yif Player: singyu Game: Tutorial Server: crawl.nemelex.cards Filename: 2026-02-06.13:41:13.ttyrec Time: (1770385273) Fri Feb 6 13:41:13 2026 zi]Z [?1051l[?1052l[?1060l[?1061hzi([ R)0[?7h[?25l[?1cziN[ zi` zif uWelcome, singyu. You have a choice of lessons:a - Lesson 1: Movement and Exploration  b - Lesson 2: Monsters and Combatc - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine Abilities}i\5 }iZ}igisingyu the CoveredHuman}i:gmHealth: 18/18 ========================}iWg8Magic: 3/3}iqgh========================AC: 2}ig.Str: 16}ig-EV: 10}igZInt: 8SH: 0}ig.Dex: 12}ihXL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)}i;h:-) Nothing wielded}ih5Nothing quivered}iom#+##.#}ioB#)####.###}io#.....#}io>#..@..##.....#}iSp #######}iuwThis lesson will teach you about monsters and fighting. First, we need aweapon! Go and grab the one lying over there.You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.}i/  --more--iTi!iyi#  iFound a quarterstaff.iiiil  Skill  Level Cost   Skill  Level Cost   a + Fightingi@z3.0   4.0    f - Spellcasting   0.0   1.2       i    b + Unarmed Combat 2.0   3.0   i            i S        c + Armour3.0   4.0   iv M     d - Dodging   0.0   1.0       i  e - Stealth   0.0   0.8       i _    i&!        in!!            i!        i"        i0"_    ia"        i"n    i"_    i#1    This screen shows the skill set of your character. The number next to theskill is your current level, the higher the better. Training displays trainingis#gpercentages. Costs displays relative training costs. Targets displays skilltraining targets. You can toggle which skills to train by pressing their slotletters. A grey skill will not be trained and ease the training of others.i#Y[?] Skill descriptions [=] set a skill target  [!] training|cost|targetsi3i0iZsingyu the CoveredHumanHealth: 18/18 ========================#+#Magic: 3/3========================#.#iAC: 2Str: 16#)#EV: 10Int: 8###.###SH: 0Dex: 12#.....#XL:  1 Next:  0% Place: Dungeon:1#..@..#i&KNoise: ---------  Time: 0.0 (0.0)#.....#-) Nothing wielded#######Nothing quiveredweapon! Go and grab the one lying over there.You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.Found a quarterstaff. ijN_Found a staircase leading out of the dungeon.iKiiұii iMiͽi  i=You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.  quarterstaff. _Found a staircase leading out of the dungeon. _Unknown command.ihi$OiPiRiF6+.ib #)# ##.##<iԮ1.....#######iޱi}11.0 (1 _ii1M+. #)# ###@###.<#.....#iui*2.0 (2iil-M+. #@# ###.####.....##..<..# i%1iS4i913.0 (3 _Pick up this weapon with [,] or [g] and then wield it with [e].iA:M _You see here a +0 quarterstaff.iM+i++4.0 (1i..i0# _b - a +0 quarterstaffi~iLEquip or unequip which item?  - - Unarmed (current attack) iHand Weapons (go to first with ))b - a +0 quarterstaff Armour (go to first with [) i؅ a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip iJii]singyu the Coveredi HumanimHealth: 18/18 ========================i5Magic: 3/3========================AC: 2itStr: 16EV: 10Int: 8iW#+#SH: 0ibDex: 12#.#i,XL:  1 Next:  0% Place: Dungeon:1#@#iUNoise: ---------  Time: 4.0 (0.0)###.