ=id5-------9ƴ=iNƴ=i_ _The quokka is severely wounded.ƴ=iA *ƴ=iX* The magic dart hits the quokka.ƴ=iAr.ƴ=i&...ƴ=i> g4-------50ƴ=i ƴ=i Z _The quokka is almost dead.ƴ=ill †The magic dart hits the quokka.ƴ=i/qC*ƴ=i`$.ƴ=iM3-------ƴ=i'61ƴ=i.4Magic Dartƴ=i#ƴ=i$J _You kill the quokka!ƴ=in ƴ=i n Spells (Memorise)Typeƴ=i? XFailure Level  a - Searing RayConjurationƴ=i 94% 2  b - Fulminant Prismƴ=i =Conjuration/Alchemy 58% 4 ƴ=i c - Iskenderun's Mystic Blast Conjuration/Translocation 58% 4 4 spell levels left ƴ=i ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitƴ=iƴ=i>ƴ=iƴ=i7....ƴ=iI#.................#zebals the Conjurer ƴ=ih...####..........)######ƴ=i7Demigod ..###.................#ƴ=iHealth: 20/20 ========================.##.................#Magic: 3/7ƴ=ik==========-------------- # #ƴ=i#.................#AC: 3Str: 8ƴ=iq#.................#EV: 11ƴ=i$rInt: 20#.................#ƴ=iQ[SH: 0Dex: 12ƴ=iwd#.................#ƴ=iXL:  2 Next:  6% Place: Dungeon:1#.....@.#+#########ƴ=iNoise: =--------  Time: 451.5 (0.0)#.......#ƴ=id) +0 dagger#.......†.ƴ=ieCast: Magic Dart#...........ƴ=i5l#.............#.............ƴ=i\#.............#.......#.####ƴ=ivThe magic dart hits the quokka. _The quokka is severely wounded.ƴ=iqThe magic dart hits the quokka. _The quokka is almost dead.ƴ=ipThe magic dart hits the quokka. _You kill the quokka!ƴ=iƴ=iMemorise Searing Ray, consuming 2 spell levels and leaving 2? ƴ=iIY - Yes  N - NoǴ=iYǴ=iè....#.................#zebals the Conjurer ...####..........)######Ǵ=i Demigod ..###.................#Health: 20/20 ========================.##.................#Magic: 3/7Ǵ=iF==========-------------- # ##.................#AC: 3Ǵ=i|Str: 8#.................#EV: 11Int: 20#.................#SH: 0Dex: 12#.................#Ǵ=i٩}XL:  2 Next:  6% Place: Dungeon:1#.....@.#+#########Noise: =--------  Time: 451.5 (0.0)#.......#d) +0 dagger#.......†.Cast: Magic DartǴ=i#...........#.............#.............#.............Ǵ=iR#.......#.####The magic dart hits the quokka. _The quokka is severely wounded.The magic dart hits the quokka. Ǵ=i_The quokka is almost dead.The magic dart hits the quokka. _You kill the quokka!Ǵ=i3-2.5 (1Ǵ=iǴ=iĹǴ=iE-3.5 (2Ǵ=iǴ=itǴ=i:+4.5 (3Ǵ=i<Ǵ=i _You start memorising the spell. You continue memorising. x2Ǵ=i.Ǵ=iǴ=i Ǵ=i]_You finish memorising. Spell assigned to 'b'.Ǵ=iǴ=iHǴ=iǴ=iǴ=iF$ _Ǵ=iǴ=iǴ=i:Ǵ=i/Ǵ=iǴ=i%4Ǵ=i*===Ǵ=iǴ=iǴ=iǴ=i-Ǵ=iǴ=iǴ=iǴ=iǴ=i Ǵ=i Ǵ=iǴ=iT%===Ǵ=iǴ=iǴ=iǴ=iǴ=iǴ=iǴ=i|Ǵ=iwǴ=iǴ=iǴ=iǴ=i4Ǵ=iǴ=i[Ǵ=iǴ=iǴ=i{ Ǵ=i Ǵ=i P5====Ǵ=i Ǵ=iǴ=iǴ=i3Ǵ=iǴ=i[Ǵ=iǴ=iQǴ=iǴ=iǴ=iǴ=i<====Ǵ=i^Ǵ=i"Ǵ=iXǴ=iǴ=iǴ=i7 Ǵ=il!Ǵ=ic#Ǵ=i#Ǵ=i$Ǵ=i&Ǵ=i&Ǵ=ir(Ǵ=iA*Ǵ=i*Ǵ=i+Ǵ=i-Ǵ=i.M6===Ǵ=i/Ǵ=iH1Ǵ=i1Ǵ=i3Ǵ=i4Ǵ=i5Ǵ=i[6Ǵ=i$8Ǵ=i|8Ǵ=i9Ǵ=ii;Ǵ=i;;===Ǵ=i=Ǵ=i>Ǵ=iA?Ǵ=in@Ǵ=iBǴ=iBǴ=iCǴ=ieEǴ=iEǴ=iFǴ=iHǴ=iHǴ=i+JǴ=iKǴ=i=LǴ=irMǴ=iYOǴ=iON7====Ǵ=i$QǴ=i1TǴ=iVg  You encounter 2 jackals.Ǵ=i ]# ##)###### ## #.......# Ǵ=iB]# #......#  # #.......#  Ǵ=ip]#........# #.........# #.Ǵ=i].........# #.......#+######### #.Ǵ=i]# #.†......Ǵ=i^j#.....h.Magic DartǴ=iP^#...#.h#.hh 2 jackals (asleep)Ǵ=i^#.#.##############.#Ǵ=ifW87.5 (33.0)h.Ǵ=iBg0h.Ǵ=ikOhhǴ=in5==8.5 (34Ǵ=irǴ=itC _The jackal barks! x2; You hear an angry hiss.Ǵ=ir )  #.................#  #............Ǵ=i  # #...........  #..........  #.........  #........  Ǵ=i@#.......#  #......@# #.......†...h..  #.............. Ǵ=im) #..............  Ǵ=i3#............h. Ǵ=i) #..............  Ǵ=i$#.......#.#####  Ǵ=i)#########.# Ǵ=iLǴ=i_Y ) Ǵ=i%` #.................#  #............  # #...........  #..........  #......... Ǵ=im` #........  #.......#  Ǵ=i`;#......@# #.......†...h..  #.............. Ǵ=i a #.............. #............h. #..............  Ǵ=iUa#.......#.##### #########.# Ǵ=ifǴ=iiǴ=inǴ=iod _There are monsters nearby!Ǵ=i+ )Ǵ=i,.  #.................# Ǵ=i[# #............ Ǵ=i% # #........... Ǵ=i Ǵ=i#.......... Ǵ=i #.........Ǵ=i&  Ǵ=iM#........Ǵ=i  #.......#Ǵ=i Ǵ=i. #......@#Ǵ=i Ǵ=i :#.......†...h..  Ǵ=iH#.............. Ǵ=io$ #.............. Ǵ=i Ǵ=i8#............h.  Ǵ=i$#..............  Ǵ=i #.......#.##### Ǵ=i2# #########.# Ǵ=iX Ǵ=iǴ=i3  )  #.................#  #............  # #...........  #..........Ǵ=i L  #.........  #........  #.......#  #......@# #.......†...h..  #.............. Ǵ=i4  #.............. #............h. #..............  Ǵ=im #.......#.##### #########.# Ǵ=i Ǵ=i Ǵ=i Ǵ=i d _There are monsters nearby!Ǵ=i  )  #.................#  #............  # #........... Ǵ=i  #..........  #.........  #........  #.......#  #......@# #.......†...h..  Ǵ=iɟ #..............  #..............  #............h.  #..............  Ǵ=i c#.......#.#####  #########.# Ǵ=i0  )  #.................#  #............  # #...........  #..........  #.........  #........  #.......#Ǵ=iW1   #......@# #.......†...h..  #..............  #.............. Ǵ=i1 #............h. #..............  #.......#.##### Ǵ=i1 ^#########.# Ǵ=i5 Ǵ=i28 Ǵ=i; Ǵ=i=  Ǵ=iN= V_There are monsters nearby!Ǵ=iW V .  The magic dart hits the jackal.Ǵ=iY ****   jackalǴ=i 5h.Ǵ=i u SYou kill the jackal!Ǵ=i †...S   ball python (constriction)Ǵ=i] s6----12-9.5 (1.0)Ǵ=i Ǵ=iQ \ _You encounter a ball python.Ǵ=iB****ȴ=iA7h.ȴ=iB0h.ȴ=iXC8S.ȴ=iKC†.ȴ=i>NE5-------ȴ=iwN(-90ȴ=izUȴ=iSX ȴ=iX:_The magic dart hits the jackal but does no damage.ȴ=i\y **The magic dart hits the jackal.ȴ=i@7h.ȴ=i7S.ȴ=iD†ȴ=iAf4-------1ȴ=iȴ=i4 _The jackal is lightly wounded.ȴ=ix †The magic dart hits the jackal.ȴ=iB*S   ball python (constriction)ȴ=i7S.ȴ=i @†ȴ=it3-------82ȴ=iȴ=iJ _You kill the jackal!ȴ=i} †The magic dart hits the ball python.ȴ=iۥR***ȴ=iQ&0...ȴ=i=02-------213Magic Dartȴ=iX3ȴ=i4O _You kill the ball python!ȴ=i. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ȴ=iG* ȴ=i2 ȴ=i4 ȴ=ia6  ȴ=i6 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ȴ=iL ȴ=iWT ȴ=i5W ȴ=iX  ȴ=iX _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ȴ=i  ȴ=i ȴ=i ȴ=im ȴ=i f _ȴ=iw ȴ=i ȴ=i, ȴ=i ȴ=i ȴ=i :----ȴ=iD ȴ=i ȴ=i V3====ȴ=i* ȴ=i ȴ=i ȴ=i! ȴ=i# ȴ=i$ ȴ=i & ȴ=iD( ȴ=i( ȴ=i_* ȴ=i, ȴ=i6- <====ȴ=i. ȴ=i 1 ȴ=i1 ȴ=iA3 ȴ=ii5 ȴ=i_ ȴ=i_ ȴ=i` ȴ=i"a ȴ=ia ȴ=ib ȴ=i0c ȴ=ic ȴ=i2e ȴ=ife ȴ=if ȴ=i7g ȴ=ig O4===ȴ=iOh ȴ=ii ȴ=ii ȴ=ioj ȴ=ik ȴ=ik ȴ=il ȴ=im ȴ=im ȴ=in ȴ=io ȴ=i p ;===ȴ=ip ȴ=i r ȴ=i;r ȴ=is ȴ=i2t ȴ=i`t ȴ=i(u ȴ=iFv ȴ=iuv ȴ=i>w ȴ=ibx ȴ=ix ȴ=iay ȴ=i{z ȴ=iz ȴ=i|{ ȴ=i| ȴ=i| P5====ȴ=i} ȴ=i~ ȴ=i ȴ=i ȴ=i ȴ=i; ȴ=i ȴ=i$ ȴ=iX ȴ=i1 ȴ=i] ȴ=i <====ȴ=ih ȴ=i{ ȴ=i ȴ=i ȴ=i ȴ=i׉ ȴ=i ȴ=i׋ ȴ=i ȴ=iҌ ȴ=i ȴ=i ȴ=iێ ȴ=i ȴ=iQ ȴ=i ȴ=i ȴ=i] M6===ȴ=i= ȴ=i ȴ=i ȴ=ir ȴ=i ȴ=i ȴ=i ȴ=i ȴ=i ȴ=i ȴ=i՚ ȴ=i ;===ȴ=i ȴ=i, ȴ=iZ ȴ=iE ȴ=i_ ȴ=i ȴ=iZ ȴ=iu ȴ=i ȴ=i{ ȴ=i ȴ=iʣ ȴ=i ȴ=i ȴ=iܥ ȴ=i¦ ȴ=i ȴ=i' 87====ȴ=iQ ȴ=i ȴ=ie ȴ=i ȴ=i ȴ=iu ȴ=i ȴ=i ȴ=i ȴ=i ȴ=iʳ b  You see here a quokka corpse.ȴ=i ȴ=i}  _ȴ=i ȴ=i` ȴ=i^ ȴ=i <====ȴ=ie ȴ=i ȴ=i ,ȴ=id ȴ=i ȴ=ir ȴ=i ȴ=iK ȴ=iV ȴ=i; ȴ=i ȴ=i ȴ=i ȴ=i ȴ=i ȴ=i ȴ=i ȴ=i ȴ=i ȴ=i0 ȴ=i ȴ=i ȴ=i ȴ=ib ȴ=i ȴ=i ȴ=i ȴ=iT ȴ=i ȴ=i ȴ=i ȴ=i\ ȴ=i ȴ=i ȴ=i ȴ=iW ȴ=i ȴ=i ȴ=i ȴ=iX ȴ=i ȴ=i ȴ=i ȴ=iK ȴ=i ȴ=i ȴ=i ȴ=i? ȴ=i ȴ=i~ ȴ=i ȴ=i ȴ=i ȴ=i ȴ=i ȴ=i* ȴ=i ȴ=i ȴ=i ȴ=i* ȴ=i ȴ=ii ȴ=i ȴ=i ȴ=i ȴ=ii ȴ=i ȴ=i ȴ=i ȴ=if ȴ=i ȴ=i ȴ=i ȴ=iZ ȴ=i ȴ=i ȴ=i ȴ=iB ȴ=i} ȴ=i ȴ=i ȴ=i6 ȴ=if ȴ=i ȴ=i ȴ=i ȴ=iX ȴ=i ȴ=i ȴ=i$ ȴ=iS ȴ=i ȴ=ik ȴ=i ȴ=i: ȴ=i ȴ=iH ȴ=i ȴ=i ȴ=i} ȴ=iV ȴ=i ȴ=i7 ȴ=i ȴ=i` ȴ=i ȴ=i* ȴ=i ȴ=iV ȴ=i ȴ=i0 ȴ=i ȴ=iP ȴ=i ȴ=i ȴ=i ȴ=i= ȴ=i ȴ=i# ȴ=i ȴ=i; ȴ=i ȴ=i ȴ=ir ȴ=i ȴ=i ȴ=i ȴ=i_ ȴ=i< ȴ=i ȴ=i ȴ=is ȴ=iJȴ=iȴ=i,ȴ=iȴ=iTȴ=i ȴ=i:ȴ=iȴ=i_ȴ=i.ȴ=i^ȴ=iȴ=ivȴ=i8ȴ=ihȴ=iȴ=i{ȴ=in ȴ=i ȴ=i ȴ=i ȴ=is ȴ=i ȴ=i ȴ=i ȴ=i ȴ=i ȴ=i:ȴ=i.ȴ=iȴ=iȴ=ilȴ=i2ȴ=iȴ=iȴ=i|ȴ=i;ȴ=iȴ=i ȴ=iȴ=iTȴ=i ȴ=i=ȴ=iȴ=idȴ=iȴ=iMȴ=iȴ=i]ȴ=iȴ=iFȴ=iȴ=iȴ=iLȴ=i~ȴ=iȴ=iȴ=izȴ=iȴ=iȴ=iȴ=i ,ȴ=iR!ȴ=i"ȴ=i"ȴ=i #ȴ=if#ȴ=i$ȴ=i$ȴ=i%ȴ=i^%ȴ=i&ȴ=i&ȴ=i'ȴ=iW'ȴ=i(ȴ=i(ȴ=i)ȴ=i^)ȴ=i5*ȴ=i+ȴ=io+ȴ=i+ȴ=i\,ȴ=i)-ȴ=is-ȴ=i-ȴ=i.ȴ=iZ/ȴ=i/ȴ=i0ȴ=i0ȴ=i1ȴ=i1ȴ=i42ȴ=i2ȴ=i3ȴ=i4ȴ=if4ȴ=iG5ȴ=i6ȴ=i|6ȴ=i6ȴ=i8ȴ=i9i  You encounter a dart slug.ȴ=iMA #.. ...#.. ȴ=iAw..####### #..  #.. ### #.. + #..## #..........# ###ȴ=i BA #- #.#  #.# Magic Dart #.# ȴ=iEBQ#.# #.################ w   dart slug (asleep) #................. ȴ=iuBD##################ȴ=iI260108.0)ȴ=iNM-29 _ȴ=iPȴ=iQȴ=i˳ ... w..#######  .........  #......##  +.......  ###......  ........#  #@# #.# #.# #.# #.# #.# #................. ###ɴ=i, ... w..#######  .........  #......##  ɴ=i+.......  ###......  ........#  #@# #.# #.# #.# ɴ=i #.# #.# #................. ### ɴ=iɴ=i@ɴ=i ɴ=i/ ` _A dart slug is nearby!ɴ=il ... w..#######  .........  #......##  +....... ɴ=i ###......  ........#  #@# #.# #.# #.# #.# ɴ=i.[#.# #................. ###ɴ=ik ... w..#######  .........  #......##  ɴ=il+.......  ###......  ........#  #@# ɴ=iSl#.# #.# #.# ɴ=ilp#.# #.#ɴ=il #................. ### ɴ=il ɴ=ioɴ=itɴ=ivɴ=i;x ɴ=ioxR_A dart slug is nearby!ɴ=iS6 ...ɴ=iUSU w..#######  ......... ɴ=iS #......## ɴ=iS +....... ɴ=iS  ###...... ɴ=iNT! ........# ɴ=iT> #@# #.#ɴ=iT #.#ɴ=iU #.#ɴ=iDU #.#ɴ=iqU ɴ=iU*#.# #.................ɴ=iV ###ɴ=i4Vɴ=i ... w..#######  .........  #......##  +.......  ###......  ........#  #@# #.# #.# #.# ɴ=iH#.# #.# #................. ### ɴ=iLɴ=iɴ=i\ɴ=i ` _A dart slug is nearby!ɴ=iH ******w    The magic dart hits the dart slug.ɴ=i~Rw......ɴ=i j6----=3.0)ɴ=iɴ=ib _The dart slug is severely wounded.ɴ=iy †The magic dart hits the dart slug.ɴ=ir6******ɴ=i ɴ=i5k7......ɴ=ijq5-------334Magic Dartɴ=itɴ=imvM _You kill the dart slug!ɴ=i ɴ=i ɴ=i" ɴ=i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ɴ=ijɴ=imɴ=ipɴ=izr ɴ=ir_You can't see any susceptible monsters within range! (Use Z to cast anyway.)ʴ=is ʴ=i ʴ=i* ʴ=i/ ʴ=if _ʴ=i ʴ=iʴ=i7ʴ=iʴ=iʴ=i9---ʴ=iʴ=iPʴ=iʴ=iʴ=iO,ʴ=iʴ=iʴ=iʴ=i}ʴ=ikʴ=iM6===ʴ=iʴ=iYʴ=iʴ=iʴ=iʴ=iʴ=iʴ=iʴ=iʴ=i&ʴ=iʴ=i9 ;===ʴ=i ʴ=i!ʴ=i!ʴ=iy"ʴ=iF#ʴ=i#ʴ=i#ʴ=i$ʴ=i%ʴ=i%ʴ=i&,ʴ=ik'ʴ=iN(ʴ=i(ʴ=i(ʴ=i)ʴ=iA*N7====ʴ=i*ʴ=i+ʴ=i,ʴ=i-ʴ=i-ʴ=i.ʴ=i/ʴ=i/ʴ=iU0ʴ=i1ʴ=i2ʴ=i2ʴ=id3ʴ=iX4ʴ=i85ʴ=i5<====ʴ=i:6ʴ=i7ʴ=iW8ʴ=i8ʴ=i9ʴ=iN:ʴ=i;ʴ=i\;ʴ=i;ʴ=i=ʴ=i?  You encounter a goblin. It is wielding a +0 dagger.ʴ=iI......#### ..#... #... #...... .#ʴ=i0J#...#... g# # #...†..########.##.# #............. ....#.. #...#ʴ=iJq##....... #.....+.......@....... #.....-.###......##.....#. #..............## .....# ######Magic Dart..######.# .....#ʴ=iJ#.# .....##.# .#####g   goblin (asleep)#.# .##.# ..#.###################ʴ=iW=.g28.5 (24.0)ʴ=i\Qgʴ=ie6===9.5 (25ʴ=ikʴ=itn( _The goblin shouts!ʴ=i  ..  ##  ... .#  #... .# #  †..########g##.#  .......... ....#..  #......##....... ʴ=i 7 +.......@.......  .###......##.....#.  .........## .....#  ..######.# .....#  #.# .....#  #.# .#####  #.# .# #.# ..ʴ=iz ..  ##  ... .#  #... .# #  ʴ=i†..########g##.#  .......... ....#..  #......##.......  +.......@.......  .###......##.....#.  .........## .....#  ʴ=ie..######.# .....# #.# .....# #.# .#####  #.# .# #.# ..ʴ=iʴ=iϦʴ=i9ʴ=ih] _A goblin is nearby!ʴ=inD ..  ##  ... .#  #... .# #  †..########g##.#  .......... ....#..  #......##.......  +.......@....... ʴ=i۴ .###......##.....#.  .........## .....#  ..######.# .....#  #.# .....#  #.# .#####  #.# .#ʴ=iB: #.# ..ʴ=iF ..  ##  ... .#  #... .# #  †..########g##.#  .......... ....#..  #......##.......  ʴ=iFH+.......@.......  .###......##.....#.  .........## .....#  ..######.# .....# #.# .....# #.# .#####  #.# .# #.# ..ʴ=iPJʴ=iEPʴ=iTs _A goblin is nearby!ʴ=iFH ..  ##  ... .#  #... .# #  †..########g##.#  .......... ....#..  #......##.......  +.......@.......  .###......##.....#.  .........## .....#  ..######.# .....#  #.# .....#  #.# .#####  #.# .# #.# ..ʴ=ilW ..  ##  ... .#  #... .# #  †..########g##.#  .......... ....#..  #......##.......  +.......@.......  ʴ=i/m.###......##.....#.  .........## .....#  ..######.# .....# #.# .....# #.# .#####  #.# .# #.# ..ʴ=itpʴ=iuʴ=ixʴ=i;z] _A goblin is nearby!ʴ=i1 ** The magic dart hits the goblin.ʴ=i4 '.gʴ=i9 .ʴ=i= l6------30.5 (1.0)ʴ=iRA ʴ=iC _ _The goblin is severely wounded.ʴ=i t )The magic dart hits the goblin.ʴ=iϡ l*ʴ=iM! .ʴ=i' 5-------6--1Magic Dartʴ=i* ʴ=i, J _You kill the goblin!ʴ=iʴ=iUʴ=ieʴ=i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)˴=i˴=i?˴=i˴=i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)˴=i˴=iM˴=i ˴=iU˴=i: _˴=i1˴=ix˴=i9˴=iV˴=i˴=i˴=i˴=i.9---˴=i˴=iw,˴=i[˴=i˴=i˴=i˴=i˴=i˴=i4 ˴=ih ˴=i M6===˴=i ˴=i˴=i˴=i&˴=i˴=i˴=i˴=i˴=i˴=i˴=io˴=i;===˴=i˴=i˴=i7˴=i˴=i˴=ic˴=i8˴=i˴=i˴=i˴=i˴=i ˴=i ˴=i!˴=i/"˴=i"˴=i $˴=id$N7====˴=iG%˴=i&˴=in(˴=i(˴=iJ)˴=ie+˴=i,˴=i-˴=i-˴=i+/˴=i0˴=i0˴=i1˴=i 3˴=i4˴=i-5<====˴=i`6˴=i8˴=i:˴=iY:˴=iW;˴=i=˴=i?g  You encounter 2 quokkas.˴=iI#### .. ....#.# #........#.#.###......˴=iAJ#####.#.....#.......#+## .. ..##.#.....#.......#+## ... #.##.#.....#.......†† †..########.##.#.....#...... ...........)...#.....#......˴=iJh#......##..........#.......†+.............@....#......- ###......##.....#....#.......#.## ........###.....#?...#########.˴=iJ(Magic Dart .######.# #.....#....# #...#.# #.....#r...# #####.# #.#####....# ˴=iJKrr 2 quokkas (asleep)#.# #.# .r..##.# #.. ..####.######˴=iT054.5 (23.0)˴=iGZM-5.5 (24 _˴=i^˴=i_˴=i  ..   ..#.#.### #.....# ..##.#.....# #.##.#.....#˴=io†† †##.##.#.....#..)...#.....#  ##..........#†  .......@....#˴=iI##.....#....##.....#?...# #.....#....#  ˴=i#.# #.....#r...#  #.# #.#####....#  #.# #.# .r..#  ˴=iDC#.# #.. ..### ˴=iB ..   ..#.#.### #.....# ..##.#.....# #.##.#.....#†† †˴=i^##.##.#.....#..)...#.....#  ##..........#†  ˴=ii.......@....###.....#....##.....#?...# #.....#....#  #.# #.....#r...#  ˴=i#.# #.#####....#  ˴=i!X#.# #.# .r..# #.# #.. ..###˴=iܳ˴=i˴=i˴=igd _There are monsters nearby!˴=iZ8L ..   ..#.#.### ˴=i8?#.....# ..##.#.....# #.##.#.....#˴=i8T†† †##.##.#.....#..)...#.....#  ##..........#˴=i9†  ˴=iQ9>.......@....###.....#....#˴=i94#.....#?...# #.....#....#  ˴=i9I#.# #.....#r...#  ˴=i9'#.# #.#####....#  ˴=i:z#.# #.# .r..#  #.# #.. ..### ˴=ii:˴=ip ..   ..#.#.### #.....# ..##.#.....# #.##.#.....#†† †##.##.#.....#..)...#.....#  ##..........#†  .......@....###.....#....##.....#?...# #.....#....#  #.# #.....#r...#  #.# #.#####....#  #.# #.# .r..# #.#˴=i0v #.. ..###˴=i˴=i˴=i˴=i@d _There are monsters nearby!˴=ii ***r1 asleep)The magic dart hits the quokka.˴=i,Br.˴=i?r.˴=i.?r˴=ij6----=6.5 (1.0)˴=iZ˴=ia _The quokka is moderately wounded.˴=i5 Cr.˴=ii6 @r.˴=i> ˴=i;A 5-------Contam: 10% -7˴=iH ˴=ijK H _You miscast Magic Dart. Nothing appears to happen.˴=iV .  The magic dart hits the quokka.˴=i*   quokka˴=ihA@r.˴=iA@r.̴=i$..̴=iB w4-------42=8̴=i̴=i ̴=i)D_You kill the quokka!̴=iU * The magic dart hits the quokka.̴=iLr?̴=i̴=inl3-------9̴=i̴=iWa _The quokka is moderately wounded.̴=i[n  The magic dart hits the quokka.̴=i+?  The quokka is almost dead.2-------60 _The quokka barely misses you.̴=iV .  The magic dart hits the quokka.̴=i=̴=i^̴=i^̴=ili1-------81Magic Dart̴=ien̴=ipJ _You kill the quokka!̴=iհ̴=iھ̴=i̴=i| _You can't see any susceptible monsters within range! (Use Z to cast anyway.)̴=iR ̴=i ̴=i ̴=iL/ ̴=iJ2 $ _̴=i6 ̴=i? ̴=i? ̴=i%E ̴=iM ̴=iN 98% ̴=iS ̴=iT[ ̴=id\ #2̴=i\ :===6̴=i` ̴=i/d ̴=id 74̴=iPf ̴=ig ̴=iNh 72̴=ii ̴=i l ̴=iml '̴=im ̴=ip Z _Your magical contamination has completely faded away.̴=ip ;===̴=iq ̴=is ̴=i-t ̴=i^u ̴=iAw ̴=iw ̴=ix ̴=iz ̴=iz ̴=i| ̴=i} ̴=i8~ ̴=i ̴=i` ̴=i ̴=i ̴=iӄ ̴=i+ V3====̴=iކ ̴=i ̴=i ̴=i ̴=i ̴=i ̴=i; ̴=if ̴=i ̴=iQ ̴=iY ̴=i <====̴=iS ̴=i ̴=iU ̴=i ̴=i ̴=iI ̴=iw ̴=i ̴=i ̴=i ̴=i ̴=i` ̴=i ̴=iø ̴=i> ̴=i ̴=i ̴=iH O4===̴=i ̴=i ̴=i[ ̴=i ̴=i ̴=i4 ̴=i ̴=i ̴=i ̴=i+ ̴=ie ̴=i ;===̴=ib ̴=i| ̴=i ̴=iD ̴=iM ̴=i ̴=i" ̴=i- ̴=i ̴=i ̴=i^ ̴=i ̴=i- ̴=iZ ̴=i ̴=i ̴=i` ̴=i P5====̴=i ̴=i. ̴=i ̴=i ̴=i! ̴=ib! ̴=i5$ ̴=i' ̴=i' ̴=i* ̴=i:- ̴=i- <====̴=ic0 ̴=i3 ̴=i84 ̴=i Z ̴=i/] ̴=i] ̴=i` ̴=iHc ̴=id ̴=i- ̴=i4 ..........##....#..###...# .........##....##..# ..## ̴=i4 A........##.....(.>.. .# # #+#........#....###.### # #  .+..### .# ### ##........#### .. ....#.# #̴=iA5 F ..#.#.### .#.#############.#..... [......@......##.#.....42.5 (24̴=i5  .#...########.##.#.....# #†..########.##.#.....̴=i5 & ...........)...#.....# #......##..........# +..................# ̴=i.6 .###......##.....#.... ###.....#....# ...# #.....#....̴=i6 ̴=i5; ̴=i= ,3.5 (25̴=iA ̴=iC  ̴=iZC _Found a ring mail.̴=iK ̴=i{K ̴=irL ̴=iN ̴=iP ̴=iR B̴=i:T ̴=iT ̴=iV ̴=iY ̴=ib[ ̴=i[ ̴=i] ̴=i ^ ̴=i_ ̴=i_ ̴=ia ̴=i c ̴=iYe n  You encounter a frilled lizard.̴=im  #.....##....#..###...#  #.....##....##..# ..##  #...........##.....(.>.. .# ̴=i,n  ###+#........#....###.### #  ..........+..### .# ###  ##........#### .. .....l #.. ..#.̴=ijn ..##.#.#####.#....).[......##.#.̴=in ...#.#...########.##.#.# # #†..########.##.#.Magic Dart #...........)...#.̴=in  #.##......##...... ...+.............. l   frilled lizard (asleep) ..###......##.....#̴=io  #..........###.....#̴=iWo b ..######.# #.....#̴=iow 17.5 (4.0)̴=im{ 28.5 (5 _̴=i ̴=i ̴=i,&  ̴=i -C .. ..##  ......#(.>.. .# ̴=iE-! ....... # ̴=i-* .......... .# ###  ̴=i-m##........#### ..  .l #..  ...##.#.####### ̴=i._...).[.@....... ....#.#...##### # # #†..#̴=i.C #.....) #.##... ...+.....̴=i2/4 ..###..... #.......... ̴=i/& ʹ=i   .. ..##  ......#(.>.. .#  ....... # ʹ=i .......... .# ###  ʹ=i##........#### ..  .l #..  ...##.#.####### ...).[.@....... ....#.#...##### ʹ=iL# # #†..# #.....) #.##...ʹ=i ...+..... ..###..... ʹ=i(h#..........  ʹ=i>ʹ=iʹ=iʹ=i ʹ=iϖ__A frilled lizard is nearby!ʹ=i\ .  The magic dart hits the frilled lizard.ʹ=i&**ʹ=iYJʹ=il&..ʹ=it_6----51=ʹ=itB9.5 (1Magic Dartʹ=iyʹ=i#{ ʹ=i^{L_You kill the frilled lizard!ʹ=ifʹ=irpʹ=iʹ=if ʹ=iʄ_You can't see any susceptible monsters within range! (Use Z to cast anyway.)ʹ=iH ʹ=iL ʹ=ifP ʹ=iQ  ʹ=iR _You can't see any susceptible monsters within range! (Use Z to cast anyway.)δ=i #.##....#..###...# #...........##....##..# ..##δ=iE #...........##.....(.>.. .# ###+#........#....###.### # ..........+..### .# ### ##........#### .. . ...#... ..#.##.#.#.##...).[@......##.#δ=i~+....#.#...#.##.#δ=i## #.#†..#δ=i#.##.#..#...........)...#δ=ig.###.##......##δ=iʵ1#. ...+# ..###......##..... #..........###.....δ=i&o ..######.# #.....δ=iδ=i6-50 _δ=ikδ=iVδ=i #.##....#..###...# #.....##....##..# ..## #...........##.....(.>.. .# ###+#........#....###.### # ..........+..### .#  ##........#### .. .. ...#... ...##.#.#. #...)..##. +....#.#...#.##. #### #.#†..##.##. ..#...........)... .###.##......## #. ...+. # ..###......## #....### ..######.δ=i# #-1 _You see here a +0 ring mail.δ=ih #.##....#..###... #...........##....##..# .. #...........##.....(.>.. .#δ=iܣ5 ###+#........#....###.### # ..........+..### .#  ##........#### .. .. ...#... .##.#.# #...)@[.##δ=i"; +....#.#...#.## ####.#.#†..##.##δ=ir....#.....)##.###.##......## #. ...+.. #. ..###......###.#δ=iv.### ..######.# #δ=iδ=iz-2 _δ=iδ=iδ=i1 #.##....#..### #...........##....##..# .. #...........##.....(.>.. .δ=i52! ###+#........#....###.###  ..........+..### .# #........#### .. #.........#... .##.#. #...@.[. +....#.#...δ=is2#. ####.#.#†..##. ....#.)δ=i2 ##.###.##......## #.# ...+δ=i3 #.#..###......## #.#δ=i>3.### ..######.# #δ=iB8δ=i_<C----3δ=i@δ=iA δ=iJBr_You see here a +2 short sword of draining.δ=i)δ=i$δ=iCqWield or unwield which item (- for none)?- - Unarmed δ=iInventory Items Hand Weapons (go to first with ))  d - a +0 dagger (weapon) δ=iFloor Items ([,] to select) Hand Weaponsδ=i  δ=iTa +2 short sword of draining[?] describe selected δ=i[!] equip|wield|wear|put onδ=iy[tab] equip|unequip δ=i= ϴ=iHB}([,] to select) ϴ=iCa +0 dagger (weapon)  a - a +2 short sword of drainingϴ=iϴ=iDϴ=iQ#...........##....#..###.. zebals the Conjurerϴ=i#...........##....##..# .. Demigodϴ=i#...........##.....(.>.. . Health: 20/20 ========================###+#........#....###.### Magic: 6/7ϴ=i====================----..........+..### .#AC: 3Str: 8ϴ=iP###........#### ..EV: 11Int: 20#.........#...ϴ=ijSH: 0Dex: 12.......##.#.############ XL:  2 Next: 51% Place: Dungeon:1ϴ=i"#...@.[.............# Noise: ---------  Time: 753.5 (0.0)ϴ=i+....#.#...########.# d) +0 dagger####.#.#†..########.# Cast: Magic Dartϴ=i-....#...........).##.###.##......##..#.# ...+..........ϴ=ivG #.#..###......##.. #.#..........###.. ..######.# #..ϴ=i The magic dart hits the frilled lizard. _You kill the frilled lizard! ϴ=i_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a +0 ring mail. _You see here a +2 short sword of draining.ϴ=iSZ  You unwield your +0 dagger. You sense an unholy aura.ϴ=ii4.5 (1e) +2 short sword (drain)ϴ=i ϴ=i)? _e - a +2 short sword of draining (weapon)ϴ=iNϴ=iϴ=ihϴ=iϴ=iBϴ=iYϴ=i)ϴ=i9ϴ=i~ϴ=iAϴ=isϴ=iN7====ϴ=iϴ=iϴ=iJϴ=iϴ=iAϴ=iϴ=i ,ϴ=i ϴ=i ϴ=i0ϴ=iϴ=i ϴ=iϴ=iϴ=i~<====ϴ=iϴ=i/ϴ=i6ϴ=iϴ=i2ϴ=iUϴ=iiϴ=iϴ=i9ϴ=inϴ=iϴ=iϴ=irϴ=iqϴ=iz,ϴ=i[ϴ=iϴ=i,ϴ=iϴ=iϴ=ic  You encounter a bat.ϴ=i  .##.#...#...  .#.#########ϴ=i  #....#.....[.......... #....+....#.#...########....####.#.#†..####### #.........#.......... ###.###.###.##......#..#.###.###.# ...+.......ϴ=i ,........@.#.#..###..#.###.#.#.#..........# #.#.#.# ...# Magic Dart#.#.#.. #.##.#.### #.#ϴ=is 2#.#.b #.# b   bat (asleep)#.### #.##.# #.## #...ϴ=i0673.0)ϴ=i38.5 (14 _ϴ=iϴ=iϴ=i9 v   ...... #....#.....[ #....+.... ϴ=i #....####.#.#† #...... ###. ..#.###.###.#  ........@.# ..#.###.#.# #.#.#.#   #.#.#.. #.#  #.#.### #.# ϴ=i%  #.#.b #.#  #.### #.#  #.# ϴ=i    ...... #....#.....[ #....+.... #....####.#.#† ϴ=i f#...... ###. ..#.###.###.#  ........@.# ..#.###.#.# ϴ=i #.#.#.#   #.#.#..  #.#.###  #.#.b #.#  #.###  ϴ=iC `#.# ϴ=i ϴ=i ϴ=iK ϴ=i Z _A bat is nearby!ϴ=i    ...... #....#.....[ #....+.... #....####.#.#† #...... ###. ..#.###.###.#  ........@.# ..#.###.#.# ϴ=i >#.#.#.#   #.#.#.. #.#  ϴ=ir t#.#.### #.#  #.#.b #.#  #.### #.#  ϴ=i 6#.# ϴ=ie L   ...... #....#.....[ #....+.... ϴ=ie #....####.#.#† #...... ###. ..#.###.###.#  ........@.# ..#.###.#.# #.#.#.#   #.#.#..  ϴ=if .#.#.###  #.#.b #.#  ϴ=iSf #.###  #.# ϴ=ij ϴ=il ϴ=io ϴ=iq Z _A bat is nearby!ϴ=i6H   ...... ϴ=iX#....#.....[ #....+.... #....####.#.#† #......ϴ=i- ###. ..#.###.###.#  ϴ=iC........@.# ..#.###.#.# ϴ=iq^#.#.#.#   #.#.#.. #.#  #.#.### #.#  ϴ=iT#.#.b #.#  #.### #.#  ϴ=i6#.# д=iEs-   ...... #....#.....[ #....+.... #....####.#.#† #...... д=it###. ..#.###.###.#  ........@.# ..#.###.#.# #.#.#.#   #.#.#..  #.#.###  #.#.b #.#  #.###  д=i}u`#.# д=iGyд=i{д=i~д=i:Z _A bat is nearby!д=ih%b.д=i>%b.д=i$$b.д=iާObд=i{6----Contam: 10% 9д=i5.0)д=ióд=i} д=i:_You miscast Magic Dart. Nothing appears to happen.д=ih^ * д=i2The magic dart hits the bat.д=i^Y&b.д=i{k  The bat is severely wounded.д=iX~m5-------=70д=iд=i д=iE_The bat barely misses you. x2д=i/(S .  The magic dart hits the bat.д=i+Sд=i`д=i)4-------41Magic Dartд=iд=iG _You kill the bat!д=ixд=i4д=ihд=i д=iZ_You can't see any susceptible monsters within range! (Use Z to cast anyway.)д=i д=i> д=i д=i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)д=i% _д=i) : _д=i) д=i * д=i* д=i+ д=iL, д=i, д=i- д=iC. :----д=if/ д=i}0 д=i0 98% д=i1 д=i2 д=i2 76д=i3 д=i4 д=i4 X5====4д=i5 д=i6 д=i7 72д=i7 д=i9 д=i9 'д=i: д=iA< Z _Your magical contamination has completely faded away.д=i< д=i6= д=i7> д=iz> <====д=iH? д=iI@ д=i@ д=i5A д=i=B д=iB д=iC д=iD д=i^D д=iD д=iE д=i9F д=iF д=iG д=i'H д=iH д=iI д=iJ M6===д=iK д=i L ,д=iL д=iM д=i"N д=iN д=iO д=iP д=iP д=iQ д=iR ;===д=iR д=iS д=iT д=iT д=iU д=iU д=iV д=iW д=iW д=iX д=iY д=iY д=ihZ д=i`[ д=i[ д=iL\ д=i]] д=i] N7====д=i^ д=iA` д=iGa д=ia д=i!b д=iJc д=icd д=id д=iBe д=iAf д=ig д=iCg д=ig д=ih д=ij  You encounter a kobold. It is wielding a +0 club and quivering stones.д=iuq  .##.#.........#... ..........##.#. #....#.....[д=iq  #....+....#.#... #....####.#.#†... #.#.........#... #.#.##...д=ir A .....#.###.###.# ...+ .@.....#.#..###...- .....#.###.#.#.#..... #. #.#.#.# ..#####д=iYr Magic Dart# #K #.#.#.. #.#.### #.#..д=ir  K   kobold (missile, asleep) #.### #.# д=i| V 801.5 (30.0)KKд=iL| =)The kobold shouts!д=iE G(((д=i G@..д=i `========2.5 (31д=iF д=i/ n _The kobold throws a stone. The stone closely misses you.д=i C   ... д=iv 6#.[ #. #.†д=iܩ E . #. ... #. .....#.###.###.#  д=i; H.......@.....# .....#.###.#.# д=i ... #.   д=i u# #K   #.   #. #.#..  д=i Z#. #.###  #. #.# д=i@ u   ... #.[ #. #.† . #. ... #. .....#.###.###.#  .......@.....#д=iA  .....#.###.#.# ... #.   # #K  #.  #. #.#.. д=iIB z #.  #.  д=i)E д=iHI д=i*L д=iM ] _A kobold is nearby!д=iW    ... #.[ #. #.† . #. ... #. .....#.###.###.#  .......@.....# .....#.###.#.# ... #.   # #K   #.   #. #.#..  #. #.###  #. #.# д=i   ... #.д=i[ #. #.†д=i . #. ... #. д=i&.....#.###.###.#  д=ieZ.......@.....# д=i.....#.###.#.# д=i;... #.   д=i# #K  #. д=iOe #. #.#..  д=i9#.  д=i<#.  д=i д=iд=iд=i=] _A kobold is nearby!д=i&>   ...д=i+' #.[ д=iw' #. #.†д=i' . #.д=i' ... #.д=iD(! .....#.###.###.#  д=i(^.......@.....# .....#.###.#.# ... #.  д=i8)' # #K д=i})  #. д=i)0  #. #.#.. д=i*  #. #.### д=ic* #. #.# д=i*!Ѵ=i~   ... #.Ѵ=i3[ #. #.† . #. ... #. .....#.###.###.#  .......@.....# Ѵ=ix.....#.###.#.# ... #.   Ѵ=i # #K  #.  #. #.#..  #. Ѵ=iL #.  Ѵ=i[Ѵ=iRѴ=i<Ѵ=i Ѵ=iыO_A kobold is nearby!Ѵ=i4v )The magic dart hits the kobold.Ѵ=iK**Ѵ=ii$)..Ѵ=i)6----7=---3.5 (1.0)Magic DartѴ=i,Ѵ=i-J _You kill the kobold!Ѵ=i%\Ѵ=i_:---Ѵ=icѴ=id _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ѵ=iudѴ=ixgѴ=ijѴ=iSl Ѵ=il_You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ѵ=i&? Ѵ=iA C  Skill  Level Cost  Apt Skill  Level Cost  Apt Ѵ=i=B  a - Fighting   0.0   1.2  -1   g + Spellcasting 2.1   4.2  -2      Ѵ=i~B      b - Unarmed Combat   0.0   1.2  -1   h + Conjurations 3.8   4.8  -1  Ѵ=iB         Ѵ=iB  c - Short Blades   0.0   1.2  -1          Ѵ=i>C      d - Armour   0.0   1.2  -1      e + DodgingѴ=iC 2.1   3.6  -1      Ѵ=iC 8f + Stealth2.2   3.0   0      Ѵ=i8D         Ѵ=itD             Ѵ=iD         Ѵ=iD         Ѵ=i#E a    Ѵ=ilE                 Ѵ=iE         Ѵ=iE The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] HelpѴ=iF G[=] set a skill target  Ѵ=iXF [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsҴ=iҴ=iZҴ=i.##.#.........#...zebals the Conjurer..........##.#.##### DemigodҴ=ii#....#.....[....... Health: 20/20 ========================Ҵ=i #....+....#.#...### Magic: 6/7====================----#....####.#.#†..### AC: 3Str: 8. #.#.........#...... EV: 11Int: 20... #.###.###.###.##... SH: 0Dex: 12Ҵ=i#C.....#.###.###.# ...+... XL:  2 Next: 57% Place: Dungeon:1.......@.....#.#..###... Noise: =--------  Time: 803.5 (0.0).....#.###.#.#.#........ e) +2 short sword (drain)... #. #.#.#.# ..##### Cast: Magic Dart# #) #.#.#..Ҵ=ihY#. #.#.####. #.#..#. #.####. #.# _A kobold is nearby! _A kobold is nearby!Ҵ=iThe magic dart hits the kobold. _You kill the kobold! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ҵ=iҴ=iҴ=iҴ=iҴ=iҴ=iҴ=iNҴ=idҴ=i: _Ҵ=iEҴ=iҴ=i5Ҵ=i-Ҵ=iҴ=iҴ=iҴ=iҴ=iҴ=iҴ=iPҴ=iRBҴ=iҴ=iҴ=iҴ=iҴ=iҴ=i8Ҵ=iҴ=iҴ=i\Ҵ=iG7====Ҵ=i4Ҵ=iUҴ=itҴ=iҴ=iAҴ=i|Ҵ=iҴ=iҴ=ioҴ=i#Ҵ=i4  .##.#..#...  ............##.#.  Ҵ=io5####..#....#.....[  #.....#....+....#.#...  #.....#....####.#.#†..   #.....#.#..#  Ҵ=i5 #.....#.###.###.###.##   #.....#.###.###.# ...+   #.....#.#..###-14.5 (11.0)  Ҵ=i`6)......#.###.#.#.#  ##...###.# #.#.#.# ..   ### #)# #.#.#..   #Ҵ=i6p.# #.#.###   #.# #.#..   #.# #.###   #Ҵ=im7v.# #.#  #.#Ҵ=i;Ҵ=i{AF-5.5 (12Ҵ=iyEҴ=iG# _Found a club.Ҵ=i\ Ҵ=i] Ҵ=i^ Ҵ=iSc Ҵ=iPe Ҵ=ig R====Ҵ=ih Ҵ=ii Ҵ=irj Ҵ=i7k Ҵ=il Ҵ=im ,Ҵ=in Ҵ=ip Ҵ=i^q ,Ҵ=ir Ҵ=i.t Ҵ=iu Ҵ=iu Ҵ=iwv Ҵ=ix Ҵ=iDy Ҵ=iy Ҵ=i5z Ҵ=i+| Ҵ=i ,Ҵ=i Ҵ=i߁ Ҵ=ił ,Ҵ=i Ҵ=i Ҵ=iy ,Ҵ=i- Ҵ=i Ҵ=i Ҵ=i Ҵ=i Ҵ=i Ҵ=i Ҵ=iޏ Ҵ=ib Ҵ=ie Ҵ=iB Ҵ=i Ҵ=i Ҵ=i& Ҵ=i Ҵ=iT Ҵ=i Ҵ=i Ҵ=i Ҵ=i? Ҵ=i Ҵ=iٙ Ҵ=i Ҵ=i Ҵ=i) Ҵ=i, Ҵ=i ,Ҵ=i Ҵ=i Ҵ=iߡ ,Ҵ=i Ҵ=iͣ Ҵ=i Ҵ=i% Ҵ=i Ҵ=ii Ҵ=i; ,Ҵ=i Ҵ=i Ҵ=iԩ ,Ҵ=i Ҵ=iz Ҵ=i9 ,Ҵ=i Ҵ=is Ҵ=i0 Ҵ=i ,Ҵ=iӱ Ҵ=id ,Ҵ=i Ҵ=i Ҵ=i ,Ҵ=i Ҵ=iĵ Ҵ=in Ҵ=i ,Ҵ=iȷ Ҵ=i@ Ҵ=i ,Ҵ=i Ҵ=i` ,Ҵ=i˺ Ҵ=i Ҵ=i4 Ҵ=i ,Ҵ=i Ҵ=i Ҵ=i ,Ҵ=iq Ҵ=i Ҵ=iy ,Ҵ=i Ҵ=i ,Ҵ=i@ Ҵ=i Ҵ=iS Ҵ=i Ҵ=i\ Ҵ=i Ҵ=i& Ҵ=i Ҵ=is Ҵ=i Ҵ=iy Ҵ=i Ҵ=i Ҵ=i9 Ҵ=i Ҵ=i Ҵ=i Ҵ=i5 Ҵ=i Ҵ=iP Ҵ=iX Ҵ=i Ҵ=i BҴ=i Ҵ=i &Ҵ=i Ҵ=i ,Ҵ=i Ҵ=i Ҵ=i ,Ҵ=i Ҵ=i Ҵ=i ,Ҵ=i Ҵ=i Ҵ=i Ҵ=iG Ҵ=i Ҵ=i Ҵ=i Ҵ=iv Ҵ=i Ҵ=i0 Ҵ=i Ҵ=io Ҵ=i Ҵ=i Ҵ=iy Ҵ=i Ҵ=i Ҵ=i Ҵ=i"" Ҵ=i" Ҵ=i# Ҵ=i% Ҵ=i& ,Ҵ=i' Ҵ=i1) Ҵ=i!* ,Ҵ=i+ Ҵ=i", Ҵ=i"- Ҵ=i- Ҵ=i!. Ҵ=i Ҵ=i? ,Ҵ=ik@ Ҵ=isA Ҵ=ijB Ҵ=iB Ҵ=iDC Ҵ=iD Ҵ=imE ,Ҵ=iDF Ҵ=iG Ҵ=iH Ҵ=iI Ҵ=iwI Ҵ=iJ Ҵ=iK Ҵ=i L Ҵ=iL Ҵ=iN Ҵ=iN ,Ҵ=iP Ҵ=iwQ Ҵ=iR ,Ҵ=iS Ҵ=iU Ҵ=i.V Ҵ=iV Ҵ=iBW Ҵ=i{X Ҵ=iY Ҵ=i Z Ҵ=iZ Ҵ=i] Ҵ=i^ Ҵ=i2_ Ҵ=i_ Ҵ=iva Ҵ=ib ,Ҵ=ic Ҵ=id Ҵ=ie ,Ҵ=if Ҵ=i:i Ҵ=iAj Ҵ=ij Ҵ=i5k Ҵ=il Ҵ=im Ҵ=in Ҵ=itn Ҵ=iFq Ҵ=i>r ,Ҵ=iJs Ҵ=ist Ҵ=ilu Ҵ=iu Ҵ=iMv Ҵ=iw Ҵ=imx Ҵ=ix Ҵ=iSy Ҵ=ii| Ҵ=iL} Ҵ=i} Ҵ=i)~ Ҵ=i- Ҵ=i Ҵ=iw Ҵ=i Ҵ=i Ҵ=i~ Ҵ=iȇ Ҵ=i Ҵ=i Ҵ=i Ҵ=iދ Ҵ=i Ҵ=i Ҵ=iB Ҵ=i Ҵ=iH Ҵ=iƑ Ҵ=i" Ҵ=i Ҵ=iH Ҵ=iC ! ~~~~≈.....#....# #......##.. .....≈.........# #†....###. ~...~≈~.....#### ###...## #.# ≈~.~≈≈~≈.....## #...###### Ҵ=i >........≈.....## #........ ..<....~~~.....# #....# ......~~≈~≈....# ##..........# .....≈.....~...#### #......†...## Ҵ=i ≈...≈≈≈...≈≈≈...@.# #.#........# ~≈.~≈≈~~.~~~~~....#...#######.### ................................. .#......##....................... Ҵ=iB ..#...........####............... #..###...####. ###..........)###  Ҵ=i >##..# ..## .. #................  .(.>.. .# #.. #................  ###.### #...............Ҵ=iɟ  You pick up a parchment of Summon Forest and begin reading...Ҵ=i -98.5 (83Ҵ=iF ,9.5 (84Ҵ=iϫ Ҵ=i F _You add the spell Summon Forest to your library.Ҵ=i Ҵ=i Ҵ=i Ҵ=i Ҵ=iDz ,Ҵ=iٴ Ҵ=i Ҵ=i Ҵ=i Ҵ=i Ҵ=i Ҵ=i Ҵ=i Ҵ=i? Ҵ=i{ Ҵ=i Ҵ=i Ҵ=i7 Ҵ=iN Ҵ=i Ҵ=i Ҵ=i Ҵ=iG Ҵ=iW Ҵ=i Ҵ=if Ҵ=i Ҵ=i Ҵ=in Ҵ=i Ҵ=i/ Ҵ=i Ҵ=iG Ҵ=i Ҵ=i= Ҵ=i Ҵ=iG Ҵ=i Ҵ=i Ҵ=i Ҵ=i Ҵ=in Ҵ=i Ҵ=iq Ҵ=i Ҵ=i3 Ҵ=i Ҵ=i| Ҵ=i Ҵ=i(! Ҵ=ik" Ҵ=i@# Ҵ=i# Ҵ=i$ Ҵ=ia% Ҵ=iC& Ҵ=i& Ҵ=i' Ҵ=i<( Ҵ=i ) Ҵ=iU) Ҵ=i) Ҵ=iI+ Ҵ=ic, Ҵ=i, Ҵ=id- Ҵ=ii0 Ҵ=i_1 Ҵ=i1 Ҵ=ig2 Ҵ=i3 Ҵ=iF5 Ҵ=i5 Ҵ=i6 Ҵ=i8 Ҵ=i: Ҵ=iZ; Ҵ=i>< Ҵ=i> Ҵ=i? Ҵ=ib@ Ҵ=iA Ҵ=iZB Ҵ=iC ,Ҵ=iD Ҵ=iE Ҵ=iF ,Ҵ=i%H Ҵ=i`J Ҵ=ifK Ҵ=iK Ҵ=i_L Ҵ=iN Ҵ=iP ,Ҵ=iQ Ҵ=i2V Ҵ=i8W Ҵ=iW Ҵ=i+X Ҵ=iY Ҵ=i[ ,Ҵ=i)` Ҵ=ia Ҵ=iPc Ҵ=ic Ҵ=id Ҵ=ief Ҵ=ig Ҵ=ii BҴ=ik Ҵ=ik Ҵ=il Ҵ=iRm Ҵ=iNn Ҵ=in Ҵ=i[o Ҵ=ip Ҵ=iq Ҵ=i`r Ҵ=is Ҵ=ist Ҵ=iu Ҵ=iv Ҵ=iv Ҵ=iYx Ҵ=iy ,Ҵ=iz Ҵ=i'| Ҵ=im} Ҵ=i} Ҵ=i~ Ҵ=i Ҵ=i Ҵ=ir Ҵ=i Ҵ=i1 Ҵ=i? Ҵ=i Ҵ=i Ҵ=ii Ҵ=iZ Ҵ=iӇ Ҵ=iM Ҵ=i͉ Ҵ=i  You encounter a goblin. It is wielding a +0 dagger.Ҵ=i W....#.###........########......##.#.........#.............. .............##.#.############ ##..#....#.....[.............Ҵ=i/ 1#....+....#.#...########.##..#....####.#.#...########.###.#.........#.....)#.###.###.###.##......##..... ....#.###.###.#.@..+..... ............#.#..###......##.....#.###.#.#.#..........###Magic Dart.###.# #.#.#.#...######.# # Ҵ=i ### #)# #.#.#....g# #.# #  #.# #.#.#####.# #.# #.#g   goblin (asleep)  #.# #.#.. .# #.# #.####  #.# #.### ## #.# # Ҵ=i #.# #.# #.########Ҵ=i .936.5 (37Ҵ=i 37.5 (38 _Ҵ=i Ҵ=i Ҵ=i8 v )The magic dart hits the goblin.Ҵ=i K***Ҵ=i? 1Ҵ=i}C0...Ҵ=iLs6----60=8.5 (1.0)Ҵ=izL4Magic DartҴ=iSҴ=i[J _You kill the goblin!Ӵ=iq----7====Ӵ=isBӴ=itӴ=i&vӴ=iYwӴ=iwӴ=i~xӴ=iyӴ=izӴ=i{Ӵ=i{Ӵ=i|Ӵ=ix}Ӵ=i}<====Ӵ=iq~Ӵ=i$  Things that are here:Ӵ=i2a  a +0 dagger; a goblin corpseӴ=irӴ=i _Ӵ=iӴ=i4Ӵ=iӴ=iNӴ=iӴ=iPӴ=iӴ=iXӴ=i؍Ӵ=i"Ӵ=iӴ=iDӴ=iӴ=ȋӴ=iĒӴ=iӴ=iӴ=iĔӴ=iABӴ=iӴ=iΘӴ=iӴ=iӴ=iӴ=iFӴ=iӴ=i,Ӵ=iӴ=iӴ=iПӴ=iXӴ=i(Ӵ=iŦӴ=iӴ=iӴ=iӴ=iӴ=iCӴ=iYӴ=ixӴ=iӴ=iدӴ=iӴ=iӴ=idӴ=iֲӴ=i7Ӵ=i=Ӵ=iӴ=iKӴ=iӴ=i Ӵ=iǷӴ=iӴ=iӴ=iӴ=isӴ=i޺Ӵ=i`Ӵ=iYӴ=i+Ӵ=itӴ=iӴ=iӴ=iӴ=i&Ӵ=iӴ=iӴ=i~Ӵ=iӴ=iJӴ=ihӴ=i,Ӵ=i6Ӵ=i>Ӵ=iӴ=i},Ӵ=iӴ=iӴ=ir,Ӵ=itӴ=iӴ=iWӴ=iӴ=iӴ=i'Ӵ=i,Ӵ=iӴ=iӴ=i,Ӵ=iӴ=iӴ=i,Ӵ=ifӴ=iӴ=i,Ӵ=iӴ=iӴ=i}Ӵ=iӴ=i!Ӵ=iӴ=i,Ӵ=iӴ=iӴ=ilӴ=iӴ=ilӴ=iR,Ӵ=iӴ=iBӴ=iQӴ=iӴ=iӴ=iӴ=iӴ=iӴ=i ,Ӵ=i Ӵ=isӴ=iN,Ӵ=i$Ӵ=iӴ=i,Ӵ=iӴ=iӴ=ivӴ=iӴ=iQӴ=i/%Ӵ=i%,Ӵ=i&Ӵ=i($  Things that are here:Ӵ=i>.8  a +0 club; 2 stonesӴ=iJ/Ӵ=i/ _Ӵ=i~0Ӵ=i5Ӵ=i6Ӵ=i.7Ӵ=i7Ӵ=i<Ӵ=i>BӴ=ieCӴ=i7D,Ӵ=iDӴ=i0JӴ=i#KӴ=iKӴ=iLӴ=iQӴ=iR,Ӵ=iSӴ=iXӴ=iYӴ=i ZӴ=iZӴ=i_Ӵ=i`Ӵ=i aӴ=iaӴ=i_fӴ=ihBӴ=io, #....#.###+#........#....###.##  ##....#...#..........+..### #.#  ##.###...........  #......##.#.........#Ӵ=i{p....  #................##.#.#########  #.####..#....#.....[............  #.#.....#....+....#.#...#######  #.#.....#....####.#.#...########  #.#.....#.#....@....#-98.5 (60.0) Ӵ=ip #.#.....#.###.###.###.##......##  #.#.....#.###.###.#....+...  #.#.............#.#..###......##  #)......#.###.#.#.#..........######...###.# #.#.#.#...######.# Ӵ=ibq##### #)# #.#.#....)# #.#  #.# #.#.#####.# #.# # #.# #.#.......# #.# Ӵ=is8-Ӵ=ivӴ=iw Ӵ=i^xF_Key pressed, stopping explore.Ӵ=iJӴ=iSLӴ=iOӴ=iQ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ӵ=i(Ӵ=i)Ӵ=i.Ӵ=i/ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ӵ=iO93Ӵ=i9Ӵ=iNӴ=iQӴ=i*T$ _Ӵ=iTӴ=iv_Ӵ=i%bӴ=ibӴ=idӴ=ioӴ=iqӴ=irӴ=isӴ=ie}Ӵ=iӴ=iӴ=iӴ=i}Ӵ=iƍӴ=i9Ӵ=iIӴ=iӴ=i#Ӵ=iӴ=iӴ=iHӴ=i7 _You open the door.Ӵ=iӴ=iAӴ=i:Ӵ=i@  There is an open door here.Ӵ=iӴ=i. _Ӵ=iLӴ=iBӴ=iӴ=iZӴ=iӴ=i,Ӵ=i$Ӵ=i,Ӵ=iӴ=iӴ=i,Ӵ=iӴ=iӴ=iӴ=iӴ=iPӴ=i Ӵ=i Ӵ=iUӴ=iCӴ=iӴ=iӴ=iӴ=i=Ӵ=ii!Ӵ=i#Ӵ=i-$Ӵ=i&Ӵ=i,Ӵ=i_.Ӵ=i.Ӵ=i0Ӵ=i6Ӵ=i8Ӵ=iT9Ӵ=iJӴ=iPӴ=iRӴ=iRӴ=iSӴ=iVӴ=itXӴ=iXӴ=iYӴ=i"\Ӵ=i]Ӵ=iZ]Ӵ=iv^Ӵ=i`Ӵ=i)bӴ=ikbӴ=iOcӴ=ieӴ=igӴ=iTgӴ=i5hӴ=ijӴ=ikӴ=ilӴ=ilӴ=iYoӴ=icpӴ=ipӴ=iqӴ=isӴ=itӴ=itӴ=ivӴ=ixӴ=iyӴ=i8zӴ=izӴ=i|Ӵ=iv~Ӵ=iӴ=i1Ӵ=iӴ=iӴ=i$Ӵ=irӴ=i?Ӵ=i Ӵ=iӴ=iȎӴ=iҒӴ=iޔӴ=ifӴ=iזӴ=iӴ=iӴ=i}Ӵ=i Ӵ=iӴ=iEӴ=iʥӴ=iӴ=iӴ=ipӴ=iӴ=ilӴ=iӴ=iӴ=iӴ=iUӴ=imӴ=iӴ=iӴ=iӴ=iӴ=iӴ=icӴ=inӴ=i%Ӵ=iӴ=i0Ӵ=iIӴ=iӴ=iӴ=iqӴ=iIӴ=iӴ=iӴ=i]Ӵ=i Ӵ=id  You see here a quokka skeleton.Ӵ=iӴ=ig _Ӵ=iXӴ=id  You see here a jackal skeleton.Ӵ=iӴ=i _Ӵ=i}Ӵ=iӴ=iӴ=iVӴ=iӴ=iBӴ=i6Ӵ=iӴ=iӴ=ibӴ=ihӴ=iӴ=iEӴ=iӴ=iBӴ=i ..#...........# ..#.........# ..#...........# ###.........# # #.Ӵ=i[..# ###.................# ..#.......#+######### ..#.......#+############ ..#.......÷÷.....# 1046.5 (48.0) Ӵ=i..#....................# ..#....................# ..#.......÷............# ..#..............# ..#.......#.############ Ӵ=iJ4..#########.########### ..# #...........# ..# ###########.#Ӵ=iӴ=iQӴ=iE _Done exploring.Ӵ=in+3Ӵ=i,Ӵ=iGx........÷÷....0.0)Ӵ=i|LӴ=iPӴ=iQE _Done exploring.Ӵ=i: Ӵ=i= Ӵ=i@C Ӵ=iE _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ӵ=i R 3Ӵ=iIS Ӵ=i  _Done exploring.Ӵ=iA Ӵ=i Ӵ=iI Ӵ=i. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ӵ=i 3Ӵ=i Ӵ=i Ӵ=ikӴ=iӴ=i@ _Done exploring.Ӵ=iC<You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.Դ=iԴ=iԴ=iyԴ=iYou can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.Դ=iE#You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Դ=ifIԴ=i4Դ=i8Դ=iY<Դ=i<>You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.Դ=i><You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.Դ=i3Դ=ipԴ=iԴ=ikCDone exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Դ=iϷDone exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Դ=iԴ=iԴ=iԴ=i 0Դ=i6Դ=i1;Դ=i =You can't see any susceptible monsters within range! (Use Z to cast anyway.)Դ=i=<Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Դ=i >Done exploring.Դ=i4 Դ=ib5 Դ=iX6 Դ=i,_ Դ=ib Դ=i9g Դ=i=i Done exploring.Դ=ii <You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.Դ=i0 Դ=i|1 Դ=i2 Դ=iI Դ=iP ,Դ=iQ CYou can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.մ=iOմ=iW)Level 1 of the Dungeon<>>>(Press ? for help) մ=i)V#.###.##.............#......##.........................#  ######.#...........##......#...........####.................#  #....#.#...........##....#..###...####.#####..........)######  #....#.#...........##....##..##..## #....#.................#  մ=ik*#....#.#...........##.....(.>....# #....#.................#  #....#.###+#........#....###.##### #....#.................#  ##....#...#..........'..### #.#########.###.................#  #.......#.###........########.........#.# #.................# մ=i* #......##.#.........#...............#.#.###.................#  #................##.#.#############.#.....#.......#+#########  մ=i*+#.####..#....#.....[.............##.#.....#.......#+############  #.#.....#....+....#.#...########.##.#.....#.......÷÷....@......#  մ=ix+#.#.....#....####.#.#...########.##.#.....#....................#  #.#.....#.#.........#...........)...#.....#....................#  մ=i,#.#.....#.###.###.###.##......##..........#.......÷............#  #.#.....#.###.###.#....+..................#....................#  #.#.............#.#..###......##.....#....#.......#.############  #)......#.###.#.#.#..........###.....#....#########.###########  ###...###.# #.#.#.#...######.# #.....#....#մ=i-#...........#  ##### #)# #.#.#....)# #.# #.....#....############.#  #.# #.#.#####.# #.# #.#####....#####.#  #.# #.#.......# #.# #.#####....##....#  #.# #.######### #.# #........####.####մ=i\>@մ=i`մ=i2r..#.................#zebals the Conjurer ..#.................#Demigod ..#.................#Health: 20/20 ======================== ###.................#մ=irnMagic: 7/7======================== # #.................#AC: 3Str: 8 ###.................#EV: 11Int: 20 ..#.......#+#########SH: 0Dex: 12 ..#.......#+############մ=isXL:  2 Next: 60% Place: Dungeon:1 ..#.......÷÷....@......#Noise: ---------  Time: 1046.5 (0.0) ..#....................#e) +2 short sword (drain) ..#....................#Cast: Magic Dart ..#.......÷............# ..#....................# ..#.......#.############ ..#########.########### ..##...........# ..############.# _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring. _Done exploring. _Done exploring.մ=idu3մ=iIմ=iմ=iD: _մ=itմ=i~մ=i.մ=iմ=i8մ=iմ=iiմ=iяմ=i1մ=i1մ=iմ=i#մ=i~մ=iմ=iuմ=iմ=iDone exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring. _ You see here a jackal skeleton.մ=iմ=i _մ=iUմ=idd  You see here a quokka skeleton.մ=iʬմ=iZ _մ=i'մ=iմ=i,մ=i0մ=iմ=i,մ=iմ=iմ=i˾,մ=iݿմ=iմ=i,մ=iմ=iմ=i,մ=iմ=ijմ=i8մ=iմ=iմ=iմ=i,մ=iմ=iմ=i ,մ=iմ=iմ=i,մ=iմ=iմ=iVմ=i,մ=iմ=iմ=i1,մ=iմ=i,մ=iմ=i մ=iմ=iWմ=iմ=iմ=iմ=iR,մ=iմ=iմ=iմ=iUմ=iմ=iմ=i?,մ=iմ=i,մ=iuմ=iTմ=i ,մ=iմ=iմ=iմ=ieմ=i մ=i=մ=i+մ=iմ=i6մ=i.մ=i0մ=iմ=i&մ=iմ=iմ=iGմ=i մ=iմ=iմ=i(մ=iմ=iմ=iմ=iYմ=i մ=ix##...~.....≈.....≈.....~...#### .##..≈~≈...~≈≈...≈≈≈...≈≈≈.....## .##.~~~~≈.~~≈~≈.~≈≈~~.~~~~~....#. ..մ=i.................. #.....#......##.......... .......##......#...........####.......##....#..###...####.#####......##....##..##..## #....#........##.....(.@....# #....#...77.5 (31.0)......#....###.##### #....#.........'..### #.#########.###...մ=iH......########.........#.# #........#...............#.#.###.....##.#.#############.#.....#...  #.....[.............##.#.....#...  +....#.#...########.##.#.....#...  ####.#.#....##.#.....#... մ=iմ=i$(y _There is a stone staircase leading down here.մ=iqմ=i1xմ=iyմ=i}մ=i>88.5 (1.0) _մ=iմ=iRE J 2  You climb downwards.մ=iM   . մ=i7N i l###   ### ###...   .. ....#  մ=iN c #. ....   #.#..#####   #......... մ=i)O '  #@#  #...<.....#  մ=iP  #.###.###.#   #.#  #.#  #..մ=iFR l   frilled lizard  #..  #..   You encounter a frilled lizard.մ=i @80.0 (2.5Magic Dartմ=i t _The frilled lizard hisses angrily.  Found an escape hatch in the ceiling.մ=i a _There is a stone staircase leading up here.մ=ihi  .  l###  ### ###...  .. ....#  #. ....  #.#..##### մ=ii  #.........  #@# #...<.....#  #.###.###.#  #.# մ=i"j :#.# #.. #..մ=icj 6 #..մ=i . l###  ### ###...  .. ....#  #. ....  #.#..#####  #.........  #@# #...<.....#  #.###.###.# մ=iJ Z #.# #.# #.. #.. #..մ=i մ=iմ=iմ=ie _A frilled lizard is nearby!մ=iy .  l###  ### ###...  .. ....#  #. ....  #.#..#####  #.........  #@# #...<.....#  #.###.###.#  մ=i_#.# #.# #.. #.. #..ִ=i+. l### ִ=i ### ###...  .. ....# ִ=i) #. ....  #.#..#####  #......... ִ=izL #@#ִ=i$ #...<.....#  #.###.###.# ִ=i #.# #.#ִ=i`8 #..ִ=iv #.. #..ִ=i-ִ=i ִ=i ִ=id ִ=iW_A frilled lizard is nearby!ִ=iE\ .  The magic dart hits the frilled lizard.ִ=i]*****ִ=iP{ KYou kill the frilled lizard!ִ=iV.....K   kobold (missile, wandering)ִ=i_n6----3=1.0 (1.0ִ=i cִ=if  You encounter a kobold. It is wielding a +0 dagger and quivering poisoned _darts.ִ=im *****K  ִ=i)The magic dart hits the kobold.  The kobold is moderately wounded.ִ=i_G.Kִ=id8....ִ=iAjl5-------=2ִ=imִ=io( _The kobold shouts!ִ=iHG **ִ=iW**The magic dart hits the kobold but does no damage.ִ=i? ....  The kobold is moderately wounded. ((((The kobold throws a poisoned dart. The poisoned dart hits you!ִ=i4:....ִ=i=========4-------3Pois ִ=iִ=iQ _You are poisoned.ִ=i7  .  .###  ### ###K..  .. ....#  ִ=i Q#. ....  #.#..#####  #.........  #@# #...<.....#  #.###.###.#  #.# #.# #.. #.. #..ִ=i$ s. .###  ### ###K..  .. ....#  #. ....  #.#..#####  #.........  #@#ִ=iI%  #...<.....#  #.###.###.#  #.# #.# #.. #.. #..ִ=i( ִ=i\. ִ=in1 ִ=i3 ] _A kobold is nearby!ִ=i A .  ִ=iV .###  ִ=iɇ D### ###K..  .. ....#  #. ....  #.#..#####  #.........  #@# #...<.....#  #.###.###.#  #.# #.#ִ=i J #.. #.. #..ִ=iT ִ=iO. ִ=iB.###  ### ###K..  .. ....#  #. ....  #.#..##### ִ=i #.........  #@#ִ=i* #...<.....#  #.###.###.#  #.# #.# #.. #.. #..ִ=i"ִ=i8.ִ=i2ִ=i6 ִ=i<7O_A kobold is nearby!״=iuW ****״=i.O The magic dart hits the kobold.״=if- .״=iߝ...  ״=i,IThe kobold is severely wounded.״=i^ ״=iI((״=i((״=i.((״=inGYou feel sick. The kobold throws a poisoned dart.״=i*8....״=i+0@.״=i4T18---3״=iN5q--------4Pois ״=i5״=i:״=i>[ _The poisoned dart closely misses you.״=iX ****The magic dart hits the kobold but does no damage.״=i ....  The kobold is severely wounded.״=iV (((״=i9k(You feel sick. The kobold throws a poisoned dart. The poisoned dart hits you!״=i\:....״=ia7==============----2-------=5Pois ״=id״=ifV _You are more poisoned.״=iZ*t )The magic dart hits the kobold.״=i,7****״=i - ״=iWv ....  You kill the kobold!״=iѲ14-----1-------6-6Magic Dart״=iO״=i״=iS _You feel very sick.״=i״=i,B-----״=i{״=iK _You can't see any susceptible monsters within range! (Use Z to cast anyway.)״=if ״=i'h  Spells (Memorise)TypeFailure Level  a - Fulminant PrismConjuration/Alchemy 56% 4 ״=ih  b - Iskenderun's Mystic Blast Conjuration/Translocation 56% 4  c - Summon ForestSummoning/Translocation 99% 5 2 spell levels left ״=ih ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitش=i,yش=ihش=i7 ش=iPzebals the Conjurer ش=i%.ش=i*!Demigodش=ipI .###ش=iHealth: 14/20 ================--------ش=i  ش=iA[### ###)..ش=i:Magic: 1/7ش=iʚP===--------------------- ش=iR.. ....#AC: 3ش=iS,Str: 8ش=iD #. ....ش=iڛZEV: 11Int: 20ش=i ش=it~#.#..#####SH: 0ش=i-Dex: 12ش=iG #.........ش=iAXL:  2 Next: 66% Place: Dungeon:2ش=i ش=iȝ(#@#ش=i Noise: =--------  Time: 1086.0 (0.0)ش=iP  #...<.....#ش=i9e) +2 short sword (drain)ش=iמ ش=i. #.###.###.#ش=is3Cast: Magic Dart ش=i5#.#ش=i Pois ش=iIS #.#ش=i ش=iѠA#.. ش=iA#.. ش=iV*#..ش=iش=iݡiYou feel sick. The kobold throws a poisoned dart. The poisoned dart hits you! ش=i42_You are more poisoned.ش=i`The magic dart hits the kobold.  You kill the kobold! ش=iŢD_You feel very sick. ش=i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ش=io ش=iDZJ Okay, then.ش=iش=iPش=i. _ش=i3ش=iش=i ش=i8 ش=i5i2---7.0 (1ش=iٴ=i --1- _You feel sick. .##...~.....≈.....≈.....~...#### .##..≈~≈...~≈≈...≈≈≈...≈≈≈.....## .##.~~~~≈.~~≈~≈.~≈≈~~.~~~~~....#. ..#.............................. #.............#......##.......... .......##......#...........####.. .......##....#..###...####.#####. .......##....##..##..## #....#... .......##.....(.@....# #....#... ........#....###.##### #....#... ........'..### #.#########.###... ........########.........#.# #... .......#...............#.#.###... ....##.#.#############.#.....#...  #.....[.............##.#.....#...  +....#.#...########.##.#.....#...  ####.#.#...########.##.#.....#... You climb upwards.ٴ=iwc0--8.5 (2.5ٴ=i)ٴ=ioL _You feel very sick.ٴ=ic _There is a stone staircase leading down here.ٴ=iٴ=i8--ٴ=ifٴ=iٴ=i|9/20 --ٴ=iٴ=iQ8---2ٴ=i2===ٴ=iFٴ=iٴ=i k7--Pois ٴ=i/!ٴ=iI"ٴ=i"7-ٴ=i#ٴ=i$ٴ=il%?6-ٴ=i%ٴ=iC(i _You start resting. You feel sick. x6ٴ=i/K5--ٴ=i5.93.5 (5.0ٴ=i49m-===4.5 (6ٴ=i<ٴ=i>[ _You are no longer poisoned.ڴ=iڴ=iڴ=iBڴ=iO6=ڴ=i$ڴ=iڴ=iڴ=iڴ=iڴ=i@ڴ=iڴ=ibڴ=iڴ=iڴ=i !7ڴ=i~==3====ڴ=iڴ=iy,ڴ=iڴ=iڴ=iڴ=i*ڴ=iڴ=ijڴ=i[ڴ=iڴ=iM=====ڴ=iڴ=iڴ=iYI8=ڴ=ir ڴ=i ڴ=i ڴ=i ڴ=i,ڴ=iڴ=iڴ=iaڴ=i]ڴ=iڴ=i^9==ڴ=iڴ=iڴ=iO4===ڴ=iTڴ=iڴ=i^ڴ=iڴ=i<ڴ=iڴ=i ڴ=ib"ڴ=i"10/20===ڴ=iM$ڴ=i%ڴ=i<&%===ڴ=i&ڴ=i'ڴ=iU)ڴ=i)ڴ=i*ڴ=i,ڴ=i-ڴ=i.ڴ=i0P==ڴ=i@1ڴ=i3ڴ=i3S1=ڴ=i4ڴ=ia6ڴ=i6ڴ=i7ڴ=i9ڴ=i2:P5====ڴ=iH;ڴ=i/=,ڴ=i>ڴ=io@ڴ=i@^2==ڴ=iCڴ=iFڴ=ijGڴ=iIڴ=iKڴ=iL<====ڴ=iNڴ=iNQڴ=iQڴ=iSڴ=iYUڴ=iU^3==ڴ=iJWڴ=iYڴ=ijZڴ=i[ڴ=i\,ڴ=i]ڴ=i^,ڴ=i_ڴ=i`ڴ=irai=6===ڴ=i bڴ=i'cڴ=icS4=ڴ=i3dڴ=iGe,ڴ=ikfڴ=igڴ=i@hڴ=i_iڴ=ijڴ=i=k;===ڴ=ikڴ=ilڴ=iUml15===ڴ=imڴ=ioڴ=ioڴ=ipڴ=ipڴ=iqڴ=i rڴ=i#sڴ=isڴ=iGtڴ=ijuڴ=iu:==ڴ=iqvڴ=iRxn _You start resting.Magic restored.ڴ=iL6=ڴ=i(1139.5 (45.0)ڴ=i͊e7====40.5 (46 _ڴ=i7ڴ=iڴ=iA ڴ=iD ڴ=iG ڴ=iM ڴ=iN 11.5 (1.0)ڴ=iQ ڴ=i V=====2ڴ=i   .  .###  ڴ=iu  ### ###(..   .. ....#   #. ....   #.#..#####   #.........   #@# ڴ=i  #...<.....#   #.###.###.#   #.#  #.#  #..ڴ=i   #..  #.. ڴ=iG, -3.0 (2.5ڴ=i. ڴ=i/ # _You climb downwards.ڴ=iI1 a _There is a stone staircase leading up here.ܴ=i@T1  .ܴ=iU;    .### #######(.. ..#....# #.#....  #.#..###### #..@....... ##<######## #...<.....#  #.###.###.# #.# #.# #.. ܴ=iW#.. #..ܴ=i]^ܴ=icY7=4.0 (1.0 ܴ=iJd _ܴ=i]mܴ=itܴ=i=  ###ܴ=it . ..   .### ܴ=i#######(.. ..#....####. ܴ=iJ#.#......... #.#.@###### ܴ=i! #........... ##<######### #...<.....# #.###.###.# #.# #.# #.. ܴ=iܴ=i1&5ܴ=iܴ=i>ܴ=im*  ܴ=iMng  #### . .. ܴ=in  .###ܴ=io #######(..  ..#....####ܴ=i`o #.#..@....... ܴ=ioh#.#..######.#ܴ=io #...........  ##<#####ܴ=i(py#### #...<....ܴ=ijp@.# #.###ܴ=ip@.###.#  ܴ=ip7#.# ܴ=iwܴ=i&}ܴ=iF~6ܴ=iܴ=iܴ=i$    ###  ..###### ...... ....   ..####..# #######(..... ..#...@####..  #.#......... #.#..######.## #........... ##<######### #...<.....# #.###.###.#  #.#ܴ=i( ܴ=i &7ܴ=i ܴ=i ܴ=i( M #### ...#######......#.....  #.?..####..########@........####ܴ=iȒ ........#  #.#..######.###.#ܴ=i4 ܴ=i B=8ܴ=i ܴ=i { _Found a scroll labelled GOMPOO OFROE.  Things that are here:ܴ=i8  ܴ=i v_3 poisoned darts; a +0 dagger; a kobold corpseݴ=i ݴ=i Pick up what? 5/52 gear slots (_ for help) Hand Weapons (select all with ))ݴ=ib a - a +0 dagger Missiles (select all with ()b - 3 poisoned darts Carrion a kobold corpse [Up|Down] select[Esc] exit ݴ=i, Letters toggle [.|Space] toggle selected[top]޴=ig ޴=in ޴=i~v 7 ޴=i w zebals the Conjurer  Demigod  Health: 17/20 ====================----  ####޴=iw 1Magic: 7/7========================  ...######AC: 3Str: 8  #......޴=iw EV: 11Int: 20  #.....SH: 0޴=i~x CDex: 12  #.?..####..#XL:  2 Next: 66% Place: Dungeon:2 ޴=ix { #######@.......Noise: ---------  Time: 1148.0 (0.0)  ..#....####..#e) +2 short sword (drain) ޴=i[y  #.#..........#Cast: Magic Dart  ޴=iy #.#..######.##  #...........  ##<######### ޴=i!z  #...<.....#   #.###.###.#  #.# ޴=iz _You climb downwards. _There is a stone staircase leading up here. _Found a scroll labelled GOMPOO OFROE.  ޴=iz Things that are here: _3 poisoned darts; a +0 dagger; a kobold corpseOkay, then.޴=i ޴=iЅ ޴=i# ޴=i . _޴=i޴=ih޴=i]޴=i˸޴=i/h8= _޴=i6޴=iѿ޴=i޴=i޴=iP޴=i޴=ii޴=i޴=i޴=i޴=i#9޴=iE==޴=i޴=i޴=i޴=i~޴=i޴=i޴=i-޴=i޴=iT޴=i޴=i޴=i$20޴=iF===޴=i9޴=iv_There is a stone staircase leading up here. _Found a scroll labelled GOMPOO OFROE. ޴=i Things that are here: _3 poisoned darts; a +0 dagger; a kobold corpse _HP restored.޴=ir      ####  ...#########  #.........#  #......>...  #.?@.####..#޴=i57.0 (9 #######(.......  ..#....####..#  #.#..........#  #.#..######.## ޴=i #...........  ##<#########  #...<.....#  #.###.###.#޴=i}޴=iX/8.0 (10.0)޴=i޴=iA  ޴=i -_Found a stone staircase leading down.ߴ=iߴ=iNߴ=i8ߴ=iVߴ=iOߴ=i,ߴ=iq0    ߴ=i  ####  ...#  #ߴ=i?.#  #......>...  #.@..####..#  #######(ߴ=i.  ..#....####..#  #.#..........#ߴ=ie  #.#..######.##   #.   ##<#   #...<.....#   #.###.###.#ߴ=iX19.0)ߴ=i,60.0 (2ߴ=iߴ=i ߴ=id\_h - a scroll labelled GOMPOO OFROEߴ=iAߴ=iߴ=i[ߴ=i&ߴ=iߴ=i-f==ߴ=iߴ=iߴ=iߴ=iߴ=iߴ=i:ߴ=iߴ=iߴ=iߴ=iJߴ=iߴ=iߴ=i9ߴ=iߴ=iߴ=i'ߴ=iRߴ=iߴ=iߴ=i!ߴ=iߴ=i^ߴ=iߴ=itߴ=izߴ=iߴ=i`ߴ=igߴ=ioߴ=iߴ=iTߴ=iߴ=iߴ=i;ߴ=iߴ=iߴ=iߴ=ijߴ=iߴ=iߴ=iߴ=iMߴ=iߴ=iߴ=i'ߴ=iuߴ=i ߴ=i ߴ=iC ߴ=i ߴ=i ߴ=i@ ߴ=iߴ=iߴ=ipߴ=iߴ=iEߴ=iߴ=i ߴ=ifߴ=iߴ=i ߴ=iߴ=iP  There is a stone staircase leading up here.ߴ=idߴ=i _ߴ=iߴ=i\R  There is an escape hatch in the ceiling here.ߴ=iߴ=i _ߴ=iߴ=i!ߴ=i"ߴ=i#ߴ=i#ߴ=i$ߴ=ia%ߴ=i%ߴ=i%ߴ=i&ߴ=i'ߴ=i'ߴ=i$(ߴ=i)ߴ=i*ߴ=i+ߴ=iL+ߴ=i!,ߴ=i,ߴ=iN-ߴ=i-ߴ=iC.ߴ=i"/ߴ=io/ߴ=i/ߴ=iq0ߴ=im1ߴ=i1ߴ=i2ߴ=i2ߴ=i{3ߴ=i3ߴ=i84ߴ=i4ߴ=i5ߴ=i6ߴ=iL6ߴ=i7ߴ=i7ߴ=i#8ߴ=il8ߴ=i9ߴ=id:ߴ=i:ߴ=i;ߴ=i;ߴ=i<ߴ=iE=ߴ=i=ߴ=i>ߴ=i1@ߴ=i}@ߴ=i-Aߴ=iLBߴ=iC,ߴ=iDߴ=i2Fߴ=iaGߴ=iGߴ=iYHߴ=iIߴ=iJߴ=i:Kߴ=iKߴ=iMߴ=imNߴ=iNߴ=iWOߴ=i^Pߴ=iQߴ=iQߴ=i}Rߴ=iY& ߴ=iYY####.#..........##.#..######.###...........#####<##########...<.....##.###.###.# ߴ=iY#.# #.##..# #.# #.#...#### #.# #..@.....+ #.# #.....#### ߴ=iY #.# #.....# #.###.....##.........######.....#ߴ=i;Z! ###.### #.# #.#  You pick up a parchment of Kinetic Grapnel and begin reading...ߴ=i]097.0 (37.0)ߴ=i_,8.0 (38ߴ=ibߴ=icH _You add the spell Kinetic Grapnel to your library.ߴ=iߴ=i9ߴ=iʋߴ=i.ߴ=iЏߴ=iWBߴ=iߴ=i&ߴ=i”ߴ=iߴ=iߴ=iaߴ=iߴ=iߴ=i#ߴ=irߴ=iߴ=iۛߴ=iߴ=i7ߴ=iߴ=iߴ=i%^ ####.#..........#  ߴ=iwt#.#..######.##  #........... ߴ=i£D #####<#########  #...<.....#  #.###.###.#  #.# #.##..# ߴ=i #.# #.#...####  #.# #.......@+ ߴ=ii #.# #.....####  #.# #.....#  #.###.....#  #.........# ߴ=iˤ #####.....# ###.### #.# ߴ=i ߴ=i[+#.......ߴ=i=u.$.........'......203.0 (5.0)......ߴ=iM............+#ߴ=ieߴ=iƲL======4.0 (6ߴ=iߴ=i6 _As you open the door, it creaks loudly!ߴ=i ߴ=ikD_Found 4 gold pieces.ߴ=iߴ=iߴ=i=ߴ=iߴ=iߴ=i: _ߴ=i@  There is an open door here.ߴ=iߴ=iC _ߴ=iߴ=iiߴ=i[ߴ=iߴ=iOߴ=i ߴ=i\ ߴ=i ߴ=iV ߴ=iߴ=i'ߴ=iߴ=iL _You now have 41 gold pieces (gained 4).ߴ=i^ߴ=iߴ=iRߴ=i|ߴ=iߴ=i_ߴ=iߴ=iSߴ=i#  You open the door.  You encounter an endoplasm.ߴ=i###.#......>... ...#....####..#... #######(ߴ=iD$..! ...#....####..#.J. ##.#.....ߴ=i$#.#  #.#..######.###.#  #........... #.# ###<######### ##'## ..<.....# ##.@.## ߴ=i"% ------ ߴ=ik%###.###.# ##.....## # #.##..# ##.......# Magic Dart ߴ=i%# #.#...####.........# # #........'.........+ # #.....####.........# J   endoplasm (asleep) ߴ=i% # #.....# ##.......## ###.....# ##.....## ........# ߴ=iC&0 ##...##ߴ=i2)9.J11.0 (7ߴ=i-QJߴ=i1J------2.0 (8ߴ=iU>ߴ=iB ߴ=iCQ_The endoplasm quivers.ߴ=i,E ߴ=i~Ep_Found 2 metallic puce potions.ߴ=i4 ߴ=i5 >...#...(..!...#J#  #.#   #.#< ##'##ߴ=iY5 < ##.@.##  ##.....## #  ##.......# # #.........# # ߴ=i5 .'.........+ # ###.........# #  ##.......##  ##.....##   ߴ=i5 ߴ=iR >......(..!...#J#  #.#  ߴ=i  #.#< ##'##< ##.@.##  ##.....##  ߴ=ia  ##.......#  #.........# .'.........+ ###.........#   ##.......##ߴ=i j ##.....## ߴ=i ߴ=i ߴ=i5 ߴ=il  ߴ=i [_An endoplasm is nearby!ߴ=i~ F **ߴ=iA [* The magic dart hits the endoplasm.ߴ=iqA +.J.'6----=3.0 (1 _The endoplasm is moderately wounded.ߴ=iI **ߴ=i(R The magic dart hits the endoplasm.ߴ=i '.Jߴ=i 'ߴ=id5-------4ߴ=iRߴ=i] _The endoplasm is almost dead.=iW .  The magic dart hits the endoplasm.=īB*=i@'=i 4-------725Magic Dart=i=iM _You kill the endoplasm!=ic=i)=ic=i%=i,=iC"=i"=i$=ia'=i'=i}(=i)=i*:----=i/+=i,=iG-=i-=i'/=i/=iP0=i1=i#2P5=====i2=iU4=i4=iv5=i6,=i7=i9=i9=i\:=i;=i<<=====i<=i==i>=i'?=i<@=i@=iWA=iB,=iC=i"E=iE=iHF=iG,=i}H=iI=ixJM6====iK=iOL=iL=iKM=i|N=iN=itO=iP=iQ=iQ=iS=ibS;====iT=iU=iU=iV=iW=iIX=iX=i-Z=iZ=i+[=i\=i\=i_]=i^=iG_=i_=i{a=iaN7=====ib=id4 _Magic restored.=i f=ijf=ihV  There is an open door here.=ixj=ij _=io=ip=i2r,=i*s=i=t=iw=iw<=====iFx=ity=iz=i{=i|=i5}=i~=i=i=i P~  ♣~ ##### #.♣♣ ...##########..# #.#.........##... =iˉ-#.#>...#..# ..#....####..#... ######(.........@.# - ..#....####..#...## .#..........##.## .#..######.###.#.... #.##<######### ##'## .<.....# ##...##.###.# ##.....##  #.##..# ##.......=i048.0 (33.0)=iMF-9.0 (34=ioq _f - 2 metallic puce potions=i=id=iT=ig=is=i,=i ,=i=iB=i=i=iy=i,=iB=iT=i =i =i=iX=i+=i=ix=i=i=i=i9!=i&=ih-y  You enter the shallow water.  Moving in this stuff is going to be slow.  =i-AYou encounter an adder.=i-<♣~~P~~~PP♣♣=i<♣~~♣~~~~~~♣S ♣~~P~~♣~~~~. =i<~~~~~~~~~♣ ~~~~PP~♣ ♣~~~~P♣ =iO=T♣P~~~♣ =i=♣@♣  ##### #.♣♣ =i= #...##########..#######.  #.#.........##.......... ###.#=iP>>...#..#######. ....#....####..#...##=i>dS   adder (asleep)#######(...........# ....#....####..#...## ###.#..........##.#=iL255.0 (6.0)=iPk6.6 (7.6Water _=iT=iV=iV  ♣~~P~~~PP♣♣  ♣~~♣~~~~~~♣S =iW  ♣~~P~~♣~~~~.  ~~~~~~~~~♣  ~~~~PP~♣  ♣~~~~P♣  ♣P~~~♣  =iX ♣@♣  ##### #.♣♣  #..  #... =iY >...#..## #...## (.....# #...##  =i E ♣~~P~~~PP♣♣  ♣~~♣~~~~~~♣S  =i` ♣~~P~~♣~~~~.  ~~~~~~~~~♣  ~~~~PP~♣  ♣~~~~P♣  ♣P~~~♣  ♣@♣  ##### #.♣♣  =i #..  #... >...#..###...## (....=iR [#...#=i =i =i =i  =ia W_An adder is nearby!=iEZ ( ♣~~P~~~PP♣♣  ♣~~♣~~~~~~♣S  ♣~~P~~♣~~~~.  ~~~~~~~~~♣  ~~~~PP~♣  ♣~~~~P♣  =iZ I♣P~~~♣  ♣@♣  ##### #.♣♣  #..  #... >...#..## #...## (.....# #...##  =i|  ♣~~P~~~PP♣♣  ♣~~♣~~~~~~♣S  ♣~~P~~♣~~~~.  ~~~~~~~~~♣  =ib ~~~~PP~♣  ♣~~~~P♣  ♣P~~~♣  ♣@♣  ##### #.♣♣  #..  #... >...#..###...## =i (....#...#=iK =i} =i =i ] _An adder is nearby!=i =i =i\ =i[ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=i=i=i=i' =i|_You can't see any susceptible monsters within range! (Use Z to cast anyway.)=i.a=i=d=igg=ipi =ii_You can't see any susceptible monsters within range! (Use Z to cast anyway.)=iX=i@`=ig=ilX _An adder is nearby!=imYou can't see any susceptible monsters within range! (Use Z to cast anyway.)=iF  What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking.=iF Q g - Guard the area. f - Follow me.  Anything else - Cancel.=i_ U.S=i` P~S=i!f OS=ij M======7.6 (1.0=in =i1q H _You shout for attention! The adder hisses angrily.=i  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i=i=iW=i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=iqI 5P~P≈≈≈~≈P~ ♣~~P~~~PP♣♣ #. ♣~~♣~~~~~~♣...♣~~P~~♣~~~~.~~~~~~~~~S=iJ ♣~~~~PP~♣~~~~P♣♣P~@~♣ #♣~♣♣♣##### #.♣♣  #...##########..#######.  #.#...##.......... ##.#......>...#..#######. ...#....####..#...## #######(...........# ...#....####..#..=iK =i5N ES~=iN AS~=iO AS~=iP L~S=i4U =iV i------9.2 (1.6Magic Dart _=i[ =i\ =i   =i Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i  zebals the Conjurer =i|P~P≈≈≈~≈P~  Demigod ♣~~P~~~PP♣♣ #  Health: 20/20 ======================== . ♣~~♣~~~~~~♣..  Magic: 5/7=================------- ..♣~~P~~♣~~~~.  AC: 3=iStr: 8 ~~~~~~~~~~♣  EV: 11Int: 20 ♣~~~SPP~♣  SH: 0Dex: 12 =iI♣~~*~P♣  XL:  2 Next: 72% Place: Dungeon:2 ♣P~@~♣ Noise: ---------  Time: 1259.2 (0.0) #♣~♣♣♣ e) +2 short sword (drain)  ##### #.♣♣=iz Cast: Magic Dart  #...##########..#######.  Water  #.#.........##.......... ##.#......>...#..#######.  S   adder ...#....####..#...## #######(...........# ...#....####..#...## _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Magic Dart (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (63% to hit)=iCK^zebals the Conjurer=iLwP~P≈≈≈~≈P~Demigod♣~~P~~~PP♣♣ #Health: 20/20 ========================. ♣~~♣~~~~~~♣..Magic: 5/7=================-------=iL..♣~~P~*♣~~~~.AC: 3Str: 8~~~~~*~~~~♣EV: 11=iRMInt: 20♣~~~*PP~♣SH: 0Dex: 12=iM♣~~*~P♣XL:  2 Next: 72% Place: Dungeon:2♣P~@~♣Noise: ---------  Time: 1259.2 (0.0)=iN#♣~♣♣♣e) +2 short sword (drain)######.♣♣Cast: Magic Dart  #...##########..#######.=iEOdWater #.#.........##.......... ##.#......>...#..#######.S   adder =iOB...#....####..#...## #######(...........# ...#....####..#...##Casting: Magic Dart (safe; 3% risk of failure)  =iiP8Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (63% to hit)  =iQBYou focus your ray upon the adder. The searing ray hits the adder!=i ~Sonfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 4% risk of failure)  =i3Press: ? - help, Shift-Dir - straight line  Aim: an adder (63% to hit)  You focus your ray upon the adder. The searing ray hits the adder!  The adder is severely wounded.=iJ ~~(Press . to maintain the ray.)  =iVThe adder bites you.  You are poisoned.=i19======--==60.2 (1=i\Pois Ray Water =i=i, _The adder poisons you!=i †The searing ray hits the adder.  You kill the adder!=ia\****=iN$t ~~~†You hear a splash.=i:%=i)zebals the ConjurerP~P≈≈≈~≈P~Demigod=i)D♣~~P~~~PP♣♣ #Health: 17/20 ====================----. ♣~~♣~~~~~~♣..Magic: 4/7=============-----------..♣~~P~~♣~~~~.AC: 3Str: 8~~~~~~~~~~♣EV: 11=im*kInt: 20♣~~~~PP~♣SH: 0Dex: 12♣~~†~P♣XL:  2 Next: 112% Place: Dungeon:2♣P~@~♣Noise: ==-------  Time: 1261.2 (1.0)#♣~♣♣♣e) +2 short sword (drain)######.♣♣=i*Cast: Magic Dart  #...##########..#######.Pois Ray+ Water #.#.........##.......... ##.#......>...#..#######. ...#....####..#...## =i+C#######(...........# ...#....####..#...##The adder bites you.  You are poisoned. _The adder poisons you!  The searing ray hits the adder.  You kill the adder!=i`+(You hear a splash.=iZ, -- _You feel sick.  You have reached level 3!=i3/  --more--=iZ  Your experience leads to a dramatic increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? =i5Bs23/26=====4/8=iB-----43 5% Magic Dart=iG=iIS _You feel clever. x4=i5 =i5 =i6 =iL: K  You stop channelling your searing ray.=i: W2-=iD  _You feel sick.1-- _You feel sick.=igE 7-=iF =iVI 3 _You feel sick.=iHJ ]0--=i>K =iN I _You feel sick.  You feel sick.=i*O c19--=izP =iR j _You are no longer poisoned.=irS =iT =iV =iuW ~20=5====iX =iZ =iL[ =i:\ =i5^ =i^ =i_ =ia ,=ic =id =ize 1======if =i4j =iJk =ip =iv =i,w =i|x =izz =i{ =i| =i.~ =i~ 9==i, =i 2=6====i =i߅ =iF =io =i =i =i =i1 =i =i =i =i R3===iR 4====ib =i =i =i =i =io =i =i =iP =i =i =iQ R4===i =i =it =i M7====i? =i =iy =i =ik =iƪ =i =i =i3 h5===il =i =i ;====iC =iW =i =iѶ =iǸ =i! =iA =id =i #6=i E===i =i5 =i =i =it =i M8====ib =iB =i =i =i9 =i| =i =i 9==ie =iZ =i =i =i] =i =i =iB ;====i =i{ =i =i =i =iz =i =i =iH =i =i" =i =i =i =iA =i =i =iY =i =i =i  ≈≈≈≈≈   ~≈≈≈≈  =i @ ~~≈≈≈≈   #### ♣~~~≈≈≈≈~≈~   ..#♣♣~~≈≈≈≈≈~~♣~  =i  # #.# ~P~~≈≈≈≈≈≈~~  #.##.#♣~P~P≈≈≈~≈P~P  #......♣♣~~P~~~PP♣♣ #  ####@#.♣♣~~♣~~~~~~♣..--  =i x#..!..[#..♣~~P~~♣~~~~.   ########.♣~~~~~~~~~~♣  #.#~♣~~~~PP~♣  =i] C#...P♣~~†~P♣~♣  ####♣♣P~~~♣♣  #♣~♣♣♣   ##### #.♣♣=i    #...##########..####### =i| E ~=i? ~~#### ♣~~~≈≈≈≈~≈~ ..#♣♣~~≈≈≈≈≈~~♣~# #.# ~P~~≈≈≈≈≈≈~#.##.#♣~P~P≈≈≈~≈P~P#......♣♣~~P~~~PP♣♣ ##.####.#.♣♣~~♣~~~~~~♣..=i h#..!..@#..♣~~P~~♣~~~~. #######.♣~~~~~~~~~~♣  #.#~♣~~~~PP~♣  =iJ p #.#.........##......... =i 1310.8 (49.6)=i! G--1.8 (50=i% =i9* o _You see here a +1 helmet.=iu =i_v =iw =ip{ =if~ =i : _=iI =i =i =i׈ =i =i =ia =i =i3   ~≈≈≈≈  ~~≈≈≈≈ =i~  #### ♣~~~≈≈≈≈~≈~  ..#♣♣~~≈≈≈≈≈~~♣  # #.# ~P~~≈≈≈≈≈≈~  #.##.#♣~P~P≈≈≈~≈P~ =i ~ # #......♣♣~~P~~~PP♣  #.####.#.♣♣~~♣~~~~~~  #..@..[#..♣~~P~~♣~~~=i   ########.♣~~~  #.#~♣~~~~PP~♣  #...P♣~~†~P♣~  ####♣♣=iT P~~~♣♣  #♣~♣♣♣  ##### #.♣♣  #...###..=i V  #.#...##=i9 14.8 (3.0)=iE +5.8 (4=i: =i Q _j - a cyan potion=iy =iy =iz =i| =i   ~≈≈≈≈  ~~≈≈≈≈ =i (## #### ♣~~~≈≈≈≈~≈ #) ..#♣♣~~≈≈≈≈≈~~ #.# #.# ~P~~≈≈≈≈≈≈ #.#.##.#♣~P~P≈≈≈~≈P  #.#......♣♣~~P~~~PP =i : #.####.#.♣♣~~♣  #.@...[#..♣~~P~~♣0=i:   #.♣  #.#~♣~~~~PP~ =i  #...P♣~~†~P♣   ####♣♣P~~~♣♣  #♣~♣♣♣ =i˄  ##### #.♣♣  #...#..  #.#=i !.##=i =i +6.8 (1=i =i. % _Found a dagger.=it=i=i=i=iy=iB=i=i=i=i=i=i&=i=iW=i=iX=iO=iW=iJ=i=i=i>  You see here a +0 dagger.=i=iP _=iN=iW=i%=i~=il=i=i=i=i =i$ =i =i =i!=i=i=i=i=i=i?    ####.###  =i{ m #... ..♣~  =i  #...$#?.   #.. ...  =i a #....#  =i!$ #.#.##♣   #..[..♣  =ik! #@# ≈≈≈≈≈ 20.0)  #.# ~≈≈≈≈  =i!{#.# ~~≈≈≈≈  =i!###.#### ♣~~~≈≈≈≈~≈~ #).....#♣♣~~≈≈≈≈≈~~ =i#"4#.#.##.# ~P~~≈≈≈≈≈≈~ #.#.##.#♣~P~P≈≈≈~≈P~ =ii"#.#......♣♣~~P~~~PP♣ #.####.#.♣♣~~♣~~~~~~=iy'=i*,7.8 (11=i /=i1( _Found a ring mail.=iz=i=i=i} _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=ie=iQ=iz=i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=i [?25h[?0c  =i? >Search for what [? for help]? =i [?25l[?1c=i =im X2 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle) =i  a - [carried] b - a +0 helmet (worn) Results elsewhere ([,] to cycle) =i 6 b - [D:2] a +1 helmet=i7Level 2 of the Dungeon<<>(Press ? for help)  #.#.##♣ =i' #..[..♣   =iC #@#   ≈≈≈≈≈  =i_r#.#  ~≈≈≈≈  =i.#.#  ~~≈≈≈≈  ###.#### ♣~~~≈≈≈≈~≈~  =i=i#).....#♣♣~~≈≈≈≈≈~~♣~  =i{#.#.##.# ~P~~≈≈≈≈≈≈~~  =i/)#.#.##.#♣~P~P≈≈≈~≈P~P  #.#......♣♣~~P~~~PP♣♣ #  #.####.#.♣♣~~♣~~~~~~♣..  =iO#.....[#..♣~~P~~♣~~~~.  ########.♣~~~~~~~~~~♣  =izJ#.#~♣~~~~PP~♣  #...P♣~~†~P♣~♣ =i3####♣♣P~~~♣♣  =i0#♣~♣♣♣ #####=iE#.♣♣   =i.#...##########..#######.  =i&#.#.........##..........  =i| ####.#......>...#..#######.  =i,n #....#....####..#...##   =iEm #.#######(...........#=i8=i=iO&zebals the ConjurerDemigodHealth: 26/26 ========================Magic: 8/8========================AC: 3Str: 8EV: 11Int: 24SH: 0Dex: 12XL:  3 Next:  5% Place: Dungeon:2Time: _Found a dagger. _You see here a +0 dagger. _Found a ring mail. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  =i&ASearch for what [? for help]? hel=i(=i)=i*=iv.=i1=i4% _=i5=ih7=i9=iO:=iA<=i'>=iy@=i@=iB=iD=i?F=iF=iG=ihI=idK=iK=iL=iN=iP,=iPR=i@X=iZ=i+[=iu\=i^=i`=i`=iOb=ic=ie=i7f=iSg=ih=iDj=ij=ik=iHt #.#~≈≈≈≈  #.# ~~≈≈≈≈  =it###.#### ♣~~~≈≈≈≈~≈~  #).....#♣♣~~≈≈≈≈≈~~♣~  =ix#.#.##.# ~P~~≈≈≈≈≈≈~~  #.#.##.#♣~P~P≈≈≈~≈P~P  #.#......♣♣~~P~~~PP♣♣ #  #.####.#.♣♣~~♣~~~~~~♣..  #.....@#..♣~~P~~♣~~~~. Noise: --------- 1337.8 (10.0)  ########.♣~~~~~~~~~~♣e) +2 short sword (drain)  #.#~♣~~~~PP~♣Cast: Magic Dart  #...P♣~~†~P♣~♣  ####♣♣P~~~♣♣  #♣~♣♣♣  ######.♣♣  #...##########..#######   #.#.........##......... =i{=i}o _You see here a +1 helmet.=i5=iy$=iWear or take off which item? Inventory Items Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 helmet (worn) =iFloor Items ([,] to select) Armour =i<va +1 helmet[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip =i+ ([,] to select) a +0 robe (worn)  =iv V  a - a +1 helmet=i{ =i| =i =i S #.#=i4 ~≈≈≈≈=iY Lzebals the Conjurer  =i #.# ~~≈≈≈≈Demigod  =i ###.#### ♣~~~≈≈≈≈~≈~Health: 26/26 ========================  =iY #).....#♣♣~~≈≈≈≈≈~~♣~Magic: 8/8======================== =i  #.#.##.# ~P~~≈≈≈≈≈≈~~AC: 3Str: 8  =i #.#.##.#♣~P~P≈≈≈~≈P~PEV: 11Int: 24  =i #.#......♣♣~~P~~~PP♣♣ # SH: 0Dex: 12  #.####.#.♣♣~~♣~~~~~~♣.. XL:  3 Next:  5% Place: Dungeon:2  =i* 7#.....@#..♣~~P~~♣~~~~. Noise: ---------  Time: 1337.8 (0.0)  ########.♣~~~~~~~~~~♣=iM te) +2 short sword (drain)  #.#~♣~~~~PP~♣=ip Cast: Magic Dart  #...P♣~~†~P♣~♣  ####♣♣P~~~♣♣  #♣~♣♣♣=i V  ######.♣♣  #...##########..#######=i̎    #.#.........##.........  _You see here a +0 dagger. =i _Found a ring mail. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) =ik G_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Search for what [? for help]? hel _You see here a +1 helmet.=i? =i _=i =i˜ =i +8.8 (1=i8 =i =i7 +9.8 (2=i =iѬ =ip ,40.8 (3=i; =i =i; +1.8 (4=i =i =i +2.8 (5=i =i% 2 _You start removing your armour. You continue removing your +0 helmet. x5=i =i =iF H  You finish removing your +0 helmet.=i +3.8 (6=i =i; =i +4.8 (7=i =i =i +5.8 (8=iz =i =ii +6.8 (9=i9 =i =ia /7.8 (10.0)=iK =i 4 _You start putting on your armour. You continue putting on your +1 helmet. x5=iI =i =i [ _You finish putting on your +1 helmet.=i=iLevel 2 of the Dungeon<<>(Press ? for help) #.#.##♣ #..[..♣   #.#   ≈≈≈≈≈  #.#  ~≈≈≈≈ =iO #.#  ~~≈≈≈≈  =iu###.#### ♣~~~≈≈≈≈~≈~  =i#).....#♣♣~~≈≈≈≈≈~~♣~  =i{#.#.##.# ~P~~≈≈≈≈≈≈~~  =iЎ#.#.##.#♣~P~P≈≈≈~≈P~P  =i#.#......♣♣~~P~~~PP♣♣ #  #.####.#.♣♣~~♣~~~~~~♣..  =it#.....@#..♣~~P~~♣~~~~.  ########.♣~~~~~~~~~~♣ =i0, #.#~♣~~~~PP~♣  =iP3#...P♣~~†~P♣~♣ =imF####♣♣P~~~♣♣  #♣~♣♣♣ =iR######.♣♣   =i6#...##########..#######.  =iŏ&#.#.........##..........  =i| ####.#......>...#..#######.  =i #....#....####..#...##    #.#######(...........#=iJM @>  #....#....####..#...##=i=i2=iS #.#=i`~≈≈≈≈zebals the Conjurer  =i2#.# ~~≈≈≈≈Demigod  ###.#### ♣~~~≈≈≈≈~≈~=ivHealth: 26/26 ========================  #).....#♣♣~~≈≈≈≈≈~~♣~Magic: 8/8========================  =i#.#.##.# ~P~~≈≈≈≈≈≈~~AC: 4Str: 8  =i;#.#.##.#♣~P~P≈≈≈~≈P~PEV: 11Int: 24  #.#......♣♣~~P~~~PP♣♣ # SH: 0Dex: 12  =i #.####.#.♣♣~~♣~~~~~~♣.. XL:  3 Next:  5% Place: Dungeon:2  #.....@#..♣~~P~~♣~~~~. Noise: ---------  Time: 1347.8 (0.0)  =i########.♣~~~~~~~~~~♣e) +2 short sword (drain)  #.#~♣~~~~PP~♣Cast: Magic Dart  =i)J#...P♣~~†~P♣~♣  ####♣♣P~~~♣♣  =igd#♣~♣♣♣  ######.♣♣  #...##########..#######=i   #.#.........##.........  _Search for what [? for help]? hel _You see here a +1 helmet. =i_You start removing your armour. You continue removing your +0 helmet. x5  You finish removing your +0 helmet. =i$_You start putting on your armour. You continue putting on your +1 helmet. x5 _You finish putting on your +1 helmet.=i=i=i)=i=i: _=i;=i =it=i=i=i=i1=i@=i=i(=if=i=i=i =i; You enter the shallow water.=iy?Water =i=iN _Moving in this stuff is going to be slow.=ia$=ia',=i'=ie(=i)=i*=i+=i2,=i8-=i.=i$0=i0=iB1=i2=i 4,=i4=i6=i{8=i8=i9=iN;=i==i[==ig>=i?=ikA=iA=iB=i"D=iE=iF=iF=iGH=iI=i4J=iK=iyRz ########.♣~~~~~~~~~~♣ =iRQ#.#~♣~~~~PP~♣ =iRX#...P♣~~†~P♣~♣  =iR####♣♣P~~~♣♣  #♣~♣♣♣  =iLS##### #.♣♣  #...##########..#######.  #.#.........##..........  ####.#.=iSA...#..#######. 71.4 (23.6)  #....#....####..#...##  #.#######(...........#  #....#....####..#...## =iT ####.#..........##.## #.#..######.###.# #...........# #.#  #####<####'##  #...<.....# ##...##=i_W=iZ=iK] =it]=i]U_There is a stone staircase leading down here.=iF =iI =i@M =iR =i1V 82.4 (1.0) _=iX =i~ J 3  You climb downwards.=i p  #.  ..  . ######.### ... .........  .....##.....###  ........ =i2 \ o#####.#.######  ... S..  #.#. .### =i} %#.#. .# . #. .# S   adder=i݆  # #. .. o   orc (asleep) .. ##  =i LYou encounter an orc and an adder.=i H==3.9 (2.5Magic Dart=i =iZ ( _The adder hisses angrily.=i a _There is a stone staircase leading up here.=ij{ * The magic dart hits the adder.=i:S.=i2=ie7----4.9 (1.0=i=i. ` _The adder is moderately wounded.=iIy m  The magic dart hits the adder.=i6 C o=iz .  The adder is severely wounded.The orc shouts!=i Uo=i` =i 5-6------==i 5=i} =i  =i _The adder bites you.=i C  The magic dart hits the adder.=i ~ .oThe adder is severely wounded.=ih =i_ 6=5-------6=i% S _The adder bites you but does no damage.=i †The magic dart hits the adder.=io   orc=iC o=iCYou kill the adder!=iKI.o=ip$po 2 orcs (1 wandering)=i(4/9--------2-=i(7=i,=i/ =i0a_You encounter an orc. It is wielding a +0 mace.=iv ***The magic dart hits the orc.=iJ.o=iv6o.=iw..o=il3-------8=i=i  =i P_The orc is moderately wounded.=iDu **The magic dart hits the orc.=i  oThe orc is heavily wounded..o=i.o.o 3 orcs (1 wandering)=i^2-----9=i&=i =i c_You encounter an orc. It is wielding a +0 dagger.=iVdq )The magic dart hits the orc.=iil*o 2=iS o.  You kill the orc!=i=iI.o=izs.o=iY=1------7==i 80=i=i% _The orc shouts!=iNv ***The magic dart hits the orc.=iJ.o=iYF.o=i0).=ih0------1=ib4Magic Dart=i=i =i@U_The orc is heavily wounded.=i_ =iZ` 8-=ih =i k  =iTk E_You are out of magic!=i%5   =i5 Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i =ij =i =i e _You don't have enough magic to cast this spell.=i@ =i =i =i F _Unknown command.=imH.o=i|F.o=i!=i[1==-2=i԰Magic Dart _=i=i=i.o)o-3=i  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=ik%=i%=ih)=i,+e _You don't have enough magic to cast this spell.=iL =i =i =i F _Unknown command.=i`=i%a=id=ifJ.o=ii=ik.=4=im=i  ==2. _The orc misses you.=iy########.♣~~~~~~~~~~♣#.#~♣~~~~PP~♣#...P♣~~†~P♣~♣####♣♣P~~~♣♣#♣~♣♣♣##### #.♣♣#...##########..#######.#.#......o..##..........=iL####.#......@...#..#######.#....#....####..#...###.#######(...........##....#....####..#...######.#..........##.###.#..######.###.#   orc=i#...........# #.######<############'###...<.....# ##...##=iO5-6.4 (2.5=i0T=ih _You climb upwards. _There is a stone staircase leading down here.=i  You barely miss the orc.The orc is heavily wounded.=i1 5=7.4 (1.0=i =i P _The orc barely misses you.=iG  You closely miss the orc.The orc is heavily wounded.=i &8=i=iT _The orc completely misses you.=iJ&&  =i&oYou closely miss the orc.The orc is heavily wounded.=iR)U4--9=i.=i26 _The orc hits you with a +0 mace.=iA8  You completely miss the orc.The orc is heavily wounded.=i8=iP:b2----90=i==i?6 _The orc hits you with a +0 mace.=is  You barely miss the orc.The orc is heavily wounded.=i &1=i2 =iP _The orc barely misses you.=i  You barely miss the orc.The orc is heavily wounded.=iT2===2=i, =iQ _The orc closely misses you.=i  You closely miss the orc.The orc is heavily wounded.=i_3=-3=i+=inP _The orc barely misses you.=i e )You hit the orc.=i$ (=i ===324Magic Dart=i* =i _You kill the orc! _There is a stone staircase leading down, spattered with blood here.=i }M......#..♣~~P~~♣~~~~.########.♣~~~~~~~~~~♣=i" #~♣~~~~PP~♣ ...P♣~~†~P♣~♣####♣♣P~~~♣♣ #♣~♣♣♣=io #### #.♣♣ ..##########..####### ##.........###=i b..>...#..#######.=i ...#....####..#...##.#######(...........#.=i 0.##=i =i 5-5 _=i =iX $  Things that are here:=i n _a +0 mace; an orc corpse=i̐=i0=i=i=iI=i=a4===i$=i=iӢ=i=i=iZ=i =i)=i=i=iײ=i5=3=i2====i=i=iK5==i»=i=i=ib=i&=in=ih=i:=i;====i=ik _You start resting.HP restored.=i8-=i0400.0)=i~6==6.4 (11 _=i=i=i #......#..♣~~P~~♣~~~~. #.♣~♣ #.#~♣~~~~PP~♣ #...P♣~~†~P♣~♣ ####♣♣P~~~♣♣ #♣~♣♣♣ ##### #.♣♣ #...#=i E#..#. #.#......)@.##. ####.#......>...#..#. =i1 O#....#....####..#...## #.#####....#....####..#...######.#.=id ..##.###.#..######.###.##.=i z.# #.# =i =i 17.4 (1.0)=i =i =i #######.♣~~~~~~~~~~♣  #.#~♣~~~~PP~♣ ..P♣~~†~P♣~♣=i_###♣♣P~~~♣♣  #♣~♣♣♣ ##### #.♣♣ =iB...##########..#######.#......)..##.........###>@..#..#######...####..#...## #######(............#=it#.##.####...<.....# ##...##=iV=i;&8=i=i =i4=i=i$=i=i9=i=i=i=i,=i=if=4===i=i#=i$=iF%=i'=i'=i(=iP+=i+=i9.=i.=i*/:===iS0=i)2=i\2=i3=ib5=i5=i6=i8=i8=i :=i;=i <=i#==i>=iL?O5====iV@=iUB=iB=iC=iCE=iE=iF=iH=iH=iJ=iLQ====i-M=i O=iJO=ieP=i#R=iR=iS=i>U=iU=i>X=iY=idY=iZ=i2\=i\O6====i]=i_=i_=i`=ib=ib=ic=ie=ie=ig=ih=ii;====iCj=i'l=il=im=io=io=ip=ir=ir=i t=iu=iu=i w=iy=inyN7===iz=i6|=i|=i}=i=i=i=iy=iۃ=i=i=i:===i=iA=i=i=in=i̍=i=i=i=i,=iǓ=i=i)=i =i|=i=ir8====i =i =ic=i=i,=i;====i=i=i=i=i=i =i=i߰=iX=i9=i=iX=iP=i =i h_You start resting.Magic restored.=iy=i+055.4 (47.0)=ic9===6.4 (48 _=i=id=iC #.♣~♣=i #.#~♣~~~~PP~♣ #...P♣~~†~P♣~♣ ####♣♣P~~~♣♣=i;` #♣~♣♣♣ #####=i^/ #.♣♣=i{g #...##..#.=i #.#......)..##=i. ####.#......@...#..=i #.=iY #....#....####..#...## #.#######(...........#=i #....#....####..#...## ####.#=ig...##.## #.#..######.#=iA##.# #..=iVn# #.# #####<##=i ###'## =i #...<.....# ##...##=i=i% 17.4 (1.0)=i=i3 =iWk_There is a stone staircase leading down, spattered with blood here.=iA=iF=iJ=iAN=iR-8 _=iWT=i&D===3=iU-t #.  .. =i-N . ######.### ... .........  .....##o....###  .....).@.......  =i-.#####.#†######  ... ...  #.#. .### #.#. .# =i9.+. #. .# o   orc # #. .. =it.9.. ## =iuG=9.9 (2.5Magic Dart=i{=iD}H _You climb downwards. The orc hits you but does no damage.=ia _There is a stone staircase leading up here.=i  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i$?   zebals the Conjurer  Demigod =i?  Health: 26/26 ======================== #.  Magic: 7/9==================------ ..  AC: 4Str: 8=i?  . ######.###  EV: 11Int: 24 ... .........  SH: 0Dex: 12 =id@ 2.....##o....###  XL:  3 Next: 32% Place: Dungeon:3 .....).@.......  Noise: =--------  Time: 1459.9 (0.0) .#####.#†######  e) +2 short sword (drain) =i@ ... ...  Cast: Magic Dart #.#. .###  #.#. .# =iA . #. .# o   orc # #. .. .. ## _There is a stone staircase leading up here.  =iZA Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (78% to hit)=i| zebals the ConjurerDemigodHealth: 26/26 ========================#.=iG| QMagic: 7/9==================------..AC: 4Str: 8. ######.###EV: 11=in| vInt: 24... .*.......=i| 6SH: 0Dex: 12.....##*....###XL:  3 Next: 32% Place: Dungeon:3=i| V.....).@.......=i| 9Noise: =--------  Time: 1459.9 (0.0).#####.#†######e) +2 short sword (drain)=i| ... ...Cast: Magic Dart#.#. .###=iF} T#.#. .#. #. .#o   orc# #. ..=if} .. ##=i} Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i} Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line=i} Aim: an orc, wielding a +0 dagger (78% to hit)  You focus your ray upon the orc. The searing ray hits the orc.=i K.oAiming: Searing Ray3  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 dagger (78% to hit  =i You focus your ray upon the orc. The searing ray hits the orc.  The orc is severely wounded.  (Press . to maintain the ray.)=ih 3---=60.9 (1Ray =i2 =iE 8 _The orc hits you with a +0 dagger.=ir )The searing ray hits the orc.=iO**=iA.)=i6--61Magic Dart+ =iW=iG _You kill the orc!=iB**=iF.)=i5------2++ =iʤ=i=i=iK=i4=iq =iħE You stop channelling your searing ray.=iE _=i=iW4=--=iL=i=i_=ig=i%=i9---=iȳ=i=iܵ=i=iʸ=i=R5===i^H6====i=iG=i=i=iڿ=i=i4=i"=i{=i=i=i6======i_=i1 _HP restored.=iS=iY=i6=i=i=i-=i=i=ij=i9==i_=i/=irN7===i=i=i=i=i=i=i=i =iP=iH=iv=i:===i=i=i=i=i=i=i[=i=iS=i=is=i=i=i=i78====i=i$=i=iN=iT=i/=i=i=iH=i=i=it=i;====i=i=io=iG=i=i^ =ik =i8 =i =i =i,=ie=i;=iM9====i=i4 _Magic restored.=iM"H##..=i"+##. ...... . ..######.###.... !.=i">.....##)....#=i #.....).<--95.9 (33.0)=iQ#r.#####.#†#....... #.#.#.###=i##.#.#.#. #.#.## #.#....#=i$###=i(=i-F-6.9 (34=i1=if3 =i3-_Found a stone staircase leading down.=ie # # .. ##. ... ... . ..######.###. ... !.> .....##)....#### .....)..=i=f .#####.#†# ....... #.#.#.### #.#.#.# . #.#.# # #.=ifb#.. ..###=i:k=io17.9 (1.0)=ir=isa _There is a stone staircase leading up here.=i[=i=i=i=i-8 _=i=i[D===2=i>P########.♣~~~~~~~~~~♣#.#~♣~~~~PP~♣=im #...P♣~~†~P♣~♣ ####♣♣P~~~♣♣ #♣~♣♣♣=iՒ##### #.♣♣ #...##########..#######.#.#......)..##..........=i####.#......@...#..#######.#....#....####..#...##=iH#.#######(...........##....#....####..#...######.#..........##.###.#..######=i.###.##...........# #.######<############'###...<.....# ##...##=i=i/500.4 (2.5=i=i! _You climb upwards.=i =ik_There is a stone staircase leading down, spattered with blood here.=i6=i=i=i =il=i: _=i=i=i==i=i=i=i@=i=i=i=i=im=iN=i=iU=iu=i=i=i=i0=i=i{=i=iY=i=i=iR =i =i =ih =i=i&=it@  There is an open door here.=i=i _=i=i?=i~,=i=i=it=i=i=i3=i.!=iw!=iS"=iM$=i%=i&=i&=i(=i*=im*=ir+=iq-7 _You open the door.=i6/3=iW0=iK3@  There is an open door here.=i)5=i5 _=i6=i%9=i{B.......##.## #####.###.# ... =iB......# #.# ..# #########'## ..### =iC.# ##...## ).~.# # .# ##.....## [.~~♣.# =iC!.# ##.......## .P~~..# .####.........###.~~♣~.# ....'.........'.@....... 17.4 (17.=iCf0) .####...........# =isD.# ##.......## ##.#.## .# ##.....##  .# ##...#=iD# .##+## ## =i#  ##.....## #[.~~♣.#  ##.......## #.P~~..# ##.........###.~~♣~.###'...'............ ##.........###..@...### 21.4 (3.0)  ##.......## ###.#.##  ##.....## ### .#  ##...##  ##+## =iz +2.4 (4=i =io 9 _Found an escape hatch in the floor.=i =i =i̦ =i =i =i =iL =iT =ic =ib =i =i! =iK =i =i =i$ =i =i" =i =ij =i, =ik =iS =iN =i =i" =i[ _e - 2 scrolls labelled GET QIECUQAERR (gained 1)=i =i =i- =i =iJ =ic =i =i ,=i =ic =i= =iy =iq =iC =iV c  You encounter a bat.=i  ##.# ##.# #... ..  #.# #..# #.# ##'## #..###.# #...## #).~.#># .....## #[.~~♣.# ......## #.P~~..# ......###.~~♣~.######## .......'.......... .......###......####.... ......## ###.#.## bMagic Dart .....## ###..# #...## ##.# ##+###.#b   bat (asleep)#.##.##.#=i 032.4 (10.0)=iG 33.4 (11 _=i =i =iH ] ##.# #... ..  #.# #..# #.#=i L #..###.# #).~.#># #[.~~♣.# #.P~~..##.~~♣~.######## .......@....... #......####....  ###.#.## b  ###..# ##.# #.# =iF O#.# #.# #.#=i2 ##.# #... .. =i3G #.# #..# #.# #..###.#=i3 #).~.#># #[.~~♣.# #.P~~..#=i3#.~~♣~.######## =i3@.......@....... =i4#......####.... =i94 ###.#.## b  ###..=iZ4K ##.=iy4r #.# =i43#.# =i43#.# =i4-#.#=iU9=iU?=i<=ikZ _A bat is nearby!=iS .  The magic dart hits the bat.=iO******=i"........=i)8---8=4.4 (1.0)Magic Dart=i-=i/G _You kill the bat!=is=icw=i{=i| _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=i |4=io=iށ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=i =il=i=iE =ix_You can't see any susceptible monsters within range! (Use Z to cast anyway.)=i 3=i =i =iG $ _=i" =i' =i_ =i =i =i' =iI! =i|# =i# 9---=i6% =i$' =i' =i( =i* =i+ =i;, =i . =i. =i/ =i3 =iV4 M9====i5 =i8 4 _Magic restored.=i: =i<; =iR< =i= =i4? =i? =ipA =i3C =i}D =iD =i[E =iF =iH M  You encounter a bat.=iH =iP N ##.# =iQ  =i@Q #... ..  #..# #.# =igQ #..###.# # #).~.#># =iQ ~## #[.~~♣.# =iQ e## #.P~~..# #=iQ ###.~~♣~.########....'............=iR v-###......####....=iBR ## ###.#.## #.#.....bMagic Dart=i~R ## ###..# #.#.#.#..=iR A# ##.# #.# # # . #.# #.#=iR b   bat (asleep)#.# #.#=iR z#.# #.# =iMW 745.4 (11.0)b.=iX $b.=iX b.=ij\ Nb=i] ?===-=i] ,6.4 (12 _=ia =ib =i 0 ##.# =i #... ..=iD  =i #..# #.# # =i =i  #).~.#>#=i  #[ =iq < # ♣~.########.... =i T.......@...b... =io g...####........   #.#......   #.#.#.#.. =i I ##.# #.# # # . # #.# #.# =i #.# #.# =ib #.# #.# =i %#.#=i  ##.# #... .. #..# #.#  #).~.#># #[ =i. ' # ♣~.########.... .......@...b... ...####........   #.#......   #.#.#.#..=ic  ##.# #.# # # . #.# #.# #.# #.# =i #.# #.# #.#=i =i =i =ik D _A bat is nearby!=i =i Z ##.# #... .. #..# #.# #=iٖ  #).~.#># #[  # ♣~.########.... =i |.......@...b... ...####........  =i. e #.#......   #.#.#.#..  ##.# #.# # # . #=iV R #.# #.# #.# #.# #.# #.#=i| * #.#=i<' ##.# #... .. #..# #.#  #).~.#># #[=i'  # ♣~.########.... .......@...b... ...####........   #.#......  =iH( #.#.#.#.. ##.# #.# # # . #.# #.# #.# #.# #.# #.# #.#=i+=iM,=ie/=i1Z _A bat is nearby!=i>& =iK.The magic dart hits the bat!=iC***=i ...=i$]8---9==i$7.0)=i %4Magic Dart=iI)=i%,1 _You kill the bat!=iS,=i^=i=i=i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=i=iN=i=i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=i=i!=i~=i=i _=i(=i=ii=i9---=i(=i/=i=i=i=i|=i=i=iB=i=i=i M9====i=iW=ix=i=iG=iU=ia=i=i=i=i=iV=i=i=i=i ;====i=i=i=i=iZ=i=i =i =i| =i =i =i =iG =i=i=i=iK=iS=i:=i=i=i_=i=iM=i=i =i1=i=i=i;n=i,=i=i=i =i =iC!=iF"=iR#=i#=i $=i%=i%=iQ&=i&=i'=i)  You encounter a goblin. It is wielding a +0 club.=i/ #....... #g..... ###..... #......  .. #.#... =iC0 #.# # #.##.# ##.# #.##.##.# #># #......@# - ~♣.# ####.#### ~..# ###.## Magic Dart =i0i♣~.########....#### ..................+ ...####........####g   goblin (asleep) =i0x#.## #.#......# #..# #.#.#.#..# ##.# #.#.#.#..#=iN6<.g71.4 (24.0)=in9Qg=i:5==2.4 (25=i5==ib@( _The goblin shouts!=ig #.......  #......  =iA###.g...  =iMJ#......  .. #.#...  #.# # #.##.#=ic #.##.##.#># #......@# ####.####=i+ ###.##..####=i......+.......####=i[F #.#......# #.#.#.#..# =i=i.\  #.......  =i\ #......  ###.g...  =i\ Q#...... =i\ \ .. #.#... =i] #.# # #.##.#=iD] #.##.##.#=in] ># #......@#=i] N ####.####=i] ] ###.##.=i^ 0.=i'^ &.=ij^ .......#### #.#......=i^ k #.#.#.#.=i^ * =i%_ =i*e =ig =im =iq  =i^q O_A goblin is nearby!=i C #....... =iL $ #......  =i A###.g...  =i J#......  .. #.#...  #.# # #.##.#=i | #.##.##.#># #......@# ####.#### ###.##=i> )..####.....+=is Q.......#### #.#......# #.#.#.#..# =i "=iv  #.......  #......  ###.g...  #...... =iCw z .. #.#...  #.# # #.##.# #.##.##.#># #......@# ####.####=iw r ###.##..........#### #.#......=i`x  #.#.#.#. =i| =i~ =i- =i0 ] _A goblin is nearby!=i t )The magic dart hits the goblin.=i T****=iJ 2....=iN 8---41-3.4 (1.0)Magic Dart=itQ =iS J _You kill the goblin!=ic=i4g8-=iBj=il _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=ij=ij=ik=il=i3oP _=io=i4p=iCq=iq=ir=iFs=is9---=i?t=iju=iu=i^v=isw=iw=iOx=iy=iz=iz=i{=i|M9====i|=i5~=ib=i=iK=i=iق=i-=i̓=i=i]=i=iB=iW=i=im;====i$=i=iQ=i=iI=i=i=i(=iܒ=i=i6=i=i0=iQ=i=iG=i=i=i(=i=i=i=i=if=i=i=i=i9=i=i=iԫ=i)=i=in=i=i=iz=i=i=iԲ=iN=i9=iT=i=i=i=iY=i=iR=iV=i=i=i=i۽=i2=im=i%=i=ix=i=i=i-=i>i  You encounter a gnoll. It is wielding a +0 whip.=ij=i~==i ######### # #.......######.## #.####...@......#- =ia#.# #........... #.####.)........jMagic Dart #.##........#..## #.##.#.........## #.##.##.######.#=ij   gnoll (asleep) .# #.##.##.# ># #....... .# ####.###=i1602.4 (29.0)=iM-3.4 (30 _=i=i=iFB **=iLG****j  The magic dart hits the gnoll.  The gnoll is moderately wounded.=i6h jThe gnoll shouts!=ij.......j 2 gnolls (1 wandering)8---==4.4 (1.0)  _You encounter a gnoll. It is wielding a +0 whip.=iMp ######### # =i #.......######.##  #.####...@......#  #.# #.........jj  #.####.).........  #.##........#..## .=i #.##.#.........#  #.##.##.######.#  #.# # ># ..# =i==i =iay######### #  =i#.......######.##  =iz#.####...@......#  =iK#.# #.........jj  =iZ#.####.).........  =i͓#.##........#..##=iV #.##.#.........# #.##.##.######.# =icJ #.# =iݔ  =i!|># .. =i=iI=i=i/d _There are monsters nearby!=i *****The magic dart hits the gnoll.=i J  The gnoll is heavily wounded.The gnoll shouts!=i5j.=iӛ jYou encounter an endoplasm.=i/j.=i....jj 3 gnolls (1 polearm, 1 wandering)=iUnJ   endoplasm=ic7------5=i=itq _You encounter a gnoll. It is wielding a +0 spear.=i~ ****The magic dart hits the gnoll.=iC .J  The gnoll is severely wounded.=iD 1j.=iD 2j.=iHE 0j.=i&J l...j)=iJ d6-----6=iN =ioP ' _The gnoll shouts!=i Y  ######### #  #.......######.##  #.####...@...Jjj#  =iY N#.# #.......j...  #.####.).........  #.##........#..## . #.##.#.........#  #.##.##.######.#  #.# # ># ..# =i  ######### #  =i /#.......######.##  #.####...@...Jjj#  =iF #.# #.......j...  #.####.).........  #.##........#..## #.##.#.........# #.##.##.######.#  =i #.# # ># .. =i =ia =i* =i d _There are monsters nearby!=iZ !=icZ =iZ / ######### # =i [ * #.......######.##  =iH[ v#.####...@...Jjj#  =i[ L#.# #.......j...  =i[ G#.####.).........  #.##........#..## .=i\ M #.##.#.........#  #.##.##.######.# =i\ X #.# # ># ..# =i\ =i  ######### #  #.......######.##  #.####...@...Jjj#  =i. #.# #.......j...  #.####.).........  #.##........#..## #.##.#.........# #.##.##.######.#  #.# # ># =i F.. =i 4=it =iC d _There are monsters nearby!=i: U )  The magic dart hits the gnoll.=i z*** 2=iH JJ.j.=iݏ t gYou kill the gnoll!=iĐ 2j.=iw ...g   goblin (wandering)=i# t 5-----6-=ir v7 _You encounter a goblin. It is wielding a +2 dagger of speed.=i =iߠ m _Your Conjurations skill increases to level 4!=i D **=i R The magic dart hits the endoplasm.=iN/ J.  =iNUThe endoplasm is moderately wounded.=iO-j.=iP g.=iQ3j.=iBS' =iySBgThe goblin shouts!=i\.g   hobgoblin=i\kg   goblin=i]L4------=i,^'=8=id=ig =igT_You encounter a hobgoblin.=iӪ  =i8Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i[  zebals the Conjurer =iE[= Demigod  Health: 26/26 ========================  Magic: 2/9=ir[Z=====-------------------  AC: 4Str: 8  EV: 11Int: 24 =i[######### #  SH: 0Dex: 12 =i[#.......######.##  XL:  3 Next: 61% Place: Dungeon:2 =i[8#.####...@*Jjj..#  Noise: ==-------  Time: 1608.4 (0.0) =i!\#.# #.......).g.  e) +2 short sword (drain) #.####.).........  Cast: Magic Dart =ia\#.##........#..## . #.##.#........g# .# #.##.##.######.#  jj 2 gnolls (1 polearm) =i\.# #.##.##.# #  J   endoplasm ># #.......# g   hobgoblin .# ####.#### g   goblin =i\_You encounter a hobgoblin.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  =i ]Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 98% to hit)=i=izebals the ConjurerDemigodHealth: 26/26 =========================iuMagic: 4/9==========--------------AC: 4Str: 8EV: 11Int: 24##########SH: 0=iDex: 12#.......######.##XL:  3 Next: 61% Place: Dungeon:2#.####...@.Jjj..#=ilNoise: ==-------  Time: 1608.4 (0.0)#.# #.......).g.e) +2 short sword (drain)#.####.).........Cast: Magic Dart=iv#.##........#..## .#.##.#........g# .# #.##.##.######.#jj 2 gnolls (1 polearm) .# #.##.##.##=ih<J   endoplasm ># #.......#g   hobgoblin .# ####.####g   goblinCasting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line=iAim: an endoplasm (moderately wounded, 98% to hit)  Okay, then.=i&=i=i=i. _=i  ### # #.......######.##=iV  #.####..@..Jjj..# #.# #.).g. #.####.).=i  #.##........#..## .. #.##.#........g# #.# #.##.##.######.# =i k#.# #.##.##.# # #># #.......# ♣.# ####.####=iK J.=i -j.=i g.=i; 3j.=i 0g.=i V.j=i g.=it 8 =i ;--9.4 (1 _=i  =i =iI  ## # #.######.##=iOJ  #.####.@..Jj.g..# #.# #.....j.)... #.####.).=iJ  #.##..#..##  .. #.##.#=iJ J.g.# =i_K  #.# #.##.##.######.# ##.# #.##.##.# # .#># #.......# =iK [~♣.# ####.####=i[M J.=iM -j.=iNN /g.=iN 4j.=iVO g.=iT =iU B--10=iZ =if\ =i q #########  #.....@.######.## #.####...Jj.g...#=i  #.# #....j..)... #.####.)......... #  #.##..#.## =i . .. #.##.#......g..# # #.# #.##.##.######.# ###.# #.##.##.## ~.#># #.......#=i} W.j=iB J.=i 7g.=i g.=i[ 5j.=i =i &1=i =i =it # # #=i.######.## #.####..Jj.g....# #.# #...j...)...=iIl #.####.).... .#=i #.##.......g#..## .. .. #.##.#=i.# .# #.# #.##.##.######.# =i?.###.# #.##.##.# # .~.#># #.#=iʷ"J.=i2j.=i/g.=iɹA.j=i#=ig.=iʾ=iZ5=========i2=i=i=i-C .. =i;.?# # .=ii. #...@..J######.##=i. #.####..j.g.....#=i. #.# #..j....)...=i(/8 #.####.)=iR/ ..... #.#=i{/c #.##......g.=i/#..##. .. #.##.#.........# .=i)0v.# #.# #.##.##.######.# .=iX0a.###.# #.##.##.# # =i0o).~.#># #.#=i0=i2J.=i42j.=i44g.=i6Oj.g.=i:=i:&3=i>=ib@=i& #..=i =i,@# # #.=i #..@..J.######.##=i #.####.j.g......#=iv #.# #.j.....)...=iB #.####.).g=i...... ##.#=i, #.##.......=iF .#..## =ie#... .. #.##.#.........#=i[   gnoll =iFu#..# #.# #.##.##.######.# =ize#..###.# #.##.##.# #=ig=iߺ =i#).~.#># #.#=iJ.=i]2j.=iq,j=i.j 2 gnolls (1 polearm)=i&4=iC=i=iE#.. =i# # ##. #.@..J..######.##=iBH #.####jj.g......# #.# #.......)...=is #.####.).g.  ##.#=iV #.##.#..## =i #... .. #.##.#.# =i  #..# #.# #.##.##.######.#  #..###.# #.##.##.# #  #).~.#># #.#=iJ.=i4 g.=i8j.=i5j.=i~=i[&5=i=i=i\   =i\ Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iHY : =iY  zebals the Conjurer  Demigod =iY  Health: 26/26 ======================== =iY ^ Magic: 3/9=iZ ========----------------  AC: 4=i(Z <Str: 8 =iNZ G EV: 11=itZ Int: 24 ##. SH: 0=iZ ,Dex: 12 =iZ ... ######### #  XL:  3 Next: 61% Place: Dungeon:2 =i[ J##. #.@*Jjj.######.##  Noise: ---------  Time: 1615.4 (0.0) =iY[ #.####..g.......#  e) +2 short sword (drain)=i[  #.# #.......)...  Cast: Magic Dart #.####.).g....... =i[ ##.# #.##........#..##  #... .. #.##.#.........#  jj 2 gnolls (1 polearm) =i[  #..# #.# #.##.##.######.#  J   endoplasm =i\ #..###.# #.##.##.# #  g   goblin  #).~.#># #.......# _Okay, then.=ip\ @Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  =i\ vPress: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)=i   zebals the Conjurer  Demigod  Health: 26/26 ========================  Magic: 3/9=i- Y========----------------  AC: 4Str: 8  EV: 11Int: 24 ##.=id S SH: 0Dex: 12 ... ######### #  XL:  3 Next: 61% Place: Dungeon:2 =i ,##. #.@..jj.######.##  Noise: ---------  Time: 1615.4 (0.0) #.####..g.......#  e) +2 short sword (drain) =iȼ 2#.# #.......)...  Cast: Magic Dart #.####.).g.......  ##.# #.##........#..## =i  #... .. #.##.#.........#  jj 2 gnolls (1 polearm)  #..# #.# #.##.##.######.#  J   endoplasm  #..###.# #.##.##.# #  g   goblin  #).~.#># #.......# =iD Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iv @Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)  You focus your ray upon the endoplasm. The searing ray hits the endoplasm.=i [ ## #  #.@****.# =i# ! .g.  =iU #.# #.......)...  )  ##.#   #... .. #.=ik S  #..# #.# #. g   goblin   #.   #).~.#>#   Aim  Press: ? - help, Shift-Dir - straight line: an endoplasm (98% to hit)  You focus your ray upon the endoplasm. The searing ray hits the endoplasm.  You kill the endoplasm!  The searing ray misses the gnoll. The searing ray hits the gnoll!=iC 0 g.  =iTC PThe gnoll is severely wounded.=iV 3j.=iV .g=iW 1j.=i~] .g   hobgobling   goblin=i` y3==6.4 (1Ray =ie =ig  =ih X_(Press . to maintain the ray.)=i9 )=i[The searing ray hits the gnoll.  The gnoll is moderately wounded.The searing ray hits the gnoll!=i ****   gnoll=i‹Pg.j.=i/g.=ie=i2---82-7+ =iL=iOI _You kill the gnoll!=iM****  The searing ray hits the gnoll! _You kill the gnoll!!  =iThe gnoll is severely wounded.hobgoblin.  The hobgoblin is moderately wounded.=im ;g)=ijt Njg)g=i v B1------=iPv '=8=iv <++ =i{ =i}  =i+~ _The searing ray misses the goblin. The gnoll closely misses you.=i5 †The searing ray hits the gnoll.  The gnoll is almost dead.The searing ray hits the hobgoblin!=i )You kill the hobgoblin!The searing ray hits the goblin!=io**** =ifO j†))You kill the goblin!You finish channelling your searing ray.=iQ0-----69Magic Dart=iV=i$XK _The gnoll misses you.=i  You barely miss the gnoll.The gnoll is almost dead.=ib 82----=i (-20=iJ =iB 8 _The gnoll hits you with a +0 whip.=i  You hit the gnoll but do no damage.The gnoll is almost dead.=i m1==-1Magic Dart=if =i9 R _The gnoll barely misses you.=iO  You hit the gnoll but do no damage.The gnoll is almost dead.=iD a3=---2=i| =i < _The gnoll hits you but does no damage.=i  You barely miss the gnoll.The gnoll is almost dead.=i&3=i=iS _The gnoll closely misses you.=iG )  You hit the gnoll.=i@(=i =i1zebals the ConjurerDemigodHealth: 23/26 =====================---Magic: 1/9==----------------------AC: 4Str: 8EV: 11Int: 24 ##.=iSH: 0Dex: 12 ...##########XL:  3 Next: 107% Place: Dungeon:2 ##.#.@)†)).######.##=iNoise: =--------  Time: 1624.4 (1.0)#.####..........#e) +2 short sword (drain)#.# #.......)...Cast: Magic Dart=i#.####.).g.......##.##.##........#..###... ..#.##.#.........##..# #.# #.##.##.######.##..###.# #.##.##.###).~.#># #.......#The gnoll is almost dead. =i_The gnoll hits you but does no damage.  You barely miss the gnoll.The gnoll is almost dead. _The gnoll closely misses you.You hit the gnoll.=i _You kill the gnoll!You have reached level 4!=i8/  --more--=i 19/3310=i F4 4% Magic Dart=iv =i =i (_=iH =i =i =i =i <30=i =i =i' =i: =i} =i =i =i =iE =i"=iwK1==i=iF=iJ2===i(=i=it=i =i =i =iV =iA=ih2===i_=ia=i:===i!=iP=i=i=i=i=iC=ik _You start resting.HP restored.=iP%&-=i10362.0)=i33==-7.4 (13 =i,4 _=iq9=i;=i"(=i(=i*=iQ.=iy0U3====iW1=i4=i15=i6=iT9=i9=i:=iP<=i<9==i==i?=i?;====iA=iB=iB=iC=iiE=iE=iF=iZH=iH=iI=iK=iEK=iTL=iM=i?NT4===iUO=iP=i)Q=i,R=iS=iT=iU=iV=i*W=i8X=iZ=iWZ:===i`[=i(]=iw]=ih^=iA`=it`=ija=ib=i$c=i-d=ie=ieU5====if=ih=ii=ii=ik=i l=im=in=in=io=iq=iq;====ir=it=it=iu=iEw=iw=iux=iy=i!z=i1{=i|=i}N6===i~=i=i=i =i܅=i=i=i=i\=iJ=i=iG:===iW=ie,=ik=i9=i=iq=i=iL=iq=iٗ=i=i=is=iN7===i=i=i=i=is=i=i=ih,=i`=i=i_:===i[=iܨ=i-=i$=i=iū=iĬ=i=iŮ=i=il=i±O8====iϲ=i,=i=i>=i=if=i=i%=i=i=iּ;====i=ih=i=i=i==iw=iq=i=i2=i2=i=i69===i=i=i=i=i=ii=i=i=i=iS=ia=i=iC:===iM=i=i2=i)=i=i=i,=i=iL=i{=i=i5=i'=i=i!;10/10====iY=i==ip4 _Magic restored.=i=i-=i=ie<  You see here a +0 whip.=i=i _=i=ie  You see here a hobgoblin corpse.=ib=i _=i=i_$  Things that are here:=i@ ### #  =i#..)†@).######.## #.####...# #.# #.......)... #.####.).....=i.... .# #.##........#..## =i... .. #.##.#.........# .# #.# #.##.##.######.# .###.# #.##.##.# =i8 #=i;l # #..)†)@.######.## #.####.# =iv'#.# #.)... #.####.).... # =i#.##........#..## .. #.##.#..# =i# #.# #.##.##.#.#  =i/:a +0 spear; a gnoll corpse=i! -700.4 (6=i Q===1.4 (64 _=i=i$  Things that are here:=i _a +2 dagger of speed; a goblin corpse=ir=is=iu=i]x=i?z=iz$ _=iF~,=i=i`=i=i^=i=ig=i=i2=i=it=i=i5=i=iK=iN=iǑ=iy=iԓ=iʔ=iL=i—=i=i*=i=iu=i͜=i=iL=i,=iA=iT=i h.........#.##.##.########## #.#=iӲ#..)†)).######.##   #.####.........@# 10.4 (9.0)  #.# #.......)....#  #.####.)........  #.##........#..##.####  #.##.#.........# !#  #.##.##.######.# .#  #.##.##.# #'# > =i- #.......# ... #  ####.####=i=it/1.4 (10.0)=i=i; _Found a stone staircase leading down.=i =i =ix =iq =i =i =i+ =i =i =i; =i' =ig =i =i; =i$ =iW =i =i) =i =i =i~ =i =i =i #.# #.# ######## #.# =i  ..)†)).######.######.. .####..........#...... =i< K.# #.......)....###.# .####.)..............# .##........#..##.##### .##.#.........## =il .##.##.######.##.# .##.##.# #'##.> =i .......# ...#### ###.#### .. =i ###.## #....#### ..+ ....=i& &.####=i 16.4 (5.0)=i; +7.4 (6=if# =i6% X _k - a fuming grey potion=ic =i =i =iC =i =i_ ,=i =i =i =i =i =i =iZ =i =i? R  There is a stone staircase leading down here.=ic =i  _=i; =iy =i2 =i =i =i =i =i+ B=i =i =ik =i =i =i =i =i =i =i@ =i =i =i =i =i =i  =i =iv =i =i =in =i =iP =ib =i =i =i =i =i =i\ =i =i =i, =i =i$ =i =i! =i" =i" =i# =i% =it% =i& =i' =i:( =iw( =i) =i) =iN, B=i, =i. =il. =i. =i/ =i1 ,=i52 =i13 =iR4 =i4 =i-5 =i 6 =i,7 =i7 =i 8 =i19 =i>: =i: =i*; =i[< =i= =i= =iN> =i'? =ir@ =i@ =iRA =ilB =iD %  =i@D AYou encounter a quokka.=iH #..##.######.#.# ...##.# #.#.# =iH h.##.######.#.### =iI  #'##.>......#...#  =iPI  ...############.#   .. #.#  =iI  =iI ## #.#   =iJ ##..r##.#   ....... =iHJ  ##...#.# =iyJ r ##. #. =iJ J Magic Dart =iJ g# #.  =iK z #.  =irK #.  r   quokka (asleep) #.=iK  =iK  #.   =iS 043.4 (26.0)=iV 34.4 (27 _=iZ =i] =i .#.# .# #.#.# ..#.###  #'##.>......#...#  #.#  .. #.#  ## #.# =i<  ##..r##.#  .......@#  ##...#.##  ##. #.  # #.  #.  #.  #.  =i 4#. =i=B.#.# .# #.#.# ..#.### =i>> #'##.>......#...#  #.#  .. #.#  ## #.#  ##..r##.#  .......@#  =i>"##...#.##  ##. #.  # #.  #.  #.  #.  #. =iA=iE4=i[G] _A quokka is nearby!=iL.#.# .# #.#.# .=ilG.#.###  #'##.>......#...#  #.# =i% .. #.#  =iݫ## #.#  =iA##..r##.#  =iB0.......@#  =iz4##...#.##  ##. #. =i # #. =iܬ0 #.  #. =i  =i=+#.  #. =im!=iB=ioBY.#.# =iC*.# #.#.# ..#.###  #'##.>......#...#  #.#  .. #.#  =iCn## #.#  =iD##..r##.#  =iHDF.......@#  =iyDx##...#.## =iDf ##. #. =iE[ # #. =iHEp #.  #. =iEy #.  #. =iM=iO=iT=iX =iLYO_A quokka is nearby!=iB.#.# .# #.#.# ..#.###  #'##.>......#...#  #.#  .. #.#  ## #.#  ##..r##.#  .......@#  ##...#.##  ##. #.  # #.  #.  #.  #.  #. =i.#.# .# #.#.# ..#.###  #'##.>......#...#  #.#  .. #.#  ## #.#  =i5##..r##.#  .......@#  ##...#.##  ##. #.  # #.  #.  #.  #.  =i<#. =i=i=i$=i] _A quokka is nearby!=i;m**r=i} X.r=i #.=i l9/10 ---=5.4 (1.0) =i =i( H _The magic dart hits the quokka but does no damage.=i  =i^  Casting: Magic Dart (safe; 2% risk of failure)  =i \Confirm with . or Enter, or press ? or * to list all spells.=i7 -#..##.######.#.# zebals the Conjurer ...##.# #.#.# Demigod ##.##.######.#.###=i  Health: 33/33 ========================  #'##.>......#...# Magic: 7/10=i U================--------  ...############.# AC: 4Str: 8  .. #.#=i  EV: 11Int: 24 =iN ## #.# SH: 0Dex: 12 ##...##.#=i~  XL:  4 Next:  4% Place: Dungeon:2 =i -.....r*@# Noise: =--------  Time: 1745.4 (0.0) =i ##...#.## e) +2 short sword (drain)=i  ##. #. Cast: Magic Dart =i< z# #. #.=il  #. r   quokka=i  #.=i  #. =i P_The magic dart hits the quokka but does no damage.  =i: Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (69% to hit)=i #..##.######.#.# zebals the Conjurer ...##.# #.#.# Demigod ##.##.######.#.### Health: 33/33 ========================  #'##.>......#...# Magic: 7/10================--------  ...############.# AC: 4=i Str: 8  .. #.# EV: 11Int: 24 ## #.# SH: 0Dex: 12 ##...##.# XL:  4 Next:  4% Place: Dungeon:2 =i0 .....†.@# Noise: =--------  Time: 1745.4 (0.0) ##...#.## e) +2 short sword (drain) ##. #. Cast: Magic Dart =i # #. #. #. r   quokka =i #. #.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i= 6Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (69% to hit)  You focus your ray upon the quokka. The searing ray hits the quokka.=i' B.#.# .# #.#.# ..#.### =i  #'##.>......#...#    .. #.#  ## #.#  =i ##.  ...****@#  ##.=i  ##. #.  # #. =ic  #.  #.  #. =i  #.    =iy ..†.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  =iy Press: ? - help, Shift-Dir - straight line  Aim: a quokka (69% to hit)  You focus your ray upon the quokka. The searing ray hits the quokka.  You kill the quokka!=i 5=6.4 (1Magic DartRay =iہ =i-  =ii X_(Press . to maintain the ray.)=i:****=i R..†.=i 6----7+ =i=i=i=i:****=is..†.5------8++ =if=i΢=i=iܮK  You stop channelling your searing ray.=i/ _=ifI=i=i=i=i=i=iN6===i=is=iv=i=i2,=i=io=i=i=i=i$===i]=i]=i.=iZ=if=i=i=i=i=i=i#=i& =iiN7===i=i=i=im=i=i=i!=in&=i'=i)=id=i f$===iQf=igh=i{m=in=ip=iDv=icw=i_y=i~=i=i=iE=iH=i=i=iUO8====i=i=i=i7=i=i=i =i=i­=iܯ=i=iص;====i%=i=i=i=ik=iн=id=iп=i]=i=i(=iL9===iN=i=i=i=i=i=i=im=i=im=i=i9:===i=i=i=i=i=i=i=iG=it=i=i =ipQ10/10====i=i<=i=i=i[=ij=i=i/=i=i=i=i=i=i =iR\ You see here a quokka corpse.=iP=i$=== =i_=i=i =i=i[=i=iW=i==i=i=i@=i=i:=i=i=i=i=i=iN=i"B=i|+........#..##.######.#.# #.........##.# #.#.# .##.######.##.######.#.### =i+.##.# #'##.>......#...# ....# ...############.# .#### .... ### #.# .##=i>,....! ##.###.# ..#### ......####...##.# .....+.'@.....†..# 94.4 (46.0) =i,..#### ......####...#.## ..#..... ##.##.# ..#.... ####.# ..#=i"-... #.# ..##+ #.# ..# #.# ..# #.# ..#=iw-$..#=i1=i4=i7T _Key pressed, stopping explore.=iUC_=iD=iG: _=i8I@  There is an open door here.=iPK=iK _=iL=i|N=ijP,=iQ=i~R=i$T=iT=iTU=iW=iW=iX=i\u _f - 3 metallic puce potions (gained 1)=i]=i^=i_=ib=iqc=ic=id=ig=ii=i0j=ij=iGl=im=i n=in=io=i_q=iq=iNr=its=it=i!u=iu=i:w=ix=i y=iy=iK}M _You open the door.=i}=i;  =iThere is an open door here.=iC=i _=ix=i=i=i=iA=iV=i=i=ie=i=i܌=i8=i=i=i'=i=iڐ=iF=i=i=iV=iԕ=i1=i=i=i;=iܚ  You encounter a goblin. It is wielding a +0 club.=iE#.#..# ##.....## ####.# #.#..# ##...## #.# #.#..# ##'## #.# #.#..# #.# #.# =i#.#..# #.# ### #.# .....# ##.## g. ..# ....## ##...##.# #.##. ###.....#.#  ..=i6.@.#  ######.#####  ### Magic Dart  g   goblin (asleep) =i.814.4 (20=i35.4 (21 _=iY=i=iː  ##.....##   ##...## #.#  ##'## #.#  #.# #.#  #.# ### #.#  ##.## g. ..#  ##...##.#=iI ###.....#.# .........@.# ######.##### ###=i!  ##.....##   ##...## #.#  ##'## #.#  #.# #.#  #.# ### #.#  ##.## g. ..# =iA" G ##...##.# ###.....#.# .........@.# ######.##### ### =i|" ' =iE% =i' =i8* =i,  =i], O_A goblin is nearby!=iH  ##.....##   ##...## #.#  ##'## #.#  #.# #.#  #.# ### #.# =i ##.## g. ..#  ##...##.# ###.....#.# .........@.# ######.##### ###=iՓ <=i% Z ##.....##   ##...## #.#  ##'## #.# =i &  #.# #.#  #.# ### #.# =iN& + ##.## g. ..#  ##...##.#=i& ###.....#.# =i& }.........@.# =i& h######.##### =i<' U###  =i+ =i10 =iU4 =i7 ] _A goblin is nearby!=iR  ##.....##   ##...## #.#  ##'## #.#  #.# #.#  #.# ### #.#  ##.## g. ..#  ##...##.#=i ###.....#.# .........@.# ######.##### ###=i  ##.....##   ##...## #.#  ##'## #.#  #.# #.#  #.# ### #.#  ##.## g. ..#  ##...##.#=i7! ###.....#.# .........@.# ######.##### ###  =i $=i&=i(=i*] _A goblin is nearby!=i3qt )The magic dart hits the goblin!=iosJ**=is(=i&..=i9/10 ---6=6.4 (1.0)Magic Dart=i=imJ _You kill the goblin!=i=iD=i=i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=iea  =iaCasting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=ii=iU=iު=i =i_You can't see any susceptible monsters within range! (Use Z to cast anyway.)=i=i=i=iF _Unknown command.=id =iħ =i =i  _---10/10====i X=i6 =i =i =i@ =i =iv $  Things that are here:=i _  a +0 club; a goblin corpse=it =i B=== _=i =iN =i[ =i =iB =i =im =i =i =i =iu =i =i =i =iu ,=i =i =i X=i X=i =i B=i= =i` =i ,=io =is =i ,=i =i =i =i{ =i =i =i =i1 =i =i_ =i> =i =i3 =i ,=i =i =ik =iy =i =i# =i =i =i =i =i =i =iW =i =i =i =i =i< =i  =i- =i =i =i =ip =i =i9 =i =i =iL =i =i =i  =iA =i =i =i =i% =i =i =ih =i =i$ =i# =i$ =i% =i% =i& =i' =i( =ir( =i) =i* =i* =i1+ =iG, =i2- =ii- =i- =i. =i/ =i/ =ii0 =i1 =i2 =i*3 =i3 =i4 =i5 =i5 =iX6 =i87 =i8 ,=i9 =i9 =i: =i,; =i; =i< =i= =i= =i?> =i? =i2@ =ik@ =i@ =i_B =iC =i*D =iE =ilF =i*H =iH =i[I =iJ =iyL =iL =iM =i-O =iP =iP =iR =ilS =iT =i*U =iV =igW =iX =iX =iY =i[ P  There is an escape hatch in the floor here.=i] =i]  _=iV^ =i_ =i` =ia =ia =ic =id =iHe =ie =ig =i/k X=i=l =il =i7m =in =ip =iTp =i@q =ir =i(t =ikt =iau =iv =i=x =irx =isy =i{ =i4} =in} =ii~ =i =iր =i =í =i =i ,=i} =ij =it =i =i =i =i =i =ie =i =i =i8 =i =it =iN =i =i =iw =iS =i =i =ir =ip =i =iB =i =i =i: =i =i =i# =iY =i[ =i =i =iã =i =if =i =i% =i =i =i =i֬ =i =iw =iӰ =i( =i" =iҳ =i =iܵ =iͶ =i %  =iA You see here a +0 flail.=iN =i  _=i? =iv B  You see here a +0 scale mail.=i =i  _=i =iD =i =i =i% =i =i@ =i =i =i =i{ =i =i =i =i =i =i =i @  There is an open door here.=iJ =i  _=i =i =i =i =i =i =im =i =i =i =i =iX =i =i =i =i- =i =i 7 _You open the door.=i =i =i =i =i =i =i4 =i @  There is an open door here.=i' =i  _=iB =ik =i ,=i =i =i =i" =i =i} =iv =i =i% =i/ =i} ,=i B=i =i =i =i ,=i =iZ ,=i =iF =i, =i ... ##...## #.# ... ##'## #.# ##.## #.# #.#  #.# .#.#  #.# ##.## #.#  #.# ##...## #.# #..  .# ##.....# #.# ### #......######## #.#..##.#.@......) ..#-900.0)## ############=it =i F-71=i =i  =i _Found a club.=iUU =iU =iV =iX =iZ =i\ ,=i] =i^ =i0_ =i_ =ia =ic =i~c =id =ie =ig =i|g =i*h =ii =ij =iOk =ik =iFm =in =io =io =ip =ir =is =is =iu =ij{  #.........# ##...## #  #####.....# ##'##  =i{ ###.### #.#  #.# #.#  =i{ ;#.# ##.##  #.# ##...## # =i| .# ##.....# <#######......######## # .......@.##.#........) .24.4 (7.0)=i^| J ######################=i =i4 +5.4 (8=i! =i 9 _Found a stone staircase leading up.=iן =iO =i =iq =i =i¦ n=i@ =iܧ =iè =i# ,=i =i =iH =i =iN =i =il =iŭ =i =i_ =i =i =i =i =i =ig =i =i2 ,=i ,=i =i =i =iֹ =i =i =ij =i =i =i n=i% =i =i =i =i =iB =i =iq =i =iu =i =i =ib =i =i =i2 =i =i =i =i =if =ib =i =i =ic =id =i =i =i{ =iw =i =i =il =ir =i =i =ix =i =i =i_ =i =ix =i{ =i =iH =iq =i =i =i =i <  You see here a +0 club.=i =iC  _=i =i =i =it =i =i =i= =i =i =i@ =iC =i =i =i7 =i=i=i=i=i=i=ix=il=i=i=ia =i =i =i =i =i=i =ih=i=i=iU=i=iZ=i=i=iH=i-=im=i,=i =i<"=i#=i>$=i%=iC'=i(=i?)=i0*=i6,=iZ1=i1=i2=i.4=iO5=iN6,=i7=i8=i8=iN9=i:=i;=i<=i^<=i==i>=iL?=i?=i7A=ibB=iB=iC=iD=iE=i'F=i~F=iH=iI=itI=iI=i]K=idL=iL=iM=iO=iJP=iP=i>Q=iR=iT=ikT=ipU=iV=iW,=iX=iZ=iV[=i[=i^\=i^=i_=i_=ia=ib=iUd=id=ie=ig=ii=ii=i;k=il=in=io=i%p=iq=is=i,t=iWu=i,w=ix=i'y=i+z=i{=if}=i}=i*=is=i=iY=i5=im=i=i==i=i=iR=i=in=i=i܌=i=i=i-=i=i=i=i=ipc  You encounter a bat.=i - =iN7......b...#   .#.#.#...###  # .......... =i< #.# #.#.#...#   #... .......#  =i~ #..#......#  =i #........#  #@#=i #.# ##.##.....#=iPMagic Dart######### #.# ####.....#=iR#..)÷)).######.######........##.####..........#............# b   bat (wandering) =i #.# #.......)....###.##.....#  #.####.)..............##.#.###  #.##........#..##.######.#.#=i/88.4 (63.0)=i=iӴ39.4 (64 _=i=i=i:) =i......b...#  .#.#.#...###  # ..........  #.# #.#.#...#  #... .......# =i' #..#......#  =i J#........#  #@# =iA=#.#   #.#   =iw #.#  =i> #..)÷))#.#  .... =i' #.# ..)..  =i!+)........  .=iV =i ......b...#  .#.#.#...###  # ..........  #.# #.#.#...#  #... .......#  #..#......#  #........#  =ij#@# #.#   #.#    #.#   #..)÷))#.#=iϧN  ....  #.# ..)..  )........  .=i) =i-=i=i=iZ _A bat is nearby!=i=/z ......b...#  .#.#.#...### =i/ # ..........  #.# #.#.#...#  #... .......#  #..#......#  #........#  #@# =i/W#.#   #.#    #.#  =i0W #..)÷))#.#  ....  #.# ..)..=i;0C  )........  . =io0=ir ......b...#  .#.#.#...###  # ..........  =i*#.# #.#.#...#  #... .......#  #..#......#  #........#  =ij#@# #.# =ib  #.#   =iP #.#  =i* #..)÷))#.#  .... =i #.# ..)..  )........  .=i=i=ig=i =iL_A bat is nearby!=i+) =i,......b...#  .#.#.#...###  # ..........  #.# #.#.#...#  #... .......#  =iV,#..#......#  #........#  #@# #.#  =i,8 #.#    #.# =i,^  #..)÷))#.#  ....  #.# ..)..=ij-Y  )........  . =i@/ ......b...#  .#.#.#...###  =i&# ..........  #.# #.#.#...#  =i#... .......#  #..#......# =inf #........#  =i#@# #.# =i!b  #.#   =ix #.#   #..)÷))=i#.#  ....=i3z  #.# ..)..  =i)........  .=in=i=i=i? =iL_A bat is nearby!=i_ ......b...#  =i.#.#.#...###  # ..........  #.# #.#.#...#  #... .......#  =iC#..#......#  #........#  =ifA#@# #.#  =i8 #.#    #.# =i(  #..)÷))#.# =iE .... =i8 #.# ..)..  )........=iƦ:  . =iL ......b...#  .#.#.#...###  # ..........  #.# #.#.#...#  #... .......#  #..#......#  #........#  #@# #.#   #.#    #.#   #..)÷))#.#  ....  #.# ..)..  )........  .=iQ=iMa=isi=in =iFnT_A bat is nearby!=ik =io oPut on or remove which piece of jewellery? =ioo iJewellery (go to first with "=) =io  c - a +6 ring of dexterity[?] describe selected =iNp [!] equip|wield|wear|put on[tab] equip|unequip =i( =i$=iq=iv=ir{ezebals the Conjurer......b...#Demigod.#.#.#...###=i{Health: 33/33 ========================# ..........Magic: 10/10 ========================#.# #.#.#...#AC: 4Str: 8=i{w#... .......#EV: 11Int: 24#..#......#SH: 0Dex: 12#........#=i[|DXL:  4 Next:  6% Place: Dungeon:2#@#Noise: ---------  Time: 1989.4 (0.0)#.######## e) +2 short sword (drain)#.##.....# Cast: Magic Dart=i|######### #.# ####.....##..)÷)).######.######........##.####..........#............# b   bat (wandering)=i|P#.# #.......)....###.##.....##.####.)..............##.#.####.##........#..##.######.#.# _You see here a +0 club. =i }_You encounter a bat. _A bat is nearby! _A bat is nearby! _A bat is nearby! _A bat is nearby!=iB}=i~+ .=iHbYou feel agile.=i|/b.=i=i;289 (0.5=i=iސ7 _c - a +6 ring of dexterity (worn)=i Q .  The magic dart hits the bat.=iAa******=iY @.......=i_ 9/10 ---7=90.9 (1.0Magic Dart=ic =i_e G _You kill the bat!=i; =i#@ =ixD =iG _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=iM=i=i=i =i_You can't see any susceptible monsters within range! (Use Z to cast anyway.)=iJ4=iT9=i>=i4@ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=id=iÑ=i=i,=iD: _=i=iY=i2=i~=i=i=i=i89---=i5=i{=i=i=iߠ=iF=i=iS=i'10/10=iڣ*====iǤ=i=iկuM.# # #.# # ..........# .. .#.#.#...####.> ...........#.#.#.##.....#..##...@....#-7.9 (7####.##### .######.##.....#=i3...........=i=iθE-8.9 (8=i/=i; _Found a stone staircase leading down.=i*f=if=iBg=ii=ik%  =i4lAYou encounter an adder.=iu . .. .. .## .# #S#.# ..### ..........# ... .#.#.#...###=ivX #.> .......... #.#.#.#.#...##.....##..#@.....# #........#####.##### Magic Dart #.# ####### =iv#.# #.....# ######### #.# ####.....# S   adder (asleep) #..)÷)).######.######.# #.####....#............# #.# #.=i wO)....###.##.....#=iހ&0=i29.9 (1 _=i*=i=i .. .. .. .##  .# #S#.# ..#  ## ..........#  ... .#.#.#...### =i*  #.> ..........  #.#.#.#.#...#  #...........#  #..#@.....#  #........# =i X ####.#####  #.#  #.#  =iI 4 #.#  #..)÷)).#  =i 6..  #.# )=i' .. .. .. .##  .# #S#.# ..#  ## ..........#  =iӜ... .#.#.#...###  #.> ..........  #.#.#.#.#...#  #...........#  #..#@.....#  #........#  =iS####.#####  #.#  =iq#.#   #.#  #..)÷)).#  ..  #.# =ih)=i*=iЩ=iƮ=i] _An adder is nearby!=i[ *****=iIS    The magic dart hits the adder.  The adder is moderately wounded.=i IQ.S=isJ& =iJ`lThe adder hisses angrily. You hear an angry hiss.=i2K8.S=itK=iQ...l   frilled lizard=iWWe9/10 ---=2000=i'\=i2^_ _You encounter a frilled lizard.=i E **=i <*The magic dart hits the adder.=i)V .l.S=i` &..=ifd b8-----1=ih =ij ] _The adder is heavily wounded.=i | .. .. .. .##  .# #l#.# ..# =ir  ## ..........#  ... .#.#.#...###  #.> .S........  #.#.#.#.#...#  =i Y#...........#  #..#@.....#  =i T#........#  ####.#####  #.# =iE A #.#   #.#  #..)÷))=i I.#  ..  #.# )=iQ  .. .. .. .##  .# #l#.# ..#  ## ..........#  =i ... .#.#.#...###  #.> .S........  #.#.#.#.#...#  #...........#  =i #..#@.....#  #........#  ####.#####  #.#  #.#  =i9 #.#  #..)÷)).#  =i @..  #.# )=iN =ir$ =i* =i-  =iH. V_There are monsters nearby!=iw` ** The magic dart hits the adder.=i Q.S=i ".=i 'l=i .=i d7-----2=i =i  =i P_The adder is severely wounded.=i9  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i   zebals the Conjurer=i%, .. .. .. .##  Demigod .# #.#.# ..#  Health: 33/33 ======================== =i## ..l.......#  Magic: 5/10============------------ ... .#.#.#...###  AC: 4Str: 8=i-) #.> ..........  EV: 12Int: 24=i #.#.#S#.#...#  SH: 0Dex: 18=i" #....*......#  XL:  4 Next:  7% Place: Dungeon:2 #..#@.....#  Noise: =--------  Time: 2002.9 (0.0)=i #........#  e) +2 short sword (drain) =i####.#####  Cast: Magic Dart #.# #######=ip #.# #.....#  ######### #.# ####.....# S   adder =i #..)÷)).######.######........# l   frilled lizard  #.####..........#............# =i. #.# #.......)....###.##.....# _The adder is severely wounded.Casting: Magic Dart (safe; 2% risk of failure)  =iConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  =iPress: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 63% to hit)=izebals the Conjurer.. .. .. .##Demigod.# #.#.# ..#Health: 33/33 =========================i,## ..l.......#Magic: 5/10============------------... .#.#.#...###AC: 4Str: 8=iQ#.> *.........EV: 12Int: 24#.#.#*#.#...#SH: 0Dex: 18=i?#....*......#XL:  4 Next:  7% Place: Dungeon:2#..#@.....#=i~Noise: =--------  Time: 2002.9 (0.0)#........#e) +2 short sword (drain)####.#####Cast: Magic Dart#.########=iے2#.##.....########## #.# ####.....# S   adder=iI#..)÷)).######.######........# l   frilled lizard#.####..........#............##.# #.......)....###.##.....# =i_The adder is severely wounded.Casting: Magic Dart (safe; 2% risk of failure)  =iConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line=iUlAim: an adder (severely wounded, 63% to hit)=i.S  Casting: Magic Dart (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (severely wounded, 63% to hit)  You focus your ray upon the adder. The searing ray misses the adder.=iF.l=i  ..  (Press . to maintain the ray.)=i*p=3.9 (1Ray =i=i = _The adder bites you but does no damage.=it †The searing ray hits the adder.=i{y=iy*l   frilled lizard=iJ.l=iE6†=i4---184+ =i=i 3 _You kill the adder!=i4 =i_%;*=iQF.l=i\:†=i3-----5++ =iҰ=im=i  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=io  zebals the Conjurer=ip .. .. .. .##  Demigod .# #.#.# ..#  Health: 33/33 =========================i4q ## ..........#  Magic: 1/10==---------------------- =iq... .#.#.#...###  AC: 4Str: 8 #.> ..........  EV: 12=i=rInt: 24 #.#.#l#.#...#  SH: 0=irMDex: 18 #....*†.....#  XL:  4 Next: 18% Place: Dungeon:2=i2s #..#@.....#  Noise: ==-------  Time: 2005.9 (0.0) =is|#........#  e) +2 short sword (drain) ####.#####  Cast: Magic Dart =iLt#.# ####### Ray++  #.# #.....# =it ######### #.# ####.....# l   frilled lizard  #..)÷)).######.######........#  #.####..........#............# =i?u #.# #.......)....###.##.....# _You kill the adder!Casting: Searing Ray (safe; 3% risk of failure)  =iu1Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line=iov?Aim: a frilled lizard (63% to hit)=i/  zebals the Conjurer .. .. .. .##  Demigod =in0.# #.#.# ..#  Health: 33/33 ======================== ## ..........#  Magic: 1/10==---------------------- ... .#.#.#...###  AC: 4Str: 8 #.> ..........  EV: 12Int: 24 =i08#.#.#†#.#...#  SH: 0Dex: 18 #.....†.....#  XL:  4 Next: 18% Place: Dungeon:2 #..#@.....#  Noise: ==-------  Time: 2005.9 (0.0) =i1S#........#  e) +2 short sword (drain) ####.#####  Cast: Magic Dart #.# ####### Ray++  #.# #.....# =io1d ######### #.# ####.....# l   frilled lizard  #..)÷)).######.######........#  #.####..........#............#  #.# #.......)....###.##.....#Confirm with . or Enter, or press ? or * to list all spells.=i1Restarting spell: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (63% to hit)  You focus your ray upon the frilled lizard.  The searing ray hits the frilled lizard.=i4 .. .. .. .##  .# #.#.# ..#  ## ..........#  ... =i5.###  #.> *...  #.#.#*#.#...#  #....*†.....#  .#  =i5.#  ##  #.#  =i6#.#   #.#   #..)÷)).#   =if6..   #.# ) =iP.†.  =ifLRestarting spell: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a frilled lizard (63% to hit)  =iYou focus your ray upon the frilled lizard.  The searing ray hits  You kill the frilled lizard!=iT96.9 (1Magic Dart=iK= =iO=i =i/X_(Press . to maintain the ray.)=i'*=iJ!**=ioN.†.=iyj--7+ =iԁ=i\=iPH***=i?]N.†.=i]0----8++ =ia=ib=i8=it9=iH:=i<K  You stop channelling your searing ray.=i=/ _=iB_=iZD,=iE=i|F=iF8--=iJX=iMB=iO=iO=iP=ibR=iRJ1===iT=iyU=iU=iV=iX=iY=iZ=i[,=i\=i^=i%_:===i`=ia=i+b=ic=id=iAe=i^f=ig=iEh=i+i=ij=i/kJ2===i>l=im=iwn=io=ip=iyq=ir=is=i[t=it=i]w=iw:===ix=i~z,=i{=i}=i"~=i~=i:=i=i=i=ilU3====i|=i =iY=iӍ=i4,=i=ib=i=i=ia=i;====i=i=i=i1=i=i =i==iÝ=i=i =iנ=i,=i4=ij4===it=i,=iV=i=i=i=i=i=i=i|=i:===i=i=i=i=i=iõ=iֶ=is=i=i=iY=iU5====i޼=ig=i=iҿ=iM=i=iX=i@=i;====i=i:=i}=i=i1=i=i=i3=ix=i=i+=io%6=i)===i=iE=i=i=i%=ig=i=iJ=i=i=iX=i:===i=ie=i=i=i>=i=i=iR=i=i=i6=i=i=iK=iN7===i=i2=it=i=i'=iw=i=i=i=ic=i=i`:===in=i=i;=i=i=i=i=i=iD=i<=i=i598====iq=i\=i=i- =iB =i =iA =i: =i=i(=i0=i=i(%====ie=iM=i=iJ=iQ=i=i;=i=i=i)=i&=i=i#9=iH)===iF=i =i!=i/"=i#=i&$=i$%=i&=i'=i'=i)=i*:===i+=i--,=i%.=i/=i0=i1=i2=i2=i3=i5=i5=i6=i8=i8Q10/10====i :=i<=i>=i?=i@=iA=iB=iHC=i.D=iFj  You see here a frilled lizard corpse.=i^H=iH _=iI=iK=iL=iKM;====i@N=iO=iCQ=iQ=iYR=iS=iT=i`U=i V=i$W=iX=i Y=iY=iZ=i&\=i\=i]=i[^=i_=i;`=i`=ia=ib=ilc=id=ie=i1f=ig=ihM _You now have 57 gold pieces (gained 16).=ii=iOj=ij=ikl=imk  You encounter a ball python.=itu#.##### S....# +# #@########.### #.##.........# #....#.#.#.#.##Magic Dart#.#...........###.##.#.#.#.#...# #.##...........# S   ball python (constriction, asleep) #....#.#.#.#...### ####.>.. #.#.#†#.#...#=iy1103.9 (95.0)=ib{34.9 (96 _=i~=ib=i%  ##.##### #.S....# +# =iU&  #@#  #.#  #...  #.#..  #.##.  #.##..  #....#. ####.>..  #.#.#† =i ==i\ l ##.#####=i  =i #.S....# +#  #@#=i6 '  =i{ P#.#  =i K#... =i \ #.#..=iG & =i g#.##. =i #.##..  =i@ h#....#. =i `####.>..=i & =i A#.#.#†=i =i =ic =iL L _A ball python is nearby!=i =i 1=i  ##.##### #.S....# +#  #@#  =iG ~#.#  #...  #.#..  #.##.  #.##..=i W  #....#. ####.>..  #.#.#† =i =i  ##.##### =i, q#.S....# +#  #@#  #.#  #...  #.#.. #.##.=iƙ  #.##..  #....#. ####.>.. #.#.#†=i =i =i =i{ b _A ball python is nearby!=i - A=i-  ##.##### #.S....# +#  #@#  #.#  #... =i-. n #.#..  #.##.  #.##..  #....#. =i. J####.>..  #.#.#† =iRP=i ##.##### #.S....# +#  #@#  #.#  =i#...  #.#.. #.##. #.##..  #....#. ####.>.. #.#.#†=i=i=i=iW =iT_A ball python is nearby!=i_' =i`***S  )The magic dart hits the ball python.  The ball python is heavily wounded.=i%@.S=i9.S=i.=in_9/10 ---=5.9 (1=i .0) =i=i5 _The ball python hisses angrily.=ip& =i*qV*The magic dart hits the ball python.=is@.S=i=ib8-----6=i=ic _The ball python is heavily wounded.=i1,=i1=i2=i3,=i%4=i4:===i4=i5=i36,=i7=i7=i7=ip8=i8=i49=i9=iF:=i:=i;=i;Q10/10====iY<=iT==i>=i{>=i>=i@=i@=iAA,=iCg  You see here a ball python corpse.=i+D=iD _=iE=i F=iZGQ====i H=iH=iI=i2J=iJ=iL=iQX=iR=iR=i=S=iT=iVc  You encounter a rat.=i[r~~~~~P~....#~~.~~P~P.#..#.....~PP.#..#....$.......#=i\............###............... #.........# #...@...# -####.#### ##.##### Magic Dart#....†.# +=i\##.###.########.##### #.##..# r   rat (asleep) ~ #....#.#.#.#. ~ #.#.. P=i\M #.##.#.#.#.#..=ic036.9 (29.0)=i}dM-7.9 (30 _=ig=i6i=i)( =ir~~~~~P~....#  ~~.~~P~P.#..#  .....~PP.#..#  ....$.......#  ............###  ...............  #.........# =iץ #...@...#  ####.####  ##.#####  #....†.# +# =i ##.###. =iA### ~=i;n r~~~~~P~....#  ~~.~~P~P.#..#  =i=8.....~PP.#..#  ....$.......#  ............###  ...............  #.........#  #...@...#  ####.####  ##.#####  #....†.#  ##.###. ### =i?=iE=iH=iO=iQSZ _A rat is nearby!=i's †The magic dart hits the rat.=i*:******=is+J=iM~.....=i9/10 ---1=8.9 (1.0)Magic Dart=if=iAG _You kill the rat!=ix=i~=iW=iX _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=i=i8=i=i=i: _=i*=i=i+=i=i=i}e---=i9=iI=i=i@=is=i֬=i=i=iNQ10/10====i =i=i=i߸=i=i=i=i=iR=i=iZ  You encounter a bat and an adder.=i=i<~~PP≈PSPb~~=i2PP~P~~~PP.##.~~~~P~~~~PP....#~~~†~~~~~P~....#=iP~~~~.~~P~P.#..#~~~PP.#..#=iZ.......$.......#........###=i-....................####.........#=i Magic Dart##.......##=ih ####.#### ##.##### S   adder (asleep)=i  #....†.# + b   bat (asleep) =id##.###.########. ~≈~=iP### #.##.......=i,47.9 (9=iP-8.9 (10.0) _=i=i=iB q ~The magic dart hits the bat.=i a******=iZD L~~~~.=iD 2$=iS g9/10 ---2=9=i+T .0) =iX =i/[ 1 _You kill the bat!=i[ =if s ~~PP≈PSP~~~.#  =ig ~~PP~P~~~PP.##.  ~~~~P~~~~PP....#  ~~~†~~~~~P~....#  P~~~~.~~P~P.#..#  ~~......~PP.#..#  .......$.......#  .......@.......###  =ig ..................  ..####.........#  ##.......##  ####.####  ##.#####  =ih X#....†.#  ##.##### =i! , =i H~~PP≈PSP~~~.#  ~~PP~P~~~PP.##.  =i ~~~~P~~~~PP....#  ~~~†~~~~~P~....#  =iO bP~~~~.~~P~P.#..#  ~~......~PP.#..#  =i m.......$.......#  =i d.......@.......###  =i ..................  ..####.........# =i^ } ##.......#=i Y ####.####=i g ##.##### =i@ w #....†.#  =i C##.##=i +### =i =i =iL =i ] _An adder is nearby!=i " ******S    The magic dart hits the adder.  The adder is moderately wounded.=i~O≈S=i~=i//S=i4~=iA~~.$=i=i)#8=i@-----50=i=i =i )_The adder hisses angrily.=i ~~PP≈P≈P~~~.#  ~~PP~P~~~PP.##.  ~~~~P~~S~PP....#  ~~~†~~~~~P~....#  P~~~~.~~P~P.#..#  ~~......~PP.#..#  .......$.......#  .......@.......###  ..................  ..####.........#  ##.......##  =i####.####  ##.#####  #....†.#  ##.##### =iR, =i8~~PP≈P≈P~~~.#  ~~PP~P~~~PP.##.  =i~~~~P~~S~PP....#  ~~~†~~~~~P~....# =i  P~~~~.~~P~P.#..#  ~~......~PP.#..#  .......$.......#  .......@.......###  ..................  ..####.........#  ##.......#=i  ####.#### ##.#####  #....†.#  ##.##### =i=i/=i=i! =i%O_An adder is nearby!=i **** The magic dart hits the adder.=inM~S=iߖK~S=i P.$=iNd7-----1=i=iU^ _The adder is severely wounded.=iOr ~~PP≈P≈P~~~.#  ~~PP~P~~~PP.##.  =i~~~~P~~~~PP....#  ~~~†~~~~~P~....#  P~~~~.~SP~P.#..#  ~~......~PP.#..#  .......$.......# =i .......@.......###  ..................  ..####.........# =i>a ##.......##  ####.####  ##.#####  =iX#....†.#  ##.##### =iL ~~PP≈P≈P~~~.#  ~~PP~P~~~PP.##.  ~~~~P~~~~PP....# =i9Mi ~~~†~~~~~P~....#  P~~~~.~SP~P.#..#  ~~......~PP.#..#  .......$.......#  =iM.......@.......###  ..................  ..####.........#  ##.......# ####.####=iN ##.#####  #....†.#  ##.##=i8PN### =iU=i(W=iS[=i]] _An adder is nearby!=i ** The magic dart hits the adder.=i7~S=i==iR$ =i\d6-----2=i !=i,#Y _The adder is almost dead.=i/~ ~~PP≈P≈P~~~.#  ~~PP~P~~~PP.##.  ~~~~P~~~~PP....#  ~~~†~~~~~P~....#  P~~~~.~~P~P.#..#  ~~.....S~PP.#..#  .......$.......#  .......@.......###  ..................  ..####.........#  ##.......##  ####.####  ##.#####  #....†.#  ##.##### =id ~~PP≈P≈P~~~.#  ~~PP~P~~~PP.##.  =i ~~~~P~~~~PP....#  ~~~†~~~~~P~....#  =igP~~~~.~~P~P.#..#  =i6~~.....S~PP.#..#  .......$.......#  =i;.......@.......###  ..................  =i..####.........#  ##.......#=i&7 ####.#### ##.#####  #....†.#  =in##.##### =i=i=i=i] _An adder is nearby!=i * The magic dart hits the adder.=icQ.S=iHj|  The adder is almost dead.=ili5----3=i$p=iq= _The adder closely misses you.=ir=if{I ~~PP≈P≈P~~~.#  ~~PP~P~~~PP.##.  ~~~~P~~~~PP....#  ~~~†~~~~~P~....#  P~~~~.~~P~P.#..#  ~~......~PP.#..#  .......S.......#  =i{5.......@.......###  ..................  ..####.........#  ##.......##  ####.####  ##.#####  #....†.#  ##.##### =i  ~~PP≈P≈P~~~.#  ~~PP~P~~~PP.##.  ~~~~P~~~~PP....# =i,  ~~~†~~~~~P~....#  P~~~~.~~P~P.#..#  ~~......~PP.#..#  .......S.......#  .......@.......###  ..................  ..####.........#  ##.......# ####.#### ##.#####  #....†.#  ##.##### =i[ =i =in% =i( ] _An adder is nearby!=in s $The magic dart hits the adder.=i/r R=i =i 4-----334Magic Dart=i =i? _ _You kill the adder!=i =i =i& =i ,=i =i6 U5====i =i: =i =iD =i =i =i =i" =i" =i$ =i& =iS' ;====i1) =is+ =i+ =i- =i0 =i0 =i2 =iz4 =i4 =i6 =i8 =ip9 =i; =i= =iv> N6===i=@ =iB =iC =iD =iF =iG =i#I =ivK =iK =iM =iO =iWP :===i(R =iT =iU =iV =iX =iaY =i[ =i] ,=i}_ =ia =i%b N7===ic =ibf =if =ioh =ij ,=il =io =io =iq =ios =is :===iu =iw =irx =i z =ig| =i| =i~ =i =ih =i =iL =ią O8====i =i =is =i =iB =i =iI =i =i# =i =i =i| ;====i =iܛ =iT =i =iI =i =i =i =i@ =i =i =i =i? =i x9===i5 =i =i+ =i =i =i =i =iZ =i =iQ =iʿ :===i =i =iE =i =i& =i =iU =i =i =i =i =i Q10/10====iJ =i =i =i\ =i8 =i M  You now have 67 gold pieces (gained 10).=i, =i =i b _You see here an adder corpse.=i =iJ =i =in =iP =i ;====i\ =i{ =i =i =i= =i =iX =i =iK =iA =i* =i =i =i =iK =i =i =iU =i =i6 =i' =iT =i  =i =i =i =i j  You encounter an endoplasm.=iy #.....~~PP~P~~~PP.##. #.....~~~~P~~~~PP....# #....~~~†~~~~~P~....#=i  #....P~~~~.~~P~P.#..# # ♣....~~......~PP.#..# ♣~ #.........†.......# .=iq m ♣##.................#~P~♣....................J~~P...@..####.........#-~~~♣♣#..### ##.......## =i 2#.## ####.####≈≈≈≈≈. ##.#####~≈≈≈≈#. #....†.#~~≈≈≈≈=i\! .. ##.###.# J   endoplasm (asleep) ♣~~~≈≈≈≈~≈~ .. ### #.# ♣~~≈≈≈≈≈~~♣~ ...#..P~~≈≈≈≈≈≈~~=iv# P #.#=ix, 1208.9 (54.0)=i2 M-9.9 (55 _=i7 =i8 =i=i=i=i    #.....~~~~P~~ #....~~~†~~~ #....P~~~~.~ # ♣....~~..... #.........† . ♣##.......... ~P~♣........... J~~P...@..# ~~~♣♣#..###  #.##   ≈≈≈≈≈ #.  ~≈≈≈≈ #. #....†   ..  .. ###  ... _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=i!   #.....~~~~P~~ #....~~~†~~~ #....P~~~~.~ ♣....~~..... #.........†=im l ♣##.......... ~P~♣........... J~~P...@..# ~~~♣♣#..###  #.##   ≈≈≈≈≈ #.  ~≈≈≈≈ #. #....† =i   ..  .. ###  ...=i-%=i)=i-=iZ/a _An endoplasm is nearby!=iB=i =i=i, _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=iK   #.....~~~~P~~ =i> #....~~~†~~~ #....P~~~~.~ # ♣....~~..... #.........† . ♣##.......... ~P~♣........... =i J~~P...@..# ~~~♣♣#..###  #.##   ≈≈≈≈≈ #. =i! ~≈≈≈≈ #. #....†   ..  .. ###  ...=i   #.....~~~~P~~ #....~~~†~~~ #....P~~~~.~ ♣....~~..... #.........† ♣##.......... ~P~♣........... J~~P...@..# =i[_~~~♣♣#..###  #.##   ≈≈≈≈≈ #.  ~≈≈≈≈ #. #....†   ..  .. ###  ...=i=iV=i=ia _An endoplasm is nearby!=iw"=i&=ib*=iq/I    =i/#.....~~~~P~~ #....~~~†~~~ #....P~~~~.~ # ♣....~~..... #.........† . ♣##.......... ~P~♣........... J~~P...@..# =iV0~~~♣♣#..###  #.##   ≈≈≈≈≈ #.  ~≈≈≈≈ #. #....†   ..  .. ###  ... =i0_You can't see any susceptible monsters within range! (Use Z to cast anyway.)=i1  =iz #.....~~~~P~~ #....~~~†~~~ =i#....P~~~~.~ ♣....~~.....=i #.........† ♣##..........=ij ~P~♣........... =iuJ~~P...@..# =i~~~♣♣#..###  #.## =id  ≈≈≈≈≈ #.  ~≈≈≈≈ #. #....† =i5  .. =iX .. ###  ...=ij=i=i=i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)An endoplasm is nearby!=i>You can't see any susceptible monsters within range! (Use Z to cast anyway.)An endoplasm is nearby!You can't see any susceptible monsters within range! (Use Z to cast anyway.)An endoplasm is nearby!=if=i=i=i"An endoplasm is nearby!You can't see any susceptible monsters within range! (Use Z to cast anyway.)An endoplasm is nearby!=ijUYou can't see any susceptible monsters within range! (Use Z to cast anyway.)An endoplasm is nearby!You can't see any susceptible monsters within range! (Use Z to cast anyway.)=iF   #.....~~~~P~~=iP #....~~~†~~~ #....P~~~~.~ # ♣....~~.....=i #.........† . ♣##.......... ~P~♣........... J~~P...@..#=i; ~~~♣♣#..###  #.##  =i ≈≈≈≈≈ #.  ~≈≈≈≈ #. #....†   ..  .. ### =i3 ...=iv~    #.....~~~~P~~ #....~~~†~~~ =i~ #....P~~~~.~ ♣....~~..... #.........† ♣##.......... ~P~♣........... J~~P...@..# =iD ~~~♣♣#..###  #.## =ih   ≈≈≈≈≈ #.  ~≈≈≈≈ #. #....†   ..  .. ###  ...=i =i, =i =i You can't see any susceptible monsters within range! (Use Z to cast anyway.)An endoplasm is nearby!=iR You can't see any susceptible monsters within range! (Use Z to cast anyway.)An endoplasm is nearby!You can't see any susceptible monsters within range! (Use Z to cast anyway.)An endoplasm is nearby!=i7 F   #.....~~~~P~~=i  #....~~~†~~~ #....P~~~~.~ # ♣....~~..... #.........† . ♣##.......... ~P~♣........... J~~P...@..# =iA ~~~♣♣#..###  #.##   ≈≈≈≈≈ #.  ~≈≈≈≈ #. #....†   .. =i N .. ###  ...=i 6   =i #.....~~~~P~~ #....~~~†~~~ #....P~~~~.~ ♣....~~.....=iԳ #.........† ♣##.......... =iP ~P~♣........... J~~P...@..# ~~~♣♣#..###  #.##  =i m ≈≈≈≈≈ #.  ~≈≈≈≈ #. #....†   ..  .. ###  ...=i =iŹ =i[ =i =i An endoplasm is nearby!You can't see any susceptible monsters within range! (Use Z to cast anyway.)An endoplasm is nearby!You can't see any susceptible monsters within range! (Use Z to cast anyway.)An endoplasm is nearby!=i =i =i` =ib You can't see any susceptible monsters within range! (Use Z to cast anyway.)An endoplasm is nearby!=i UYou can't see any susceptible monsters within range! (Use Z to cast anyway.)An endoplasm is nearby!You can't see any susceptible monsters within range! (Use Z to cast anyway.)=iҙ =i =iݥ =i RAn endoplasm is nearby!=i UYou can't see any susceptible monsters within range! (Use Z to cast anyway.)An endoplasm is nearby!You can't see any susceptible monsters within range! (Use Z to cast anyway.)=i -  =i$  #.....~~~~P~~ #....~~~†~~~ #....P~~~~.~ # ♣....~~..... #.........† .=i ♣##.......... ~P~♣........... J~~P...@..# =iع ~~~♣♣#..###  #.##   ≈≈≈≈≈ #.  ~≈≈≈≈ #. #....†   ..  .. ###  ... =iA    #.....~~~~P~~ #....~~~†~~~ #....P~~~~.~ ♣....~~..... =i #.........† ♣##.......... ~P~♣........... J~~P...@..# ~~~♣♣#..###  #.##   ≈≈≈≈≈ #.  ~≈≈≈≈ #. #....†   ..  =iX .. ###  ... =i` =i: =i =iYou can't see any susceptible monsters within range! (Use Z to cast anyway.)An endoplasm is nearby!You can't see any susceptible monsters within range! (Use Z to cast anyway.)An endoplasm is nearby! =i =i =i =i"An endoplasm is nearby!You can't see any susceptible monsters within range! (Use Z to cast anyway.)An endoplasm is nearby! =iYou can't see any susceptible monsters within range! (Use Z to cast anyway.) =iD #.....~~PP~P~~~PP.##. =iD #.....~~~~P~~~~PP.... #....~~~†~~~~~P~.... =i  #....P~~~~.~~P~P.#.. ## ♣....~~......~PP.#..  =it.♣~ #.†.  =iM?.P ♣## =i5... . =ia≈~P~♣......... =i"≈J~~P..@...####. ♣ =ii~♣♣#..### ##.  =i♣≈ #.## ####.#### =i~ ≈≈≈≈≈ #.# =i\^ ##. ~≈≈≈≈ =i #.# #....†. ~~≈≈≈≈ =iW ..# ##.###.  =i8 ♣~~~≈≈≈≈~≈~ ..# ### #. =i~g♣~~≈≈≈≈≈~~♣~ ...# =i #  ~P~~≈≈≈≈≈≈~~ #. =i  =i#0~J =iJQJ =iP $10.9 (1 =i .0) _ =iW =i =i #.....~~PP~P~~~PP.## #.....~~~~P~~~~PP #....~~~†~~~~~P~ #....P~~~~.~~P~P.## =i} ♣....~~......~PP.# ..♣~ P #.† #?.~P~ ♣##. =i≈~P~♣ #≈~J~P.@....#### #♣ =i≈~~~~♣♣#..### ##. .♣ =iW^≈≈ #.## ####. ≈≈≈≈≈≈ #.# ##. ~≈≈≈≈ =i- #.# #....† ~~≈≈≈≈ ..# ##.###  =i ># ♣~~~≈≈≈≈~≈~ ..# ### # #♣♣~~≈≈≈≈≈~~♣~ ...# =iW # # ~P~~≈≈≈≈≈≈~~ # =i =i&1 =i =i/ =ieG f #.....~~PP~P~~~PP. #.....~~~~P~~~~PP~ #....~~~†~~~~~P~~~ #....P~~~~.~~P~P.#  =i9H .### P~P ♣....~~......~PP.#  ..♣~ ~P~P #.† $#?.~P~P ♣##.≈~P~♣ .#≈~J~P@.....#### ##♣≈~~~~♣♣#..### ## ..♣≈~ #.## ####. ≈≈≈≈≈≈≈~ #.# ##. =iH 3 ~≈≈≈≈≈≈ #.# #.... ~~≈≈≈≈≈ ..# ##. ## ♣~~~≈≈≈≈~≈~ ..# # .#♣♣~~≈≈≈≈≈~~♣~ ...#  =iBI e.# ~P~~≈≈≈≈≈≈~~ =iL .~J =iP  =i-m C2 =i You can't see any susceptible monsters within range! (Use Z to cast anyway.)You can't see any susceptible monsters within range! (Use Z to cast anyway.) =i] 4An endoplasm is nearby! _ Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. =i  #.....~~PP~P~~~PP.# zebals the Conjurer #.....~~~~P~~~~PP.. Demigod ~ #....~~~†~~~~~P~.. Health: 33/33 ======================== ~~ #....P~~~~.~~P~P.# Magic: 8/10===================----- .### P~P ♣....~~......~PP.# AC: 4Str: 8  ..♣~ ~P~P #.........†..... EV: 12Int: 24 $#?. ~~P~P ♣##............... SH: 0Dex: 18  =i ... ≈≈≈~P~♣................. XL:  4 Next: 33% Place: Dungeon:2 .# ≈≈≈~~JP@.....####....... Noise: ---------  Time: 2212.9 (0.0) ##♣ ≈≈~~~~♣♣#..### ##...... e) +2 short sword (drain) ..♣ ≈≈≈≈~ #.## ####.## Cast: Magic Dart ≈≈≈≈≈≈≈~ #.# ##.## ~≈≈≈≈≈≈ #.# #....  ~~≈≈≈≈≈ ..# ##.## J   endoplasm ## ♣~~~≈≈≈≈~≈~ ..# ### .#♣♣~~≈≈≈≈≈~~♣~ ...# .# ~P~~≈≈≈≈≈≈~~ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  =iA Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit) =i #.....~~PP~P~~~PP.# zebals the Conjurer #.....~~~~P~~~~PP.. Demigod ~ #....~~~†~~~~~P~.. Health: 33/33 ======================== =i%?~~ #....P~~~~.~~P~P.# Magic: 8/10===================----- .### P~P ♣....~~......~PP.# AC: 4Str: 8  ..♣~ ~P~P #.........†..... EV: 12Int: 24 $#?. ~~P~P ♣##............... SH: 0Dex: 18  =i... ≈≈≈~P~♣................. XL:  4 Next: 33% Place: Dungeon:2 .# ≈≈≈~~~P@.....####....... Noise: ---------  Time: 2212.9 (0.0) ##♣ ≈≈~~~~♣♣#..### ##...... e) +2 short sword (drain) ..♣ ≈≈≈≈~ #.## ####.## Cast: Magic Dart ≈≈≈≈≈≈≈~ #.# ##.## ~≈≈≈≈≈≈ #.# #....  ~~≈≈≈≈≈ ..# ##.## J   endoplasm ## ♣~~~≈≈≈≈~≈~ ..# ###  =i.#♣♣~~≈≈≈≈≈~~♣~ ...# .# ~P~~≈≈≈≈≈≈~~Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)  You focus your ray upon the endoplasm. The searing ray hits the plant!  The plant begins to die.  The plant is lightly damaged.  The searing ray hits the endoplasm! =i ^ ~~~~ =io Q~ #....~~~† ~~ #....P~~~ P~P ~..  =i  ..♣~ ~P~P #.........† $#?. ~~P~P ... ... =i  ≈≈≈****@.....# ≈≈~##  ≈≈≈≈~ #.##   #.#   =id #.#   ..#   ..#  ...#  =i  =io\~~~PAim: an endoplasm (98% to hit)  You focus your ray upon the endoplasm. The searing ray hits the plant!  The plant begins to die.is lightly damaged.searing ray hits the endoplasm!  You kill the endoplasm! =iy5==3.9 (1Ray  =i =i2f _(Press . to maintain the ray.) =i ****The searing ray hits the plant! =i[E E~~~P =i\I 7---4+  =i4M  =i2O 3 _The plant is lightly damaged. =itq  You hit the plant. You drain the plant.  The plant is lightly damaged. =ir!8-5 =i & =i&(  =i(._You stop channelling your searing ray. =iDL  You hit the plant. You drain the plant. =i)@-6 =i =i  =irR_The plant is moderately damaged. =i =i< =i =i)q ~You start resting. =iT--- =i =i[ =iK =i1 =iO8=== =i =i =i =i =i  =i =i =i =ie =iR =i =i];=== =ii =i =ii =iJ =i =i< =i5 =i =i) =i =i =i =i =i =iL9== =i =i =i =i1 =i =i =i =i =i =i =i^ =i:== =i =ik =i =i =i] =i =i =iL  =i  =i  =i %  =i> W_A nearby plant withers and dies.Magic restored. =i&- =i)036.9 (20.0) =i.o10/10===-7.9 (21 _ =ia3 =i4 =iI =ihJ =iJ =iHM =iP  You enter the shallow water.  Moving in this stuff is going to be slow.  You encounter a goblin. It is wielding a +0 club. =iZ{ #.....~~PP~P~~~PP.~♣~~ #.....~~~~P~~~~PP~~~ #....~~~†~~~~~P~~P~ #....P~~~~.~~P~P.  =i [#.### ~P~Pg ♣....~~......~PP. . ..♣~ ~~P~P~ #..† .$#?.~P~P♣♣##  ...≈~P~♣.#≈~~~@......#### .##♣ =i[≈~~~~♣♣#..### ## [..♣≈~~ #.## ####. ≈~P~ #.# ##. ~≈≈≈≈≈≈~~♣ #.# # ~~≈≈≈≈≈≈≈~ ..# ##.# g   goblin (asleep)# ♣~~~≈≈≈≈~≈~ ..# =iU\ ### ..#♣♣~~≈≈≈≈≈~~♣~ ...# #.# ~P~~≈≈≈≈≈≈~~ =idJ~g0.0) =iiQg =iMnk9.5 (1.6Water _ =ir =ifu =iff  ~♣~~  ~~~~ ~ ~~~P~ ~~ ~P~P~ ♣....~~. . =i}g  ..♣~ ~~P~Pg #.........† .$#?. ~~~P~P♣♣##.....  ... ≈≈≈≈~P~♣....... ≈≈≈≈~~~@......# ≈≈≈~~~~♣♣#..### [..♣ ≈≈≈≈≈~~ #.##  ~P~ #.#  ~~♣ #.#  ~ ..#  ~≈~ ..# ~~♣~ ...#   =i.  ~♣~~  ~~~~ ~ ~~~P~ ~~ ~P~P~ ♣....~~. =i  ..♣~ ~~P~Pg #.........†$#?. ~~~P~P♣♣##.....  ... ≈≈≈≈~P~♣....... ≈≈≈≈~~~@......# ≈≈≈~~~~♣♣#..### [..♣ ≈≈≈≈≈~~ #.##  ~P~ #.#  ~~♣ #.#  =i> 4~ ..#  ~≈~ ..# ~~♣~   =i  =i3  =i  =i ] _A goblin is nearby! =iOA _ ~♣~~  ~~~~ ~ ~~~P~  =iA G~~ ~P~P~ ♣....~~. . ..♣~ ~~P~Pg #.........† .$#?. ~~~P~P♣♣##.....  ... ≈≈≈≈~P~♣....... ≈≈≈≈~~~@......# ≈≈≈~~~~♣♣#..### [..♣ ≈≈≈≈≈~~ #.##   =iB ~P~ #.#  ~~♣ #.#  ~ ..#  ~≈~ ..#  =ihB I~~♣~ ...#   =i  ~♣~~  ~~~~ ~ ~~~P~ ~~ ~P~P~ ♣....~~. ..♣~ ~~P~Pg #.........† =iT d$#?. ~~~P~P♣♣##.....  ... ≈≈≈≈~P~♣....... =i  ≈≈≈≈~~~@......# ≈≈≈~~~~♣♣#..### [..♣ ≈≈≈≈≈~~ #.##  ~P~ #.#  ~~♣ #.#  ~ ..#  ~≈~ ..# ~~♣~   =i  =i  =i  =i ] _A goblin is nearby! =ig ~♣~~  ~~~~ ~ ~~~P~ ~~ =i7 ~P~P~ ♣....~~. . ..♣~ ~~P~Pg #.........† .$#?. ~~~P~P♣♣##.....  ... ≈≈≈≈~P~♣....... ≈≈≈≈~~~@......# ≈≈≈~~~~♣♣#..###  =iY[..♣ ≈≈≈≈≈~~ #.##  ~P~ #.#   =i~~♣ #.#  ~ ..#  ~≈~ ..# ~~♣~ ...#   =ij" =iy/ ~♣~~  ~~~~ ~ ~~~P~ ~~ =i ~P~P~ ♣....~~. ..♣~ ~~P~Pg #.........†$#?. ~~~P~P♣♣##.....  ... ≈≈≈≈~P~♣....... ≈≈≈≈~~~@......# ≈≈≈~~~~♣♣#..### [..♣ ≈≈≈≈≈~~ #.##  ~P~ #.#   =i~~♣ #.#  ~ ..#  ~≈~ ..# ~~♣~   =i =iO _A goblin is nearby! =i =i =i =i _You can't see any susceptible monsters within range! (Use Z to cast anyway.) =i4 =i: =if@ =iC _You can't see any susceptible monsters within range! (Use Z to cast anyway.) =i1g ~♣~~  ~~~~ ~ ~~~P~ ~~ =i  ~P~P~ ♣....~~. . ..♣~ ~~P~Pg #.........† .$#?. ~~~P~P♣♣##.....  ... ≈≈≈≈~P~♣....... ≈≈≈≈~~~@......# ≈≈≈~~~~♣♣#..### [..♣ ≈≈≈≈≈~~ #.##  ~P~ #.#  ~~♣ #.#  ~ ..#  ~≈~ ..# ~~♣~ ...#   =i' =i? ~♣~~  ~~~~  =i,~ =i~~~P~ ~~ ~P~P~ ♣....~~. =im ..♣~ ~~P~Pg #.........† =iÌ$#?. ~~~P~P♣♣##.....  =i: ... ≈≈≈≈~P~♣....... ≈≈≈≈~~~@......# =i ≈≈≈~~~~♣♣#..###  =iٍ[..♣ ≈≈≈≈≈~~ #.##   =i&u~P~ #.#   =iz~~♣ #.#   =i_~ ..#   =i=~≈~ ..# ~~♣~  =i  =iQ =i =i =i$ _A goblin is nearby!You can't see any susceptible monsters within range! (Use Z to cast anyway.)A goblin is nearby! =iZ =ib =ij =ilYou can't see any susceptible monsters within range! (Use Z to cast anyway.) =iamA goblin is nearby!You can't see any susceptible monsters within range! (Use Z to cast anyway.) =iO;  =i; PYou can't see any susceptible monsters within range! (Use Z to cast anyway.)You can't see any susceptible monsters within range! (Use Z to cast anyway.)A goblin is nearby!  =i< Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. =i  #.....~~PP~P~~~PP. zebals the Conjurer ~♣~~ #.....~~~~P~~~~PP. Demigod ~~~~ #....~~~†~~~~~P~. Health: 33/33 ======================== ~~~P~ #....P~~~~.~~P~P. Magic: 8/10===================----- #.### ~P~P~ ♣....~~......~PP. AC: 4Str: 8 . ..♣~ ~~P~Pg #.........†.... EV: 12Int: 24 .$#?. ~~~P~P♣♣##.............. SH: 0Dex: 18  ... ≈≈≈≈~P*♣................ XL:  4 Next: 35% Place: Dungeon:2 ..# ≈≈≈≈~~~@......####...... Noise: ---------  Time: 2239.5 (0.0) .##♣ ≈≈≈~~~~♣♣#..### ##..... e) [ =i5 Q32m+2 short sword (drain) [..♣ ≈≈≈≈≈~~ #.## ####.# Cast: Magic Dart ≈≈≈≈≈≈≈~P~ #.# ##.# Water  ~≈≈≈≈≈≈~~♣ #.# #... ~~≈≈≈≈≈≈≈~ ..# ##.# g   goblin ### ♣~~~≈≈≈≈~≈~ ..# ### ..#♣♣~~≈≈≈≈≈~~♣~ ...# #.# ~P~~≈≈≈≈≈≈~~ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (72% to hit) =ir  #.....~~PP~P~~~PP. zebals the Conjurer ~♣~~ #.....~~~~P~~~~PP. Demigod =is ~~~~ #....~~~†~~~~~P~. Health: 33/33 ======================== ~~~P~ #....P~~~~.~~P~P. Magic: 8/10===================----- #.### ~P~P~ ♣....~~......~PP. AC: 4Str: 8 . ..♣~ ~~P~P) #.........†.... EV: 12Int: 24  =is .$#?. ~~~P~P♣♣##.............. SH: 0Dex: 18  ... ≈≈≈≈~P~♣................ XL:  4 Next: 35% Place: Dungeon:2 ..# ≈≈≈≈~~~@......####...... Noise: ---------  Time: 2239.5 (0.0)  =iVt 2.##♣ ≈≈≈~~~~♣♣#..### ##..... e) +2 short sword (drain) [..♣ ≈≈≈≈≈~~ #.## ####.# Cast: Magic Dart ≈≈≈≈≈≈≈~P~ #.# ##.# Water  =it ~≈≈≈≈≈≈~~♣ #.# #... ~~≈≈≈≈≈≈≈~ ..# ##.# g   goblin ### ♣~~~≈≈≈≈~≈~ ..# ###  =it ..#♣♣~~≈≈≈≈≈~~♣~ ...# #.# ~P~~≈≈≈≈≈≈~~Aim: a goblin, wielding a +0 club (72% to hit)  =i9u You focus your ray upon the goblin. The searing ray hits the plant!  The plant begins to die.  The plant is lightly damaged.  The searing ray hits the goblin!  You kill the goblin! =i_y  ~♣~~  =iy ~~~~ ~ ~~~P~ ~~ =iy  ~P~P* ♣....~~. =iXz  ..♣~ ~~P~P* #.........†$#?. ~~~P~*...  ... *♣....... =iz ..# ### [..♣  =i|  #.##   #.#   #.#  ~ ..#  ~≈~ ..# ~~♣~   =i ~)P~You focus your ray upon the goblin. The searing ray hits the plant!  The plant begins to die. =i is lightly damaged.searing ray hits the goblin!  You kill the goblin!  You hear a splash. =iN ==40.5 (1Ray Water  =ir  =i f _(Press . to maintain the ray.) =i3R *** =i=*The searing ray hits the plant! =iDZ~)P~7----1+ Water  _The plant is lightly damaged. =iG&  =iIi****The searing ray hits the plant! =i~)P~6------2++ Water  =i =i  =iL-_The plant is lightly damaged. =i@ #.....~~PP~P~~~PP =ibP~♣~~♣~#.....~~~~P~~~~PP~~~ #....~~~†~~~~~P~~P~~ #....P~~~~.~~P~P ##.### ~~P~P~~ ♣....~~......~PP .. ..♣~ ~~~P~P) #. =i1.†.$#?. ♣~~~P~P♣♣## . ...≈~P~♣.# =i7≈~~@~......#### #.##♣≈~~~~♣♣#..### ## .[..♣ =ih≈~~~ #.## ####. # ≈~P~P♣#.# ##.  =iE# ~≈≈≈≈≈≈~~♣P♣#.# # # ~~≈~ ~...# ##.# ♣~~~≈≈≈≈~≈~ ♣♣..# =i ...#♣♣~~≈≈≈≈≈~~♣~ ...# ##.# ~P~~≈≈≈≈≈≈~~ =i-4{ ~You stop channelling your searing ray. =i: =i@@-4.1 (1.6 =iF =i%HV _A nearby plant withers and dies. =i #.....~~PP~P~~~♣P~♣~~♣~#.....~~~~P~~~~~##....~~~†~~~~~P~P~~~#....P~~~~.~~P~#.### ~~~P~P~~~♣....~~......~. ..♣~ ~~~~P~P)♣ #...† =i:.$#?. P♣~~~P~~♣♣## .. ... ~≈≈≈≈≈~P~♣.#≈~@~~......#### .#.##♣ ~≈≈≈≈~~~~♣♣#..### ## ..[..♣ ~≈≈≈≈≈≈~~~♣#.## #### .# ≈~P~P♣#.# ##  =i4.# ~≈≈≈≈≈≈~~♣P♣#.# # .# ~~≈~~~...# ## .#### ♣~~~≈≈≈≈~≈~~♣♣..#  =i.#♣♣~~≈≈≈≈≈~~♣~ ...# .##.# ~P~~≈≈≈≈≈≈~~ =i] =iA-5.7 =i =i[ =iK g .~~PP≈P≈P~ ♣~K~~♣ ##.....~~PP~P~~~#♣P~♣~~♣~#.....~~~~P~~~~ =i  ♣~~~~~~~~##....~~~†~~~~ ♣~~~~~P~~~#....P~~~~.~ ####.###~~~♣....~~......~ #... ..♣~~~~~~P~P)♣ #..†  =i #...$#?. ♣P♣~~~P~~♣♣##.. #.. ... ~~≈≈≈≈≈@P~♣......... #....#≈≈~~~~......## #.#.##♣ ~~≈≈≈≈~~~~♣♣#..### ##.. #..[..♣ ~~≈≈≈≈≈≈~~~♣#.## # #.#  =i# ≈~P~P♣#.# # #.# ~♣P♣#.# # K   kobold (asleep) #.# ≈≈≈~~~...#  =i #.#### ♣~~~≈≈≈≈~≈~~♣♣.# .....#♣♣~~♣~ ...# =i* &  =i#+ ~KYou encounter a kobold. It is wielding a +0 dagger. =i3 MK =i: 0==7.3 =i@  =iB ( _The kobold shouts!=i>`< ♣~~~~♣ ##=ia #♣PK♣~~♣~# ♣~~~~~~~~## ♣~~~~~P~~~# ~~~~P~P~~~ ..♣~~~~~~P~P)♣ †$#?. ♣P♣~~~P~~♣♣=iua ... ~~P~♣ ~~~~~.... ~~≈≈≈≈~~~~♣♣#..### [..♣ ~~~~~♣#.## =ia ~P~P♣#.#  ~~~♣P♣#.#  ~~~~~...#  ♣~~~≈≈≈≈~≈~~♣♣..#  ...# =i ♣~~~~♣ ## =i##♣PK♣~~♣~# ♣~~~~~~~~## =iv♣~~~~~P~~~# ~~~~P~P~~~=i ..♣~~~~~~P~P)♣ †$#?. ♣P♣~~~P~~♣♣ ... ~~=iI]P~♣ ~=i~~~~.... ~~≈≈≈≈~~~~♣♣#..### =i[..♣ ~~~~~♣#.## =i) ~P~P♣#.#  ~=ir~~♣P♣#.#  ~~=i~~~...#  ♣~~~≈≈≈≈~≈~~♣♣.=iD: ...#=i=i=i]=i'] _A kobold is nearby!=i!# ♣~~~~♣ ## #♣PK♣~~♣~# ♣~~~~~~~~## ♣~~~~~P~~~# ~~~~P~P~~~ ..♣~~~~~~P~P)♣ †$#?. ♣P♣~~~P~~♣♣=i# ... ~~P~♣ ~~~~~.... ~~≈≈≈≈~~~~♣♣#..### [..♣ ~~~~~♣#.##  ~P~P♣#.#  ~~~♣P♣#.#  ~~~~~...# =i$^ ♣~~~≈≈≈≈~≈~~♣♣..#  ...# =io ♣~~~~♣ ## #♣PK♣~~♣~# ♣~~~~~~~~##=i  ♣~~~~~P~~~# ~~~~P~P~~~ ..♣~~~~~~P~P)♣ †$#?. ♣P♣~~~P~~♣♣=i: ... ~~P~♣ ~~~~~....=i6% ~~≈≈≈≈~~~~♣♣#..### [..♣ ~~~~~♣#.##  ~P~P♣#.#  ~~~♣P♣#.# =i ~~~~~...#  ♣~~~≈≈≈≈~≈~~♣♣.=i/ ...#=i=i0=i=i] _A kobold is nearby!=io< ♣~~~~♣ ##=i# #♣PK♣~~♣~# ♣~~~~~~~~## ♣~~~~~P~~~# ~~~~P~P~~~ ..♣~~~~~~P~P)♣ †$#?. ♣P♣~~~P~~♣♣ ... ~~P~♣=i1 ~~~~~.... ~~≈≈≈≈~~~~♣♣#..### [..♣ ~~~~~♣#.##  ~P~P♣#.#  ~~~♣P♣#.#  ~~~~~...#  ♣~~~≈≈≈≈~≈~~♣♣..#  ...# =i<<o ♣~~~~♣ ## #♣PK♣~~♣~# ♣~~~~~~~~##=i= ♣~~~~~P~~~# ~~~~P~P~~~ ..♣~~~~~~P~P)♣ †$#?. ♣P♣~~~P~~♣♣ ... ~~P~♣ ~~~~~.... ~~≈≈≈≈~~~~♣♣#..### =i=[..♣ ~~~~~♣#.##  ~P~P♣#.#  ~~~♣P♣#.#  ~~~~~...#  ♣~~~≈≈≈≈~≈~~♣♣. ...#=iC=iH=i N=iO] _A kobold is nearby!=i*=i3=i;=i> _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=i=i=i(=i =i2_You can't see any susceptible monsters within range! (Use Z to cast anyway.)=if/  ~~P~≈≈≈~≈#~P~~ .~~PP≈P≈P ♣~~~~♣ #PP~P#♣PK♣~~♣~#.~P=i10 ♣~~~~~~~~##....~~~†~~~~~ ♣~~~~~P~~~#....P~~~~.~~P ####.### ~~~~P~P~~~♣....~~......~ ..♣~~~~~~P~P)♣ †.$#?. ♣P♣~~~P@~♣♣## ... ~~P~♣.............# ~≈≈≈≈≈≈~~~~......####.#.##~~~~♣♣#..### ##..=i0 7.[..♣ ~~≈≈≈≈≈≈~~~♣#.## ##≈P~ ~~♣P♣# ~~≈≈≈≈≈≈≈~~~...# #.#### ♣~~~≈≈≈≈~≈~~♣♣=i1 C~K=i47 =i= }7==--8.9Magic Dart _=iB =iC =i* ..♣.♣ ~~P~≈≈≈=i3 #~P~~ # .~~PP≈P≈P ♣~~~~♣P##.....~~PP~P #♣P~♣~~♣~#.....~~~~P ♣~~~K~~~~##....~~~†~~~~=i ♣♣~~~~~P~~~#....P~~~~.~  ####.###♣=iG~~~♣....~~.....  #... ..♣~~~~~~P@P)♣ #† =i& #...$#?.~♣P♣~~~P~~♣♣##  #.. ... ~~~≈≈≈≈≈~P~♣.........  #....#≈≈~~~~......## =i% #.#.##♣ ~~~≈≈≈≈~~~~♣♣#..### ##.  #..[..♣ ♣~~≈≈≈≈≈≈~~~♣#.## # =ip #.#≈~P~P♣#.# =i #.# ~~♣P♣#.#  #.# =i7≈≈≈~~~...#=i~=i$K=i=iC--50.5=i=i>=i? _A kobold is nearby!=i You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i^  zebals the Conjurer ..♣.♣ ~~P~≈≈≈~ Demigod #~P~~ # .~~PP≈P≈P Health: 33/33 ======================== ♣~~~~♣P##.....~~PP~P~~ Magic: 5/10============------------ #♣P~♣~~♣~#.....~~~~P~~~ AC: 4Str: 8 =i+`♣~~~~~~~~##....~~~†~~~~ EV: 12Int: 24 ♣♣~~~K~P~~~#....P~~~~.~~ SH: 0Dex: 18  ####.###♣~~~~P*P~~~♣....~~...... XL:  4 Next: 35% Place: Dungeon:2  #... ..♣~~~~~~P@P)♣ #.........† Noise: ---------  Time: 2250.5 (0.0)  #...$#?.~♣P♣~~~P~~♣♣##.......... e) +2 short sword (drain)  #.. ... ~~~≈≈≈≈≈~P~♣............ Cast: Magic Dart  #....# ~~≈≈≈≈≈≈~~~~......####.. Water  #.#.##♣ ~~~≈≈≈≈~~~~♣♣#..### ##.  #..[..♣ ♣~~≈≈≈≈≈≈~~~♣#.## ## K   kobold  #.# ~≈≈≈≈≈≈≈~P~P♣#.#  #.# ~~≈≈≈≈≈≈~~♣P♣#.#  #.# ~~≈≈≈≈≈≈≈~~~...# _You can't see any susceptible monsters within range! (Use =i` Z to cast anyway.)  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (72% to hit)=i+  zebals the Conjurer ..♣.♣ ~~P~≈≈≈~ Demigod #~P~~ # .~~PP≈P≈P Health: 33/33 ======================== =i{♣~~~~♣P##.....~~PP~P~~ Magic: 5/10============------------ #♣P~♣~~♣~#.....~~~~P~~~ AC: 4Str: 8 ♣~~~~~~~~##....~~~†~~~~ EV: 12Int: 24 ♣♣~~~)~P~~~#....P~~~~.~~ SH: 0Dex: 18  ####.###♣~~~~P~P~~~♣....~~...... XL:  4 Next: 35% Place: Dungeon:2  #... ..♣~~~~~~P@P)♣ #.........† Noise: ---------  Time: 2250.5 (0.0) =i #...$#?.~♣P♣~~~P~~♣♣##.......... e) +2 short sword (drain)  #.. ... ~~~≈≈≈≈≈~P~♣............ Cast: Magic Dart  #....# ~~≈≈≈≈≈≈~~~~......####.. Water  #.#.##♣ ~~~≈≈≈≈~~~~♣♣#..### ##.  #..[..♣ ♣~~≈≈≈≈≈≈~~~♣#.## ## K   kobold  #.# ~≈≈≈≈≈≈≈~P~P♣#.