###i-) Nothing wielded#.....#Nothing quiveredit#..<..##.....#i ####### i _Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff. i_b - a +0 quarterstaffiis+5 (0.5iSb) +0 quarterstaffii, _b - a +0 quarterstaff (weapon)ieY..<iiiM!M+ #.# ##.##i!#.....#..<..#.....#i!D#######i0&B5.5 (1.0i)i8e.........#I##.##.#'I   training dummy (dormant)i2You open the door.  You encounter a training dummy. It is wielding a +0 whip.i(iō26.5 (2 _i,iuiM........I.i&. #.# ##.##iv...<..iC#.....# i/IIi3 i+7.5 (1ii  i,To attack a monster with your bare hands or wielded weapon, simply walk into _it.iI _There is an open door here.i##...##.............I'.i #.###.##.i<.....#######ii8-8 _i i iu  ##### ##...####.....#iʒ t......#........Ii .'il . #.###.##.i Q<.....iW i .=9iƛ i T _The training dummy closely misses you.i$  You thump the training dummy!is The training dummy is almost destroyed.i-=10.8 (1.i 3)ii\ _The training dummy closely misses you.i<2Q )  You sock the training dummy!i,6(i6it;singyu the Trooper#####Human##...##i;Health: 18/18 ========================##.....#i;Magic: 3/3========================......#AC: 2iP<-Str: 16.....EV: 10Int: 8...SH: 0Dex: 12#)#i<1XL:  1 Next: 110% Place: Dungeon:1#@#Noise: =--------  Time: 12.1 (1.3)i<5#.#i<b) +0 quarterstaff#'#Nothing quiveredi<5#.#iv=#.####.####.....##..<..##.....# i=k_There is an open door here. _The training dummy closely misses you.You thump the training dummy!  The training dummy is almost destroyed. _The training dummy closely misses you.You sock the training dummy!i> - _You destroy the training dummy!You have reached level 2!iD/  --more--idE24/244/42 4% ii/ _You destroy the training dummy!You have reached level 2!  Well done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes: i% strength, intelligence, and dexterity. _ HP Full. (24); MP Full (4)i tM #####  ##...###+......##.....##...#.#'#.<.iwix;-30 _i{is~M _You see here a +0 whip.i7 iʹ Equip or unequip which item?  - - Unarmed Inventory Items i 6Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon) Armour (go to first with [)  a - a +0 robe (worn) i? Floor Items ([,] to select) Hand Weaponsa +0 whip[?] describe selected i [!] equip|wield|wear[tab] equip|unequip i?iEiJsingyu the TrooperHuman#####ikJHealth: 24/24 ========================##...##iJMagic: 4/4========================##.....#AC: 2iJStr: 16+......#EV: 10Int: 8#.....#iKSH: 0Dex: 12#...#i\KXL:  2 Next:  4% Place: Dungeon:1#@#iKNoise: ---------  Time: 13.1 (0.0)#.#iKb) +0 quarterstaff#.#Nothing quiverediK`#'##.#i&L#.####.####.....#ibL^#..<..#You have reached level 2!iLWell done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes:strength, intelligence, and dexterity. iM_ HP Full. (24); MP Full (4) _You see here a +0 whip.ijRF  You unwield your +0 quarterstaff.igSy4.1 (1c) +0 whip iViX, _c - a +0 whip (weapon)i iZ iM i ipiqiqi"{i1}i? i i$$i& iJ&@_There are no items here.i٫ i EEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +0 whip (weapon)b - a +0 quarterstaff i `Armour (go to first with [) i=  a - a +0 robe (worn)[?] describe selected [!] equip|wield|weariv y[tab] equip|unequip i i singyu the TrooperHuman#####Health: 24/24 ========================##...##Magic: 4/4========================##.....#AC: 2Str: 16+......#EV: 10Int: 8#.....#SH: 0Dex: 12#...#XL:  2 Next:  4% Place: Dungeon:1#@#Noise: ---------  Time: 14.1 (0.0)#.#c) +0 whip#.#Nothing quivered#'##.##.####.####.....##..<..#strength, intelligence, and dexterity. _ HP Full. (24); MP Full (4) _You see here a +0 whip.  You unwield your +0 quarterstaff. _c - a +0 whip (weapon) _There are no items here.  i, Okay, then. _ _Unknown command.iz3iQi[nM ##### i[ ##...###+.#.....#i\#.@.###.###.#...i`ia15.1 (1 _i0ei.b ### ##...## ##.....#+......#..#iI...###.## #.# #.# #'# #.#i #.# ###.###iia*6.1 (2ii9' ### ##...## ##.....#+.@....#..#i'...###.##  #.# #.# #'# #.# #.#i+i,*7.1 (3i2.i  ##### ##...## ##.....# +@.....# ##.....# ##...##  ##.##  #.# #.# #'#  #.#  #.# i;iiO+8.1 (4iiՐ  Very good! You can heal by resting with [5]. This will make you rest until your_health is full, but will be interrupted by important events.i######.r....'######r   rat (asleep)i.rAs you open the door, it creaks loudly!  You encounter a rat.iJriJL======9.1 (1ii% _The rat squeaks loudly.i-iL.i1i3R _A rat is nearby!iu  ##### ##...##i7v #.....#.r...@......##.....# ##...## ##.##iv 6 #.#iv  #.#  #'#  #.#  #.#ix =.ri| ik} O------20 _i iI Q _There is an open door here.iT ##### ##...###.....#iTY+....r.@'......##.....# ##...## ##.i-Ur## #.# #.# i`U #'#  #.#  #.#iUiW;.riE[iT\L------1 _idiki5=2.2 (1.1iGi _You barely miss the rat. The rat closely misses you.i[ i 53-iD !3.3i  _You hit the rat but do no damage. The rat bites you. _You take 1 HP, and have [23/24] HPididb1---4.4i-7 ip _i3u iv ie i i i. i ,iw i h3==i i iF i i| i i i ,i| i k _You start resting.HP restored.i i: ,32.5 (5iM R4==i +3.5 (6 _i] iA  i J_ HP Full. (24)i| i| i i  ##### ##...## #.....# +...@.†.'......# #.....# ##...## i  ##.##  #.#  #.#  #'# ip s #.#  #.#i ie 14.5 (1 _i i=  ##### ##...## #.....# +..@..†.'......# #.....# ##...## i|= = ##.##  #.#  #.#  #'#  #.#  #.#i@ i@ *5.5 (2iB i  ##### ##...## #.....# +.@...†.'......# #.....# ##...##  ##.##  #.# i4  #.#  #'#  #.#  #.#i iB *6.5 (3ir i_  ##### ##...## #.....# +@....†.'......# #.....# ##...##  ##.##  #.#  #.# i  #'#  #.#  #.#ik i F=7.5 (4i iOW Y##...r...#r.....'.....##r.#rrr 3 rats (asleep)i6[ ~  You open the door.  You encounter 3 rats.i^^ 8r.i_ ?.ri_ C.rib brrr1 wandering)i#c 4==8.5 (5ie ig - _The rat squeaks loudly.ih  ### ######... ##...###.....#.....#i #.rr...@.....†.'......##.r...#.....##... ##...## ##. ##.### #.# #.#  #'#  #.#  #.# iv 6r.i 4r.i4 9.ri CrriS 4--9.5 (1i9 i5  Rather than storm the room and get swarmed by monsters, you can also step back _and wait (with [.]) for them to come to you.iʠ I _There is an open door here.is z### ##### ##... ##...## #..r..#.....# i f#r..r..'@....†.'......# #.....#.....# ##... ##...## ##.##.# i >.rio ?.ri =.ri Mri 0==40i i % _The rat squeaks loudly.ibi%dXUnequip which item? iWdHand Weapons (go to first with ))  c - a +0 whip (weapon) Armour (go to first with [) id a - a +0 robe (worn)[?] describe selected id[!] unequip|take off[tab] equip|unequipiiGi0MiRsingyu the TrooperHumanHealth: 24/24 ========================ivSMagic: 4/4========================AC: 2Str: 16###iS#####EV: 10Int: 8##...i T##...