#  #.# ~~≈≈≈≈≈≈~~♣P♣#.#  #.# ~~≈≈≈≈≈≈≈~~~...# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (72% to hit)  You focus your ray upon the kobold. The searing ray hits the kobold.  You kill the kobold!=iu Y ..♣.♣  #~P~~ #  ♣~~~~♣P## =i#♣* ♣~~* ♣♣~~~*  ♣~~~~P*  #... ..♣~~~ † =i?O #...$#?.~♣P  #.. ... ~~~   ~~.   ~~~♣#..###  #..[..♣ ♣~~~~~♣#.##   #.# ~~P~P♣  #.# ~~~~♣P♣  #.#   Press: ? - help, Shift-Dir - straight line: a kobold, wielding a +0 dagger (72% to hit)  You focus your ray upon the kobold. The searing ray hits the kobold.  You kill the kobold!hear a splash.  The searing ray hits the plant. The plant begins to die.=iX& =i rP~)~The plant is lightly damaged.=i]6==1.5 (1Magic Dart=i6MRay Water =i=if _(Press . to maintain the ray.)=i2 ****The searing ray hits the plant.=iSeP~)~=i4-----2+ Water =i=i3 _The plant is lightly damaged.=iG *=iyG***The searing ray hits the plant!=imeOP~)~=ie=ipoT3-------=iok3++ Water =iBy=i|3 _The plant is lightly damaged.=i 3=i" =i4 { ~You stop channelling your searing ray.=i  _A nearby plant withers and dies.4====5======6===iؐ =i7 P===in =i; =i =i$ =i{ =iB =iơ =iU =i =i =i =iK =iy =i =i< N7===i =iŰ =iP =i =i ,=i| =i =i =iE =iW =i :===iR =ig =i =i: =iF =i =i =i2 ,=i =i =i& O8====i =i =i =i =i =i+ =il =ij =i =i =iK =i ;====i% =i- =i =i =i =i =i =i =i^ =i =i =i< L9===i =i =iK =i =i ,=iT =ix =i =i< =i@ =i :===i: =i* =i =i =i =it =i =i =iV =i =i =i" =ig =id =i Q10/10====ik =i =i =i; =i =iG =ib =i =i =i =iO" =i" =il$ =i& =i) =i`) ;====i+ =i6/ =i0 =id0 =i12 =i|4 =i6 =i6 =i8 =i: =i< =i= =im> =i~@ =i:B =iB (=iD =iE =iyG =iG =iI =i]Y ..♣.♣.# #~P~~~##  ♣~~~~♣P##.... #♣~~♣~~♣~#.... # ♣~~~~~~~~##... #. ♣♣~~~)~P~~~#... ####.###♣~~~~P~P~~~♣... #......♣~~~~~~P~P)♣♣ # #...$#@.~♣P♣~~~P~~♣♣##. #.......~~~≈≈≈≈≈~P~♣ #....##~~~≈≈≈≈≈≈~~~~ #.#.##♣~~~~≈≈≈≈~~~~♣♣#=iY  #..[..♣♣♣~~≈≈≈≈≈≈~~~♣ #.# ~≈≈≈≈≈≈≈~P~P♣#.  #.# ~~~≈≈≈≈≈≈~~♣P♣#.=iFZ   #.# ~~≈≈≈≈≈≈≈~~~...  ###.#### ♣~~~≈≈≈≈~≈~~♣♣.. =i^ 1319.7 (66.2)=ic -20.7 (67=iag =iCj ` _l - a scroll labelled LESI CATUA=i =i =i =i =il =i ,=i =i =iv =i =iP =i =i =i M _You now have 82 gold pieces (gained 15).=i. =i =i? =i =iT =i =i =i =i =in =i+ =i =iF =i =i =i =i@ =i =iZ =i =i =i =i =i =i =i0 =i =i4 =iN =i =iY =i =i =i =i =i} =i3 =i =i =i =iv =i =i( =i =i ,=iZ =i =i =i =ig =i =i =i =iO =i =i =i =iW =iB =i =iC! =i! =i{" =i7# =i# =i# =i$ =i% =i% =in& =i' =i' =i( =il( =iY) =i) =iS* =i* =iY+ =i , =id, =i, =i- =i. =i. =iE/ =i0 =iO1 =i1 =i2 =i 3 =i3 =i4 =iX4 =i 5 =i5 =i 6 =i^6 =i6 =i7 =i7 =iC8 =i79 =i9 =iH: =i: =iy; =iB< =i< =i< =i= =i> =i? =i? =i{@ =ieA =iA =iBB =iC =iD =i.E =i2F =iG =iCJ ,=iJ =iK =ihM =iM =iN =iOP =iR =iR =iS =ixT =iYU =iU =i[V =iW =i,X =iX =iAY =iZ =ir[ =i[ =i'^ M _You now have 93 gold pieces (gained 11).=i_ 3=i`` =i+b =igc =ic =id =ig B=i}l =im =i n =in =io =i q =iq =ir =is =iu =iu =iv =iw =i'y =iy =iLz =i{ =iA~ =i~ =i =i6 =i =i; =i# =i~ =i =i} =iU =iD =iٌ =ia =iO =iԐ =ih ,=i =iĖ =i A  You enter the shallow water.=i ?Water =i =i֟ N _Moving in this stuff is going to be slow.=ik =i =i =i =i =i =iZ =i =i =i =i =ip =ḭ =iF =i =i =i =i` =i" =i =i =i7 =i̹ =ic =iʾ =i? =i =i =i =i =i =i =i =ix =iL =i =ie =i =i =i =i =i_ =i =i =i[ =i =i =i =it =i (=i =i =iR =i =i =iN =i =i&=i=i=i=is=i{=i=i=i=iR =i =i =i9 =i =i =i=i-=i=i=i=i =iz=iT=i=in=i=in=i=i|,=ir=i=i=iq=i=iD=i=i!=iK=i=i~ ,=i"=i"=im#=i#=ih%=iW&=i&=i6'=i(=i*=i*=i&+=i,=i$.=i.=iI/=i1=i2=i3=i4=i5=iY7=i7=i8=i:=i}<=i<=i==i?=iA=iB=i(C=iE=iF=iGG=iCH=iJ=iK=i4L=i/M=iO=iP=i.Q=i$R=iT=iaU=iU=iV=i]X=iY=i=Z=i-[=i\=i]=iN^=i-_=i`=ia=i!b=ib=id=ie=ie=i-f=ig=ih=i i=ii=i#k=i'l=il=i@m=in=ipB=i]r=iXs=is=i@t=iiu=i x,=ix=iy=i/z,=iz=iE|=iL}=i}=iI~=i=i=i=iq=i=io=i=ik=i=i[A  You enter the shallow water.=i?Water =i׊=iw _Moving in this stuff is going to be slow.=i=i=i`=i$=iv=i=ib=ic=iܞ=i=i5=iQ=iq=iA=i=iܧ=i =iò=i<=iw=iչ=i=i =iM=i#=i=i&=i=i=i,=i=i3=i=i(=i=i=is=i=i=i=i=iD=it=iQ=i=iQ=iN=i=i==i=i=it=i,=i=i#=i,=i:=iB=i4=i=i=i=i=i)=i=i?=iQ=i_=i=iQ=i]=i4=i=i.(=i+=i =iM =i =i =i =i=i~=i=i'=iE=i=i/=iN=i ,=i=i~=iD=i,=i=ia=i,=i=iY=i=iL=i=i=i =i =i =i!=iC"=i"=i$#=i#=ie$,=i%=i&=i+'=i'=i(=ic)=i)=i[*=i8+=i.,=i,=i-=i/=i0=i0=ix1=i2=ie3=i3,=i-5=i6=i6=i6=i)<V  =i<  ###########   #.........#   #.#######.#######  =i1= #.# #.......#   #@# #####.#####.#   #.# #.......##..#   #.# #.###.#.#...## =i=o #.###.###.#.......  #............♣.♣.#  #####.######~P~~~#  #.# ♣~~~~♣P  #.# #♣~~♣~~♣ =i > #.# ♣~~~~~~~You pick up a parchment of Sublimation of Blood and begin reading...=i@2483.1 (162.4)=iA,43=i=iM _You add the spell Sublimation of Blood to your library.=iO=i=iJ=i=iJ=i,=iݣ=iڤ=in=i=i/=iF=i=ig=i=i=i =i=i=i=i$=iǸ=iѼ=i=id=i=i=i=i=iF=i?=i=i=i =i=i==i=i=i=i>=i=i=i=i=i=i=iN=i2=i=i#=i=i=i^=i=i=i,=i)=i=i=ii=i=i=i=i,=i=i =i =if =ij =i=iY=i=i=i=i`=i%=i=i=iF=i=i=i=i=i=il=i=i=i=i!=i"=iW#=i2$=iJ&=i'=i(=i5)=i<+=i-,=iW.=iA0=i1=iE2=iL3=il5=i7=i{7=i:=i;=i===i>,=iA=iB=i4C=iyD=iF=iH=irH=igI=i`K=iL=iM=iN=iO=iHQ=iQ=iR=iT=i#V=iV=iW=iWY=iZ=i+[=i+\=i]=i_=i_=i`=ib=i+e=ie=if=ikh=ii=ihj=iRk=im=in=io=io=iq=iIs=is=it=i]v=iw=iix=iLy=iz=io|=i|=i}}=i#=i=i&=iց=i@=i=i-=i=i=iB=iLj=iA=iʊ=i=i=i=i)=iF=iÏ=iU=i>=i,=i=iG=i=i=iz,=i=iܗ=ig=i=i=i=ir=i=i!=it=i=i=i=i=i=i=it=id=i=ig=i=i,=iN _You now have 109 gold pieces (gained 16).=i=iC=i=iά=i =i=i&=it=i,=i=i#=iA=iҵ=i_=i=iɸ=iR=iϹ=i=iH=iü=iJ=i|=i=iE=i=i=i=i=ij=i=i=i0=i=iOx≈~P♣ ≈≈~~♣ ....# ≈≈~~♣ ....# ≈~~~~♣#.... ≈~≈~P♣#=i... ≈P~~~.## ~~~PP.##.#.# ~~~PP....#.# ~~~P~....#+## ~~P~P.#..#..## ..~PP.#..#...## .÷.......#=i....# .........#######......# ......................+ .........###..........# #.......## ###.......## ####.#### ##.....##=i4547.1 (63.0)=i=,8.1 (64=i=iW _n - a smoky dark potion=i9=i=i =i =i_You can't see any susceptible monsters within range! (Use Z to cast anyway.)=iS=iV=iY=i[ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=iU^=i_3=i`=ia=ib$ _=iffn=i?g=ih,=ii=ij=ik,=i{l=im=in=iVo,=iIq=i+r=ir=iky=i{,=i|,=if}=ir~=iL=i=iz=i=if=i=i=ix=i=i,=iP=i&=iֈ,=i=i,=i'=i=ib=iߍ=i7=i=i=i=i=i=i?=i=i,=i˓=i=i=i=i*=i=ii=iؗ=i=i=i=id=i0=i=ik=iܜ=i=iY=iʞ=i6=i=iР=iC=i=iڢ=i=i=i=i_=i=i=i=i=i`=iר=iD=i=i=i#=i=ic=i!=i=i=i =iɯ=i==i=i=iM=i=i)=i=iδ=i?=i=i=io=i=iR=i$=i=i=ik=i=iF=i=i=i=i=i=ix=i=im=i=i=iA=i =id=i=i=i=i=iT=i=i=i(=i=iA=i=i=i=i:=i=iN=i=iZ=i=ic=i=i=i`=i=i=i&=i=iJ=i-=i=i=ij=i)=i=ij=i=i=i. #...###......##.#  #..## #########.  #..# #.  #..# #.#  #.+## ##.##  #...###...##  #....## ##.....##   #.....## ###.......##  =i####......# #...@......$.  ..........+..........P.#.#  ........###.......~~~..#  ### #.#.#...♣.~.##   ##.....## #.####.#P♣..#  =i ##...## # .#.~..#     ##+## .# ###    #####.### .#    ........#   =i-94.1 (46=i, ,5.1 (47=i=i- _g - a ring of willpower=i =i =is =i1 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=iA' I=i( =i;* =i* $ _=i:. ,=i. ,=i/ =i1 =i22 =i2 =ik3 =i4 =i5 =iv6 =i 7 =i_8 =i!9 =i9 =iE: =i; =i< =i< =i= =i> =i? =i? =i@ =i0B =iB =iC =iE  =i_E H_You now have 128 gold pieces (gained 19).=iLF =iF =i;G =i[H =iHI =iI =iBJ =iqK =i\L =iL =i[M =iN =iO =iO =iP =iR =iS =ibS =iS =iQU =i1\  #.+## ##.##  #...## ##...# =i\ #....## ##.....##  #.....## ###.......####  ##......###............#  ........+..........P.#.#  ....#.......~~~..#  =i] .......## #.#.#...♣.~.##  #.....## #.####@#P♣..#  608.1 (13 ##...## ##.~..#  =iw]  ##+## ######.######  #.### #.#  ......# #.#  #.#.#.## #.#  .......###.#  #.#.#...#<# =i] 3  =i` =iYd ,9.1 (14=i=g =ih  =i'i 3_Found a stone staircase leading up.=iW =iu[ =i^ =i_ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=ig I=ii =ij =i(k $ _=im X=i}n =i^o =ip =ip ,=iq =i0r =ir ,=iPt =it =ifu ,=icv =iv =ikw =iw =i=y B=iy =iR{ P  There is a stone staircase leading up here.=iD| =i|  _=iJ} =i} =i~ =i ,=i =i =iK ,=i" =iׇ =iV ,=i =im =i ,=iO =i׎ =ib ,=i =iL =iȒ ,=i =i =i ,=iP =iߘ =i[ =i =i =i ,=i9 =i^ =iO =i֠ =i[ =i) =i =i =i& =i֦ =i =iE =i¨ =iF =i =i =i, =i =i =i1 =i =i =i =iy =i =iR =i =i =i* =iN =i) =i ,=i =i =i8 =iȼ =iy 7 _You open the door.=i I=i  =i : There is an open door here.=i. =i  _=iU =i =i =i, =i =i =i =i8 ,=i =i =i$ =i =ix =ia =i ,=i> =i6 =i =iK =iI =ig =i =is =i =i =ii =i =i5 =i| =i =i =i =iA =i =i_ =i =i =i =i =iz =i =iX =i =iN =i =i# =i =i =iD =i =ik =i =i =iz =i =i =i =ia =i =iw =iE =i ,=i =i =i ,=i =i =iK ,=i/=i=i=i=i=i,=iW=i=i5=i=iE=i=i=i8 =i =io =iQ   You encounter a kobold. It is wielding a +0 short sword and quivering stones.=i ########♣♣♣♣♣♣ ####### #......# =iU>♣♣~~P~♣♣ #.....# #.####.# ♣~≈~P~~♣ ###.....###.####.# ~≈≈≈≈~P♣ .................. ≈≈≈≈≈≈~~♣ #######.....###.####.# ≈≈≈≈≈≈~~♣ #...........###.# #.# ≈≈≈≈≈~~~~♣ #.##...##....##.####.# =iP~≈≈≈~≈~P♣##.##.@.##...###......# PP≈P≈P~~~.##.##...##..## ######## PP~P~~~PP.##.##...##..# Magic Dart ~~P~~~~PP....##...##..# ~÷~~~~~P~....###.###.+## # ~~~.~~P~P.#..# #.# #...## ## K   kobold (missile, asleep)~PP.#..# #.# #....## ##. =iL.....÷.......# #K# #.....## ###.......#######......###....=i-59.1 (50=i&460.1 (51 _=i=i=i)[?25h[?0c  =i*RSearch for what [Enter for "hel", or ? for help]? =iH [?25l[?1c=i}* =i0, |18 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a stone staircase leading upb - [D:2] a stone staircase leading down  c - [D:2] a +0 club (3 further duplicates)  =i, d - [D:2] a +0 dagger (2 further duplicates)  e - [D:2] a +0 spear  f - [D:2] a +0 whip (1 further duplicate)  g - [D:2] a +2 dagger of speedh - [D:2] a +0 mace  i - [D:2] a stone staircase leading down  j - [D:2] 3 poisoned darts  k - [D:2] a stone staircase leading down  l - [D:2] a +0 flail  m - [D:2] a ring mail  n - [D:2] an escape hatch in the floor  o - [D:2] a +0 scale mail  p - [D:2] a stone staircase leading up  =i- Uq - [D:2] an escape hatch in the ceiling  r - [D:2] a stone staircase leading up=i=iR=iV######## zebals the Conjurer♣♣♣♣♣♣####### #......# Demigod ♣♣~~P~♣♣#.....# #.####.# Health: 33/33 ======================== ♣~≈~P~~♣###.....###.####.# Magic: 10/10 ======================== ~≈≈≈≈~P♣.................. AC: 4Str: 8 ≈≈≈≈≈≈~~♣ #######.....###.####.# EV: 12Int: 24 =i≈≈≈≈≈≈~~♣ #...........###.# #.# SH: 0Dex: 18 ≈≈≈≈≈~~~~♣ #.##...##....##.####.# XL:  4 Next: 36% Place: Dungeon:2 P~≈≈≈~≈~P♣##.##.@.##...###......# Noise: ---------  Time: 2660.1 (0.0) PP≈P≈P~~~.##.##...##..## ######## e) +2 short sword (drain) =ilfPP~P~~~PP.##.##...##..#Cast: Magic Dart ~~P~~~~PP....##...##..# ~÷~~~~~P~....###.###.+### ~~~.~~P~P.#..# #.# #...#### K   kobold (missile, asleep) ......~PP.#..# #.# #....## ##. =i.....÷.......# #K# #.....## ###.. .............#######......###.... _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _There is a stone staircase leading up here. _You open the door. _There is an open door here. _You encounter a kobold. It is wielding a +0 short sword and quivering stones.Search for what [Enter for "hel", or ? for help]? .=iG=i=i=i. _=iC< #♣♣♣♣♣♣####### #...... ♣♣~~P~♣♣.....# #.####~≈~P~~###.....## ~≈≈≈≈~P=i = .................. ≈≈≈≈≈≈~~♣ #######.....###.####.#.......... ~~~~♣ #.##...##....##.### P~≈≈≈~≈~P♣##.##.=i{= s###..... PP≈P≈P~~~.##.## #######~P~~~PP.##.=i=  ~~P~... ~÷~~~~~P~....###.###.+### ~=i> ~~.~~P~P.#..# #.# #...### ......~PP.#..=i> .## ##.÷.......# #K.## ###..=iD? [.######.###..........+..=iG =iJ 21.1 (1 _=iQ =iS =i ♣♣~~P~♣♣.....# #.####~≈~P~~###.....## ~≈≈≈≈~P.................. =iZ ≈≈≈≈≈≈~~♣ #######.....###.####.#........ ~~~~♣ #.##...##....##.### P~≈≈≈~≈~P♣####..... PP≈P≈P~~~.## #######~P~~~PP ~~P~.. ~÷~~~~~P~=i (#.###.+### ~~~.~~P~P.#..# #.# #...### ......~P.## ##.÷.......# #K.## ###..#####.###.........+.. ##########=i 5K.=it OK)=i 0===2=i =i( ( _The kobold shouts!=i  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i $=i ♣♣~~P~♣♣ #.....# #.####.# zebals the Conjurer ♣~≈~P~~♣ ###.....###.####.# Demigod ~≈≈≈≈~P♣ .................. Health: 33/33 ======================== =i x≈≈≈≈≈≈~~♣ #######.....###.####.# Magic: 8/10===================----- ≈≈≈≈≈≈~~♣ #...........###.# #.# AC: 4Str: 8 ≈≈≈≈≈~~~~♣ #.##...##....##.####.# EV: 12Int: 24 =i P~≈≈≈~≈~P♣##.##...##...###......# SH: 0Dex: 18 PP≈P≈P~~~.##.##...##..## ######## XL:  4 Next: 36% Place: Dungeon:2 PP~P~~~PP.##.##.@.##..#  Noise: ===------  Time: 2662.1 (0.0) =i N~~P~~~~PP....##.*.##..#  e) +2 short sword (drain) ~÷~~~~~P~....###*###.+## # Cast: Magic Dart ~~~.~~P~P.#..# #*# #...## ## ......~PP.#..# #K# #....## ##. .....÷.......# #.# #.....## ###.. K   kobold (missile) .............#######......###.... ..........................+...... =i' ####.........###..........###.... _The kobold shouts!  Casting: Searing Ray (safe; 3% risk of failure)  =i Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  =i Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (72% to hit)=i _♣♣~~P~♣♣ #.....# #.####.# zebals the Conjurer ♣~≈~P~~♣ ###.....###.####.# Demigod ~≈≈≈≈~P♣ .................. Health: 33/33 ======================== ≈≈≈≈≈≈~~♣ #######.....###.####.# Magic: 8/10===================----- ≈≈≈≈≈≈~~♣ #...........###.# #.# AC: 4Str: 8 =iC ≈≈≈≈≈~~~~♣ #.##...##....##.####.# EV: 12Int: 24 P~≈≈≈~≈~P♣##.##...##...###......# SH: 0Dex: 18 PP≈P≈P~~~.##.##...##..## ######## XL:  4 Next: 36% Place: Dungeon:2 PP~P~~~PP.##.##.@.##..#  Noise: ===------  Time: 2662.1 (0.0) ~~P~~~~PP....##...##..#  e) +2 short sword (drain) ~÷~~~~~P~....###.###.+## # Cast: Magic Dart ~~~.~~P~P.#..# #.# #...## ## ......~PP.#..# #)# #....## ##. .....÷.......# #.# #.....## ###.. K   kobold (missile) .............#######......###.... ..........................+...... ####.........###..........###....Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i( gAiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (72% to hit)  You focus your ray upon the kobold. The searing ray hits the kobold.=i    ###... ..... #######..   =it =  * *  #*#   #*#  ÷ #.#  ### =iZ =i{U...)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 short sword and quivering stones (72% to hit)  You focus your ray upon the kobold. The searing ray hits the kobold.  You kill the kobold!=i7-3.1 (1Magic DartRay =i=imf _(Press . to maintain the ray.)=iR****=iTV...)=iV7------4+ =iBZ=i~[=iE<****=iQF=ixV...)=iJ6-------5++ =i=i=i=iB=i@=i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=i=i=i =i =i}E You stop channelling your searing ray.=i / _=i=i=iX=iS=ic=i=i:=i=iӿ8--=iS=ig=i N7===i=i=it=i=i=i?=i=iv=i=iE=iM=i:===ib=ic=i=i2=i)=i=i=i=i=i=i=iV%8=i*====i=i=iZ=i=i=iX=i=i{=i=i=i|=i=il4====i?=i=iM=i\=i=iN=iS=i`=i=i/=i0=i=i=i=i`L9===i=i=iL=i=i=i =i=i=i=iW=iX=i:===i~=ic=i=i/=i' =i =i =i =iq =i =i =iO Q10/10====i =i=i=iO=i=i=i=in=i=i@=iG=i=i=i>=i=i;====i=i=i=iS=i=i=iH=i=i =i =i!=i!=i\"=i%=i<&=i&=i'=i>(=i)=i)=i)=i-+=i+=i^,=i,=i .=i.=i//=i/=i0=ib1=i1=i,2=i2=i3=i 4=iz4=i75=i6,=i6=i7=id8=i8=i29=iA:=i;=iy;=i;=i==i!>=i>=i?=io@=iA=i B=iB=iD=iF=ilF=ibG=igI=iJ=iYK=iL=i{N=i5P=iP=iQ=iS=inVA  You enter the shallow water.=iV?Water =iMX=i\N _Moving in this stuff is going to be slow.=i ^=it^=i_=i,d ♣♣♣♣♣♣ ######  #####♣ ♣♣~~P~♣♣ #.....#  #....♣♣♣♣~≈~P~~♣ #########....  #.###♣♣~~≈≈≈≈~P♣♣#..............  #.# ♣~~≈≈≈≈≈≈~~♣♣########.... =il##.###♣~~≈≈≈≈≈≈~~♣♣ #....... ......♣~~≈≈≈≈≈~~~~♣ #.##...##.... ##.###♣~~P~≈≈≈~≈@P♣##.##...##...#719.3 (54.2) ##.###.~~PP≈P≈P~~~.##.##...##..## ##.....~~PP~P~~~PP.##.##...##..# =i)#.....~~~~P~~~~PP....##...##..# ~##....~~~÷~~~~~P~....###.###.+## ~~#....P~~~~.~~P~P.#..# #.# #...# ~~♣....~~......~PP.#..# #)# =i)♣♣##.........÷.......# #.# # ~♣♣##...####=i=i#=iE _Done exploring.=iv =iJ =ii =i) ..........##....##...0.0)~.##.##....##.##....=io =i =iP  =i ?_Done exploring.=ii 3=ik =i =i =iޏ =ic  =i 7_Done exploring.=iq[[?25h[?0c  Search for what [Enter for "."]? =iY [?25l[?1c=iW =i] 20 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a +0 short sword=i b - [D:2] a stone  c - [D:2] a +0 club (3 further duplicates)  d - [D:2] a +0 dagger (2 further duplicates)  e - [D:2] a stone staircase leading down  f - [D:2] a stone staircase leading up  g - [D:2] a +0 mace  h - [D:2] a ring mail  i - [D:2] a +0 spear  j - [D:2] a +0 whip (1 further duplicate)  k - [D:2] a +2 dagger of speedl - [D:2] a stone staircase leading down  =i :m - [D:2] 3 poisoned darts  n - [D:2] a stone staircase leading down  o - [D:2] a stone staircase leading up  p - [D:2] a +0 flail  q - [D:2] an escape hatch in the ceiling  r - [D:2] an escape hatch in the floor  s - [D:2] a +0 scale mail  t - [D:2] a stone staircase leading up=iԝ   a - [D:2] a +0 short sword  m - [D:2] 3 poisoned darts=iy=i#=izebals the Conjurer♣♣♣♣♣♣####### Demigod#####♣ ♣♣~~P~♣♣=i#.....# Health: 33/33 ========================#....♣♣♣♣~≈~P~~♣ #########.....# Magic: 10/10 ========================#.###♣♣~~≈≈≈≈~P♣♣#.............. AC: 4Str: 8  #.# ♣~~≈≈≈≈≈≈~~♣♣########.....# EV: 12Int: 24 ##.###♣~~≈≈≈≈≈≈~~♣♣ #...........# SH: 0Dex: 18 ......♣~~≈≈≈≈≈~~~~♣ #.##...##.... XL:  4 Next: 37% Place: Dungeon:2 ##.###♣~~P~≈≈≈~≈@P♣##.##...##...# Noise: ---------  Time: 2719.3 (0.0) ##.###.~~PP≈P≈P~~~.##.##...##..## e) +2 short sword (drain) ##.....~~PP~P~~~PP.#=i%[34m#.##...##..# Cast: Magic Dart ~#.....~~~~P~~~~PP....##...##..# Water ~##....~~~÷~~~~~P~....###.###.+## ~~#....P~~~~.~~P~P.#..# #.# #...#  ~~♣....~~......~PP.#..# #)# #....  )♣♣##.........÷.......# #.# #....  ~♣♣##.................#######.... You enter the shallow water. _Moving in this stuff is going to be slow. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "."]? .=i=iُ=i=i. _=i=i $QLevel 2 of the Dungeon <<<<>>>>(Press ? for help)###################=i$#.........#♣♣♣♣♣♣####### #......##.#######.####### #####♣ ♣♣~~P~♣♣#.....# #.####.##.# #.......# #....♣♣♣♣~≈~P~~♣ #########.....###.####.#####.# #####.#####.# #.###♣♣~~≈≈≈≈~P♣♣#.........................#=i^%#.# #.......##..# #.# ♣~~≈≈≈≈≈≈~~♣♣########.....###.####.##.##.# #.###.#.#...####.###♣~~≈≈≈≈≈≈~~♣♣ #...........###.# #.##.##.###.###.#.............♣~~≈≈≈≈≈~~~~♣ #.##...##....##.####.##.##............♣.♣.###.###♣~~P~≈≈≈~≈@P♣##.##...##...###......##.######.######~P~~~###.###.~~PP≈P≈P~~~.##.##...##..## #########.##.# ♣~~~~♣P##.....~~PP~P~~~PP.##.##...##..##.#=i &#.# #♣~~♣~~♣~#.....~~~~P~~~~PP....##...##..##.##.# ♣~~~~~~~~##....~~~÷~~~~~P~....###.###.+####.###.# ♣♣~~~)~P~~~#....P~~~~.~~P~P.#..# #.# #...####...######.###♣~~~~P~P~~~♣....~~......~PP.#..# #)# #....## ##.....## #......♣~~~~~~P~P)♣♣##.........÷.......# #.# #.....## ###.......#### #....#..~♣P♣~~~P~~♣♣##.................#######......###............# =i&#.......~~~≈≈≈≈≈~P~♣................................+..........P.#.# #....##~~~≈≈≈≈≈≈~~~~......####.........###..........###.......~~~..# #.#.##♣~~~~≈≈≈≈~~~~♣♣#..### ##.......## ###.......## #.#.#...♣.~.## #..[..♣♣♣~~≈≈≈≈≈≈~~~♣#.## ####.#### ##.....## #.####.#P♣..# #.####♣♣~≈≈≈≈≈≈≈~P~P♣#.###.##### ##...## #......#.~..# =iu'##.# ♣~~~≈≈≈≈≈≈~~♣P♣#.##....†.# ##'## ######.###### =i$9  #.# #♣~~♣~~♣~#.....~~~~P~~~~PP....##...##..# #.# #.# ♣~~~~~~~~##....~~~÷~~~~~P~....###.###.+## ##.## #.# ♣♣~~~)~P~~~#....P~~~~.~~P~P.#..# #.# #...## ##...## ####.###♣~~~~P~P~~~♣....~~......~PP.#..# #)# #....## ##.....## #......♣~~~~~~P~P)♣♣##.........÷.......# #.# #.....## ###.......#### #....#..~♣P♣~~~P~~♣♣##.................#######......###............# #.......~~~≈≈≈≈≈~P~♣.....................+..........P.#.# #....##~~~≈≈≈≈≈≈~~~~......####.........###..........###.......~~~..# #.#.##♣~~~~≈≈≈≈~~~~♣♣#..### ##.......## ###.......## #.#.#...♣.~.## #..[..♣♣♣~~≈≈≈≈≈≈~~~♣#.## ####.#### ##.....## #.P♣..##.####♣♣~≈≈≈≈≈≈≈[34=i9 m~P~P♣#.# ##.##### ##...## #......#.~..##.# ♣~~~≈≈≈≈≈≈~~♣P♣#.# #....†.# ##'## ######.#######.# ♣♣~~≈≈≈≈≈≈≈~~~...# ##.###.########.### #.# ###.#### ♣~~~≈≈≈≈~≈~~♣♣..# ### #.##......... #.# #).....#♣♣~~≈≈≈≈≈~~♣~♣...# #....#.#.#.# #.# #.#.##.#♣~P~~≈≈≈≈≈≈~~~♣#.# #.#...... #.# #.#.##.#♣~P~P≈≈≈~≈P~P♣...# #.##.#.#.#.#...# #<# #.♣♣~~P~~~PP♣♣P#.## #.### #.# #.####.#.♣♣~~♣~~~~~~♣...##....#.#.#.######.# #......#..♣~~P~~♣~~~~..######.>[4=i: 0m...........# ########.♣~~~~~~~~~~♣####.#.#÷#.#...##########  #.#~♣~~~~PP~♣♣  #.....÷.....# #...P♣~~÷~P♣~♣  ###..#......#=i =i zebals the Conjurer♣♣♣♣♣♣####### Demigod#####♣ ♣♣~~P~♣♣=i w#.....# Health: 33/33 ========================#....♣♣♣♣~≈~P~~♣ #########.....# Magic: 10/10 ========================#.###♣♣~~≈≈≈≈~P♣♣#.............. AC: 4Str: 8  #.# ♣~~≈≈≈≈≈≈~~♣♣########.....# EV: 12Int: 24 ##.###♣~~≈≈≈≈≈≈~~♣♣ #...........# SH: 0Dex: 18 ......♣~~≈≈≈≈≈~~~~♣ #.##...##.... XL:  4 Next: 37% Place: Dungeon:2 =i 3##.###♣~~P~≈≈≈~≈@P♣##.##...##...# Noise: ---------  Time: 2719.3 (0.0) ##.###.~~PP≈P≈P~~~.##.##...##..## e) +2 short sword (drain) ##.....~~PP~P~~~PP.##.##...##..# Cast: Magic Dart ~#.....~~~~P~~~~PP....##...##..# Water ~##....~~~÷~~~~~P~....###.###.+## ~~#....P~~~~.~~P~P.#..# #.# #...#  ~~♣....~~......~PP.#..# #)# #....  )♣♣##.........÷.......# #.# #....  ~♣♣##.................#######....=ir  You enter the shallow water. _Moving in this stuff is going to be slow. _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]? .=i =i] =i* =i =i $ _=iK =i =i =i (=i =i =i] =iC =i& =i =i =id =io =iJ =i =i =i =i =iD =i =i =iv =i# =i =i =i =i ,=ik =i]" =i# =ih$ =i% =i& =i1( =i( =if) =i+ =i8, =i, =i]- =i. =i/ =i<0 =i0 =i2 =i2 =iU3 =i3 =i!5 =i5 ,=i6 =id7 =i?8 ,=i8 =i9 =ij: ,=i.; =i< i  You see here a ball python skeleton.=i= =i|> 5 _=i? =i@ ,=iKA =i B =iB =iC ,=iE =iE =iwF ,=iG =iH =i@I ,=iJ =iuK =i9L ,=iM =ilN =i=i3A4 _Magic restored.=i}=i0=i=i=iH=i=i=i =i =i| =i)=i5P  There is a stone staircase leading up here.=id  You encounter 4 orcs.=i (  =iY!#. #..#o# .##..#.o ....#o. #...#o# =i"a#...#.# #...#.#  #...#.###. =i"###.#<- #.......#####.=i#s #.# Magic Dart =i/$  #.#...# oooo 4 orcs (asleep) #.=i$#...# #.#...+ #.#..##=id19 S=i1X50.0)  Found a hand axe.  The orc shouts! x2=i4& =it4_oYou encounter a ball python.=i5)=iC6.o=i70o=i7=ii8.=iN9P.o=iqA' =iAcooooo2 wandering)=i^ Spells (Memorise)=i@TypeFailure Level  a - Kinetic GrapnelForgecraft12% 1b - Sublimation of BloodNecromancy17%2  c - Fulminant PrismConjuration/Alchemy43% 4  d - Iskenderun's Mystic BlastConjuration/Translocation 43% 4  e - Summon ForestSummoning/Translocation 97% 5 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit=i =i/% =i) , zebals the Conjurer  #. #..#)#Demigod  =i* .##..#o.Health: 33/33 ========================  ....#ooMagic: 10/10 ========================  #...#.#AC: 4Str: 8  #...#o#EV: 12Int: 24  #...#.#SH: 0=i+ Dex: 18  #...#.###S..XL:  4 Next: 38% Place: Dungeon:3  ###.#<@.......Noise: ==-------  Time: 2758.4 (0.0)  #.......#####.e) +2 short sword (drain)  =i+ #.......#Cast: Magic Dart  #.......#  ###.#...#  #.#...#oooo 4 orcs (2 wandering)  #.#...#S   ball python (constriction)  #.#...+  =i, #.#..##Found a hand axe.  The orc shouts! x2  You encounter a ball python.You encounter an orc. It is wielding a +0 club.The orc shouts! _The orc leaves your sight.=i0 P  Okay, then.=i2 =i6 =ij8 . _=i?   ...  =i7#. #..#)#  .##..#o.  ....#oo  #...#.#  #...#o#  #...#.#   #...#@###S..  ###.#<........ #.#####..  #.......# ###.#...#  #.#...# #.#...# #.#...+=iז1S=i,S.=iw.o.o.oo.ooS   ball python (constriction)====9.4 (1 _The orc shouts!=i{U  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i  zebals the Conjurer =i... Demigod #. #..#)# Health: 33/33 ======================== .##..#.. Magic: 8/10===================----- =iS....#oo AC: 4Str: 8 #...#o# EV: 12Int: 24 #...#.# SH: 0Dex: 18=iJ #...#o# XL:  4 Next: 38% Place: Dungeon:3 #...#@###...  Noise: ====-----  Time: 2759.4 (0.0) =i###.#<...S.....  e) +2 short sword (drain) #.......#####..  Cast: Magic Dart #.......# =i#.......# ###.#...# oooo 4 orcs #.#...# S   ball python (constriction) #.#...# #.#...+ _The orc shouts!  =iCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (78% to hit)=i   zebals the Conjurer ... Demigod=iR", #. #..#)#=i" Health: 33/33 ======================== .##..#.. Magic: 8/10=i)#===================----- ....#oo AC: 4=i#Str: 8 #...#o# EV: 12Int: 24=i$! #...#.# SH: 0Dex: 18 #...#)#=i$ XL:  4 Next: 38% Place: Dungeon:3 #...#@###...  Noise: ====-----  Time: 2759.4 (0.0) ###.#<...S.....  e) +2 short sword (drain) =i%#.......#####..  Cast: Magic Dart #.......# #.......# ###.#...# oooo 4 orcs =i}%#.#...# S   ball python (constriction) #.#...# #.#...+=i%Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (78% to hit)  You focus your ray upon the orc. The searing ray hits the orc!=i3k)Aiming: Searing Ray3  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 flail (78% to hit)  You focus your ray upon the orc. The searing ray hits the orc!  =it4FYou kill the orc! =ir8 ... #. #..#)# .##..#..=i8  ....#*o #...#*# #...#*# #...#*#   ... =iS9t #..#..  #.. #.. ###.#...# 2 orcs  =i96 #.#...# #.#...#   You kill the orc!=i9:=i S.  The searing ray misses the orc.=iQ.o=i-o.=i(.).=i*&42=i==--60.4 (1Ray =i=iN =iX_(Press . to maintain the ray.)=i: r )The searing ray hits the orc.=i> ] ****=i?    orcYou kill the orc!=i .oThe searing ray misses the orc.=i߾ +o=i .)o 2 orcs=i 7---4---1+ =i% =i C _The ball python bites you but does no damage.=iJ1 )The searing ray hits the orc!****   orc=i߅ .oYou kill the orc!The ball python bites you but does no damage.=i*..).=i6-----7-2=i<++ =i=i =ivK_The ball python closely misses you.=i ,**=iŪ"**=i]0S )o=i0}The searing ray misses the orc.You finish channelling your searing ray.=i`8%.)=i9i5----3=i9 =i@=iB =i C_The ball python misses you. The ball python barely misses you.=i   =i0 Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iq   zebals the Conjurer ... Demigod #. #..#)# Health: 33/33 ======================== =ir .##..#.. Magic: 3/10=======----------------- ....#.. AC: 4Str: 8 #...#)# EV: 12Int: 24 #...#o# SH: 0Dex: 18 #...#)# XL:  4 Next: 47% Place: Dungeon:3 =i4s #...#@###...  Noise: =--------  Time: 2763.4 (0.0) ###.#<..S......  e) +2 short sword (drain) #.......#####..  Cast: Magic Dart #.......# #.......# =is ###.#...# o   orc #.#...# S   ball python (constriction) #.#...# #.#...+ _The ball python misses you. The ball python barely misses you.=i t Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (81% to hit)=ig  zebals the Conjurer ... Demigod #. #..#)# Health: 33/33 ======================== .##..#.. Magic: 3/10=======----------------- =i{....#.. AC: 4Str: 8 #...#)# EV: 12Int: 24 #...#o# SH: 0Dex: 18 #...#)# XL:  4 Next: 47% Place: Dungeon:3 #...#@###...  Noise: =--------  Time: 2763.4 (0.0) ###.#<..†......  e) +2 short sword (drain) #.......#####..  Cast: Magic Dart =ij#.......# #.......# ###.#...# o   orc #.#...# S   ball python (constriction) #.#...# #.#...+Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (81% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python.=i... #. #..#)# .##..#..       =i~*......  #..#..  #.. #.. ###.#...# #.#...# #.#...# =i&i.oAiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (81% to hit)  =i3'You focus your ray upon the ball python.  The searing ray hits  You kill the ball python!=iN+5†=iL.p=4.4 (1Ray =i1=i3f _(Press . to maintain the ray.)=i  You barely miss the orc. You stop channelling your searing ray.=i f2--5=i =ij : _The orc hits you with a +0 hand axe.=i ( =i  You hit the orc.  The orc is heavily wounded.The orc cheers loudly.=i @-6=i =i : _The orc barely misses you.=i =id &  =i nYou barely miss the orc.The orc is heavily wounded.=i C28----=i 7=i| =i : _The orc hits you with a +0 hand axe.=iW  Casting: Searing Ray (safe; 3% risk of failure)  =i \Confirm with . or Enter, or press ? or * to list all spells.=i  zebals the Conjurer ... Demigod=i #. #..#)# Health: 28/33 ====================---- .##..#.. Magic: 1/10==---------------------- ....#.. AC: 4Str: 8 #...#)# EV: 12=iInt: 24 #...#.# SH: 0Dex: 18 #...#o# XL:  4 Next: 47% Place: Dungeon:3 =i#...#@###...  Noise: =--------  Time: 2767.4 (0.0) ###.#<..†......  e) +2 short sword (drain) #.......#####..  Cast: Magic Dart =i U#.......# #.......# ###.#...# o   orc #.#...# #.#...# =iB#.#...+Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (heavilywounded, 84% to hit)=iT  zebals the Conjurer ... Demigod #. #..#)# Health: 28/33 ====================---- .##..#.. Magic: 1/10==---------------------- ....#.. AC: 4=i\ Str: 8 #...#)# EV: 12Int: 24 #...#.# SH: 0Dex: 18 #...#)# XL:  4 Next: 47% Place: Dungeon:3 #...#@###...  Noise: =--------  Time: 2767.4 (0.0) ###.#<..†......  e) +2 short sword (drain) =i!W#.......#####..  Cast: Magic Dart #.......# #.......# ###.#...# o   orc #.#...# #.#...# #.#...+Confirm with . or Enter, or press ? or * to list all spells.=i!Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (heavilywounded, 84% to hit)  You focus your ray upon the orc. The searing ray hits the orc!=i$... #. #..#)#=i% .##..#.. ....#*. #...#*# #...#*# #...#*#   ...  #..#..  #..=ij& #.. ###.#...# #.#...# #.#...# =i_.).)=i Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (heavilywounded, 84% to hit)  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!=ii[2==50==iذl8.4 (1Magic DartRay =i=if _(Press . to maintain the ray.)=iM# ...#. #..#)##=i.##....#..).  #...#.###... ##.#<..†......#.......#####..  =ihq#.......##..###.#...#=i=i59==i2--9=i=i5 _You stop channelling your searing ray.=ik _Items here: )) [ †.=iZ =iZ =i[ =i!_ =ia ,=i6e =ie =ig =i^k =ik :===ip =ifr =ir V30==i u =iw =iw =iy =i| =i} =i~ =iH =i U3====i˂ =i =i K1==i& =i =iy =ii =i =it =i =iV =i ;====i =i: =i #2=i# E===i =i} =i =i, =iٞ =i9 =iQ =iA =i >4===i =i =i4 % =i F_You start resting.HP restored.=i+ 9--=i 0845.0)=i R3===i ,5.4 (16 _=iz =iվ =i1 3=i =i=i0B=i=i=ie=i:===i=i=i%9==i=i'=i=iw=i=i=ia=ii!=i"=i"=i$=i %U5====i&=i'=in(=i(=ir*=i*=i+=i%-=i-=iO.=i/=iW0;====i51=i4B=i 5=i5=i&6=i7=ir8=i8=i:=i;N6===i;=i#==i==iA>=i@=iz@=iA=iB=i#C=iC=iE=iL=iQ zebals the Conjurer  ..#Demigod  ...Health: 33/33 ========================  #. #..#)##=iQMagic: 6/10==============----------  .##..#..AC: 4Str: 8  ....#.@EV: 12Int: 24  #...#)#SH: 0=i R^Dex: 18  #...#.#XL:  4 Next: 50% Place: Dungeon:3  #...#@#Noise: ---------  Time: 2804.4 (19.0)  #...#.###...e) +2 short sword (drain)  =iR###.#<..†......Cast: Magic Dart  #.......#####..  #.......#  #.......#@   Jessica (wandering)  ###.#...#  #.#...#  #.#...# =iRy_You stop channelling your searing ray. _Items here: )) [ †. _You start resting. _HP restored.  You encounter Jessica the Apprentice Sorceress. She is wielding a +6 dagger ofelectrocution.=i@X/  --more--=i=i?0Magic Dart=i =i=iϳ< 5.4 (20 _=i =i=i]m  Casting: Searing Ray (safe; 3% risk of failure)  =im \Confirm with . or Enter, or press ? or * to list all spells.=i   zebals the Conjurer ..#=iy l Demigod ... Health: 33/33 ======================== #. #..#)## Magic: 4/10=i =========--------------- .##..#.. AC: 4Str: 8 =i ....#.@ EV: 12Int: 24 #...#*# SH: 0Dex: 18 =iM :#...#*# XL:  4 Next: 50% Place: Dungeon:3 #...#@#=i g Noise: ---------  Time: 2805.4 (0.0) #...#.###...  e) +2 short sword (drain) =i ###.#<..†......  Cast: Magic Dart #.......#####..  =i 4#.......# #.......# @   Jessica (wandering) ###.#...# #.#...# =i ]#.#...#Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  =i$ Press: ? - help, Shift-Dir - straight lineAim: Jessica, wielding a +6 dagger of electrocution and wearing a +2 robe  (wandering, hasn't noticed you, 78% to hit)=iV'  zebals the Conjurer  ..#=i' ,Demigod  ...Health: 33/33 ========================  #. #..#)##Magic: 4/10=========---------------  .##..#.*AC: 4=iQ( cStr: 8  ....#.*EV: 12Int: 24  #...#*#SH: 0=i( Dex: 18  #...#*#XL:  4 Next: 50% Place: Dungeon:3  #...#@#Noise: ---------  Time: 2805.4 (0.0)  #...#.###...=i3) e) +2 short sword (drain)  ###.#<..†......Cast: Magic Dart  #.......#####..  #.......#  #.......#=i) ]@   Jessica  ###.#...#  #.#...#  #.#...#=i) Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Jessica, wielding a +6 dagger of electrocution and wearing a +2 robe  (wandering, hasn't noticed you, 78% to hit)  You focus your ray upon Jessica. The searing ray hits Jessica!  Jessica is almost dead.=id* =i .@  Press: ? - help, Shift-Dir - straight line  =i NAim: Jessica, wielding a +6 dagger of electrocution and wearing a +2 robe  (wandering, hasn't noticed you, 78% to hit)  You focus your ray upon Jessica. The searing ray hits Jessica!  Jessica is almost dead.  Jessica shouts!=im '...=i{ ====6.4 (1Ray =i= =i]  =i߿ `_(Press . to maintain the ray.) =iVWr $The searing ray hits Jessica! =iZ\**** =iQ..$. =iN 3--82=---7Magic Dart+ _You kill Jessica! =iu =ih _Your Stealth skill increases to level 3! =in M# ... #. #..#)##.##..#..# =io ....#..$)#  #...#.###... ##.#<..†....  #.......#####.....#.#.#...# =it  =iw [----8 =i{  =ig} < _You stop channelling your searing ray. =i, wM....# ...  =i- #. #..#)#.##..#..##....#...#.)#  #...#.###... =i. *.#...# =iw6  =iX; e4==-9 =ioB  =iR M  You now have 130 gold pieces (gained 2). =iW ,10.4 (2 =i^  =ia   =idb g_Items here: )))) [[ ††.!=iS !=ipWield or unwield which item (- for none)?- - Unarmed Inventory Items !=iRHand Weapons (go to first with ))  e - a +2 short sword of draining (weapon)d - a +0 dagger Floor Items ([,] to select) !=iHand Weapons a +6 dagger of electrocutiona +0 cluba +0 short sworda +0 club!=i#M[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip !=iX([,] to select) a +2 short sword of draining (weapon) !=iUYo  a - a +6 dagger of electrocutionb -  c -  d -!=i. !=iM !=ir  zebals the Conjurer  ....!=i Demigod  ..#Health: 33/33 ========================  ..#!=i Magic: 4/10=========---------------  ...AC: 4Str: 8  #. #..#)##EV: 12Int: 24 !=i+  .##..#..##SH: 0Dex: 18  ....#...#XL:  4 Next: 82% Place: Dungeon:3  #...#@#!=i Noise: ---------  Time: 2810.4 (0.0)  #...#.#e) +2 short sword (drain)  #...#)#Cast: Magic Dart  #...#.###...  ###.#<..†......  !=i #.......#####..  #.......#  #.......#  ###.#...#!=i pThe searing ray hits Jessica! _You kill Jessica! _Your Stealth skill increases to level 3! _You stop channelling your searing ray.  You now have 130 gold pieces (gained 2). _Items here: )))) [[ ††.!=ii &  !=i WYou unwield your +2 short sword of draining.  You hear the crackle of electricity.!=iS 1.4 (1h) +6 dagger (elec) !=i? !=i ? _h - a +6 dagger of electrocution (weapon)!=i2 !=i!6 Drop what? (Left/Right to switch category) 8/52 gear slots (_ for help) !=i6 Hand Weapons (select all with ))  h - a +6 dagger of electrocution (weapon)d - a +0 dagger  e - a +2 short sword of draining Armour (select all with [)  a - a +0 robe (worn)  f - a +1 helmet (worn)b - a +0 helmet !=i[7 ZJewellery (select all with "=)  c - a +6 ring of dexterity (worn)g - a ring of willpower [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]"=i h 1 item  h - a +6 dagger of electrocution (weapon) "=i  d + a +0 dagger[Enter] accept (1 chosen)"=ir 2 items  d + a +0 dagger  e + a +2 short sword of draining2"=i$"=i+ zebals the Conjurer  ....Demigod  ..#"=i,Health: 33/33 ========================  ..#Magic: 4/10=========---------------  ...AC: 4Str: 8  #. #..#)##EV: 12Int: 24  .##..#..##SH: 0"=i -mDex: 18  ....#...#XL:  4 Next: 82% Place: Dungeon:3  #...#@#Noise: ---------  Time: 2811.4 (0.0)  #...#.#h) +6 dagger (elec)  #...#)#"=iq-Cast: Magic Dart  #...#.###...  ###.#<..†......  #.......#####..  #.......#  #.......#  ###.#...# "=i-`_You stop channelling your searing ray.  You now have 130 gold pieces (gained 2). _Items here: )))) [[ ††.  You unwield your +2 short sword of draining.  You hear the crackle of electricity. _h - a +6 dagger of electrocution (weapon)"=iD0"=iW3"=i8"=i;+2.4 (1"=i=#=i?: _You drop a +0 dagger.#=ii+3.4 (2#=i4#=io#=i- #=i < _You drop a +2 short sword of draining.#=ii#=ii#=il#=ipr#=iu#=iv#=iV|#=i1}#=i#=i#=i-#=iG#=i=#=i#=i#=ic#=iU5===#=i!#=i7#=i#=i#=iە#=id#=iI#=i#=i6#=iƚ#=is#=i?;===#=i̝#=iQ#=i#=i#=i,#=i#=iM#=i2#=i#=i[#=i#=iN6==#=i}#=i#=i#=i#=i4#=i#=iW#=iJ#=i#=if#=i#=i:==#=iz#=iL#=i׷#=i#=iN#=iպ#=iy#=i#=i#=i7#=i+#=iN7==#=i#=i]#=i#=i#=i#=i#=i#=iL#=i#=ir#=ie#=i:==#=i#=ie#=i#=i#=iu#=i#=i8======9====10/10=== _Magic restored.#=i #=i}"#=i ##=i##=i%#=iW'#=i';===#=i(#=i-@  You see here a +0 hand axe.#=iR/#=i/ _#=i0#=i4#=i5#=iO6#=i 7#=i8#=i9#=i{:#=i+;#=iq<#=i=#=iX>#=i?#=iDX#=iF#=i`H#=i'I#=iI#=ikK#=iM,#=iN#=i[P#=iuRS  You encounter a dart slug.#=iR#=i_, #=iK`....... .# ....... .## #.#... ...w #..... .....#=i` #.....####..... #......#....... # ##..#..#.....#. #=ia.#......@....... ........#.#....# ###..##.#... ..+Magic Dart #=ia####....##.###... # #..........# ..... #.##..#)#### .####=iaw   dart slug (asleep) .##..#..## # ....#...# #...#).##=in070.4 (57.0)#=iv31.4 (58 _#=iz#=i(|#=i< ....... .#  ....... .##  #.#... ...w  #..... .....  #=i=#.....####.....  #......#.......  # ##..#..#.....#.  .#......@.......  ........#.#....#  ###..##.#... ..+  ####....##.###... #  #..........# .....  )#### .###  ..## #  ....#...# #=i>+#...#)#.##=i> ....... .#  ....... .##  #.#... ...w  #..... .....  #.....####.....  #......#.......  # ##..#..#.....#.  .#......@.......  ........#.#....#  #=iJ###..##.#... ..+  ####....##.###... # #..........# ..... )#### .###  ..## # ....#.. #...#)#=i#=iK#=i#=i` _A dart slug is nearby!#=i ....... .#  ....... .##  #.#... ...w  #=iVf#..... .....  #.....####.....  #......#.......  # ##..#..#.....#.  .#......@.......  ........#.#....#  ###..##.#... ..+  ####....##.###... #  #..........# .....  #=iٌ)#### .###  ..## #  ....#...# #...#)#.##=i"  ....... .#  ....... .##  #.#... ...w  #..... .....  #.....####.....  #=i$ #......#.......  # ##..#..#.....#.  .#......@.......  ........#.#....#  ###..##.#... ..+  ####....##.###... # #..........# .....#=iI%  )#### .###  ..## # #=i& ....#.. #...#)#=i- #=ia; #=iB #=i^E  #=iF R_A dart slug is nearby!#=i[ ( #=iK\ ....... .#  ....... .##  #.#... ...w  #..... .....  #.....####..... #=i\ M #......#.......  # ##..#..#.....#.  #=ic] .#......@.......  ........#.#....#  ###..##.#... ..+  #=i] U####....##.###... #  #..........# .....  #=ib^ a)#### .###  ..## #  ....#...# #=i^ +#...#)#.##=i  ....... .#  ....... .##  #.#... ...w  #..... ..... #=i]  #.....####.....  #......#.......  # ##..#..#.....#.  .#......@.......  ........#.#....#  ###..##.#... ..+  ####....##.###... # #=i #..........# ..... )#### .###  ..## # ....#.. #...#)#=iw #=i #=i! #=i#  #=i-$ R_A dart slug is nearby!$=ii^ ******w  $=i__LThe magic dart hits the dart slug.$=i%.w.....$=iXl9/10 ---=2.4 (1.0) $=im$=iJ $=iV_The dart slug is moderately wounded.$=i ***** The magic dart hits the dart slug!$=ie .....  The dart slug is almost dead.$=iiR ``````$=ifjW`The dart slug launches a dart at you.$=i7.....$=i1@.$=ib8-----3$=i $=iOO _The slug dart misses you.$=ib .  The magic dart hits the dart slug.*****$=iq7.....$=iS7-----54Magic Dart$=iW$=iM _You kill the dart slug!$=i $=i[ aWear or take off which item? $=i# Armour (go to first with [)  a - a +0 robe (worn)  f - a +1 helmet (worn)b - a +0 helmet[?] describe selected [!] equip|wield|wear|put on$=i y[tab] equip|unequip %=i4%=iz<%=iC]zebals the Conjurer%=iD........#Demigod........##Health: 33/33 ========================#.#... ....%=i*EpMagic: 7/10================--------#..... .....AC: 4Str: 8#.....####.....%=iEEV: 12Int: 24#......#.......SH: 0Dex: 18# ##..#..#.....#.XL:  4 Next: 85% Place: Dungeon:3.#......@.......%=izFhNoise: =--------  Time: 2874.4 (0.0)........#.#....#h) +6 dagger (elec)###..##.#... ..+Cast: Magic Dart####....##.###... ##..........# .....#.##..#)#### .###%=i=G .##..#..## #....#...##...#)#.#The magic dart hits the dart slug!  The dart slug is almost dead.The dart slug launches a dart at you. _The slug dart misses you.The magic dart hits the dart slug. _You kill the dart slug!%=iKP  Okay, then.%=iR%=iXD _%=ix%=i.%=iϵ%=i%=i$ _%=i %=i%=ie%=i3%=i%=i%%=i%=i%=i8%=ig%=i%=iP%=i%=iW%=iO8===%=i%=i%=i%=i+%=i%=iM%=i%=i2%=i%=iL%=igQ===%=i%=iE%=i%=ip%=i%=ia%=i%=i,%=i%=iW%=i%=i4L9==%=i%=i^%=i%=i^%=i%=iS%=i%=i<%=i%=iu%=iC%=i:==%=iw%=i%=i^%=i%=iY%=i%=i%=i?%=i%=iI%=i%=i>Q10/10===%=i%=i1 %=i\ %=i %=iJ %=i %=iA %=i %=i. %=iz %=i %=iK %=i %=i %=i %=iw ;===%=i %=i4 %=id %=i %=i` %=ir %=i %=i& %=i %=i %=i %=i9 %=i %=i{ %=i %=i! %=i %=i %=i %=iT %=i %=i! %=i" %=i+# %=i# %=i$ %=i% %=iQ& %=i' ,%=i( %=i.) ,%=i* %=i/, %=i, %=i- %=i5 l # %=iW6 ....##.#.#.# .......#.#.####### #... ............####). .... ..........@'-909.4 (35.0) ....####.####... .....#...........# ..#..#.....#.#.### %=i6 ...............# .....#.#....#..# ..##.#......+..... ..##.###....#####... .....# #....... ... _You open the door.%=im8  %=i8 5_Found a whip.%=io %=ip %=ir %=ivu %=iw %=iTz : _%=i{~  %=i~ : There is an open door here.%=i7 %=iE  _%=i %=i1 %=i %=i} %=i %=i %=i  %=in  You encounter a kobold. It is wielding a +0 short sword and quivering stones.%=i 2...#%=i ...####......## ......# %=i o##.#.#.# ......##.#.####### ......#  ....####).....#  .....'..@.- %=id ####.........####......K#...........# ......#Magic Dart#.....#.#.### .............# ##+#+##%=iԠ #.#....#..# K   kobold (missile, asleep) .#......+.....###....## %=i T12.0)K.%=i0 OK)%=i$ 4==3.4 (4%=iG %=i ( _The kobold shouts!%=iy E ...#  %=iCz ...####  ......#  # ......#  ......# ##### ......# %=iz ....####).....#  ....'..@....... ....####.....K. %=i{ d....# ......#  .......  ##+#+## ..%=i{{ 3..  ...%=i{ %=i ...#  ...####  ......#  # ......#  ......# %=i##### ......#  ....####).....#  ....'..@....... ....####.....K. ....# ......#  ....... ##+#+## %=i %=i%=i%=i$%=i&] _A kobold is nearby!%=ib@ ...# %=ic ...####  ......#  # ......#  ......# ##### ......#  ....####).....#  ....'..@....... ....####.....K. ....# ......#  .......  ##+#+## ..%=icI..  ...&=i ...#  ...####  ......#  # ......#  ......# ##### ......#  &=i'-....####).....#  ....'..@....... ....####.....K. ....# ......#  ....... ##+#+##  &=iB&=i&=iƾ&=i &=i/O_A kobold is nearby!&=iR>*****&=iK4K.&=ijP(......&=iQg9/10 ----4.4 (1&=itU&=iWH _The magic dart hits the kobold but does no damage.&=i6****&=iyc ....  The magic dart hits the kobold but does no damage.&=i;((((&=ip)....&=iR1--8------5&=i &=i D _The kobold throws a stone. The stone hits you.&=i& &=iN)The magic dart hits the kobold.&=iE****&=iP "....&=irZ 7-----66Magic Dart&=iz_ &=i'b J _You kill the kobold!&=i: &=i &=iս &=i &=iQ #2&=i? I=-&=i' &=i &=i` &=i &=i2 &=i &=iJ &=i 9---&=i &=i &=i h3==&=i &=i &=iT O8===&=iE &=i@ &=i &=i &=i &=i/ &=i &=i &=ij 9=&=i] &=i &=iG ;===&=i0 &=i &=i &=ie &=i &=i &=i &=i &=iA &=i+ &=i &=i L9==&=i &=is &=i &=i &=i &=ih &=i$ &=i &=i &=ib &=iH &=i :==&=i &=i &=iQ &=i& &=i &=i &=i &=i &=i &=i &=i &=i\ Q10/10===&=i~ &=i &=i &=i &=i} &=i9 &=i &=i &=i &=ib% <  You see here a +0 whip.&=i+ &=ie,  _&=i2- &=i/ &=i1 &=i2 ;===&=iM3 &=i5 &=i7 &=i8 &=im9 &=iL; &=ij= ,&=i> &=iB &=i E &=iE &=iF &=iH &=iJ &=iYK &=iL &=i.N &=ikR B&=i.T &=iIV &=i W &=iW &=iY &=i[ &=i\ &=i] &=ix_ $  Things that are here:&=ia ?  a +0 short sword; 4 stones&=ic &=id  _&=ie &=ig &=i^j &=ik &=ik &=iom &=io &=ip &=iq &=i   You encounter a hobgoblin and a ribbon worm...........# ..........# ..........#### . .............# .. .............# ...#####......# ...g #### #......# ....w ...####)..#...... ...'.......)...- ...####....#..# #......###.# ####Magic Dart## #..........## ###+#+###### w   ribbon worm (asleep) .... g   hobgoblin (asleep) 53.4 (37.0)-4.4 (38 _&=i &=i] { _You see here a cyan potion.&=ir H . &=i`s + .. .. ... . ...g  #......# ....w ).....#####...... .....)....@....... ........#...... &=is #......###.# #####  #..........# ###+#+######.... . ...&=i  .  .. .. ... . ...g  #......# ....w ).....#####...... .....)....@....... ........#......  #......###.# #####  #..........#&=i  ###+#+###### &=i&=i&=i&=id _There are monsters nearby!'=ijy †The magic dart hits the hobgoblin.'=ibpY******'=i2w.'=ip......w'=iXt9/10 ---8=5.4 (1.0) '=i'=iNM _You kill the hobgoblin!'=i܇h ***** '=i:The magic dart hits the ribbon worm.'=i3w.'=iF 0.....'=ib8-----6'=i'=if _The ribbon worm is moderately wounded.'=i}"'=i0e .  .. .. ... .'=i4 ...†  #......# ..w.. ).....#####...... .....)....@....... ........#......  #......###.# #####  #..........# ###+#+######'=i+L.... . ...'=itv .  .. ..'=iv ... . ...†  #......# ..w.. ).....#####...... .....)....@....... ........#......  #......###.# ##### '=iv  #..........# ###+#+###### '=iz'=i|'=iv'=i3b _A ribbon worm is nearby!'=iwK ***'=isB*The magic dart hits the ribbon worm.'=i@ ....'=ir(catching breath)The ribbon worm is moderately wounded.'=i ````The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.'=iy7....'=i7-----  6  7Held '=iv'=iϧx  .  .. '=i.. ... . ...†  #......# ..w.. ).....#####...... .....)....@....... ........#......  #......###.# #####  #..........# ###+#+######.... . ... _You are caught in a web!'=i8v .  .. ..'=iR9 ... . ...†  #......# ..w.. ).....#####...... .....)....@....... ........#......  #......###.# #####  #..........# ###+#+######'=i9% '=i='=i?0'=iC'=iDb _A ribbon worm is nearby!'=iP ****The magic dart hits the ribbon worm but does no damage.'=i3w.'=i....'=ic6-----8'=iP'=if _The ribbon worm is moderately wounded.'=iq   '=ir Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'=i= E..........#'=i> = zebals the Conjurer ..........# Demigod ..........#### .  Health: 33/33 ======================== .............# ..  Magic: 4/10=========--------------- '=i? .............# ...  AC: 4Str: 8 #######......# ...†  EV:  6 Int: 24 #### #......# .w...  SH: 0'=i@ $Dex: 18 ...####).....#####**....  XL:  4 Next: 88% Place: Dungeon:3 ...'.......)....@*......  Noise: =--------  Time: 2958.4 (0.0) ...####..........#......  h) +6 dagger (elec) '=ipA ...# #......###.# #####  Cast: Magic Dart .### #..........# Held .# ###+#+###### .#'=iqB = w   ribbon worm (catching breath) .... ###... . ... _The ribbon worm is moderately wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, catching its breath, 92% to hit)'=iF ..........#zebals the Conjurer ..........#Demigod ..........####.Health: 33/33 ======================== .............#..Magic: 4/10=========--------------- .............#...AC: 4Str: 8 #######......#...†EV:  6 Int: 24 #### #......# .*...SH: 0Dex: 18 ...####).....#####**....XL:  4 Next: 88% Place: Dungeon:3 ...'.......)....@*......Noise: =--------  Time: 2958.4 (0.0) ...####..........#......h) +6 dagger (elec) ...# #......###[40'=i4J &m.# #####Cast: Magic Dart .### #..........#Held .# ###+#+###### .#w   ribbon worm (catching breath) .... ###... . ...Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, catching its breath, 92% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm.'=i} w...  Aiming: Searing Ray (safe; 3% risk of failure)  '=iP Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (moderately wounded, catching its breath, 92% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits  The ribbon worm is severely wounded.'=iT p=9.4 (1Ray '=i% '=i  '=i^ X_(Press . to maintain the ray.)'=imZ .  The searing ray hits the ribbon worm!'=iW****(=iX)0....(=ir4Y3-- (=i5 91--60Magic Dart+ (=i;(=iw> (=i?I_You kill the ribbon worm!(=i6M****(=i41....(=i2-------1++ (=i#(=i':12 2(=i!3(=i4 (=iA5P_You disentangle yourself. You stop channelling your searing ray.(=is # # ########### ......# ...........# ..........# .....†. #......# ..####).....#####.'.......)....!####.#.# #......###.#.# ### #..........#.# # ###+#+######.# # .# ..... .# 3===3(=iWe 6# (=if "# ###### #.# #.# #.(=if V......# #.....†. #......# #.####).....#####.'.(=i g )....!.####.#.(=iyg # #......###.#.# #..........#.#  ###+#+#####.# ..# (=ih ...... #.#  ...(=il (=iq &4(=iRu (=izv )=iZ.#.# ##.#### #..# #..# #.)=i[#......# #.....†..# #......# #. ..####).....#####. ..'.)....!. ..####.#. ..# #......###.#.## #..........#.# # ###+#+######.# # )=ix\+..#. ...#... #.#  ...)=i`)=ibe&5)=ih)=ii)=ipY5.#.# #########.#### #.........# #.........# #........#......# #.....†..# #......# #.)=ibZk..####).....#####..'.)......####.#..# #......###.#.# .### #..........#.# .# ###+#+######.# .# ..#. ...#... #.# . ...)=i^)=iQb&6)=ie)=ii)=iAmI===7.4 (2)=i|p)=iq] _j - 2 cyan potions (gained 1))=i?A# # ######### )=i>B#### #........ # #........ # #........ ......# #.....†..  #......# #.. ####).....#####.)=iC '.). ####.#. )=iC # #......###.#.# ### #..........#.# # ###+#+######.# )=i^D[# ..# w   dart slug (wandering) ...... )=iEK#w# )=iG.)=iLu   You encounter a dart slug.)=iJR+8.4 (1)=iV)=iW6 _The dart slug leaves your sight.)=i6# )=i*I# ## #### #. # #. # #.)=iZ ......# #.....†..  #......# #. ####).....#####. )=i'.). ####.#. )=i1# #......###.#.#  #..........#.#  ###+#+#####)=i.# ..# .)=i[..... #.#  ...)=i .w)=i&w   dart slug (wandering))=i89Magic Dart)=i)=ix=iYI############ #........... #####† x=iJ$. .####).....####'.......)......####..........# #......###.#.####### #......#.#  ###+#+##### . ... #...x=iK#w#  .... ##x=iTx=iPV'70x=iGZx=i[x=i* +### #........... #####† . .####)###'.......)......x=i; W####..........# ###.#@####### #....#.#  ###+#+##### . ... #....#w#  ....#. ##.. x=ij 9w.x=iR x=i Z4==1x=ia x=i x=i: .... #####†.. ... x=i- .####)####........ .'.......).............. .####..........#........ x=i ###.#.####### #....#@#  ###+#+##### x=iC . .....w #.....#.# x=i I .....x=i D ##... .... x=im .x=i$ )x=ib( Z2Magic Dartx=i+ x=iX- x=ir@x=ijDx=iGx=iIH _No target in view!y=iLy=iy=i y=iH _No target in view!y=i]y=iy=iy=i2 y=i:_No target in view!y=i4Sa #####.†. y=iTz... .####)####..... .'.......).......... .####..........#... ###.#.####### #y=iJV....#.#  ###+#+##### ....... ........... y=iW#... ......##.  ... ......#.#.. ## ..... y=iXh..... #.# .......y=i7ay=ik-3 _y=iry=iuy=iZy=iy=iy=iwy=i y=i$ y=i& y=i(  y=i) :_No target in view!y=iC y=izG y=iJ y=iXL  y=iL :_No target in view!y=iԀ y=ih y=iU y=iz z=iJ6z=i;z=i?z=iBq _No target in view! __z=iS#####† z=iT... .####)####... .'.......)......... .####..........# ###.#.####### #z=iT....#.#  ###+#+##### ....... ...w...># #...z=iu#.#.S...#  .......# ##.#.# ....# ..... ..#z=i[S   adder (asleep). #.# ...#w   dart slug (wandering) #.. ....z=iM.w _z=iq_ You encounter an adder.z=iz=i84Magic Dartz=iPz=ii z=i,5_Found a stone staircase leading down.z=iD  #......# #........ ##).....#####........ z=i] '.......).............. ####..........#........ # #......###.#.####### # #....#.#  ###+#+######.###### ........#....## ..z=i, N.w..>#. ......#.#.S...#  ......#.#.....# ## ......#.# ..... #.#.....#..... #.#.....# .... #.........z=i u ## ####.#z=in >.wz=i z=i@==5z=iz=iz=i}@##).....#####. .......)........ ###..........#..  #......###.#.#######  #.z=i...#.#  ###+#+######.###### ........#.......w.># . ......#.#@S...# ......#.#.....#  ## ......#.#.....#  ..... #.#..... #.#.... #......... #######.# .#.z=i @.wz=itz=iK&6z=iz=iz=i' z=i†The helpless adder fails to defend itself.  You impale the adder!! Lightning courses through the adder!z=i@w   dart slug (wandering)z=iz=iQ###).....#####........zebals the Conjurer .......)..............Demigod z=i###..........#........Health: 33/33 ========================#......###.#.#######Magic: 4/10=========---------------#..........#.#AC: 4Str: 8###+#+######.######EV: 12Int: 24........#....##SH: 0z=ihDex: 18............w>#XL:  4 Next: 102% Place: Dungeon:3 .. ......#.#@†...#Noise: ---------  Time: 2977.4 (1.0) ... ......#.#.....#h) +6 dagger (elec)## ......#.#.....#Cast: Magic Dartz=iSj..... #.#.....#..... #.#.....#.... #.........w   dart slug (wandering)#######.#...#.. _No target in view! _No target in view!  You encounter an adder. _Found a stone staircase leading down.  The helpless adder fails to defend itself.  You impale the adder!! Lightning courses through the adder!z=i _You kill the adder!You have reached level 5!z=i/  --more--{=i;UA8/382-{=iV(5 1% {=iY{=i[4 _{=i  #......# #. ##).....##### ......).{=iՉ  ##....#........  #......###.#.########..........#.#  ###+#+######.###### .#....##  ..........@.w># {=i  ......#.#.†...# .. ......#.#.....# ## . {=iq ..... #.#.....# .... #.........#######.#...#..{=iM >.w{=i {=iڔ -8 _{=i' {=i {=i| G#......# #.{=io} r ).....#####. ).{=i} 6 .#.{=il~ h #......###.#.# #.{=i~ #.# ###+#+######.###### .{=i #....## .w#  {=iD ......#.#.†...# {=iڀ x ......#.#.....# {=iS ..... #.#.....# ##{=iˁ + {=i {=i O>w{=i {=i #5{=ij 8==9{=i {=i_ {=iT r......# #. ).....#####. ). .#. ......###.#.# .#.# {=iU B+#+######.###### .#....## .># ......#.#.†..w#  ......#.#.....# ..... #.#.....# #######.#.. {=iZ {=i[ '80{=i^ {=i_ |=if ww  |=iYou puncture the dart slug!  The dart slug is severely wounded.|=iω/==1|=i|=i׏V _The dart slug barely misses you.|=iʻ# #. .....#####. ). #.|=i)' ###.#.# #.# +#+######.###### .#....## .# ......#.#.†..w# ......#.#.....# ..... #.#.....# |=i|=i |=i`The dart slug launches a dart at you.|=iL8@|=iM.-2|=iQ|=iyRH _The slug dart misses you.|=iSc _There is a stone staircase leading down here.|=iօ; †|=i9You puncture the dart slug!|=i)|=is==3-3|=ix4Magic Dart|=i|=i/F _You kill the dart slug!|=i |=iwU_There is a stone staircase leading down here.|=i*|=i/|=i3|=iS6H _No target in view!|=i0|=i|=iD|=icH _No target in view!|=i. |=i Gear: 6/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  h - a +6 dagger of electrocution (weapon) Armour (go to first with [) |=i @ a - a +0 robe (worn)  f - a +1 helmet (worn)b - a +0 helmet Jewellery (go to first with "=)  c - a +6 ring of dexterity (worn)g - a ring of willpower|=i*  }=i}=iȐ}=i5}=i9}=i<".....# #........zebals the Conjurer .....#####........Demigod ...)..............}=iQ=`Health: 38/38 ======================== .........#........Magic: 5/12==========-------------- .....###.#.#######AC: 4Str: 8 .........#.#EV: 12Int: 24 #+#+######.######SH: 0}=i=Dex: 18........#....##XL:  5 Next:  3% Place: Dungeon:3.............@#Noise: =--------  Time: 2983.4 (0.0)......#.#.†..†#h) +6 dagger (elec)}=i@......#.#.....#Cast: Magic Dart......#.#.....#..... #.#.....#..... #.#.....#.... #.........#######.#...#.. _There is a stone staircase leading down here.  You puncture the dart slug! _You kill the dart slug! _There is a stone staircase leading down here. _No target in view! _No target in view!}=iRA}=iD}=i/G}=iH~=i~=iPut on or remove which piece of jewellery? Jewellery (go to first with "=) ~=i c - a +6 ring of dexterity (worn)g - a ring of willpower[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ~=i~=i~=i~=i!".....# #........zebals the Conjurer .....#####........Demigod ...)..............~=i"Health: 38/38 ======================== .........#........Magic: 5/12==========-------------- .....###.#.#######AC: 4Str: 8 .........#.#EV: 12Int: 24 ~=i#C#+#+######.######SH: 0Dex: 18........#....##XL:  5 Next:  3% Place: Dungeon:3.............@#Noise: =--------  Time: 2983.4 (0.0)~=ix$......#.#.†..†#h) +6 dagger (elec)......#.#.....#Cast: Magic Dart......#.#.....#..... #.#.....#~=iZ%..... #.#.....#.... #.........#######.#...#.. _There is a stone staircase leading down here.  You puncture the dart slug! ~=i*&_You kill the dart slug! _There is a stone staircase leading down here. _No target in view! _No target in view!~=i7-~=i33-9 (0.5~=i9~=i< ~=ij=&_g - a ring of willpower (worn)~=i}G~=i_H3~=iI~=iKB~=i\L~=iL~=iM~=iNT6==~=iN~=iO~=i+P~=iP~=iQ~=iER,~=i|S~=iT~=iT~=iY==~=iiZ~=i[~=i\~=i\~=i]d7==~=i_~=i`,~=i`~=ia~=iQb~=ib~=ic~=i.d~=id~=ih~=ii:==~=ij~=im~=itn~=ip~=iw~=ix~=igyd8==~=i5{,~=i{~=i|~=ix}~=i}~=i~~=iX~=i~=i~=i$:==~=iɁ~=i~=i\,~=ig~=i~=iT~=iV,~=ih~=i~=id9==~=i~=iɊ,~=iȋ~=iu,~=i֍,~=i==~=i~=i~=iP10/12==~=i~=i~=i~=ir~=iS~=iЙ~=i_~=i~=i~=in~=i9~=i:==~=ic~=iT,~=i~=i~=i~~=i ~=iۢ~=iP~=iã~=i~=i$L1==~=iԥ~=i~=i~=i~=i~=i)~=i~=i9==~=i-~=i~=i~=i~=i~=i~=i/~=iо~=iKL2==~=i~=iV~=iy,~=i~=ige  You see here a dart slug corpse.~=i~=iW _~=i~=i~=i~=i~=i~=i~=i:~=i:==~=i)~=iC~=iu~=i~=i~=i~=i*~=i~=i8~=iz,~=i~=icw+#+######.######zebals the Conjurer~=i........#....##Demigod.............>########Health: 38/38 ========================......#.#.†..†#.g.....Magic: 12/12 ========================......#.#.....#.......~=i;AC: 4Str: 8......#.#.....#.......EV: 12Int: 24..... #.#.....#.......SH: 0Dex: 18..... #.#.....#.......XL:  5 Next:  3% Place: Dungeon:3.... #.......@.......Noise: ---------  Time: 3039.9 (56.0)~=iJ#######.#.......h) +6 dagger (elec)#.#.......Cast: Magic Dart#.#########.#...g   Ijyb (wand, asleep)...... _No target in view! _No target in view! _g - a ring of willpower (worn) ~=i_You see here a dart slug corpse.  You encounter Ijyb the Inquisitive. She is wielding a +0 dagger of venom andcarrying a wand of iceblast.~=ie/  --more--=i=i0Magic Dart=iC gg=i-P) _g - a ring of willpower (worn) _You see here a dart slug corpse.  You encounter Ijyb the Inquisitive. She is wielding a +0 dagger of venom andcarrying a wand of iceblast.Ijyb shouts!=i{```#########=i2=iQ- .=i5...#..@..#.  Ijyb zaps a wand. The mass of ice explodes! The iceblast engulfs you!=iqz24---------=======40.9 (57=i=iE _You hear an angry hiss. You hear a loud squeak.=i! .........#.# #+#+######.#### =i}" #....##  .............>######## ......#.#.†..†#.g..... ......#.#.....#....... ......#.#.....#....... ..... #.#.....#....... ..... #.#....@#.......=i"# .... #........#######.#. #.#....... #.######## #.#=i# B ... ......=i+ =i/ -------1.9 (1.0)Magic Dart=i2 =i,4 =ii=ij=ik=io=i|rq5---------=i2u=iu=iv=iy=i/z=i;{=iI _You start resting.=iw?Ijyb comes into view.=iwf-------gMagic Dart=ig   Ijyb (wand)=i+4.9 (3=i =i25.9 (4 _=i=iO=i} *###.#.####### =i~ .........#.# #+#+######.###### ..#....## .......>########†..†#.g.=i8 . #.#.....#.......... #.........g....#######.#.............#######=i J#.#=iM 1g=i .=i& g   Ijyb (wand)=i =6==i $6.9 (1=i =i =i ....#.# #+#+######.######  ........#....##=i.......>#########.#.†..†#.g.........#..  #.............. #######.#g..... #.#......####### ...=i7g.=i=i&7=i`=i=i aS _You start resting. _Ijyb comes into view.You hit Ijyb.  Ijyb is lightly wounded.  Ijyb hits you but does no damage.  You are poisoned.=i oS   adder (wandering)=i ====8Pois =iL A _You encounter an adder.=i =i =iS.  You barely miss Ijyb.  Ijyb is lightly wounded.=iA=ik[4-9=iMr _You feel sick. Ijyb barely misses you.=ij  S.  The adder hisses angrily.  You hit Ijyb. Lightning courses through Ijyb!  Ijyb is severely wounded.=ip  S  You feel sick.=ir i2=---50=iu =ixw > _Ijyb hits you with a +0 dagger of venom.=i: )You hit Ijyb. Lightning courses through Ijyb!=i`=` S.  =iA><You kill Ijyb!=i?2S.=iCqS   adder=iIB 1=iVJW--191 _You feel sick.=i O=iP =inQZ_Your Dodging skill increases to level 3!=i)  Casting: Searing Ray (safe; 2% risk of failure)  =i$\Confirm with . or Enter, or press ? or * to list all spells.=iK.........#.# zebals the Conjurer #+#+######.######=iV Demigod  ........#....## Health: 21/38 =============-----------  .............>########  Magic: 10/12 ====================----  ......#.#.†..†#.g.....  AC: 4Str: 8  ......#.#.....#.......  EV: 12Int: 24  ......#.#.....#.......  SH: 0Dex: 18 =iX ..... #.#.....#.......  XL:  5 Next: 19% Place: Dungeon:3  ..... #.#....@#.......  Noise: =--------  Time: 3051.9 (0.0)  .... #......*).......  h) +6 dagger (elec) #######S#.......  Cast: Magic Dart #.#.......  Pois  #.########  #.# S   adder =ic/... ... ... _Your Dodging skill increases to level 3!Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (66% to hit)=i<N.........#.#zebals the Conjurer #+#+######.######Demigod........#....##Health: 21/38 =============-----------.............>########=i =Magic: 10/12 ====================----......#.#.†..†#.g.....AC: 4Str: 8......#.#.....#.......EV: 12Int: 24......#.#.....#.......SH: 0Dex: 18..... #.#.....#.......XL:  5 Next: 19% Place: Dungeon:3..... #.#....@#.......Noise: =--------  Time: 3051.9 (0.0).... #......*).......h) +6 dagger (elec)=i=#######*#.......Cast: Magic Dart#*#.......Pois #*#########.#S   adder.........Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  =ij>Press: ? - help, Shift-Dir - straight lineAim: an adder (66% to hit)  You focus your ray upon the adder. The searing ray hits the adder!=iS.  Aim  Press: ? - help, Shift-Dir - straight line: an adder (66% to hit)  You focus your ray upon the adder. The searing ray hits the adder!  The adder is heavily wounded.(Press . to maintain the ray.)=i9)..=i50=-=2.9 (1Ray =iy=i&$ _You feel sick.=iЕJ *=i–f*** The searing ray hits the adder.=io S...  =iThe adder is almost dead.You feel sick.  You are no longer poisoned.=ip19=-9/12 --3Ray+ =i6$=i&= _The adder bites you but does no damage.=i R****=iu S...  The searing ray misses the adder. The adder bites you.=i 8-----4++ =i =i% R _The adder barely misses you.=i<'+#+######.######  ........#.........>########=iA($......#.#.†..†#....... ......#.#.....#....... ......#.#.....#....... ..... #.#.....#....... ..... #.#.....#....... .... #......S@.......  #######.#.  #.#. #.######## #.#... ...... =i-=i.J-5=i1=i3s _You stop channelling your searing ray. The adder closely misses you.=ie5 =i 6_Items here: ) / [ †.=iYs  =i/tCasting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i7 +#+######.###### zebals the Conjurer  ........#....##=iO  Demigod  .............>########  Health: 19/38 ============------------  ......#.#.†..†#.......  Magic: 6/12============------------  ......#.#.....#.......  AC: 4Str: 8  ......#.#.....#.......  EV: 12Int: 24  ..... #.#.....#.......  SH: 0Dex: 18  ..... #.#.....#.......  XL:  5 Next: 19% Place: Dungeon:3  .... #......S@.......  Noise: =--------  Time: 3055.9 (0.0) #######.#.......  h) +6 dagger (elec) #.#.......  [4=i: 0mCast: Magic Dart #.########  #.# ... S   adder ... ... _Items here: ) / [ †.  Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 66% to hit)=iߎ +#+######.###### zebals the Conjurer  ........#....##=i  Demigod  .............>########  Health: 19/38 ============------------  ......#.#.†..†#.......  Magic: 6/12============------------  ......#.#.....#.......  AC: 4=i2 Str: 8  ......#.#.....#.......  EV: 12Int: 24 =i͐  ..... #.#.....#.......  SH: 0Dex: 18  ..... #.#.....#.......  XL:  5 Next: 19% Place: Dungeon:3 =iA G .... #......†@.......  Noise: =--------  Time: 3055.9 (0.0) =i #######.#.......  h) +6 dagger (elec) #.#.......  Cast: Magic Dart =i$ #.########  #.# ...=i  S   adder ... ...=i Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=ix Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line=i Aim: an adder (almost dead, 66% to hit)  You focus your ray upon the adder. The searing ray hits the adder.=in .  =i .#....##  ......>########  #.†..†#.......  #.=iu ...  #....  ..... #.#.=i ...  ..... #.#.... =i\  .... #...****@.......  ####...  =iۛ L...  ###=iM  #.# ...=i n ... ... =i`5 o...†onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (almost dead, 66% to hit)  You focus your ray upon the adder. The searing ray hits the adder.  You kill the adder!25=6.9 (1Magic DartRay  _(Press . to maintain the ray.)=ij =i {Pick up what? 6/52 gear slots (_ for help) =i Hand Weapons (select all with ))  a - a +0 dagger of venom Armour (select all with [)b - a +0 leather armour Wands (select all with /)c - a wand of iceblast (7) =ii Carrion the goblin corpse of Ijyb [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected=i4 7[top]=i  c + a wand of iceblast (7)[Enter] accept (1 chosen)=ih=i+=iy +#+######.######zebals the Conjurer........#....##Demigod=i.............>########Health: 19/38 ============------------......#.#.†..†#.......Magic: 6/12============------------......#.#.....#.......AC: 4Str: 8......#.#.....#.......EV: 12Int: 24..... #.#.....#.......=i SH: 0Dex: 18..... #.#.....#.......XL:  5 Next: 25% Place: Dungeon:3.... #......†@.......Noise: ==-------  Time: 3056.9 (0.0)#######.#.......h) +6 dagger (elec)#.#.......Cast: Magic Dart#.########=i<Ray #.#.........Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 66% to hit)  You focus your ray upon the adder. The searing ray hits the adder.  You kill the adder! _(Press . to maintain the ray.)=i?  c - a wand of iceblast (7)=i[20--7.9 (1=i,=i< _You stop channelling your searing ray.=i%=i&=i'=i*z7===ia,=i,=i-=it/=i/=i0=i2=i3S1==i3=i5=iC6:===i7=i8=iB9=i:=i;=i<=i1==i?=i?K2==iu@=iB=iBN8===i\C=iYE=iE=iF=igH=iH=iI=iK=iDLS3==iM=iN=i5O:===iP=iQ=ilR=ixW=i5Y=iY=irZ=i]=i]^4===ij^=iB`=i`N9===ia=ic=id=ie=if=ig=i-h=i j=ijK5==i5k=i m=im:===iRn=ip=iq=iq=is=i!tS6==it=iv=i8wP10/12===i x=iy=igz=i{=i|=i}=i~=i=i~k27===iB=i܃P===ip=iB=i=im=i(=i=iE=iE=iόW8==i=iُ91=ik)===i=iڒ=ig=i=i=i=i=i=iyK9==i_=i =i:===i=iC=i͟=iR=i30==i=i L2===i=i4 _Magic restored.=i=iE=i"=i=i1====i=ic=i=i=iZ=ih2===i=i~=i'=i=i=i=i=i=iUU3==i5=i=i=iD=i4=5===i=i=i=i =i=i|=i U6==i=i,=i=i=i==i=i=i>=i=i=i[K7==i3=i=i=i0=i=i=iN=i=i=i=i==ih8===i=i 1 _HP restored.=i =i =i =i =i=i=i=i=i6=i=i`=id=i$=i9==i=i=iG=i=i=i=i,=i =i4"=i#,=i{$=i&B=i`'=i )=i)=i*=i ,N _You now have 144 gold pieces (gained 14).=i-=i*.=i.=i/=i`1c  You encounter a bat.=iq8 .... #......†)....... #######.#....... =i"9#.#....... #.######## ########.###  .....#  .....#  b.....#  .@....# --=i9 ###....###### ....... Magic Dart..................### b   bat (wandering)....  #### .=i=].b137.9 (80.0)=i=3b.=iZ>=i>0b.=iA=iC38.9 (81 _=iF=iH=iv .... †)  .#  #.# =i #.#  ########.###  #..........#  #.b........#  .#..........#  .......@....#  ###....######  ....... ....... ....... ....### ....  # ### .=i { .... †)=iz   .#  #.#  #.#  ########.###  #..........#  =i i#.b........#  .#..........#  .......@....#  ###....######  ....... ....... ....... ....### =i m....  # ###=iϔ =i3 =i =i  =i4 L_A bat is nearby!=i" \ .... †)  .# =i=  #.#  #.#  ########.###  #..........#  #.b........#  .#..........#  .......@....#  ###....######  ....... ....... ....... ....### ....  # ### .=i_  .... †)  .#=i- @  #.#  #.#  ########.###  #..........#  #.b........#  =i y.#..........#  .......@....#  ###....######  ....... ....... =i" ....... ....### ....  # ###=i =i9 =i =i  =i L_A bat is nearby!=i8  .... †)  .#  #.#  #.#=i   ########.###  #..........#  #.b........#  .#..........#  .......@....#  ###....###### =i4  ....... ....... ....... ....### ....  # ### .=i!f ! =if .... †)  .#  =ilg v#.#  #.#  ########.###  #..........#  =ig %#.b........#  .#..........#  =ih ?.......@....#  ###....######  ....... ....... ....... ....###=iCi r ....  # ###=i/o =i(s =ihy =i|  =i8} T_A bat is nearby!=ia .... †)  .#  =i} #.#  #.#  ########.###  #..........#  #.b........#  .#..........#  .......@....#  =i: ###....######  ....... ....... ....... ....### ....  # ### .=iX .... †)  .#  #.#  #.#  ########.###  =iiZY#..........#  #.b........#  .#..........#  .......@....#  ###....######  ....... ....... ....... ....### ....  # ###=iR]=i_=i$b=icZ _A bat is nearby!=ijq .The magic dart hits the bat.=iC***=i t#...=iz1--6=9.9 (1.0)Magic Dart=i}=i~G _You kill the bat!=iN=iQX=i]=ia _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=i;=i@=iB=iOD _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=ix=i3=i=i$ _=in=i,=id--=i2===i,=i6=il=i=i)=i=i=iB=ij=i6i  You encounter a dart slug.=i- #.######### ########.### #. #..........# =iY... #..........#  ...#..........# ..............########....######....# ...# -=i #w..........# .####Magic Dart.## .##########. w   dart slug (asleep)... #.###.....>=i,48.9 (9=im==-9.9 (10.0) _=i=i=i ******w  The magic dart hits the dart slug.=i 8w.=i .......=ic #1=i+ E--=50.0) =i =i  =ix S_The dart slug is heavily wounded.=iW y   # ########.###  #. #..........#  =iW ... #..........#  ...#..........#  ..............#  #######....######  ...........#  .w.....@...#  ...........#  ........####  ........# # .########  ##. =iX > ...#.>=i1 G   # ########.###  #. #..........#  =i ... #..........#  ...#..........#  ..............#  #######....######  ...........#  .w.....@...#  ...........#  ........####  =iQ ........# # .########  ##.  ...=i =>=i[ =i =i& =i  =iG R_A dart slug is nearby!=i G *****=iM R The magic dart hits the dart slug.=i0 @.w=i "....=iC B0----=iԞ 1=in =ii G _The dart slug is almost dead.=i =i.  =i # ########.###  #. #..........#  ... #..........#  ...#..........#  =iiD..............#  #######....######  =i...........#  ..w....@...#  ...........#  ........####  =i]........# # .########  ##.  ...#.=iX#>=i47   =i5# ########.###  #. #..........#  ... #..........#  ...#..........#  ..............#  =i6#######....######  ...........#  =i6?..w....@...#  ...........#  ........####  ........#=i7 # .########  ##.  ...>=i<=im==i@=iB =i.CR_A dart slug is nearby!=i^& =i_S†The magic dart hits the dart slug.=ia@****=i....=ild9/12 ----7=iB=2Magic Dart=i=iM _You kill the dart slug!=i\=ia=id=i-g =ig_You can't see any susceptible monsters within range! (Use Z to cast anyway.)=il=i3=i=i$ _=iX=i9=i!,=i=iڤ8--=i=i=iݧf10/12===i,=i˪=i=i=i-=iҮ=il=i=i|=i/:===iɲ=iQ=i=i=i=i==iԸ=ih=i=i=i3=i L1===i=iſ=iN=i=i,=i=i4=i=i_=imP===i=i,=i=i3=i=i[=i=iP=i=iw=iL2===i=i\=i=iV=i=i=i)=i=iZ=i=i=iF=i=i=i;=i:===iN=iN=iv=i=it=i=i=i?=i=i=i=i=i=i=i=iP=i=i=i =i=i=i=i=i=i5=i=i=iw=i=i=i=i=i=i1=ir=i=is=i(=il=i=ij=ia=i=i#=i=i~ =i =i =i=iJ=i=i=i=i"=i$=i$=i %=iu(=i ,=i,=i-=i[1=i6=i7=i9=i|@=iF=iG=iI=iNN=iS=iuT=iV=i\=iia=i`b=i#d=ish=itn=iSo=iq=iv=i{=iw|=iߛ=i=iQ=it=iO=i=i=i@=i5=ix=i=i=il=i=iC=i=i=i=i=it=i?=i1=iQ##...#)#.# .#..=i1$#...#.#.## #. #...#)#...###. #...#.###...#.####### ####### =i$###.#<..†........#.#..###..#..### =i%l#.......#####....##.#..#.....#.## #.......# #....###.......###... =i&]#.......# #....#..#...#....#.#. ###.#...# #...@................-205.9 (53.0)=in'M#.#...# #....#################.#...# ###### ..#.#...+ ..#.#..## =i@(r.. .. ..=i%) ## .# ..##.=iq?8-=iP=iST _Key pressed, stopping explore.=iC _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=iH=iJ3=iP=ivS=iT$ _=iLW=i#]=i_=i`=ia=ild=if=ig=ii=il=im=in=i\o=ip=ir=ivs=is=i3x=iy=i;z=i{=i|=ir~=i=i=it=i=i)=i=iEi  You see here a ball python skeleton.=i=i5 _=i-=i=i=iy=io=i=i=i,=i=ic=ii=iE=i=i=i=iؠ=i=i=i=iɤ=iB=iA=iȨ=ic=i=iG=iͯ=i=in=i=i=ib=i4=iv,=i=i  #..... .........   #.....####.........   #......#...........   # ##..#..#.....#.#.##   .#................#   ........#.#....#..#   ###..##.#......+....   ####....##.###....#####   #.....@....# # 23.9 (18   #.##..#)#### ##.#####   #.##..#..## #.#   #.....#...# #.#   ###...#)[3=i\3m#.# #.#  #...#.#.### #.#  #...#)#...###.#  #...#.###...#.#######   ###.#<..÷........#.#..# =iq=i{=ia =iF_Key pressed, stopping explore.=i® =ie =i =i  =ik _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=iΓ I=i; =i =i $ _=i3 ,=i =i =i =i =iB =iΠ =ij =i٢ =ij =i =i =i =i =iB =iʪ =ië =i =i =i =iˮ =i =i =i4 =i =i =i2 ,=i =i B=iŶ =i  #  .#... # =i,  .#..# #  ###....#.   #........ #  .....>... # # ####.......##.#.#.# #  #.............#.#.=i   #@#.#......32.9 (9.0)  #.#...............  #.#.....####......  #.#......#........  #.##..#..#.....#.#  #.#............... =il B #........#.#....#.  ####..##.#......+.  ####....##.###....#=i =iD /3.9 (10.0)=i =iP  =i 5_Found a stone staircase leading down.=i9=i5?=iB=iE =ijF_You can't see any susceptible monsters within range! (Use Z to cast anyway.)=iW=iX=iY=i[=i]=i^$ _=ib=iwc=i^e=i6f=if=ih=iZj=ij=ik=in=ip=i*q=iq=it=i@v=iv=i4x=iy=iI|,=i^}=i=i,=i =i=i =i] You encounter a rat.=i   #r#   =i#.# #   #.# .#   #.# .# # ### =ir#.##.#.## #...  #.#..... #...  #.#..# #... ###.@..#.# #=i #.######........# # ............>...# # #=iMagic Dart ########.......##.#.#.# #### #.............#.#.##### ####.#.#......r   rat (wandering) #.#..................=i4 #.#.....####... =i@#.#......#...........=i4140.9 (7.0)=i==il21.9 (8 _=iF=i=ipE7*****=i=FK*r=iG.r=i%8.....=ifb1--=2.9 (1=i=iNE _The magic dart hits the rat but does no damage.=i: †=is9The magic dart hits the rat.=iu:*****=iJ=iIU'..=i(V...=ibi0----83=i{c4Magic Dart=ih=ik =i$l9_You kill the rat!=ii^=i_3=idn=if=ig,=ih=ii=ijN--=i8l=i mL1===im=i'o=ip,=iq,=ir=it=iu,=i'wP===ix=iy=i}z,=i|=i },=iX=i[b2===iɆX=i-=id=i4,=iV=i=i,=i===i =iԖ=i=i,=i=i =i,=i=iƝ=ij,=if=i=i2,=i4=i-=i,=id=i;=i̦,=iz=i=i,=i=i=i9=iĬ=iP=ie=i=i=i=i=i'=i=iQ=i[=i,=i%=i",=i;=i0=i,=i%=i8=i<B=i7=iF,=i+=i=i,=i=i=iB=i=i=i,=i=i=i,=i=il=i_,=i=iZ=i(,=i9=i4=i,=i=i=i,=i=i=i,=i=i4=i,=i=i=i,=i=is=iE,=iN=i=i,=iu=i=i,=i=i =i,=i,=i=i=i=iEB=i/=i=i=i=i=i =iq =iO =iZB=i?=i$=i"=i,=ii=i=i,=im=i=iV=i=ip=iy   You encounter an orc. It is wielding a +0 flail.=i*o................####).....#####.. =i*................'.......)........ ...####.........####..........#.. ....#...........# #......###.#.# .#..#.....#.#.### #..........#. =i9+..............########+#+######.# ....#.#....#..##...###.#........# .##.#......+.................. .##.###....#####@..##.........#.#- =i+K....# #.......o...............#.# )#### ##.############.........#.#Magic Dart =iV,7..## #.# ....... #. ...# #.# ...... #. )#.# #.#.... #o   orc (asleep) =i,.#.### #.#### )#...###.# =i-c.###...#.####### #######=i6099.9 (56.0)=i8O-300.9 (57 _=i<=i?=iU E *=ig o  The magic dart hits the orc.  The orc is heavily wounded.=i K.o=i =i U1--=====i )1.9 (1.0) =iˢ =i % _The orc shouts!=ig 8.).)=i, .........# .#.#.### .....#######..##...###.#+............#@..# #........o........ )#### ##.############...=i #.# .......  #.#  )#.# #.#....  #.# )=i2 ,  =i`.).)..=i0f.......# .#.#.### .....#######..##...###.#+............#@..# #........o........ )#### ##.############... #.# .......  #.#  )#.# #.#....  #.# ) =if=ij=ik[ _An orc is nearby!=iwk  The magic dart hits the orc.=ik  The orc is severely wounded.=iw0----=---=ie2=i=i+W .).)..=ii.......# .#.#.### .....#######..##...###.#+............#@..# #........o........ )#### ##.############... #.# .......  #.#  )#.# #.#....  #.# ) =iO` _The orc misses you.=iOb.).).........# .#.#.### .....#######..##...###.#+............#@..#=iHQ #........o........ )#### ##.############... #.# .......  #.#  )#.# #.#....  #.# ) =iAT=iOU:---=iX=iVZ[ _An orc is nearby!=i(m(.)=i@n.).........# .#.#.### .....#######..##...###.#+............#@..#=in #........o........ )#### ##.############... #.# .......  #.# =io| )#.# #.#....  #.# )  =i.).).........# =is.#.#.### .....#######..##...###.#+............#@..# #........o........ )#### ##.############...=i} #.# .......  #.#  )#.# #.#....  #.# =iOD) =i=i=iu =i9  =i M_An orc is nearby!=i]%k  The magic dart hits the orc.=if  The orc is almost dead.=i7-9/12 ----3=i=i7 _The orc hits you with a +0 flail.=is )The magic dart hits the orc.=i[)=iV=i\8=8----94=iW]4Magic Dart=ia=i5e$ =ifV_You kill the orc!=ig=ih=ij,=i*l=il=im=i7p=ip=i"r=it=itT=9===iu=iv=i'x=ix=iy=i{=i |=i }=i=i=i=i=ib:===i=i=i=i=i=i%=i=iϋ=iOP10/12===i،=i*=i=i$=i7=i͐=iL=i=i=iϓ=iE=i$===i=i=i=i=i=ir=i7=i=iz,=im=i=i&L1===i=i=i=i=i2=i=i,=im=i=ix=i=i :===i=i=iv=i=i:=iѷ=iN=i=i=i{=i=iL2===iѼ=i==i=i =i=i=i6=i=i/=ih=i=iz=i=i\=i=i:===i=i_=i,=i=iL=i=ij,=iQ=ib=i-,=i=i=iB=i=i=i=i=i=iH=i=i=i=i=i=i=i=i{=i=ih=i=i{=i=i`=i=i@=i=iM=i=i=i=i=iS=iX=ia=i",=ix=i=i =i=i =i =if =i =i =i =i,=i=i,=i=i=iWc  You encounter a bat.=i!# ######### #### #...........b ....# #............ ...# #............ #......# #.....÷...... =im## #............ #).....#####..........# ....)................# #..........#....@.....# - #......###.#.########## #..........#.#Magic Dart =i###+#+######.###### ###.#........#....## ..................>######## b   bat (wandering) ##.........#.#.÷...#....... ...........#.#.....#....... ##.........#.#.....#.......=i>.b51.9 (47.0)=i1(.b.=i(.b.=i?#Nb=i$M-2.9 (48 _=iX(=i)=i{9   #............  #............  #............  #.....÷..b... =if:| #............ #)###..........# )................# #....@.....# #.########## .#..... .> .÷ ...... .. =i    #............  #............  #............  #.....÷..b...  #............ )###..........# )................# #....@.....# #.########## .#......> .÷ ........ † _A bat is nearby!The magic dart hits the bat.***=iwu 2...=i/ T1--==i H3.9 (1.0)Magic Dart=iU =iÐ  =i 9_You kill the bat!=ie =ij =im =io _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=iȣ 3=i9 =i@ =iQ $ _=iϫ =i ,=ic =iU =i =i =i =i 8--=i@ =i@ =i =i =i =i L2===iB =i =i =i =i =iz =i  You encounter a goblin. It is wielding a +0 dagger.=i #  #.....g=i # ############# #.. .....# #........... .....# #.. .....# #.....÷..†.....# #.. =i .....#####......@...# - ...)................# .#..........#Magic Dart .....###.#.########## =i ".........#.# #+#+######.###### g   goblin (asleep) #.#.......## =i ................>######## .........#.#.÷=i6 ,60.9 (7=i L-1.9 (8 _=i =i" =i* t )The magic dart hits the goblin.=im /***=i, 7***=izI....†.=i1--30=2.9 (1Magic Dart=i=iJ _You kill the goblin!=i2=i3=i4=i9B=i;=i;=i<=i>=i?=i@=iB=iC8--=iD=iF=iG=itH=iJ=ihK=iL=iN=iOb2===iR=if## # .......#  .....)# ############# #.# #.# #..............># #.....÷..†# #.....-9.9 (7.##########)..........# ...#..........####.#.########## ........#.# +#+######.########....##......>########=igF-70.9 (8=ij=il9 _Found an escape hatch in the floor.=iK=iQ=i0U=iX$ =iLY_You can't see any susceptible monsters within range! (Use Z to cast anyway.)=imZ=i]=i^=ia: _=i1f =ifY You see here a bat corpse.=ih=ih _=ii=il=i_n=in:===io=iq=is=it=ilv=i5=iÁ=id=i=i=iɇ=i=iO=il=iӌ=im=iU=i=i=iF,=i*=i.=i,=i|=i=iK,=iݚ=iӛ=i,=i=i=ie=i=i=i=i=i[=i=i=i^=i =i=i=i,=ir=i,=i=iA=i,=iƱ=iJ=ix=i+=iٵ=il=it,=i-=i=i=it=i'=iG=i~=iH=i=i=i=i=i;=iG=i~=i9=i=it=i=if=i=i$  Things that are here:=iT  a +0 dagger of venom; a +0 leather armour; the goblin skeleton of Ijyb=i=i _=iD=i=i=i=i1=iL=i{=iJ=i=i=i6=i=if=i=i=iV=i=ib=i=i0=i=i=i6=i=i-=iD=i'=i=i'=i`=i=it=i=i=iA=i=iE=i=i=i=i=i=i=iU,=i=ih# ..##  .=iu4.>###########  ...#.........#  ...#.........#  ...#.........#  ...#.........#  .#.........###### =i ÷)............@.#  406.9 (36.0) ##.#.......######.#   #.#.......# .#   #.######### <#  ##.### ##  # =i   .....#    .....#   #  =iQ=i,7.9 (37=iI =i 9 _Found a stone staircase leading up.=i=iE=i=i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=iu=i: _=i=ip=ir B=i"=i9%=i%=i'=i/=i3=i3=i5=i==iA=i*B=iD=iKM=iQ=iR=iU=iw^=i/c=id=iRg=i>o=is=iSu=iw=i|=i,=i=i=iȔ,=i`=i=iT=i=ih=i6=i=i=iи=i=i=i=iT=i$  Things that are here:=i&%  =i a +0 dagger of venom; a +0 leather armour; the goblin skeleton of Ijyb=io=i _=iQ=i3=i=i=it=i=i=i=i=i =i=i,=in=ib,=iK=i=i=i,=i=i{ =i ,=i5 =ix=ir,=i=iH,=i=id=in,=iS=iI=iB=i =i=i,=i=i=iT,=i=iq"X=i#,=i#=i$=i%=i &=i&=i'=i)f  You encounter an adder.=is/.# #.........# #.#.. .####### ############## #.####.#..###..#..##############.#####.#..#.....#.##...#..........#######.....##..........# ..#..#...#....#.#....#..........# ................................################....###### ### .......@..........#  ..................#  S.................# Magic Dart #####..........#### =i0#..........# ###..######## S   adder (asleep) ##. #.## ... ..######.###.=i5-38.9 (31=i)839.9 (32 _=ih?=i9  ******S  =i!BThe magic dart hits the adder.  The adder is lightly wounded.=iN;S.=i&4......=iͤh1--=40.9 (1.0) =is=i+/ _The adder hisses angrily.=iH   #.  #......##############.. .......@..........#  =id .S................#  ..................#  #####..........####  #..........#  ###..########  ##. #.## . ... ..=iQ "=i a  #.  #......##############.. .......@..........#  .S................#  ..................#  #####.......... #.......... ###..########  ##. #.## ... .. _An adder is nearby!=iF Q  #.  #..=iNG ....##############.. .......@..........#  .S................#  ..................#  #####..........#### =iVH  #..........#  ###..########  ##. #.## . ... ..=i   #.  #......##############.. .......@..........#  .S................#  ..................#  #####.......... #.......... =i ,###..########  ##. #.## ... ..=i 4=i =iP ] _An adder is nearby!=i( ***** The magic dart hits the adder.=in K.S=iOo C.S=ir '...=i$u a0----1=iHy =i{{ ` _The adder is moderately wounded.=i/ ***The magic dart hits the adder but does no damage.=i :S.=i? (...=i% e9/12 ----2=i =i ` _The adder is moderately wounded.=i 0  #.  #......##############.. ....S..@..........#  ..................#  ..................#  =i #####..........####  #..........#  ###..########  ##. #.## . ... ..=i P  #.  #......##############.. ....S..@..........#  ..................#  ..................#  #####.......... =i j#.......... ###..########  ##. #.## ... ..=iB=i+=i=iX =i_O_An adder is nearby!=i$& =i%l** The magic dart hits the adder.=iJ.S=i.=ic8----3=i׮=iu =i P_The adder is severely wounded.=iSS .  The magic dart hits the adder.=i\=*=i_r.=i_yM 7----=i0z64Magic Dart _You kill the adder!=i}=i~ =i~__Your Spellcasting skill increases to level 3!=i՞  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i=ij=i=i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=iI=iP=i=i0F _Unknown command.=ig=i3=in=iB$ _=i|  You encounter a quokka.=i7P........=i* .......-rMagic Dartr   quokka (wandering)=i"&5=i%;=i'L-6.9 (2 _=in*=i+=iH    =iw##############. .......@..........#  ..................#  r.................#  #####..........####  #..........#  =i t###..########  ##. #.## . ... ..=iN@    ##############. .......@..........#  ..................#  r.................#  =iA#####.......... #.......... ###..########  ##. #.## ... ..=i< ,=i< =i= =it> [1===ip? =i:@ ,=iA =iA ,=iB =iC ,=ipD =i4E P===iJF =i G ,=iG =iH =iDI =iI ,=iJ =imK =i6L =i0M [2===iN =iXO =i.P =iP =iQ =iR ,=iES =iPT =i$U =iU ,=iV =iW =iX P===iY =iuZ =i>[ ,=i[ =i\ =i] ,=ie_ =iK` =ia ,=ia =ib =iSc ,=i3e =ie =i}f ,=ig =ieh =ih =ij =iMk =ik =i{l ,=im =in =i|o =ip =i*q =i)r =ir =iks =it =iWv =iv =iw =iy =iA{ =i{ =i| =ir~ =i =i =i8 =i =i =i' =i =id =iG =i؉ =i =iK =i =i_ =i3 =iĐ =iG =iӒ =i =i =i =i =i =i =i =i =iۢ r _n - 2 smoky dark potions (gained 1)=i[ =i =i =iZ =i =i3 =i =iv =i =iZ =i =iq =iѰ =ir =i =i =i =i =iȶ =iB =i =iD =i =i =i =i =iX =i =iA =i =im =i$ =ih =i =i =i: =i =i =i =i> S..# #....#####.....## ...# #....#..#...#....#.#....#..# #..........................# #....####################=i .# ######. #.................+ ##.###..........## #........†...... #....[.######......... ##### #.........-+######......+...###..######.......$.....###.###.###.......######..........#=i .......######.###..###.#.................>## .#.......##)....##### # ##.....).<........=i% u #.#####.#÷#######=i I78 M###=i I.#..#.....#.##...##.......###.....##..#...#....#.#....#.........................###################### ######. #...........+=i& #.###....... ..##....†...# =i #### #.........+######......+...###..######.......$.....###.###.###.=ih 1525.9 (77.0)=i F-6.9 (78=i =i}  _You see here a +0 helmet of intelligence.=i =i =iE =i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=iR =i7T =iU =iY =i\ =i] $ _=ib ,=ic =id =ie =iRg =i i =ii =ij =il =i=i=i7 _You open the door.=iQ=i=i=i@  There is an open door here.=il=i _=i( =iI"=i#=i}$=io%=i`'=i(=i)=i*=i,=i.=iv0,=i8=i==i>=iC=iEM=iyO=iqP=i Q=iR=i~T,=iU=i|W$  Things that are here:=iZ_  a +0 club; an orc skeleton=i]5 _=ib^=ii`=ia=ib=i{c=ie=ig=ig=ih=iCo=iq=iq=iRr=idu=iv=iw=i0x=iz=i{=i{=i~$ =i_W_l - 2 scrolls labelled LESI CATUA (gained 1)=i'=i=iC=iʂ=iK=i܄=ig=i׆=iM=i܈=ig=iw=i=iA=i=i=iӑ=i=ix=i=i=i=iǗ=i=iQ=i-=i=i=i=i=iȟ=i=i=i΢=i=i=i̧B=i=i =i,=it=iJ=iR,=i==i=iH=i=i=i7=i=iA=i =i  =i ^ You see here an adder skeleton.=i =ia _=i=i/=i=i&=i=i=iU=i=i=i=i =iX!=i!=i$=iP%=i%=ik&=i'=i-)=i)=iH*=iA+=i;,=i,=iW-=i/=i0=i31=i1=i2=i3=iE4=i4=iZ5=iT6=i6=i{7=i38=i09=i9=iI:=i3;=iP<=i<=ij==i>=i@=i@=i1A=i7B=i_C=iC=izD=iE=iG=iG=i H=iH=iJ=iJ=iDK=iCL=i4M=iM=i_N=i#O=iP=iP=i.Q=iR=iUh  You encounter an orc and an orc wizard.=iUFThe orc wizard is wielding a +0 dagger of venom.=i\...............>## #.# .....##)....########.####### .....).<.............=i]. .#####.#÷###########.####### .#...........#............# .#.#.#.#.###.#.##.#...###.# .###.#.#.# #.# #......# =iK^.....#.#.###.# #...#...... ######.#.....# #@#######..# .......#######.o.o .# ######## ########### # Magic Dart =i^4 o   orc wizard (asleep) o   orc (asleep) =id16309.0)=if31.9 (80 _=iNk=in=i|V.>## #.# ..##)####### =iZ.).<.............. .#÷###.####### ...........#............# .#.#.###.#.##.#...###.# .#.#.# #.# #......# .#.###.# #...# .#.....# #@#=i ...#.......o.o .#  ########### # =iE=ivk.>## #.# ..##)####### .).<..............=i .#÷###.####### ...........#............# .#.#.###.#.##.#...###.# .#.#.# #.# #......# .#.###.# #...# .#.....# #@# ...#.......o.o .#  ########### #  =i =i=i3=i=i9 ) _There are monsters nearby!The magic dart hits the orc!=iD**** =i>9"....=i>o1--8=2.9 (1.0) =iJB=iOEG _You kill the orc!=iYe ******o=iZThe magic dart hits the orc wizard.  The orc wizard is lightly wounded.=i2o.=iw oThe orc wizard shouts!=iO....)o   orc (wandering)=ii0----=3=iG=i9o _You encounter an orc. It is wielding a +0 mace.=ih ..##)....########.#######.).<.................... #####.#÷###########.####### =iW#...........#............# #.#.#.#.###.#.##.#...###.# ###.#.#.# #.# #......# ...#.#.###.# #...#...... #####.#.....#.#.#######..# ......#######...@...)oo..# ####### ###########o # o 2 orcs (wandering)=i.=i1o.=i-o.=i o   orcYou encounter an orc. It is wielding a +0 hand axe.=i/--4=i^=i0 _The orc leaves your sight.=im  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i ....##)....########.#######  zebals the Conjurer ....).<....................  Demigod =i  #####.#÷###########.#######  Health: 38/38 ======================== #...........#............#  Magic: 8/12================-------- #.#.#.#.###.#.##.#...###.#  AC: 4Str: 8 ###.#.#.# #.# #......#  EV: 12Int: 24 ....#.#.###.# #...#......  SH: 0Dex: 18 #####.#.....#.#.#######..#  XL:  5 Next: 38% Place: Dungeon:3 ......#######...@***oo..o#  Noise: ---------  Time: 3634.9 (0.0) ####### ###########. #  h) +6 dagger (elec)=i   Cast: Magic Dart  o   orc wizard  o   orc (wandering)Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger of venom and wearing a +0 robe  (lightly wounded, 74% to hit)=i p....##)....########.#######zebals the Conjurer ....).<....................Demigod #####.#÷###########.#######Health: 38/38 ======================== #...........#............#Magic: 8/12================-------- =i #.#.#.#.###.#.##.#...###.#AC: 4Str: 8 ###.#.#.# #.# #......#EV: 12Int: 24 ....#.#.###.# #...#......SH: 0Dex: 18 #####.#.....#.#.#######..#XL:  5 Next: 38% Place: Dungeon:3 ......#######...@****o..o#Noise: ---------  Time: 3634.9 (0.0) ####### ###########. #h) +6 dagger (elec)Cast: Magic Darto   orc wizardo   orc (wandering)Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger of venom and wearing a +0 =i (robe  (lightly wounded, 74% to hit)=i'I ;oAiming: Searing Ray2  Press: ? - help, Shift-Dir - straight line: an orc wizard, wielding a +0 dagger of venom and wearing a +0 robe  (lightly wounded, 74% to hit)  You focus your ray upon the orc wizard. The searing ray misses the orc wizard.Press . to maintain the ray.)=iJ 9o)=iTK -o.=iQ ..oo..o.oo 2 orcs=iQ r===5.9 (1Ray =i V =izW 7 _The orc shouts! You hear a shout!=i  **** The searing ray hits the orc wizard!  The orc wizard is almost dead.The searing ray hits the orc.=i3o.=i /o.=i:!?o)=ir& .=i='7-----6+ =ix+=i>-[ _The orc is heavily wounded.=iy )The searing ray hits the orc wizard!=i/  )You kill the orc wizard!The searing ray hits the orc!=i%****o   orc =ic/o.=ilN.)))=i?r}6----55=--=ir[7++ =i z=i}G _You kill the orc!=i@##)....#.#=i ).<. .#÷#.# .#.# .#.#.#.###.#.##.#...###.# .#.#.# #.# #......# #.#.###.# #...#...... .#.....#.#.#..# =i#######....@)))o...#  #..# =i1o.=ih=i6-8 =if=iܮ< _You stop channelling your searing ray.=i  Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iu ...##)....########.#######  zebals the Conjurer ...).<....................  Demigod ####.#÷###########.#######  Health: 38/38 ======================== ...........#............#  Magic: 4/12========---------------- =i .#.#.#.###.#.##.#...###.#  AC: 4Str: 8 ##.#.#.# #.# #......#  EV: 12Int: 24 ...#.#.###.# #...#......  SH: 0Dex: 18 ####.#.....#.#.#######..#  XL:  5 Next: 55% Place: Dungeon:3 .....#######....@**o....#  Noise: ---------  Time: 3638.9 (0.0) ###### ###########..#  h) +6 dagger (elec)  Cast: Magic Dart  o   orc _You stop channelling your searing ray.  Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iJ Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (85% to hit)=iO ...##)....########.#######zebals the Conjurer =iQ F...).<....................Demigod ####.#÷###########.#######Health: 38/38 ======================== ...........#............#Magic: 4/12========---------------- .#.#.#.###.#.##.#...###.#AC: 4Str: 8 ##.#.#.# #.# #......#EV: 12Int: 24 ...#.#.###.# #...#......SH: 0Dex: 18 ####.#.....#.#.#######..#XL:  5 Next: 55% Place: Dungeon:3 .....#######....@****...#Noise: ---------  Time: 3638.9 (0.0) ###### ###########..#h) +6 dagger (elec)Cast: Magic Darto   orc=i R ,Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (85% to hit)  You focus your ray upon the orc. The searing ray hits the orc.=i _o)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (85% to hit)  You focus your ray upon the orc. The searing ray hits the orc.  The orc is moderately wounded.=i V)o).=i 5====9.9 (1Ray =i =iA f _(Press . to maintain the ray.)=iI##)....#.# ).<. .#÷#.# #.# #.#.#.###.#.##.#...###.# .#.#.# #.# #......# =i#.#.###.# #...#...... .#.....#.#.#..# #######.....@o)....#  #..# =il=ie7--40 =i=i`w _You stop channelling your searing ray. The orc hits you with a +0 hand axe.  Things that are here:=i _a +0 dagger of venom; a +0 robe; an orc corpse=i} )You hit the orc but do no damage. Lightning courses through the orc!=i& =i==7-1Magic Dart=i<=i =iN_You kill the orc!Things that are here:=ir =iI_a +0 dagger of venom; a +0 robe; an orc corpse=iߔ 8##)....#.# ).<. .#÷#.# #.# =i_ .#.#.###.#.##.#...###.# .#.#.# #.# #......# #.#.###.# #...#...... .#.....#.#.#..# #######.....)@)....#  #..# =i =iʛ c8=-2 _=i =i l _Items here: )) [[ †.=i ##)....#.# ).<. .#÷#.# #.# #.#.###.#.##.#...###.# #.#.# #.# #......# =i? #.#.###.# #...#......#.#.....#.#.#..# #.....))@....#  #..# #=iI =ii G-3 _=i =i $  Things that are here:=i  =i `_a +0 club; an orc corpse=il=i\=i=i: _=i_=ic=i =i=i=if=6===i=i=iP=i8=i=i=i=i,=ih=i=i:===i=i]=i=i=i,=iI=i:=i=i=i1=iN7===i=iV=i=i=i=i=i+=i=ia=i=i=i;:===i=i=i=iL=i'=i=ia=i=i~=i=i=i5N8===i!=i=i!=i=i=i; =i =i+ =i =i =i*=i:===i=i=i=i=i=i=iZ=iM=iN9===i =i=i: =i =iC"=i"=i#=i%=i%=iH&=i'=it(:===iC)=i*=ii+=i,=i-=iI.=i.=iY0=i0=i1=i3=i3P10/12===i4=i5=i6=iR7=i8=i`9=i9=i;=iW<=i<=ih>=i?:===i?=ibA=iB=iC=iqD=iE=iE=iCG=iG=iH=i*J=iJL1===iK=iOM=iN=iN=iP=iP=iWQ=iR=iS=i,T=iU=itV:===i+W=iX=iUY=iZ=iq[=i\=i\=it^=i_L2===i`=ib=iId=id=ie=iZg=ih=i j=i-k=i,l=im=in=io=ir=is=it:===iu=iv=iJx=i\y,=i?{=i|,=i~=in=i,=i=i%=i=i,=iӍ=i؎=i׏,=iM=ia=ia,=iq=i_k  You encounter a ball python.=ia.##.#...###.# # ####.# .#  #...#......# S# #.#.#######..# .# =iv....)))....# .# ##########..# .# #..# .#  #.#####.#  #.....@.#    Magic DartS   ball python (constriction, asleep)=i1702.9 (59.0)=i33.9 (60 _=iw=iҭ=ik< #  .# #=i  S# .#)))....# .#..# .# #..# .# #.#####.# #.....@.# #########=iE=iX   .#  S# .#)))....# .#..# .# #..# .# #.#####.#=iY  #.....@.# #########  =i\ =i_ =ic =id L _A ball python is nearby!=ie =i D #  .# # =iF . S# .#)))....# .#..# .# #..# .# #.#####.# #.....@.# #########=iLx   .#  S# .#)))....# .#..# .#=iOy  #..# .# #.#####.# #.....@.# #########  =i| =i~ =i =ig b _A ball python is nearby!=i-{ †The magic dart hits the ball python.=i1*****=i!8.....=i}1--=4.9 (1.0)Magic Dart=iQ=iO _You kill the ball python!=i#=i=i=i =io,=i =i =i{ =i =ic =i =i =iw8--=i=i=i=i=i"=i=iA=i=iNL2===i=i=i=iI=i=iR=i-=i=iW=ig=i8=i=iW=i=i=i[ :===i =i!=ij"=i"=iy#=i#=i$=iX%,=id&=i4'=i'=iC(=iI*%  =i*BYou see here a ball python corpse.=i[+=i+ _=ij,=iv-=ic.=i.=is/=iD0=i1=i1=i'2=i3=i3=iR4=i4=i5=ix6=i7=i7=iy8=im9=i9=i}:=ib;=i3<=i<=iQ==iI>=i ?=i?=i@=i@=iA=i(B=iB=i2C=iC=iD=iE=iE=ieF=iF=iwG=iH=iH=iCI=iI=iJ=ieK=iK,=iM=i,N=iN=i8O=iO=iP=i&Q=iQ=i/R=iR=i9S=iS=idT=i2U=iU=iBV=iV=iW=itX=iX=iY=iZ=i5[=i[=i\=iZ]=i]=ij^=i>_=i`=i`=i%a=ia=ib=i#c=ic=id=ie=i>f=if=izg=iNh=ih=i_i=i0j=ij=ik,=il=iXm=im=in=io=io=i4p=ip=ikq=iDr=ir=iZs=is=it=iMu=iu=iv=iDw=iw,=ix=iy=iz=iz=i{=i{=iv|,=i}=i~=i=i=i =i=i=i(=i=i=i=i=iu=iP=iۈ=i`=i7 .# ###..# =iƏ..# #....# .# #.##.######## .# #†##........# .# #.##.#####.## .# #.##.# #.# .# #.#### #.# =is).# #.# #.### #####.# #- ......# ####.....# #############  You pick up a parchment of Frozen Ramparts and begin reading...=i054.9 (50.0)=iF-5.9 (51=iǗ=i =i:_You add the spell Frozen Ramparts to your library.=i=i=i=i` _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=i=i=ip=i=i  _=i!=i"=iO#,=i$=iL%=i%,=i&=io'=i(,=i)=i)=i_*,=i<+=i+=i,,=iX-=i.=i.,=ii/=i0=i0,=i1=i2,=iM3=i3=i4=i=5,=i5=i6=i;7,=i8=i8=in9,=i:=i?........ ######## #)  #.  # .. =i@ ..# #+  ..# .♣ ..# ♣. ..#  ♣.♣♣  #.######## ♣♣@♣  68.9 (13 =i{A_#........# ♣♣.♣♣  #.#####.## ♣♣...♣  #.# #.# ♣.♣..♣ ### #.# #....# #.#####....#  #....##...##  ####.....##  #######  =inD=iF,9.9 (14=iH=i JE _Found a hammer. Found a runed translucent door.=i =i| =i =i]  =i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=iH u=i =i @###########=ig   zebals the Conjurer #.........# ###  Demigod #.######### #)j=i'   Health: 38/38 ======================== #.##..=i   Magic: 12/12 ======================== #.##..  AC: 4=i Str: 8 ...##+  EV: 12=i3 Int: 24 #..#.♣♣  SH: 0=i GDex: 18 #..#♣.♣  XL:  5 Next: 57% Place: Dungeon:3 ...#=i ♣@♣♣  Noise: ---------  Time: 3769.9 (0.0) ##.######## ♣♣.♣  h) +6 dagger (elec) ##........# ♣♣.♣♣  Cast: Magic Dart ##.#####.## ♣♣...♣ ##.# #.# ♣.♣..♣ =i #### #.# #....#  j   Crazy Yiuf (wand, asleep) ##.#####....# ##....##...## #####.....## _You add the spell Frozen Ramparts to your library. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a hammer. Found a runed translucent door. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter Crazy Yiuf the Enlightened. He is wielding a +3 quarterstaff ofchaos, wearing a +2 cloak of willpower and carrying a wand of flame.=iF /  --more--=i0 =i2  =i6 :_=i= =i@ =iB =ieC =irG =iJ =iK =iDM =iW =i[ =i] ,=i^ =id 7 _Crazy Yiuf shouts!=iCf =i2g =ih =ii =im =ir =is ,=it =i)y v _Crazy Yiuf laughs, "Pitchfork!"=i+z 3=i { =i0~ =i =i ,=ij =iX =iM ,=i =iw ,=ie =iI =i< =i ,=i =i ,=i =iY =iO ,=iC =i =iכ ,=i =i =i =io ,=i =i ,=io =i[ =ik ,=iJ =i =i =i ,=iĭ =i ,=i =iy =i =i ,=i =i =i =i =iӿ =i. =i =i =i =i- =i ,=ia =i =i ,=i; =io =ia =iF =i =i =i =i =i4 =i =i =i =i =i1 =i =i =i3 =i =i =i =i =ic =iZ =i9 =i =i{ =iY ,=i =i ,=i =iv =iV ,=iU =ii =iK =in ,=i/ =iN =i+ ,=i; =im =iV =i\ =it =i =i =i =i =iI X=i ,=i =i] =i ,=i =i =iR =i1 =i' =iA =i =i =i =iC% =i& =i' =i( =i* =i%- =i. =i/ =i{2 =i4 =i5 =iV7 =i#: =i< =i2= =i> =iA =iED =iD =iyF =iP =i[S =iT =iU =iY =i3\ =i@] =i^ =icb =id =ie =iug =ik =im =in =iip =i t =iv =iw =imy =i| =i =i# =iہ =i =iU =i ,=i{ =ia ,=i =i =i =i ,=iɌ =i׍ =i ,=i =i =io ,=i =it =i; ,=ie =i =ii =i =i =iE =i =i =iۜ =iG =i =i =i =iP =i =i֫ =i =id =i =i =i =i< =i޶ =i =i> =i̻ =il =iT =i =iR =i =i =iK =i =i =iO =i =iw =i$ =i" =i =iA =i =i =iS =i =i =iB =i =i =il =iq =i =i =i =iy =i =i =i` =ip =i =i> =i =i =i =i: =i =i =i =i =i =i\ =iK =i =ii =i =i =i =i =i0 =i =i7 =i =iv =i =i =i =i\ =i =i =i =iK =i =i =il =i =i =i =i =ib =iT =iE =i =i =iO =i ,=i! =i" =i# ,=i$ =i% =i' ,=i,( ,=i9) =iZ* ,=i1+ =i3, ,=iE- =ie. ,=iq/ ,=io0 =ix1 ,=i2 =i3 ,=i4 ,=i@ =i B ,=iB =i#F =iF =iG ,=i(K =iK =izL ,=iP =iP =iQ =iR =iU =iV =iW ,=i[ =i[ =i\ ,=ib =ic =id ,=ih =ii =ij ,=in =iqo ,=iJp =i/t =iu =iv =iv =iZ =i =iN =i =ir =ip =i =i4 =i =i =iE =iԼ =in =i =i =ii =i =i =i =i =i8 =i %  =i 4Items here: )) [ ÷.=iI =i  _=ip =i =i =iA =i =i %  =i ^Items here: ))))) [[ ÷÷.=i, =i  _=i =ib =i =i =i =i =iC =i =iZ =i @  You see here a +0 hand axe.=i[ =i  _=i =i =i =i =i. =i =i =iu =i =iX =i =iK =i =i= =iK =i =it =i =i =it =i =i\ =iv =i =i =i =i} =i =i =ib=iU=i=in=iH=i>=i=is=iN=iB=i=iX=i2 =i? =i =i_ =i =i =iq =i =i=i=i=i-=i=i\=i,=i=iO=i,=ic)=i*,=i*=i0+=i+=il,,=i -=i-=iF.,=i.=i/=iH0,=i}1=i2=i2,=im3=i4=i4,=i^5=i5=i6,=iF7=i7=i{8,=i&9=i9=i;:,=i:=i;=i(<,=i<=iq==i>B=i?,=i*@=i@=i|A,=iB=iB=iC,=iD=iD=ilE,=iE=iF=iG=iG,=iH=itI=iiQJ=iR,=iR=iS=irT=iU,=iU=iV=iBW,=iX=iX=ivY,=i7Z=i[=i[,=iu=iv,=i8w=i"|=i|,=i}=iv=i0=i,=i=i=ic,=iԏ=i=i5,=i=i=i_,=i=i,=in=i=i=i=i=ih=iT=i=i|=i=i=i.=i=iR  There is a stone staircase leading down here.=i=i _=il=i=i=i=i =ij=i=i/=i=i'=iN=i=ii=i=i=i=i=iM=i=iG=i=i>=i=i4=i=i=i*=i=i=iF=i,=i=i6=i]=i=i=i?=i =i# =i =ij=i=i|=iK=i=i=i=i=i!@  You see here a +0 hand axe.=il =i1! _=i!=i%=i&=i;'=i'=i_+=i,=i6-=i-=i3%  =i4^Items here: ))))) [[ ÷÷.=i:5=i 6 _=i6=i:=ib;,=i<=inAY  Items here: )) [ ÷.=iv=i  _=i=i_=i=i@=i=iL =iw =i =i =i =i=i=i =i=i|=i=i=i=i=iG=i=i =i!=ir"=i"=i%=iu&=i'=i'=i2*=i2)  #...#)#...###.#   #...#.###...#.####### =iF3  ###.#<..÷........#.#..##   #.......#####....##.#..#   #.......#####....###....   #.......#...#....#..#...   ###.#...#...#...........   #.#...#...#....#######   #.#..@#<..######.# #.. =i3  #.#...+...# ##.###..   #.#..##...# #.......   #.#.......# #....[.#   ####'#.##....# #......#   #.........#'######......+   #......#................#=ib4o    #.................######.    #......#..........######. =itD=970.9 (201.0)'...#...#...#..#'##...=iG=iKM======12=iYO=iQ= _As you open the door, it creaks loudly!=iM.#.### )#...###.#  #...#.###...#.####### ##.#<..÷........#.#..##.......=i@.#..##.......######........#..####.#.............#....#######.#<..######.# ..'...# ##.###  #.#..##...# #.............#.# ........................=ix=ioR------2.9 (1.0)=i=i=i|=iϋ=i܌=i=i=i[,=iz=i=i,=i@  There is an open door here.=ie=i _=i1=iַ=iE=i=i=i=i=i-=i5=i=i =i=iU=i@  There is an open door here.=i=i _=i=i8=i=iU=i@=i=i=i,=i6=i=iV=i=i =i=iM=i=i=i=iC=i=i=i=i=i{=i$  Things that are here:=iF_  a +0 club; an orc skeleton=i=i _=i+=i~=i=in=i=iP  There is a stone staircase leading up here.=i/=i _=i=i=i =i =it =i =i=i=iW=i=i-,=i=i=i=i=iW=i=i+=i=i^=i=i,=i=i!=i7"=i"=ij#=i$=i%=iv&=i '=i_(=i?*B=i+=i,=i-=i<.=i/=i2B=ib3=i4=ib5=i5=i^7=i8=iI9=i9=i;=i+<=i<=ir==i>=i?=ik@=iA=i=B=i)C=iC=i~D=iE=iF=i`G=iG=iI=i9J=iJ=ikK=iL=ixM=iN=iN=iwO=iP,=i)Q=iR=iR=iAS,=i7T=iT=ihU,=iVV=iV=iW,=iX=iRY=iY,=i [=iN\B=i=]=i^,=i^=i_=i}`=i2a,=ib=ib=iYc,=i5d=id=ine,=i1f=if=ig,=i,h=ih=ibi,=iWj=i=k,=i/l=im,=in,=in=ioB=ip=iqB=idr=ies,=i8t,=iu=iu,=iv,=iw,=ix=iky,=iHz,=i5{,=i|=i|=i}B=i~=i=ibB=i9=iс,=i=im,=i=i=iD=iم,=i=i[,=i=i=i=i,=i8=i=i?=i͍=iz=iҐ=i=i=i3=i=iY=i~=i=iޘ=i=i7  Crazy Yiuf shouts!=i@=iӣ=i~=i     ########### =i #.........# #####   #.######### #)..#   #.# #...#  ##.## .j.  ....# #+#  ##..# ♣@♣♣  ------4039.9 (67.0) ##..# ♣♣.♣  ....# ♣.♣♣  .##.######## ♣♣.♣  =i÷##........# ♣♣.♣♣  .##.#####.## ♣♣...♣   j   Crazy Yiuf (wand) .##.# #.# ♣.♣..♣   .#### #.# #....#   .#.#####....#  =i=i=i-l _Crazy Yiuf says, "Liver ena broken!"=iZ =i[ =i\ =i$o ; ...0=io .0)...........=i~p 6.......=i>q %..=is =iv =iy  =iy O_Could not explore, unopened runed door.=iq~ I=is =iɏ =iӒ =i۔  =i O_Could not explore, unopened runed door.=i =i Spells (Memorise)TypeFailure Level  a - Kinetic GrapnelForgecraft11% 1b - Soul SplinterNecromancy=i 11%1  c - Grave ClawNecromancy16%2  d - Sublimation of BloodNecromancy16%2  e - Frozen RampartsIce32% 3  f - Vampiric DrainingNecromancy32% 3  g - Fulminant PrismConjuration/Alchemy38% 4  h - Iskenderun's Mystic BlastConjuration/Translocation 38% 4  i - Summon ForestSummoning/Translocation 96% 5 7 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit=if =ir =i =i   zebals the Conjurer=iZ   Demigod###########  Health: 38/38 ========================#.........# #####  Magic: 12/12 ========================#.######### #)..#  AC: 4Str: 8  #.##...#  EV: 12=i qInt: 24 ##.##.j.  SH: 0Dex: 18 ....##+#  XL:  5 Next: 57% Place: Dungeon:3 ##..#♣@♣♣=i x  Noise: ---------  Time: 4039.9 (0.0) ##..#♣♣.♣  h) +6 dagger (elec) ....#♣.♣♣  Cast: Magic Dart .##.######## ♣♣.♣=i[ > ÷##........# ♣♣.♣♣ .##.#####.## ♣♣...♣  j   Crazy Yiuf (wand) .##.# #.# ♣.♣..♣ .#### #.# #....# =i .##.#####....# _a +0 club; an orc skeleton _There is a stone staircase leading up here.  Crazy Yiuf shouts! _Crazy Yiuf says, "Liver ena broken!" _Could not explore, unopened runed door. _Could not explore, unopened runed door.=i =i2 Memorise Sublimation of Blood, consuming 2 spell levels and leaving 5? Y - Yes =iͬ ' N - No=i=i  zebals the Conjurer  Demigod=i###########  Health: 38/38 ========================#.........# #####  Magic: 12/12 ========================#.######### #)..#  AC: 4Str: 8  #.##...#  EV: 12Int: 24 ##.##.j.  SH: 0Dex: 18 ....##+#  XL:  5 Next: 57% Place: Dungeon:3 ##..#=iv♣@♣♣  Noise: ---------  Time: 4039.9 (0.0) ##..#♣♣.♣  h) +6 dagger (elec) ....#♣.♣♣  Cast: Magic Dart .##.######## ♣♣.♣ ÷##........# ♣♣.♣♣ .##.#####.## ♣♣...♣  j   Crazy Yiuf (wand) .##.# #.# ♣.♣..♣=i7 .#### #.# #....# .##.#####....# _a +0 club; an orc skeleton _There is a stone staircase leading up here.  Crazy Yiuf shouts! _Crazy Yiuf says, "Liver ena broken!" _Could not explore, unopened runed door. _Could not explore, unopened runed door.=ir340.9 (1 _=i =iA1.9 (2=i׼=i _You start memorising the spell. You continue memorising. x2=i+2.9 (3=io=iB _Crazy Yiuf yells, "Citrus verde sing!"=i5=i=izc _You finish memorising. Spell assigned to 'c'.=i4=in Spells (Memorise)Type=iFailure Level  a - Kinetic GrapnelForgecraft11% 1b - Soul SplinterNecromancy11%1  c - Grave ClawNecromancy16%2  d - Frozen RampartsIce=i32% 3  e - Vampiric DrainingNecromancy32% 3  f - Fulminant PrismConjuration/Alchemy38% 4  g - Iskenderun's Mystic BlastConjuration/Translocation 38% 4  h - Summon Forest=i)Summoning/Translocation 96% 5 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit=iv=i2=i=iڧ  zebals the Conjurer=i  Demigod###########  Health: 38/38 ========================#.........# #####  Magic: 12/12 =========================iK#.######### #)..#  AC: 4Str: 8  #.##...#  EV: 12=iInt: 24 ##.##.j.  SH: 0Dex: 18 ....#=iY#+#  XL:  5 Next: 57% Place: Dungeon:3 ##..#♣@♣♣=i  Noise: ---------  Time: 4042.9 (0.0) ##..#♣♣.♣  h) +6 dagger (elec) ....#=i♣.♣♣  Cast: Magic Dart .##.######## ♣♣.♣ =i÷##........# ♣♣.♣♣ .##.#####.## ♣♣...♣  j   Crazy Yiuf (wand) .##.# #.# ♣.♣..♣=i .#### #.# #....# .##.#####....# =ic_Crazy Yiuf says, "Liver ena broken!" _Could not explore, unopened runed door. _Could not explore, unopened runed door. _You start memorising the spell. You continue memorising. x2 =i$_Crazy Yiuf yells, "Citrus verde sing!" _You finish memorising. Spell assigned to 'c'.=i=iv$=iMemorise Frozen Ramparts, consuming 3 spell levels and leaving 2? Y - Yes  N - No=i[=i\=ian  zebals the Conjurer=io6  Demigod###########  Health: 38/38 ========================#.........# #####=i-p  Magic: 12/12 ========================#.######### #)..#  AC: 4Str: 8  #.##...#  EV: 12Int: 24 ##.##.j.  SH: 0=iLqDex: 18 ....##+#  XL:  5 Next: 57% Place: Dungeon:3 ##..#♣@♣♣  Noise: ---------  Time: 4042.9 (0.0) ##..#♣♣.♣=iPr  h) +6 dagger (elec) ....#♣.♣♣  Cast: Magic Dart .##.######## ♣♣.♣ ÷##........# ♣♣.♣♣ =iPs.##.#####.## ♣♣...♣  j   Crazy Yiuf (wand) .##.# #.# ♣.♣..♣ .#### #.# #....# .##.#####....# =iQt_Could not explore, unopened runed door. _You start memorising the spell. You continue memorising. x2 _Crazy Yiuf yells, "Citrus verde sing!" _You finish memorising. Spell assigned to 'c'.  This spell is quite dangerous to cast!Okay, then.=iu=iy=iz. _=if =ig  Spells (Memorise)TypeFailure Level  a - Kinetic GrapnelForgecraft11% 1b - Soul SplinterNecromancy=ih 11%1  c - Grave ClawNecromancy16%2  d - Frozen RampartsIce32% 3  e - Vampiric DrainingNecromancy32% 3  f - Fulminant PrismConjuration/Alchemy38% 4  g - Iskenderun's Mystic BlastConjuration/Translocation 38% 4  h - Summon ForestSummoning/Translocation 96% 5 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit=iR=i T=icX=i]  zebals the Conjurer  Demigod###########  Health: 38/38 ========================#.........# #####  Magic: 12/12 ========================#.######### #)..#=i^  AC: 4Str: 8  #.##...#  EV: 12Int: 24 ##.##.j.  SH: 0Dex: 18 ....##+#  XL:  5 Next: 57% Place: Dungeon:3 ##..#♣@♣♣  Noise: ---------  Time: 4042.9 (0.0) ##..#♣♣.♣  h) +6 dagger (elec) =i_k....#♣.♣♣  Cast: Magic Dart .##.######## ♣♣.♣ ÷##........# ♣♣.♣♣ .##.#####.## ♣♣...♣  j   Crazy Yiuf (wand) .##.# #.# ♣.♣..♣ .#### #.# #....# .##.#####....#=i` _Could not explore, unopened runed door. _You start memorising the spell. You continue memorising. x2 _Crazy Yiuf yells, "Citrus verde sing!" _You finish memorising. Spell assigned to 'c'.  This spell is quite dangerous to cast! _Okay, then.=icg=ihMemorise Fulminant Prism, consuming 4 spell levels and leaving 1? Y - Yes =iOi' N - No=iV=iG=  zebals the Conjurer  Demigod###########  Health: 38/38 ========================#.........# #####  Magic: 12/12 ========================#.######### #)..#  AC: 4Str: 8  #.##...#=iߘ  EV: 12Int: 24 ##.##.j.  SH: 0Dex: 18 ....##+#  XL:  5 Next: 57% Place: Dungeon:3 ##..#♣@♣♣  Noise: ---------  Time: 4042.9 (0.0) ##..#♣♣.♣  h) +6 dagger (elec) ....#♣.♣♣  Cast: Magic Dart .##.######## ♣♣.♣ ÷##........# ♣♣.♣♣ .##.#####.## ♣♣...♣  j   Crazy Yiuf (wand) .##.# #.# ♣.♣..♣ .#### #.# #....# .##.#####....# _Could not explore, unopened runed door. _You start memorisin=i!g the spell. You continue memorising. x2 _Crazy Yiuf yells, "Citrus verde sing!" _You finish memorising. Spell assigned to 'c'.  This spell is quite dangerous to cast! _Okay, then.3.9 (1=iȝ=iwy _This spell is extremely dangerous to cast!=i+4.9 (2=i4=i=i,+5.9 (3=iR=i` _You start memorising the spell. You continue memorising. x3=ip+6.9 (4=iպ=i _Crazy Yiuf cries, "You leg down broken song, no?"=i+7.9 (5=i=ie _You continue memorising.=i=i=ic _You finish memorising. Spell assigned to 'd'.=iQ =iʨ n Spells (Memorise)Type=i rFailure Level  a - Kinetic GrapnelForgecraft11% 1b - Soul SplinterNecromancy11%1  c - Grave ClawNecromancy16%2  d - Frozen RampartsIce32% 3  e - Vampiric DrainingNecromancy32% 3  f - Iskenderun's Mystic Blast Conjuration/Translocation 38% 4  g - Summon Forest=i Summoning/Translocation 96% 5 1 spell level left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit=iu=ifz=iz  zebals the Conjurer  Demigod###########  Health: 38/38 =========================i:#.........# #####  Magic: 12/12 ========================#.######### #)..#  AC: 4Str: 8  #.##...#  EV: 12Int: 24 ##.##.j.  SH: 0Dex: 18 ....##+#  XL:  5 Next: 57% Place: Dungeon:3 ##..#♣@♣♣  Noise: ---------  Time: 4047.9 (0.0) ##..#=i'♣♣.♣  h) +6 dagger (elec) ....#♣.♣♣  Cast: Magic Dart .##.######## ♣♣.♣ ÷##........# ♣♣.♣♣ .##.#####.## ♣♣...♣  j   Crazy Yiuf (wand) .##.# #.# ♣.♣..♣ .#### #.# #....# .##.#####....# =im_Okay, then. _This spell is extremely dangerous to cast! _You start memorising the spell. You continue memorising. x3 _Crazy Yiuf cries, "You leg down broken song, no?" _You continue memorising. _You finish memorising. Spell assigned to 'd'.=iP  Okay, then.=i2=ir=i. _=i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i'QP  Okay, then.=iNS=iY=i\. _=i=iVEvoke which item? =i$Wands  c - a wand of iceblast (7) [!] read|quaff|evoke[?] describe selected=iX=i]=i0c  zebals the Conjurer  Demigod###########=ic  Health: 38/38 ========================#.........# #####  Magic: 12/12 ========================#.######### #)..#  AC: 4Str: 8  #.##...#  EV: 12Int: 24 ##.##.j.  SH: 0Dex: 18 ....##+#=id  XL:  5 Next: 57% Place: Dungeon:3 ##..#♣@♣♣  Noise: ---------  Time: 4047.9 (0.0) ##..#♣♣.♣  h) +6 dagger (elec) ....#♣.♣♣  Cast: Magic Dart .##.######## ♣♣.♣ =iUe÷##........# ♣♣.♣♣ .##.#####.## ♣♣...♣  j   Crazy Yiuf (wand) .##.# #.# ♣.♣..♣ .#### #.# #....# .##.#####....# _You continue memorising. _You finish memorising. Spell assigned to 'd'. _Okay, then.=i,fCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.=ikP  Okay, then.=iTl=imr. _=is=iܰ=itDrink which item? Potions =i_ g - 2 potions of magic  d - a yellow potion  f - 3 metallic puce potions  j - 2 cyan potions  k - a fuming grey potion  n - 2 smoky dark potions [!] read|quaff|evoke=i0G[?] describe selected=i"=i=i  zebals the Conjurer  Demigod###########  Health: 38/38 ========================#.........# #####=i  Magic: 12/12 ========================#.######### #)..#  AC: 4Str: 8  #.##...#  EV: 12Int: 24 ##.##.j.  SH: 0Dex: 18 ....##+#  XL:  5 Next: 57% Place: Dungeon:3 ##..#♣@♣♣  Noise: ---------  Time: 4047.9 (0.0) ##..#♣♣.♣  h) +6 dagger (elec) ....#♣.♣♣=i  Cast: Magic Dart .##.######## ♣♣.♣ ÷##........# ♣♣.♣♣ .##.#####.## ♣♣...♣  j   Crazy Yiuf (wand) .##.# #.# ♣.♣..♣ .#### #.# #....# .##.#####....# _You finish memorising. Spell assigned to 'd'. _Okay, then.=i!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Okay, then.=i P  It was a potion of curing. You feel better.=i +8.9 (1=i=i2 _f -> c - 2 potions of curing=icr=iwuDrink which item? Potions  c - 2 potions of curing  g - 2 potions of magic =iyv_ d - a yellow potion  j - 2 cyan potions  k - a fuming grey potion  n - 2 smoky dark potions [!] read|quaff|evoke[?] describe selected=i=i=i   zebals the Conjurer=iX   Demigod###########  Health: 38/38 ========================#.........# #####  Magic: 12/12 ========================#.######### #)..#  AC: 4Str: 8  #.##...#=i  EV: 12Int: 24 ##.##.j.  SH: 0Dex: 18 ....##+#=i  XL:  5 Next: 57% Place: Dungeon:3 ##..#♣@♣♣  Noise: ---------  Time: 4048.9 (0.0) ##..#♣♣.♣  h) +6 dagger (elec) ....#♣.♣♣  Cast: Magic Dart .##.######## ♣♣.♣ ÷##........# ♣♣.♣♣ =iW.##.#####.## ♣♣...♣  j   Crazy Yiuf (wand) .##.# #.# ♣.♣..♣ .#### #.# #....# .##.#####....# Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Okay, then.It was a potion of curing. You feel better. _f -> c - 2 potions of curing=i-l      #####   #)..#  #.# #...#  .j.  #+#  ♣@♣♣  ♣♣.♣  ♣.♣♣  ♣♣.♣ ÷ ♣♣.♣♣    #.#   #.#    It was a potion of berserk rage.  A red film seems to cover your vision as you go berserk!57/579.9 (1Berserk  _You feel yourself moving faster! You feel mighty!=i:C1'=iJ& =iK_.jThe door flies open with a bang!=i8\=i<^M=======50.6 (0.7=in=iv =iw]_You feel a strong urge to attack something.=ix=iU=------1.3=iے=i5 _You completely miss Crazy Yiuf.=i  You puncture Crazy Yiuf!  Crazy Yiuf is severely wounded.=i=iT=iV48----=-----9 (0.6=i[=i\I _Crazy Yiuf zaps a wand. The puff of flame hits you!=i& =i.h)You hit Crazy Yiuf. Lightning courses through Crazy Yiuf!=iyR=it9----75-2.6 (0.7=i=i =iP<_You kill Crazy Yiuf!=ie fM########### ........# ############ #)  #.# #...# ##.##...# ..#@# .♣♣ =iRg ##♣♣.♣ ....# ♣.♣ .##.######## ♣♣.♣ =iXi =ioj --3.2 (0.6Berserk =il =iir  a - a wand of flame (10)  There is an open translucent door, spattered with blood here.  Things that are here:=is D-9 (1.3=iu =i$w _a +3 quarterstaff of chaos; a +2 cloak of willpower=id\ =i] =i_ =i a J _You are too berserk!=i[&=i\'=in)=i*F _Unknown command.=iy=iz3=i|%  =iY}2You start resting.=i=i'T0.04.5 (0.6=i#=i`U _You feel a strong urge to attack something.=i =i=i&=i|=iaW  You start resting.=irA  =i(m   #####   #)..#  #.# #...#  #...#  #@#  ♣.♣♣ =i ♣♣.♣  ♣.♣♣  ♣♣.♣ ÷ ♣♣.♣♣    #.# =ihQ  #.#  =ir 0  You are no longer berserk.=is33/385.1 (0.6Slow -Berserk =i=iW =i_You are exhausted. You feel yourself slow down.=i =i$ Wear or take off which item? Inventory Items =iђ Armour (go to first with [)  a - a +0 robe (worn)  f - a +1 helmet (worn)b - a +0 helmet Floor Items ([,] to select) Armour a +2 cloak of willpower[?] describe selected [!] equip|wield|wear|put on=iu y[tab] equip|unequip =i ([,] to select) a +0 robe (worn)     a - a +2 cloak of willpower=ik=is=iS#  zebals the Conjurer=i  Demigod  Health: 33/38 ====================----###########  Magic: 12/12 ========================#.........# #####  AC: 4Str: 8  #.######### #)..#  EV: 12=iInt: 24  #.##...#  SH: 0Dex: 18 ##.###...#  XL:  5 Next: 75% Place: Dungeon:3 ....##@#=i  Noise: ---------  Time: 4055.1 (0.0) ##..#♣.♣♣  h) +6 dagger (elec) ##..#♣♣.♣=i  Cast: Magic Dart ....#♣.♣♣  Slow -Berserk .##.######## ♣♣.♣ ÷##........# ♣♣.♣♣   .##.#####.## ♣♣...♣   =i.##.# #.# ♣.♣..♣   .#### #.# #....#   _Unknown command.You start resting. _You feel a strong urge to attack something.You start resting.You are no longer berserk. _You are exhausted. You feel yourself slow down.=i=iq3=i#f  You start putting on your armour.=i,6.6 (1.5=i=i=i#Z4=8.1 (3.0=i=ic=i,9.6 (4.5=ia=i=i-61.1 (6.0=i=i=iw5==2.6 (7.5=ic=i. 7 =if_You continue putting on your +2 cloak of willpower. x5  You finish putting on your +2 cloak of willpower.=i3=i =ig M _You feel strong-willed.=i=i=io=i=i$ _=i3=irN6==i =i=iP=i=i=iF=i=i=iXK7==i=i=i=i+=i=i=i=ia=ih8===i=i)1 _HP restored.=i=iT=iv=i =i=i=i})=i=ij _You feel yourself speed up.=i,9==i=i=i=i=i=i{=i =i=i=i=iR=i=i=iW,=iN=i =iR (=i =i r _You recover from your berserk rage.=i =i=i4=iy)M########### =i3*........# ############ #)  #.# ##.##.@.#87.1 (24.5) ..##)##.♣ ##..#♣♣.♣ ♣♣=id+=i@.=i/ =i407_Done exploring.=i 3=i =iV U0.0))=iM[ =i9^ =ik_ E _Done exploring.=i, =i( =i =iv 4=i =iC E _Done exploring.=iW) =i* 3=iG =ilK ,=iL E _Done exploring.=i =i =i=i(=i+=i,=is.E _Done exploring.=i@=iFMLevel 3 of the Dungeon <<<<>>>>(Press ? for help)=iNd #.#...#...#....#####################....######  #.#...#<..######.# #....................#  #.#...'...# ##.###....................#  #.#..##...# #........†................#  #.#.......# #....[.######..........####  ####'#.##....# #......######..........#  =i P #.........#'######......+...###..########  #......#................###.###.##############  #.................######..........##.........# #####  #......#..........######.###..###.##.######### #)..#  #......#....................>## #.##.##...#  =i>Q#......#..........##)....########.###########.###.@.#  #......###.##.....).<..........................###)##  #......# #.##.#####.#÷###########.###########..#♣.♣♣  ####.#.# #.##.#...........#............# ###..#=iNRX♣♣.♣  #.#.# #.##.#.#.#.#.###.#.##.#...###.# #....#♣.♣♣  #.#.# #.##.###.#.#.# #.#.#......###.# #.##.######## ♣♣.♣  #.#.# #.##.....#.#.###.#.#...#......# #÷##........# ♣♣.♣♣  =iHS#.#.# #.########.#.....#.#.#######..# #.##.#####.## ♣♣...♣  #...# #..........#######.....)))....# #.##.# #.# ♣.♣..♣  ##### ############ ###########..# #.#### #.# #....#  #..# #.#=iITV#.#####....#  #.#####.##....##...##=iY_^>@=i=i#  zebals the Conjurer #  Demigod  Health: 38/38 ========================  Magic: 12/12 =========================i###########  AC: 7Str: 8  #.........# #####  EV: 12Int: 24  #.######### #)..#  SH: 0Dex: 18  #.##...#  XL:  5 Next: 75% Place: Dungeon:3 ##.###.@.#  Noise: ---------  Time: 4087.1 (0.0) ....###)##  h) +6 dagger (elec) ##..#♣.♣♣  Cast: Magic Dart ##..#♣♣.♣ ....#♣.♣♣ =i!.##.######## ♣♣.♣   ÷##........# ♣♣.♣♣   .##.#####.## ♣♣...♣   .##.# #.# ♣.♣..♣   _You recover from your berserk rage. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring.=i=i=i=i=i$ _=i=i\ _Done exploring. _ There is an open translucent door, spattered with blood here.=im  You see here a +3 quarterstaff of chaos.=i%=i _=i=i=i>=i=i=i =i =i =i =iB =i =i7 =i =i =i =iS =i =i =i =i =iq =i =i! =if" =i)# =i' =i' =i( ,=i, =i- ,=i. =i/2 =i2 =i3 ,=i7 =iG8 =i8 ,=i< =i= =iE> =i> =iB =iB =i[C ,=iF =iG ,=iH =iK =ilL =iM ,=iqP =i3Q =iQ ,=i%U =iU =iV ,=iZ =i[ =i[ =iq\ =i_ =i` =i7a =ia =id =iOe =ie ,=ih =ii =i5j ,=il =im ,=ixo =ip =iq ,=ifr =itt =iu ,=iv =inx =i{y ,=ixz =im| =iz} ,=i}~ =i% =i- ,=i =i =ik =i =iԅ =i =i =iN ,=iU =i =i ,=i =i@ =i ,=i =i =i =im =i =i =i =ii =i% =i =i0 =i֝ =i =iY =i =i =iҩ =i+ =i =i =i) =iZ =i =iu =is =iH ,=i, ,=i =i =i ,=ie =i1 ,=i =i =i ,=ia =iJ =i =i ,=i =i =il ,=i =i =i =i =i* X=i q.# ##.###....................# =i .# #........†................# .# #....[.######..........#### .# #......######..........# ######......+...###..######## ...###.###.### # ................# # =i ......######.###..###.# # ................@## #.# #135.1 (48.0)..##)....########.########### #.....).<.........................#####.#÷###########.########### #.#...........#............# ### #.#.#.#.#.###.#.##.#...###.# #.. #.###.#.#.# #.#.#......###.# #.# =iX #.....#.#.###.#.#...#......# #÷# #######.#.....#.#.#######..# #.#=ix =i y _There is a stone staircase leading down here.=iP =iQ Put on or remove which piece of jewellery? Jewellery (go to first with "=)  c - a +6 ring of dexterity (worn)  g - a ring of willpower (worn)[?] describe selected [!] equip|wield|wear|put on=iS [tab] equip|unequip =i=i=i.# ##.###....................# zebals the Conjurer =i.# #........†................# Demigod .# #....[.######..........#### Health: 38/38 ======================== .# #......######..........#Magic: 12/12 ======================== ######......+...###..########AC: 7Str: 8 ............###.###.#### EV: 12Int: 24 ......######..........## SH: 0Dex: 18 ......######.###..###.## XL:  5 Next: 75% Place: Dungeon:3 ................@## #.## Noise: ---------  Time: 4135.1 (0.0) ......##)..=i9..########.########### h) +6 dagger (elec) #.....).<........................ Cast: Magic Dart #.#####.#÷###########.########### #.#...........#............# ### #.#.#.#.#.###.#.##.#...###.# #..  #.###.#.#.# #.#.#......###.# #.#  #.....#.#.###.#.#...#......# #÷#  #######.#.....#.#.#######..# #.#  _Done exploring. _Done exploring. _Done exploring.  There is an open translucent door, spattered with blood here. _You see here a +3 quarterstaff of chaos. _There is a stone staircase leading down here.=i P  Okay, then.=i=i(=i. _=i =i; Read which item? Scrolls  c - a scroll labelled GUAFFACVENU =i l e - 2 scrolls labelled GET QIECUQAERR  h - a scroll labelled GOMPOO OFROE  l - 2 scrolls labelled LESI CATUA [!] read|quaff|evoke[?] describe selected=i u .# ##.###....................# zebals the Conjurer .# #........†................# Demigod .# #....[.######..........#### Health: 38/38 ======================== .# #......######..........#Magic: 12/12 ======================== ######......+...###..########AC: 7Str: 8 ............###.###.#### EV: 12Int: 24 ......######..........## SH: 0Dex: 18 ......######.###..###.## XL:  5 Next: 75% Place: Dungeon:3 ................@## #.##[3=ic{ '9;49m Noise: ---------  Time: 4135.1 (0.0) ......##)....########.########### h) +6 dagger (elec) #.....).<........................ Cast: Magic Dart #.#####.#÷###########.########### #.#...........#............# ### #.#.#.#.#.###.#.##.#...###.# #..  #.###.#.#.# #.#.#......###.# #.#  #.....#.#.###.#.#...#......# #÷#  #######.#.....#.#.#######..# #.#  _Done exploring. _Done exploring.  There is an open translucent door, spattered with blood here. _You see here a +3 quarterstaff of chaos. _There is a stone staircase leading down here. _Okay, then.  As you read the scroll labelled GUAFFACVENU, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates.6.1 (1 _It was a scroll of immolation.=iyz=i|Read which item? Scrolls  e - 2 scrolls labelled GET QIECUQAERR  h - a scroll labelled GOMPOO OFROE =i} l - 2 scrolls labelled LESI CATUA [!] read|quaff|evoke[?] describe selected=i91=iG6=i:.# ##.###....................# zebals the Conjurer =i];f.# #........†................# Demigod .# #....[.######..........#### Health: 38/38 ======================== .# #......######..........#Magic: 12/12 ======================== ######......+...###..########AC: 7Str: 8 ............###.###.#### EV: 12Int: 24 ......######..........## SH: 0Dex: 18 =i<}......######.###..###.## XL:  5 Next: 75% Place: Dungeon:3 ................@## #.## Noise: ---------  Time: 4136.1 (0.0) ......##)....########.########### h) +6 dagger (elec) #.....).<........................ Cast: Magic Dart #.#####.#÷###########.########### #.#...........#............# ### #.#.#.#.#.###.#.##.#...###.# #..  #.###.#.#.# #.#.#......###.# #.#  =i<#.....#.#.###.#.#...#......# #÷#  #######.#.....#.#.#######..# #.#  _You see here a +3 quarterstaff of chaos. _There is a stone staircase leading down here. _Okay, then.As you read the scroll labelled GUAFFACVENU, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates. _It was a scroll of immolation.=i=D  As you read the scroll labelled GET QIECUQAERR, it crumbles to dust.  Your body is wracked with pain! It was a scroll of torment.=iFm20------------7.1 (1=i`J=iK2 _e -> T - a scroll of torment=i\ =i Read which item? Scrolls  T - a scroll of torment =ig A h - a scroll labelled GOMPOO OFROE  l - 2 scrolls labelled LESI CATUA [!] read|quaff|evoke[?] describe selected=i =i# =i .# ##.###....................# zebals the Conjurer =iF .# #........†................# Demigod .# #....[.######..........#### Health: 20/38 ============------------ .# #......######..........#Magic: 12/12 ======================== ######......+...###..########AC: 7Str: 8 ............###.###.#### EV: 12Int: 24 =i( ......######..........## SH: 0Dex: 18 ......######.###..###.## XL:  5 Next: 75% Place: Dungeon:3 ................@## #.## Noise: ---------  Time: 4137.1 (0.0) ......##)....########.########### h) +6 dagger (elec) #.....).<........................ Cast: Magic Dart =i ,#.#####.#÷###########.########### #.#...........#............# ### #.#.#.#.#.###.#.##.#...###.# #..  #.###.#.#.# #.#.#......###.# #.#  #.....#.#.###.#.#...#......# #÷#  #######.#.....#.#.#######..# #.# As you read the scroll labelled GUAFFACVENU, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates. =i _It was a scroll of immolation.  As you read the scroll labelled GET QIECUQAERR, it crumbles to dust.  Your body is wracked with pain! It was a scroll of torment. _e -> T - a scroll of torment=i &  =iz qAs you read the scroll labelled GOMPOO OFROE, it crumbles to dust.  It is a scroll of enchant armour.=iv /  --more--=i;=i>Enchant which item? Armour  a - a +0 robe (worn) =iA f - a +1 helmet (worn)b - a +0 helmet[?] describe selected=i}=i=i.# ##.###....................# zebals the Conjurer .# #........†................# Demigod =i i.# #....[.######..........#### Health: 20/38 ============------------ .# #......######..........#Magic: 12/12 ======================== ######......+...###..########AC: 7Str: 8 ............###.###.#### EV: 12Int: 24 ......######..........## SH: 0Dex: 18 ......######.###..###.## XL:  5 Next: 75% Place: Dungeon:3 ................@## #.#=iɈ5# Noise: ---------  Time: 4137.1 (0.0) ......##)....########.########### h) +6 dagger (elec) #.....).<........................ Cast: Magic Dart #.#####.#÷###########.########### #.#...........#............# ### #.#.#.#.#.###.#.##.#...###.# #..  #.###.#.#.# #.#.#......###.# #.#  #.....#.#.###.#.#...#......# #÷#  #######.#.....#.#.#######..# #.#  _It was a scroll of immolation.  As you read the scroll labelled GET QIECUQAERR, it crumbles to dust.  =iYour body is wracked with pain! It was a scroll of torment. _e -> T - a scroll of torment  As you read the scroll labelled GOMPOO OFROE, it crumbles to dust.  It is a scroll of enchant armour.=iB=i388.1 (1=iB=i= _Your +1 helmet glows green for a while.=iyD=izFRead which item? Scrolls  T - a scroll of torment =iG l - 2 scrolls labelled LESI CATUA [!] read|quaff|evoke[?] describe selected=irP=iX=ia.# ##.###....................# zebals the Conjurer =ibN.# #........†................# Demigod .# #....[.######..........#### Health: 20/38 ============------------ .# #......######..........#Magic: 12/12 ======================== ######......+...###..########AC: 8Str: 8 ............###.###.#### EV: 12Int: 24 ......######..........## SH: 0=icZDex: 18 ......######.###..###.## XL:  5 Next: 75% Place: Dungeon:3 ................@## #.## Noise: ---------  Time: 4138.1 (0.0) ......##)....########.########### h) +6 dagger (elec) =ildO#.....).<........................ Cast: Magic Dart #.#####.#÷###########.########### #.#...........#............# ### #.#.#.#.#.###.#.##.#...###.# #..  #.###.#.#.# #.#.#......###.# #.#  =ie\#.....#.#.###.#.#...#......# #÷#  #######.#.....#.#.#######..# #.# As you read the scroll labelled GET QIECUQAERR, it crumbles to dust.  Your body is wracked with pain! It was a scroll of torment. _e -> T - a scroll of torment  As you read the scroll labelled GOMPOO OFROE, it crumbles to dust.  It is a scroll of enchant armour. _Your +1 helmet glows green for a while.=ig&  =igiAs you read the scroll labelled LESI CATUA, it crumbles to dust.  It is a scroll of identify.=im/  --more--=i|=iIdentify which item? (\ to view known items) Potions (select first with !)  j - 2 cyan potions  k - a fuming grey potion  n - 2 smoky dark potions[?] describe selected=iы=ij=i8.# ##.###....................# zebals the Conjurer .# #........†................# Demigod .# #....[.######..........#### Health: 20/38 ============------------ .# #......######..........#Magic: 12/12 ======================== ######......+...###..########AC: 8Str: 8 ............###.###.#### EV: 12=i8Int: 24 ......######..........## SH: 0Dex: 18 ......######.###..###.## XL:  5 Next: 75% Place: Dungeon:3 =i................@## #.## Noise: ---------  Time: 4138.1 (0.0) ......##)....########.########### h) +6 dagger (elec) #.....).<........................ Cast: Magic Dart #.#####.#÷###########.########### =iœC#.#...........#............# ### #.#.#.#.#.###.#.##.#...###.# #..  #.###.#.#.# #.#.#......###.# #.#  =if7#.....#.#.###.#.#...#......# #÷#  #######.#.....#.#.#######..# #.#  _e -> T - a scroll of torment  =iAs you read the scroll labelled GOMPOO OFROE, it crumbles to dust.  It is a scroll of enchant armour. _Your +1 helmet glows green for a while.  As you read the scroll labelled LESI CATUA, it crumbles to dust.  It is a scroll of identify.=i=i=1==i$9.1 (1=i=iկU _j -> b - 2 potions of brilliance; l -> i - a scroll of identify=i =i7 Read which item? Scrolls  i - a scroll of identify =iF  T - a scroll of torment [!] read|quaff|evoke[?] describe selected=in=ip=i.|.# ##.###....................# zebals the Conjurer .# #........†................# Demigod =iC}.# #....[.######..........#### Health: 21/38 =============----------- .# #......######..........#Magic: 12/12 ======================== ######......+...###..########AC: 8Str: 8 ............###.###.#### EV: 12Int: 24 ......######..........## SH: 0Dex: 18 ......######.###..###.## XL:  5 Next: 75% Place: Dungeon:3 =i~................@## #.## Noise: ---------  Time: 4139.1 (0.0) ......##)....########.########### h) +6 dagger (elec) #.....).<........................ Cast: Magic Dart #.#####.#÷###########.########### #.#...........#............# ### #.#.#.#.#.###.#.##.#...###.# #..  #.###.#.#.# #.#.#......###.# #.#  #.....#.#.###.#.#...#......# #÷#  #######.#.....#.#.#######..# #.# As you read the scroll labelled GOMPOO OFROE, it crumbles to dust.  It is a scroll of enchant armour. =i_Your +1 helmet glows green for a while.  As you read the scroll labelled LESI CATUA, it crumbles to dust.  It is a scroll of identify. _j -> b - 2 potions of brilliance; l -> i - a scroll of identify=imIdentify which item? (\ to view known items) Potions (select first with !)  k - a fuming grey potion  n - 2 smoky dark potions[?] describe selected=ih=i9=iq$=i.# ##.###....................# zebals the Conjurer .# #........†................# Demigod .# #....[.######..........#### Health: 21/38 =============----------- .# #......######..........#=i+Magic: 12/12 ======================== ######......+...###..########AC: 8Str: 8 ............###.###.#### EV: 12Int: 24 =i^......######..........## SH: 0Dex: 18 ......######.###..###.## XL:  5 Next: 75% Place: Dungeon:3 ................@## #.#=iP# Noise: ---------  Time: 4139.1 (0.0) ......##)....########.########### h) +6 dagger (elec) #.....).<........................ Cast: Magic Dart #.#####.#÷###########.########### #.#...........#............# ### #.#.#.#.#.###.#.##.#...###.# #..  #.###.#.#.# #.#.#......###.# #.#  =i #.....#.#.###.#.#...#......# #÷#  #######.#.....#.#.#######..# #.# As you read the scroll labelled GOMPOO OFROE, it crumbles to dust.  It is a scroll of enchant armour. _Your +1 helmet glows green for a while.  As you read the scroll labelled LESI CATUA, it crumbles to dust.  It is a scroll of identify. =i@_j -> b - 2 potions of brilliance; l -> i - a scroll of identify=i%  =i8As you read the scroll of identify, it crumbles to dust.=i,40.1 (1=i5=i` _k -> w - a potion of heal wounds=i =i Read which item? Scrolls  T - a scroll of torment =iW [!] read|quaff|evoke[?] describe selected=i =i#_=i_d=iGj.# ##.###....................# zebals the Conjurer .# #........†................# Demigod =ij7.# #....[.######..........#### Health: 21/38 =============----------- .# #......######..........#Magic: 12/12 ======================== ######......+...###..########AC: 8Str: 8 ............###.###.#### EV: 12Int: 24 ......######..........## SH: 0Dex: 18 ......######.###..###.#=ik%# XL:  5 Next: 75% Place: Dungeon:3 ................@## #.## Noise: ---------  Time: 4140.1 (0.0) ......##)....########.########### h) +6 dagger (elec) #.....).<........................ Cast: Magic Dart #.#####.#÷###########.########### #.#...........#............# ### #.#.#.#.#.###.#.##.#...###.# #..  #.###.#.#.# #.#.#......###.# #.#  #.....#.#.###.#.#...#......# #÷#  #######.#.....#.#.#######..# #.#  _Your +1 helmet glows green for a while.  =ial8As you read the scroll labelled LESI CATUA, it crumbles to dust.  It is a scroll of identify. _j -> b - 2 potions of brilliance; l -> i - a scroll of identify  As you read the scroll of identify, it crumbles to dust. _k -> w - a potion of heal wounds=iYpP  Okay, then.=ir=iv=ihy. _=i=iB=i=i=i@=i=id,=i=i=i#2=iq=i =i=i=i[=i=i=i=i!=i=i=i=iPi3==i=iI,=i =i=im=i=i=i=iY=i^4===i,=i=iw=i=i=i=i;=iK5==i=i=i+ =i* =iH =i =i =i* =i =im=i8=iS6==ip=iO=i=i=im=i =i=i>=i=i|=i=i(k27===im=i:=i=i=iv=i=i =i!=i_"=is#=i5%=i%W8==i"'=i"),=i9*=i+=iu,=in-=i/=i/=i0=is2=i3K9==i4=i5=ip6=iZ8=i1@,=i@=i!B=iB=iPD=iE=iFV30==iG=i J=iJ=iK=inM=iN=iN=ioP=i&QK1==i?R=iS=iT=iU=iW=iW=iX=i^Z=iZ=i[=im]=i ^h2===i(_=i`=ia=imb=id=id=ie=i,g=ig=ih=iUj=ijU3==i.l=in=i0o=i/p=iq=iWr=iPs=it=iu=itv=ix=ixK4==iy=i{=io|=i#}=i~=i=il=i=i=i=i)=iȅh5===i=i=i3=iω=ii=i=i=i=i'=i=iZ=iU6==i=i=i)=iđ=i]=i=i=ib=i=i=i.=iƖK7==i~=ip=i=i=iP=i=i=ik _You start resting.HP restored.=iUr....###...=i&...........=i1203.1 (63.0)=iu8==4.1 (64 =iL _=io=i^=iv =i/x Put on or remove which piece of jewellery? Jewellery (go to first with "=)  c - a +6 ring of dexterity (worn)  g - a ring of willpower (worn)[?] describe selected =ix [!] equip|wield|wear|put on[tab] equip|unequip =i=i`=i$.# ##.###....................# zebals the Conjurer =iQ.# #........†................# Demigod .# #....[.######..........#### Health: 38/38 ======================== .# #......######..........#Magic: 12/12 ======================== =i+######......+...###..########AC: 8Str: 8 ............###.###.#### EV: 12=iInt: 24 ......######..........## SH: 0Dex: 18 ......######.###..###.## XL:  5 Next: 75% Place: Dungeon:3 =i................@## #.## Noise: ---------  Time: 4204.1 (0.0) ......##)....########.########### h) +6 dagger (elec) =i#.....).<........................ Cast: Magic Dart #.#####.#÷###########.########### #.#...........#............# ### #.#.#.#.#.###.#.##.#...###.# #..  =i#.###.#.#.# #.#.#......###.# #.#  #.....#.#.###.#.#...#......# #÷#  #######.#.....#.#.#######..# #.#  =i=_j -> b - 2 potions of brilliance; l -> i - a scroll of identify  As you read the scroll of identify, it crumbles to dust. _k -> w - a potion of heal wounds _Okay, then. _You start resting. =i#_HP restored.=iP  Okay, then.=i=i!=i&. _=iC=iF=iI=ipM=iP25.1 (1 _=iS=i &4=i  #.#######  =i  #......#   #@#   #.......:  #####..##  # =iy -6.6 (2.5=i =i p _You climb downwards.  Found a parchment of Kinetic Grapnel.=i a _There is a stone staircase leading up here.=i=i=i=i =i_You can't see any susceptible monsters within range! (Use Z to cast anyway.)=iO=iP=iQ=iT=iX%  =ijYwYou encounter a kobold. It is wielding a +0 short sword and quivering stones.=iB`####=i+a#.####### .... #......# ...## #<#.K...#......:####..## # Magic Dart K   kobold (missile, asleep)=i"f(0.0=ii27.6 (1 _=ij=i5m=iqF ###  #.####### ....  #......# ...##  #<#.K...#  #@......:  #####..##  # =ir<=i  ###  #.####### .... =i T #......# ...##  #<#.K...#  #@......:  #####..##  #  =i =i =il =i ] _A kobold is nearby!=iW   =iY Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i   zebals the Conjurer  Demigod =ii O Health: 38/38 ========================  Magic: 10/12 ====================---- ###  AC: 8Str: 8 #.####### ....  EV: 12Int: 24 #......# ...##  SH: 0Dex: 18 #<#*K...#  XL:  5 Next: 75% Place: Dungeon:4 #@*.....:  Noise: ---------  Time: 4207.6 (0.0) #####..##  h) +6 dagger (elec) =i# #  Cast: Magic Dart  K   kobold (missile, asleep)Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit)=i  zebals the Conjurer  Demigod  Health: 38/38 ======================== =i  Magic: 10/12 ====================---- ###  AC: 8Str: 8 #.####### ....  EV: 12Int: 24 #......# ...##  SH: 0Dex: 18 #<#.)...#  XL:  5 Next: 75% Place: Dungeon:4 #@......:  Noise: ---------  Time: 4207.6 (0.0) #####..##  h) +6 dagger (elec) #  Cast: Magic Dart  K   kobold (missile, asleep)=iConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit)  You focus your ray upon the kobold. The searing ray hits the kobold!=iqE =i%(###   ....   .*.##  #<#**...#  #@*.....:  .##  =ic# =i2..).  Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit)  You focus your ray upon the kobold. The searing ray hits the kobold!  =i37You kill the kobold!=i66==8.6 (1Magic DartRay =i9=i; =i;X_(Press . to maintain the ray.)=i$=iX=i5=iiK  You stop channelling your searing ray.=it, _=iE=iI=i=i=i=i,=i-=i=i=iJ=i/=i=i=iB=iL1===i=i=iT=i*=i=i#=i:===i=i=iS=i =i=i=in=i=i=i==i=i L2===i =i 4 _Magic restored.=i=i|=i3=iP  There is a stone staircase leading up here.=i{a _=ia=i/=iI=iSP  There is a stone staircase leading up here.=it=i4 A== _=i4!=i%#=i%=iM&=i'=i(=i*=i+=iO,=i_.  =i/Things that are here:=i10p  a +0 short sword; 4 stones; a kobold corpse=i6a _=i8,=i9=i:=i<=ie==i>=i.@=iB=iB=iC=iD=iF=iFG=i H=ilI=i.K=i L=iL=i)Oq  You see here a parchment of Kinetic Grapnel.=iUa _=iV=iW=iX=iZ=i]  You encounter an orc. It is wielding a +0 hand axe.=i'e:#=ie? .#########. #......##...####.###.## .#####<#.)...##.@.$....#--#.......:...###.#o#####..####.# Magic Dart=if#..# #.##.... ...#+######.#o   orc (wandering).#.#=ii037.6 (29.0)=im=itd--8.6 (30 _=iw=iD 1=iE e #########.......#.##...####.###.### <#.)...##.@.$....#  #.......:...###.#o#  #####..####.# #..# #.# #.... ... ##.# .#=iF 5 .#=i b #########.......#.##...####.###.### <#.)...##.@.$....#  #.......:...###.#o#  #####..####.# #..# #.# #.... ... ##.# .# .# =i =i =i =i [ _An orc is nearby!=i< 9=i  #########.......#.##...####.###.### <#.)...##.@.$....#  #.......:...###.#o#  =i h#####..####.# #..# #.# #.... ... ##.#=iu I .# .#=iي ==i  #########.......#.##...####.###.### <#.)...##.@.$....#  #.......:...###.#o#  #####..####.# #..# #.# #.... ... ##.# .# .# =i =i =i =i =iޖ [ _An orc is nearby!=i *****o  The magic dart hits the orc.  The orc is moderately wounded.=iw8o.=iiS.$..=i[1--==9.6 (1=i .0) =iq=i% _The orc shouts!=i  **** The magic dart hits the orc.=iB3o.=iFM.$.=iGj0-----40=iJ=i5L\ _The orc is severely wounded.=im q )The magic dart hits the orc!=i? C***=ig J.$.=iLl 9/12 ----7-1Magic Dart=i7m =iu =i.x G _You kill the orc!=il =i =i =i+  =i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=i~z  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? =ix=i Your spells (adjust)TypeFailure Level  a - Magic DartConjuration1% 1 b - Searing RayConjuration=i2%2  c - Sublimation of BloodNecromancy16%2  d - Fulminant PrismConjuration/Alchemy38%4 Select a spell to adjust [?] help [!] toggle spell headers[Esc] exit=i>B=iF=iJzebals the ConjurerDemigodHealth: 38/38 ========================Magic: 9/12==================------AC: 8Str: 8=iL#########EV: 12Int: 24 .#########.......#SH: 0Dex: 18 #......##...####.###.###XL:  5 Next: 77% Place: Dungeon:4 .#####<#.)...##.@.$.)..#Noise: =--------  Time: 4241.6 (0.0)#.......:...###.#.#h) +6 dagger (elec)#####..####.#Cast: Magic Dart#..# #.##.... ...#+######.#.#.# _The orc is severely wounded.The magic dart hits the orc! _You kill the orc! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)oca=iZM7bles? Adjust which spell? =iR _You kill the orc! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)(g)ear, (s)=iSpells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? c - Sublimation of Blood  Adjust to which letter? =ih=i6k=i=i?,=i@=iB=iB,=iC=iD=iE,=imF=izG=i*H,=i'I=ilJ=iK,=iL=i'M=iM=iN=i)O=i P=iP=iuQ=iR=iR=iS,=iT=iV=iV=i]W=iX=i]Y=i Z=iZ=i][=is\=i"],=i^=i;`=i`,=ib=i;c=id,=ie=if=ig,=ih=i j=ij,=ik=il=ivm,=in=io,=ip,=ir=ir,=is=i=iΉ=i,=iЋ=i=iՍ,=i=iF=i,=i'=iL=i,=i0=iy=iq,=ik=iv=i;,=i# #.........#.#######.#####.#.#.........######.######...# #.### #. #######.#  #......@# - ......###  ..###.  # =iڤ13170.0)=iF-2.6 (71=i=i1a _c - a scroll labelled JIUHECKIGYH=iL=ic3=i1=i=i0B=i=i,=i=i=i,=iS =i =i+ ,=iu =i=i,=i=i=iL=i=i=i=iH=i=i=i=id=i=i=i"=i,=i8=i7=i,=i%!=i["=i",=i*$=i%=iP&=i&=i'=i(=ip)=i*=i*=i@,=i,,=iq.=i/=ip0,=i2=i_3=i4=i4=i 6=i7%  =i8AYou encounter a quokka.=i>@=###.........### ........###.# ###...#.# #.#=i*A #..##.# #.##.....# #.###.#### #.##.# #.######.# #@......$ #.####### =iA#.#Magic Dart #.#...#.#r   quokka (asleep)...r..=iJ-28.6 (16=iO39.6 (17 _=iT=iV=iA .....###  ........###.#  ###...#.# #.#  #..##.# #.# =iC #.....# #.#  ##.#### #.#  #.# #.#  #.######.#  #@......$  #.#######  #.# #.# ... #.# ... r..=i k .....###  =i ........###.#  ###...#.# #.#  #..##.# #.#  #.....# #.#  ##.#### #.#  #.# #.#  #.######.#  #@......$  =i #.#######  #.# #.# ... #.# ... r.. =im =i =i s _A quokka is nearby!=i#e B *=iwf ****r*The magic dart hits the quokka.=i Br.=i6 >.....=i h1--=30.0) =i =i 4 _The quokka is lightly wounded.µ=i' µ=i***** The magic dart hits the quokka.µ=iCr.µ=i?r.µ=i[0...µ=ia0----1µ=ij µ=i{# µ=i$L_The quokka is almost dead.µ=i M †µ=ik=The magic dart hits the quokka.µ=iٓR***µ=i0...µ=i<"'9/12 µ=i#z----82Magic Dartµ=i'µ=i)4 _You kill the quokka!µ=i*µ=i;µ=ixµ=iµ=iµ=iµ=i ,µ=iɖµ=i|µ=iµ=idµ=i3µ=iµ=iP10/12==µ=iȠµ=iµ=iµ=iµ=iXµ=iµ=iµ=iYµ=iµ=i!µ=iۯµ=iͰ:==µ=iµ=iµ=iµ=ivµ=i÷µ=iµ=iPµ=iµ=iټµ=iԽµ=iµ=iL1==µ=iµ=iRµ=iµ=iµ=i-µ=iµ=iµ=ibµ=iµ=iµ=iµ=ij:==µ=iyµ=iµ=iKµ=i.µ=i%>2==µ=i>µ=iµ=iµ=iwµ=i2µ=iµ=iµ=iµ=i>µ=iµ=iµ=i:==µ=iµ=iµ=iµ=iµ=ieµ=iDµ=imµ=iµ=iµ=iµ=i{ µ=i9 µ=i µ=iµ=i_µ=i µ=iN _You now have 185 gold pieces (gained 17).µ=iµ=iv3µ=iµ=iµ=iS,µ=iµ=i,µ=iµ=ixµ=i6µ=i,µ=iµ=iµ=i,µ=i µ=i!µ=i",µ=i#µ=i$µ=i%,µ=i&µ=i(µ=i(,µ=i)µ=i2+µ=i,,µ=i(-µ=i~.µ=i]/,µ=i1b  You see here a quokka corpse.µ=i/3µ=i4 _µ=i4µ=i5µ=i@7µ=i7,µ=i9µ=i:µ=i;,µ=i<µ=i=µ=i>,µ=i#@µ=iUAµ=iB,µ=iVCµ=iDµ=inEµ=i#Fµ=iFµ=i7Hµ=iI,µ=i#Jµ=iUKµ=iL,µ=iMµ=icOµ=iPµ=iPµ=iQµ=iDSµ=iSµ=iTµ=iVµ=iWµ=iXµ=i`õ=idõ=iga _An endoplasm is nearby!õ=iW .  The magic dart hits the endoplasm!õ=iE****õ=im '....õ=iu9/12 ----93Magic Dartõ=iwõ=ivyM _You kill the endoplasm!õ=i0 õ=i õ=i õ=i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)õ=i,õ=ihõ=iõ=i õ=ih_You can't see any susceptible monsters within range! (Use Z to cast anyway.)ĵ=idĵ=ihĵ=iFkĵ=i~n _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ĵ=io3ĵ=iNqĵ=ihr$ _ĵ=iPvXĵ=iwĵ=ix,ĵ=iyĵ=izf10/12==ĵ=i{ĵ=i|,ĵ=i}ĵ=i~,ĵ=iĵ=i,ĵ=iĵ=iP==ĵ=iĵ=iĵ=iЇĵ=iЈĵ=iʼn,ĵ=iCĵ=in,ĵ=icĵ=i[b1==ĵ=i,ĵ=iĵ=i,ĵ=iĵ=iĵ=i,ĵ=izĵ=iwP==ĵ=iĵ=i,ĵ=iHĵ=iC,ĵ=iĵ=i,ĵ=iĵ=ib2==ĵ=iΤĵ=iĵ=i,ĵ=i@  There is an open door here.ĵ=i5 _ĵ=iĵ=i ĵ=iĵ=iĵ=iĵ=i|ĵ=i3ĵ=i*:==ĵ=i+ĵ=iFĵ=iĵ=i,ĵ=iĵ=iOĵ=iMĵ=i[ĵ=i]ĵ=iĵ=i,ĵ=iĵ=iKĵ=ia,ĵ=iĵ=iĵ=i,ĵ=i #.#.......#.....# #.#.########...## ĵ=i....# ##.## #.### # #.####  #....#+## ####.#.## ##.# ##.....##  ##..## ##......@# - ##....###.........# #..###..'.........+ ĵ=i#.## ##.#.........# #.# #.##.......## #.## ##.###.....## ##.###.## ##...###<...## ##+###.####  You pick up a parchment of Iskenderun's Battlesphere and begin reading...ĵ=i062.6 (29.0)ĵ=iF-3.6 (30ĵ=iĵ=iR _You add the spell Iskenderun's Battlesphere to your library.ĵ=i*ĵ=i,ĵ=i,ĵ=i.ĵ=i0ĵ=i1ĵ=i4ĵ=i5ĵ=i/7ĵ=i8ĵ=i8ĵ=iE:ĵ=iT;ĵ=i"<,ĵ=i=7 _You open the door.ĵ=i>ĵ=i?3ĵ=iA@  There is an open door here.ĵ=iBĵ=iC5 _ĵ=iqEĵ=iFi  You encounter a dart slug.ĵ=iN ##.##  #.# ## #.# .# ##+## .# ##...## ĵ=iN.# ##.....## ###. .## ##.......## ....w ..###.........####...##. ##..'.........'.@.......  ##.#.........####...###  #.##.......## ..#Magic Dart  ##.###.....## .##.## ##...## .. ..## ##+## ##w   dart slug (asleep)# ĵ=iU18.6 (5.0)ĵ=iG_You kill the dart slug!ŵ=i%ŵ=iŵ=iŵ=iŵ=iŵ=i,ŵ=iŵ=ivŵ=i|ŵ=ieŵ=i@ŵ=iŵ=i.P10/12==ŵ=iŵ=iŵ=iTŵ=ieŵ=iŵ=iŵ=iŵ=i,ŵ=iŵ=i!ŵ=i^:==ŵ=i$ŵ=iŵ=iŵ=iŵ=iDBŵ=i^ŵ=i*ŵ=i ŵ=iWŵ=i=L1==ŵ=iŵ=iŵ=iŵ=iŵ=iŵ=iŵ=iŵ=iŵ=i}ŵ=iD ŵ=i ŵ=id :==ŵ=ij ŵ=iŵ=ieŵ=i(ŵ=iŵ=iŵ=iqŵ=iMŵ=i/ŵ=iŵ=iŵ=iL2==ŵ=iŵ=iAŵ=i!ŵ=iH"ŵ=i#ŵ=i$ŵ=i,'ŵ=i(ŵ=i(ŵ=ij*ŵ=i,ŵ=i|-ŵ=i;.ŵ=i0ŵ=i2ŵ=iJ3:==ŵ=i84ŵ=i/6ŵ=i 8ŵ=i8ŵ=i9ŵ=iu<ŵ=i)>ŵ=i>ŵ=i?ŵ=iAŵ=iCŵ=iuDŵ=i4Eŵ=iGŵ=iiIŵ=i-Jŵ=i Kŵ=iLŵ=i9Nŵ=iOŵ=iOŵ=iNT%  ŵ=iU@You see here a dart slug corpse.ŵ=i:Vŵ=iRW _ŵ=igXŵ=ifZŵ=iQ\ŵ=i]ŵ=i]ŵ=ib_ŵ=i!aŵ=iaŵ=ibŵ=icŵ=iyd,ŵ=i7eŵ=ieŵ=igŵ=ig,ŵ=ihŵ=iiŵ=ij,ŵ=ikŵ=ilŵ=i`m,ŵ=i~nŵ=iCoŵ=ip,ŵ=ipŵ=ir,ŵ=isŵ=itŵ=i uBŵ=iuŵ=ivŵ=i{w,ŵ=ixŵ=iNyŵ=i4z,ŵ=izŵ=i|ŵ=i|,ŵ=i~ŵ=iNŵ=i,ŵ=iŵ=ivŵ=i<,ŵ=iŵ=iŵ=i,ŵ=i}ŵ=i<ŵ=i,ŵ=iŵ=iŵ=ix,ŵ=iŌŵ=iŵ=i,ŵ=i>ŵ=isŵ=iq,ŵ=i:ŵ=iŵ=i,ŵ=iuŵ=iЕŵ=i,ŵ=iŵ=iߘŵ=i,ŵ=iŚŵ=iŵ=i,ŵ=iϝŵ=iŵ=i,ŵ=iŵ=i¡ŵ=i,ŵ=iݣŵ=i7ŵ=i,ŵ=iŵ=iŵ=i,ŵ=iŵ=iL%  ŵ=i+FYou encounter a ball python.ŵ=i #.#  #.### ŵ=idz4#...# ###. #.# # #####.##### ## ##....†....# .######...##.###.####....S .'......- .####...######.####... ŵ=i## ##..# #.# .#Magic Dart # ##.# #.# #... ..# #.### ### S   ball python (constriction, asleep) .#ŵ=i1529.6 (57.0)ŵ=iN-30.6 (58 _ŵ=iŵ=iŵ=iW: †ŵ=iXAThe magic dart hits the ball python.ŵ=iZM******ŵ=i.......ŵ=iT1--2ŵ=iP=1.6 (1.0)Magic Dartŵ=iŵ=ie _You kill the ball python!ŵ=i3ŵ=iŵ=i+Xŵ=iŵ=i,ŵ=iŵ=iŵ=iN--ŵ=iŵ=iŵ=ilŵ=i+,ŵ=iŵ=iŵ=ib2==ŵ=i7ŵ=iHŵ=i ,ŵ=inŵ=iŵ=iT,ŵ=iŵ=iŵ=i,ŵ=i ŵ=i ŵ=i :==ŵ=ig ŵ=ii ŵ=iŵ=iŵ=iŵ=iUŵ=iNŵ=i,ŵ=iŵ=i ŵ=iŵ=iŵ=iIŵ=i*ŵ=iŵ=iŵ=iŵ=iŵ=i,ŵ=ijŵ=i ŵ=i!,ŵ=i"ŵ=i#ŵ=i$,ŵ=i%ŵ=i&ŵ=iU',ŵ=iV(ŵ=i)ŵ=i),ŵ=ib+ŵ=iY,ŵ=i*-,ŵ=ik.ŵ=i/ŵ=is0,ŵ=iw1ŵ=i2ŵ=i3,ŵ=i.5ŵ=i6ŵ=i7,ŵ=i8ŵ=i-:ŵ=i:,ŵ=i;ŵ=i>T  You encounter an endoplasm.ŵ=iF?ŵ=iF?ŵ=iF######### #.......#.## #.......# ##J....# #.......##.....# ##.# #.......@..# -  #.# #.......####  #.# #.......### Magic Dart ŵ=iG #.# #.........##.### ####..###.##...# #....#.#J   endoplasm (wandering)###.# ##.#.#.##.##.....# ####.##### ###.###ŵ=iL/56.6 (25.0)ŵ=iOŵ=iTM-7.6 (26 _ŵ=iWŵ=iXŵ=ips ****J  ŵ=itThe magic dart hits the endoplasm.  The endoplasm is heavily wounded.ŵ=i^).J.ŵ=i&..ŵ=i.ŵ=i#1ŵ=iD--=8.6 (1.0) ŵ=iŵ=i^ _The endoplasm quivers.ŵ=i ;ŵ=i  ######### #.......# .  #.......# ##...  #.......##..J..#  #.......@..#  #.# #.......####  #.# #.......###  #.# #.........#  #.### ####..###.#  #...# #....#.#  ###.# ##.#.#.#  #.# #.....# ###.###ŵ=it ŵ=is ######### #.......# .  #.......# ##... ŵ=iK #.......##..J..#  #.......@..#  #.# #.......####  #.# #.......###  #.# #........  #.### ####..###.  #...# #....#.#  ###.# ##.#.#.  #.# #.... ###.ŵ=iŵ=i;ŵ=iŵ=ia _An endoplasm is nearby!ŵ=iK ***ŵ=iKThe magic dart hits the endoplasm but does no damage.ŵ=i9C J.ŵ=iF $..J.ŵ=iH a0----9ŵ=iJ ŵ=igL a _The endoplasm is heavily wounded.ŵ=ikT @ ŵ=i.U ######### #.......# .  #.......# ##...  #.......##.J...#  #.......@..#  #.# #.......####  #.# #.......###  #.# #.........#  #.### ####..###.#  #...# #....#.#  ###.# ##.#.#.#  #.# #.....# ###.###ŵ=i3  ######### #.......# .  #.......# ##...  #.......##.J...# ŵ=i o #.......@..#  #.# #.......####  #.# #.......###  #.# #........  #.### ####..###.  #...# #....#.#  ###.# ##.#.#.  #.# #.... ###.ŵ=i: ŵ=i ŵ=i ŵ=i a _An endoplasm is nearby!ŵ=iz W .  The magic dart hits the endoplasm.ŵ=i} F**ŵ=i %....ŵ=i 9/12 ----360Magic Dartŵ=iT ŵ=i M _You kill the endoplasm!ŵ=i uŵ=i ŵ=iA S10/12ŵ=i U==ŵ=i ,ŵ=iF Bŵ=io ŵ=i! ,ŵ=i # f==ŵ=i6$ ,ŵ=i[% ,ŵ=i& ,ŵ=i' ,ŵ=i) ,ŵ=iD* b1==ŵ=ih+ ,ŵ=i, ,ŵ=i- ,ŵ=ix/ ŵ=i0 ,ŵ=i1 P==ŵ=iO3 ,ŵ=iz4 ,ŵ=i5 Bŵ=i7 ,ŵ=iD8 ŵ=iS; 2==ŵ=iG< ,ŵ=i*= ŵ=i> ŵ=i? ŵ=i? ,ŵ=i@ ŵ=ixA ,ŵ=iEB ŵ=iC ŵ=iOD P==ŵ=iE ŵ=i G ŵ=iH ŵ=i_O ŵ=i#S gzebals the Conjurer..eDemigod⌠.ß .Health: 38/38 ========================ŵ=iS 3.. ..Magic: 12/12 ========================#.# ..AC: 8Str: 8######### .. .#EV: 12Int: 24#.......# .#..#SH: 0Dex: 18#.......#####...#XL:  5 Next: 83% Place: Dungeon:4#.......##..@..#Noise: ---------  Time: 4584.6 (24.0)#..........##...#h) +6 dagger (elec)#.......#### #.....#Cast: Magic Dartŵ=i;U #.......### #...###.........# #.## ## ####..###.# .#e   Duvessa (asleep) .# #....#.## .# ##.#.#.# .##.....#The magic dart hits the endoplasm but does no damage. _The endoplasm is heavily wounded. _An endoplasm is nearby!The magic dart hits the endoplasm. _You kill the endoplasm!You encounter Duvessa, Sister of Dowan. She is wielding a +0 rapier.ŵ=i>\ /  --more--Ƶ=iq. Ƶ=i-4 I-Magic DartƵ=i@9 Ƶ=i= < 5.6 (25 _Ƶ=i> Ƶ=iHA ǵ=i%  ǵ=iCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ǵ=iǵ=i$ǵ=inThe spell is extremely dangerous to miscast (38% risk of failure)! Continue anyway?  Y - Yes  N - Noȵ=i ȵ=i' ȵ=i=- zebals the Conjurer..eȵ=iD. Demigod⌠.ß .Health: 38/38 ========================.. ..Magic: 12/12 ========================#.# ..AC: 8Str: 8######### .. .#EV: 12Int: 24#.......# .#..#SH: 0Dex: 18ȵ=i9/ ~#.......#####...#XL:  5 Next: 83% Place: Dungeon:4#.......##..@..#Noise: ---------  Time: 4585.6 (0.0)#..........##...#h) +6 dagger (elec)#.......#### #.....#Cast: Magic Dart#.......### #...##ȵ=i/ L#.........# #.## ## ####..###.# .#e   Duvessa (asleep) .# #....#.## .# ##.#.#.# .##.....#The magic dart hits the endoplasm. _You kill the endoplasm! ȵ=i0 o_You encounter Duvessa, Sister of Dowan. She is wielding a +0 rapier.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then.ȵ=i4 ȵ=i7 ȵ=i; ȵ=i= . _ȵ=i+ < ..e ⌠.ß . .. .. #.# .. ȵ=i- # .. .# #.# .#..# # #.#####...# # #.##.@...# # #....##...# # #.#### #.....# # #.......### #...## # #.........# #.### ####..###.# .#ȵ=i. .# #....#.# # #.# ##.#.#.# #.# #.....#ȵ=i^1 ȵ=i4 i6.6 (1Magic Dart _ȵ=i7 ȵ=i9 ɵ=iɵ=i@% ɵ=i Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.2  -1   g + Spellcasting 3.1   5.7  -2  ɵ=i        ɵ=ie b - Unarmed Combat   0.0   1.2  -1   h + Conjurations 4.5   5.9  -1      ɵ=i i - Necromancy   0.0   1.2  -1  ɵ=iʲg c - Short Blades   0.0   1.2  -1   j - Alchemy   0.0   1.2  -1          ɵ=iv d - Armour   0.0   1.2  -1   k - Evocations   0.0   1.2  -1  e + Dodgingɵ=iG93.2   4.8  -1      f + Stealth3.5   4.0   0      ɵ=i            ɵ=i        ɵ=iV        ɵ=i!            ɵ=i            ɵ=i            ɵ=iLKThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  ɵ=i+[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsʵ=iETargetTarget--  5.0 ʵ=iF--  5.0 --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsʵ=i0 <[?25h[?0c0 ˵=i&c [?25l[?1c˵=ie9.0 current training targets, if any.=] set a˵=ifall targets˵=i<) > j + Alchemy 0.0˵=i( ˵=i) ˵=i/ ˵=i5 ^zebals the Conjurer˵=iw6 ..eDemigod⌠.ß .Health: 38/38 ========================.. ..Magic: 12/12 ========================#.# ..AC: 8˵=iR7 eStr: 8######### .. .#EV: 12Int: 24#.......# .#..#SH: 0˵=i,8 Dex: 18 # #.......#####...#XL:  5 Next: 83% Place: Dungeon:4 ˵=i9 # #.......##.@...#Noise: ---------  Time: 4586.6 (0.0) # #..........##...#˵=i9 h) +6 dagger (elec) # #.......#### #.....#Cast: Magic Dart ˵=i: # #.......### #...## # #.........# #.## ### ####..###.# .# ..# #....#.## ˵=i; #.# ##.#.#.# #.##.....#The magic dart hits the endoplasm. _You kill the endoplasm! ˵=iw< M_You encounter Duvessa, Sister of Dowan. She is wielding a +0 rapier.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ˵=iL= B_Okay, then.˵=iE ˵=iL ˵=iN ˵=iP ̵=iܢ ..e ⌠.ß . .. ..̵=i #.# .. # .. .# #.# .#..## #.#####...# .# #.##@....# .# #.##...# .# #.#### #.....# .# #.......### #...## ̵=iҥ.# #.........# #.## .### ####..###.# .#.# #....#.# # ##.# ##.#.#.#  #.# #.....#̵=i̵=i߰+7.6 (1̵=i̵=i̵=i`7..e ⌠.ß . .. ..#.########## .. .#̵=ib #.......# .#..# ### #.......#####. ..# #.......##.. #.# #........@.##...# #.# ##### #.....# #.# #.### #...## #.# #...# #. #.### ####..###.# . #...# #....#.# # ###.# ##.#.#.#  #.# #.....# ###.##### ###.###̵=i g̵=iVk&8̵=iun̵=io̵=i:  ..e ⌠.ß . .. .. #.# .. ######### .. .# #.......# .#..## #.......#####...#̵=i /.# #.##.....##.# #.##...#  #.# #.#### #.....#  #.# #.......### #...##  #.# #.........# #.##  #.### ####..###.# .#  #...# #....#.# #  ###.# ##.#.#.#  #.# #.....# ####.##### ###.###̵=i^ ̵=i% &9̵=i ̵=i ͵=i͵=iC  Skill  Level Cost  Apt Skill  Level Cost  Apt ͵=i j a - Fighting   0.0   1.2  -1   g + Spellcasting 3.1   5.7  -2           b - Unarmed Combat   0.0   1.2  -1   h + Conjurations 4.5   5.9  -1       i - Necromancy   0.0   1.2  -1   c - Short Blades   0.0   1.2  -1   j + Alchemy0.0   1.2  -1          ͵=i' d - Armour   0.0   1.2  -1   k - Evocations   0.0   1.2  -1  e + Dodging3.2   4.8  -1      f + Stealth3.5   4.0   0                                      ͵=i$ >                                The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  ͵=i%![/] auto|manual mode [*] useful|all skills [!] training|cost|targets͵=it!TargetTarget--  5.0 --  5.0 --  --  ͵=i9.0 --  --  --  --  a-z] set[-] clear selected targetcost|targets͵=i޺ <[?25h[?0c9.0 ε=il" [?25l[?1cε=i%5.0 current training targets, if any.=] set aall targetsϵ=izϵ=iϵ=iԄ?..eϵ=i9zebals the Conjurer⌠.ß .Demigod.. ..Health: 38/38 ========================#.# ..Magic: 12/12 ========================######### .. .#AC: 8Str: 8#.......# .#..#ϵ=iEV: 12Int: 24 #### #.......#####...#SH: 0Dex: 18 ...# #.......##.....#XL:  5 Next: 83% Place: Dungeon:4 ##.# #.......@..##...#ϵ=iNoise: ---------  Time: 4589.6 (0.0)  #.# #.......#### #.....#h) +6 dagger (elec)#.# #.......### #...##Cast: Magic Dart#.# #.........# #.###.### ####..###.# .##...# #....#.##ϵ=i###.# ##.#.#.##.##.....# ####.##### ###.###The magic dart hits the endoplasm. _You kill the endoplasm! _You encounter Duvessa, Sister of Dowan. She is wielding a +0 rapier.Casting: Magic Dart (safe; 1% risk of failure)  ϵ=i`Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.ϵ=iϵ=iϵ=iϵ=i ϵ=i Spells (Memorise)TypeFailure Level  a - Kinetic GrapnelForgecraft11% 1b - Soul SplinterNecromancy11%1  c - Grave ClawNecromancy16%2  d - Frozen RampartsIceϵ=i_M32% 3  e - Vampiric DrainingNecromancy32% 3  f - Iskenderun's Battlesphere Conjuration/Forgecraft 38% 4  g - Iskenderun's Mystic Blast Conjuration/Translocation 38% 4  h - Summon ForestSummoning/Translocation 96% 5 1 spell level left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitϵ=iU ϵ=i2V ϵ=i\ ϵ=ib ?..eϵ=irc zebals the Conjurer⌠.ß .Demigod.. ..Health: 38/38 ========================#.# ..Magic: 12/12 ========================ϵ=iDd u######### .. .#AC: 8Str: 8#.......# .#..#EV: 12Int: 24 #### #.......#####...#SH: 0ϵ=ie Dex: 18 ...# #.......##.....#XL:  5 Next: 83% Place: Dungeon:4 ##.# #.......@..##...#Noise: ---------  Time: 4589.6 (0.0)  #.# #.......#### #.....#ϵ=ie h) +6 dagger (elec)#.# #.......### #...##Cast: Magic Dart#.# #.........# #.###.### ####..###.# .#ϵ=ihf /#...# #....#.#####.# ##.#.#.##.##.....# ####.##### ###.###The magic dart hits the endoplasm. ϵ=ig _You kill the endoplasm! _You encounter Duvessa, Sister of Dowan. She is wielding a +0 rapier.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.ϵ=im  ϵ=im _You kill the endoplasm! _You encounter Duvessa, Sister of Dowan. She is wielding a +0 rapier.  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _Okay, then.  ϵ=i5u ϵ=iy ϵ=i{ . _е=iHе=iKC  Skill  Level Cost  Apt Skill  Level Cost  Apt е=iJM a - Fighting   0.0   1.2  -1   g + Spellcasting 3.1   5.7  -2           b - Unarmed Combat   0.0   1.2  -1   h + Conjurations 4.5   5.9  -1       i - Necromancy   0.0   1.2  -1   c - Short Blades   0.0   1.2  -1   j + Alchemy0.0   1.2  -1  е=i#N         d - Armour   0.0   1.2  -1   k - Evocations   0.0   1.2  -1  e + Dodging3.2   4.8  -1      f + Stealthе=iIO3.5   4.0   0                                  е=iP                                    The relative cost of raising each skill is in cyan.  е=iQThe species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsе=i  e * Dodging   3.2е=iW o e - Dodging   3.2е=iP  f * Stealth   3.5е=i'p f - Stealth   3.5ѵ=iѵ=i)ѵ=i z..ezebals the Conjurer⌠.ß .Demigod.. ..Health: 38/38 ========================ѵ=i( #.# ..Magic: 12/12 ========================######### .. .#AC: 8Str: 8#.......# .#..#EV: 12Int: 24 #### #.......#####...#SH: 0Dex: 18 ...# #.......##.....#XL:  5 Next: 83% Place: Dungeon:4 ##.# #.......@..##...#Noise: ---------  Time: 4589.6 (0.0)  #.# #.......#### #.....#h) +6 dagger (elec)#.# #.......### #...##Cast: Magic Dart#.# #.........# #.###.### ####..###.# .#[14;2ѵ=iU H#...# #....#.#####.# ##.#.#.##.##.....# ####.##### ###.### _You kill the endoplasm! _You encounter Duvessa, Sister of Dowan. She is wielding a +0 rapier.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Okay, then.ѵ=iEѵ=iѵ=i1ѵ=i~ѵ=il!L..e ⌠.ß . .. .. #.# .. ######### .. .# #.......# .#..# ѵ=i#o #.......#####...# # #.##.....# .# #.##...# #.# #.#### #.....# #.# #.......### #...## #.# #....... #.### ####..## #...# #.. ###.# ## ѵ=i %ѵ=iL(390.6 (1 _ѵ=i*ѵ=i+ѵ=iG :..e ѵ=i?I ⌠.ß . .. .. #.# .. ######### .. .# #.......# .#..#  #.......#####...# # #.##.....# .# #.##...# .# #.ѵ=iJ #### #.....# .# #.......### #...## .# #..... .### ####. ...# # ѵ=iJ ѵ=iO ѵ=iQT &1ѵ=iX ѵ=iZ ѵ=i ..e ⌠.ß . ѵ=iV ..  #.# ..######### .. .#  #.......# .# # #.......##### # #.......##.@...# # #...##...# # #.......#### #.....# # #.......### #...# # #.........# #.## ѵ=i ### ####..###.# .# ..# #....#.# # #.# ##.#.#.#.# #.....#ѵ=if ѵ=im &2ѵ=i^ѵ=iҵ=i!D  Casting: Fulminant Prism (extremely dangerous; 38% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ҵ=iD~ Your spells (cast)TypeFailure Level  a - Magic DartConjuration1% 1  b - Searing RayConjuration2% 2  c + Fulminant PrismConjuration/Alchemy 38% 4  q - Sublimation of Blood Necromancy16% 2 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitҵ=in^ ҵ=iic ҵ=ih zebals the Conjurer..eDemigodҵ=i8i 6⌠.ß .Health: 38/38 ========================.. ..Magic: 12/12 ========================#.# ..AC: 8Str: 8######### .. .#EV: 12Int: 24#.......# .#..#SH: 0Dex: 18 # #.......#####...#XL:  5 Next: 83% Place: Dungeon:4 ҵ=ij # #.......##.@...#Noise: ---------  Time: 4592.6 (0.0) # #..........##...#h) +6 dagger (elec) # #.......#### #.....#Cast: Magic Dart # #.......### #...## # #.........# #.## ### ####..###.# .# ..# #....#.## #.# ##.#.#.# #.#ҵ=ik p#.....#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Okay, then.Casting: Fulminant Prism (extremely dangerous; 38% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ҵ=ip Czebals the Conjurer..eDemigod⌠.ß .Health: 38/38 ========================ҵ=iq .. ..Magic: 12/12 ========================#.# ..AC: 8Str: 8######### .. .#EV: 12Int: 24#.......# .#..#SH: 0Dex: 18 # #.......#####...#XL:  5 Next: 83% Place: Dungeon:4 ҵ=iSs # #.......##.@...#Noise: ---------  Time: 4592.6 (0.0) # #..........##...#h) +6 dagger (elec) # #.......#### #.....#Cast: Magic Dart # #.......### #...## # #.........# #.## ### ####..###.# .# ..# #....#.## #.# ##.#.#.# ҵ=it t#.##.....#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Okay, then.Casting: Fulminant Prism (extremely dangerous; 38% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ҵ=iv P  Okay, then.ҵ=iey ҵ=i{ ҵ=iE} . _ӵ=iڷӵ=iEvoke which item? Wands  a - a wand of flame (10)c - a wand of iceblast (7) [!] read|quaff|evoke[?] describe selectedԵ=ioԵ=iuԵ=ixzzebals the Conjurer..eԵ=iyXDemigod⌠.ß .Health: 38/38 ========================.. ..Magic: 12/12 ========================#.# ..AC: 8Str: 8######### .. .#EV: 12Int: 24#.......# .#..#SH: 0Dex: 18 # #.......#####...#XL:  5 Next: 83% Place: Dungeon:4 Ե=iA{# #.......##.@...#Noise: ---------  Time: 4592.6 (0.0) # #..........##...#h) +6 dagger (elec) # #.......#### #.....#Cast: Magic Dart # #.......### #...## # #.........# #.## ### ####..###.# .# ..# #....#.## #.# ##.#.#.# #.##.....#Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Okay, then.Ե=iCasting: Fulminant Prism (extremely dangerous; 38% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.  Okay, then.Ե=iԵ=irԵ=i>. _Ե=i..e ⌠.ß . .. .. #.# .. #Ե=i m .. .# #.# .#..#  #.#####...#  #.##..@..#  #.##...#  #.#### #.....#  #.......### #...##  #.........# #.## ####..###.# .# e   Duvessa (asleep)Ե=i # #....#.# # Ե=iR Ե=i>3.6 (1Magic Dart Ե=ir _Ե=iԵ=iԵ=i\.. >.⌠.#. ..e ..# ⌠.ß .#.. ..  #.#.# ..Ե=idf######### ... .# #.# #.##.######.......##.....## #...##...# #.......######.....##.### #...##  #.........# #.# # ####..###.# .# # #....#.# .# # ##.#.#.#Ե=ipԵ=i&4Ե=ieԵ=ifA _Found a staircase to the Ecumenical Temple.յ=i2 ..#. ....#.#... >.⌠.. #.#. ..e. ....# ⌠.ß ..#.. .. .... #.#.#...######### #... #@#..#####.....##.....#.....##...####.....### #...##  #........#######..##....#.#յ=i<յ=i&5յ=i^յ=iյ=i# . ⌠.#...#. ..#. ....#..յ=i3..#... >.⌠...#..#. ..e.#.....# ⌠.ß...##.. ....... #.#.#...######### #.@...# ##.#..####...#.###.....## .#...##...####.....### #...##  #........#.######..##յ=iK.eյ=iF  Duvessa shouts! You hear a shout!յ=iek eeյ=iFe   Dowan (wandering)You encounter Dowan, Brother of Duvessa. He is wielding a +0 dagger.յ=i/  --more--ֵ=i ֵ=i <ֵ=iݗ @ ===6 _ֵ=in ֵ=i ׵=ii׵=irEvoke which item? Wands ׵=i& a - a wand of flame (10)c - a wand of iceblast (7) [!] read|quaff|evoke[?] describe selected׵=i12׵=i8׵=iT=zebals the Conjurer# . ⌠.#...#Demigod׵=iX>. ..#. e...#..Health: 38/38 ========================..#... >.⌠...#Magic: 12/12 ========================..#. ....#..AC: 8Str: 8...# ⌠eß...#EV: 12Int: 24#.. .......SH: 0Dex: 18#.#.#...#XL:  5 Next: 83% Place: Dungeon:4######### #.@...#Noise: ===------  Time: 4596.6 (0.0)#.......# ##.#..#׵=i#?h) +6 dagger (elec)#.......#####...#.#Cast: Magic Dart#.......##.....## .##..........##...##.......######.....#e   Duvessa#.......### #...##e   Dowan#.........# #.## ׵=i?# ####..###.# .#Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Okay, then. _Found a staircase to the Ecumenical Temple.  Duvessa shouts! You hear a shout! _You encounter Dowan, Brother of Duvessa. He is wielding a +0 dagger.׵=i{DP  Okay, then.׵=iF׵=iK׵=iL. _ص=in]X# . ⌠.#...#. ..#. e...#....#... >.⌠...# ..#. ....#.. ...# ⌠eß...# #.. ....... #.#.#...# ######### #.....# .......# ##@#..#####...#.#.....## .#ص=iX_...##...######...# #...#..# #.## # ####..###  #.....eص=i`F.eص=icص=iXe<---7.6 (1 _ص=ihص=ijص=iR. ..#. ....#...#... e.⌠...# ..#. ....#..ص=i}l ...# ⌠.ß...# #.. .e..... #.#.#...# ######### #.....# .......# ##.#####@..#.##.....## .#.....##...# ..######...# #...#..# #.## # ####..### .#  #....#.#.#.#ص=iص=iLB---8ص=iص=i ص=ik Evoke which item? Wands  a - a wand of flame (10)c - a wand of iceblast (7) [!] read|quaff|evoke[?] describe selectedٵ=i5ٵ=i:ٵ=in?. ..#. ....#..zebals the Conjurerٵ=i7@..#... e.⌠...#Demigod..#. ....#..Health: 38/38 ========================...# ⌠.ß...#Magic: 12/12 ========================#.. .e.....AC: 8Str: 8#.#.#...#EV: 12ٵ=i@Int: 24######### #.....#SH: 0Dex: 18#.......# ##.#..#XL:  5 Next: 83% Place: Dungeon:4#.......#####@..#.#Noise: ---------  Time: 4598.6 (0.0)#.......##.....## .#h) +6 dagger (elec)#..........##...#ٵ=iANCast: Magic Dart#.......######.....##.......### #...###.........# #.##e   Duvessa # ####..###.# .#e   Dowan # #....#.# .# # ##.#.#.# ٵ=iB__Okay, then. _Okay, then. _Found a staircase to the Ecumenical Temple.  Duvessa shouts! You hear a shout! _You encounter Dowan, Brother of Duvessa. He is wielding a +0 dagger. _Okay, then.ٵ=iY5 . ..#. ....#..  zebals the Conjurer ..#... e.⌠...#  Demigod ٵ=i Z..#. ....#..  Health: 38/38 ======================== ...# **ß...#  Magic: 12/12 ======================== #.. *e.....  AC: 8Str: 8 #.#*#...#  EV: 12Int: 24  ######### #..*..#  SH: 0Dex: 18 ٵ=iZ> #.......# ##*#..#  XL:  5 Next: 83% Place: Dungeon:4  #.......#####@..#.#  Noise: ---------  Time: 4598.6 (0.0)  #.......##.....## .#  h) +6 dagger (elec)  #..........##...#  Cast: Magic Dart  #.......######.....#  #.......### #...##  #.........# #.##  e   Duvessa # ####..###.# .#  e   Dowan # #....#.# .# # ##.#.#.#ٵ=i[Duvessa shouts! You hear a shout! _You encounter Dowan, Brother of Duvessa. He is wielding a +0 dagger. _Okay, then.Aiming: IceblastPress: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 rapier and wearing a +0 leather armourٵ=iG . ..#. ....#..zebals the Conjurer..#... e.⌠...#Demigod..#. ....#..Health: 38/38 ========================...# ##ß...#Magic: 12/12 ========================ٵ=iH %#.. ##.....AC: 8Str: 8#.###...#EV: 12Int: 24######### #..`..#SH: 0Dex: 18#.......# ##`#..#XL:  5 Next: 83% Place: Dungeon:4#.......#####@..#.#Noise: ---------  Time: 4598.6 (0.0)#.......##.....## .#h) +6 dagger (elec)#..........##...#Cast: Magic Dart#.......######.....##.......### #...###.........# #.##ٵ=iI e   Duvessa # ####..###.# .#e   Dowan # #....#.# .# # ##.#.#.# _You encounter Dowan, Brother of Duvessa. He is wielding a +0 dagger. _Okay, then.Aiming: IceblastPress: ? - help, Shift-Dir - straight lineٵ=i\J Aim: Duvessa, wielding a +0 rapier and wearing a +0 leather armour  The mass of ice explodes! The iceblast engulfs Duvessa!ٵ=i ٵ=i$ $.ٵ=i% 'eٵ=i8 §  Press: ? - help, Shift-Dir - straight line ٵ=i9  Aim: Duvessa, wielding a +0 rapier and wearing a +0 leather armour  The mass of ice explodes! The iceblast engulfs Duvessa!  Duvessa is moderately wounded.  Dowan smirks and points a slender finger.  Dowan casts a spell.ٵ=i C M⌠....ٵ=i&D ٵ=iE L======9.6 (1ٵ=i H ٵ=iI # _Dowan blinks!ڵ=izڵ=i}VEvoke which item? ڵ=i~BWands  a - a wand of flame (10)c - a wand of iceblast (6) [!] read|quaff|evoke[?] describe selectedڵ=iyNڵ=iOڵ=iUڵ=i[. ..#. ....#..ڵ=i\zebals the Conjurer..#... §.⌠...#Demigod..#. ....#..Health: 38/38 ========================...# ⌠.ß...#Magic: 12/12 ========================#.. .......AC: 8Str: 8#.#e#...#ڵ=i\EV: 12Int: 24######### #.....#SH: 0Dex: 18#.......# ##.#..#XL:  5 Next: 83% Place: Dungeon:4#.......#####@..#.#Noise: ======---  Time: 4599.6 (0.0)#.......##.....## .#ڵ=i]Hh) +6 dagger (elec)#..........##...#Cast: Magic Dart#.......######.....##.......### #...###.........# #.##e   Duvessa # ####..###.# .# # #....#.# .# ڵ=i^# ##.#.#.#Aim: Duvessa, wielding a +0 rapier and wearing a +0 leather armour  The mass of ice explodes! The iceblast engulfs Duvessa!  Duvessa is moderately wounded.Dowan smirks and points a slender finger.Dowan casts a spell. _Dowan blinks!ڵ=iur . ..#. ....#..  zebals the Conjurer ..#... §.⌠...#  Demigod ..#. ....#..  Health: 38/38 ======================== ڵ=it...# ⌠.ß...#  Magic: 12/12 ======================== #.. **.....  AC: 8Str: 8 #.#e#...#  EV: 12Int: 24  ######### #.**..#  SH: 0Dex: 18  #.......# ##*#..#  XL:  5 Next: 83% Place: Dungeon:4  #.......#####@..#.#  Noise: ======---  Time: 4599.6 (0.0)  #.......##.....## .#  h) +6 dagger (elec)  #..........##...#  Cast: Magic Dart  #.......######.....# [13ڵ=iEu*d #.......### #...##  #.........# #.##  e   Duvessa # ####..###.# .# # #....#.# .# # ##.#.#.#Dowan casts a spell. _Dowan blinks!  Aiming: IceblastPress: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 rapier and wearing a +0 leather armour (moderatelywounded)ڵ=i. ..#. ....#..zebals the Conjurerڵ=iq..#... §.⌠...#Demigod..#. ....#..Health: 38/38 ========================...# ⌠.ß...#Magic: 12/12 ========================#.. ##.....AC: 8Str: 8#.###...#EV: 12Int: 24######### #.##..#SH: 0Dex: 18#.......# ##`#..#XL:  5 Next: 83% Place: Dungeon:4ڵ=i#.......#####@..#.#Noise: ======---  Time: 4599.6 (0.0)#.......##.....## .#h) +6 dagger (elec)#..........##...#Cast: Magic Dart#.......######.....##.......### #...###.........# #.##e   Duvessa # ####..###.# .# # #....#.# .# # ##.#.#.# _Dowan blinks!  Aiming: IceblastPress: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 rapier and wearing a +0 leather armour (moderatelyڵ=i\wounded)  The mass of ice explodes! The iceblast engulfs Duvessa.ڵ=iڵ=ig K.eڵ=ip =>..ڵ=ir ...ڵ=is M=======600.6 (1ڵ=ix ڵ=i   Aiming: IceblastPress: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 rapier and wearing a +0 leather armour (moderatelywounded)  The mass of ice explodes! The iceblast engulfs Duvessa. _Duvessa is heavily wounded.۵=i9۵=ioEvoke which item? Wands  a - a wand of flame (10)۵=ic - a wand of iceblast (5) [!] read|quaff|evoke[?] describe selected۵=i۵=i۵=i۵=i-R. ..#. ....#..zebals the Conjurer..#... >.⌠...#۵=i8Demigod..#. ....#..Health: 38/38 ========================...# ⌠.ß...#Magic: 12/12 ========================#.. .......AC: 8Str: 8#.#.#...#EV: 12Int: 24۵=i######### #.e...#SH: 0Dex: 18#.......# ##.#..#XL:  5 Next: 83% Place: Dungeon:4#.......#####@..#.#Noise: =======--  Time: 4600.6 (0.0)#.......##.....## .#h) +6 dagger (elec)#..........##...#Cast: Magic Dart#.......######.....##.......### #...##۵=i{#.........# #.##e   Duvessa # ####..###.# .# # #....#.# .# # ##.#.#.#Aiming: IceblastPress: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 rapier and wearing a +0 leather armour (moderatelywounded)  The mass of ice explodes! The iceblast engulfs Duvessa. _Duvessa is heavily wounded.۵=i . ..#. ....#..  zebals the Conjurer ..#... >.⌠...#  Demigod ..#. ....#..  Health: 38/38 ======================== ...# ⌠.ß...#  Magic: 12/12 ======================== #.. .......  AC: 8Str: 8 #*#*#...#  EV: 12Int: 24 ۵=i ######### #*e*..#  SH: 0Dex: 18  #.......# ##*#..#  XL:  5 Next: 83% Place: Dungeon:4  #.......#####@..#.#  Noise: =======--  Time: 4600.6 (0.0)  #.......##.....## .#  h) +6 dagger (elec)  #..........##...#  Cast: Magic Dart  #.......######.....#  #.......### #...##  #.........# #.##  e   Duvessa # ####..###.# .# # #....#.# .# # ##.#.#.#The mass of ice explodes! The iceblast engulfs Duvessa. _Duvessa is heavily wounded.Aiming: IceblastPress: ? - help, Shift-Dir - straight lineAim: Duv۵=ijessa, wielding a +0 rapier and wearing a +0 leather armour (heavilywounded)۵=i . ..#. ....#..zebals the Conjurer..#... >.⌠...#Demigod..#. ....#..۵=iB Health: 38/38 ========================...# ⌠.ß...#Magic: 12/12 ========================#.. .......AC: 8Str: 8#####...#EV: 12Int: 24######### ####..#SH: 0Dex: 18#.......# ####..#XL:  5 Next: 83% Place: Dungeon:4#.......#####@..#.#Noise: =======--  Time: 4600.6 (0.0)#.......##.....## .#h) +6 dagger (elec)#..........##...#Cast: Magic Dart#.......######.....##.......### #...###.۵=i[ ~........# #.##e   Duvessa # ####..###.# .# # #....#.# .# # ##.#.#.# _Duvessa is heavily wounded.Aiming: IceblastPress: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 rapier and wearing a +0 leather armour (heavilywounded)  The mass of ice explodes! The iceblast engulfs Duvessa!۵=i ۵=i .e  Aiming: Iceblast  Press: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 rapier and wearing a +0 leather armour (heavilywounded)  The mass of ice explodes! The iceblast engulfs Duvessa!  Duvessa is severely wounded.۵=i ).#....۵=iG +1.6 (1۵=i ۵=i  ۵=i [_Duvessa gestures with her weapon.ܵ=i* X  You hit Duvessa but do no damage.Duvessa is severely wounded.=------2 _Duvessa barely misses you.ܵ=iG  You barely miss Duvessa.  Duvessa is severely wounded.ܵ=icI E------3ܵ=iK ܵ=iuM P _Duvessa barely misses you.ݵ=iG )You hit Duvessa but do no damage. Lightning courses through Duvessa!!  You kill Duvessa!ݵ=iM(ݵ=iOݵ=iR. ..#. ....#..zebals the Conjurerݵ=isS ..#... >.⌠...#Demigod..#. ....#..Health: 38/38 ========================...# ⌠.ß...#Magic: 12/13 ======================--#.. .......AC: 8Str: 8#.#.#...#EV: 12Int: 24######### #.....#SH: 0Dex: 18#.......# ##)#..#ݵ=i/TXL:  5 Next: 149% Place: Dungeon:4#.......#####@..#.#Noise: =--------  Time: 4604.6 (1.0)#.......##.....## .#h) +6 dagger (elec)#..........##...#Cast: Magic Dart#.......######.....##.......### #...###.........# #.## # ####..###.# .# # #....#.# .# ݵ=iU# ##.#.#.#You barely miss Duvessa.  Duvessa is severely wounded. _Duvessa barely misses you.You hit Duvessa but do no damage. Lightning courses through Duvessa!!  You kill Duvessa! _You hear a distant wail of despair.ݵ=iU _Duvessa barely misses you.  You hit Duvessa but do no damage. Lightning courses through Duvessa!!  You kill Duvessa! _You hear a distant wail of despair.  Your Alchemy skill increases to level 1!You have reached level 6!ݵ=i[/  --more--ݵ=i  Your experience leads to a dramatic increase in your attributes!Your base attributes are Str 8, Int 24, Dex 12.ݵ=id KIncrease (S)trength, (I)ntelligence, or (D)exterity? ޵=ie$ 45/454----8625% Magic Dart _You feel clever. x4ߵ=i%M # . ⌠.#...# ..#. ....#..ߵ=i..#... >.⌠...#..#. ....#.....# ⌠.ß...##.. ....... #.#.#...######### #... ##@#..# ####...#.# ..##.....## .##..........##...#..##.#.#ߵ=iߵ=i5-5 _ߵ=iߵ=i$  Things that are here:ߵ=i#  _a +0 rapier; a +0 leather armour; the elf corpse of Duvessaߵ=iZdM # . ⌠.#...#. ..#. ....#....#... >.⌠...#..#. ....#..ߵ=i\...# ⌠.ß...##.. ....... #.#.#...######### #.@...# ##)#..# ###...#.# #.......##.....## .##.#.#ߵ=i,^0eߵ=iae   Dowanߵ=id\-6Magic Dart _ߵ=iMhߵ=ii=i c #........### # ...ß.⌠.#...#. ..#.......#.. ..#...⌠.>.⌠...#...#.......#...=id M#...#.e.ß...##........... #.#@#...########## #.....# #.# ##)#..# #.#####...##.##.....###.##...##...# ...#.######.....####.### #...#  #.........# #.#=i B⌠e=iU (fast)Dowan seems to find hidden reserves of power!=i[`39----=7=i*=i6 _Dowan hits you with a +0 dagger.=iMQ =iS Evoke which item? Wands  a - a wand of flame (10)c - a wand of iceblast (4) [!] read|quaff|evoke[?] describe selected=iE =i =i zebals the Conjurer#........###Demigod=ic j# ...ß.⌠.#...#.Health: 39/45 ====================----. ..#.......#..Magic: 12/14 ====================----..#...⌠.>.⌠...#.AC: 8Str: 8...#.......#...EV: 12Int: 28#...#.⌠.ß...#.SH: 0Dex: 18#...e.......XL:  6 Next: 25% Place: Dungeon:4#.#@#...#Noise: =--------  Time: 4607.6 (0.0)######### #.....#h) +6 dagger (elec)#.......# ##)#..#=i 3Cast: Magic Dart#.......#####...#.##.......##.....###.##..........##...# ...e   Dowan (fast)#.......######.....####.......### #...###.........# #.##Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x4  Things that are here: _a +0 rapier; a +0 leather armour; the elf corpse of DuvessaDowan seems to find hidden reserves of power! _Dowan hits you with a +0 dagger.=i : =i w zebals the Conjurer #........###  Demigod # ...ß.⌠.#...#.  Health: 39/45 ====================----=iA  . ..#.......#..  Magic: 12/14 ====================---- ..#...⌠.>.⌠...#.  AC: 8Str: 8=iY  ...#...***.#...  EV: 12Int: 28 #...#.**ß...#.  SH: 0=i bDex: 18 #...e**.....  XL:  6 Next: 25% Place: Dungeon:4 =i! x#.#@#...#  Noise: =--------  Time: 4607.6 (0.0)  ######### #.....#  h) +6 dagger (elec)  #.......# ##)#..#  Cast: Magic Dart =i"  #.......#####...#.#  #.......##.....###.#  #..........##...# ...  e   Dowan (fast) =i$  #.......######.....###  #.......### #...##  #.........# #.## Things that are here: _a +0 rapier; a +0 leather armour; the elf corpse of Duvessa=i[% Dowan seems to find hidden reserves of power! _Dowan hits you with a +0 dagger.  Aiming: IceblastPress: ? - help, Shift-Dir - straight line=iYDzebals the Conjurer#........###Demigod# ...ß.⌠.#...#.Health: 39/45 ====================----. ..#.......#..Magic: 12/14 ====================----=iE..#...⌠.>.⌠...#.AC: 8Str: 8...#...###.#...EV: 12Int: 28#...#.##ß...#.SH: 0Dex: 18#...###.....XL:  6 Next: 25% Place: Dungeon:4#.#@#...#Noise: =--------  Time: 4607.6 (0.0)######### #.....#h) +6 dagger (elec)#.......# ##)#..#Cast: Magic Dart#.......#####...#.##.......##.....###.##..........##...# ...e   Dowan (fast)#.......######.....###[16=iF ;3H#.......### #...###.........# #.## _a +0 rapier; a +0 leather armour; the elf corpse of DuvessaDowan seems to find hidden reserves of power! _Dowan hits you with a +0 dagger.  Aiming: IceblastPress: ? - help, Shift-Dir - straight lineThe mass of ice explodes! The iceblast engulfs Dowan!=iW=iz...⌠.e.. =iW Dowan seems to find hidden reserves of power! _hits you with a +0 dagger.  Aiming: Iceblast  Press: ? - help, Shift-Dir - straight lineThe mass of ice explodes! The iceblast engulfs Dowan!  Dowan is severely wounded.=iT640==i<=======8.6 (1=i=ih =i%@_Dowan barely misses you.=i&  You hit Dowan.  Dowan is almost dead.=i(T=------9=i),=i-; _Dowan hits you but does no damage. x2=i[c )You hit Dowan.=i((=i42------10Magic Dart=i=iE _You kill Dowan!=iKeM....#.#...  #........###  ##...ß.⌠.#...#...#.......#....#...⌠.>.⌠...#...#.......#..#...#.⌠.ß...#=if#...@....... ##.#.#...########### #.....####.......# ##)#..####.#=ij=iSr1=3==-=iFs 1=iv=ix$  Things that are here:=izL _a +0 dagger; a +0 robe=i6M........).......#.#...  ##........###  ##...ß.⌠.#...#..#.......#....#...⌠.>.⌠...#....#.......#..=i0#...#.@.ß...#....)....... ##.#.#...############ #.....#####)#..#.#...##.....##=i=i@-2=iu=i" _Found a long sword.=iAc _There is a fountain of clear blue water here.=i{-M##...#.#..####.........).......#.#...  ##........###  ##...ß.⌠.#...#...#.......#.....#...⌠.>.⌠...#....#...@...#..=i} #...#.⌠.ß...#.###...).......##.#.#...####)#..#...#.##.=i7=iډ-3 _=in=i=igvM #### . ..# ##...#.#..####.........).......#.#...  ##........###  ##...ß.⌠.#...#....#.......#...=imx..#...⌠.@.⌠...#...#.......#......#.⌠.ß...#.###...).......##...###=i=iG&4=i=i6i _There is a staircase to the Ecumenical Temple here.=iV =i6 =i =i, =i w2===5 _=is =ic J=Temple=ii ...###.....###.....###.....###... _...#..._...#..._...#..._...#..._ ....#.......#.......#.......#.... ...###.....###.....###.....###... =ij .### ###.### ###.### ###.### ###. .#######.#######.#######.#######. ................................. .......................... ..⌠.............@.............⌠.. .......................... ................................. .#######.#######.#######.#######. .### ###.### ###.### ###.### ###. ...###.....###.....###.....###...  ....#.......#.......#.......#....  =i2l h_...#..._...#..._...#..._...#..._  ...###.....###.....###.....###... =i) -7.1 (2.5=i ;_=i W _You climb downwards. Welcome to the Ecumenical Temple! Found two altars.=i d _There is a staircase back to the Dungeon here.=i͜4M=iKd#######.#######.#######.####### ...###.....###.....###.....###... _____.#.......#.......#.......#. ...###.....###.....###.....###..=i;4 ###.### ###.### ###.### #######.#######.#######.#######.=i.⌠<⌠ .................................._.=i=i=iҰ\4==8.1 (1.0 _=i=icM............................... .=i>#######.#######.#######.####### ...###.....###.....###.....###... __...#..._...#...__.#.......#.......#.......#. ...###.....###.....###.....###.. ###.### ###.### ###.### #######.#######.#######.#######...⌠<⌠ ....................................=i?=i.39=i8_=i=i kM################################# ................................ .#######.#######.#######.####### ...###.....###.....###.....###... _=i +_...#..._...#...__.#.......#.......#.......#. ...###.....###.....###.....###.. ###.### ###.### ###.### #######.#######@#######.#######... ..⌠.............<.............⌠.....=iN =i '20=ih 8_=iQ =ir >M =i ################################# ................................ .#######.#######.#######.####### ...###.....###.....###.....###... __...#..._...#...__.#.......#.......#.......#. ...###.....###.....###.....###..    #######.#######.#######.#######............... .....................................=i! .......... ....###.#=iZ =i &1=i@ 8_=iP =i M ################################# ................................ .#######.#######.#######.####### =i...###.....###.....###.....###... _____.#.......#.......#.......#. ...###.....###..@..###.....###..  ###.###  #######.#######.#######.####### .........................................<... .............######.######=i=iQ=i$===i2=ib8_=i=ikM ################################# ................................ .=i)mJ#######.#######.#######.####### ...###.....###.....###.....###... _____.#.......#...@...#.......#. ...###.....###.....###.....###..  ###.###  .#######.#######.#######.#######...<.........=ip=itT4=3=i.w8_=i9x=igM ################################# ................................ .#######.#######.#######.####### ...###.....###.....###.....###... _=ih___.#.......#.......#.......#. ...###.....###.....###.....###.. .### ###.### ###.### ###.### ###......=i2k=im&4=i3p=iqi _There is a snail-covered altar of Cheibriados here.=iU=i=ix=i =ilO_A being of your status worships no god.=i =i The Ecumenical Temple <______________=i l(Press ? for help) ###########################################  ####.........................................####  ####....###.#######.#######.#######.#######.###....####  #....####.....###.....###.....###.....###.....####....#  ###.#### #..._...#..._...#...@...#..._...#..._...# ####.###  ##.....## #.......#.......#.......#.......#.......# ##.....##  #.......####.....###.....###.....###.....###.....####.......#  #..._.....####.### ###.### ###.### ###.### ###.####....._...#  ##......#..###.#######.#######.#######.#######.###..#......##  ###.#####.........................................#####.###  #..# #...........................................# #..#  =i \#.## #.......⌠.............<.............⌠.......# ##.#  #..# #...........................................# #..#  ###.#####.........................................#####.###  ##.....#...###.#######.#######.#######.#######.###..#......##  #..._....#####.### ###.### ###.### ###.### ###.####....._...#  #.......####.....###.....###.....###.....###.....####.......#  ##.....## #.......#.......#.......#.......#.......# ##.....##  ###.#### #..._...#..._...#..._...#..._...#..._...# ####.###  #....####.....###.....###.....###.....###.....####....#  ####....###.#######.#######.#######.#######.###....####  =i ####.........................................####  ###########################################=im O@<=ic.=i8zebals the ConjurerDemigodHealth: 44/45 =======================-=i:Magic: 14/14 ======================== ################################# AC: 8Str: 8 ................................. EV: 12Int: 28 .#######.#######.#######.#######. SH: 0Dex: 18 ...###.....###.....###.....###... XL:  6 Next: 42% Place: Temple _...#..._...#...@...#..._...#..._ Noise: ---------  Time: 4624.1 (0.0) ....#.......#.......#.......#.... h) +6 dagger (elec) =i:...###.....###.....###.....###... Cast: Magic Dart .### ###.### ###.### ###.### ###. .#######.#######.#######.#######. .................................  .................................  ..⌠.............<.............⌠..  .................................  _There is a fountain of clear blue water here. _There is a staircase to the Ecumenical Temple here. =i;J_You climb downwards. Welcome to the Ecumenical Temple! Found two altars. _There is a staircase back to the Dungeon here. _There is a snail-covered altar of Cheibriados here. _A being of your status worships no god.=iq<=i@=iA=iGB$ _=iDB=iF,=i1G=iWH=iIZ5==i-K1 _HP restored.=iaL=iM3=iN=iO,=iQ=i.R=iWS,=iT=iU=iVO==iX=iTe;...###.....###.....###.....###... =if _...#..._...#..._...#..._...#..._ ....#.......#.......#.......#.... ...###.....###.....###.....###... .### ###.### ###.### ###.### ###. .#######.#######.#######.####### ................................=ig........................... ..⌠....................⌠..31.1 (7.............................................####.########.####    ###.....###.....###.....####### _...#..._...#..._...#..._...#..._=ihK###.....###.....###.....###=i/s=ix=i2{d _There is a staircase back to the Dungeon here.=i)=i=ia=i=i22.1 (1 _=i8_=i.Dungeon:4=i #### . ..# =ij ##...#.#..####  .........)...  #....#.#...  ##........###  ##...ß.⌠.#...#.  ....#.......#...  ..#...⌠.@.⌠...#.  ...##...  #...#.⌠.ß...#.  =i ###...[....... ##.#.#...###  ######### #.....###  #.......# ##[#..#  #.......#####...#.  #.......##.....###.#=iW-3.6 (2.5=i=i> _You climb upwards. Welcome back to the Dungeon!=i i _There is a staircase to the Ecumenical Temple here.=i~=iH=i=i=i=i$ _=iX=iC=i5=i=i,=i=i=i=i=i=i|=i==i=i=i=ib=i=i=i=i=iF=i=i+=i=i=i=i1=i$=i=i=i`=i"=ih=i=i8=i=i[=i~=i=i~=i:=iW=iy=i:=i=i=i=iF,=i=i=i,=i =i{#+# ####.# #. =i ###....# ..  ..#.#..###### .#  ......).....# .# # ...#.#...##.# .##.#  =iNn........###.# [..  ..ß.⌠.#...#.#####.#  #.......#.......@.#  48.6 (15.0) ..⌠.>.⌠...#.#######  #.......#...# ..#.⌠.ß...#.# #...[.......# =i7##.#.#...####   #.....###   ##[#..#    ###...#.#   =iH=ip,9.6 (16=i=i - _Found a leather armour.=iI<=i==io>=iB=iE=iJB=iQL=iM=iO=iXQ=iT,=iV=i`F  You see here a +0 leather armour.=ia=ic5 _=i8e=if,=i h=iiB=igk=il,=i6n,=i$p=ir,=iJs,=it,=iv,=igx,=iy=i}{F  You see here a +0 leather armour.=i*}=i~5 _=i#=iY,=i-=i\=iK=i=i=i]=i4=i|=i=ij=i˔=iȕ=i=i͗=i=i=i=i=in=iV=i>=i=iF,=i3=i=i,=i=i=i,B=iܨ=i2=i,=i=i=i$,=iԷ,=i=i@=i,=i=i0=iS,=ix=i=i=i},=iY=i=ih,=i=ii,=ic=i>=i,=i:,=iB=i,=i=i=i ,=iT=i/,=i =i7 _You open the door.=i=i3=ir@  There is an open door here.=i=i _=i}=iL=i'=i",=i=i=i],=iq=im=iK,=i=i,=i=i2=ie,=iM=i7 _You open the door.=i=i3=iD@  There is an open door here.=i=i _=io=i=i},=iU=ij=i=i=i=i=i<=i,=i'=i!,=i,=i,=i=i=iD ,=i !=iX"=i#,=ij$=iS%=i&=il',=ig(=i),=i|*=iT+=i,,=i-,=i{.=i0B=i61=i!2,=i2=i3=i4B=i5=iR7,=i.8=i!9=i!:B=i;=i;=i<,=i==i ?=i?,=i@=iB=i,=i=i=i,=i>X=iT,=i ,=ij =i\ B=i6 =iN =i2,=iX=i=i,=i=i=i,=i=i=i6=i=i=i=iw,=i =io#B=i`$=i%=i.#.###.### #.# #........# #...... =iz/O.....)..# #.# #.###.######.....# ..###.#.###.# #.# #...........## #.# #.......# #.# ########...... #.#####.########.##### ###.###........#.........##.# ##.#######.#.###.###.# ##'##  .# #.# #.# ##...## =i0 .# #.# #@# ##.....#721.6 (72 #.#.....?.[.# #....... #.#####.#..<# #........ #..............+........  #.#######.#####.#...####........  #.........# #.# .## ##.......####.##### #.# # ##.....#  #.#.###...##  #.### ##+#=i"6=ij9,2.6 (73=i{==i?0open the door. _There is an open =i?door here. _You open the door. _There is an open door here. _Found a leather armour. Found a stone staircase leading up.=i=i3=i=i',=iX=ip=i....)..# #.# #.###.######.....# .###.#.###.# #.# #...........##. .# #.......# #.# ########....... .#####.########.##### ###.#### ..........#.........# #.# #.#######.#.###.###.# ##'#  .# #.# #.# ##....# #.#.###.###.# ##.... =i-#.#.....@.[.# #......#.#####.#..<# #........#..............+.. #.#######.#####.#...####. #.........# #.##.## ## #####.##### #.# ## ## #...# #.# ###.### #.# +##.# ####.#=i+14.6 (2.0)=iY+5.6 (3=i!=i##. _i - a scroll of identify=i  You see here a +0 leather armour. _  There is a stone staircase leading up here. _=iט _You open the door.=i.@  There is an open door here.=ia5 _=ip=i=ik=i+,=i=i=iK,=ix=iy=i:,=ia=in=i-,=iy=iح,=i>=i@  There is an open door here.=i=iȱ5 _=iU=i,=iV=i&=i=i,=iӽ,=i=iۿ,=i=iW,=i=i=i,=i=iX=i=i,=i=i,=i,=i=i,=i=iFB=i`=iw,=i5=i>=i=i,=i=ie,=i=i=iB=i=iw,=i2,=i=i,=i=i,=i\=i=i0B=i%=i,&B=is'=i)B=i*X=i9,X=i-,=i.B=iI0B=i1=i2B=i3,=i5,=iH7=i[8,=ir9=i:B=i;=i=,=i>,=i@X=iaA=iCB=idD,=isE,=i/M=iNB=iO,=iQ,=iR,=iSB=i UB=iV,=iWB=iSYB=iZ=iZ\B=i_]=ih^,=ih_=i`=ibB=ic=i#d,=i)e=ifB=ig=ih=ii,=ij=iYm=inB=iWq,=ir,=it=iFu=iv=i2w=iyB=iy=i{=i6|=i},=iv~=i=i=i}=i=iЃ=i=i΅=i=i=iو=i=i=i+=i,=iZ=i=iؐ,=i.=i0=i/,=i=i=i,=i;=iB=iw=i,=iΠ,=iB=i]=i֨=i-,=i?,=id=i&X=i2,=iA=id=ixB=i=ii=i,=i=i,=i,=i,=i5,=iE=ieB=iB=i=iX=iB=iR=i=i,=i=i(=i,=i=i=iZ,=ie=i%=i,=i =i=iB=i=i=iU=iQ=i=iP=i=i+=i=iR=in=i{=i=ix=i=ic=i=i,=i=i!=i,=i=i>=i,=i==i=i,=i{=iB=i=i+=i,=i=i,=i- =ij ,=i ,=i=i=i=iY=i=iU=i=i=i=i=i=i=iL=iu=i,=i=i=i ,=i!=i"=i#,=i%=i&=i',=iX(=i)=i),=i+=i+=i,,=i,.7 _You open the door.=i-/=i/3=i2@  There is an open door here.=i:*#.......##.....###.## #..........##...#... #.......######.....=i;# #.......### ##...## # ##.##  ###..###.# #.#  #.... #.#  ##.#.#.# ##'###.....# #.@.#845.6 (120.0) ## ###.### #.....# .# ##..#####.......# .####....†........... .=i<............'. .####...###..........### .# ##..# #.#.......## .# #...##.##...>.## .# #.#.#=ik?=i*D,61=igF=iI; _Found a stone staircase leading down.=i5=i3=i`=i,=i,X=i=i=i=i,=i=i,=i=i=i,=i=i#=iB=i@  There is an open door here.=i=i5 _=i=i,=i=i=iB=i=iIB=i=i,=i=i=iB=i=i,=i,=i"=iB=ixB=im=ilB=i=iB=iz,=i,=i@=iW,=i,=i= B=iD =i< B=i9 =i0 ,=i@=i?=i7B=i6=iJB=iQ=iB=inB=ij,=ic,=is=iw=ipB=ig=iq,=it=ip=iu ,=i!=i"=i#,=i$=i%=i&,=i'=i(=i),=i*,=i,B=i.,=i1n=i2=i3=i4,=i6,=i'7=i8,=i=M ##'# #.###.###.#   #. #.........#  =i? # ...####.#####   . #.#   #.#  #.#  #.#  .#######.  .......@.  ##########           =i@     =iA384.6 (38.0)=iC,5.6 (39=i*E=iFQ _f - 3 red potions=i6=i3=iL=i==iB=i. B=i =i =i ,=i=i==i,=i=im=i^=i=i=i=i=i=i=i=i=it=ib!=i"=i#=i$=i&=i(=i)=i*=i,=i-=ic0X=i2,=i4X=i7B=i9,=i;B=i<=i:>B=i6@,=iD=iFB=i|H,=iI,=i}KB=iO=ixQB=iUSB=iTB=iV,=i>W=idYB=iZ,=i6\,=il],=i^=iR`B=iNb,=iedB=ie=i8gB=ih=ijB=iVk=i#m,=in,=i?pB=iq=isB=iHuB=iyn=i*{B=i_|,=il~B=iaX=it=i=i~,=iY=iT=i@,=i==i=i,=i:=iy=iY,=i=iB  You encounter a kobold. It is wielding a +0 whip and wearing an orb of=i$ pyromania.=i.†....# ##..#####.......## ##.# #.###.####....†..K........####... =id..........................'...... #####.####...###..........###....#.# ##..###.#.......## #.#.##.# #...##.##...>.## #.#.. . ..# #.#.##.###...## #.### ## ### #.#.##.# ##'# #.### #.#.##@# #.#### #.... #......# #.... ...#########.#### ##..#### . #=iMagic Dart#.......# ##......# # ##.###.#.###.....#.##.# # #.# #.#.##...........# # K   kobold (wandering) #.###.........##..####### #.......##.#####......... ##########.# #.########=i-928.6 (43=i=i039.6 (44 _=i=i=iee ]†....#  †.....#..  #.# =if (#.#  #.# #...##.##...>.## . ..# #.#.##.#  ### #.#.##.# ##'#  #.#.##@#   #......# #....  #####.####  .  #.......#  #  #.###.  =ig #.# #.........#  ........##. .##.#####......... .# =iP †....#  †.....#.. =i o #.# #.#  #.# #...##.##...>.##  ..# #.#.##.#  ### #.#.##.# ##'#  #.#.##@#   #......# #....  #####.####  .  #.......#  #  #.###.  #.# #.........#  ........##.=i  .##.#####......... .# =iB =iY =i] =i. ] _A kobold is nearby!=iA †....#  †.....#..  #.# #.#  #.# #...##.##...>.## . ..# #.#.##.# =iB b ### #.#.##.# ##'#  #.#.##@#   #......# #....  #####.####  .  #.......#  #  #.###.  #.# #.........#  ........##. .##.#####......... .# =i -†....#  †.....#..  #.# #.# =i  #.# #...##.##...>.##  ..# #.#.##.#  ### #.#.##.# ##'#  #.#.##@#   #......# #....  #####.####  .  #.......#  #  #.###.  #.# #.........#  ........##. .##.#####......... .# =i =i =i =iP ] _A kobold is nearby!=i7 G†....#  †.....=i #..  #.# #.#  #.# #...##.##...>.## . ..# #.#.##.#  ### #.#.##.# ##'#  #.#.##@#   #......# #....  #####.####  .  #.......#  #  #.###.  #.# #.........#  ........##. .##.#####......... =i".# =i†....#  †.....#..  #.# #.#  #.# #...##.##...>.##  ..# #.#.##.#  ### #.#.##.# ##'#  #.#.##@#   #......# #....  #####.####  .  #.......#  #  #.###.  #.# #.........#  ........##. .##.#####......... .# =i=i=if=i =i.O_A kobold is nearby!=iq†....#  †.....#..  #.# #.#  #.# #...##.##...>.## . ..# #.#.##.#  ### #.#.##.# ##'#  #.#.##@#   #......# #.... =in #####.####  .  #.......#  #  #.###.  #.# #.........# =ign ........##. .##.#####......... .# =iJ†....#  †.....=iLa#..  #.# #.#  #.# #...##.##...>.##  ..# #.#.##.#  ### #.#.##.# ##'#  #.#.##@#   #......# #....  #####.####  .  #.......# =iNQ #  #.###.  #.# #.........#  ........##. =iO.##.#####......... .# =i,R=iT=i(X=iY =i#[O_A kobold is nearby!=iny=i{=i~=iWF _Unknown command.=ih #.##### ###.### ##.....## .†....# ##..#####.## ##.# #.###.####....†..K#### ................'.. #####.####...###....##..###.#.......## #.#.#  #.=ij ...>.## #.#.. . ..##...## ## #####'# #.####.#.##.# #.#### #.... #......# #.... ...#######.#### ##..#### . ......# ##......# ##.#.###.....#.## #.#.##...........# ###.........##..#######.......##.#####.........K.=im =in 930.6 (1.0) _=iq =is =i{G #.....# ##...## . #.##### ###.### ##.....## .†....# ##..#####.## ##.# #.###.####....†.K..#### =i................'.. #####.####...###....##..###.#.......## #.#.#  #....>.## #.#.. . ..##...## ## #####'# #.####.###### #.... #......# #.... ...#######.#### ##..#### . ......# ##......# ##.....#.## #.#.##...........# ###.........##..#######=i/K.=i,=i&1=i =i.=i  =iDCasting: Fulminant Prism (quite dangerous; 22% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iU=iX=i^=ia =ib_You can't see any susceptible monsters within range! (Use Z to cast anyway.)=i     ##. .†....# ###. †K......=i#..  #.# #.#  #.# #...##.##...>.## . ..# #.#.##@#  ### #.#.##.# ##'#  #.#.##.#   #......# #....  =iZ###  .    #    =i6#.#  =iVe.  =if&   ##. †....# ###. †K......#.. =i%h #.# #.#  #.# #...##.##...>.##  ..# #.#.##@#=i\i  ### #.#.##.# ##'#  #.#.##.#   #......# #.... =ij ###  .    #   =ikE #.#  =ivy=id=iؒ=i =ioW_A kobold is nearby!=iKeE.K=i"jMK=il0===2=i t=ipu( _The kobold shouts!=is d##.#.#.# ##'## =i+u # #.....# ##...## . #.##### ###.### ##.....## .†....# ##..#####.......## ##.# #.###.####....†.....#### ...............K...'.. #####.####...###....=iv ##..###.#.......## #.#.#  #....>.## #.#.. . ..##...## ## #####'# #.####.##=iv (#### #.... #......# #.... ...#######.#### ##..#### . ......# ##......# ##.....#.## #.#.##...........# =ix E.K=i =iK 0---3=io =i =i6C T  Casting: Fulminant Prism (quite dangerous; 22% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i` #.# ##.#.#.# ##'## ##. zebals the Conjurer =i 6#.# #.....# ##...## #.. Demigod #.##### ###.### ##.....## #.# Health: 45/45 ======================== .†....# ##..#####.......## ##.# Magic: 12/14 ====================---- #.###.####....†...........####... AC: 8Str: 8 ..........................'...... EV: 12Int: 28 #####.####...###K.........###.... SH: 0Dex: 18  #.# ##..###*#.......## #.#.# XL:  6 Next: 42% Place: Dungeon:4 =i0 $ #.# #...##@##...>.## #.#.. Noise: ---------  Time: 4933.6 (0.0) . ..# #.#.##.###...## #.### h) +6 dagger (elec) ## ### #.#.##.# ##'# #.### Cast: Magic Dart #.#.##.# #.#### #.... #......# #.... ...#### #####.#### ##..#### . # K   kobold #.......# ##......# # # #.###.#.###.....#.##.# # #.# #.#.##...........# # _The kobold shouts!  Casting: Fulminant Prism (quite dangerous; 22% risk of failure)  =i2 lConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and wearing an orb of pyromania (76% to hit)=i,#.# ##.#.#.# ##'## ##. zebals the Conjurer #.# #.....# ##...## #.. Demigod =i^.#.##### ###.### ##.....## #.# Health: 45/45 ======================== .†....# ##..#####.......## ##.# Magic: 12/14 ====================---- #.###.####....†...........####... AC: 8Str: 8 ..........................'...... EV: 12Int: 28 #####.####...###$.........###.... SH: 0Dex: 18  #.# ##..###.#.......## #.#.# XL:  6 Next: 42% Place: Dungeon:4  #.# #...##@##...>.## #.#.. Noise: ---------  Time: 4933.6 (0.0) . ..# #.#.##.###...## #.### h) +6 dagger (elec) ## ### #.#.##.# ##'# #.### Cast: Magic Dart #.#.##.# #.#### #.... #......# #.... ...#### #####.#### ##..#### . # [=i/e40mK   kobold #.......# ##......# # # #.###.#.###.....#.##.# # #.# #.#.##...........# #Casting: Fulminant Prism (quite dangerous; 22% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and wearing an orb of pyromania (76% to hit)  You focus your ray upon the kobold. The searing ray hits the kobold.=i2g  ##'##  =i3 ##...##   ##.....## †....# ##..#####... †.***  #.# *  #.# >.##  ..# =i4-  ###  ##'#      #....  ###  .    #      #.# =i 63  =iʺ7..$=iW.onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 whip and wearing an orb of pyromania (76% to hit)  You focus your ray upon the kobold. The searing ray hits the kobold.  You kill the kobold!=i==4.6 (1Magic DartRay =i=i =i`_(Press . to maintain the ray.)=i\&*=iŽ(***=i&&..=i,$.=i#1=iv----5+ =i =i!=iwM.... #.#  ##.#.#.# ##'## # #.....# ##...## . #.##### ###.### ##.....## .†....# ##..#####.......## ##.# #.###.####....÷...........#### ..........................'.. #####.####...###$.........###....##..###@#.......## #.#.# =i# #....>.## #.#.. . ..##...## ## ### #.#.##.# ##'# #.### Ray+ =i=i5K--6=i =ix  =i 6_You stop channelling your searing ray.=i1 M### ####..## ....=i  #.#  ##.#.#.# ##'## # #.....# ##...## . #.##### ###.### ##.....## .†....# ##..####### ##.# #.###.####....÷#### .................'.. #####.####..........###....##..###.#.......## #.#.#  #=i ....>.## #.#.. . ..# #.#.##.###...## #.###'### =iZ =i &7=iR =i &  =i EYou now have 199 gold pieces (gained 14).  Things that are here:=i +8.6 (2=i =i  =i F_a +0 whip; an orb of pyromania=iS =i Wear or take off which item? Inventory Items Armour (go to first with [)  a - a +0 robe (worn)  d - a +2 cloak of willpower (worn)  f - a +2 helmet (worn)b - a +0 helmet =iE Floor Items ([,] to select) Armour an orb of pyromania[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip =iOw([,] to select) a +0 robe (worn)   =ixr    a - an orb of pyromania=i_=i8c=i;g### ####..###.# #.#=i!h{#. zebals the Conjurer ..# #....#.# #.##. Demigod #.# ##.#.#.# ##'####. Health: 45/45 ======================== #.##.....# ##...## #.. Magic: 11/14 ==================------ =i*i.#.##### ###.### ##.....## #.# AC: 8Str: 8 .†....# ##..#####.......## ##.# EV: 12Int: 28 #.###.####....÷...........####... SH: 0Dex: 18 =ij..........................'...... XL:  6 Next: 42% Place: Dungeon:4 #####.####...###@.........###.... Noise: ---------  Time: 4938.6 (0.0)#.# ##..###.#.......## #.#.# h) +6 dagger (elec)#.# #...##.##...>.## #.#.. Cast: Magic Dart . ..# #.#.##.###...## #.### =ij## ### #.#.##.# ##'## #.####.#.##.# #.#### #.... #......# #.... ...#### #####.#### ##..#### . #=ik #.......# ##......# # # You kill the kobold! _(Press . to maintain the ray.) _You stop channelling your searing ray.  You now have 199 gold pieces (gained 14).  =ilZThings that are here: _a +0 whip; an orb of pyromania=ipt=ix=i{=i P  You start putting on your armour.=i@=i+9.6 (1=i(=i=i,40.6 (2=i=i-=iߩ62===i $1.6 (3=i?=iٰ=iV+2.6 (4=ik=i=ip+3.6 (5=i=i~ _You continue putting on your orb of pyromania. x5=i0=i=iq =iKT_You finish putting on your orb of pyromania.=i =i 3=i =i $ _=i# f===id =i =i =i =i =ir =i9 =ie =i[ L3===i' =i_ =i) =i =i! =i =i =i =i =i =i =i :===i^ =i =i\ =iJ =iI =i2 =i =iy =iH L4===i =i 4 _Magic restored.=if =i1 =i =i =i =i =i =i) =iw =iA =i =il =i =i :===iU =i =iY =i# =i =i& @  There is an open door here.=i =i  _=i =i =iL =i =i =i  =i9 =i =i =i =i ,=i =iH =i X=i ,=iq =ih =iG ,=i =i =i =i ,=i =i =i ,=i =i} =iZ ,=ie =iE ,=i =i =i =i ,=iM =i! =i! ,=i" =i# ,=iw$ =i?% =i& =i& ,=i' =i( ,=iO) =i* =i* =i+ ,=i2 =i3 ,=i4 =i7 =i7 ,=i8 =iN; =i!< =i< ,=i? =i@ =iOA ,=iC =iD =ilE ,=iG =iH =iSI ,=iK =inL =iUM ,=iO =iP =iQ ,=iS =iT =iU =iSV =iW =iX =i{Y =iCZ =iJ\ =iV] =i^ ,=i6` =iba =i/b ,=i=e %  =i f There is an open door here.=if =ig  _=i]h =ij =ik =ik =il =in =io =ip =iq =is =it =iu =isv =i\y =iz ,=ih{ =i?~ =i& ,=i? =iL =i =i =it =i =i =iT =iZ =i =i7 =i ,=i\ =iɑ =i =i` =il =i ,=i4 ,=is =iC =i =iP =i =iw =i =iU =iʰ =iO =i =i =iŻ =i ,=ib =iZ =i3 ,=i3 =i =i ,=i =ix =i? ,=i =i =i =i =ip =i7 =i ,=i =i =ii ,=i =iW =i ,=i =i =i ,=iv =i> =i ,=i =i =i ,=i =i k  You encounter a ball python.=il  ##...## #.# #.....# ##.....## #####.##### ###.###=i@ ......## ##....†....# ##..### .........####...##.###.####....÷ .........'...............................####...######.####...##......## ##..# #.# ##..### ##.....## ##.######.# #...##  ##...## #.@......# #.#.####+## #.######## #.#.# #.# #.#.##=i, Magic Dart #. #..... #S #####. #. #...S   ball python (constriction, asleep) #. #.###.#. .. #.# #.#. #.###...=i 25018.6 (75.0)=i 39.6 (76 _=i =i =i c  #.#  ###  ##....†....# =ix ###...÷...............#.... ##..# #.#  ##.######.#   #.@......#  ##+## #.########  #.#  #.  #S  #.  #.  .. #.# =iH  #.#  ### =igI ##....†....# ###...÷...............#.... ##..# #.#  ##.######.#   #.@......#  ##+## #.########  #.#  #.  #S  #.  #.  .. #.# =iM=iP=iT=i>V =i WT_A ball python is nearby!=i =iV #.#  ###  ##....†....# ###...÷...............#.... ##..# #.#  ##.######.#   #.@......#  ##+## #.########  =i#.#  #.  #S  #.  #.  .. #.# =iW  #.#  ###  ##....†....# ###...÷...............#.... ##..# #.#  ##.######.#  =iXs #.@......#  ##+## #.########  #.#  #.  #S  #.  #.  .. #.# =i[=i]=i`=ibb _A ball python is nearby!=i(  #.#  ###  ##....†....# ###...÷...............#.... ##..# #.#  ##.######.#   #.@......#  ##+## #.######## =iq #.#  #.  #S  #.  #.  .. #.# =i.V  #.#  ###  ##....†....# ###...÷...............=i81#.... ##..# #.#  ##.######.#   #.@......#  ##+## #.########  #.#  #.  #S  #.  #.  .. #.# =id7=i==iB=iE =i^GT_A ball python is nearby!=iYMp  #.#  ###  ##....†....# ###...=iN5÷...............#.... ##..# #.#  ##.######.#   #.@......#  ##+## #.########  #.#  #.  #S  #.  =i&PP#.  .. #.# =i?  #.#  ###  ##....†....# ###...÷...............#.... ##..# #.#  ##.######.#   #.@......#  ##+## #.########  #.#  #.  #S  #.  #.  .. #.# =iR=i=i =iT_A ball python is nearby!=i =i_A ball python is nearby! _A ball python is nearby!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i ##...## #.# #.....# zebals the Conjurer =iq ##.....## #####.##### ###.### Demigod #.......## ##....†....# ##..### Health: 45/45 ======================== .........####...##.###.####....÷. Magic: 12/14 ====================---- .........'....................... AC: 8Str: 8 .........####...######.####...### EV: 12Int: 28 #.......## ##..# #.# ##..### SH: 0Dex: 18 ##.....## ##.######.# #...## XL:  6 Next: 42% Place: Dungeon:4  ##...## #.@......# #.#.## Noise: ---------  Time: 5019.6 (0.0)  ##+## #*######## #.#.## h) +6 dagger (elec) #*# #.#.## Cast: Magic Dart #* #..... #[=i!.41mS #####.## #. #....... S   ball python (constriction, asleep) #. #.###.#. .. #.# #.#. #.###... _A ball python is nearby!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)=i| ##...## #.# #.....# zebals the Conjurer ##.....## #####.##### ###.### Demigod #.......## ##....†....# ##..### Health: 45/45 ======================== .........####...##.###.####....÷. Magic: 12/14 ====================---- =i.........'....................... AC: 8Str: 8 .........####...######.####...### EV: 12Int: 28 #.......## ##..# #.# ##..### SH: 0Dex: 18 ##.....## ##.######.# #...## XL:  6 Next: 42% Place: Dungeon:4  ##...## #.@......# #.#.## Noise: ---------  Time: 5019.6 (0.0)  ##+## #.######## #.#.## h) +6 dagger (elec) #.# #.#.## Cast: Magic Dart #. #..... #. #####.## #. #....... S   ball python (constriction, asleep) #. #.###.#. .. #.# #.#. #.###...Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  [36=imPress: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python.=i  #.#  ### =i, ##....†....# ###...÷............ ##..# #.#  #.#   ..#  ##+## #*########  #*#  #*  #*  #.  #.   .. #.#    =i%M9....  =iNAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (asleep, 100% to hit)  You focus your ray upon the ball python.  The searing ray hits  You kill the ball python!=iU==20.6 (1Magic DartRay =i X=ikYf _(Press . to maintain the ray.)=i 0**=iP "**=i@ 6....=i 1----1+ =i& =i' =iS I=iU K  You stop channelling your searing ray.=iW / _=i\ u=ia^ ,=i_ N--=ia ,=ib L2===ic =id ,=ie =if ,=ig =ih ,=ii =ij P===ik =il ,=im =in =io ,=i*q =i,r L3===i$s =iu =i v ,=iDw =iRx =iey =i^z ,=iV{ =i^| =iX} P===iO~ =iH ,=it =i ,=i =i؃ L4===i =i =i ,=i =i_ =i_ =iW ,=i~ =i =i ,=i =iȐ P===i =i =iƓ ,=i =iڕ =iӖ ,=i =i =i ,=i =i% ,=i# ,=i =iß =i ,=i =i.  =iP e You encounter a ball python.=i =i 4##.###.....## ##.######.# #. #.## ##...## #........# #. .## ##+## #.######## #. ###.# # #.# #. # #.# # S###.## #.# #... .......###.# # .......@...# #.# -- ####.=iǭ    #...Magic Dart. ####### S   ball python (constriction, asleep)   =iʲ Q.S49.6 (2=idz 8.0)=i NS)=iE -50.6 (29=iZ =i 5 _The ball python hisses angrily.=iu3    #..  ##+## #. #.#  #.# =i6> # #.#  .###.## #.#  .S.....###.#  .......@...# #.#  ####.#.#####  #.  ..  ###=iH    #..  ##+## #. #.#  #.#  # #.#  .###.## #.#  .S.....###.#  =iC.......@...# #.#  ####.#.#####  #.  ..  ### =i=i)=ib _A ball python is nearby!=i)-  =i*  #..  ##+## #. #.#  #.#  # #.#  .###.## #.# =i+ .S.....###.#  .......@...# #.#  ####.#.#####  =i,r#.  ..  ###=i\Y    #..=i/  ##+## #. #.#  #.#  # #.#  .###.## #.#  .S.....###.#  .......@...# #.#  ####.#.#####  #.  ..  ### =i@=i=i=ik =in\_A ball python is nearby!=i-  =iL  #..  ##+## #. #.#  #.#  # #.#  .###.## #.#  .S.....###.#  .......@...# #.#  ####.#.#####  #.  ..  ###=iɼ=iR1  =iTX  #..  ##+## #. #.#  #.#  =i+Ve# #.#  .###.## #.#  .S.....###.#  .......@...# #.#  ####.#.#####  =iW#.  ..  ### =iPc=ig=ii=ikb _A ball python is nearby!=iu    #..  ##+## #. #.#  #.#  # #.#  .###.## #.#  .S.....###.#  .......@...# #.#  ####.#.#####  #. =iw[ ..  ###=i7   =i  #..  ##+## #. #.#  #.#  # #.#  .###.## #.#  .S.....###.#  =i .......@...# #.#  ####.#.#####  #.  ..  ### =i=i=i|=ik =isT_A ball python is nearby!=i-\ _A ball python is nearby! =i'.7_A ball python is nearby!  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iC =iF =i*I =iJ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=iP: Y .  The magic dart hits the ball python.=iU= o*****=iǻ &.....=iP 3--3=1.6 (1.0)Magic Dart=iO =i O _You kill the ball python!=i% =i) =i- =iV0  =ih1 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=i=i=i=i~ =iY_You can't see any susceptible monsters within range! (Use Z to cast anyway.)=ir=i(=i=i =i|_You can't see any susceptible monsters within range! (Use Z to cast anyway.)=i=i=i=i =i_You can't see any susceptible monsters within range! (Use Z to cast anyway.)=iޠ=i=i=iХ=iת: _=i=iD=i=i=i>=i=i=i8--=i=iϺ=i=i=i=iL4===iO=i6=i ##.###.....## ##.######.# # #=iC#.## ##...## #..# # ..## ##+## #.# #### #.# #. #.# #=ib #) #.# .###.### #.# #.###.# #.>...# #.#-=i7.6 (6.####.#.##### #.# #.# # ..#  ####=i=i0E-8.6 (7=ih=i K _Found a dagger. Found a stone staircase leading down.=iC=iÝ=iО=i=i=i=i,=iQ=iͪ,=i=iP===ig=i=iB=i=i,=i~=iϷ=iB=i=iܻ,=i#=i=i޿,=i2=i=iB=i=i,=i=i=i,=iE=i=i,=iK=i=i ,=iV=i=i,=iP=i=i,=i==i,=i,=i6=i,=i=i=iz,=i=it=i=i,=i=i=i,=i0=i,=i=i=i=i,=i=i=i=i=i7 _You open the door.=i^=it=ic=i@  There is an open door here.=i =i  _=i =i =i =i=i=i=i=im,=i=i=i,=iR=iH,=i3=iW@  There is an open door here.=id=iS _=i;=i}=ii B=i!=i",=i#=i:%,=i+&,=i''=i(,=i(=i)=i*B=i,=i-,=i-=i/=i/B=i0=i1,=i2=i3=i4,=i5=i6=i7,=it8=i`9,=iH:,=iq;=i^<=iI=,=i0>=i-?,=i@=i@=iA,=iB=iC=iD,=iE=iHH=i6I=i3J,=iK=iuL,=i^M=i{N=igO=iQP,=itQ=ivR,=i`S=iJT=i3U=i0V,=iW=itX,=i^Y=iZ=i[=i\,=i]=i^=io_,=i`=ia,=ib=imc=iWd=i?e,=i9f=i!g=i h,=ih=ii,=ij=ik=il,=im=in=io,=iwp=iq=ikrB=is=it,=iu=i}v=igw,=iOx=iKy=i3z,=i{=i|=i},=i~=i =i,=i=iԁ,=i,=i$=i(,=i=i=i,=i߈=iȉ=i,=i=i=i,=i~=if=i^B=i=i,=i=i"7 _You open the door.=iM=i@3=i@  There is an open door here.=i٣w .# #. =iϤ7#.##...[.## .# #. #.#.......## #. .#..........##.#...........+#............##.#######. #.......# #.........# #.....# #####.#### #.@.# #...# 1313.0) =i##'## #.###  #.#.# #.########.#.##.......##.#######.........####.............###.# #########...#.# #.# #..##.# #.#=il=iw,2.6 (74=i=i( _Found a ring mail.=im=i?n=io=i|t=i˃3#+######.#######.#.=iՄn ##..>## .# #.#.#.##...[.## .# #.#.#.### #.#..# #.###..+ #...=i#...#.#######.##..#.........# #..#####.#####0.0)##...#...# ##'##.####.# =i#.##.########.# ##.##.##.#######.........####.............###.##########...=i=i+3.6 (1=iv=i; _Found a stone staircase leading down.=iqs I=it =iu =inz B=i#| =i| =i} =ie =i~ =i[ =i. =i =i  _You open the door.  There is an open door here.#####..####.# #.......# #.##..# #.#####.########.##.... ...........#.....##+######.#######.#.###.###..>## .# #.#.# #.#.##...[.## .# #.#.###.##.#.......## )# #.#.......#..........##.# #.#####.##...........'@.# #........8.6 (5#..........##.#######.#####.##.......###.........# #.###.....## #####.##### #.###...## =iO F[40m#...# #.###'## #.### #.#  #.# #.# ##.#  #.########.# ##...  ##.##.......# #.#.# 9.6 (6 _Found a dagger.=i =iŝ =i =i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=iO=iS=iW=ibY _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=iw=iz=i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=i3=i=i =i7=iC$ _=i=i=i=i,=i=i=i,=i3>  You see here a +0 dagger.=iz=ii _=i!=i=iE,=i\=i@=i=im=iP=i=i=i=i=i=i@=i1=i=i7=if=iY=i<=i=i=i=i=i=i=i=i=i=i=i=i=i=i,=i=i< 7 _You open the door.=i =i =i=i@  There is an open door here.=i=i _=i=i=i?=i'=i=i=i>=i& =i!=i "=i",=i$=i6%=i&,=i'=i(=i),=i*=i-=iB.=i%/,=i0=i1=i2,=i^8=in9,=iW:=i};=iB #.# ##'######.   ## #.###..>## #.  =iCL # #.. #.##...[.## #.   #. #.##.#.......###)   #.# #.#..........##.   ?.# ##...........'..   #.#.#<###.#..........##   #......#....#.......###.   #@######.....## ##64.6 (25.0)   #.# ##...## =iD  #.# ##'##   #.#    #.# #.######   #.# ##.##.....   #.#######.........   #.............###   #########...#.# #.=iG=iJ,5.6 (26=iFN=iO; _Found an escape hatch in the ceiling.=ie=i3=ik=i=i B=i =i,=i=i,=iE=iR  There is an escape hatch in the ceiling here.=i=iS _=i,=i,=i=i"I  #####..## ##.# ### #..##  .... ...# #....=i#  #..# .##.# ##'###  #..###.##.###..>##  #..##.. #.##...[.#  #....#.##.#......  #.#.# #.#........ .## ..... #.#.#<###.#......... #......#....#....... #######.######.....# =i4$J #.# ##...  #.# ##'##   #.# #.#   #.# #.###  #.# ##.#=iQ&270.6 (5.0)=iX(+1.6 (6=i+=i- =i.S_e - 2 scrolls labelled AGAMMUTAUP=i=iˤ=ij=i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=iL#=ih%3=il- _=ie/B=i 3X=i=4B=i6=iZ8,=i9=i;=i}<,=i==i?=i}@,=iA=i!D=i{E=iF,=iH=i{J=ihK=ivL=iX=i$Y=iZ=iZ=i\=i]=i^=i_=ia=i l]    #####=iOq ## #.#########.. .# #......##...# ># #.#####<#.(...##. .# #.......:.. #. #####..#### ####.######## #..#### #....@......# #82.6 (11.0) #:#..###.##.# ##'##### #..###.##.###..>##  #..##..##.##...[.## #....#.##.#.... #.#.###.#..........# #..## ##...........' #.#.#<###.#.......... #......#....#.......##=is=ibw,3.6 (12=iG|=i4~ =i~+_Found an escape hatch in the floor.=im =i =i =i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=i =i 3=i1 =i =i $ _=i B=i =i =ii =i =i =iy =i^ =io =iV =i8 =i) :  =i :### ## #.#########..  .# #......##  ># #.#####<#.(..  .#. #.....  #.# #####  ####.######## #..  #...........# #..=i   #@#..###.##.# ##'#  #?#..###.##.###..>  #.#..##..##.##...[  #.#....#.##.#.....  #.#.#.###.#.......  #.#..## ##.  #.#.#<###.#.  #......#....#.....=i%  #######.######....You pick up a parchment of Maxwell's Portable Piledriver and begin reading...=i 17.6 (4.0)=i +8.6 (5=ig =i V _You add the spell Maxwell's Portable Piledriver to your library.=i =i =i=i=i=i/,=ig ## #.#########.. .# #......##.=i ># #.#####<#.( .#. #....#.#########.######## ............#..###.##.# ##'###..>.#..##....[..#.##.#.....### #.# ##... =i+9.6 (1=iP,90.6 (2=iD"=i$4 _a - a scroll of enchant armour=i=i=i=i, =ii_You can't see any susceptible monsters within range! (Use Z to cast anyway.)=i-=i.=i0=io8=ie;=iV>$ _=iD,=iF=iG=iI=iM=iP=iQ=iT=iX=i[=i]=i%_=ic=i#g=i!h=ii=iBm=ip=ip=imr=i+y=iH{=i{=i}=i=i#=i=i:=i=i=i~=iT=i=iB=i>=i6=in=if=i%=i=i=iس=it=i,=i=iV=iܿ=i*=iu=iP  There is an escape hatch in the floor here.=i=i _=i}=i   ### ##.##  ##.#.# ##### ##.###.#..=i #.## ##......##...## ##>###.#####<#.(... ##@#.## #.......:=iG3206.6 (16.0) =ij#.## #####..## ####.######## #..##=i( #...........# # #.#..###.##.# ##'###=i@ #.#..###.##.###..>## #.#..##..##.##...[.#=i^ #.#....#.##.#...=iV #.#.#.###.#......=i_=i=iE _Done exploring.=i=i=i=i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=i =i0 =i$ =i~ ..#..###..## ##.>###..0.0)=i J......=i$ =i =i  =i# ?_Done exploring.=i>w 3=iw =i} 4=i =i E _Done exploring.=i3=iv=iI4=i=i1E _Done exploring.=i=i"=iz=i4=i=iE _Done exploring.=i=iݬsRead which item? Scrolls =i a - a scroll of enchant armouri - a scroll of identify  T - a scroll of torment  c - a scroll labelled JIUHECKIGYH  d - a scroll labelled OTUECH ICSIEP =iP e - 2 scrolls labelled AGAMMUTAUP [!] read|quaff|evoke[?] describe selected=i =i( =ib > =i zebals the Conjurer Demigod =i ###=i Health: 45/45 ======================== ##.##=i Magic: 14/14 ======================== ##.#.##=i ##### AC: 8Str: 8 =i5 t##.###.#########.... EV: 12=iU AInt: 28 =iu #.## ##......##...## SH: 0Dex: 18 =i =i ##>###.#####<#.(...# XL:  6 Next: 43% Place: Dungeon:4 =i ##@#.## #.......: Noise: ---------  Time: 5206.6 (0.0) =i ##.## #####..## h) +6 dagger (elec) =iD ####.######## #..## Cast: Magic Dart #...........# #.... =i #.#..###.##.# ##'### #.#..###.##.###..>## =i  #.#..##..##.##...[.#  =i 9#.#....#.##.#.......=i L  #.#.#.###.#.........=i Y  _Done exploring. =i4 _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring. =iU _Done exploring. _Done exploring. _Done exploring.=i =i qIdentify which item? (\ to view known items) =i Scrolls (select first with ?)  c - a scroll labelled JIUHECKIGYH  d - a scroll labelled OTUECH ICSIEP  e - 2 scrolls labelled AGAMMUTAUP =i Potions (select first with !)  f - 3 red potions =i ~ n - 2 smoky dark potions[?] describe selected=ig=i*m=ipq zebals the Conjurer =iqIDemigod ###=iqHealth: 45/45 ======================== ##.##=irMagic: 14/14 ======================== ##.#.##=i%rx##### AC: 8Str: 8=iGr =ihr##.###.#########.... EV: 12Int: 28 =ir=ir#.## ##......##...## SH: 0Dex: 18=ir =ir##>###.#####<#.(...# XL:  6 Next: 43% Place: Dungeon:4 =i=s##@#.## #.......: Noise: ---------  Time: 5206.6 (0.0) =igs##.## #####..## h) +6 dagger (elec) =is ####.######## #..## Cast: Magic Dart #...........# #....=is  =iso#.#..###.##.# ##'### =it#.#..###.##.###..>##  =i:ti#.#..##..##.##...[.#=iZt8  =i|tl#.#....#.##.#.......  =it#.#.#.###.#.........=itY  _Done exploring. =it_You can't see any susceptible monsters within range! (Use Z to cast anyway.) =itl_Done exploring. _Done exploring. =iuf_Done exploring. _Done exploring.=iB}%  =im}8As you read the scroll of identify, it crumbles to dust.=i+7.6 (1=i6=i =iă$_c -> x - a scroll of amnesia=i;=iRRead which item? Scrolls  a - a scroll of enchant armourx - a scroll of amnesia =i" T - a scroll of torment  d - a scroll labelled OTUECH ICSIEP  e - 2 scrolls labelled AGAMMUTAUP [!] read|quaff|evoke=iG[?] describe selected=i] =i#d =iNi  zebals the Conjurer Demigod =ii ###=ij HHealth: 45/45 ======================== ##.##Magic: 14/14 ======================== ##.#.####### AC: 8Str: 8 ##.###.#########.... EV: 12Int: 28 #.## ##......##...## SH: 0Dex: 18 =ik ##>###.#####<#.(...# XL:  6 Next: 43% Place: Dungeon:4 =iKk ##@#.## #.......: Noise: ---------  Time: 5207.6 (0.0) =ik ##.## #####..## h) +6 dagger (elec) ####.######## #..## Cast: Magic Dart #...........# #.... =il =i>l #.#..###.##.# ##'### #.#..###.##.###..>##  =il #.#..##..##.##...[.#  #.#....#.##.#.......=im   #.#.#.###.#.........  _Done exploring. =i?m _Done exploring. _Done exploring. _Done exploring.  As you read the scroll of identify, it crumbles to dust. _c -> x - a scroll of amnesia=i|r P  Okay, then.=ift =ilx =i z . _=i=i*Level 4 of the Dungeon <<<<>>>>>(Press ? for help)=i>+Y###########........##.######.##########=i+T##########.# #.......###.##=i+4#.......##.######.#####.###.#.##=i,o######### #.#####.##.##.........#.# #####=iX,##.###.#########.......# #.# #.# #####.##.###.#.#.#.####...#=i,#.## ##......##...####.###.### #.# #........# #..............#=i,##>###.#####<#.(...##.....)..# #.# #.###.######.....#.####...#=id-##@#.## #.......:...###.#.###.# #.# #...........##.# ##.##=i-##.## #####..####.# #.......# #.# ########.......# #.#=i .####.######## #..####.#####.########.##### ###.##### #.#=i=.f#...........# #................#.........##.##.#=i.#.#..###.##.# ##'######.#######.#.###.###.# ##'###.#=i.7#.#..###.##.###..>## #.# #.#.# #.# #.# ##...## #.#=iF/#.#..##..##.##...[.## #.# #.#.###.###.# ##.....## #.##.#....#.##.#.......###)# #.#.......[.# ##.......## ##.###=i/ =ig0#.#.#.###.#..........##.# #.#####.#..<####.........####....##.#..## ##...........'..# #..............'.........'.......##.#.#<###.#..........##.#######.#####.#...####.........####....##......#....#.......###.........# #.##.## ##.......## ##.#.###=i0h#######.######.....## #####.##### #.#### ##.....## #......##.# ##...## #...##.###...## #.##.#.#=i!1"=i>>@=i=i[=i=i zebals the Conjurer Demigod ###Health: 45/45 ======================== ##.##Magic: 14/14 ======================== ##.#.####### AC: 8Str: 8 ##.###.#########.... EV: 12Int: 28 #.## ##......##...## SH: 0Dex: 18 ##>###.#####<#.(...# XL:  6 Next: 43% Place: Dungeon:4 ##@#.## #.......: Noise: ---------  Time: 5207.6 (0.0) ##.## #####..## h) +6 dagger (elec) ####.######## #..## Cast: Magic Dart #...........#[=ibm #.... #.#..###.##.# ##'### #.#..###.##.###..>##  #.#..##..##.##...[.#  #.#....#.##.#.......  #.#.#.###.#.........  _Done exploring. _Done exploring. _Done exploring.  As you read the scroll of identify, it crumbles to dust. _c -> x - a scroll of amnesia _Okay, then. _=i߾      # =i #   ##.#.## ####  ##.###.#########...=i:  #.## ##......## =iZt##.#####<#.(...8.6 (1 =iy.#.## #.......  ##.## #####..=i  ####.######## #..#  #...........# #...  #.#..###.##.# ##' =i #.#..###.##.###..>  #.#..##..##.##...[ =i5L #.#....#.##.#=i=id=i =i[_There is an escape hatch in the floor here.=i=i^Level 4 of the Dungeon <<<<>>>>>(Press ? for help)###########........##.######.#######=i#############.# #.......###.###.......##.######.#####.#=i;##.#.########### #.#####.##.##.........#.# #####=iys##.###.#########.......# #.# #.# #####.##.###.#.#.#.####...##.## ##......##...####.###.### #.# #........# #..............#=i##@###.#####<#.(...##.....)..# #.# #.###.######.....#.####...#=i##.#.## #.......:...###.#.###.# #.# #...........##.# ##.####.## #####..####.# #.......# #.# ########.......# #.#####.######## #..####.#####.########.##### ###.##### #.#=i[q#...........# #................#.........##.##.#=i#.#..###.##.# ##'######.#######.#.###.###.# ##'###.#=i#.#..###.##.###..>## #.# #.#.# #.# #.# ##...## #.##.#..##..##.##...[.## #.# #.#.###.###.# ##.....## #.#=i#.#....#.##.#.......###)# #.#.......[.# ##.......## ##.###=i #.#.#.###.#..........##.# #.#####.#..<####.........####....##.#..## ##...........'..# #..............'.........'.......##.#.#<###.#..........##.#######.#####.#...####.........####....##......#....#.......###.........# #.##.## ##.......## ##.#.###=i#######.######.....## #####.##### #.#### ##.....## #......#=i#.# ##...## #...##.###...## #.##.#.#=iR3@>=iā=i zebals the Conjurer Demigod =ikHealth: 45/45 ======================== ###Magic: 14/14 ======================== ##.##AC: 8Str: 8 =i##.#.###### EV: 12Int: 28 ##.###.#########... SH: 0=iADex: 18 =i;&#.## ##......##...# XL:  6 Next: 43% Place: Dungeon:4 ##@###.#####<#.(... Noise: ---------  Time: 5208.6 (0.0) =i##.#.## #....... h) +6 dagger (elec) ##.## #####..# Cast: Magic Dart =iQ####.######## #..# #...........# #... #.#..###.##.# ##'##  =i[#.#..###.##.###..>#  #.#..##..##.##...[.  =iq#.#....#.##.#......  _Done exploring. =iܞ_Done exploring.  As you read the scroll of identify, it crumbles to dust. _c -> x - a scroll of amnesia _Okay, then. _There is an escape hatch in the floor here.=ia3=i=iq=i | _=i=iL=i=i2=iܮ=i=i=i˰=i =i=i?=i=i=i=i=i=i=i1=i"=it=i =i=i=i=i=i$=i=iX=i=i=i$=i}=iz=if  There is a stone staircase leading up here. _=i=i,=i=i=iU=i=i=i=i_=i=i,=i=i=iO=iB=i=ij=i=i=il=i=iH=i@  There is an open door here.=i=i _=i&=i #.###.#########.......# #.# #.# .## ##......##...####.###.### #.# =i #>###.#####<#.(...##.....)..# #.# =i ##.#.## #.......:...###.#.###.# =iF  ##.## #####..####.# #.......# ###.######## #..####.#####.# =i ...........# #................# .#..###.##.# ##'######.#######.#. =i .#..###.##.###..@## #.# #.#26.6 (18.0) =iL .#..##..##.##...[.## #.# #.# =iy .#....#.##.#.......###)# #.#. =i .#.#.###.#..........##.# #.# .#..## ##...........'..# =i .#.#<###.#..........##.#######.## =i> ......#....#.......###.........# =iy ######.######.....## #####.##### =i #.# ##...## #...#=i+=i=i;"c _There is a stone staircase leading down here.=i# =i =i0 =iI =i 87.0) _=i =i  You climb downwards.  You hear the hiss of flowing sand.=i@ /  --more--=in&5=ip ............  ..........  =i`........  #.....?  =i;7#..... =i]#....# #....# =i:#..@.# #......#  ###.####  =if#.# ... =i2##. =i&B< =iD.. =in-9.1 (2.5=i{9<=i  There is an entrance to an ossuary on this level. Hurry and find it before the _portal is buried!  Found a scroll of identify. Found a stone staircase leading up.=ia _There is a stone staircase leading up here.=i=i=i=i=iD=i$ _=i n=i=i=i=i=i=ih  You encounter a scorpion.=i #... #...## .#..... ...#####....####.#..............##.............................s##....@?###.#=iK#..........##....#.#####Magic Dart#....#.#=i#..<.#.##......#=i1Cs   scorpion (asleep)###.#####.#...=i .32.1 (3.0=iX#23.1 (4 _=i>&=iG'=ib_ #... #...## .  =ic #..... ...  =iFcl#####....####.#  ..............##  ................  =ilcK.............s#  =ic#....@?###.#  #..........#  #....#.#####  #....#.#=ic9 #..<.#.# #......# =i`dT###.#### #.# ...=i #... #...## .  #..... ...  #####....####.#  ..............##  ................  .............s#  #....@?###.#  #..........#  #....#.#####  #....#.# #..<.#.# #......# ###.#### #.# ...=i=iP=iE=i_ _A scorpion is nearby!=i' ****sThe magic dart hits the scorpion.=i 3s.=i /s.=i(.?=ib3--=4.1 (1=i| =i 6 _The scorpion is lightly wounded.=i&`J **=iy`Q The magic dart hits the scorpion.=i3s.=i?%?=ia2----5=i=inc _The scorpion is moderately wounded.=i1 =i  =iڛCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i   zebals the Conjurer #... Demigod=iF E #...## .  Health: 45/45 ======================== #..... ...  Magic: 10/14 =================------- #####....####.#  AC: 8Str: 8 =i ..............##  EV: 12Int: 28 ................  SH: 0Dex: 18 .........*s...#  XL:  6 Next: 43% Place: Dungeon:5 #....@?###.#  Noise: =--------  Time: 5235.1 (0.0) =i2 #..........#  h) +6 dagger (elec) #....#.#####  Cast: Magic Dart #....#.# #..<.#.# =i #......# s   scorpion ###.#### #.# ... =i"X_The scorpion is moderately wounded.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (moderately wounded, 81% to hit)=i2zebals the Conjurer#...Demigod=i53#...## .Health: 45/45 ========================#..... ...=i3%Magic: 10/14 =================-------#####....####.#AC: 8Str: 8=i3..............##EV: 12Int: 28...........**...=i4SH: 0Dex: 18.........**...#XL:  6 Next: 43% Place: Dungeon:5#....@?###.#=iV4*Noise: =--------  Time: 5235.1 (0.0)#..........#h) +6 dagger (elec)#....#.#####Cast: Magic Dart#....#.#=i4#..<.#.##......#s   scorpion###.#####.#...=i4Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i4Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line=i 5Aim: a scorpion (moderately wounded, 81% to hit)  You focus your ray upon the scorpion. The searing ray hits the scorpion!=i>4.sonfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a scorpion (moderately wounded, 81% to hit)  You focus your ray upon the scorpion. The searing ray hits the scorpion!  =iѲUThe scorpion is severely wounded.=i$....=iyp=6.1 (1Ray =i?=i =i)X_(Press . to maintain the ray.)=if0 * The searing ray hits the scorpion.=i ~ sThe scorpion is almost dead.=i~ 9/14 --7+ =i =i= N _The scorpion misses you.=i8*=ia sThe searing ray misses the scorpion. The scorpion stings you.  You are poisoned.=ib39=======----8----8Pois Ray++ =ise=i g/ _The scorpion poisons you!=i  w ?The searing ray hits the scorpion.=iw! F*=i ` ?You kill the scorpion!=im >You finish channelling your searing ray.=i  5------7---629Magic DartPois  _You feel very sick.Training target 5.0 for Conjurations reached!=i̽ =i  =ig __Your Conjurations skill increases to level 5!=io#... .##...## ..#..... ... #####....####.# .##.=i)..# #.....@###.# #..........# #....#.##### #....#.# #..<.#=iI8.##.....####.####.# =is3-----40=i=i _You feel sick.  i - a scroll of identify  You see here a scorpion corpse.=i82-8=--1.1 (2=i=il$ _You feel sick.=iG'M  .### ... #..... ...=i\#####....####.# ##...........##†###......#=i#####....#.#..=i=ia30-2.1 (1=i=i$ _You feel sick.=iGM.  .### ...=i #..... ...[34m#####....####.# ##.................##.#=i†###.#......##....#.#####=i݉N.###.####=i=il29--3 _You feel sick.=i:hM..#. ....  .### ... #..... ...=i);#####....####.# ##.................##.#†###.#..........##......#=i@A=iIf8--4=iN=i@P$ _You feel sick.=iɨ  ..#.. .... #... #... .#=i f #...### ... #..... ... #####....####.# =i> .##. . .##.=i #.....†###.#  #....# #....#.##### #....#.#=i  #..<.#.#  #......#=iԭ =iK [-=5=i =iǷ $ _You feel sick.=i N ..#..! ....# #...# #...# .#=i t #...#### ... #.....o ... #####....####.# .##. . .##.#.....†###.#  #....# #....#.#####=i) o   orc (asleep) #....#.# #..<.#.#  #......#=i _You feel sick.  You encounter an orc. It is wielding a +0 hand axe.=iд V76Magic Dart=i =i l _Found a murky emerald potion. You feel sick.=ie^g##.#.##=i^..#..!.  .#=i^>#####.... #.....o.....#####..@.####.# =iB_##................##.=im_###=i_†###.......#####=i_.=i_4<.#=iud=ie\6=-7=ii=iTk$ _You feel sick.=i .... ##.#.##=i..#..!.  .#=iai#####.... #..@..o.....#####....####.# ..=i...##.................##.###†###.=iW......#####.=ih =i- You feel sick.=i5=-9==8=i =i=i =iÿM_You are no longer poisoned.=iz:  zebals the Conjurer ....=i:f Demigod ##.#.##=i`;j Health: 25/45 =============----------- ..#..! Magic: 7/14============------------=i; ....# AC: 8Str: 8 =i;#...# EV: 12=i<=Int: 28 =ic<#...# .#  SH: 0Dex: 18 =i<#...#####....  XL:  6 Next: 62% Place: Dungeon:5 =i<,#..@**o.....  Noise: ---------  Time: 5248.1 (0.0) =i&=#####....####.#  h) +6 dagger (elec) =in=..............##.  Cast: Magic Dart ................. =i=D ..............##. =i= =i=####.....†###.#  o   orc (asleep) #..........# =iE>B #....#.#####  #....#.# =io>M_You are no longer poisoned.=i>Casting: Searing Ray (safe; 1% risk of failure)  =i>MConfirm with . or Enter, or press ? or * to list all spells.=i>yAiming: Searing Ray (safe; 1% risk of failure)  =i?Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (asleep, 100% to hit)=i/ zebals the Conjurer....Demigod##.#.##=i Health: 25/45 =============-----------..#..!Magic: 7/14============------------....#AC: 8=i (Str: 8#...#EV: 12Int: 28#...#.#SH: 0=i Dex: 18#...#####....XL:  6 Next: 62% Place: Dungeon:5=i% #..@****....Noise: ---------  Time: 5248.1 (0.0)=iU "#####....####.#h) +6 dagger (elec)..............##.Cast: Magic Dart=i ...............................##.####.....†###.#=i o   orc#..........##....#.#####=i #....#.#=i# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  =iQ Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (asleep, 100% to hit)  You focus your ray upon the orc. The searing ray hits the orc.  The orc is almost dead.=i~ =iy o.  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 hand axe (asleep, 100% to hit)  You focus your ray upon the orc. The searing ray hits the orc.  The orc is almost dead.  The orc shouts!=i H.o..=iO R6====9.1 (1=i =Ray =ic =iu  =ië X_(Press . to maintain the ray.)=iZ>****=i/o.=i..=i>6--=iQz----50+ =i=i; =imO_The searing ray misses the orc.=i%D..  .... ###.#.##...#..!..  .######.... #...o.......#####....####.# .......##.....................##.###=iD†###.#......####=iI=iJ3-=---1=iN=iOa _You stop channelling your searing ray. The orc hits you with a +0 hand axe.=iF!## .#..  .... ####.#.##.....#..!...  .#.#####....=i!"H #...o.......#####....####.#......##......................##.=i"s###†###......=i|%6o.=i3=iK6[4--=i6 2=iB=iF=i-;  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i : =i  zebals the Conjurer ## .#. Demigod .. ..=i  Health: 24/45 ============------------ ....=iM  Magic: 4/14======------------------=iu n ####.#.##=i s AC: 8Str: 8=i  .....#..!=i  EV: 12Int: 28 =i ......# SH: 0Dex: 18 =iI E#...#=it  XL:  6 Next: 62% Place: Dungeon:5 =i #..@# .#  Noise: ---------  Time: 5252.1 (0.0) =i #..o#####....  h) +6 dagger (elec) #...........  Cast: Magic Dart #####....####.#  ..............##.  =iX .................  o   orc ..............##. =i , ####.....†###.#  =i #..........# _You stop channelling your searing ray. The orc hits you with a +0 hand axe.  =i Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i yAiming: Searing Ray (safe; 1% risk of failure)  =i/ Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (almost dead, 81% to hit)=ih   zebals the Conjurer ## .#. Demigod .. .. Health: 24/45 ============------------ ....=ii  Magic: 4/14======------------------ ####.#.## AC: 8Str: 8 .....#..! EV: 12Int: 28 ......# SH: 0Dex: 18 #...#=ii n XL:  6 Next: 62% Place: Dungeon:5 #..@# .#  Noise: ---------  Time: 5252.1 (0.0) #..)#####....  h) +6 dagger (elec) =i'j :#...........  Cast: Magic Dart #####....####.#  ..............##.  =ivj .................  o   orc ..............##.  ####.....†###.#  #..........# =ij JCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  =ik Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (almost dead, 81% to hit)  You focus your ray upon the orc. The searing ray hits the orc!=iim  ## .#. =im .. .. .... ### ... =im m. #...# =i =iW =i ..... ##..#. .#=i ###.#. .# # ..... .##.# .... ... ####.#.#####.# =i/ .....#.# .###### #####...# =iâ 8=i =i& U6=60=i =i =i-=i-=i.=i/=i1,=i1=id2T6===i2=iU4,=i5=iB6=i6S7==ig7=i`8=i8=i*9=iH:=it::===iJ;=iL<=i<K8==iB==ic>=i>=i7?=i[@=i@T7===iTA=i[B=iB=i3C=ilD=iDS9==ijE=iF=iF=ijG=iiH=iH:===iSI=iJ=iJ=iK=ipL=iL_30===i]M=i{N=iNM8==izO=iP=iP=i}Q=iSW _You start resting.=i~W=i[0777.0)=i]]51==i]%8.1 (18=iL`=ia =iap_You hear the slow hiss of a distant avalanche of sand.=i..... ###  ..#. :.# =i###.#. #.# # .....#####.##.# ....?........#=iJ####.#.#####@# .....#.......# ........###########..=iˣB.##...# .##..)##### #...........#####....####.#.##.=iī=i19.0)=i|=iٹ& _Found two items.=i,..... #### =i ..#. :.# ###.#. #.# # .....#####.##.# =ik ....?.....@..#####.#.#####.#............#.......#..####.........######..######...# ...=i2#...# ..#.#..)#####...... #............ ..#####....####.#=i&=i*C=80=i60=i2=i _.#...#=ib ..... #### .#..#. :.# .#=i ###.#. #.# .# =i .....#####.##.# ....?.=i )# =i `####.#.#####.#.=iW .....#.......#..####..=i _#####..#=i ;#####...# ....=i X#...# ...#.=i! m#..)#####......=i8! 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........=i3z%######..#=iz@.#####...# .... #...# #...#. #..)=izb#####...... #...=iz:.. .. =i{=i.{M #####....####.#=i=i56==iH$7.1 (1=i=iϓ=i2 ..#=iذd .. .. #.# #.#=i >.##. #.# ...=i@ ...#.#####.# #.#=i_y ..........#####.#=ixw ...#.......##.#=i.#.###.#.#####.##.#.#####.##.#=i4 ##=i.#=i1 ####.#.#####.#=iL .=i| .....#.......#..####..=iJ ........#=i#####..#=iȲ1#.#####=i^...# ....=i1# #=i-w...# #...#. #=il..)#####...... #=i....=iݳ<. .. =iM #####....####.#=i=iT1=8=i=i=i9 6 ..# .. .. #.# #.# >.##. #.# ... ...#.#####.# #.#=i (. ..........#####.#.. ...#.......##.##.#.###.#.#####.##.#.#####.##.# ##.#=i˪ g ####.#.#####.# .....#.......#..#### ........######..# #.#####...# .... # #...=i" `# #...#. #..)#####...... #.... ..  #####....####.#=i* =i+ &9=i۵ =i =i M ..# =i\ /..# =i " .. .. #.# #.# >.##. #.# ...=iM Q ...#.#####.# #.#. ..........#####.# .. ...#.......##.#=i #.#.###.#.#####.##.##...=i &#####.##.#=i .#.##...............# =iD ####.#.#####.#..... .....#.......#..####=i  ........######..# #.#####...# ....=i # #...# #...#. #..)#####......=iW   #............ ..=i D =i$ =ic (300=i =i =i=i=i=iػ=iu=i=i=iĽ=i1=ih7=i<=i*?=i$..# #. #. ..# #.# #. ..# .... .. #.# #.# =iP%p..>.##. #.# ... .....#.#####.# #.# .............#####.# =is%>.......#.......##.# .#.#.###@#.#####.##.# =i%g#..........#####.##.# =i%.#.##...............# =i%q####.#.#####.#.......=i&].....#.......#..####.=iC&} ........######..#=io&#.#####...# ....=i&!=i&# #...# #...#.=i&M#..)#####......=i?.=i!4^7=1=i`7=ia9; _Found a stone staircase leading down.=ib6  # #... ..# #. #.. ..###.# #.. ..# =i6 #.... ... #.# #.#>.##.# #.# ...=i7 #.#####.# #.#=iH7 C.......#####.#=i7  .>.....@.#.......##.#=i7  .#.#.###.#.#####.##.# #..........#####.##.#=i8 .#.##...............# ####.#.#####.#.....=i\8 } .....#.......#..####=i8  ........######..# #.#####...# ...# #...# #...#=i9 =i`? =iI B=2=i*L =i}M =i. M ##... # . #. #..[=i. #.# #.. ..# #.... ...#.#=i/ 8>.##.# #.# ...#.#####.# .=i1/ .....###>.......#......=i`/ p.#.#.###.#.#####..........#####.##.##.....=i/ F###.=i/ ,#...#=i3 =il8 &3=i+; =i< - _Found a leather armour.=ih =ig =i' =i> =i=iJ=i6=i@=igiM .....# =i]g##..... # ... #. #..[?##.# ##... ..# #.... ...=igJ#.#...>.##.# #.# .........#@#####.# ......###=ig>.......#.......#.#.###.#.#####.##.##....#.#=ih?#....#=ivl=ipT8=4=iy=i{f _Found a scroll labelled GOLOYSHR TISI.=i[M##### .....# ##.....## .....#=ik #. #..[?...###.####.......# #..........##.#=i>.##@# .........#.#####.# =i..............###.>.......#.......##.#=i6.#.######..#=i..=i8 ##.#.. =i=iU2==5=iS"=ia#=i1M#####   ##.....# .. #. #..[?#.####.......# #......@...##.#...>.##.####.........#.#####.# ..............#####.#....#....#.. ####.#.6=i####### .....#  ### # #.......# #. #..[?...# ##.####.@.....# #..........##.# #.# ...>.##.#####.# ... ......#.#####.# #.#..............#####.#.>.......#.......##.#.#.#.###.#.#####.##.##..........#####.##.#.#.##...............#7=if ####### .....#  ### # #.......# . #..@?...# =iӔ ##.####.......# #..........##.# #.# ...>.##.#####.# .........#.#####.# #.#..............#####.#=i" +.>.......#.......##.#.#.#.###.##..........#####.##.#=i =i ^9=8=i =i W _You see here a +0 leather armour.=i # #.....# ##.....## =iG t# #.# =i *#. #..[@...# ##.####.# #....=i ##.# #.# ..............=i .>.....=i \.#.#.##=i< + =i =ij J==9 _=i =i, =if ,10.1 (2=im =iH c _h - a scroll labelled GOLOYSHR TISI=i~ # #.....# ##.....## # #.# #. #..[.@..# ##.####.# #.##.# #.# ...>.##.#####.......#.#####.#..>.....#.#.# 1.1 (1=iW########.....# ##.....## #.. #. #..[....# ##.####.....@.# #..........##.# #.#...>.##.#####.# ... ......#.#####.# #.#........#####.#.>#.......##.#.#.#.###.#.#####.##.##..........#.##........#40=3==2=i ########.....# ##.....## #.. =i.#. #..[....# ##.####.......# #..........##@# #.#...>.##.#####.# ... =i]V......#.#####.# #.# ........#####.#.>#.......=i##.#.#.#.###.#.#####.##.##..........####=i^.#.##........#=ib... ####.#.#####.#........#=i=i#&3=i~=i=i=i=i=i=i 4 =i ~########.....##.....##=i5 S# #.......=iS M. #..[.=ip ##.####.....=i d..........##.# #.#=i >...>.##.###=i ......#.#=iN \........####.=i .....=i #.## .....#.......#..####..#=it =i &4=i =i =ig : ########.....##.....### #........[..##.####.....=i ..........##.# #.#...>.##.###......#.#=iŽ ........####>.......#.......=iݎ o#.#####..#=i% W..........######..#=iz =iݕ ^1=5=i$ =is =i4d  .....##.....### #........[..##.####...=id..........##.# #.#...>.##.###......#.#####.#.......@####>#.......#=id#.#.###.#.#####.#.#.......#.#####...# ....=ie=ih=iJlC==6=ip=ir=i ### #........[##.####...=i'..........##.# #.#...>.##.###......#.#####.#........####>.......#...@...##.#.###.#.######..........#####.#=ia...### #...# #...#.=i=i&7=i=i,=i=iʥ=i=i'=i@>##.....## =i@u# #.......# =iA#. #..[....# ##.####.......# #.=iWAq##.# #.# =iuA...>.##.#####.# ... =iA......#.#####.# #.# .#####.# =iAg.>.#.=i+B6##.# =i_B.#.#.###.#.#####.##.# #.=iBV#####.##.# =iB =iB=iI=iwL&8=i)O=iGP=i]>##.....## =il]U# #.......# =i]i#. #..[....#  =i]6##.####.......#  =i]#.=i'^G##.# #.#  =i^^...>.##.#####.# ...  =i^......#.#####.# #.#  .=i^8#####.#  =i_@.>.=i>_'#.=im_6##.#  =i_.#.#.###.#.#####.##.#  =i_#.=iY`R#####.##.#  =iv`.#.##.=i`..=ia-..#  =i5as... ####.#.#####.#.=ia   =iat## .....#.......#..=i#b =i]b.=ib]######..#=ib\#.#####...# .... =ib =ii=im#2=iDm==im/4===im9=i,q=i}r=i # #..  #. #..[....# ##.####.......# =ir #..........##.# #.# ...>.##.#####.# ... =i ~......#.#####.# #.# .=i .......#####.# .>=i #.......##.# .#.#.###.#.#####@##.# #..........#####.##.# .#.##........# =i! ... ####.#.#####.#.......# ## .....#.......#..####..#  =iN ........######..##.#####...# ....=ik =i # #...# #...# =i I#..)#####.....=i" =i!% '20=i' =i) =i S .[ =i! ##.####... #..........##.# #.# ...>.##.###......=iY G#.#........####>=i} 6#.......=i (#.#.###.#.##### =i V#......... .#.##...............#=i .. ####.#.#####.#........#####=i3 v..#............ ..=i =ir &1=i =i =iY#.####.......# ..........##.# #.# ..>.##.#####.# ... ..#.#####.# #.# =i i.......#####.# >=ic#.......##.# #.#.###.#.#####.##.# .........#####.##.# =iz##............@..# =i4`. ####.#.#####.#........# # .....#.......#..####..# =i ........######..#  #.#####...# ....=i   =i# #...# #...# =i"~#..)#####.....#............ =i`9#####....####.#=i% =i&2=i_=i=i?.####.# =i##.# #.# >.##.#####.# ... #.#####.# #.# #####.# .=i<#.......##.# .#.###.#.#####.##.# #####.##.# .##.=iN[#  ####.#.#####.#.#  .....#.......#..####..# =i.#####..# #.#####...# .... =i# #...# #...#.#..)#####......#.=i1R..... .. =ir=in3===3=i=i==igN.......##.# #.# =ih]>.##.#####.# ... =iJh..#.#####.# #.# .......#####.# =ih\#.......##.# =ih#.###.#.#####.##.# .......#####.##.# =i i[##........#####.. =iUir ####.#.#####.#.@......# =ii .....#.......#..####..#  ........######..# =ijA.#####...# .... =ipj#...# #...#. =ij^#..)#####......=ijs#............ .#####....####.##=iKkX  ..............##.=ir=ix&4=i{=iR}=is^##.# #.# =is.##.#####.# ... #.#####.# #.# =isX#####.# =it#.=i tJ##.# =iwt.###.#.#####.##.# #####.##.# .=it+#####. =iu|####.#.#####.#.# .....#.=i)u#..####..# .=ihu"######..# #####...# #....#...# #...#=iuv.#..)#####....=iu3..#.=iu%.....=iAv .. #####....####.##. =i`v =i|=iV&5=i=i"=i^ ##.# #.# ##.#####.# ... #.#####.# #.# #####.# #.##.# ###.#.#####.##.# =id_ #####.##.# # .#####...$.#.#####.#.# #.#..####..# =i_ ######..# #...# #....#...# #...#.#..)#####......=i/` #..... ......####.##. =i d =ie &6=ih =ij + _Found 14 gold pieces.=ii i##.# #.# .#####.# ... #.#####.# #.# #####.# #.##.# =i9j 5.#.#####.##.# #####.##.# #######...$..#.#####.#.=ij # #.#..####..# ######..# .# =ij ...# #.... ##...# #...#. =i$k =iYo =iq T4=7=it =iuv =iP##.# #.# .#####.# ... .#####.# #.# =iȴ.#####.# =i#.=iaU##.# .#.#####.##.# =ib#####.##.# ##=i#####...$..#.#####.#.=i0:# #.=ior#..####..# =i######..# ..# ...# #.... ..=i+#  =iA#...# #...#. .###..)#####...... .#=iV#. ....=iշb....####.##. .# =i=i"&8=i(=i =iS2##.# #.# #####.# ... #####.# #.#  =i2#####.# #.##.# .#.#####.##.# #####.##.# ## =i&3#####...$. .#.#####.#. =i^3:# #. =i3r#..####..#  =i3######..# #..# ...# #.... . =i3|..# #...# #...#. . =i.4p.## #..)#####....... =ic4X.# #. .. =i4E......####.##...# =i5L.#  =ix< =i;B&9 =iSG =i9J  =iJh_You hear the slow hiss of a distant avalanche of sand. =i..# ..##.# #.#  =i+.# ... ####.# #.#  =i....#####.# #.......##.# #.#####.##.# #####.##.# ######### =iT..........#####@..$.... #.#####.#........####### #.......#..####..# ...######..# #..#  =i...# #.... ...# ...# #...#.#..#  =i..)#####........# .................####.##...#.# =i{ =ii =ir5==30 =i =i =i&o%# ##.# #.# .# ... .# #.#  =io#####.# .##.# .#####.##.# #####.##.# ######.@.$. .#####.#.# . =ip#..####..# ######..# #..## #.... ...## #...#.#..##  =ias =iu&1 =i}x =iy =iٻ R# ##.# #.# .# ... .# #.# #####.#  =i< ##.# #####.##.# #####.##.# ######..@$.  =i} #####.#.##..####..#  =i c######..# #..# =ig M# #.... ...## #...#.#..## )#####........#....  =i:  =i &2 =i  =iy  =iw -# .# #.# .# ... .# #.# #####.# ##.# .##.# .##.# ######...@..#.##..####..# ######..# #..#   =i  =iw  =i 3 =i  =i%  =i #= =i $4.1 (2 =i-  =i ? _You now have 213 gold pieces (gained 14). =i/ # .# #.# .# ... .# #.#  =i#####.# ##.# .##.# .##.# ######..#.# =i~#..####..#   =i  =i|"+5.1 (1 =im$ =i% =i(t# # #.# # ...  =iitB# #.# #####.# ##.# .##.# .##.# ######. =itp.#.##..####..#  =it  =ix =iy&6 =i{ =i| =i&  =i X #.#  ...  =i^- #.#  =i).#  =iɨW##.# .##.#  =i1p.##.# ######. =i.#. =i# =i:#..####..#  =i8 =i  =i& =i&7 =i =i =ib#.# ...  =iiS#.# .#  =iU##.# .##.#  =i/[.##.# ######.  =iv%.#.# =iO.#..####..#  =i =iW  =i =iF&8 =i =i: =i] #.#  ...  #.# .# ##.#  =i&^ ##.# ##.# ######.# #. =il^ ;#.#  =i^ L#..####..#  =i^   =i_  =iYe  =iXi &9 =im  =io  =i  #.#  ...  #.#  #.#  #.#  #.#  #.# #  #####.#  .#.#  ..####..#  ..# #..#   ...#  #.#..##   #       ##...#.#    =i~  =i '40 =iX  =im  =i޵  .#    .#   =i .#  .#  .#  .# # =iI   .#####.#  #.#  =ip J .####..#  . =i # #..#   ...#  =i j .#.#..##  #  =iݶ    #...#.#   =i׹  =i &1 =iq  =i  =iHO #  . =i]  #   =i#  =i/ #  =i/ #  =iw # #  #####. =iD#  # =iA.#  =iH ####..#   =i>F# #..#  =ih . ...#   =i&#.#..##  =i2 #  =i  =i  =i4  =iPM...#.#   =i =i=&2 =id =i =ir          =i     #  .#  #.#  ..# # =i6  #..#   ...#  .#..##  #  =io   #.#   =iR =i&3 =i =i =ig       #  .#  #.#  ..# .#  =in6 #..# .# ...# .# #..## #. # # =i   .#.#   =i =i&4 =i =i =i       ################# ##...............#  ...#############@#  #..# #.#  =i_ #..# #.#  ...# #.#  ..## .#.  ..# # #  =i    #.#     =i =i&5 =i =i =i] #################  =i##............... ...############# #..#  =iC. =i~1 =iD  =i) =iD&6 =i" =i= =i,C  ################# ##............... ...############# #..# ..#.#.## ##   =iF  =iG &7 =iI  =iI  =ig  =iti  =iUn  =i<  ################# ##............... ...############# #..# ..# =i=!#.#.# ## ##   =i|Y8 =iG  ################# ###...............# ....#############.# =i/ ##..# #.#  #..# #.#  ...# =i#.# #..##.# . =is ##.##  =iQ}.. . #.#.# =ia  .# .. =iE #. . =i   =i? =ig&9 =iL =i =i  =i9 =i =i. =i ################# ##...............#  ...#############.#   =iP#..# #.#  =i'] #..# #.#  =iB2 ...#  =ia)##.# =i{[ ..## #. =i2 ..#  =i##@##    =i).#  =i3 #.#  =i4_#.#   =iL =iu_#.#   =ik#..  ##.  =ip .  .# =i&/   =i =i'50 =i =i =i'] ^ ################# ##............... ...############# #..# .##.####.#.#  =i] ##.##. #@# #.## =i] ~.#   =ia  =icc &1 =ie  =i*g  =i$R z##............... ...############# #..# .##.####.#.# #.#. #.# #.#.#.# .# =iS  =i.U &2 =iW  =i,X  =i<5...############# #..# .##.###.#. #.#. #.# #.#.##.#  =iJ&3 =iM =iv =i#..# .##.###.#. #.#. =i #.# #.# #.##.## =i  =i =ib&4 =i =i =ifh..# #.#  ..# ##.# .## #.#.#  .#  =i4g[##.##   #.#  .# #.#   =igs #.# #..#  ##@#  .#  #.#  #.#  #.#   =i h0#.#  #.#  #.#    =ij =il&5 =in =io =ic##.## .#.#. #.# .. #.# # #.###..## =ic! . =i9g =ii&6 =ik =il =izJE # =iJ'.#.  =iJ;#.# .. =iJs #.# # =iKP #.## =iUKY#..#  =isK ### =iK =iKD  =iQ =iT&7 =iwX =iGZ =iC   #.# .. #.# # =iD V# #.## =iBD M.#  =iD `   =iG  =iI &8 =iL  =iM  =i'  . #.# ## #.##. =i #    =i  =i &9 =i  =i  =i E # =ig  #.##.#    =i#  =i '60 =i/  =iw =i<.d #.##.#=is.Z .###=it1=it3&1=i5=i&7=i.# ........#######=i <2=i =i5 =in! # .#####.......#######3=i-=i=i=i=i"  ##.#  #.#  #.# =i# #.#  #.#  #.#=i"# o  #.# =i># g.######.# .#=iX# 5 .#=i# 2    =i#     =i& =iF( &4=i1* =i]+ =i)O ##.# =i)1 #.# =i;*D #.#  #.#=i^*1  #.#=iy*1  #.#=i* =i* #.#=i* =i*8.######.#=i* =i+.#=i&+ =i>+.=iV+#=i+2    =i+  =i.,  =iC1=iQ4&5=i7=i98=iF ##.#  #.#  #.#  #.#  #.#=i  #.# # #.# .######.# #.# #...# #=i H       =i =i &6=iZ =i=ix . ##.#  #.#  #.#  #.#  #.#=i9y  #.# ## #.# .######.#  #.#  #...#=ivyf  ##    =iy   =i|=ic~&7=i)=i1=ik#. ##.#  #.#  #.#  #.# =ikb #.#  #.# =ik## #.# .######.#  #.#=ilY  #...#=il5  ###=i5l+   =iMl  =iel  =iVo=i/q&8=is=it=iD ,#. ##.# # #.# # #.# # #.#  #.#  #.# .###### #.# =i=E <.######.#  #.#  #...#  #### =ixE +      =iH =ixJ &9=iL =iM =i .##. ##.# .# #.# .# #.# =iz # #.#  #.#  #.# .####### #.# =i E.######.#  #.#  #...#  ##### =i1 *=i =i '70=i =i4 =ifW.##. ##.# #.#=if #.# ..# #.## #.#=if^ #.#. #.#=igU.# #.#=i4gc.######.# #=iSg.#=itgS #...#=igC #####=il=iq&1=iu=iw=iǹe.##. ##.# ##.# #.#.# #.## #.# #.#. #.#.# #.#.######.# #.# #...#=i$C #####=iV=iP&2=iO=i=iv[.... #..# ....##.=iv#.# ###.#=iw5 #.# ....#=i. #.=iS J# ##### <=it > ..#.=i @ ###=i =i &6=i A _Found 16 gold pieces.=i. #..#.##. ... ##.#.†###.# #..=iz #.#.## #.. #.# .=i.#.######. #.# #.# ..#.# #$.####.## #.# <.#.# #.#=ir #.#.# #.=i,y# #.# .####.######.# .#=is"?.....##.###.# .... #.# #...# #.... =iY#.# ##### =i <o.. ..#  .... ###o   orc (asleep)#=iH~  You encounter an orc. It is wielding a +0 whip.=i987Magic Dart=i0$ =irY_Found a scroll labelled QIUCZAS DAEFOU.=i. #..#.##. .... ##.#.†###.# #..=iך #.#.## #.. #.#.#.######. #.#=i #.#.#.# #$.####.## #.# =iMm.<.#.# #.#=i #.#.# ##.# #.# =iR#.#### #.######.# #.#=i#?.....##.###.#=i.#.....# #.# #...# #=il#.#....# #.# #####=i' <=i֜.o... ..# .. #... ####.=i ..=iܣ=i[&8=ig=i =iL. #...##. ..... ##..†###.## #... #..##. #.. #..#.######.. #.#=i #..#.# #$.####.## #. ..<.#.# #.# #..# ##.# #. ##.#### #.######.  #.# #?.....##.###. =i* ... #.....###.# #...  ##. #....# #.# ##### <..o... ..# .. ##...# ###=is ##.#  ..=i=ib&9=i =i "=i 5. #.##. ..... ## #.....†###.##. #... # #.##.# #.. # #....#.######.. #.#=i % # #....#.# #$.####.## # #..<.#.# #=i .# # #......# ##.=ia 1# ##.#### #.###### #.# #?.....##.###=i  ... #.....###.# #... ##. #....## #.# #####  < ..o... ..#=i  .. ###...# ###  ##.#  ..=i =i '80=i =i  =i m_You hear the slow hiss of an avalanche of sand very nearby.=iG@  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iZb..............#. zebals the Conjurer ...........##. ..... ## Demigod =ibe#.....†###.##. #... # Health: 45/45 ======================== #..........##.# #.. # Magic: 12/14 ====================---- #....#.######.. #.# # AC: 8Str: 8 =ic#....#.# #$.####.## # EV: 12Int: 28 #..<.#.# #........# # SH: 0Dex: 18 =ic#......# ##........####### # XL:  6 Next: 63% Place: Dungeon:5 ###.#### #....@..........###### Noise: ---------  Time: 5380.1 (0.0) =ic #.# #?..*..##.###......... h) +6 dagger (elec) =id ... #..*..###.# #...###### Cast: Magic Dart  ##. #.*..## #.# #####  < ..o... ..#  .. ###...# ###  o   orc (asleep) ##.# .. =idM_You hear the slow hiss of an avalanche of sand very nearby.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip (asleep, 100% to hit)=iv..............#. zebals the Conjurer ...........##. ..... ## Demigod #.....†###.##. #... # Health: 45/45 ======================== #..........##.# #.. # Magic: 12/14 ====================---- =ia#....#.######.. #.# # AC: 8Str: 8 #....#.# #$.####.## # EV: 12Int: 28 #..<.#.# #........# # SH: 0Dex: 18 =i#......# ##........####### # XL:  6 Next: 63% Place: Dungeon:5 ###.#### #....@..........###### Noise: ---------  Time: 5380.1 (0.0)  #.# #?.....##.###......... h) +6 dagger (elec) =i ... #.....###.# #...###### Cast: Magic Dart  ##. #....## #.# #####  < ..)... ..#  .. ###...# ###  o   orc (asleep) =iC##.# ..Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i:LAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip (asleep, 100% to hit)  You focus your ray upon the orc. The searing ray hits the orc!=i6#. ..... †###.##. #... #.# #.. =iF #.#  # <.#.# #  ########  #...  #.# #?..*..##.### =i ... #..*  ##. #.*..## #.#   < ..*...  =i. .. ###...#  ##.# .. =iH=i.=i ..)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 whip (asleep, 100% to hit)  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!=i4==1.1 (1Magic DartRay =i7=i =iՑX_(Press . to maintain the ray.)=i X****=ixY <...)=i^ 1----2+ =ib =i6d =iRd##. #....  ............##. ..... ##.....†###.##. #...  #..........##.# #..=id  #....#.######.. #.  #....#.# #$.####.##  #..<.#.# #.#  #......# #########  ###.#### #...............##### #.# #?.....##.###........ ... #.....###.# #...#######. #....## #=ife.# ##### < ..).... ..#.. ###...## #####.#..=ii=imK--3=i5q=i0s =ios._You stop channelling your searing ray.=iO####....####.##...#.# =iQ ##. ## .... ..  .............##. ...... ###.....†###.##. .##... #..........##.##. #..=i f #....#.######... #.#=iO! #....#.# #$.####.## #..<.#.# #=i!.#  #......# ##=i!"1####### =ii"p###.#### #...............####=i # #.# #?.....##.###.......=i7# ... #.....###.# =iv##...####=i#r##. #....## #=i;$/.# #####=iw$q < ..).... .=i$ .#=i$.. ###...## #####.#=i%=i4=iv8&4=iV>=i?=iNy #................. #####....####.##...#.###.# ##..... .. ..............##.. ...... =i####.....†###.##.# .##... #..........##.##.##.. #....#.######....##.# #....#.# #@.####.## #..<.#.# #.#  #......# ######### ###.#### #...............### #.# #?.....##.###...... ... #.....###.# ...#####. #....## #.# #####=i < ..).... ..#.. ###...## ###=i=i&5=i=ic=iE--6.1 (2=i- =i ? _You now have 229 gold pieces (gained 16).=i~/  #####....####.##...#.# ..............##.# ##.... .. =i/ ##.. ...... ####.....†###.##.# .##...  .....##.##.##.. #.######....##.#=i 0  #..####.##<..........# #######=it0 ##.#### #.......#####...#####.#=i4 =i8 Z2==7.1 (1=i2< =iD= =i  ..............##.# ##.... .. ##.. ...... ####.....†###.##.# .##...  .....##.##.##.. #.######....##.# #..####.##<..........# #########.#### #.......### #.# #?.....##.###......##.##..=i =i &8=i =i =i` ..... ..  ##.. ......  ####.....†###.##.# .## =iNjv #..........##.##.## #....#.######....##.# #....#.# #..####.##=i #..<.#.# #........# #......# ##.#######=ic ###.#### .......##=i:. #.# #?.....##.###..... ... ##.# #...##=iZ ##. # #.# ##### < ..)..... ..=i{# .. ###...#######o   orc wizard (asleep) ##.##=iU ..o =i=i,89Magic Dart=i=iXx _You encounter an orc wizard. It is wielding a +0 dagger.=i##....####.....†###.##.# .##...  .....##.##.##.. #.######....##.#=iOB #..####.##<..........# ##########.#### #.=i{......## #.# ##.###........=i.....###.# #...###### #.# ##### =iȓc < ..)..... ..#.. ###...###### ##.## =iY ..o ..=iҘ=i'90=i(=iM _You see here a scroll labelled QIUCZAS DAEFOU.=iN=iP####.....†###.##.# .##...  .....##.##.##.. #.######....##.#=i #..####.##<=iҚs..........# ########=i a##.#### #.......##=iA #.# #?.....##.###........###.# #...####=i## #.# #####  < ..)........# .. ###...###### =i##.## ..o  ..=i1.=i=i J==1 _=i=it   =i Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i =i =i =i0  =i] _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=ix  †   .##.##..  ....##.#   #..####.## =ix l #..<.#.# #........#   ##.......   #........ =iy #.# #?.....# =iy \... #@....###.#  ##. #....## #.# #####  =i6y F< ..)........#  .. ###...####### =iQy H ##.##  ..o=iky  ..=iy  ... =iy !=i r †   =id .##.##..  ....##.#  =i c #..####.##  #..<.#.# #........#   ##.......  =iH \ #........ #.# #?.....# ... #@....###.#  =i L##. #....## #.# #####  < ..)........#  =i .. ###...##### ##.## =i}}..o .. ... =ii=i=i"!=i"b _An orc wizard is nearby!=i  =iACasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i=i>=i͉=i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=i" .....##.##.##.. #.######....##.# #..####.##<=i }..........# ##########.#### #.......## #.# #?.....##.###........=iF.....###.# #...###### #.# #####  <#......)........# ...#####...###### =i##.## ..o ....=io   orc (asleep)o#=i=i&2=i =iZq _You encounter an orc. It is wielding a +0 dagger.=i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i  #..........##.##.##..  zebals the Conjurer  #....#.######....##.#  Demigod  #....#.# #..####.##  Health: 45/45 ======================== =i a #..<.#.# #........#  Magic: 10/14 =================-------  #......# ##........#######  AC: 8Str: 8  ###.#### #...............## EV: 12Int: 28 =iM #.# #?.....##.###..... SH: 0Dex: 18 =i ... #.....###.# #...## XL:  6 Next: 64% Place: Dungeon:5 ##. #@...## #.# #####  Noise: ---------  Time: 5392.1 (0.0) =i <#......*........#  h) +6 dagger (elec) ...#####.*.#######  Cast: Magic Dart ##*##  =i+ ..o ...  o   orc wizard (asleep) ...  o   orc (asleep) ..o# =ii Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line=i xAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep, 100% tohit)=ij e #..........##.##.##..zebals the Conjurer#....#.######....##.#Demigod#....#.# #..####.##Health: 45/45 ========================#..<.#.# #........#=i$k 3Magic: 10/14 =================-------#......# ##........####### AC: 8Str: 8###.#### #...............## EV: 12Int: 28#.#=iak #?.....##.###..... SH: 0Dex: 18...=ik #.....###.# #...## XL:  6 Next: 64% Place: Dungeon:5##.#@...## #.# ##### Noise: ---------  Time: 5392.1 (0.0)<#......*........#h) +6 dagger (elec)...#####.*.#######=ik Cast: Magic Dart##*##..*=i[l ...o   orc wizard...o   orc (asleep)..o#Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep, 100% tohit)  You focus your ray upon the orc wizard. The searing ray hits the orc wizard.  =il OThe orc wizard is moderately wounded.=i o.: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep, 100% to=iC 5hit)  You focus your ray upon the orc wizard. The searing ray hits the orc wizard.  The orc wizard is moderately wounded.The orc wizard shouts!  (Press . to maintain the ray.)=i 7o.=i d).o=i =i r===3.1 (1Ray =i =i % _The orc shouts!=i#R****=i3:qo.o.=i?.)..=i?k---4+ =iD=iE\ _The searing ray misses the orc wizard.=icS **=iT The searing ray hits the orc wizard!=i= 9o.=i)> 8o.=iC =iE )9/14 =i'E --=iuE o=--5++ =iE =i;K =iM  =iM P_The orc wizard is almost dead.=i+{ )The searing ray hits the orc wizard.=id/**o   orc=i o.  You kill the orc wizard!=ik=)..=i~8----72=6=i[=ip> _You finish channelling your searing ray.=i$0  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iP #..........##.##.##..  zebals the Conjurer  #....#.######....##.#  Demigod  #....#.# #..####.##  Health: 45/45 ========================  #..<.#.# #........#  Magic: 6/14==========-------------- =i #......# ##........#######  AC: 8Str: 8  ###.#### #...............## EV: 12Int: 28 =i#.# #?.....##.###..... SH: 0Dex: 18 =i... #.....###.# #...## XL:  6 Next: 72% Place: Dungeon:5 =i ##. #@...## #.# #####  Noise: ==-------  Time: 5396.1 (0.0) =i0<#......*........#  h) +6 dagger (elec) ...#####.*.#######  Cast: Magic Dart ##o##  =iV5... =i{...  o   orc ...  ...# =iP _You finish channelling your searing ray.  =iCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line=iLAim: an orc, wielding a +0 dagger (81% to hit)=iY o*=i`*.Out of range.=iFFG *.=iuF=i^ #..........##.##.##..zebals the Conjurer#....#.######....##.#Demigod#....#.# #..####.##Health: 45/45 ========================#..<.#.# #........#Magic: 6/14==========--------------#......# ##........####### AC: 8Str: 8###.#### #...............## EV: 12Int: 28=iФ#.##?.....##.###..... SH: 0Dex: 18...#.....###.# #...## XL:  6 Next: 72% Place: Dungeon:5##.#@...## #.# ##### Noise: ==-------  Time: 5396.1 (0.0)<#......*........#=ih) +6 dagger (elec)...#####.*.#######Cast: Magic Dart##*##..*=iZ...o   orc......# =i_You finish channelling your searing ray.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line=i#o.  The searing ray misses the orc.=i*)@)..=ib*R7.1 (1Ray =i*=i/=i1 =i2X_(Press . to maintain the ray.)=i* 4***=il *=iT o....5----8+ =idZR****=io=i#..=i.=iR3--4=iP----=-=i [9++ =i=i =i=i#j_The searing ray misses the orc. The orc hits you with a +0 dagger.=iI *=i0*** =iG3The searing ray hits the orc.=i@ o...  The orc is heavily wounded.You finish channelling your searing ray.=iAr3---=400=iE=iGP _The orc barely misses you.=i_o   =io Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=io =i $=i4  #..........##.##.##..  zebals the Conjurer  #....#.######....##.#  Demigod =i\  #....#.# #..####.##  Health: 43/45 ======================-- =i v #..<.#.# #........#  Magic: 1/14=i =-----------------------  #......# ##........#######  AC: 8=i +Str: 8 =i  ###.#### #...............## EV: 12=i <Int: 28 =i7 #.# #?.....##.###..... SH: 0=iX <Dex: 18 =i ... #.....###.# #...## XL:  6 Next: 72% Place: Dungeon:5 =i ##. #@...## #.# #####  Noise: ==-------  Time: 5400.1 (0.0) =i <#......o........#  h) +6 dagger (elec)=i&  =in ...#####...#######  Cast: Magic Dart =i N##.## =i 5 ...=i  =i ...  o   orc=i!  ... =i@  =i ...#  =i B_The orc barely misses you.=i Casting: Searing Ray (safe; 1% risk of failure)  =i MConfirm with . or Enter, or press ? or * to list all spells.=i& yAiming: Searing Ray (safe; 1% risk of failure)  =iF ;Press: ? - help, Shift-Dir - straight line=i Aim: an orc, wielding a +0 dagger (heavily wounded, 81% to hit)=ix? #..........##.##.##..  zebals the Conjurer  #....#.######....##.#  Demigod  #....#.# #..####.##  Health: 43/45 ======================--  #..<.#.# #........#  Magic: 1/14=iOy=-----------------------  #......# ##........#######  AC: 8Str: 8  ###.#### #...............## EV: 12Int: 28 =iy#.# #?.....##.###..... SH: 0Dex: 18 =iz... #.....###.# #...## XL:  6 Next: 72% Place: Dungeon:5 ##. #@...## #.# #####  Noise: ==-------  Time: 5400.1 (0.0) <#......)........#  h) +6 dagger (elec) =i^z6...#####...#######  Cast: Magic Dart ##.##  ... =iz...  o   orc ...  ...# =i{Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line=iq{Aim: an orc, wielding a +0 dagger (heavily wounded, 81% to hit)  You focus your ray upon the orc. The searing ray hits the orc.=i&~<   =i~....##.#   #..####.##  #..<.#.# #........#   ...   ... =i,I#.# .# ... ###.#  ##.  #.# #####  =i<#......*........#  ...#####*..#######  ##.## ... ... =iK... ...# =in).onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 dagger (heavily wounded, 81% to hit)  =i|You focus your ray upon the orc. The searing ray hits the orc.  You kill the orc!=i4=31.1 (1Magic DartRay =i=if _(Press . to maintain the ray.)=iFM###=i_†###.##.# .##...=i.......##.##.##..#####....##.# .####.#<.#.# #=iB_ ......# ##=ig.####### =iu###.#### #...............###.#=i?.....##.###........###.# #...##=ip##. #....## #.# #####<#......)...........#####...#########.##....#=i_=iCf2==--2=i)=i< _You stop channelling your searing ray.=iM..............##.. ......###†###.##.# .##.........##.##.##..#####....##.# .####.#<.#.# # ......# ######### =i54###.#### #...............###.#.##.###........###.# #...####. #....## #.# #####<#......)........##=i)#...=i|=iA--3=i-=iٙ=iZv5==4.1 (2=ij=id _k - a scroll labelled QIUCZAS DAEFOU=i 3 =i& ####.....†###.##.# .##...  .....##.##.##.. =iT A#.######....##.#=i  #..####.##<=i ]..........# ##=i _########.#### #.=i= ]......## #.# =ia /##.###........=i Q###.# #...####=i ## #.# #####  <#......)........# =i; =##...=ih +...#=i =i\ +5.1 (1=i =i =i"a f #..........##.##.##.. #....#.######....##.# #....#.# #..####.#=ia ^#..<.#.# #........# #......# ##.##########.#### #.......###=ia  #.# #......##.###......... #.....###.# #...###=i#b n##. #.@..## #.# #####  <#......)........# =iIb ...#####...#######  =ijb P##.##=ib ;........=ib D........# =ib =ig =ik C==6=in =i{o =i63 =i7!#.######....##.#=i97 #..####.##<=i{7\..........# #=i7######=i7G##.#### #.=i7.......###=i8E #.# =i(8&##.###......=i@8 ...=ih8G###.# #...###=i8##. .#####....####.# ##### =i8 <#......)@.......# =i8c...#####...######=i9 =i19S##.## =iM9 .....=ig98##...##=i9=i?=ioJ&7=iN=iO=i4 =iHR #..####.##<......=il:....# #=i######=iуG##.#### #.=i.......###=iE #.# =iR0##.###.........=i###.# #...#####. .#####....####.# ##### =i <#......)........# =i w...#####.@.######=i% =ip`##.##  ... =i............=ig##.....####..#=i=i=i#==i=8=i=i&=iV <..........# #.#########.#### #.=iW........### #.# ##.###.........=i:W###.# #...#####. .#####....##### =ixW <#......)........# ...#####...###### =iW[##@## =iWs...#.....#.#=iW4###.#=i=X=i2]=ibS3==9=if=ig=i;  ....# #########.#### #.........### #.# =i;##.###.........###.# #...#####. .#####....#=i;####  <#......)........# ...#####...######=i;m ##.## =i<W#.@.#=i(<#.....##........#.#=iA<=i/@=iC'10=iF=iG=iq ##.#### #.......### #.# .##.###......=i>....###.# #...###=iʙ##. .#####....##### =i# <#......)........# ...#####...###### =iZR##.## =iw##...###..@..##........#=i9##.....###=iɚ=i =iӤ=i1=i=i=iE   #.# ##.###..........###.# #...#####. .#####....#####  <#......)........# ...#####...###### =i!F ##.## ##...###.#.....###....@...###.....# ##...## =iP =iR &2=i`U =isV =i z ...###.# #...###=id ##. .#####....#####  <#......)........# ...#####...###### . ##.## .. ##...##=i M#.#.....##.......###..@..## ##...## =i N ##..# =i =i C==3=i[" =ib# =iF=iFb ##. .#####....#=i:G"#### =iGt <#......)........# =iGa...#####...######=i4Ho .. ##.## =igH< .. ##...##=iHr #.#.....##=iH$.......=i4IO###.....##=ivI ##.@.##  ##..# =iI( ##=iUO=iS&4=iX=iY=i <#......)........# ...#####...####### =i .. ##.## ##..=iY#.#..#........# ###.....## =iʬ ##...## # # =i..# .####.=iO(#=i̱=i&5=i=i4=i)m3 =im...#####...###### ..# ##.## =im< ...##...##=in| #.#.....##=iinj#........###.....#=in{ ##...## =inX ##..# =i)o ##=iXo!#..=ioI#.##=it=iOx\4=6=i{=ih|=i  ..# ##.##  ...##...##=i #.#.....###........##.....#=i2  ##...##  ##..# =i^ 3####..=i @##. =i (#=i}=i&7=i=iK=i=i/=i =i*=i  ..# ##.## ...##...##=iB  #.#.....## #........# ###.....##=i  ##...## ##..#=i M ###.#=i ' #.@.# #.### #. #.=ip #.#.#...=i =i &8=i =i =iY ...##...## #.#.....## #........# ###.....##=i5Z: ##...#=i^Z ##..# ###.# #...# #@### #.#  #.#=iZL #.#=iZ #.# #.#=iZm ..# ###=iR^=i$`&9=ib=ic=i  #.#.....##.......##.....# ##...##  ##..# ###.#...####=i =i=iC=20=i=i=ijS .......##.....# ##...##  ##..# ###.#...## =i=iՊ&1=i=i=i"[ , ##.....# ##...##  ##..# ###..## =i^ =i?` &2=ib =i*d =i?w H ##...##  ##..# ###..## .### =iw I  =iz =i| ]5==3=i~ =i =i;=i<=iC>=im?=i{ ##..# ###..=iW## #........######=i+=i=i&4=i=i=i* ###.# #...#=i* #.### #.# =i"+ #.# #.#=iB+K #.#=i^+}#####.##...@.#=ix+b.....######## =i++=i/=i]2&5=i#4=i\5=i^P ###.# #...# #.### #.# #.# #.# #.# #####.# #..@..#.#######=ia=ic&6=i"h=i : ###.# #...# #.### #.# #.# #.# #.#=is  #####.# #.@...#.#######=i =i C==7=i =i` =iJ a ###.# #...#=iw  #.### #.# #.# #.#=i  #.# #####.# #@....#=i r.#####.##=i =i &8=i =i =ia #...# #.###=i: #.#  #.# #.# #.######.#..######.....#=iG.......@.######.######## =i=i&9=i=i5=i #...# #.### #.# #.# #.#=iVa #.# #####.##..######.....#.######.#=i =i ]6==30=i =i =i #...# #.### #.# #.# #.#=iCk #.# #####.##..######.....#.######.#=i=i&1=i\ =i q _You hear the hiss of an avalanche of sand nearby.=i=iZ #...# #.###=id #.# #.# #.#=i; #.##=iC #####.#=i`#..######.....#=i8.#####=i3'#.=ic(#=i.W=iW   phantom (wandering)=i0=i&2=iMagic Dart=iA=i  =i-R_You encounter a phantom.=ik #...# #.### #.# #.#=iMl #.## #.# #. #####.#=il.###..######.....##W.#####=ilX#.##=inr=i o=i&p=.W=iu=i4ur   quokka (wandering)=iv&3=iG{=i4~ =i~Q_You encounter a quokka.=i  #...# #.### #.###=i  #.#.## #.# #.. #.#=i" W #.. #####.#=iB .r###..######.....# #.W=i^ z.##### #####.=iw #=i J #...=i '###=i ;.r=i =i @.W=i WW=iQ "===i 4=i =i  =i  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. =i+ #...#  zebals the Conjurer #.###  Demigod =iQ #.#  Health: 45/45 ======================== =i## #.#  Magic: 4/14======------------------ =i.## #.#  AC: 8Str: 8 =i)#.. #.#  EV: 12Int: 28 #.. #####.#  SH: 0Dex: 18 =ix8..###..######.....#  XL:  6 Next: 73% Place: Dungeon:5 #r.W**@......#####  Noise: ---------  Time: 5434.1 (0.0) =i#####.########  h) +6 dagger (elec) #. =i Cast: Magic Dart .. ### =i  =iW* W   phantom  r   quokka (wandering) =i  =iI_You encounter a quokka. =i Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (73% to hit) =i#...#zebals the Conjurer#.### =iDemigod#.#Health: 45/45 ======================== =i#/###.# =iFEMagic: 4/14 =izo======------------------.## =iA#.#AC: 8 =i-Str: 8 =i*#.. =iA#.#EV: 12 =i.Int: 28 =i:@#.. #####.# =iZ[SH: 0Dex: 18 =id..###..######.....# =iXL:  6 Next: 73% Place: Dungeon:5#r****@......##### =i#Noise: ---------  Time: 5434.1 (0.0)#####.########h) +6 dagger (elec) =iI2#. =ifCast: Magic Dart..### =i W   phantom =i r   quokka (wandering) =ia  =iI_You encounter a quokka. =iCasting: Searing Ray (safe; 1% risk of failure)  =iMConfirm with . or Enter, or press ? or * to list all spells. =iAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line =i> 1Aim: a phantom (73% to hit) =i(.r  Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. =iGAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a phantom (73% to hit)  =ioYou focus your ray upon the phantom. The searing ray misses the phantom. =i<.W =iHy.r =i=q==5.1 (1Ray  =iY =i0f _(Press . to maintain the ray.) =i .The searing ray hits the phantom!  The phantom is heavily damaged. =iӷ=The searing ray hits the quokka! =ild****  =i);<.W =i}<.... =i?Q3-- =i.@.6+  =iN@ =iC =iE  =iE<_You kill the quokka! =iJ V .  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####.# #.....# ##..,=iip ##.## #.....# ###.#..###.....# #...#,=ip #.#.#.######## #.### ##...## #.,=ip# ##.#### #.# ##....###,=ipA #.#,=ivt,=iw62==,=iw2,=iz,=i ,=iԁ+3.1 (2,=i,=i> _You now have 230 gold pieces (gained 1).,=iBV ########.### #. #..........## #.######.#######...#####....#####......# #<#......).......#.####.# ##...#####...######.#....# ###..ß..#####.## ,=iV #.#.##.# #.........##...## #......# #.#ß.∩.ß#.#.....## ###.#### #.#@....#... #.#### #....ß..###..#....# #.....### ##...#####.# #.....# ##.,=iV .### #.....# ###.###...###.....# #...##.#.#.######## #.#,=i W f####...## ##.#### ,=iZ ,=i] +4.1 (1,=i` ,=id ,=i #.### #......##.#....## #.....###.,=i4 ######.#######...#####....####.#......# #<#......).#.####.# ##...#####...##.#....# ###..ß..#####.## #.#.##.# #.........##...## ,=i #......# #.#ß.∩.ß#.#.....## ###.#### #.#.@...#.,=i # #.#### #....ß..###.....## ,=i #....# #.....### ##...## ,=ip ,=i &5,=i ,=i -=i?; ###.##.-=i?@q..########.### #..#-=i@ #..........## #..#######.#######...#####....####.#-=i@#......# #<#......)........-=i@p#.####.# ##...#####...#######-=iA#.#....# ###..ß..#####.##  -=i/A#.#.##.# #.........##...##  -=iA}#......# #.#ß.@.ß#.#.....##  ###.#### #.#.....#...-=iA #.#### #....ß..###..-=iB#....# #.....### ##...#####.# #.....# ##..#-=iOB## #.....# ###.#-=iB##...###.....# #...##.#.#.######## #.#####...## -=iH-=ibNC==6-=i/S-=iU] _There is a sand-covered staircase here.-=i}t-=i x-=i{-=ir~-=i-7 _-=iV-=i an Ossuary  You stop descending the stairs.  The world spins around you as you enter the gateway.-=i# ##### ###  #...#!!!!#  +.@.#?[!?+  #...#!!?!#  ##### ### -=ik[3=8.6 (2.5-=isq-=is< _You enter an ossuary!  Found ten items.-=iuc _There is an empty arch of ancient stone here..=i##### #### #...#!!!!# +.∩@#?[!?+ #...#!!?!# ##### #### .=i.=i49.6 (1.0 _.=i.=i.=i ##### #### #...#!!!!#.=ij\ +.@.#?[!?+ #...#!!?!# ##### ####.=io=10.=i.=ic _There is an empty arch of ancient stone here..=i ##### #### #...#!!!!# +@∩.#?[!?+ #...#!!?!# ##### ####.=i.=i-1 _.=id.=iN.=i'###.=i$=#∩Z..=i`U#...'.=iV#.Z..=i#..#.#.=iQZZ 2 gnoll zombies (dormant).=i.=i8 Z.=i$..=i0You open the door..=i%?Z1 dormant).=i(&.=i7(B=2.=i(Magic Dart.=i6..=i7/W _You encounter 2 gnoll zombies..=i0 .=i0T_Found a gate leading back out of this place..=it  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..=i  zebals the Conjurer  Demigod  Health: 45/45 ========================  Magic: 11/15 =================-------  AC: 8Str: 8  EV: 12Int: 28 ### ##### ####  SH: 0Dex: 18.=i{ #∩Z.#...#!!!!#  XL:  6 Next: 97% Place: an Ossuary #..Z*@∩.#?[!?+  Noise: ---------  Time: 5512.6 (0.0) #...#...#!!?!#  h) +6 dagger (elec) #.. ##### ####  Cast: Magic Dart #. #  ZZ 2 gnoll zombies (1 dormant) _Found a gate leading back out of this place.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..=i!Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll zombie (96% to hit)/=izebals the ConjurerDemigodHealth: 45/45 ========================/=i4Magic: 11/15 =================-------AC: 8Str: 8EV: 12Int: 28/=iH### ##### ####SH: 0Dex: 18#∩Z.#...#!!!!#XL:  6 Next: 97% Place: an Ossuary/=i#****@∩.#?[!?+Noise: ---------  Time: 5512.6 (0.0)#...#...#!!?!#/=i>h) +6 dagger (elec)/=i#.. ##### ####Cast: Magic Dart/=iiD#.#/=i#ZZ 2 gnoll zombies (1 dormant)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  /=iΎPress: ? - help, Shift-Dir - straight lineAim: a gnoll zombie (96% to hit)  You focus your ray upon the gnoll zombie.  The searing ray hits the gnoll zombie!/=i b.ZAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll zombie (96% to hit)  /=i4 You focus your ray upon the gnoll zombie.  The searing ray hits the gnoll zombie!  The gnoll zombie is severely damaged./=i S.Z/=i'q..Z/=ioq==3.6 (1Ray /=iU"/=i$f _(Press . to maintain the ray.)/=i[ '  The searing ray hits the gnoll zombie./=i ****   gnoll zombieYou destroy the gnoll zombie!The searing ray hits the gnoll zombie!/=iCwW..Z'/=i2z0-84+ /=in/=id _The gnoll zombie is heavily damaged./=i& /=i(****/=ip /=i<The searing ray hits the gnoll zombie!/=iuN.Z/=i8.../=ia--5++ /=iݣ/=ie _The gnoll zombie is almost destroyed./=i&[ '  The searing ray hits the gnoll zombie!/=i*J**** /=i ...'  You destroy the gnoll zombie!/=i9/15 --=6Magic Dart/=i/=i> _You finish channelling your searing ray./=i{ I ######### #### #∩..#...#!!!!#/=i.|  #...@.∩.#?[!?+ #...#...#!!?!# #...##### #### #... ###+/=i[ /=i--7 _There is an open door here.0=iW0=i0=i0=i>0=i,0=i8,0=i0=i0=i8--0=i 0=iw 0=i 0=iq 0=i0=iD0=i0=iq0=iR10/15==0=i_0=i00=ib0=i0=i0=i0=i0=i90=ih0=i !0=i"0=i#:==0=i$0=i&0=i'0=i(0=i*0=i+0=i,0=i.0=i2/M1=0=i#?0=ihI0=i1J0=iP0=iY0=i[0=iIa0=ihi0=ij0=io0=ip0=i%q9=0=ir0=it0=i u0=itv0=ihx,0=iz0=i{0=i;|L2==0=i}0=i0=i"0=i0=i0=ĩ0=i%0=i_0=i0=i0=ioP==0=i0=i0=i-0=i0=i ,0=if0=i0=ifK3=0=ie0=i,0=i90=i3,0=iڣ0=iǥ,0=ik0=iK0=i|9=0=i 0=i ,0=i0=iy0=i°0=i$0=i0=iL4==0=i0=i0=iF0=i0=ic0=i0=i0=i ,0=i0=in0=i:==0=iU0=iO0=i0=i0=i0=i(0=i;0=in _You start resting.Magic restored.0=i>9--0=i057.6 (40.0)0=i65==0=i,8.6 (41 _0=i 0=i70=ii&######### #### #∩..#...#!!!!# #...'.∩.#?[!?+0=iOj #..@#...#!!?!# #...##### #### #...#  ###+# 0=io0=iq19.6 (1.0)0=iv0=i2x0=il)######### ####∩..#...#!!!!0=i)...'.∩.#?[!?+#...#!!?!##### ### ##+ 0=i/0=i+2'600=i70=iE80=i-m######### ####∩..#...#!!!!...'.∩.#?[!?+0=ihm#...#!!?!##### ### ##+0=i}r0=i;t&10=iT0=iI #'0=iI ..#...##...#0=i1J K#...####+#0=isS 0=iX $==0=i?X 20=i` 0=ic ( _You open the door.1=is ######### ####1=iEG∩..#...#!!!!...'.∩.#?[!?+1=i#...#!!?!##### ### ###1=ix...#.1=ip1=i &31=it1=ieQ _There is an open door here.1=i( ######### ####∩..#...#!!!!...'.∩.#?[!?+#...#!!?!##...##### ####...# ##'1=i5#..1=i1=i-4 _1=i1=i1=i& ######### ####∩..#...#!!!!#...'.∩.#?[!?+1=i#...#...#!!?!##...##### ###...# ###'...1=ir1=i&51=i}1=i1=i0A∩..#...#!!!!#...'.∩.#?[!?+1=i]6...#...#!!?!#...##### ### ###'1=i|F...##+ 1=i 1=i1=i0&61=i1=i(1=iܺ...'.∩.#?[!?+1=i ...#...#!!?!##### ### 1=i'2###'...1=iB,##+1=i!1=i&71=i1=i1=ih #'1=ih .Z#...#1=i i #Z..##Z..#1=i^i mZ   adder zombie (dormant)##+##Z   gnoll zombie (dormant)Z   orc zombie (dormant)1=ii 1=in ' 1=i#n Z1=ian T.You open the door.1=i9u 1=iXu FZ1=iv 1=iv 18Magic Dart1=i} 1=i~  1=i r_You encounter a gnoll zombie, an orc zombie and an adder zombie.1=iW:  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1=iA  #...'.∩.#?[!?+  zebals the Conjurer1=iA 9 #...#...#!!?!#  Demigod #...##### ####  Health: 45/45 ======================== #...#1=iB T Magic: 13/15 ====================---- ###'# AC: 8Str: 8 1=iBB #...# EV: 12Int: 28 1=iB #...# SH: 0Dex: 18 1=iB #...# XL:  6 Next: 98% Place: an Ossuary #..@#1=iC  Noise: ---------  Time: 5568.6 (0.0) 1=iDC ###*# h) +6 dagger (elec) .Z# Cast: Magic Dart 1=izC .Z.# #...#1=iC  #Z..# Z   adder zombie (dormant) ##+##1=iC  Z   gnoll zombie (dormant)  Z   orc zombie1=i.D | _You encounter a gnoll zombie, an orc zombie and an adder zombie.1=ihD Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1=iD Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll zombie (dormant, 100% to hit)2=iks#...'.∩.#?[!?+zebals the Conjurer2=is#...#...#!!?!#Demigod#...##### ####Health: 45/45 ========================2=i0t#...#Magic: 13/15 ====================----###'#AC: 82=i}tStr: 8#...#EV: 12Int: 282=it#...#SH: 0Dex: 182=it#...#XL:  6 Next: 98% Place: an Ossuary2=i=u#..@#Noise: ---------  Time: 5568.6 (0.0)###*#2=iuh) +6 dagger (elec).*#Cast: Magic Dart2=iu.Z*##..*#2=i9v#Z..#Z   adder zombie (dormant)##+##2=iwvZ   gnoll zombieZ   orc zombie2=ivConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  2=ivPress: ? - help, Shift-Dir - straight lineAim: a gnoll zombie (dormant, 100% to hit)  2=i)wVYou focus your ray upon the gnoll zombie.  The searing ray hits the gnoll zombie!2=i.ZAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  2=iAim: a gnoll zombie (dormant, 100% to hit)  You focus your ray upon the gnoll zombie.  2=i+The searing ray hits the gnoll zombie!  The gnoll zombie is heavily damaged.2=iU'Z..Zwandering)2=i4==9.6 (12=i7=Ray 2=i 2=i 2=i+`_(Press . to maintain the ray.)2=i' 2=ih.The searing ray hits the gnoll zombie!2=iiu****  orc2=i+ 2=icNZ.2=i"eh ZYou destroy the gnoll zombie!2=ime2=ieRZ.2=ikG'.2=idkZgnoll zombieZ   orc zombie2=in2-9-70+ 2=in2=is _You encounter a gnoll zombie.2=i9b ****2=isl  The searing ray hits the orc zombie.  2=izThe orc zombie is severely damaged.The searing ray hits the adder zombie!2=iTZ.2=iVI.Z2=iȟQZ.2=i2=iZ1----1++ 2=i2=i:d _The adder zombie is heavily damaged.2=i/E [ '  The searing ray hits the orc zombie!2=iJ e****  2=i,K _The adder zombie is heavily damaged.!  You destroy the orc zombie!gnoll 2=imK I The gnolladder zombie.2=iR  .The adder zombie is almost destroyed.You finish channelling your searing ray.  Your orb flickers with a hungry flame! The fireball engulfs the gnoll zombie!2=i .You destroy the gnoll zombie!2=i DThe fireball engulfs the adder zombie!2=i 7#########2=ic B########2=i 2=iJ  ...........'......You destroy the adder zombie!2=i7O #...'.∩.#?[!?+zebals the Conjurer2=iO N#...#...#!!?!#Demigod#...##### ####2=i P Health: 45/45 ========================#...#Magic: 10/15 ================--------###'#AC: 82=iWP Str: 8#...#EV: 12Int: 28#...#2=iP SH: 0Dex: 18#...#2=iP XL:  6 Next: 101% Place: an Ossuary#..@#2=i>Q Noise: =========  Time: 5572.6 (1.0)###'#h) +6 dagger (elec)..#2=iQ vCast: Magic Dart...#2=iQ #...##...###+##  2=iR The adder zombie is almost destroyed.You finish channelling your searing ray.  2=iER Your orb flickers with a hungry flame! The fireball engulfs the gnoll zombie!  You destroy the gnoll zombie!2=iR CThe fireball engulfs the adder zombie!  2=iR =You destroy the adder zombie!2=iS ~ _You hear a shout!  You have reached level 7!2=i[ /  --more--4=it6L50/506--4=i6\7 0% Magic Dart4=i;4=i< _4=i<4=i4=i4=iZ4=iv4=iU,4=i4=i74=iI4=i4=iM1=4=i4=iT4=i4=i}4=i4=iG4=i4=i\4=i4=iO4=i4=i9=4=i4=i94=i4=ix4=i4=i:4=i4=i;24=i)==4=i4=i4=i4=i4=i4=i4=i4=i&,4=i4=i 4=i :==4=i 4=i ,4=ia 4=i4=i74=i4=i4=i^K3=4=iX4=i4=i4=i4=iz,4=id4=i4=iB4=i 4=i4=i9=4=i4=i.4=ip4=i4=i 4=i L4==4=i"4=i#4=i#4=i$4=i>&4=i&4=iO'4=i(4=iD)4=i*4=ip+4=i+:==4=i,4=iH.4=i.4=i9/4=i04=i04=i14=iU34=i3K5=4=i44=i64=i64=i74=i94=iT94=i:4=i;4=i;4=i<4=i=>4=i|>9=4=iW?4=i@4=iA4=iA4=iC4=i.D4=iE4=iFn _You start resting.Magic restored.4=iM@---------4=iS1608.6 (36.0)4=iUr6==---------9.6 (37 _4=iZ4=i+N4 4=iN#...#!!?!##### ### ###'4=iN&...4=iN###...#.4=iQU4=iTY210.6 (1.0)4=i]4=i` 4=i`C_There is an open door here.4=i #...##### #### #...#  ###'# #...# #...#4=iM #...# #...# ###'# #.@.# #...#4=iH #...#  #...# ##+## 4=i4=i-1 _4=i 4=i4=i"   ##'...###'...4=i. 4=i- &24=i 4=i$ 4=i ##'...###'...#+# 4=i: 4=i $==4=i 34=i 4=i 4=i D...###'4=i S...#+#4=i4 4=i &44=iA 4=id 5=i`'...#...#5=iL#...'######5=i5=i&55=i(5=i 5=iY_You open the door.5=ie ###'...5=i##@##...5=i^T#...#5=i1Z5=it }Z   water moccasin zombie (wandering)5=i &65=i Magic Dart5=i5=iI _You encounter a water moccasin zombie.5=i5=iQ _There is an open door here.5=i #...# #...# ###'# #...# 5=iMQ#...# 5=i}Q#...# 5=iQ#...# 5=i ##'## 5=iR#..@# 5=i1#...# #...Z 5=iM###### 5=i5=i/Z'5=iZ5=i=5=iZ   orc zombie (wandering)5=i5=iҶ&75=i5=iV 5=ixN_You encounter an orc zombie.5=i_Z 5=iZ 5=ig] 5=ik^ 5=ie1 Z' _There is an open door here. _You encounter an orc zombie. 5=i1 ? You hit the water moccasin zombie. 5=i1 Lightning courses through the water moccasin zombie!  The water moccasin zombie is heavily damaged. 5=i1 k The water moccasin zombie barely misses you.5=i5 ZZ  Z5=i*6 5=i\6 5=i7 .=85=i): 5=i; M _The water moccasin zombie bites you but does no damage.5=i 5=iX 5=i 5=i 6=iZ  6=i [Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6=i| #...# zebals the Conjurer #...# Demigod6=i|o ###'# Health: 50/50 ======================== #...# Magic: 14/16 =====================--- 6=i/}-#...# AC: 8Str: 8 #...#6=il} EV: 12Int: 28 #...# SH: 0Dex: 18 ##'##6=i}( XL:  7 Next:  0% Place: an Ossuary #..@#6=i}l Noise: =--------  Time: 5618.6 (0.0) #..Z# h) +6 dagger (elec) #..Z' Cast: Magic Dart6=iE~j ######  Z   water moccasin zombie  Z   orc zombie 6=i~_The water moccasin zombie bites you but does no damage.  Casting: Searing Ray (safe; 1% risk of failure)  6=i~Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  6=i~Press: ? - help, Shift-Dir - straight lineAim: a water moccasin zombie (heavily damaged, 81% to hit)6=iJE#...#zebals the Conjurer#...#Demigod###'#Health: 50/50 ========================6=iD#...#Magic: 14/16 =====================---#...#AC: 86=icStr: 8#...#EV: 12Int: 28#...#SH: 0Dex: 18##'##6=i pXL:  7 Next:  0% Place: an Ossuary#..@#Noise: =--------  Time: 5618.6 (0.0)6=i4#..*#h) +6 dagger (elec)#..*'Cast: Magic Dart######6=isaZ   water moccasin zombie6=iZ   orc zombiePress: ? - help, Shift-Dir - straight line6=i9Aim: a water moccasin zombie (heavily damaged, 81% to hit)  You focus your ray upon the water moccasin zombie.  The searing ray hits the water moccasin zombie!  The water moccasin zombie is severely damaged.6=i:The searing ray hits the orc zombie!6=i AZZYou focus your ray upon the water moccasin zombie.  The searing ray hits the water moccasin zombie!  The water moccasin zombie is severely damaged.orcorc zombie is almost destroyed.  (Press . to maintain the ray.)=9.6 (1Ray  _The water moccasin zombie barely misses you.6=i .The searing ray misses the water moccasin zombie.The searing ray hits the orc zombie.6=i>O** 6=iy8 Z6=i>zg.You destroy the orc zombie!6=i݁ 3---20+ _The water moccasin zombie bites you but does no damage.6=i6=i* 6=il__Your Spellcasting skill increases to level 4!6=i ** The searing ray hits the water moccasin zombie!6=ig ZThe water moccasin zombie is almost destroyed.The water moccasin zombie bites you but does no damage.6=il CZ.6=im Z   jackal zombie (wandering)6=in A2---6=in '=16=i4o <++ 6=it 6=iw  6=iw P_You encounter a jackal zombie.6=in **The searing ray hits the water moccasin zombie.6=iF Z'  The water moccasin zombie is almost destroyed.You finish channelling your searing ray.6=ia TZZ6=it 6=i e1---26=i 6=i [ _The water moccasin zombie misses you.7=i|l #...# zebals the Conjurer7=il( #...#7=im  Demigod ###'# Health: 50/50 ======================== #...#7=i&m Magic: 9/16=============----------- #...#7=iom AC: 8Str: 8 #...#7=imG EV: 127=im.Int: 287=imd #...#7=imu SH: 0Dex: 187=in 7=i3n1##'##7=iwn XL:  7 Next:  0% Place: an Ossuary 7=in%#..@# Noise: ==-------  Time: 5622.6 (0.0)7=in 7=in#..Z# h) +6 dagger (elec)7=in 7=i0o #..Z' Cast: Magic Dart ######7=iNo 7=iko 7=io  Z   water moccasin zombie  Z   jackal zombie7=igp _The water moccasin zombie misses you.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  7=ipPress: ? - help, Shift-Dir - straight lineAim: a water moccasin zombie (almost destroyed, 81% to hit)7=i&t#...#zebals the Conjurer7=iMl#...#Demigod###'#7=ijHealth: 50/50 ========================#...#7=i1Magic: 9/167=i=============-----------#...#AC: 87=iStr: 8#...#EV: 127=ihInt: 28#...#7=igSH: 0Dex: 18##'##7=iXL:  7 Next:  0% Place: an Ossuary#..@#Noise: ==-------  Time: 5622.6 (0.0)#..*#h) +6 dagger (elec)#..*'Cast: Magic Dart######7=i ?Z   water moccasin zombieZ   jackal zombieAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin zombie (almost destroyed, 81% to hit)  You focus your ray upon the water moccasin zombie.  7=iThe searing ray misses the water moccasin zombie.The searing ray hits the jackal zombie!7=iOZ.: a water moccasin zombie (almost destroyed, 81% to hit)  You focus your ray upon the water moccasin zombie.  The searing ray misses the water moccasin zombie.  The searing ray hits the jackal zombie!  The jackal zombie is almost destroyed.  (Press . to maintain the ray.)7=i ZThe water moccasin zombie closely misses you.The water moccasin zombie completely misses you.7=inh3.6 (1Ray 7=i&7=iS _The jackal zombie misses you.7=i, D**7=i Z.The searing ray misses the water moccasin zombie.The water moccasin zombie bites you but does no damage.7=ii-4+ 7=i@7=iE _The jackal zombie bites you but does no damage.7=i .The searing ray hits the water moccasin zombie.7=ir **7=iA ..You destroy the water moccasin zombie!7=i[El8-5=57=iE<++ 7=iH7=iRJ[ _The jackal zombie closely misses you.7=i D**7=iޟ ..You finish channelling your searing ray.7=i z7----67=i_ 7=i E _The jackal zombie bites you but does no damage.8=i5 .You puncture the jackal zombie!  Lightning courses through the jackal zombie!8=ip:' 8=iq>}---7Magic Dart8=iA8=iBT _You destroy the jackal zombie!8=i8=i8=i8=i H _No target in view!8=iE8=i8=i8=iuH _No target in view!8=i!###'...##'##...'...######### 8=i8=if5-8 _8=i8=i8=i=B###'# #...# #...# #...# #...# ##'###### #8=iB8#...#...#...#...#...'...8=iB#...@...########## 8=iF8=iH@-98=iJ8=iLQ _There is an open door here.8=i- 8=i 8=i 8=i %  8=i$ 2You start resting.8=iB ZMagic DartZ   adder zombie (wandering)030.6 (1 _You encounter an adder zombie.8=ii###'# #...# 8=iZ#...# #...# 8=i:`#...# ##'###### ##8=i{#...#...#..Z.#...#...'.8=i#...'@..# # 8=ikZ8=i8=i3Z.8=i 8=i;8=ibZ   gnoll zombie (wandering)8=i>8==8=i#18=i8=i] _You encounter a gnoll zombie.9=i###'# #...# #...# 9=i-#...# 9=i^ #...# ##'###### ##...#...#.Z.Z##...#...'....'9=i #...'.@.# #9=i  9=iL"U.Z9=i#FZ.9=i)9=i,&29=iN29=ig49=ib<#...# 9=i-###'# 9=i+-#...# 9=iZ-#...# 9=i-#...# 9=i6#...# 9=i>6##'###### #### 9=i#...#...#..Z.#Z9=i#...#..@'.Z..'.9=i8#...'...#....#.9=i^,######### ####9=isZ 2 gnoll zombies (1 wandering, 1 dorma…)9=iw9=iFZ.9=i@9=i#.9=i/Z9=i KZ.9=i9CZZ)9=i9=i&39=ic9=i 9=ikW_You encounter a gnoll zombie.9=i$#...# ###'# #...# #...# #...# #...# ##'########### #...#...#.Z..#.#...#...@Z...Z.#...'...#....#.####### 9=iFQZZ9=i.=49=i9=i= _The adder zombie bites you but does no damage.9=i Q _There is an open door here.9=iRLZ.9=i1Z'9=iMZ9=iԅ$==9=i59=iʎ9=ix 9=iƓ_You barely miss the adder zombie. The adder zombie closely misses you.9=iY Z.You puncture the gnoll zombie!  The gnoll zombie is heavily damaged.9=i pThe adder zombie bites you but does no damage.  The gnoll zombie barely misses you.9=iS Mp   burial acolyte (wandering)9=i .=69=i9 9=i| { _You encounter a burial acolyte. It is wielding a +0 dagger.9=iD .The burial acolyte shouts!  You puncture the gnoll zombie!9=i Z.You destroy the gnoll zombie!9=iX Cp.9=i} p   gnoll zombie9=i &79=i, 9=i Y _The adder zombie barely misses you.9=iװ5 Z9=it.You barely miss the adder zombie.9=ib p.The adder zombie bites you but does no damage.9=ir ZThe adder zombie barely misses you.9=iZZ 2 gnoll zombies (1 wandering)9=iq^9=-89=i|9=i] _You encounter a gnoll zombie.:=i p'  You barely miss the gnoll zombie.:=ifQZZ:=i]@-9:=i:=i}D _The adder zombie bites you but does no damage.:=i* Z.You puncture the gnoll zombie!  :=i^UThe gnoll zombie is heavily damaged.:=i Cp.:=i:=i %=:=i. 40:=i:=i :=i"_The gnoll zombie closely misses you. The adder zombie completely misses you.:=i* Z.You puncture the gnoll zombie!  The gnoll zombie is almost destroyed.:=i9U p.:=ieRThe gnoll zombie barely misses you.:=i:=iC.-1:=i:=i4D _The adder zombie bites you but does no damage.:=i%  #...# ###'# #...# #...# #...# #...# ##'########### #...#...#Z...#.. #...#..@'Zp..Z.. #...'...#....#.. #######:=i1 IZ.:=iy R.Z:=i 1Z':=iī CpZ:=iF :=is :=i k=--2:=iC :=in :=i  #...# zebals the Conjurer ###'# Demigod:=iM  #...# Health: 50/50 ======================== #...#:=io  Magic: 7/16==========-------------- #...#:=i  AC: 8Str: 8 #...#:=iө O EV: 12Int: 28 ##'###########  SH: 0Dex: 18:=i O #...#...#....#..  XL:  7 Next:  5% Place: an Ossuary :=iU #...#..@ZpZ.Z'..  Noise: ---------  Time: 5642.6 (0.0) #...'...#....#..  h) +6 dagger (elec) :=i| ##############  Cast: Magic Dart :=i 0 p   burial acolyte  Z   adder zombie :=iʪ l ZZ 2 gnoll zombies :=i L_The adder zombie bites you but does no damage.  :=i JCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  :=i? yPress: ? - help, Shift-Dir - straight lineAim: an adder zombie (81% to hit):=iFF  #...# zebals the Conjurer ###'#:=iF h Demigod #...# Health: 50/50 ======================== #...# Magic: 7/16:=iF ==========-------------- #...# AC: 8Str: 8 #...#:=i G  EV: 12Int: 28 :=i/G ##'###########  SH: 0Dex: 18 :=ihG @#...#...#....#..  XL:  7 Next:  5% Place: an Ossuary :=iH #...#..@Zp..Z'..  Noise: ---------  Time: 5642.6 (0.0) #...'...#....#..  h) +6 dagger (elec) ##############  Cast: Magic Dart  p   burial acolyte :=iPH 7 Z   adder zombie  ZZ 2 gnoll zombiesYou focus your ray upon the adder zombie.  :=iH 8The searing ray hits the adder zombie!  The adder zombie is heavily damaged.The searing ray hits the burial acolyte.  The burial acolyte is moderately wounded.The searing ray hits the gnoll zombie!:=iK  #...# ###'# :=i;L #...# #...# #...# :=iL Z#...# ##  :=iL 8.#..  ****Z'..  :=iL '#..:=iEM .#..  #####  :=iM p   Z   :=iM Z   gnoll zombie :=iH Z.The adder zombie is heavily damaged.:=i Wburial acolyte.burial acolyte is moderately wounded.:=i( -gnoll zombie!  :=io You destroy the gnoll zombie!  (Press . to maintain the ray.):=i CpZ:=i :=i} .6==3.6 (1Ray :=i+ :=i D _The adder zombie bites you but does no damage.;=iRf****   ;=i:S_The adder zombie bites you but does no damage.  The searing ray hits the burial acolyte.  The burial acolyte is severely wounded.The searing ray hits the adder zombie.  The adder zombie is almost destroyed.  The searing ray hits the gnoll zombie!;=i pZ.Z(strong, swift)(strong, swift)The gnoll zombie is heavily damaged.;=iVKThe burial acolyte recites a funeral chant.;=ii=4+ ;=iY;=iS _The adder zombie is empowered. The gnoll zombie is empowered.;=ix} )The searing ray hits the burial acolyte!;=i .You kill the burial acolyte!The searing ray hits the adder zombie.;=i(K .;=iyYou destroy the adder zombie!The searing ray hits the gnoll zombie!;=iH**** ;=i;=i.L)...;=iA46-15-5Magic Dart++ ;=i7;=i^9S _You destroy the gnoll zombie!;=i">****;=iP)...;=i 5------6 ;=i ;=i> _You finish channelling your searing ray.;=i9#...# ###'# #...# #...# #...# ;=i5:#...# ##'########### #...#...#....#.. #...#...@....'.. ;=i:#...'...#....#.. #;=i:$###### ;=i@;=iME"--;=iE7;=iK;=iMG  There is an open door here.  Things that are here:;=iO| _a +0 dagger; a +0 robe; a human corpse<=iɧ #...# ###'# #...# #...# #...# #...# ##'########### #...#...#....#.<=i!l#...#...)@...'..Z#...'...#....#.######## Z   orc zombie (wandering)<=iKZ.<=iMZ<=iw88Magic Dart<=i7<=iȲ\ _You encounter an orc zombie.<=igx #...# ###'# #...# #...# #...# #...# ##'###########  #...#...#....#...  #...#...)@...'.Z.  #...'...#....#...  ############## <=i* #...# ###'# #...# #...# #...# <=idu#...# ##'###########  #...#...#....#...  <=i#...#...)@...'.Z.  #...'...#....#...  ##############  <=i <=iz <=i?<=ibb _An orc zombie is nearby!<=ib#...# ###'# #...# <=i cX#...# #...# <=itc#...# ##'########### #<=ic#...#...#....#...##...#...).@..'.Z.'<=id#...'...#....#...#<=i\dY############## #<=igh<=iMi$9 <=ii _<=izl<=im<=i_4M<=i `#...# ###'# #...# <=id`#...# #...# #...# <=i`2##'########### ## #...#...#....#...#Z<=i:aD#...#...)..@.'.Z.'.<=iaW#...'...#....#...#.############## ## <=iaZ   jackal zombie (wandering)<=idKZ.<=ifY.Z<=ii<=i%k --<=iNk 50<=iq<=iw <=i/xP_You encounter a jackal zombie.<=i;#...# ###'# #...# <=i;,#...# <=i;X#...# #...# <=i<9##'########### ### <=iO<#...#...#....#...#.<=i<#...#...)...@'Z..Z.<=i< #...'...#....#...#.############## ### <=i>/Z'<=i?KZ.<=i6==1<=iY. } '  You hit the orc zombie.  Lightning courses through the orc zombie!<=i/ IZ.<=iS4 VZ <=i,7 K===2<=i: <=i@<  <=ig< C_You destroy the orc zombie!<=iU #...# ###'# #...# #...# <=i V #...# #...# ##'############### <=iaV #...#...#....#...#.<=iV #...#...)....@.Z.'.#...'...#....#...#..∩#<=iV H########## <=iyX IZ.<=i_ Q  Found a gate leading back out of this place.<=i` &3<=iid <=ie T _The jackal zombie closely misses you.<=ig  <=i5h C_There is an open door here.==ȉK .==i"jYou hit the jackal zombie.  Lightning courses through the jackal zombie!==i>& ==iZ4Magic Dart==i8==iM _You destroy the jackal zombie!==iZQ _There is an open door here.==i f#...# ###'# ==i X#...# #...# ==i X#...# #...# ==ie \##'############### #==i #...#...#....#...#...#==i #...#...)....'@..'...#==i #...'...#....#...#..∩##==iW K########## #==iK==i,-5 ==i _==i==i==i5?==iA8-==iC==iDE ==ikEB_No target in view!==i;#...#  ###'#  #...#  #...#  #...#  #...#  ==i;]##'############### ##  ==i< #...#...#....#...#...#  #...#...)....'.@.'...#  #...'...#....#...#..∩#  ########### ## ==i ;7===i 8==iy ==i Q _There is an open door here.==i0 # ..#  #'# ##+## # ==i g#...# # ==i f#...## ==iֱ ##. ==i ..# #.. '###############'### ==iR v#...#....#...#@..# ==i #...)....'...'...# ==i ..'...#....#...#..∩# ==iƲ ;####################==i ==i -9 _==i ==iϾ >=i>=iW>=i>=i>=iƥB>=ii>=id>=i>=i9=>=i>=iy>=i>=i;>=i>=i{T8==>=iW>=iq>=i>=i>=i>=i>=iò>=iӳ>=iB>=i>=i>=i:==>=i+>=i >=i[>=iԸ>=i>=i>=i>=i>=iM9=>=ie>=iD>=i>=i>=i>=i5>=iǿ>=i>=i >=i>=i>=i9=>=i>=i>=i>=if>=i[>=i>=i>=i>=iGR10/16==>=i>=i>=i+>=i>=i>=i>=iS>=i/>=i^>=i6>=i>=i#:==>=i>=i>=i>=i>=if>=i71=>=i>=i\>=i:>=i>=i>=i>=i(>=i>=i>=i>=iX>=iL>=i9=>=i6>=i >=iI>=i>=i>=i>=i>=ih>=iN2==>=iM>=i->=i[>=i>=i>=i>=i>=i|>=i>=iA>=i>=i:==>=i->=i>=iO>=i>=i>=i>=i>=iz>=iK3=>=iq>=iN>=i>=i>=i>=iU>=i>=i>=i>=i>=il>=i9=>=iX>=i9>=ix>=i>=i>=i.L4==>=i>=i>=i>=i`>=i>=i>=if>=iL>=i>=i >=i>=il:==>=i>=i>=i>=i>=i>=i>=iC,>=iK5=>=i>>=i>=i^>=i>=i>=i*>=i>=i>=i>=i[>=i> >=i 9=>=i >=i >=iO >=i >=i >=i >=i >=iC _There is an open door here. _No target in view! _No target in view! _There is an open door here. _>=iKYou start resting.  Magic restored.>=i>=i1717.6 (58.0)>=i?#6>=ip?==8.6 (59 _>=iz!>=iz">=ikGM..>=i&l3 #'>=iQl#+#>=ixl#>=il9.# >=im..# #... '###############@###>=im#....#...##...)....'...'... >=ion..'...#....#...#..∩###>=iy>=i؃19.6 (1.0)>=ihg _There is an open door here.>=iQM.. #'#+# >=i&R..# #@..# '###############'###....#...#...# >=iyR..#...)....'...'...#.##>=iLX>=i/\.20 _>=i`>=ib>=i~o4'# >=io(# >=ioO# # >=i.p^.#  '# >=iUp5##+## # >=ipg#...# # >=ipg#...# # >=iql#.@.# >=iIql.# #...# >=iq;###############'### >=iq#...#....#...#...##...)....'...'...# >=i1r .'...#....#...#..∩# ###################>=iu>=iw&1>=ig|>=i0~>=i # # # # >=i # #  # ##+## # >=iB #...# # #..@# # >=i #...#  #...# ##############'### #...#....#...#...# #...)....'...'...>=i # '...#....#...#..∩# ##################>=i >=i C==2>=i >=i- >=i@ M#### #### #+# #>=i| #...#.##>=i9 >=i &3>=i >=i >=i >=iD >=if >=iu >=i >=i >=i >=i$ ?=i?=i?=iN?=i?=iA'#+#?=ib#..#..?=i<#..?=iU#..'?=i?=i̓G======4?=i*?=i ?=i/_As you open the door, it creaks loudly!?=i#?=i$?=i(?=i!*?=iT. .#...#!!?!# .##### #### .# '# #+### ?=i. .# #...# .# #...# .#?=i. B #...# .# #...# '# ##@## .#?=i.  #...# .# #...# .#?=i/  #...# .# #...###############'### ?=i-/ .#...#....#...?=iQ/ #...# .#...)....'...'...# .'...#....#...#..∩#?=iC3 ?=i5 G------5?=in8 ?=i: Q _There is an open door here.?=i? @M'.∩.#?[!?+...#!!?!#### #### .?=i  '+## .#.@.# '#'##...# .##...#'.?=i ?=i׳ L------6 _?=i8 ?=i& ?=iy.#...#!!!!# .?=is.'.∩.#?[!?+ ..#...#!!?!# ..##### #### ..# #'# #+###.#?=iV #...#.# #...#.# #@..# ..# #...# #'#?=i ##'##.# #...# ..# #...#.# #...# ..# #...# ?=iXu'###############'###.#...#....#...#...#?=i?=i$<7?=i%@=ioM####### ###@=i#...#!!!!#'.∩.#?[!?+@=iB...#!!?!#### #### ..@=iR #'+## @=iV..... #'#@=i<M##'#####@=i@=iX&8@=ia@=iC!@=iI@=iۧ@=i@=i@=i 5M@=it ####### ####...#!!!!#@=iȼ'.∩.#?[!?+...#!!?!#### #### ..@=i>g #'+## ..#@=if#...##@=i۽ ..#@=i@=i&9@=i@=i@=i] ######..Z#+Z..##Z..##.Z.#.Z'ZZ 2 adder zombies (dormant)@=i cZ   water moccasin zombie (dormant)Z   crocodile zombie (drag, dormant)Z   orc zombie (dormant)@=ig 7  You open the door.@=i8 930Magic Dart@=i= @=i   @=i You encounter a crocodile zombie, a water moccasin zombie, an orc zombie and 2 _adder zombies.A=i   zebals the Conjurer A=i_C####### #### #####  Demigod ..#...#!!!!# #..Z#  Health: 50/50 ======================== A=i..'.∩.#?[!?+ +Z..#  Magic: 14/16 =====================--- ..#...#!!?!# #Z..#  AC: 8A=i Str: 8 ..##### #### #.Z. EV: 12A=i,Int: 28 A=i'..# #.Z SH: 0Dex: 18 A=ik#'# #*###  XL:  7 Next: 15% Place: an Ossuary A=i..# #@..#  Noise: ---------  Time: 5730.6 (0.0) A=i..# #...#  h) +6 dagger (elec) A=i(*..# #...#  Cast: Magic Dart ..# #...# #'# ##'## ..# #...#  ZZ 2 adder zombies (dormant) A=i}]..# #...#  Z   water moccasin zombie (dormant) ..# #...#  Z   crocodile zombie (drag, dormant) A=i..# #...#  Z   orc zombie (dormant) _adder zombies.A=i2Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A=idAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder zombie (dormant, 100% to hit)A=i8zebals the Conjurer ####### #### #####Demigod A=i92..#...#!!!!# #..Z#Health: 50/50 ======================== A=i;..'.∩.#?[!?+ +Z..#Magic: 14/16 =====================--- ..#...#!!?!# #Z.*#AC: 8Str: 8 ..##### #### #.*.EV: 12Int: 28 ..##.*SH: 0Dex: 18 #'##*###XL:  7 Next: 15% Place: an Ossuary ..##@..#Noise: ---------  Time: 5730.6 (0.0) ..##...#h) +6 dagger (elec) ..##...#Cast: Magic Dart ..##...# #'###'## ..##...=i;0m#ZZ 2 adder zombies ..##...#Z   water moccasin zombie (dormant) ..##...#Z   crocodile zombie (drag, dormant) ..##...#Z   orc zombie (dormant)Press: ? - help, Shift-Dir - straight lineAim: an adder zombie (dormant, 100% to hit)  You focus your ray upon the adder zombie.  The searing ray hits the adder zombie.  The adder zombie is moderately damaged.The searing ray hits the adder zombie!A=in.ZAim: an adder zombie (dormant, 100% to hit)  You focus your ray upon the adder zombie.  The searing ray hitsA=iͿ  The adder zombie is moderately damaged.The searing ray hits the adder zombie!  The adder zombie is heavily damaged.A=ieP.ZA=iaU.ZA=iZV.ZA=i"W.ZA=iD.ZA=i(Z)ZA=iA=i q==1.6 (1Ray A=iA=iBf _(Press . to maintain the ray.)A=i΂ ' A=i g.The searing ray hits the adder zombie.  A=iF The adder zombie is severely damaged.The searing ray hits the adder zombie!A=i ^ ****A=i܎    adder zombie You destroy the adder zombie!A=i :The searing ray hits the orc zombie!A=i U.ZA=i .ZThe orc zombie is severely damaged.A=io N.ZA=i ZThe adder zombie closely misses you.A=iG ZZZZZ 5 zombies (1 drag)A=i 3--62+ A=i~% A=i+' ] _You encounter a gnoll zombie.A=i\ . '  A=i -The searing ray hits the adder zombie!A=i ' A=i .You destroy the adder zombie!The searing ray hits the orc zombie.A=iI ' A=i (**A=i **A=i Y   water moccasin zombieA=i mZ   crocodile zombie (drag)A=iZ Z   gnoll zombieYou destroy the orc zombie!A=i @The searing ray hits the crocodile zombie!A=iq #################   The searing ray hits the crocodile zombie!crocodile zombie is lightly damaged.  Your orb flickers with a hungry flame!A=ir fireball engulfwater moccasin zombie!  The water moccasin zombie is moderately damaged.fireball engulfgnollB=ix1.Z.Z.Z.Z...........2---=========3++  _The gnoll zombie is severely damaged. **** The searing ray hits the water moccasin zombie.  The water moccasin zombie is moderately damaged.The searing ray hits the crocodile zombie!B=i'aq .Z.B=iua`ZThe crocodile zombie is moderately damaged.B=ia>You finish channelling your searing ray.B=ics1---==-------B=i d)4B=iOmB=ip B=iOp?_The water moccasin zombie bites you but does no damage.B=ix  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.B=i7  zebals the Conjurer ####### #### #####  Demigod ..#...#!!!!# #...#  Health: 50/50 ======================== ..'.∩.#?[!?+ +...#  Magic: 9/16=============----------- ..#...#!!?!# #...#  AC: 8Str: 8 ..##### #### #Z.. EV: 12Int: 28 ..# #.Z SH: 0Dex: 18 #'# #Z###  XL:  7 Next: 16% Place: an Ossuary ..# #@..#  Noise: ==-------  Time: 5734.6 (0.0) ..# #...#  B=iRh) +6 dagger (elec) ..# #...#  Cast: Magic Dart ..# #...# #'# ##'## ..# #...#  Z   water moccasin zombie ..# #...#  Z   crocodile zombie (drag) ..# #...#  Z   gnoll zombie ..# #...# _The water moccasin zombie bites you but does no damage.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin zombie (moderately damaged, 81% to hit)B=i, zebals the Conjurer ####### #### #####Demigod B=iI- 6..#...#!!!!# #...#Health: 50/50 ======================== ..'.∩.#?[!?+ +...#Magic: 9/16B=i- D=============----------- ..#...#!!?!# #*..#AC: 8Str: 8 B=i- ..##### #### #*..EV: 12Int: 28 B=i- ..##*ZSH: 0B=i. Dex: 18 #'##*###B=i<. XL:  7 Next: 16% Place: an Ossuary ..##@..#B=ij. Noise: ==-------  Time: 5734.6 (0.0) ..#B=i. #...#h) +6 dagger (elec) ..#B=i. #...#Cast: Magic Dart ..#B=i"/ M#...# #'###'## ..##...#Z   water moccasin zombie ..#B=iR/ #...#Z   crocodile zombie (drag) ..#B=i/ #...#Z   gnoll zombie ..##...#B=i/ Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineB=i/ Aim: a water moccasin zombie (moderately damaged, 81% to hit)  You focus your ray upon the water moccasin zombie.  B=i0 The searing ray hits the water moccasin zombie.  The water moccasin zombie is heavily damaged.B=i 7.ZPress: ? - help, Shift-Dir - straight line  Aim: a water moccasin zombie (moderately damaged, 81% to hit)  You focus your ray upon the water moccasin zombie.  The searing ray hits  The water moccasin zombie is heavily damaged.  The searing ray misses the crocodile zombie.B=i9 '.Z(Press . to maintain the ray.)B=i r  The water moccasin zombie closely misses you.B=i h5.6 (1Ray B=i B=i+ 6 _Something unseen opens the door.B=i- ^ ****B=i-  The searing ray hits the water moccasin zombie.  The water moccasin zombie is severely damaged.The searing ray hits the crocodile zombie.B=iط H .B=i 0.ZZB=iJ UThe crocodile zombie is moderately damaged.B=i K6+ B=i B=i B=is  B=i U_The water moccasin zombie misses you.C=iS^ ****C=i  The searing ray hits the water moccasin zombie!  The water moccasin zombie is almost destroyed.The searing ray hits the crocodile zombie!C=i M  The crocodile zombie is severely damaged.The water moccasin zombie bites you but does no damage.C=i &M..ZZ ..##...#M   mummy#C=i*..#C=i8-7++ C=iC=i C=i4H_You encounter a mummy.C=iz' C=i({Q**** C=iW{The searing ray hits the water moccasin zombie.  The water moccasin zombie is almost destroyed.C=i{@The searing ray hits the crocodile zombie!C=ix 'M  The crocodile zombie is almost destroyed.C=i*EYou finish channelling your searing ray.C=id M  The water moccasin zombie completely misses you.The water moccasin zombie closely misses you.C=iz.ZZM 2 mummiesC=ir7---8C=i C=ikV _You encounter a mummy.C=i/  C=iCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.C=i+)   zebals the Conjurer ####### #### #####  Demigod C=i) ..#...#!!!!# #...#  Health: 50/50 ======================== ..'.∩.#?[!?+ M...#  Magic: 5/16=======----------------- ..#...#!!?!# #M..#  AC: 8Str: 8 C=i* ..##### #### #... EV: 12Int: 28 ..# #ZZ SH: 0Dex: 18 C=i:* #'# #Z###  XL:  7 Next: 16% Place: an Ossuary C=i* ..# #@..#  Noise: ==-------  Time: 5738.6 (0.0) ..# #...#  h) +6 dagger (elec) C=i/+ A..# #...#  Cast: Magic Dart ..# #...# #'# ##'## ..# #...#  MM 2 mummies ..# #...#  Z   water moccasin zombie ..# #...#  Z   crocodile zombie (drag) C=i+ ..# #...#  Z   gnoll zombie _You encounter a mummy.C=i, Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin zombie (almost destroyed, 81% to hit)C=i zebals the Conjurer ####### #### #####Demigod ..#...#!!!!# #...#Health: 50/50 ======================== C=io ..'.∩.#?[!?+ M...#Magic: 5/16=======----------------- ..#...#!!?!# #*..#AC: 8Str: 8 ..##### #### #*..EV: 12Int: 28 ..##*ZSH: 0C=i Dex: 18 #'##*###XL:  7 Next: 16% Place: an Ossuary ..##@..#Noise: ==-------  Time: 5738.6 (0.0) ..##...#C=in h) +6 dagger (elec) ..##...#Cast: Magic Dart ..##...# #'###'## ..##...#MM 2 mummies ..##...#Z   water moccasin zombie ..##...#C=i Z   crocodile zombie (drag) ..##...#Z   gnoll zombieAim: a water moccasin zombie (almost destroyed, 81% to hit)  You focus your ray upon the water moccasin zombie.  The searing ray misses the water moccasin zombie.C=iJ The searing ray hits the crocodile zombie!  The crocodile zombie is almost destroyed.The searing ray hits the mummy.C=iL M.ZZThe searing ray misses the water moccasin zombie.  The searing ray hits the crocodile zombie!  The crocodile zombie is almost destroyed.mummy.  The mummy is lightly damaged.  C=ijM S(Press . to maintain the ray.)C=iTN h9.6 (1Ray C=iY C=i[ b _The water moccasin zombie barely misses you.C=i d '  The searing ray hits the water moccasin zombie.C=i(^ ****C=ib(Z   crocodile zombie (drag)Z   gnoll zombie ..# #...#  You destroy the water moccasin zombie!The searing ray misses the crocodile zombie.The searing ray hits the mummy.C=iIM.ZC=iGZ.C=iĩ 'MC=i{@.MC=iC=i4-2040+ C=iC=iG _The mummy is heavily damaged.C=iAD=i_ '  The searing ray hits the crocodile zombie.D=iO .You destroy the crocodile zombie!The searing ray hits the gnoll zombie!D=i4 ****  D=i=You destroy the gnoll zombie!D=id. ZThe searing ray misses the mummy.D=i:M.M.' ..#D=i_;#...#Z   spectral scorpion#..#D=iB 3---51++ D=i2Cj_You encounter a spectral scorpion.D=i*ND=iRh _Your Alchemy skill increases to level 3!D=iזT ***D=iP=*The searing ray hits the mummy!D=i+ 'D=iwaZThe mummy is severely damaged.D=i@.MD=iZD=i4MD=i* 'D=i,?2---D=i,(--2D=iX- D=i6D=i9> _You finish channelling your searing ray.D=io  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.E=i:f  zebals the Conjurer ####### #### #####  Demigod ..#...#!!!!# #...#  Health: 50/50 ======================== E=if}..'.∩.#?[!?+ 'Z..#  Magic: 0/16------------------------ ..#...#!!?!# #M..#  AC: 8Str: 8 ..##### #### #... EV: 12Int: 28 ..# #M. SH: 0Dex: 18 E=ig#'# #*###  XL:  7 Next: 25% Place: an Ossuary ..# #@..#  Noise: ---------  Time: 5742.6 (0.0) ..# #...#  h) +6 dagger (elec) ..# #...#  Cast: Magic Dart ..# #...# #'# ##'## ..# #...#  Z   spectral scorpion ..# #...#  MM 2 mummies ..# #...# ..# #...# _You finish channelling your searing ray.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineE=i^hrAim: a mummy (severely damaged, 91% to hit)E=i\  zebals the Conjurer E=iϔ####### #### #####  Demigod ..#...#!!!!# #...#  Health: 50/50 ======================== E=i%..'.∩.#?[!?+ 'Z..#  Magic: 0/16E=iw------------------------ ..#...#!!?!# #M..#  AC: 8E=iǕStr: 8 ..##### #### #...E=is EV: 12Int: 28 E=i..# #.. SH: 0Dex: 18 E=i#'# #'###  XL:  7 Next: 25% Place: an Ossuary E=iO..# #@..#  Noise: ---------  Time: 5742.6 (0.0) ..# #...#  h) +6 dagger (elec) E=i..# #...#  Cast: Magic Dart E=i..# #...# #'# ##'## E=i;..# #...#  Z   spectral scorpion ..# #...#  MM 2 mummies E=i1..# #...# E=iԘ..# #...# Casting: Searing Ray (safe; 1% risk of failure)  E=iConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  E=il;Press: ? - help, Shift-Dir - straight lineE=iAim: a mummy (severely damaged, 91% to hit)  You focus your ray upon the mummy. The searing ray hits the mummy!E=i= #### ##### !!!!# #...# ∩.#?[!?+ 'Z..# !!?!# #*..#  #### #*.. #*. #*###  #@..#  #...#  #...#    #...#  #...#M   mummy #...#   Aim  Press: ? - help, Shift-Dir - straight line: a mummy (severely damaged, 91% to hit)  You focus your ray upon the mummy. The searing ray hits the mummy!  You destroy the mummy!  The searing ray hits the mummy.E=i#& E=i#;.ZE=iR$:The mummy is lightly damaged.E=i7%A.ME=i%N.ZE=i!,F.'E=i/1=7==3.6 (1Ray E=i5E=i7f _(Press . to maintain the ray.)E=i< E=i rEvoke which item? Wands E=i _ a - a wand of flame (10)c - a wand of iceblast (3) E=iY [!] read|quaff|evoke[?] describe selectedF=i#F=i,F=i>zebals the Conjurer ####### #### #####Demigod F=i>@..#...#!!!!# #...#Health: 50/50 ======================== ..'.∩.#?[!?+ '...#Magic: 1/16F=is?D=----------------------- ..#...#!!?!# #...#AC: 8Str: 8 F=i?..##### #### #MZ.EV: 12Int: 28 ..##..SH: 0Dex: 18 #'##'###F=iI@XL:  7 Next: 27% Place: an Ossuary ..##@..#Noise: ==-------  Time: 5743.6 (0.0) ..##...#F=i@h) +6 dagger (elec) ..##...#F=i@Cast: Magic Dart ..##...#Ray #'###'## ..#F=iIA#...#Z   spectral scorpion ..##...#F=iA4M   mummy ..##...# ..##...#Aim: a mummy (severely damaged, 91% to hit)  F=iB You focus your ray upon the mummy. The searing ray hits the mummy!  You destroy the mummy!The searing ray hits the mummy.  The mummy is lightly damaged. _(Press . to maintain the ray.)F=i_: F=i`D zebals the Conjurer ####### #### #####  Demigod ..#...#!!!!# #...#  Health: 50/50 ======================== ..'.∩.#?[!?+ '...#  Magic: 1/16F=iX` =----------------------- ..#...#!!?!# #***#  AC: 8Str: 8 F=i`..##### #### #MZ* EV: 12Int: 28 ..# #** SH: 0Dex: 18 F=i aL#'# #*###  XL:  7 Next: 27% Place: an Ossuary ..# #@..#  Noise: ==-------  Time: 5743.6 (0.0) F=ima..# #...#  h) +6 dagger (elec) F=ia..# #...#  Cast: Magic Dart ..# #...#  Ray F=ib#'# ##'## ..# #...#  Z   spectral scorpion ..# #...#  M   mummy F=i_b..# #...# ..# #...# The searing ray hits the mummy.  The mummy is lightly damaged. F=ib_(Press . to maintain the ray.)  Aiming: IceblastF=ibxPress: ? - help, Shift-Dir - straight lineAim: a spectral scorpionF=izebals the Conjurer ####### #### #####Demigod F=i܀(..#...#!!!!# #...#Health: 50/50 ======================== F=i[..'.∩.#?[!?+ '...#Magic: 1/16=----------------------- F=iA..#...#!!?!# #####AC: 8F=iqStr: 8 ..##### #### ####EV: 12F=iŁInt: 28 ..####SH: 0Dex: 18 #'#F=i#`###XL:  7 Next: 27% Place: an Ossuary F=ir..##@..#F=iMNoise: ==-------  Time: 5743.6 (0.0) ..##...#F=ih) +6 dagger (elec) ..##...#Cast: Magic Dart F=iς..##...#Ray #'#F=iq##'## ..##...#F=i(Z   spectral scorpion ..##...#F=iUM   mummy ..##...# ..#F=iK#...#Aim: a spectral scorpion  F=iRThe mass of ice explodes!  The iceblast engulfs the spectral scorpion!  F=i؃vThe spectral scorpion partially resists.  The spectral scorpion is moderately damaged.F=iRThe iceblast engulfs the mummy! The mummy partially resists.F=i F=i1` .ZThe mass of ice explodes!iceblast engulfs the spectral scorpion!F=is` uspectral scorpion partially resists.  The spectral scorpion is moderately damaged.F=i` The iceblast engulfs the mummy! The mummy partially resists.  The mummy is severely damaged.F=ij ...M...'F=i:l U=======4.6 (1F=i;r F=is < _You stop channelling your searing ray.G=iEG=iVEvoke which item? G=i0EWands  a - a wand of flame (10)G=ic - a wand of iceblast (2) [!] read|quaff|evoke[?] describe selectedG=i~ G=i G=i G=i; zebals the Conjurer ####### #### #####Demigod G=io (..#...#!!!!# #...#Health: 50/50 ======================== G=i ..'.∩.#?[!?+ '...#Magic: 1/16=----------------------- ..#...#!!?!# #...#AC: 8Str: 8 ..##### #### #M..G=i EV: 12Int: 28 ..##Z.SH: 0G=i, bDex: 18 #'##'###G=iW XL:  7 Next: 27% Place: an Ossuary ..##@..#G=i .Noise: =======--  Time: 5744.6 (0.0) ..##...#h) +6 dagger (elec) G=i F..##...#Cast: Magic Dart ..##...# #'###'## G=i ..##...#Z   spectral scorpion ..##...#G=i M   mummy ..##...# ..##...#G=i- The iceblast engulfs the spectral scorpion!  The spectral scorpion partially resists.  The spectral scorpion is moderately damaged.The iceblast engulfs the mummy! The mummy partially resists.  G=iW uThe mummy is severely damaged. _You stop channelling your searing ray.G=i1   zebals the Conjurer ####### #### #####  Demigod G=i 2 ..#...#!!!!# #...#  Health: 50/50 ======================== ..'.∩.#?[!?+ '...#  Magic: 1/16=----------------------- ..#...#!!?!# #...#  AC: 8G=i2 Str: 8 ..##### #### #M*. EV: 12Int: 28 ..# #Z* SH: 0Dex: 18 G=i2 #'# #*###  XL:  7 Next: 27% Place: an Ossuary ..# #@..#  Noise: =======--  Time: 5744.6 (0.0) ..# #...#  h) +6 dagger (elec) G=i,3 c..# #...#  Cast: Magic Dart ..# #...# #'# ##'## ..# #...#  Z   spectral scorpion G=iu3 ..# #...#  M   mummy ..# #...# ..# #...# The iceblast engulfs the mummy! The mummy partially resists.  The mummy is severely damaged. _You stop channelling your searing ray.  G=i3 Aiming: IceblastPress: ? - help, Shift-Dir - straight lineAim: a spectral scorpion (moderately damaged)G=i   zebals the Conjurer ####### #### #####  Demigod ..#...#!!!!# #...#  Health: 50/50 ======================== G=iE ..'.∩.#?[!?+ '...#  Magic: 1/16=----------------------- ..#...#!!?!# #...#  AC: 8Str: 8 ..##### #### #... EV: 12Int: 28 ..# #Z. SH: 0Dex: 18 G=i #'# #'###  XL:  7 Next: 27% Place: an Ossuary ..# #@..#  Noise: =======--  Time: 5744.6 (0.0) ..# #...#  h) +6 dagger (elec) ..# #...#  Cast: Magic Dart ..# #...# #'# ##'## G=i, ...# #...#  Z   spectral scorpion ..# #...#  M   mummy ..# #...# ..# #...# Aim: a spectral scorpion (moderately damaged)  The mass of ice explodes!  The iceblast engulfs the spectral scorpion!  The spectral scorpion partially resists.  The spectral scorpion is severely damaged.The iceblast engulfs the mummy! The mummy partially resists.G=i  #### ##### !!!!# #...# G=i  ∩.#?[!?+ '...# !!?!# #...#  #### ###. ### #####  #@..# G=i H #...#  #...#    #...#   #... #...# G=iMXG=i&S.ZG=i?...G=i395.6 (1G=iG=i  The mass of ice explodes!iceblast engulfs the spectral scorpion!spectral scorpion partially resists.  G=iThe spectral scorpion is severely damaged.The iceblast engulfs the mummy! The mummy partially resists. _You destroy the mummy!H=if  You hit the spectral scorpion but do no damage.H=iSTThe spectral scorpion is severely damaged.H=izT=------6H=i`H=iW _The spectral scorpion misses you.H=ib  You hit the spectral scorpion.  The spectral scorpion is almost destroyed.H=iޭ N47--------H=i 7H=i H=iy 5 _The spectral scorpion hits you.H=i   You hit the spectral scorpion but do no damage.The spectral scorpion is almost destroyed.The spectral scorpion hits you. You feel drained.H=i sP: 46/49 (50)--8H=i DrainH=iL H=i H _The spectral scorpion hits you but does no damage.H=i '  You hit the spectral scorpion.  Lightning courses through the spectral scorpion!H=i(H=i z7=P: 1/17 31H=i ?9Magic DartH=iH=i0X _You destroy the spectral scorpion!I=iYM ####### #### #####...#!!!!# #'.∩.#?[!?+ '...#!!?!##### ####I=i3>.# ..... #'### ..##...#..#I=iI=igZ2=-50I=ijI=i#Q _There is an open door here.I=iM ####### #### #####...#!!!!# #'.∩.#?[!?+ 'I=i...#!!?!#### #### ....# #''##.## ..##...#..I=iI=i"F-1 _I=i$"I=i%#I=i#>M I=i<$####### #### #######...#!!!!# .#'.∩.#?[!?+ '...#!!?!I=iz$p#### #### ..... I=i$Y#''###. ..#I=i%h#...###..I=iA%I=iS3I=i5]8=2I=i9I=i:I=i>M I=i####### ############...#!!!!#...#'.∩.#?[!?+.∩.'...#!!?!#### #### ..... I=i#''### ..##...#I=i+.##'##I=iqI=i*%3I=iI=iB _Found a gate leading back out of this place.I=iA"  ######## ############ I=i" ∩..#...#!!!!#...#...#.'.∩.#?[!?+.∩.@...#.#...#!!?!#...#...#.##### ########...# ...#I=ik#  #...# ##'# #'###.# #...#.# #...#.#I=i# ~ #.# ...# #...#I=i , I=ia/ A=4I=ij5 I=i_7  I=i7 C_There is an open door here.I=i t# ############ #∩..#...#!!!!#...#...# I=iH #...'.∩.#?[!?+.∩@'...# #...#...#!!?!#...#...# I=i ##...##### ########...# #...# #...##'#I=i B #'### I=i- #...# #...# #...# #...# #...#I=ii | #...# #...# #...#I=i I=iD ,5 _I=i1 I=iq J=i[5  # ############  #∩..#...#!!!!#...#...# J=i5% #...'.∩.#?[!?+.@.'...# J=i(6 #...#...#!!?!#...#...#  #...##### ########...#  #...# #...#  ###'# #'###  #...# #...#  #...# #...#  #...#J=ir6 #...#  #...# #...#J=ijCJ=iEx9=3==6J=iJJ=iLj _There is a gate leading back out of this place here.J=iC6$ J=i6i# ############  #∩..#...#!!!!#...#...#  J=i7 #...'.∩.#?[!?+@∩.'...#  J=i7 #...#...#!!?!#...#...#  J=iX8 #...##### ########...#  #...#J=i8[ #...#  ###'#J=i19[ #'###  #...#J=i9[ #...#  #...#J=i9 #...#  #...# #...# J=iU:r #...# #...#J=i0IJ=izK$7 J=iK_J=iQJ=iRJ=isu&####.#.#?[!?'.#####J=ii{J=i{~%8J=i!J=iy( _You open the door.J=iw ############### #∩..#...#!!!!#...#...#J=izx #...'.∩.#?[!?@.∩.'...# #...#...#!!?!#...#...# #...##############...# #...# #...#  ###'# #'###  #...# #...#  #...# #...#  #...# #...#  #...# #...#J=i ~J=i%9J=ivJ=i؍Q _There is an open door here.J=i9J=i!J=iJ=iJ=iS=== _J=iJ=iLJ=i J=i4J=i%J=iJ=iJ=ijJ=i34=J=i6J=iJ=iCJ=iJ=iJ=i,J=iJ=iJ=ioJ=iJ=iO=J=iJ=i,J=iJ=iJ=i|J=iJ=iJ=i7T5==J=i{J=i, J=i J=i J=imJ=iJ=iJ=iJ=iJ=i0J=i J=iA:==J=iOJ=i !J=iM!J=i6#J=i%J=i{%S6=J=iG'J=i,J=i~,J=i.J=i0J=i1J=i2J=i7BJ=iA9J=i99=J=ie;J=i[=J=i=J=ip?J=i]AJ=iAK=iK=i1i7=K=iK=i,K=i K=i K=i K=i K=iK=iK=iK=iO=K=i K=i,K=iK=i,K=i!K=i#K=i$T8==K=i%K=i'K=i(K=i)K=i,K=i,K=i.K=i0K=i0K=i2K=i}4K=i4:==K=i6K=i8K=i8K=i:K=i<K=i&=M9=K=iNBK=ikDK=iDK=iyFK=i]HK=iHK=iJK=ikLK=iLK=ilNK=ikPK=iP9=K=iRK=i$VK=i^VK=iZK=i0]K=i]K=iY_K=iaK=iaR10/17==K=icK=iiiK=i6jK=i~rK=i!v,K=i"xK=i{}K=i}K=iK=iK=ix:==K=iK=ikK=iˆK=iK=iK=iK=iK=iK=iM1=K=iBK=i4K=iHK=iK=iK=i?K=iK=iNK=ixK=iӟ9=K=iK=iڣK=i;K=itK=irK=iëM2=K=iK=iK=iK=ilBK=iԵK=iK=iNK=iԹK=iK=i9=K=iK=iK=iK=iK=iyK=iK=iK=iK=iN3==K=iK=i,K=i:K=iK=i/K=iK=iK=iK=iK=iK=i!:==K=inK=i,K=iK=iK=iK=iK=ia4=K=i!K=i6,K=iK=i,K=i+K=i31832.6 (73.0)K=iK=i]K=iT _Key pressed, stopping explore.K=i3K=iK=iK=iz$ _K=iK=iK=i09=K=iK=iK=i/K=iK=iK=i0L5==K=i*!K=i#K=iS#K=i&%K=i'K=iL'K=i)K=i +K=i^+K=i-K=i]/P==K=i@1K=i-3K=it3K=i7K=ix:K=i:K=i<K=i>K=i?D6=K=i@K=iBK=iCK=iDK=iFK=iJGK=iHK=iJ,K=iLK=iNK=iYO9=K=iPK=iRK=i9SK=iTK=iVK=iKWK=iXK=iZK=iJ[L7==K=i ]K=ihbK=i,eK=ieK=i6gK=i@q ###############K=iq #∩..#...#!!!!#...#...# #...'.∩.#?[!@'.∩.'...# #...#...#!!?!#...#...#K=ir  #...##############...# #...# #...#  ###'# #'###  #...# #...#  #...# #...#  #...#K=i]r #...#  #...# #...#K=iv-51.6 (19K=ix+2.6 (20K=iI}K=i~b _m - a scroll labelled FEOCRA GYNULK=i^K=iK=iK=i.K=iK=i,K=iP==K=iK=i v _w - 2 potions of heal wounds (gained 1)K=i K=i K=iK=i;K=iK=iK=iEq _c - 5 potions of curing (gained 1)K=i#3K=iw'K=iQ7 ######################K=i7 #∩..#...#!!..#...#...# #...'.∩.#?[@.'.∩.'...#K=i8 #...#...#!!?!#...#...# #...##############...# #...# #...# K=iX9 ###'# #'###  #...# #...#  #...# #...#  #...# #...#  #...#K=i9D #...#K=i?17.6 (5.0)K=iC*8.6 (6K=iIK=iKT _p - a silvery potionK=i]K=iK=iK=iK=iK=i_K=iK=ie######################K=i4∩..#...#!!..#...#...K=iF...'.∩.#?[..'.∩.'K=i #...#!!@!#...#.##############.# ###'K=iB '##...K=it 6...##'#'#K=ix+9.6 (1K=i6+60.6 (2K=inK=iTd _q - a scroll labelled BOFARAN KUODEIK=iK=ivK=iK=iK=ijK=ic,K=izK=i ,K=iv _w - 4 potions of heal wounds (gained 2)K=ihIK=i"K=iK=iCK=inK=iy ###################### #∩..#...#!!..#...#...# #...'.∩.#?[..'.∩.'...#K=i #...#...#!@..#...#...# #...##############...# #...# #...# ###'# #'###  #...#K=i #...#  #...# #...#  #...# #...# K=iX #...# #...#  ###'# ##'##K=i+4.6 (4K=i *5.6 (5K=i+h _s - a brown potionK=ir####################K=i∩..#...#!!..#...#.'.∩.#?@..'.∩.'.#...#!...#...###############......##'K=i5'##......K=ilK=ir *6.6 (1K=i K=ic K=iH_You see here a +0 pair of boots.L=i>L=iA$L=iBA[Wear or take off which item? Inventory Items L=iwAArmour (go to first with [)  a - a +0 robe (worn) L=iAs d - a +2 cloak of willpower (worn)  e - an orb of pyromania (worn)  f - a +2 helmet (worn)L=i>Bb - a +0 helmet Floor Items ([,] to select) ArmourL=ipB0a +0 pair of bootsL=iBM[?] describe selected L=i!C[!] equip|wield|wear|put on[tab] equip|unequip L=i`d([,] to select)L=i aj a +0 robe (worn)     L=iBaH  a - a +0 pair of bootsL=i`R L=iX L=i\ zebals the ConjurerDemigodHP: 49/49 (50) ========================MP: 17/17========================AC: 8Str: 8EV: 12L=i] Int: 28######################SH: 0Dex: 18#∩..#...#!!..#...#...#XL:  7 Next: 31% Place: an Ossuary#...'.∩.#?@..'.∩.'...#Noise: ---------  Time: 5866.6 (0.0)#...#...#!...#...#...#h) +6 dagger (elec)#...##############...#Cast: Magic Dart#...##...#Drain###'##'###L=i~^ 4#...##...##...##...##...##...##...##...# _c - 5 potions of curing (gained 1) _p - a silvery potion _q - a scroll labelled BOFARAN KUODEI _w - 4 potions of heal wounds (gained 2) _s - a brown potion _You see here a +0 pair of boots.L=ic L=if  _L=ih L=i:m f  You start putting on your armour.L=ip *7.6 (1L=iYr L=iu L=iw *8.6 (2L=iz L=i~ L=iL *9.6 (3L=iu L=i L=i +70.6 (4L=i L=ih L=iM *1.6 (5L=iA L=io 9 _You continue putting on your +0 pair of boots. x5L=i L=i L=i; b _You finish putting on your +0 pair of boots.L=i ###################### #∩..#...#@!..#...#...# #...'.∩.#?...'.∩.'...# #...#...#!...#...#...# #...##############...# #...# #...# ###'# #'#L=i9##  #...# #...#  #...# #...#  #...# #...#L=iL=i12.6 (1 _L=iL=iL=i*3.6 (2L=iL=i"S _t - 2 green potionsM=iM=iM=iHM=iM=ieg######## M=i#∩..#...#.@..#...#...# #...'.∩.#?...'.∩.'...# #...#...#!...#...#...# #...########...# M=i~&M=isM=iK*4.6 (1M=iM=iM=i.*5.6 (2M=i޵M=i  M=iw._b - 3 potions of brilliance (gained 1)M=i t######################M=i  #∩..#...#....#...#...#M=iE l #...'.∩.#@...'.∩.'...#M=i~  #...#...#!...#...#...#M=i ~ #...##############...#M=i  #...# #...# ###'# #'#M=i# 7## #...#M=iX , #...# M=i 2 #...#M=iÆ 0 #...# M=i Z #...# #...# M=i. 2 #...#M=ic C #...#M=iW M=i *6.6 (1M=iN M=it M=i" *7.6 (2M=i M=i : _i - 2 scrolls of identify (gained 1)M=i ^######################∩..#...#....#...#...M=i H...'.∩.#....'.∩.'..#...#@...#...#..############## ##''##......##'#'#M=i| M=i M=i *8.6 (1M=i M=i M=i *9.6 (2M=i M=i  M=i+ ._b - 5 potions of brilliance (gained 2)M=i M=i M=i M=i N=iX###################### #∩..#...#....#...#...# #...'.∩.#.@..'.∩.'...# #...#...#....#...#...# #...##############...# #...# #...# ###'# #'##N=iJY# #...# #...#N=i]N=i`+80.6 (1N=idN=ieN=iN=i8Read which item? Scrolls  a - a scroll of enchant armouri - 2 scrolls of identify  N=ix - a scroll of amnesia  T - a scroll of torment  c - a scroll labelled XAUROM AKKYMOF  d - a scroll labelled OTUECH ICSIEP  e - 2 scrolls labelled AGAMMUTAUP  h - a scroll labelled GOLOYSHR TISI  k - a scroll labelled QIUCZAS DAEFOU  l - a scroll labelled SULUON IZ GUN  m - a scroll labelled FEOCRA GYNUL  q - a scroll labelled BOFARAN KUODEI [!] read|quaff|evoke[?] describe selectedN=iNN=iN=irN=ilzebals the ConjurerDemigodN=iB HP: 49/49 (50) ========================MP: 17/17========================AC: 9N=i;Str: 8EV: 12Int: 28######################SH: 0N=i<Dex: 18#∩..#...#....#...#...#N=i(XL:  7 Next: 31% Place: an OssuaryN=i]u#...'.∩.#.@..'.∩.'...#N=iNoise: ---------  Time: 5880.6 (0.0)#...#...#....#...#...#h) +6 dagger (elec)N=iƬ#...##############...#N=iJCast: Magic Dart#...##...#N=i@wDrain###'##'####...##...##...##...#N=i}#...##...##...##...# _You continue putting on your +0 pair of boots. x5 N=i߭_You finish putting on your +0 pair of boots. _t - 2 green potions _b - 3 potions of brilliance (gained 1) _i - 2 scrolls of identify (gained 1) N=i '_b - 5 potions of brilliance (gained 2)N=iAN=iqIdentify which item? (\ to view known items) N=iiScrolls (select first with ?) N=i& c - a scroll labelled XAUROM AKKYMOF  d - a scroll labelled OTUECH ICSIEP  e - 2 scrolls labelled AGAMMUTAUP  h - a scroll labelled GOLOYSHR TISI  k - a scroll labelled QIUCZAS DAEFOU N=ig l - a scroll labelled SULUON IZ GUN  m - a scroll labelled FEOCRA GYNUL  q - a scroll labelled BOFARAN KUODEI Potions (select first with !) N=i f - 3 red potions  j - a murky emerald potion  n - 2 smoky dark potions  o - a fizzy dark potion  p - a silvery potion  s - a brown potion N=iy t - 2 green potions[?] describe selectedO=i O=iR O=ix lzebals the ConjurerDemigodO=i gHP: 49/49 (50) ========================MP: 17/17========================AC: 9Str: 8EV: 12O=im Int: 28######################SH: 0Dex: 18O=i #∩..#...#....#...#...#XL:  7 Next: 31% Place: an OssuaryO=i- u#...'.∩.#.@..'.∩.'...#O=i yNoise: ---------  Time: 5880.6 (0.0)#...#...#....#...#...#O=i h) +6 dagger (elec)#...##############...#Cast: Magic Dart#...#O=iO F#...#Drain###'#O=i 2#'####...##...##...#O=i =#...##...##...##...##...# O=i_ _You continue putting on your +0 pair of boots. x5 _You finish putting on your +0 pair of boots. _t - 2 green potions O=i _b - 3 potions of brilliance (gained 1) _i - 2 scrolls of identify (gained 1) _b - 5 potions of brilliance (gained 2)O=i  As you read the scroll of identify, it crumbles to dust.1.6 (1 _f - 3 potions of moonshineO=i(> O=i@ Read which item? Scrolls  a - a scroll of enchant armourO=i@ i - a scroll of identify  x - a scroll of amnesia  T - a scroll of torment  c - a scroll labelled XAUROM AKKYMOF  d - a scroll labelled OTUECH ICSIEP  e - 2 scrolls labelled AGAMMUTAUP  h - a scroll labelled GOLOYSHR TISI  k - a scroll labelled QIUCZAS DAEFOU  l - a scroll labelled SULUON IZ GUN O=i7A m - a scroll labelled FEOCRA GYNUL  q - a scroll labelled BOFARAN KUODEI [!] read|quaff|evokeO=ipA G[?] describe selectedO=iNN O=iMQ O=i-T Dzebals the ConjurerDemigodHP: 49/49 (50) ========================MP: 17/17========================O=iT AC: 9Str: 8EV: 12Int: 28######################SH: 0Dex: 18#∩..#...#....#...#...#XL:  7 Next: 31% Place: an Ossuary#...'.∩.#.@..'.∩.'...#O=i,U Noise: ---------  Time: 5881.6 (0.0)#...#...#....#...#...#h) +6 dagger (elec)O=iU E#...##############...#Cast: Magic Dart#...##...#Drain###'##'####...##...##...#O=iU #...##...##...##...##...# _t - 2 green potions _b - 3 potions of brilliance (gained 1) _i - 2 scrolls of identify (gained 1) O=i3V _b - 5 potions of brilliance (gained 2)  As you read the scroll of identify, it crumbles to dust. _f - 3 potions of moonshineO=iX O=i[ Identify which item? (\ to view known items) Scrolls (select first with ?) O=i)\  c - a scroll labelled XAUROM AKKYMOF  d - a scroll labelled OTUECH ICSIEP  e - 2 scrolls labelled AGAMMUTAUP  h - a scroll labelled GOLOYSHR TISI  k - a scroll labelled QIUCZAS DAEFOU  l - a scroll labelled SULUON IZ GUN  m - a scroll labelled FEOCRA GYNUL  q - a scroll labelled BOFARAN KUODEI Potions (select first with !)  j - a murky emerald potion O=i\ n - 2 smoky dark potions  o - a fizzy dark potion  p - a silvery potion  s - a brown potion  t - 2 green potions[?] describe selectedP=iDP=iP=iolzebals the ConjurerDemigodP=iޖgHP: 49/49 (50) ========================MP: 17/17========================AC: 9Str: 8EV: 12P=iiInt: 28######################SH: 0Dex: 18#∩..#...#....#...#...#XL:  7 Next: 31% Place: an OssuaryP=iŗ#...'.∩.#.@..'.∩.'...#Noise: ---------  Time: 5881.6 (0.0)P=i$7#...#...#....#...#...#h) +6 dagger (elec)P=i#...##############...#Cast: Magic Dart#...##...#Drain###'#P=id#'####...##...##...##...##...##...##...#P=iq#...# _t - 2 green potions _b - 3 potions of brilliance (gained 1) _i - 2 scrolls of identify (gained 1) _b - 5 potions of brilliance (gained 2)  P=i̙As you read the scroll of identify, it crumbles to dust. _f - 3 potions of moonshineP=iq]  As you read the scroll of identify, it crumbles to dust.P=i*2.6 (1P=iWP=i P=iZ-_j -> a - a potion of ambrosiaP=i(KP=ifNRead which item? Scrolls  a - a scroll of enchant armourx - a scroll of amnesia  T - a scroll of torment  c - a scroll labelled XAUROM AKKYMOF  d - a scroll labelled OTUECH ICSIEP  e - 2 scrolls labelled AGAMMUTAUP  h - a scroll labelled GOLOYSHR TISI P=iN k - a scroll labelled QIUCZAS DAEFOU  l - a scroll labelled SULUON IZ GUN  m - a scroll labelled FEOCRA GYNUL  q - a scroll labelled BOFARAN KUODEI [!] read|quaff|evoke[?] describe selectedP=idQ=i Q=ih# Q=iS& Dzebals the ConjurerDemigodHP: 49/49 (50) ========================MP: 17/17========================Q=i' AC: 9Str: 8EV: 12Int: 28######################SH: 0Dex: 18#∩..#...#....#...#...#XL:  7 Next: 31% Place: an Ossuary#...'.∩.#.@..'.∩.'...#Q=i' Noise: ---------  Time: 5882.6 (0.0)#...#...#....#...#...#h) +6 dagger (elec)#...##############...#Cast: Magic Dart#...##...#Drain###'##'####...##...##...##...#Q=i' #...##...##...##...# _i - 2 scrolls of identify (gained 1) _b - 5 potions of brilliance (gained 2)  As you read the scroll of identify, it crumbles to dust. _f - 3 potions of moonshineAs you read the scroll of identify, it crumbles to dust. _j -> a - a potion of ambrosiaQ=iY)  As you read the scroll labelled XAUROM AKKYMOF, it crumbles to dust.  It is a scroll of brand weapon.Q=i/ /  --more--R=iϥ R=i {Brand which weapon? Hand Weapons R=i  h - a +6 dagger of electrocution (weapon)[?] describe selectedS=iY S=iO_ S=i ` lzebals the ConjurerDemigodS=i` HP: 49/49 (50) ========================MP: 17/17========================AC: 9Str: 8EV: 12Int: 28######################SH: 0Dex: 18#∩..#...#....#...#...#XL:  7 Next: 31% Place: an OssuaryS=ia 8#...'.∩.#.@..'.∩.'...#Noise: ---------  Time: 5882.6 (0.0)#...#...#....#...#...#h) +6 dagger (elec)#...##############...#Cast: Magic Dart#...##...#Drain###'##'####...##...##...##...##...##...##...##...#As you read the scroll of identify, it crumbles to dust. _f - 3 potions of moonshineS=ib As you read the scroll of identify, it crumbles to dust. _j -> a - a potion of ambrosia  As you read the scroll labelled XAUROM AKKYMOF, it crumbles to dust.  It is a scroll of brand weapon.S=io Really abort (and waste the scroll)? Y - Yes  N - NoT=i T=i& T=i lzebals the ConjurerDemigodT=i[ HP: 49/49 (50) ========================MP: 17/17========================AC: 9T=i Str: 8EV: 12Int: 28######################T=i ZSH: 0Dex: 18T=i #∩..#...#....#...#...#T=if XL:  7 Next: 31% Place: an OssuaryT=i #...'.∩.#.@..'.∩.'...#Noise: ---------  Time: 5882.6 (0.0)T=i4 #...#...#....#...#...#h) +6 dagger (elec)#...##############...#Cast: Magic Dart#...#T=i #...#Drain###'##'####...##...##...##...##...#T=i p#...##...##...# _f - 3 potions of moonshineT=i yAs you read the scroll of identify, it crumbles to dust. _j -> a - a potion of ambrosia  T=i9 As you read the scroll labelled XAUROM AKKYMOF, it crumbles to dust.  It is a scroll of brand weapon.  Okay, then.T=i 13.6 (1 _T=i^ T=iu T=iЇT=iURead which item? T=iScrolls  a - a scroll of enchant armourx - a scroll of amnesia  T - a scroll of torment  d - a scroll labelled OTUECH ICSIEP T=i? e - 2 scrolls labelled AGAMMUTAUP  h - a scroll labelled GOLOYSHR TISI  k - a scroll labelled QIUCZAS DAEFOU  l - a scroll labelled SULUON IZ GUN  m - a scroll labelled FEOCRA GYNUL T=i q - a scroll labelled BOFARAN KUODEI [!] read|quaff|evoke[?] describe selectedU=iU=iYU=iMzebals the ConjurerDemigodHP: 49/49 (50) ========================MP: 17/17========================AC: 9Str: 8EV: 12Int: 28U=i######################SH: 0Dex: 18#∩..#...#....#...#...#XL:  7 Next: 31% Place: an Ossuary#...'.∩.#.@..'.∩.'...#U=i~Noise: ---------  Time: 5883.6 (0.0)#...#...#....#...#...#h) +6 dagger (elec)#...##############...#Cast: Magic Dart#...##...#Drain###'##'####...##...##...##...##...#U=i#...##...##...# _f - 3 potions of moonshineAs you read the scroll of identify, it crumbles to dust. _j -> a - a potion of ambrosia  As you read the scroll labelled XAUROM AKKYMOF, it crumbles to dust.  It is a scroll of brand weapon. _Okay, then.U=iC"  As you read the scroll labelled OTUECH ICSIEP, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen.U=i$*4.6 (1U=i&U=i'. _It was a scroll of fear.U=iq" U=ic% Read which item? Scrolls  a - a scroll of enchant armourx - a scroll of amnesia  T - a scroll of torment U=i%  e - 2 scrolls labelled AGAMMUTAUP  h - a scroll labelled GOLOYSHR TISI  k - a scroll labelled QIUCZAS DAEFOU  l - a scroll labelled SULUON IZ GUN  m - a scroll labelled FEOCRA GYNUL  q - a scroll labelled BOFARAN KUODEI [!] read|quaff|evoke[?] describe selectedU=i U=i U=i zebals the ConjurerDemigodHP: 49/49 (50) ========================U=i. MP: 17/17========================AC: 9Str: 8EV: 12Int: 28######################SH: 0U=i :Dex: 18#∩..#...#....#...#...#XL:  7 Next: 31% Place: an Ossuary#...'.∩.#.@..'.∩.'...#U=i" Noise: ---------  Time: 5884.6 (0.0)#...#...#....#...#...#h) +6 dagger (elec)#...##############...#Cast: Magic Dart#...##...#Drain###'##'####...##...##...##...##...#U=i| #...##...##...#As you read the scroll labelled XAUROM AKKYMOF, it crumbles to dust.  It is a scroll of brand weapon. _Okay, then.As you read the scroll labelled OTUECH ICSIEP, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen. _It was a scroll of fear.U=i  As you read the scroll labelled AGAMMUTAUP, it crumbles to dust.  You hear a loud clanging noise!  It was a scroll of noise.U=i L=========5.6 (1U=i U=i  U=i "_e -> N - a scroll of noiseV=iV=icRead which item? Scrolls  a - a scroll of enchant armourx - a scroll of amnesia  N - a scroll of noise  T - a scroll of torment  h - a scroll labelled GOLOYSHR TISI  k - a scroll labelled QIUCZAS DAEFOU  l - a scroll labelled SULUON IZ GUN  m - a scroll labelled FEOCRA GYNUL V=i q - a scroll labelled BOFARAN KUODEI [!] read|quaff|evoke[?] describe selectedW=iW=iW=iCzebals the ConjurerDemigodHP: 49/49 (50) ========================W=iMP: 17/17========================AC: 9Str: 8EV: 12Int: 28######################W=iiSH: 0Dex: 18#∩..#...#....#...#...#W=idwXL:  7 Next: 31% Place: an Ossuary#...'.∩.#.@..'.∩.'...#Noise: =========  Time: 5885.6 (0.0)#...#...#....#...#...#W=ih) +6 dagger (elec)#...##############...#Cast: Magic Dart#...##...#W=iDrain###'##'####...##...##...##...##...#W=iGy#...##...##...#You assume a fearsome visage. Nothing appears to happen. W=i_It was a scroll of fear.  As you read the scroll labelled AGAMMUTAUP, it crumbles to dust.  You hear a loud clanging noise!  It was a scroll of noise. _e -> N - a scroll of noiseW=ic  zebals the Conjurer W=i Demigod  HP: 49/49 (50) ========================  MP: 17/17========================  AC: 9W=i!Str: 8  EV: 12Int: 28 ######################  SH: 0W=iNgDex: 18 #∩..#...#....#...#...#  XL:  7 Next: 31% Place: an Ossuary W=i#...'.∩.#.@..'.∩.'...#  Noise: =========  Time: 5885.6 (0.0) W=i#...#...#....#...#...#  h) +6 dagger (elec) #...##############...#  Cast: Magic Dart #...# #...#  Drain W=i],###'# #'###  #...# #...#   #...# #...#   #...# #...#   #...# #...# W=i You hear a loud clanging noise!  It was a scroll of noise. _e -> N - a scroll of noise  W=iAs you read the scroll labelled GOLOYSHR TISI, it crumbles to dust.  Blink to where?Press: ? - help, Dir - move targetW=if] *W=i] %@X=i٫G.*Y=i5.*Y=iY=imG.*Y=iX 9'*Y=i$V G.*Y=iux zebals the ConjurerDemigodHP: 49/49 (50) ========================MP: 17/17========================AC: 9Str: 8Y=ix EV: 12Int: 28  ######################SH: 0Dex: 18  #∩..#...#....#...#...#XL:  7 Next: 31% Place: an Ossuary  Y=iy #...'.∩.#.§..'.@.'...#Noise: =========  Time: 5885.6 (0.0)  Y=iWy #...#...#....#...#...#h) +6 dagger (elec)#...##############...#Cast: Magic Dart#...#Y=iy x#...#Drain  ###'##'####...##...##...#Y=iy >#...##...##...##...##...#Y=iz You hear a loud clanging noise!  It was a scroll of noise. _e -> N - a scroll of noise  As you read the scroll labelled GOLOYSHR TISI, it crumbles to dust.  Blink to where?Y=idz 8Press: ? - help, Dir - move targetY=i Y=i L---------6.6 (1Y=i Y=in  It was a scroll of noise. _e -> N - a scroll of noise  As you read the scroll labelled GOLOYSHR TISI, it crumbles to dust.  Blink to where?  Y=i oPress: ? - help, Dir - move target _It was a scroll of blinking.Z=iZ=iRead which item? Scrolls  a - a scroll of enchant armourZ=ix - a scroll of amnesia  N - a scroll of noise  T - a scroll of torment  k - a scroll labelled QIUCZAS DAEFOU  l - a scroll labelled SULUON IZ GUN Z=it m - a scroll labelled FEOCRA GYNUL  q - a scroll labelled BOFARAN KUODEI [!] read|quaff|evokeZ=iG[?] describe selectedZ=ivZ=i~Z=ilzebals the ConjurerDemigodZ=i[ HP: 49/49 (50) ========================MP: 17/17========================AC: 9Z=iStr: 8EV: 12Int: 28  Z=ip######################SH: 0Dex: 18  #∩..#...#....#...#...#Z=iXL:  7 Next: 31% Place: an Ossuary  #...'.∩.#.§..'.@.'...#Z=iNoise: ---------  Time: 5886.6 (0.0)  #...#...#....#...#...#h) +6 dagger (elec)Z=i(%#...##############...#Cast: Magic Dart#...##...#Drain  ###'#Z=iK#'####...##...##...##...##...#Z=iw|#...##...##...#It was a scroll of noise. _e -> N - a scroll of noise  Z=iAs you read the scroll labelled GOLOYSHR TISI, it crumbles to dust.  Blink to where?Press: ? - help, Dir - move target _It was a scroll of blinking.Z=i&  Z=ixsAs you read the scroll labelled QIUCZAS DAEFOU, it crumbles to dust.  It is a scroll of enchant weapon.Z=i@/  --more--[=i`[=iv}Enchant which weapon? Hand Weapons [=i h - a +6 dagger of electrocution (weapon)[?] describe selected[=iȬ[=iа[=iyyzebals the ConjurerDemigodHP: 49/49 (50) ========================MP: 17/17========================AC: 9[=iGStr: 8EV: 12Int: 28  ######################SH: 0Dex: 18  #∩..#...#....#...#...#[=i`"XL:  7 Next: 31% Place: an Ossuary  #...'.∩.#.§..'.@.'...#Noise: ---------  Time: 5886.6 (0.0)  #...#...#....#...#...#[=iµ{h) +6 dagger (elec)#...##############...#Cast: Magic Dart#...##...#Drain  ###'##'####...#[=i%#...##...##...##...##...##...##...#As you read the scroll labelled GOLOYSHR TISI, it crumbles to dust.  Blink to where?[=iPress: ? - help, Dir - move target _It was a scroll of blinking.  As you read the scroll labelled QIUCZAS DAEFOU, it crumbles to dust.  It is a scroll of enchant weapon.[=iB.[=i]7.6 (17[=iB[=i [=i?_Your +6 dagger of electrocution glows red for a moment.[=i [=i Read which item? Scrolls  a - a scroll of enchant armour[=i( x - a scroll of amnesia  N - a scroll of noise  T - a scroll of torment  l - a scroll labelled SULUON IZ GUN  m - a scroll labelled FEOCRA GYNUL  q - a scroll labelled BOFARAN KUODEI [!] read|quaff|evoke[=i G[?] describe selected\=iI\=ixM\=ihQlzebals the ConjurerDemigod\=iRgHP: 49/49 (50) ========================MP: 17/17========================AC: 9Str: 8EV: 12\=i=R-Int: 28  \=izR######################SH: 0\=iR-Dex: 18  \=iS#∩..#...#....#...#...#XL:  7 Next: 31% Place: an Ossuary  #...'.∩.#....'.@.'...#Noise: ---------  Time: 5887.6 (0.0)  \=iQS#...#...#....#...#...#h) +7 dagger (elec)\=iS#...##############...#Cast: Magic Dart#...##...#\=iS9Drain  ###'#\=iT#'####...##...##...##...##...##...##...##...#Blink to where?\=iHTPress: ? - help, Dir - move target _It was a scroll of blinking.  As you read the scroll labelled QIUCZAS DAEFOU, it crumbles to dust.  It is a scroll of enchant weapon. \=iT8_Your +6 dagger of electrocution glows red for a moment.\=i^h  As you read the scroll labelled SULUON IZ GUN, it crumbles to dust.\=iaf8.6 (1Tele Drain\=id\=if \=ifp_You feel strangely unstable. It was a scroll of teleportation.\=i \=iV Read which item? Scrolls  a - a scroll of enchant armourx - a scroll of amnesia \=i  N - a scroll of noise  T - a scroll of torment  m - a scroll labelled FEOCRA GYNUL  q - a scroll labelled BOFARAN KUODEI [!] read|quaff|evoke[?] describe selected\=i\=i\=i zebals the ConjurerDemigodHP: 49/49 (50) ========================MP: 17/17========================AC: 9Str: 8EV: 12\=i Int: 28  ######################SH: 0Dex: 18  #∩..#...#....#...#...#XL:  7 Next: 31% Place: an Ossuary  #...'.∩.#....'.@.'...#Noise: ---------  Time: 5888.6 (0.0)  #...#...#....#...#...#h) +7 dagger (elec)\=i #...##############...#Cast: Magic Dart#...##...#Tele Drain  ###'##'####...##...##...##...##...##...##...##...# \=i7 _It was a scroll of blinking.  As you read the scroll labelled QIUCZAS DAEFOU, it crumbles to dust.  It is a scroll of enchant weapon. _Your +6 dagger of electrocution glows red for a moment.  As you read the scroll labelled SULUON IZ GUN, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation.\=i ..#...#....'.@.'....#...#..As you read the scroll labelled FEOCRA GYNUL, it crumbles to dust.\=iOSilenced 9.6 (1\=i\=iQ _A profound silence engulfs you. It was a scroll of silence.]=iW3]=i(R90]=iJ ^=iw=0Dungeon:5^=iA###.#### #..........########.### #......##.##..........## #.....###.#######.#######...#####....####.##......# #<#......)........##.####.# ##...#####...#######.#....# ###..ß..#####.##^=iB.#.##.# #.........##...##...# #.#ß.@.ß#.#.....####.#### #.#.....#........# #.#### #....ß..###.....## #....# #.....### ##...## ####.# #.....# ##..# ##.## #.....# ###.# ##...###..^=iaB...# #...# #.#.#.######## #.### ##...## #.#^=i,2.1 (2.5^=i^=i+ _Welcome back to the Dungeon!^=iJY _There is a collapsed entrance here.^=i߫3^=i^=iα^=i^=i^=iU#..........## #.....###^=is######.#######...#####....####.#......# #<#......)........ #.####.# ##...######^=i #.#....# ###..ß..#####.##  #.#.##.# #.....§...##...##  #......# #.#ß...ß#.#.....## ###.#### #.#.....#........#^=iH7 #.#### #...@ß..###.....## #....# #.....### ##...#^=i ####.# #.....# ##..#  ##.## #.....# ###. ##...###.....# ...#.#.#.######## #.###^=iN ##...## #.# ##.#### #.# ##....###^=iB #.#^=i^(0.0^=i<:3.1 (1Drain^=i^=i1@ _Your surroundings seem slightly different.^=i I^=iC ^=i X^=i) ,^=i+ ^=i ^=i8 ,^=iG ^=i= ^=i ^=i ^=iu ^=i`# ^=i~$ ^=i$ ^=i_% ^=iw' ^=i( ,^=ik) ^=i+ ^=i, ,^=if- ^=i/ ^=i/ ^=i0 ,^=i\2 ^=iP3 ,^=i~4 ^=i5 ^=i37 ,^=iO8 ^=i9 ^=i: ,^=i; ^=iY= ^=in> ^=i'? ^=i? ^=i@ ^=iA ^=isB ^=i C ^=ikD ^=ikE ^=iE ^=iH ^=iL ^=iO ^=iJP ^=iR ^=iV ^=iW ,^=iX ^=ikZ ^=i[ ^=i[ ^=i\ ^=iT^ ^=i_ k  You encounter a ribbon worm.^=i d }#..)#####.# ##................. # ###....####.##...#.# # ............##.# ..## ^=ipd ................ !.. # ............##.. w...... # ##.....†###.##.# .##...  ^=id #..........##.##.##..  #....#.######..@.##.#  #....#.# #..####.##  #..<.#.# #........#  #......# ##........#######^=iBe ###.#### #...............##### ####.### #......##.###........ w   ribbon worm (asleep) .......## #.....###.# #...##### ^=ie #####...#####....####.# ######<#......)........#^=ii 19107.0)^=i;j +1.1 (18^=im ^=in 3 _Found a potion of brilliance.^=i f #..)  .. #.# ^=i ..##  !..  w...... †###.##.# .##...  #.##.##..  ^=i= #..@.##.#   #..####.##  #..<.#.# #..  ^=i{ n ##..   #... #... #... #... ##### ^=i = #<#......) ^=irt / #..)  .. #.#  ..##  !..  w...... †###.##.# .##...  ^=it #.##.##..  #..@.##.#   #..####.##  #..<.#.# #..   ##..   #... #...^=i1u  #... #...  ^=iu h #<#......)^=i%y ^=iy ^=i| ^=i0~ b _A ribbon worm is nearby!^=i  #..)  .. #.#  ..##  !.. ^=i w...... †###.##.# .##...  #.##.##..  #..@.##.#  ^=i #..####.##  #..<.#.# #..   ##..   #... #... #...^=i _ #... #####  #<#......) ^=i #..)  .. #.# ^=iq[ ..##  !..  w...... †###.##.# .##...  ^=i#.##.##..  #..@.##.#  ^=i_ #..####.##  #..<.#.# #..   ##.. ^=i  #... #... #... ^=iA9#... ^=iq  #<#......)^=i^=i^=i5^=i ^=i\_A ribbon worm is nearby!^=iH #..)  .. #.#  ..##  !..  w...... †###.##.# .##...  #.##.##..  #..@.##.#   #..####.##  #..<.#.# #..   ##..   #... #... #... #... #####  #<#......) _=iV #..)  .. #.#  ..##  !..  w...... †###.##.# .##...  #.##.##..  #..@.##.#   #..####.##  #..<.#.# #..   ##..  _=iW #... #... #... #...   #<#......)_=i[3_=i%e_=ifb _A ribbon worm is nearby!_=i #..)  .. #.#  ..##  !..  w...... †###.##.# .##...  _=i{O#.##.##..  #..@.##.#   #..####.##  #..<.#.# #..   ##..   #... #... #... #... #####  #<#......) _=iq" #..)  .. #.#  ..##  !.. _=ikr w...... †###.##.# .##...  #.##.##..  #..@.##.#   #..####.##  #..<.#.# #..  _=ir ##..   #... #... #... #...  _=ith #<#......)_=ix3_=ie{_=ix|b _A ribbon worm is nearby!_=i_=iZ_=i_=i\ _You cannot cast spells while silenced!_=i`#...# #...#.#..##.#..)#####........# ##.  #................. #. ##....####.##...#.# #._=iN##.##..###.....!.. #. ...........##...w...## #.....†###.##.##.##.# #..........##.##@##.. _=i/# #....#.######....##.# # #....#.# #..####.## # _=iB#..<.#.# #........# # #......# ##........####### .##...............######unsilenced, asleep) ###.### #......##.###......... _=i......## #.....###.# #...###### ####...#####....####.# #####_=i.w..._=i372.0) __=i:_=ip_=i/&M#. ...#..# #...#.#..##_=i.#)#####........# ##  #................. .. ##....####.##...#.# .....##.##..##..M._=i.......!........ ...........##...w.......#†###.......##.##.##..#####....##.# ._=iJu#..####.# #..<.#.# #........##M   Menkaure (dormant)unsilenced, asleep)#._=i_=i0}  You encounter Menkaure, Prince of Dust._=i/  --more--`=i?`=iU@0 3 _`=iD`=iE`=is .The helpless ribbon worm fails to defend itself.  `=i/TYou impale the ribbon worm!!  Lightning courses through the ribbon worm!`=iI(`=i-24`=i `=inO _You kill the ribbon worm!`=i?....######..# #..# .# #...# #.........# # `=iN@#...# #...#.#..## #. #..)#####........# ## ##.# #................. #.# #....####.##...#.# ...#.###.##..##..M#.#......!`=i@K#.. ..........##....@......$##. .....†###.##.##.##......`=iBA#. ..........##.##.##......#. ....#.######....##.######. `=iA)....#.# #..####.## #. ..<.#.# #.# #. `=ibB/......# ##..####### #..##.........###### ##.### #..###..........`=iI`=iRJ%5`=i\N`=iP+ _Found 10 gold pieces.`=i#.......#..####..# #.# ...######..# ##..# .# ...# #.........# `=iY##.## ...# #...#.#..## #. ..)#####........# ### ##.# ................. #.# ####.##...#.# ....! #.# ##.##..##..M#.##.....!. #..#....##...........$##.#`=iG†###.##.##.##..#.#.....##.##.##.......#.##.######....##.#######.#.#.# #..####.## #.# .`=i{<.#.# #........# #.# .....# ##........####### #.# #.##.........######.#`=iS..@....`=i%6`=i`=i@` _Found a metallic coppery potion.a=iB.#..####..# a=i%#.# ######..# ##..# #.# # #.........# ##.## # #...#.#..## #.#.# a=im)#####........# ######.## a=i.... ...#.# ####.##...#.# .....!. #.# a=i##.##..##..M.#.## !.#..# a=im[##.$.. ##.# †###.##.##.##.#.# a=i##.##.##.#.# #.######....##.#a=i#.# #..####.## a=i>#.# <.#.# #......a=i}a# ##...... a=ia=i_%7a=ia=iPa=izA#..####..# #.# ######..# ##..# #.# # #.# a=i!U##.## # #...#.#..## #.#.# )#####........#####.## .....#.# #.# ####.##...#.##.....!.# #.# ##.##..##..M....# #.## !.a=i# #..# ##.$..# ##.# †###.##.##.##.# #.# ##.##.##.# #.# #.######....##.#a=i,#.# #..####.## #.# .#.# #........# ##........ a=iުa=ig%8a=iįa=ia=i #..####..# #.# ######..# ##..# #.# # #.# ##.## # #...#.#..## a=iL#.#.# #####.## ##.## .....#.# #.# ####.##...#.##.....!.# #.# ##.##..##..M....# #.## !.# #..# ##.$..# ##.# †###.##.##.##.# #.# ##.##.##.# #.# #.# #..####.## #.# # ##.....a=i a=i.;9a=i/a=ia=iJ 1 MM  The helpless Menkaure fails to defend himself.  You impale Menkaure!!  Menkaure is almost destroyed.a=i &20a=i# a=ij  a=iõ K_Menkaure barely misses you.a=i5 j .  You hit Menkaure. Lightning courses through Menkaure!a=iچ (a=iՊ ealth: 49/50 -agic: 17/1753a=i0 O1 _You destroy Menkaure!a=i*  _Your life force feels restored.b=i+###.#........#############.# ....#..####..# #.# ####..# ##..# .# b=i #.........# ##.##  #...#.#..## #.#.# ####b=iq########## ##.# .............#.......# #.# b=i####.##...#.##.....!.# #.# ##.##..##b=i># #.## ....!..# #..# b=i ....##...........$..# ##.# †###.##.##.#b=i .....##.##.##........ .######....##.########b=i .# #..####.## #..#  b=ic.# ######## #.#b=ib=iF-2 _b=i"b=iv$b=ib=ib=ib=i b=i,b=i$ b=i`@_Your hearing returns.b=iL50=b=iOb=iSG _HP restored.b=ib=ib=iyb=ib=ib=ib=ib=i1b=ib=iN _You now have 240 gold pieces (gained 10).b=i[b=i9=b=ib=ipb=ib=ib=i'b=ib=ib=ib=ib=i; ....#####...............# #........#############.# .#..####..# #.# b=i ##..# ##..# #.# #.........# ##.## b=i V...#.#..## #.#.# ########### ##.## ..........#.......# #.# b=i #.##...#.##.....@.# #.# --------- b=iP ##.##..##.......# #.## ..!b=i ....# #..# ..##..............# #b=i "#.# b=i@ 2#.##.##b=i ;.##.##.##........b=i q ####....##.######## b=i: ` #..####.# b=iz ? #........# b=iF,30.1 (8b=i;+1.1 (9b=ib=i@G _d - a metallic coppery potionb=ib=ib=ib=i_b=ib=ib=i5,b=i(b=ib=ib=ib=ib=ib=iԻb=ib=i$b=iob=ib=ib=ib=iRb=ib=ib=ib=i7b=ib=ieb=ib=i2b=ib=ib=ib=ibb=ib=ib=i b=ib=ib=ib=ib=ib=ib=i1K _b - 6 potions of brilliance (gained 1)b=ib=ib=i b=i~b=ib=ib=iob=i5b=iDb=ib=itb=i b=i b=isb=ib=ib=ib=ib=izb=i b=ib=iob=ib=i;b=iQb=ib=iXb=ib=iob=ib=iPb=ib=i,b=ib=ib=ib=ij,b=ib=ib=i=,b=ib=iA ,b=i b=i b=i b=i7 b=i b=iu b=iVb=ib=iUb=ib=ib=imb=ib=ib=ib=i ,b=ib=ib=i(b=ib=i}b=iMb=ib=iTb=ipb=ib=i]b=ib=ib=i b=i b=i!b=iz"b=i#b=i#b=ig$b=i&b=i. ..>  ..  .. b=i`/1 .##  # ..#  ########.#.# #  b=i/#.....##.#.##.###  ##.....##..@!....# 62.1 (31.0) # #.......###.####.# #. #..[....# #.### b=iY0 #.####.......# #...## ..........##.# #.#.##.#>.##.#####.# #......# .....#.#####.# ###.###b=i0# .............#####.# >.......#.......##.#b=i4b=iQ7,3.1 (32b=i:b=i<9 _Found an escape hatch in the floor.b=is 3b=io b=iɁ b=i b=is Xb=i b=iS q _c - 6 potions of curing (gained 1)b=i& b=iÈ 3b=i݉ b=i ,b=i b=i̋ b=iҌ ,b=i| b=i b=i b=i b=i b=iS b=iƐ b=i b=i| b=i b=i, b=i b=iܓ b=i b=i` ,b=i b=i b=i? ,b=i b=i b=i1 b=i b=iϙ b=i b=i< b=i b=i b=iÜ b=i b=i ,b=i b=i b=iS b=iѠ b=i b=i! ,b=i b=i b=i b=i@ b=iϦ b=iԧ b=i b=i b=i6 b=ib b=i b=iv b=i b=i b=i b=iխ b=i b=i b=i b=i b=iL b=i b=i b=i b=i4 b=i b=i b=i b=i4 b=i b=i{ b=i˵ b=i b=i b=i ,b=i$ b=i b=ia b=i b=i b=iк b=i b=i߻ b=i1 b=iӼ b=ia b=i b=i b=i b=i b=in b=i b=i_ b=i b=i= b=i b=i b=i b=i b=ia b=i b=i b=i b=iG b=i b=i b=i ,b=i7 b=i b=i b=iC b=i b=io b=i b=i# b=i b=i b=i ,b=i b=iC b=i b=i b=i b=i b=i b=i b=i b=if b=i b=i+ b=i( b=i b=ii b=i b=i b=i b=i b=i b=i b=i b=i b=i{ b=i~ b=i\ b=i b=i2 b=i" b=i Bb=i nb=i b=ir nb=i b=ij b=i b=i b=i b=iB b=i b=i b=i b=i b=i: b=i b=i b=i) b=i b=i b=i e  You encounter a hound.b=i} ##.####.......# # ##..........##.# ###...>.##.#####.# ##.......#.#####.# ###..............### #.>.......#....... ##.#.#.###.#.#####. b=i #.#..........#####. ##@#.##............ ..[........####.#.#####. .##..####.......#.......Magic Dart #. ..........##### .. #.##b=ie 8###...# # ## #h# #...# # h   hound (asleep) # #..)##### #........b=i P #####....####b=i .6015.1 (5b=iZ ,6.1 (53b=ik b=i ( _Found a ring mail.b=i  b=i _##.  ##.....  ##...>.##  #.......#b=i .  ##...... #.>...b=i? P ##.#.#.### #.#....... ##@#b=i 4 ..[........# .##..####......b=iʨ  #. ...... b=i g.. #.#####...#  ## #h# #...# b=iY , # #..)b=i b=i? P ##.  ##.....  ##...>.##  #.......#  ##...... #.>... b=i@ 0##.#.#.### #.#....... ##@# ..[........# .##..####...... #. ...... .. #.#####...#  ## #h# #...#  b=iA q# #..)b=iF b=iO b=i,T b=imV \ _A hound is nearby!b=i C ##.  ##.....b=iH  ##...>.##  #.......#  ##...... #.>... ##.#.#.### #.#....... ##@# b=i ..[........# .##..####...... #. ...... .. #.#####...#  ## #h# #...#  b=ip =# #..)c=i(Ec ##.  c=iEH##.....  ##...>.##  #.......# c=i}F/ ##...... #.>... ##.#.#.### c=iF}#.#....... ##@#c=iwG} ..[........# c=i H.##..####...... #. ...... .. #.#####...#  ## #h# #...#  c=iHq# #..)c=iOc=i[c=iac=ih\ _A hound is nearby!c=i u` ##.  ##.....  ##...>.##c=iouK  #.......#  ##...... #.>...c=iu, ##.#.#.### #.#.......c=iv< ##@# ..[........#c=i_v; .##..####...... #. ...... c=ivg.. #.#####...#  ## #h# #...# c=ivB # #..)c=i c ##.  c=i ##.....  ##...>.##  #.......#  ##...... #.>... c=iQ "##.#.#.### #.#....... ##@# c=i ..[........# .##..####...... #. ...... c=i .. #.#####...#  ## #h# #...#  # #..)c=ic=ivc=ic=i\ _A hound is nearby!c=iF##..........##.# #.##...>.##.#####.# #.#.......#.#####.# ###..............###.>.......#.......c=i##.#.#.###.#.#####.##.#..........#####.#######.#.##..............[.....@..####.#.#####.#.##..####.......#.......# #. ...######.. #.#####...# #.## #h# #...# #. .# #..)#####.# #.........#####....####..............c=ioc=ix87.1 (1.0) _c=i!c=i"c=il##...>.##.#####.# #.#.......#.#####.# #####..............###.>.......#.......c=i##.#.#.###.#.#####.##.#..........#####.#######.#.##..........[........####.#.#####.#.##..####@......#.......#. #. #...######.c=ito.. ##.#####...# #..## #h# #...# #. .# #..)#####..# #.........######....####.#..............#.c=iOc=i&8c=ic=ic=i **h  The magic dart hits the hound.  c=iJThe hound is moderately wounded.c=i[:h.c=i$..c=i;U6--====c=i9c=iͫc=i9 c=i _The hound barks!c=io * The magic dart hits the hound.c=i7 9h.c=iK w .  The hound is severely wounded.c=i v5---=---c=i= 20c=i c=i  c=i D_The hound barely misses you.c=iUH C  The magic dart hits the hound.c=i m  The hound is severely wounded.c=i" j4------1c=i c=i  The magic dart hits the hound.  The hound is severely wounded. _The hound barely misses you.  The magic dart hits the hound.  c=i{ The hound is severely wounded. _The hound barely misses you.d=i'sq _The hound barely misses you.  The magic dart hits the hound. d=i tu The hound is severely wounded. _The hound barely misses you.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d=i ##...>.##.#####.# #.. zebals the Conjurer #.......#.#####.# ### Demigod d=is##..............##### Health: 50/50 ======================== #.>.......#.......## Magic: 12/17 ================-------- ##.#.#.###.#.#####.## AC: 9Str: 8 #.#..........#####.## EV: 12Int: 28 ######.#.##.............. SH: 0Dex: 18 d=i..[........####.#.#####.#. XL:  7 Next: 53% Place: Dungeon:5 .##..####@......#.......#. Noise: =--------  Time: 6021.1 (0.0) #. #h.........######. h) +7 dagger (elec)d=i .. ##.#####...# #.. Cast: Magic Dart ## #.# #...# #.. .# #..)#####.. .# #.......... h   hound ######....####.# ..............# ............... _The hound barely misses you.d=inCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (severely wounded, 73% to hit)d=i##...>.##.#####.# #.. zebals the Conjurer#.......#.#####.# ### Demigod##..............##### Health: 50/50 ========================#.>.......#.......## Magic: 12/17 ================--------##.#.#.###.#.#####.## AC: 9Str: 8#.#..........#####.## EV: 12Int: 28######.#.##.............. SH: 0Dex: 18..[........####.#.#####.#. XL:  7 Next: 53% Place: Dungeon:5.##..####@......#.......#. Noise: =--------  Time: 6021.1 (0.0)=iB10;10H#. #*.........######. h) +7 dagger (elec).. ##.#####...# #.. Cast: Magic Dart###.# #...# #...# #..)#####...# #.......... h   hound######....####.#..............#...............Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (severely wounded, 73% to hit)  You focus your ray upon the hound. The searing ray hits the hound.d=i-hAiming: Searing RayPress: ? - help, Shift-Dir - straight line: a hound (severely wounded, 73% to hit)  You focus your ray upon the hound. The searing ray hits the hound.  The hound is almost dead.  (Press . to maintain the ray.)d=ip=2.1 (1Ray d=iFd=i s _The hound bites you but does no damage. The hound misses you.d=iw d ##...>  #.....  ##.... d=i #.>.. ##.#.# #.#... ######.#.## ..[........####.# #@......# #. #h....... .. ##.#####...# d=i^ n ## #.# #...#  .# #..) .#  ##d=i d=iJ  ##...>  #.....  ##.... #.>.. ##.#.# d=i |#.#... ######.#.## ..[........####.# #@......# #. #h....... .. ##.#####...#  ## #.# #...#  d=i!.# #..) .#  ##d=i$d=i%d=iK)d=i*\ _A hound is nearby!e=iC:V .  The searing ray hits the hound!e=i>q*e=i2.e=i1-83Magic Dart+ e=iLe=i3 _You kill the hound!e=ie=ide=ie=i.e=iK  You stop channelling your searing ray.e=iRu2= _e=ie=ie=ie=ie=i}e=ie=ie=ie=ie=i4e=i9=e=iȩe=i٪e=i]e=iثe=iGe=iݭe=iWe=ie=i7N3==e=ie=iMe=iͲe=iFe=ie=ie=ie=ie=ie=ie=iYe=iع:==e=iĺe=ie=ipe=ie=iJe=iɾe=iGe=iw4=e=iE,e=i,e=i,e=i,e=ie=e=i,e=i5==e=ie=ie=ige=i/e=i`e=ie=ie=iP==e=i e=i;e=ie=iFe=ie=i e=ie=ie=i[K6=e=ie=i5,e=ie=ie=i4e=ie=i,e=iXe=ife=i9=e=ie=i,e=i!e=i8e=ie=i<e=ie=i?L7==e=i@e=i4 _Magic restored.e=ie=i e=ie=i .>.......#.......####.#.#.###.#.#####.##.e=iC #.#....#####.##.######.#.##..........[........####.#.#####.#..e=i .##..####.......#.......#... #....######e=i } ##.#####...# #..## #@# #...# #..--60.1 (37.0).....$..# #..)#####.. ........# #......... #.#..#.######....####.##....#. ..............##.... .. ......... .. ..............#... (## #######.# ###e=i e=i G--1.1 (38e=i} e=i - _Found 2 poisoned darts.e=i e=is e=i5 e=i! e=i" e=iz& f==e=i( e=i( e=ir) e=i)+ e=i, e=iE- e=iF. e=i0 e=i1 e=i1 e=i4 N _You now have 253 gold pieces (gained 13).e=i_6 e=i6 e=i7 e=i9 e=ib; e=i< e=i< e=i> e=i? e=i=@ e=i@ e=iB e=iC e=iD e=iD e=iF e=iG e=i H e=iH e=iJ e=i>K e=iL e=iO $ e=iO *_You now have 266 gold pieces (gained 13).e=i Q e=iUQ e=ieR e=iRT e=iU e=iU e=iV e=iX e=iZ e=iaZ e=i|[ e=i^ e=ib` e=i` e=ia e=ic e=im .......##.#####...# #..##.##.# #...# .##..........# #..)###e=iHn  .............# # ....##.#..#.######....## ..........#....e=in . ....#................. .....................e=in  >......@.(#######......#75.1 (14##.#..##..# #.... #. #..# #....#.#e=iDo . # #..# #....#. #..# #..<.#. ...# ## #### ###.## e=io 5########.### e=is e=iy ,6.1 (15e=i} e=i~ ; _Found a stone staircase leading down.e=iZ e=i e=i e=i e=i e=id ,e=iw e=i  .......##.#####...##< ###..##.##.# #...# #.##..........# #..)e=i @##.............# #.....##.#..#.######......#..#............>..(#######.....e=iC T7.0).###.#..##..# # #...#..# #...e=i g #.#.#..# #...#. .#..# #..<.. ....# #.....### .#### ###..# ##.## #e=i ..e=iC e=i +8.1 (2e=i e=i 9 _Found a stone staircase leading up.e=i e=ic e=i e=i; e=i7 e=i e=i e=i2 e=i e=iq e=i6 e=i e=i e=iM e=i\ e=iX e=i e=i e=i e=i' e=i e=i1 e=i e=i# e=iK e=i e=ij e=i e=i e=i* e=i e=i e=i e=iS e=i e=ia e=i e=i e=i ,e=iB e=i e=iJ e=i- e=i?f  You encounter a quokka.e=i5..................e=i..>........(#######.......###.#..##..# #...... #.#...#..# #....# #.#.#.#..# #....#e=i  #.#.#.#..# #..<.# #........# # #####.#### ###.### #@# ##.###r......# #..........##############.#######...Magic Dart #......# #<#. #.####.# ##... #.#....# ###..ß. r   quokka (asleep) #.#.##.# #......#......# #.#ß...###.#### #.#....e=io 088.1 (10.0)e=i 39.1 (11 _e=ie=if=i_= ..>........(# f=iM`2.##..#  #.#...#..# f=i`: #.#.#.#..#  #.#.#.#..# #..<f=i`6 #........#  #####.#### f=i=a f=ia&#@#  f=ia\.r......#  ######### f=i*b( #<  f=iqb$   f=ib  f=ib  f=iEc f=i< ..>........(# .##..#  #.#...#..#  #.#.#.#..#  #.#.#.#..# #..< #........#  #####.####  #@#  f=iM.r......#  #########  #<          f=ivf=if=iyf=id f=iO_A quokka is nearby!f=iLY ..>........(# .##..#  f=iML#.#...#..#  #.#.#.#..#  #.#.#.#..# #..< #........#  #####.####  #@#  .r......#  #########  #<    f=idNZ      f=i ..>........(#f=i&n .##..#  #.#...#..#  #.#.#.#..#  #.#.#.#..# #..< f=i#........#  #####.####  #@#  f=i.r......#  #########  #<   f=iGV       f=i/f=ilf=if=iH f=iO_A quokka is nearby!f=i~yY ..>........(# .##..#  f=iz#.#...#..#  #.#.#.#..#  #.#.#.#..# #..< #........#  #####.####  #@# f=iz .r......#  #########  #<   f=izE      f=iR{ f=i@ ..>........(# f=i!N.##..#  #.#...#..#  #.#.#.#..#  #.#.#.#..# #..< f=iz#........#  #####.####  #@#  .r......#  f=il#########  #<   f=iE      f=i{ f=if=i6f=i"f=i(% f=i%O_A quokka is nearby!f=imf=i7 ..>........(# f=i_.##..#  f=i#.#...#..# f=i f=iqP#.#.#.#..#  #.#.#.#..# #..< #........# f=i #####.#### f=i f=ig&#@#  f=i>.r......#  f=i6#########f=i  #<f=i  f=i4  f=i  f=i  f=i) f=iz,  f=iaA ..>........(# .##..#  f=ibR#.#...#..#  #.#.#.#..#  #.#.#.#..# #..< #........#  f=imb&#####.####  #@#  .r......#  #########f=ib  #<       f=i"c   f=iff=i8hf=ikf=im] _A quokka is nearby!f=i *****r  The magic dart hits the quokka.f=iN S.rf=i K.rf=i) ...f=i 66--f=i 2=90.1 (1.0) f=i f=i a _The quokka is moderately wounded.f=i ' f=id n*** The magic dart hits the quokka.f=ir S.rf=i> ..f=iQ A5---f=i 1f=i f=iC  f=i L_The quokka is almost dead.f=i †The magic dart hits the quokka.f=iT i**f=ia ..f=i'f 4---2Magic Dartf=i9i f=iUj J _You kill the quokka!f=iw*f=i,f=i0f=i1 f=i2_You can't see any susceptible monsters within range! (Use Z to cast anyway.)g=ing=i9qg=iug=iw g=i^x_You can't see any susceptible monsters within range! (Use Z to cast anyway.)g=i--g=i-g=i.g=i/g=i0$ _g=i2Bg=i3g=iS4g=i4L5==g=i[5g=i6g=i7g=ij7g=il8g=i8g=id9g=i:g=i;g=ii;g=i=g=iB>:==g=i%?g=iW@g=i@g=iPAg=iJBg=iBg=iCg=i?Dg=iDK6=g=i\Eg=iCFg=iFg=iGg=iHg=iHg=iIg=iJg=i{Jg=iJg=iKg=ijL9=g=iLg=iNg=iuNg=iNg=iOg=i?Pg=iPg=iQg=i8RL7==g=iRg=i!Tg=iTg=ipU,g=idVg=iVg=iFWg=iWg=iRYg=iYg=i9Zg=iZg=ic[g=i[g=i\\:==g=i\g=iw^b  You see here a quokka corpse.g=iY_g=i_ _g=i`g=iag=iag=ibg=iIbg=i cg=icg=icg=iOdg=iBeg=ieg=i)fg=iofg=i'gg=igg=i>hg=ihg=i_ig=iig=iFjg=ijg=iYkg=ilg=ihlg=ilg=img=igng=ing=ing=iog=ipg=ipg=iqg=iqg=iXrg=irg=irg=isg=iHtg=itg=itg=iug=i!vg=ijvg=ivg=iwg=ixg=iaxg=ixg=iwyg=izg=iNzg=izg=iL{g=i{g=i;|g=i|g=iF}g=i}g=i*~g=ip~g=ig=ig=ig=iOg=i)g=ig=ig=iFg=ig=ig=ig=i@g=ig=ig=i҅g=ig=i׆g=i\g=ig=ig=ig=i=g=ig=i͉g=ig=i1g=i~g=iƋg=iug=ig=iRg=ig=ig=i+g=ivg=ig=izg=ihg=iޒg=ieg=iΔg=ig=ig=iqg=ig=ig=iwg=iRg=iȜg=i۝g=i=g=ig=i'g=iCg=ig=irg=iǥg=ių ..[   (.#.. .##..### g=i&  ...# #..###   ...## ......  g=it ... #< ###..#   ... # #.##......  g=i #.#.####....  #.#####.#.........##.#..  g=i #......@................-143.1 (51.0) g=iZt #######.#.........#.....  g=iY #####.#............  #...........>........(  g=iO#.###.####.###.#..##  #.# #.# # #.#...#.  g=iK#.# #.. #.#.#.#  #.# #### #.#.#.#  g=i׶d#.# #....g=ig=i.F-4.1 (52g=itg=i) _Found 4 boomerangs.g=iRg=iSg=iWg=ibg=i֓MM ######g=i9#...### # ..[.....g=i#.(.#.. . .#g=iה.<...# .# #..###....##. ......g=i c..... #< ###..##g=ij... # #.## #.#.####........g=i\#.#####@#.........##.#0g=iQ.0).........g=iCR#######.#.g=i#  g=i#####.#........................##g=iiW ..g=iŘt.#.# ###g=ig=iȿ+5.1 (1g=iCg=i; _Found an escape hatch in the ceiling.g=i3g=ig=iBg=iLBg=ig=i9g=ig=iFg=iBg=ig=ig=ig=i^g=ig=i;g=i%g=ig=ig=iAg=i,g=ig=ig=ig=ig=ig=iN _You now have 277 gold pieces (gained 11).g=ig=i:g=ig=i0g=i&g=ig=i(g=i8 g=i2 g=i g=i6 g=i g=i g=iOg=ig=iRg=iLg=ig=iLg=i2R  There is an escape hatch in the ceiling here.g=iRg=i _g=ig=i?  You see here 4 boomerangs.g=ig=iB _g=ig=i-g=i,g=ig=ig=i+g=i g=if g=i g=i"g=i#g=i#g=iw$g=i%g=i&g=i&g=i'g=i(g=i)g=i)g=i*g=i+g=i,g=i0-g=i .g=i-/g=i0g=i0g=i-1g=i2g=i 7,g=i7g=iA:g=i:;g=i;g=iQ<g=iY=g=i>g=i)?g=i?g=i@g=iAg=ixBg=iBg=iDg=iDg=inEg=iEg=iFg=iGg=iHHg=iHg=iIg=iJg=i+Kg=iKg=iLg=igMg=i.N,g=iQg=iRg=ihSg=iSg=i,Ug=iVg=iVg=i:Wg=i?Xg=iYg=iYg=i3Zg=i0[g=i[g=i\g=i]g=i_P  There is a stone staircase leading up here.g=i`g=i` _g=iAag=ibg=icg=idg=ieg=ifg=igg=i'hg=ihg=ijg=ij,g=ikg=ilg=img=iTng=ing=ipg=ip,g=iqg=irg=i_s,g=i6tg=i-ug=iug=iMvg=ivg=ixg=iy,g=izg=i{g=i{g=i{g=ik|g=iG #.#...#.#.####.............#  #.#####.#.........##.#..#.###  #.......................#....  #######.#.........#.......... g=i(B#####.#............. #...........>........(##### #.###.####.###.#..##..#  #.# #.####.# #.#...#..#  #.# #.....@# #.#.#.#..# 88.1 (43.0) g=iΌ#.# ######## #.#.#.#..#  #.# #........#  #.# ######## #####.#### #.###......#######.# #### #.....####.....†...# #... ####### ###############.## g=iYk#......# #.####.#g=iKg=ig=iE _Done exploring.g=iͼg=i{g=iJg=i..#...#...........0.0)g=ig=ig=i g=i 7_Done exploring.g=i g=iY 3g=i' 4g=iH g=i E _Done exploring.g=iLg=ig=ig=i͕ g=i_You can't see any susceptible monsters within range! (Use Z to cast anyway.)h=iLh=i[h=ih=i9 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h=iIh=iu4h=ih=i6 _Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.h=icuh=i v3h=iYou can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.h=i\h=ih=iƼh=i*You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)h=i]h=ian Spells (Memorise)Typeh=iaFailure Level  a - Kinetic GrapnelForgecraft7% 1b - Soul SplinterNecromancy7%1  c - Grave ClawNecromancy11%h=iOb2  d - Frozen RampartsIce21% 3  e - Maxwell's Portable Piledriver Translocation21% 3  f - Vampiric DrainingNecromancyh=ibJ21% 3  g - Iskenderun's BattlesphereConjuration/Forgecraft 24% 4  h - Iskenderun's Mystic BlastConjuration/Translocation 24% 4  i - Cigotuvi's Putrefactionh=i`cNecromancy/Air56% 4  j - Summon ForestSummoning/Translocation 88% 5 h=ic6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitu=iuy u=i(~ u=il % #.#...#.#.####.............# zebals the Conjurer#.#####.#.........##.#..#.### Demigodu=i #.......................#.... Health: 50/50 ========================#######.#.........#.......... Magic: 17/17 ========================#####.#.................... AC: 9Str: 8#...........>........(##### EV: 12Int: 28#.###.####.###.#..##..#SH: 0u=i Dex: 18#.# #.####.# #.#...#..#XL:  7 Next: 58% Place: Dungeon:5#.# #.....@# #.#.#.#..#Noise: ---------  Time: 6188.1 (0.0)#.# ######## #.#.#.#..#h) +7 dagger (elec)#.##........#Cast: Magic Dart#.# ######## #####.#####.###......#######.# #####.....####.....†...# #...####### ###############.###......#u=i #.####.# _Done exploring. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring. _Done exploring. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)u=iш u=i Memorise Grave Claw, consuming 2 spell levels and leaving 4? Y - Yes  N - Nov=i"v=iH. #.#...#.#.####.............# zebals the Conjurer#.#####.#.........##.#..#.### Demigod#.......................#.... Health: 50/50 ========================v=i.#######.#.........#.......... Magic: 17/17 ========================#####.#.................... AC: 9Str: 8#...........>........(##### EV: 12Int: 28#.###.####.###.#..##..#SH: 0Dex: 18#.# #.####.# #.#...#..#v=i\/>XL:  7 Next: 58% Place: Dungeon:5#.# #.....@# #.#.#.#..#Noise: ---------  Time: 6188.1 (0.0)#.# ######## #.#.#.#..#h) +7 dagger (elec)#.##........#Cast: Magic Dart#.# ######## #####.#####.###......#######.# ####v=i/#.....####.....†...# #...####### ###############.###......##.####.# _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring. _Done exploring. v=i20_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Okay, then.v=ix2v=i5v=i6. _v=i v=i"v=il%v=i&F _Unknown command.v=i v=i? & Spells (Memorise)TypeFailure Level  a - Kinetic GrapnelForgecraft7% 1b - Soul SplinterNecromancy7%1  v=i c - Grave ClawNecromancy11%2  d - Frozen RampartsIce21% 3  e - Maxwell's Portable Piledriver Translocation21% 3  f - Vampiric DrainingNecromancy21% 3  g - Iskenderun's BattlesphereConjuration/Forgecraft 24% 4  h - Iskenderun's Mystic Blastv=i3 OConjuration/Translocation 24% 4  i - Cigotuvi's PutrefactionNecromancy/Air56% 4  j - Summon ForestSummoning/Translocation 88% 5 6 spell levels left v=i ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitw=iJw=iw=i w=iL #.#...#.#.####.............# zebals the Conjurerw=iW#.#####.#.........##.#..#.### Demigod#.......................#.... Health: 50/50 ========================w=i#######.#.........#.......... Magic: 17/17 ========================#####.#.................... AC: 9Str: 8w=iw#...........>........(##### EV: 12Int: 28#.###.####.###.#..##..#SH: 0w=i]Dex: 18#.# #.####.# #.#...#..#XL:  7 Next: 58% Place: Dungeon:5w=i4z#.# #.....@# #.#.#.#..#Noise: ---------  Time: 6188.1 (0.0)#.# ######## #.#.#.#..#w=ih) +7 dagger (elec)#.##........#Cast: Magic Dart#.# ######## #####.####w=i#.###......#######.# #####.....####.....†...# #...####### ###############.###......#w=i_#.####.# _You can't see any susceptible monsters within range! (Use Z to cast anyway.) w=ih_Done exploring. _Done exploring. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Okay, then. _Unknown command.w=i"w=ipMemorise Frozen Ramparts, consuming 3 spell levels and leaving 3? Y - Yes  N - Now=i w=ifw=i&% #.#...#.#.####.............# zebals the Conjurer#.#####.#.........##.#..#.### Demigodw=i&#.......................#.... Health: 50/50 ========================#######.#.........#.......... Magic: 17/17 ========================#####.#.................... AC: 9Str: 8#...........>........(##### EV: 12Int: 28#.###.####.###.#..##..#SH: 0Dex: 18w=i'X#.# #.####.# #.#...#..#XL:  7 Next: 58% Place: Dungeon:5#.# #.....@# #.#.#.#..#Noise: ---------  Time: 6188.1 (0.0)#.# ######## #.#.#.#..#h) +7 dagger (elec)#.##........#Cast: Magic Dart#.# ######## #####.#####.###......#######.# #####.....####.....†...# #...w=i}(d####### ###############.###......##.####.# _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring. _Done exploring. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Okay, then. _Unknown command.w=iS++9.1 (1w=ic.w=i2o _This spell is dangerous to cast!w=i?90.1 (21.1 (3w=iWBw=iEw=iH+2.1 (4w=iKw=i?O _You start memorising the spell. You continue memorising. x3w=iQw=iTw=i}Vc _You finish memorising. Spell assigned to 'd'.w=iaB w=i1F & Spells (Memorise)TypeFailure Level  a - Kinetic GrapnelForgecraft7% 1b - Soul SplinterNecromancy7%1  w=iF c - Grave ClawNecromancy11%2  d - Maxwell's Portable Piledriver Translocation21% 3  e - Vampiric DrainingNecromancy21% 3  f - Iskenderun's Battlesphere Conjuration/Forgecraft 24% 4  g - Iskenderun's Mystic Blast Conjuration/Translocation 24% 4  h - Cigotuvi's Putrefaction Necromancy/Air 56% 4  i - Summon Forestw=idG Summoning/Translocation 88% 5 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitx=ix=ix=ij" #.#...#.#.####.............# zebals the Conjurerx=i"#.#####.#.........##.#..#.### Demigodx=i{##.......................#.... Health: 50/50 ========================x=i$a#######.#.........#.......... Magic: 17/17 ========================#####.#.................... AC: 9x=i$ Str: 8#...........>........(##### EV: 12x=iR%Int: 28#.###.####.###.#..##..#SH: 0Dex: 18x=i%0#.# #.####.# #.#...#..#XL:  7 Next: 58% Place: Dungeon:5x=i]&#.# #.....@# #.#.#.#..#x=i&Noise: ---------  Time: 6192.1 (0.0)#.# ######## #.#.#.#..#x=iD'lh) +7 dagger (elec)#.##........#x=i'Cast: Magic Dart#.# ######## #####.####x=iU(#.###......#######.# #####.....####.....†...# #...x=i(####### ###############.###......##.####.# _You can't see any susceptible monsters within range! (Use Z to cast anyway.) x=in)G_Okay, then. _Unknown command. x=i)_This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 x=ig*N_You finish memorising. Spell assigned to 'd'.x=iu: x=i:J Okay, then.x=ihHx=iXx=i\. _x=ix=iC  Skill  Level Cost  Apt Skill  Level Cost  Apt x=iA a - Fighting   0.0   1.2  -1   g + Spellcasting 4.8   7.1  -2      x=iS    x=i  b - Unarmed Combat   0.0   1.2  -1   h - Conjurations   5.0   7.1  -1       i - Necromancy   0.0   1.2  -1  x=io c - Short Blades   0.0   1.2  -1   j + Alchemy3.7   4.8  -1  x=i     k - Ice Magic   0.0   1.2  -1  x=i`6 d - Armour   0.0   1.2  -1      x=i e - Dodging   3.2   4.8  -1   l - Evocations   0.0   1.2  -1  x=if f - Stealth   3.5   4.0   0              x=i        x=i'        x=i        x=i        x=ie        x=i_    x=i"        x=i    The relative cost of raising each skill is in cyan.  x=iThe species aptitude is in white.  [?] Help[=] set a skill target  x=iV[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsy=iy=iEy=i #.#...#.#.####.............# zebals the Conjurer#.#####.#.........##.#..#.### Demigod#.......................#.... Health: 50/50 ========================y=i#######.#.........#.......... Magic: 17/17 ========================#####.#.................... AC: 9Str: 8#...........>........(##### EV: 12Int: 28#.###.####.###.#..##..#SH: 0Dex: 18#.# #.####.# #.#...#..#y=i>XL:  7 Next: 58% Place: Dungeon:5#.# #.....@# #.#.#.#..#Noise: ---------  Time: 6192.1 (0.0)#.# ######## #.#.#.#..#h) +7 dagger (elec)#.##........#Cast: Magic Dart#.# ######## #####.#####.###......#######.# ####y=i_#.....####.....†...# #...####### ###############.###......##.####.# _Okay, then. _Unknown command. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'd'. _Okay, then.y=iy=i%y=iy=izy=i$ y=i % y=iN  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.2  -1   g + Spellcasting 4.8   7.1  -2      y=i Q     b - Unarmed Combat   0.0   1.2  -1   h - Conjurations   5.0   7.1  -1      y=i'  i - Necromancy   0.0   1.2  -1   c - Short Blades   0.0   1.2  -1   j + Alchemy3.7   4.8  -1       k - Ice Magic   0.0   1.2  -1  y=i} 6 d - Armour   0.0   1.2  -1      y=i  e - Dodging   3.2   4.8  -1   l - Evocations   0.0   1.2  -1   f - Stealth   3.5   4.0   0              y=i&         y=iy             y=i                 y=i! !            y=i #        The relative cost of raising each skill is in cyan.  y=i The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets{=i > k + Ice Magic 0.0|=iTargetTarget--  5.0 --  --  --  --  5.0 --  --  --  --  --  a-z] set[-] clear selected targetcost|targets|=i [?25h[?0c|=iT10 |=iT " |=i [?25l[?1c|=i 5.0 current training targets, if any.=] set aall targets}=i }=i> }=i  #.#...#.#.####.............# zebals the Conjurer#.#####.#.........##.#..#.### Demigod#.......................#.... Health: 50/50 ========================}=i/ ~#######.#.........#.......... Magic: 17/17 ========================#####.#.................... AC: 9Str: 8#...........>........(##### EV: 12Int: 28#.###.####.###.#..##..#SH: 0Dex: 18#.# #.####.# #.#...#..#XL:  7 Next: 58% Place: Dungeon:5}=i #.# #.....@# #.#.#.#..#Noise: ---------  Time: 6192.1 (0.0)#.# ######## #.#.#.#..#h) +7 dagger (elec)#.##........#Cast: Magic Dart#.# ######## #####.#####.###......#######.# ####}=i #.....####.....†...# #...####### ###############.###......##.####.# _Okay, then. _Unknown command. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'd'. _Okay, then.}=i }=i! }=i }=i }=i?}=ikp Spells (Memorise)TypeFailure Level  a - Kinetic GrapnelForgecraft7% 1b - Soul SplinterNecromancy7%1  c - Grave ClawNecromancy11%2  d - Maxwell's Portable Piledriver Translocation21% 3  e - Vampiric DrainingNecromancy21% 3  f - Iskenderun's Battlesphere Conjuration/Forgecraft 24% 4  g - Iskenderun's Mystic Blast Conjuration/Translocation 24% 4  h - Cigotuvi's Putrefaction Necromancy/Air 56% 4  i - Summon ForestSummoning/Translocation 88% 5 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit~=i~=i~=i_ #.#...#.#.####.............# zebals the Conjurer~=iW#.#####.#.........##.#..#.### Demigod#.......................#.... Health: 50/50 ========================~=iia#######.#.........#.......... Magic: 17/17 ========================#####.#.................... AC: 9~=i7Str: 8#...........>........(##### EV: 12Int: 28~=i#.###.####.###.#..##..#SH: 0Dex: 18#.# #.####.# #.#...#..#XL:  7 Next: 58% Place: Dungeon:5~=iz#.# #.....@# #.#.#.#..#Noise: ---------  Time: 6192.1 (0.0)#.# ######## #.#.#.#..#~=i<h) +7 dagger (elec)#.##........#Cast: Magic Dart#.# ######## #####.#####.###......#######.# ####~=i#.....####.....†...# #...####### ###############.###......##.####.# ~=i_Okay, then. _Unknown command. _This spell is dangerous to cast! ~=i"_You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'd'. _Okay, then.~=i%:  Okay, then.~=i&~=iB0~=i:~=i<. _~=ih~=i% ~=i Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.2  -1   g + Spellcasting 4.8   7.1  -2  ~=i        ~=ik b - Unarmed Combat   0.0   1.2  -1   h - Conjurations   5.0   7.1  -1  ~=i     i - Necromancy   0.0   1.2  -1   c - Short Blades   0.0   1.2  -1   j + Alchemy~=i]/3.7   4.8  -1      k + Ice Magic~=i0.0   1.2  -1   d - Armour   0.0   1.2  -1  ~=i)     e - Dodging   3.2   4.8  -1   l - Evocations   0.0   1.2  -1  ~=iE f - Stealth   3.5   4.0   0      ~=i_    ~=iW        ~=i        ~=i                    ~=i:        ~=i        ~=i        ~=iiThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help~=iG[=] set a skill target  ~=i2[/] auto|manual mode [*] useful|all skills [!] training|cost|targets=ih@=i3E=ibI% #.#...#.#.####.............# zebals the Conjurer#.#####.#.........##.#..#.### Demigod=iIZ#.......................#.... Health: 50/50 ========================#######.#.........#.......... Magic: 17/17 ========================#####.#.................... AC: 9Str: 8=iSJ#...........>........(##### EV: 12Int: 28#.###.####.###.#..##..#SH: 0Dex: 18#.# #.####.# #.#...#..#XL:  7 Next: 58% Place: Dungeon:5#.# #.....@# #.#.#.#..#=iJNoise: ---------  Time: 6192.1 (0.0)#.# ######## #.#.#.#..#h) +7 dagger (elec)#.##........#Cast: Magic Dart#.# ######## #####.####=i(K,#.###......#######.# #####.....####.....†...# #...####### ###############.###......##.####.# _Unknown command. =iK_This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'd'. _Okay, then. _Okay, then.=iN=i8Q=iT=iU=i=iM Spells (Memorise)TypeFailure Level  a - Kinetic GrapnelForgecraft7% 1b - Soul SplinterNecromancy=i7%1  c - Grave ClawNecromancy11%2  d - Maxwell's Portable Piledriver Translocation21% 3  e - Vampiric DrainingNecromancy21% 3  f - Iskenderun's Battlesphere Conjuration/Forgecraft 24% 4  g - Iskenderun's Mystic Blast Conjuration/Translocation 24% 4  h - Cigotuvi's Putrefaction Necromancy/Air 56% 4  i - Summon Forest=iSummoning/Translocation 88% 5 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit=ip=ix=i #.#...#.#.####.............# zebals the Conjurer=iN#.#####.#.........##.#..#.### Demigod#.......................#.... Health: 50/50 ========================#######.#.........#.......... Magic: 17/17 ========================#####.#.................... AC: 9=iStr: 8#...........>........(##### EV: 12Int: 28#.###.####.###.#..##..#=i SH: 0Dex: 18#.# #.####.# #.#...#..#XL:  7 Next: 58% Place: Dungeon:5=icz#.# #.....@# #.#.#.#..#Noise: ---------  Time: 6192.1 (0.0)#.# ######## #.#.#.#..#=ih) +7 dagger (elec)#.##........#Cast: Magic Dart#.# ######## #####.####=i#.###......#######.# #####.....####.....†...# #...####### ###############.###......##.####.# =io_Unknown command. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 =i_You finish memorising. Spell assigned to 'd'. _Okay, then. _Okay, then.=iP  Okay, then.=i=i=i. _=i3 =i]4 =i4 =iH =i4M =izN =iO E _Done exploring.=i =iA =i =i2 =i =i =i+ E _Done exploring.=in =i& =i =iP =i =i =iG ROkay, then.Done exploring.=i=i=i=iŔ=i=i&=ihDone exploring.=i=iLevel 5 of the Dungeon <<<<>>>>(Press ? for help) #.......##.# #.#........##.#####...# #.........###.##  =ij#..........# #<####..##.##.# #...# #...#.#..###.#.#  #.#.......## #.##..........# #..)#####........########## ##.##  #.#...#.#.####.............# #.................#.......# #.#  #.#####.#.........##.#..#.######....####.##...#.##.......# #.# =i #.......................#................##.##..##.......# #.##  #######.#.........#......................................# #..#  #####.#................................##..............# ##.#  #...........>........(#######......###.##.##.##........# #.#  =ij<#.###.####.###.#..##..# #..........##.##.##........# #.#  #.# #.####.# #.#...#..# #....#.######....##.######## #.#  #.# #.....@# #.#.#.#..# #....#.# #..####.###.#  =i͇#.# ######## #.#.#.#..# #..<.#.# #........##.#  #.##........# #......# ##........####### #.#  =i^#.# ######## #####.#### ###.#### #...............######.#  #.###......#######.# ########.### #......##.###..........#  #.....####.....†...# #..........## #.....###.# #...########  ####### ###############.#######...#####....####.# #####  #......# #<#......)........#  #.####.# ##...#####...#######  =iˆ#.#....# ###..ß..#####.##  #.#.##.# #.........##...##  #......# #.#ß...ß#.#.....##=i} ^>@=i =ip  #.#...#.#.####.............# zebals the Conjurer#.#####.#.........##.#..#.### Demigod#.......................#.... Health: 50/50 =========================i0 #######.#.........#.......... Magic: 17/17 ========================#####.#.................... AC: 9Str: 8#...........>........(##### EV: 12Int: 28#.###.####.###.#..##..#SH: 0Dex: 18#.# #.####.# #.#...#..#XL:  7 Next: 58% Place: Dungeon:5#.# #.....@# #.#.#.#..#Noise: ---------  Time: 6192.1 (0.0)#.# ######## #.#.#.#..#=i h) +7 dagger (elec)#.##........#Cast: Magic Dart#.# ######## #####.#####.###......#######.# #####.....####.....†...# #...####### ###############.###......##.####.# _Okay, then. _Okay, then. _Done exploring. =i _Done exploring. _Done exploring. _Done exploring.=i7 =i =i =i$ _=i =i =i) =i =i ,=i =i #.......##.# #.##.#####..........# #<####..##.##.# #.#.......## #.##....# #.#...#.#.####.............# #.#####.#.........##.#..#.######.......................#......=i Y#######.#.........#............#####.#......................#...........@........(#######6.1 (4#.###.####.###.#..##..# ##.# #.####.# #.#...#..# ##.# #......# #.#.#.#..# ##.# ######## #.#.#.#..# #.# #........# # #.# ######## #####.####  #.###......#######.# ###### #.....####.....†...# #..... =i+ =i5 =iP xDone exploring. __There is a stone staircase leading down here.=iC =ix =iH=i=i 27.1 (1 _=i =iq&6=i      =i         ##########   #.   #.........   =ic#.........   ##...##...   #...# ..   #...# .   .....   =i.....#    =i-8.6 (2.5=i==i.# _You climb downwards.=ia _There is a stone staircase leading up here.=iI=iS=i=i!: _=i>"=i:$=i$=i$=i%=i(=ie(=i(=i)=io+=i+=i,,=i7-=i.=ik/=i0=i01=i3=i3=i 4=i 5=it6=i6=i97=iq8=i(:=i:=i<=i==i>,=i?=i@=ipC=iC=i0D=iLE=iF=iUG=iG=iH=i0K=iK=iK=ilM=i[O,=i"P=iEQ=i9S,=iT=iU=i|W=iW=iZX=izY=iY[,=i!\=i]=iM_,=i`=i`=ib,=ic=i e=i g=iog=ig=ii =i j1_You open the door.=ik=iWl=il=io@  There is an open door here.=ibq=ir _=ir=is=i!v=iv=i w=ix=i{,=i{=i&}=i:=i=i=iH=i8=i=i=i=iӆ=i;=iŇ=iF=i&~  You encounter an orc. It is wielding a +0 club.=in#.......##...##...#  #.............+...#  #.............#...#  #............#######  =i#............#.....#  ##+#######...#.....#  .......#'###.....#  =iv.................#  ..........#  ............######  ............#  Magic Dart............#  ##..........#  +..........#  =iӑ$o   orc (asleep)#..........# .......o# =i(1224.6 (26.0)=i35.6 (27 _=i=i=iI\ .  ....  .=iJ4  ....#######  ...#.....#  ####...#.....#  .......#'###.....#  .................#  ...........@.....#  ............######  ............#  ............#  =ipK##..........#  +..........#  #..........#  .......o# =i^ .  ....  .  ....#######  ...#.....#  ####...#.....#  .......#'###.....#  .................#  ...........@.....#  =i^............######  ............#  ............#  ##..........#  +..........#  #..........#  .......o# =i8=i=i=i`[ _An orc is nearby!=iv7 .  =ivS....  .  ....#######  =iv4...#.....#  ####...#.....#  =ikw>.......#'###.....#  .................#  =iwT...........@.....#  ............######  =ix@............#  ............#  =iex?##..........#  +..........#  =ix]#..........#  .......o# =i y!=i  .  ....  .  ....#######  ...#.....#  ####...#.....#  .......#'###.....#  .................#  =i...........@.....#  ............######  ............#  ............#  ##..........#  +..........#  #..........#  .......o# =i=i=i=i =iM_An orc is nearby!=i .  ....  .  ....#######  ...#.....#  ####...#.....#  .......#'###.....#  =iep.................#  ...........@.....#  ............######  ............#  ............#  ##..........#  +..........#  #..........#  .......o# =i  .  ....  .  ....#######  ...#.....#  =i 5####...#.....#  .......#'###.....#  .................#  ...........@.....#  ............######  ............#  ............#  =ia {##..........#  +..........#  #..........#  .......o# =i# =i5% =i( =i* [ _An orc is nearby!=i J **=i ***o*The magic dart hits the orc.  The orc is lightly wounded.=iJ ' =i>K [oThe orc shouts! You hear a shout!=ikL :o.=iT =iLU .....o 2 orcs (1 polearm)=ipX =iX a6--==6.6 (1.0) =i_ =ih  =iLi l_You encounter an orc. It is wielding a +0 trident.=iP ***=iA**The magic dart hits the orc.=i;o.=i:o.=iI##.=i#...=i&#5=i0'E----7=i-=i+1 =i1V_The orc is severely wounded.=is )The magic dart hits the orc.=iU****   orc (=iG8o.=iO3...=ikP .=iTh4----8=iX=iZG _You kill the orc!=i`s )The magic dart hits the orc!=i#c=****=icK=i=....=iA3---=ivS9Magic Dart=i=i'] _You kill the orc!=i=i=i4==i =i+=i=i=i/=i=i=i=i{=id=i =iA!9==i'X=i(=i)=i*=i,-=i-L5===i.=i 1=iq1=iz2=i5=i5=i7=iX9=i9=i:=ia==i=:===i?=iyA=iA=iC=iE=iF=iJG=iSI=iIK6==iK=i #.......# =i/ +....)....)# =i/G #..........#  #..........#  #..........######  =iy0#...............#  #...............#  +...............#  #...............#  =i1#......@........#  #######'#########  ...  =i1S....  .......  #<......#  #.......#  =iC2a#.......# =i>=iC=iI=igMG _An adder is nearby!=iM=iSyU .  The magic dart hits the adder.=i{x**=i2-'.=ii4---608=i4Magic Dart=i]=iI _You kill the adder!=i=i3=i=i,n=i.,=i=i=i-L5===i =i=i_=i=i=i.=i=i,=i=ij  You encounter a bes kemwar.=iNW.......-Magic Dart=iW   bes kemwar (wandering)=i+75.6 (7=i!=i2i==-6.6 (8 _=iV=i=i PP ****=iQ**WThe magic dart hits the bes kemwar.=icQ W.=i@.....  The bes kemwar is lightly damaged.=i:*=i˲  The bes kemwar writhes about, and something writhes within you.=i|7 8@=i; 4--===7.6 (1Dim =i(? =iA a _You feel your spells grow feeble.=iI 8 +....)....)#  #..W.......#  #..........#  #..........######  #...............#  #...............#  +...............#  #...............#  #......@........#  #######'#########  ...  .....  .......  #<......#  #.......#  #.......# =i)  +....)....)#  #..W.......#  #..........#  #..........######  #...............#  #...............#  +...............#  #...............#  #......@........#  #######'######### =i8 q ...  .....  .......  #<......#  #.......#  #.......# =i =i =i =i a _A bes kemwar is nearby!=ig V *****=i A*The magic dart hits the bes kemwar.=iq G.W=i(r D.W=iu 2....=i{ h3-----8=i =i\ 8 _The bes kemwar is lightly damaged.=i S ****=iLThe magic dart hits the bes kemwar but does no damage.=i4E".=iE%W=i],...=iYou finish channelling your searing ray.=i!3:*=i  The bes kemwar writhes about, and something writhes within you.=iXG.W=i7@=i{|8---===3=i˜=i{ _You feel as though your spells will be weakened yet longer.=iv  =iq  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iv 9 =iw +....)....)#  zebals the Conjurer #..........#  Demigod #....W.....#  Health: 50/50 ======================== #..........######  Magic: 6/17========---------------- #...............#  AC: 9Str: 8 #...............#  EV: 12Int: 28 +...............#  SH: 0Dex: 18 #......W........#  XL:  7 Next: 60% Place: Dungeon:6 =i%x #......@........#  Noise: ===------  Time: 6283.6 (0.0) #######'#########  h) +7 dagger (elec) ... Cast: Magic Dart ..... Dim  .......  =ix #<......#  W   phantom #.......#  W   bes kemwar #.......#  _You feel as though your spells will be weakened yet longer.Casting: Searing Ray (safe; 1% risk of failure)  =iy xConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bes kemwar (almost destroyed, 78% to hit)=i  +....)....)#  zebals the Conjurer #..........#  Demigod #....W.....#  Health: 50/50 ======================== =i #..........######  Magic: 6/17========---------------- #...............#  AC: 9Str: 8 #...............#  EV: 12Int: 28 +...............#  SH: 0Dex: 18 #...............#  XL:  7 Next: 60% Place: Dungeon:6 =iN w#......@........#  Noise: ===------  Time: 6283.6 (0.0) #######'#########  h) +7 dagger (elec) ... Cast: Magic Dart ..... Dim  .......  #<......#  W   phantom #.......#  W   bes kemwar =i #.......# Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line=i) Aim: a bes kemwar (almost destroyed, 78% to hit)  You focus your ray upon the bes kemwar. The searing ray hits the bes kemwar.=i  +....)....)#  #..........#  #....W.....#  #..........######  =iB #......*........#  #......*........#  +......*........#  #......*........#  #......#  ########  =iٖ r...  .....    #<......#  #.......#  #.......# =iC 4.W=i onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  =i? Aim: a bes kemwar (almost destroyed, 78% to hit)  You focus your ray upon the bes kemwar. The searing ray hits the bes kemwar.  You destroy the bes kemwar!=iM )..=i ..=i- x8-4.6 (1Ray =i?0 =i2 f _(Press . to maintain the ray.)=ie.F****=iͺ .WThe magic dart hits the phantom but does no damage.=i2....=ikY--5=i=i%< _You stop channelling your searing ray.=i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iq^ +....)....)#  zebals the Conjurer =iZ_{#..........#  Demigod #..........#  Health: 50/50 ======================== #..........######  Magic: 4/17=====------------------- #......W........#  AC: 9Str: 8 #......*........#  EV: 12Int: 28 +......*........#  SH: 0Dex: 18 =i<`#......*........#  XL:  7 Next: 68% Place: Dungeon:6 #......@........#  Noise: =--------  Time: 6285.6 (0.0) #######'#########  h) +7 dagger (elec) ... Cast: Magic Dart ..... Dim  .......  #<......#  W   phantom #.......#  =i,a%#.......#  _You stop channelling your searing ray.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (69% to hit)=iO.+....)....)#  zebals the Conjurer#..........#  Demigod#..........#=i.  Health: 50/50 ========================#..........######   Magic: 4/17=====-------------------#......*........#   AC: 9Str: 8#......*........#   EV: 12Int: 28+......*........#   SH: 0Dex: 18=ir/7#......*........#   XL:  7 Next: 68% Place: Dungeon:6#......@........#   Noise: =--------  Time: 6285.6 (0.0)#######'#########   h) +7 dagger (elec)...  Cast: Magic Dart.....  Dim ....... =i0M#<......#  W   phantom#.......# #.......#  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=is02Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (69% to hit)  You focus your ray upon the phantom. The searing ray hits the phantom!=iQ.Wonfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  =iĭAim: a phantom (69% to hit)  You focus your ray upon the phantom. The searing ray hits the phantom!  The phantom is moderately damaged.=ih&..=iN=6.6 (1Ray  _(Press . to maintain the ray.)=ic T ***=id ?*The searing ray hits the phantom.=iD G.W=i %..=ii R3---=i" D7+ =iY =iR  =i \_The phantom is moderately damaged.=i **** The searing ray hits the phantom.=i|lG.W=ip&..=i s2---=-8++ =iw=iy` _The phantom is severely damaged.=igpH *=ibqf*** The searing ray hits the phantom.=i3 ..=iCS.WThe phantom is almost destroyed.=i>You finish channelling your searing ray.=i747--=i_W1---=9=i=iF + _The phantom hits you.=i. .  =iGYou puncture the phantom! Lightning courses through the phantom!=iA"=i0=i"r-80-90Magic Dart=i#The phantom hits you.  You puncture the phantom! Lightning courses through the phantom! _You destroy the phantom!  =i$Training target 5.0 for Spellcasting reached!  Your Spellcasting skill increases to level 5!Your Ice Magic skill increases to level 1!=iM0=iu7 =i7b_Your Alchemy skill increases to level 4!=i~- =i. =i3 =i: =iq> $ _=i~A =i I =i=J #8=iJ W=-2==iO =iV =iW =i[ =id =ie =ii =ip =iCr =ir N9==iv =i~ =i #==if =i[ =i+ =i =i =i* =i =i =iӦ =i\ H50=3=i¨ )===i =i $ =iy _HP restored.=i* =iD =i =i =i =i =i =i =iD =i L====i: =i ,=i =i =i 34==i =i =i =i =i =i1 =i9 =i3 =i$ =i)% =iI) =i1 =i2 #==i03 =i7 =i B =iB (=iG =iR $ =iS T_Your spells return to their normal power.=iT =iV =iX =i-Y T5===iEZ =i] =i^ =ib =im ,=i;q =is ,=it =iv P===iw =iy =iz =i7{ =iA} =i} =i =iĆ =i݇ #6=iv 0==i; =iv =iA =i =iv =i =i =iē ,=i =iҖ =ic 9==i =i =ip =i =i4 i7==i: =i =i =iN =iե B=i} =i =i =i6 =i 9==io =iD =i =i =iQ =i =i| =i9 =i T8===i =iѵ =i7 =i =i~ =i =i¹ =i =i =iH =i =i9 :===i =i =i| =i =i =i =i =i =id M9==i< =i =i =i' =i =i{ =i =iC ,=i =i =iR 9==i- =i =i =iV =i 10/17===ib =i =iy =i =i =i =i, :===i =i =iJ =i =ii =i =i =i =i/ M1==i =i =i: =i =i =i =iA =i& =i =iX =iI =i 9==i =i^ =i =i =i =i =i =iM =i M2==i =i =iR =i =i =iD =i =i =i  =i =i` =3====4==5====6==ia ,=i{m ==i'n E7===in =iq =is =is =iHt =iv @  There is an open door here.=ix =iy  _=iy =i| =i<~ =i~ =i =i =i- =i :===i9 =i =i =i =i =ić =iI =iɉ =i] =i> =iҌ =ii =i =iƎ =i =i =i =i =iF =iݖ =id =i =i =i: =iӛ =i] =i. =iP =i =ik =iũ =i* =i =iA =i =ii =i =i =i @  There is an open door here.=i =iA  _=i@ =i} =i| =i; =i =i =i0 =i =i =iu =i$ =i =i =iF =i =i@ =i =i8 =ii =i =i =i =ip =i =i =i j  ............#  =i ##..........#  +....)....)#  #..........#  #.# [.. #.###### #.... #=i\ ......# #......# '@..............# --41424.0)+.....#...............# =i w#+### #...............#  #######'######### #.......# =i! 2#.......# #.......##<......# =i u#.......# _You open the door.=i6 C _Found a robe.=i 3=i =i =i =i $ _=in! =iI# @  There is an open door here.=i% =i%  _=i& =i]( =i) =iR* =i+ =i/, =i- =i- =i. =i/ =i0 =i`1 =i1 =i@3 =i4 =iP5 =i5 =i7 7 _You open the door.=iI9 3=i): =iZ; =i= =ix= =i(> =i&A @  There is an open door here.=iB =isC =iID =iGE ! _You open the door.=iG @  There is an open door here.=iH =iYI  _=iTJ =iK =iSN ,=iO =i~R There is an open door here. _You open the door.  There is an open door here. _You open the door. _There is an open door here.  =iT =i!U  _=iV =iW =iY =i"Z =iZ =ik\ =i^ =i;_ =i_ =iha =i2c =ic =iTd =ie =i_g =ig =ih =ij =i%k =io =i^r M _You now have 283 gold pieces (gained 6).=i4t =it =iv =iLw =iy =i!z =iz =i | =i} =i ~ =i~ =i =i* =i =i( =i\ =iЄ =iI =i =i =i =i- =i =i ! #.....#.....'........#.....'.....#........ #.....#'#####........=i0  #.....#...# #######'# #.....#...... #..... #.....#........#..... #.....#........#..... #.....#...##...#<.... #...@.#...# ...#.....-=i  #.....#.... ..#..... #.....# ###...#.....# #####.....##.....##.....##......  You pick up a parchment of Detonation Catalyst and begin reading...=i 337.6 (23.0)=i ,8.6 (24=i =i L _You add the spell Detonation Catalyst to your library.=it =i8 3=i =i =i B=i ,=iy =i =i =i B=i@ ,=i =ij =i) =i =iI =i=iB X...##...##...#<.....#...# ...#....#.... ..#.....=i ...# ### ####43.6 (5.0)...... ............... ....#####.......... ....[.... ........ ...... ...>.=i=i+4.6 (6=i=i\; _Found a stone staircase leading down.=i~=i|=i=i=iL=iŇ,=i=i׊=iI=i&=i=i&=i=i|=i+=iP=i=i=i\=i=iV=iF=i#.....# ###......# #.....# ......######## =i#.....# ...... #.....# ...... #.....#####..... ##.............. =iV...............#....#####......#.....@[.#...# .. +=i#  #....>.# ######## =iO#.....# ###......# #.....# ......# #.....# ...... #.....# ...... =iѪ#.....#####..... ##........ .......# ....#####......# =i9|.... #....@.# ... #......# .. +......# =im+9.6 (5=ir,50.6 (6=iѸ=i _You see here the +4 scale mail of Aptuc {Archery, rElec Int-5 Dex+2 SInv}.=i= =iY'=ih+=i- =i}-_You can't see any susceptible monsters within range! (Use Z to cast anyway.)=i=i=i==i =i_You can't see any susceptible monsters within range! (Use Z to cast anyway.)=iߍ=i=iy=iL=iӔ=iq: _=i"=i=iw=iO=if=iԮ=io=i6=i==i=i=i=i=iо=i=i=ix=iB=i=i=iq=i=i=i=i=i=i+=i=i2=i=i[=it=i7 _You open the door.=i:=i=i+=i =i^: There is an open door here.=iX=i; _=i=iI=i=iL=ir=i =i=i/=i?=i=i=i=i=i==i=i=i=i=i =i =i =i =i5 =i =ig =i 7 _You open the door.=i] =i =i =i =ir =i =i =ib @  There is an open door here.=in =i7  _=i =i =i =i =i  =i =i =iH =i =iv" =i* ... #...#......# .. #...'......# =it+ ( #...#....>.# # #...######## ...##...##....# #+.........#....####ß..=i, ...#................#.........._.....'...@.....!.72.6 (22.0)##################ß.. =i, =i0 =i4 ,3.6 (23=iw8 =i: 7 _open the door. _There is an open =i%; door here. _You open the door. _There is an open door here. _Found an iron altar of Okawaru. Found a runed translucent door.=ig =i =i" =i* =i-3 =i7 ,=iA =iUR =iR =iX =i{ _You encounter an orc wizard. It is wielding a +0 dagger.=i  You encounter a centaur. It is carrying a +0 orcbow.=i =iĪ =iu =i =i =i d _The orc wizard shouts! The centaur shouts! You hear a shout! x3=i =i =i &  =i" You encounter an orc warrior. It is wielding a +0 hand axe and carrying a +0orcbow.=i3 =i =i =i =i $ =iQ c_You encounter an orc wizard. It is wielding a +0 dagger.=i =iS =i =i =i %  =i [You encounter a wight. It is wielding a +0 flail.=i =iv =i =i =if _You encounter an ogre. It is wielding a +0 giant club.=i =i =i =i =i =ik# =i+ =i- =i 1 =ih4 =i5 =i7 =i@ r _o - 2 fizzy dark potions (gained 1)=ioE e  You encounter a drude.=iOQ e#...#......#  #...'......# .[.?# #...#....>.# Oooo# =iQ _#...######## zcoß #...##....# ###+### . .....#....####ß...ß###.5 .....#....... .....#.........._. =iUR ......'........ ######ß...ß### ####### Magic Dart =iS    o   orc warrior (launcher)  O   ogre  c   centaur (launcher)  5   drude (asleep)(…)=iW VoO80.6 (7.0)=iX =i b =id 21.6 (8 _=im =i@o =i] \ .[.?# >.# oOoo#  zcoß  ###+### . .####ß...ß###.5 ............... ......._....... .......@....... #####ß...ß###..  =i ^ h#######    =i)&=i .[.?# >.# oOoo#  zcoß  ###+### . =i0.####ß...ß###.5 ............... =iy......._....... .......@....... =i#####ß...ß###..  ####### =i}=i=i=-  =i=i@=i(=i+ =i+N_A drude is nearby!=i; ******5 The magic dart hits the drude but does no damage.=i'35.=i(P.5=i56....=i.8c6--==2.6 (1=iVB=i D' _The drude shouts!=ii  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=id =i =i;=iW  =i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=iS'=iH)=i0=i1 =i12@_Unknown command.=i  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iH`=i|b=i[i=iOkP _You don't know that spell.=iƃY #...'......# .[.?#  #...#....>.# oOoo#=ie  #...######## zcoß #...##....# ###+### . ......#....####ß...ß###.. .#...............5.. .#=i_....... .'.. ###############ß@..ß###..  #######       =i; 5.=iki--3 _=iA U#...#......#  #...'......# .[.?#  #...#....>.# oOoo# #...######## zcoß  #...##....# ###+### .  #....####ß...ß###..  #.=iB ...5...  #._  .....'..........@.......  ##############ß...ß###.. #######=iWC R       =i"E U.5=i O =iQ A--4=iY =i-[ =i<* #...#......# zebals the Conjurer #...'......# .[.?#  Demigod =i + P#...#....>.# oOoo#  Health: 50/50 ======================== #...######## zcoß Magic: 14/17 ===================----- #...##....# ###+### .  AC: 9Str: 8 .....#....####ß...ß###..  EV: 12Int: 28 .....#..................  SH: 0Dex: 18 =i+ .....#.........._.*5....  XL:  7 Next: 80% Place: Dungeon:6 .....'..........@*......  Noise: ---------  Time: 6484.6 (0.0) ##############ß...ß###..  h) +7 dagger (elec) #######  Cast: Magic Dart=i+,   o   orc warrior (launcher)  O   ogre  c   centaur (launcher) =i,  5   drude(…)_You don't know that spell.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (63% to hit)=i "#...#......#  zebals the Conjurer #...'......# .[.?#=i   Demigod #...#....>.# oOoo#  Health: 50/50 ======================== #...######## zcoß  Magic: 14/17 ===================----- #...##....# ###+### .  AC: 9Str: 8 .....#....####ß...ß###..  EV: 12Int: 28 .....#..............*...=iX   SH: 0Dex: 18 .....#.........._.**....  XL:  7 Next: 80% Place: Dungeon:6 .....'..........@*......  Noise: ---------  Time: 6484.6 (0.0) ##############ß...ß###..  h) +7 dagger (elec)#######=i' O  Cast: Magic Dart    o   orc warrior (launcher)  O   ogre  c   centaur (launcher)  5   drude(…)_You don't know that spell.  =i Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (63% to hit)=ih .5Casting: Magic Dart=iqi Confirm with . or Enter, or press ? or * to list all spells.ing: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (63% to hit)  You focus your ray upon the drude. The searing ray misses the drude.=i l 35.=ie *..=iԈ q==5.6 (1Ray =it =i  =ip X_(Press . to maintain the ray.)=i4 **** The searing ray hits the drude.=i[ 5...  =ioJThe drude is moderately wounded.=iG y3-6+ =i =i.=i'2 _The drude barely misses you. The drude closely misses you.=i>****=iP65...=iQ2----7++ =iY=i[ _The searing ray misses the drude. The drude hits you but does no damage. x2=i **** The searing ray hits the drude!=i ] 5...=i  The drude is severely wounded.You finish channelling your searing ray.  The drude closely misses you. The drude barely misses you.=i{S--=8=iC=i =iwk_The drude hits you but does no damage. The drude barely misses you.=i =i/ Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iy #...#......#  zebals the Conjurer =iQ #...'......# .[.?#  Demigod #...#....>.# oOoo#  Health: 50/50 ======================== #...######## zcoß  Magic: 9/17=i |============------------ #...##....# ###+### .  AC: 9Str: 8 .....#....####ß...ß###..  EV: 12Int: 28 .....#..................  SH: 0Dex: 18 .....#.........._.......=iԳ   XL:  7 Next: 80% Place: Dungeon:6 .....'..........@5......  Noise: ==-------  Time: 6488.6 (0.0) ##############ß***ß###..  h) +7 dagger (elec)#*****#  Cast: Magic Dart    o   orc warrior (launcher)  O   ogre=i 7  c   centaur (launcher)  5   drude(…)The drude closely misses you. The drude barely misses you. _The drude hits you but does no damage. The drude barely misses you.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 13% risk of failure)  Press: ? - help, Dir - look around, f - activate=iX=i__#...#......#  zebals the Conjurer #...'......# .[.?#  Demigod =i)=#...#....>.# oOoo#  Health: 50/50 ======================== #...######## zcoß  Magic: 12/17 ================-------- #...##....# ###+### .  AC: 9Str: 8 .....#....####ß...ß###..  EV: 12Int: 28 =i.....#..................  SH: 0Dex: 18 .....#.........._.......  XL:  7 Next: 80% Place: Dungeon:6 =iҪ,.....'..........@5......  Noise: ==-------  Time: 6488.6 (0.0) =i##############ß...ß###..  h) +7 dagger (elec)#######  Cast: Magic Dart =i4A   o   orc warrior (launcher)  O   ogre=ib  c   centaur (launcher)  5   drude(…)=i_The drude hits you but does no damage. The drude barely misses you.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 13% risk of failure)  =iѮbPress: ? - help, Dir - look around, f - activateOkay, then.=i=i=ib=i. _=i. #...'......# .[.?# =i%/R #...#....>.# oOoo#  #...######## zcoß #...##....# ###+### . ......#....####ß...ß###.. .#.................. .#_=i0. .'..5...... ###############ß@..ß###..  #######      =i/1  =i2U.5=i@]  The drude attacks as it pursues you! The drude hits you.=iBq42----Doom: 16%-=iC9.6 (1=iL=i\Y _Your doom draws closer. The drude hits you. Your doom draws closer.=i N  Casting: Frozen Ramparts (dangerous; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i./  #...'......# .[.?#  zebals the Conjurer=i/ #...#....>.# oOoo#  Demigod#...######## zcoß  Health: 42/50 ====================---- =ie0 ~##...##....# ###+### .  Magic: 9/17============------------ ......#....####ß...ß###..  AC: 9Str: 8Doom: 16% =i0 n......#..................  EV: 12Int: 28 ......#.........._.......  SH: 0=i_1 Dex: 18 ......'......***.........  XL:  7 Next: 80% Place: Dungeon:6 ##############*ß@5*ß###..=i1   Noise: =--------  Time: 6489.6 (0.0)*****##  h) +7 dagger (elec)  Cast: Magic Dart =i28    o   orc warrior (launcher)  O   ogre  c   centaur (launcher)  5   drude(…)The drude attacks as it pursues you! The drude hits you. _Your doom draws closer. The drude hits you. Your doom draws closer.  Casting: Frozen Ramparts (dangerous; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 13% risk of failure)  Press: ? - help, Dir - look around, f - activate=ib  #...'......# .[.?#  zebals the Conjurer#...#....>.# oOoo#=i¸   Demigod#...######## zcoß  Health: 42/50 ====================---- ##...##....# ###+### .  Magic: 9/17============------------ ......#....####ß...ß###..  AC: 9Str: 8Doom: 16% ......#..................  EV: 12Int: 28 ......#.........._.......  SH: 0Dex: 18 ......'..................  XL:  7 Next: 80% Place: Dungeon:6 ###############ß@5.ß###..  Noise: =--------  Time: 6489.6 (0.0)####### [=i 40m h) +7 dagger (elec)  Cast: Magic Dart    o   orc warrior (launcher)  O   ogre  c   centaur (launcher)  5   drude(…)_Your doom draws closer. The drude hits you. Your doom draws closer.  Casting: Frozen Ramparts (dangerous; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iX |Casting: Frozen Ramparts (dangerous; 13% risk of failure)  Press: ? - help, Dir - look around, f - activateThe walls around you are covered in ice.==iL I90.6 (1Ramparts =i V######=i l  Casting: Frozen Ramparts (dangerous; 13% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.asting: Frozen Ramparts (dangerous; 13% risk of failure)  Press: ? - help, Dir - look around, f - activate  =i ~The walls around you are covered in ice. _ freezes the drude. The drude hits you but does no damage. x2=i  =i >Casting: Frozen Ramparts (dangerous; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iJ #...'......# .[.?#  zebals the Conjurer =iD #...#....>.# oOoo#  Demigod  #...######## zcoß  Health: 42/50 ====================---- ##...##....# ###+### .  Magic: 7/17=========--------------- ......#....####ß...ß###..  AC: 9Str: 8Doom: 16% ......#..................  EV: 12=iInt: 28 ......#.........._.......  SH: 0Dex: 18 ......'..................  XL:  7 Next: 80% Place: Dungeon:6 ###############ß@5.ß###..  Noise: ==-------  Time: 6490.6 (0.0) #######  h) +7 dagger (elec)  Cast: Magic Dart  Ramparts =i  o   orc warrior (launcher)  O   ogre  c   centaur (launcher)  5   drude(…)=i_The wall freezes the drude. The drude hits you but does no damage. x2  Casting: Frozen Ramparts (dangerous; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (severely wounded, 63% to hit)=iM #...'......# .[.?#=iN  zebals the Conjurer#...#....>.# oOoo#  Demigod#...######## zcoß=ilO5  Health: 42/50 ====================---- ##...##....# ###+### .=i*PB  Magic: 7/17=========--------------- ......#....####ß...ß###..=iWQ3  AC: 9Str: 8Doom: 16% ......#..................  EV: 12=i6R Int: 28 ......#.........._.......  SH: 0Dex: 18 =iR......'..................  XL:  7 Next: 80% Place: Dungeon:6 =iS###############ß@**ß###..  Noise: ==-------  Time: 6490.6 (0.0)#######=iYT  h) +7 dagger (elec)  Cast: Magic Dart  Ramparts =iT   o   orc warrior (launcher)=iU8  O   ogre  c   centaur (launcher)=iRV  5   drude(…)=iW/Casting: Frozen Ramparts (dangerous; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iW&Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a drude (severely wounded, 63% to hit)  =ioXBYou focus your ray upon the drude. The searing ray hits the drude.=i#.=i`Press: ? - help, Shift-Dir - straight line  Aim: a drude (severely wounded, 63% to hit)  =i. You focus your ray upon the drude. The searing ray hits the drude.  The drude is almost dead.  (Press . to maintain the ray.)  The wall freeze=i:}.o   orc wizard=iEX351.6 (1=iX^Magic DartRay =i`U#####=i =is;_You kill the drude!=i!:**=i<\2..=i`36--2+ =iygz#####=ii=i :**=id\ 2..=ic 5---3++ =in *#=io Z#####=iWs =i =i# =i =i A  You start resting.=i͕ =i =iܩ &0=ip s6=-4.6 (1=i a####=i < _You stop channelling your searing ray.=i3=i=ilW  You start resting.=i...#ß@..-#####=iLUo0=iOc   centaur (launcher)oo 2 orc wizards=ipc4=5.6 (1=i=i~ =i._The frozen ramparts melt away.=iG#...#......# =i #...'......# .[.?#  #...#....>.# Oooo# #...######## zcoß  =iR#...##....# ###+### .  #....####ß...ß###..  #..  #._=iY  .....'..........@.......  ##############ß...ß###.. #######   =i*  O   ogre c   centaur (launcher) =iz   wight(…)=ib=iU&6=i<=i)=i 3=iT =i! =i =i =i =i. 9==i٣ =i4 =iѶ U5==ii =iU =iп =iO =i =io S7==i" =i =i K6==i =i =i =i =i =i =i =i O==i =it k7==iV! =i=' ,=iK* =i0 =iO1 T8===i3 =ih> ,=i]A =i2G a8==iWJ =iYP ,=i;S =iY =iZ :===i\ =ib =ic U9==i&f =ijl ;9=i m (==i p =i4u =iu =iZx =i— =i@ =iϚ =iR k _You start resting.HP restored.=i =if 1516.6 (20.0)=id b50=7.6 (21 _=i> =iK =i^[#..... =i '......# .[.?....>.# Oooo####### zcoß #...##....# ###+### .=iPu####ß...ß###.# .....'................ ##############ß...ß###..#######=i=iM=8.6 (1.0)=i&=ig =iO_There is an iron altar of Okawaru here.=i####.....[.# #ß!.!ß##..... =iz'......# ?.[.?....>.# Oooo####### zcoß =ib#...##....# ###+### .####ß...ß####_ =iڏ.....'................ ##############ß...ß###..=iQR####### #=i=im&9=iϫ=i( _Found three items.=ii.....##### #####......# ######[.# #ß!.!ß###.....#=ih%'......# #?.[.?#....>.# .Ooo.####### zcoß #...##....# ###+### ..####ß.@.ß###...#_ .....'................ ##############ß...ß###..####### #=i =io'20=i=i=i=i$=i=ie=10/17===i=i=i=i=iY=i=i=i`=i=i=is"P===i(=i?=i@=iE=iM=iR=iU=iV=iZ=ivfc1==i`j=i}r=i6s=iv=i%,=i#=i,=i=i=i9==i=i=i=i=i=iM2==i=iB=i=i=i=i=i=i#=i. =i/ 9==i> =i ^ =i^ =iSn =i =i =i =i =i N3===i =ix =i =i  =i' =i =i" =iN) =i) =i, =iL= =i= :===iA =iP =icQ =iKT =iZ =ie[ =i^ =id =ie K4==ih =ip =ip =is =i!z ,=i} =i6 =i =i܍ =iz O==i =i =i0 =ik =iڵ =iq L5===i =i =i =i} =i ,=i =i =i^ =i =iV =i :===i =im ,=i =i ,=i~ =i a6==i. =i t _You start resting.=i =iD =i =i" =i . =i. =i1 =ia8 =i9 9==i< =iB =isC =iOI =iL =iCM =iaP =iOV % =iV f_The orc warrior jeers loudly.Magic restored.=ia HzO=im 067.6 (47.0)=iq Y7==8.6 (48 =i`r _=i{ =ic =i  =i Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i1=iT=i=i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=i?=iχ=i=iF _Unknown command.=i 1'=i =i4  =i (You open the door. The centaur wields a +0 orcbow. The centaur shoots an arrow.=ij'The arrow hits you! The orc warrior unwields a +0 hand axe.=i# (((((The orc warrior wields a +0 orcbow. The orc warrior shoots an arrow.=iG.O=i @...  The arrow barely misses you.=i98*=i?  The orc wizard gestures wildly while chanting.The orc wizard flickers and vanishes!=i+G.z=i.{=i4-----===9.6 (1.0)Magic Dart=i=i _Deactivating autopickup; reactivate with Ctrl-A.=ig  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iM...........######  zebals the Conjurer #####......# #######=iM  Demigod #...#....[.# #ß!.!ß#  Health: 40/50 ===================----- #...#......# #.....#  Magic: 14/17 ===================----- #...'......# #?.[.?#  AC: 9Str: 8Doom: 16% #...#....>.# ..o{.#  EV: 12=iDNInt: 28 #...######## zcoß  SH: 0Dex: 18 #...##....# #**O**# .  XL:  7 Next: 85% Place: Dungeon:6 .....#....####ß*@*ß###..=iNc  Noise: ===------  Time: 6569.6 (0.0) .....#..................  h) +7 dagger (elec) .....#.........._.......  Cast: Magic Dart .....'.................. =iO##############ß...ß###.. ####### #  o   orc warrior (launcher)  O   ogre  c   centaur (launcher)  z   wight(…)The orc wizard flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i#P/Casting: Frozen Ramparts (dangerous; 12% risk of failure)  Press: ? - help, Dir - look around, f - activate=i (...........######  zebals the Conjurer #####......# #######  Demigod =i #...#....[.# #ß!.!ß#  Health: 40/50 ===================----- #...#......# #.....#  Magic: 14/17 ===================----- #...'......# #?.[.?#  AC: 9Str: 8Doom: 16% =i e#...#....>.# ..o{.#  EV: 12Int: 28 #...######## zcoß  SH: 0Dex:[39;49m 18 #...##....# ###'### .=iT z  XL:  7 Next: 85% Place: Dungeon:6 .....#....####ßO@.ß###..  Noise: ===------  Time: 6569.6 (0.0) .....#..................  h) +7 dagger (elec) =i: .....#.........._.......  Cast: Magic Dart .....'.................. ##############ß...ß###.. ####### #  o   orc warrior (launcher)=i٢   O   ogre  c   centaur (launcher)  z   wight(…)Confirm with . or Enter, or press ? or * to list all spells.Casting: Frozen Ramparts (dangerous; 12% risk of failure)  =i Press: ? - help, Dir - look around, f - activateThe walls around you are covered in ice.  The wall freezes the centaur.  The wall freezes the wight but does no damage.=i_ ##'##.=i t1-70.6 (1Ramparts =i ##'##=i =i asting: Frozen Ramparts (dangerous; 12% risk of failure)  Press: ? - help, Dir - look around, f - activate  The walls around you are covered in ice. freezes the centaur.wight but does no damage. _ogre.=iV =iiH Casting: Frozen Ramparts (dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iveK...........######=ifq zebals the Conjurer #####......# #######  Demigod #...#....[.# #ß!.!ß#  Health: 41/50 ===================----- #...#......# #.....#  Magic: 12/17 ================-------- #...'......# #?.[.?#  AC: 9Str: 8Doom: 16% =ifL#...#....>.# ..o{.#  EV: 12Int: 28 #...######## zcoß SH: 0Dex: 18 #...##....# ###'### .  XL:  7 Next: 85% Place: Dungeon:6 .....#....####ßO@.ß###..  Noise: ==-------  Time: 6570.6 (0.0) =igv.....#..................  h) +7 dagger (elec) .....#.........._.......  Cast: Magic Dart .....'..................  Ramparts ##############ß...ß###..  =ig####### #  o   orc warrior (launcher)  O   ogre  c   centaur (launcher) =ig z   wight(…)_The wall freezes the ogre.  Casting: Frozen Ramparts (dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  =iMhPress: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 91% to hit)=iE ...........######  zebals the Conjurer =ii #####......# #######  Demigod #...#....[.# #ß!.!ß#  Health: 41/50 ===================----- #...#......# #.....#  Magic: 12/17 ================-------- =iP 5#...'......# #?.[.?#  AC: 9Str: 8Doom: 16% #...#....>.# ..o{.#  EV: 12=i Int: 28 #...######## zcoß  SH: 0Dex: 18 =i #...##....# ###'### .  XL:  7 Next: 85% Place: Dungeon:6 .....#....####ß*@.ß###..=iG   Noise: ==-------  Time: 6570.6 (0.0) .....#..................  h) +7 dagger (elec) .....#.........._.......=i   Cast: Magic Dart .....'..................  Ramparts ##############ß...ß###.. =i z####### #  o   orc warrior (launcher)  O   ogre=iK X  c   centaur (launcher)  z   wight(…)=i Casting: Frozen Ramparts (dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line=i Aim: an ogre, wielding a +0 giant club (lightly wounded, 91% to hit)  You focus your ray upon the ogre. The searing ray hits the ogre.=i4 TOAiming: Searing Ray (safe; 1%  Press: ? - help, Shift-Dir - straight line: an ogre, wielding a +0 giant club (lightly wounded, 91% to hit)  =i5 You focus your ray upon the ogre. The searing ray hits the ogre.  The ogre is moderately wounded.  (Press . to maintain the ray.)=i: V (((=i; f(((The wall freezes the centaur. The centaur shoots an arrow.=iB G '@=ie S._..  =iN _The arrow closely misses you. The wall freezes the orc warrior.=i )(=i 6((((=i"en '@...  The orc warrior shoots an arrow. The arrow barely misses you.The wall freezes the centaur but does no damage.((((((=i .zThe centaur shoots an arrow. The arrow closely misses you.=iThe wall freezes the ogre but does no damage.  The ogre closely misses you. The wight completely resists.=iK@._=iv#..=ip=1.6 (1Ray =i##z##=iD _The wall freezes the wight but does no damage.=i}4*=iV 'zThe searing ray misses the ogre. The wall freezes the orc warrior.  The wall freezes the centaur. The wight completely resists.=iVI.o=iuW.=i]JO =i^U1--=i)_D2+ =i ek##'##=ifD _The wall freezes the wight but does no damage.=iq~ *The searing ray hits the ogre.=i OThe ogre is heavily wounded.The wall freezes the centaur but does no damage.=ipB(=i& 'The centaur shoots an arrow. The arrow hits you!  The wall freezes the orc warrior but does no damage.=iI8(((=i '((=i '@... The orc warrior shoots an arrow. The arrow barely misses you.The wall freezes the ogre. The ogre barely misses you.The wall freezes the centaur but does no damage.=i\B(=i .oThe centaur shoots an arrow. The arrow hits you!=i=ir   ####### =i%[.# #ß!.!ß#  #.....#  #?.[.?# >.# .....#  .coß  ###(### . #ßO@zß###.. ............... ......._....... =i............... #####ß...ß###..  ####### #   =i&  The wall freezes the orc wizard. The wight completely resists.  The wall freezes the wight but does no damage.=iQvj  ####### =inw[.# #ß!.!ß#  #.....#  #?.[.?# >.# .....#  .coß  ###(### . #ßO@zß###.. =ix............... ......._....... ............... #####ß...ß###..  ####### #   =iՀy oThe wight hits you with a +0 flail.  =iՁ* * * LOW HITPOINT WARNING * * *P: 15/49 (50)------------P: 10/17 --==iI3+ Drain=iX{##o##=i =icC_You feel drained.=i=itDrink which item? Potions =ij c - 6 potions of curing  g - 2 potions of magic  w - 4 potions of heal woundsa - a potion of ambrosia  b - 6 potions of brilliance  f - 3 potions of moonshine  d - a metallic coppery potion  n - 2 smoky dark potions  o - 2 fizzy dark potions  p - a silvery potion  s - a brown potion =i3 t - 2 green potions [!] read|quaff|evoke[?] describe selected=i[`=ig=ip(...........######  zebals the Conjurer #####......# #######  Demigod =ipi#...#....[.# #ß!.!ß#  HP: 15/49 (50) =======----------------- #...#......# #.....#  MP: 10/17==============---------- #...'......# #?.[.?#  AC: 9=iq-Str: 8Doom: 16% #...#....>.# .....#  EV: 12Int: 28 #...######## {coß  SH: 0Dex: 18 =ivq#...##....# ###o### .  XL:  7 Next: 85% Place: Dungeon:6 .....#....####ßO@zß###..  Noise: ===------  Time: 6573.6 (0.0) .....#..................=i3r  h) +7 dagger (elec) .....#.........._.......  Cast: Magic Dart .....'..................  Ramparts Ray++ Drain ##############ß...ß###.. ####### #  o   orc warrior (launcher)  O   ogre=irI  c   centaur (launcher)  z   wight(…)The centaur shoots an arrow. The arrow hits you!  The wall freezes the orc wizard. The wight completely resists.  The wall freezes the wight but does no damage.  The wight hits you with a +0 flail.  =is* * * LOW HITPOINT WARNING * * * _You feel drained.=ivT oo=iw}You feel much better. You stop channelling your searing ray.  The wall freezes the centaur.=iw=i*fcentaur.all freezes the orc warrior but does no damage.  =iThe wall freezes the ogre. The ogre closely misses you.  The wall freezes the orc wizard.  The wall freezes something but does no damage.wight but does no damage.=i@28/47=======-4.6 (1=iÅDrain=it##o#=i =i.g_The wight hits you with a +0 flail! You feel drained.=i =iI Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i[=i^ Your spells (cast)TypeFailure Level a - Magic DartConjuration1%1 =i^H b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy11%4  d - Frozen RampartsIce12% 3 =i$_lq - Sublimation of BloodNecromancy10%2 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit=i =i =i#...........######  zebals the Conjurer #####......# #######  Demigod #...#....[.# #ß!.!ß#=i(  HP: 28/47 (50) ==============---------- #...#......# #.....#  MP: 10/17==============---------- #...'......# #?.[.?#  AC: 9Str: 8Doom: 16% #...#....>.# .....#  EV: 12Int: 28 #...######## {coß  SH: 0Dex: 18 #...##....# ###o### .  XL:  7 Next: 85% Place: Dungeon:6 =iD.....#....####ßO@zß###..  Noise: ==-------  Time: 6574.6 (0.0) .....#..................  h) +7 dagger (elec) .....#.........._.......  Cast: Magic Dart .....'..................  Ramparts Drain ##############ß...ß###.. ####### #  o   orc warrior (launcher)  O   ogre=i;  c   centaur (launcher)  z   wight(…)The wall freezes the orc wizard.  The wall freezes something but does no damage.  The wall freezes the wight but does no damage. _The wight hits you with a +0 flail! You feel drained.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i)G...........######  zebals the Conjurer #####......# #######  Demigod #...#....[.# #ß!.!ß#  HP: 28/47 (50) ==============---------- #...#......# #.....#  MP: 10/17==============---------- #...'......# #?.[.?#=i*   AC: 9Str: 8Doom: 16% #...#....>.# .....#  EV: 12Int: 28 #...######## {coß  SH: 0Dex: 18 #...##....# ###o### .  XL:  7 Next: 85% Place: Dungeon:6 .....#....####ßO@zß###..  Noise: ==-------  Time: 6574.6 (0.0) =i+i.....#..................  h) +7 dagger (elec) .....#.........._.......  Cast: Magic Dart .....'..................  Ramparts Drain ##############ß...ß###.. ####### #  o   orc warrior (launcher)  O   ogre  c   centaur (launcher)  z   wight(…)The wall freezes the orc wizard.  The wall freezes something but does no damage.  The wall freezes the wight but does no damage. _The wight hits you with a +0 flail! You feel drained.=i,Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i4P  Okay, then.=i5=i?=iA. _=i   =i Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=ir =i)  Your spells (cast)TypeFailure Level =i a - Magic DartConjuration1%1  b + Searing RayConjuration1% 2 c - Fulminant PrismConjuration/Alchemy11%4  d - Frozen RampartsIce12% 3 q - Sublimation of BloodNecromancy10%=i 2 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit=i=i9=i (...........######  zebals the Conjurer #####......# #######  Demigod =i#...#....[.# #ß!.!ß#  HP: 28/47 (50) ==============---------- #...#......# #.....#  MP: 10/17==============---------- #...'......# #?.[.?#  AC: 9Str: 8=i@cDoom: 16% #...#....>.# .....#  EV: 12Int: 28 #...######## {coß  SH: 0Dex: 18 #...##....# ###o### .  XL:  7 Next: 85% Place: Dungeon:6 =i.....#....####ßO@zß###..  Noise: ==-------  Time: 6574.6 (0.0) .....#..................  h) +7 dagger (elec) .....#.........._.......  Cast: Magic Dart .....'..................  Ramparts Drain ##############ß...ß###.. =i####### #  o   orc warrior (launcher)  O   ogre  c   centaur (launcher)  z   wight(…)_The wight hits you with a +0 flail! You feel drained.Casting: Searing Ray (safe; 1% risk of failure)  =i@MConfirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i8...........######  zebals the Conjurer #####......# #######  Demigod #...#....[.# #ß!.!ß#  HP: 28/47 (50) ==============---------- #...#......# #.....#  MP: 10/17==============---------- =i#...'......# #?.[.?#  AC: 9Str: 8Doom: 16% #...#....>.# .....#  EV: 12Int: 28 #...######## {coß  SH: 0Dex: 18 #...##....# ###o### .  XL:  7 Next: 85% Place: Dungeon:6 .....#....####ßO@zß###..  Noise: ==-------  Time: 6574.6 (0.0) .....#..................=i  h) +7 dagger (elec) .....#.........._.......  Cast: Magic Dart .....'..................  Ramparts Drain ##############ß...ß###.. ####### #  o   orc warrior (launcher)  O   ogre  c   centaur (launcher)=i@  z   wight(…)_The wight hits you with a +0 flail! You feel drained.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=iHP  Okay, then.=i8=i=i . _=iW =inY $=iY wEvoke which item? Wands  a - a wand of flame (10)=i[Z c - a wand of iceblast (1) [!] read|quaff|evoke[?] describe selected=ieD=iaE=iN=iN]...........######  zebals the Conjurer =i]m#####......# #######  Demigod #...#....[.# #ß!.!ß#=i\^  HP: 28/47 (50) ==============---------- #...#......# #.....#  MP: 10/17==============---------- =i^N#...'......# #?.[.?#  AC: 9Str: 8Doom: 16% =it_#...#....>.# .....#  EV: 12Int: 28 #...######## {coß  SH: 0=i`Dex: 18 #...##....# ###o### .=i`  XL:  7 Next: 85% Place: Dungeon:6 .....#....####ßO@zß###..  Noise: ==-------  Time: 6574.6 (0.0) =ia.....#..................  h) +7 dagger (elec) .....#.........._.......=ia  Cast: Magic Dart .....'..................  Ramparts Drain ##############ß...ß###.. ####### #=ib@  o   orc warrior (launcher)  O   ogre=ib:  c   centaur (launcher)  z   wight=ic(…)Casting: Searing Ray (safe; 1% risk of failure)  =icoConfirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.=iIlonfirm with . or Enter, or press ? or * to list all spells. _Okay, then.  Casting: Searing Ray (safe; 1% risk of failure)=ilonfirm with . or Enter, or press ? or * to list all spells. _Okay, then.  =im=iv=ix. _=iI 8 )=iI 3You puncture the ogre!=iL 8 '=iM oYou kill the ogre!The wall freezes the centaur but does no damage.=iZ a  =io[   o   orc wizard  The wall freezes the orc warrior but does no damage.=i_ B(=i b .oThe wall freezes the centaur. The centaur shoots an arrow. The arrow hits you.  The wall freezes the wight but does no damage.  The wight hits you with a +0 flail. You feel drained.=i X  The wall freezes the orc wizard but does no damage.=i' 1/49----1=499==i 5.6 (1=il }##o##=i D _The wall freezes something but does no damage.=i  =iّCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=i޴P  Okay, then.=i=i>=i. _=i9 orc warrior hits you but does no damage.centaur  The wight completely resists=i:.  The wall freezes the wight but does no damage.  The wight hits you with a +0 flail.  The wall freezes the orc wizard but does no damage.=i<`16--------6=i.# .....#  EV: 12=iInt: 28 #...######## {c.ß  SH: 0Dex: 18 #...##....# ###o### .  XL:  7 Next: 99% Place: Dungeon:6 .....#....####ßo@zß###..  Noise: ==-------  Time: 6576.6 (0.0) .....#..................  h) +7 dagger (elec) .....#.........._.......  Cast: Magic Dart =iȔ.....'..................  Ramparts Drain ##############ß...ß###.. ####### #  o   orc warrior (launcher)  c   centaur (launcher)=i}l  z   wight  o   orc wizard  The wall freezes the centaur but does no damage.  The wight completely resists.  The wall freezes the wight but does no damage.  The wight hits you with a +0 flail.  The wall freezes the orc wizard but does no damage. _The orc wizard barely misses you. The wall freezes something.=iM You feel much better. The wall freezes the centaur.all freezes the orc warrior but does no damage.  =iPThe orc warrior completely misses you. The wall freezes the centaur.! You feel drained.=is  The orc wizard casts a spell at you.=i?=i?|21/47===-7.6 (1=iF=iIGG#o##=iKJ _The magic dart hits you. The wall freezes something.=iө  ####### [.# #ß!.!ß#  #.....#  #?.[.?# >.# .....#  {c.ß  ###o### . #ßo@zß###.. =i0............... ......._....... ............... #####ß...ß###..  ####### #    The orc wizard casts a spell at you. _The magic dart hits you. The wall freezes something.  You hit the wight but do no damage. Lightning courses through the wight!  The wight is severely damaged.  The frozen ramparts melt away.  The orc warrior hits you with a +0 hand axe!=iM|  ####### [.# #ß!.!ß#  #.....#  #?.[.?# >.# .....#  {c.ß  ###o### . =i}#ßo@zß###.. ............... ......._....... ............... #####ß...ß###..  ####### # =i+The frozen ramparts melt away.  The orc warrior hits you with a +0 hand axe!  The wight hits you with a +0 flail!  * * * LOW HITPOINT WARNING * * *You feel drained.  You die...=iy-2/45-----------=iF/  --more--=i=iŠ(Gear: 9/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  h - a +7 dagger of electrocution (weapon) =i΋!Armour (go to first with [)  a - a +0 robe (worn)  d - a +2 cloak of willpower (worn)  e - an orb of pyromania (worn)  f - a +2 helmet (worn)  i - a +0 pair of boots (worn)b - a +0 helmet Jewellery (go to first with "=)  c - a +6 ring of dexterity (worn)  g - a ring of willpower (worn)=i =i,=i=iGoodbye, zebals.1183 zebals the Conjurer (level 7, -2/45 (50) HPs)Began as a Demigod Conjurer on Dec 13, 2025.Slain by a wight... wielding a +0 flail(5 damage)... on level 6 of the Dungeon.=iu The game lasted 00:07:42 (6533 turns). 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