##SH: 0Dex: 12#...r.###########.....#iMTPXL:  2 Next:  8% Place: Dungeon:1#.r..r.'@....†.'......#iTNoise: ==-------  Time: 40.5 (0.0)#.....###########.....#iTc) +0 whip##...##...##iUcNothing quivered##.##.####.##.#iQU`rrr 3 rats#'##.##.#iURather than storm the room and get swarmed by monsters, you can also step back _and wait (with [.]) for them to come to you. iUZ_There is an open door here. _The rat squeaks loudly.i[:Okay, then.i[i`ia. _ixjijiVmin> _Unknown command.i##.....r.#.r..r.+.....##..#i4--1.5 (1i#i/) _You close the door.idiA--2iiii&3iiiЭ ik &4iG ij i i &5iX i iWiXiX6i]iG`ii&&7i|i3iE2i2&8i6ii7i~?##..iet.....#....rr'....r#i#..#rrr 3 ratsi;.rii|&9i@im( _You open the door.i   You hit the rat.i= 8r.i k  The rat is severely wounded.iw 6=50.6 (1.1iv i Q _The rat closely misses you.iH  You closely miss the rat.iqk  The rat is severely wounded.i 53-iU!1.7i#i+ iw_The rat bites you. _You take 1 HP, and have [23/24] HPiD| : †i| -You hit the rat.i} ;.ri P 2 ratsi K-122.8i i G _You kill the rat!i †You flog the rat!.r   rat4=63.9 _You kill the rat! _ HP Full. (24)i$g  ### #####i ##... ##...## #.....#.....#i #.....r@.....†.'......# #.....i2 #.....# ##... ##...## ##ix 7. ##.##i  # #.# #.# i : #'# iZ \ #.#  #.# i iRather than storm the room and get swarmed by monsters, you can also step backand wait (with [.]) for them to come to you.i353-i%40ii; _The rat bites you.  There is an open door here.i   You see here a rat corpse. _You take 1 HP, and have [23/24] HPi. E .  You hit the rat.iQ3 (i5 P-206.0 (1.1i7 i_9 G _You kill the rat!ik  #### ##### ##...# ##...## #.....#.....# #†.....†.'......#i  #.....#.....# ##...# ##...## ##.# ##.## #. #.## #.#  #'# iK s #.#  #.#ii4-70ibiAi5iipi@d  You start resting. HP restored.is8-iպ&0iͽ`4=8.0 (1 _i?ib iJ_ HP Full. (24)itiui5wixi` i i i9 7 #### ##### ##...## ##... #.....#.....i9 P #....@.†.....†.'...... #.....#..... ##...## ##...  ##.# ##.##  #. #.#i9  #. #.#. #'#. #.#  #.#i= i= ,9 _iN@ i #########...##... #.....###########.... #......†.....†.' #...@.########### ##...## ## ## ##i  #. #. #. #.# .. #'#  .. #.# .. #.# ###.# i( i{ +60.0 (2i i@ s########...##.. #.....######### #......†.....†.'i^ #.....########### ##.@.## ## ##i ## #. #. #.#in #. ... #' ...i0L #..... #.iV ########.iDB #...i iE *1.0 (3iiPj6 ##########...####.......###########...†.....†.'.ik..#############...## ## ##@##  ## #.#  #.#............#..#...+.....+...# #.##+######### #+# ###.##........... .# #...#...i# #..<#####.###### #.... .. ##### i i1k.iNOki&5ii( _The wyvern hisses angrily.i#.....###########..#......†.....†.'..#.....#############...## ##...##.## i ###.# .# iN######.########.# i#h..#.....#.k.# #'# iч#...#....@#...# #.# #...+.....+...# i+#.# iN#+######### #+# ###.##........... .# #.....#.i# #..<#####.###### #....i؈ .. ######..>iU.ki_i&6iRi; _Found a stone staircase leading down.ii #.....# #......†.....†.' #.....# ##...## ##...ijj ##.## ##. #.# #.# ######.# #.# #h..#.....#...# #'#ijU #...#...@.#k..# #.# #...+.....+...# #.# #+###+# ###. #...# #ij #..# #..< ######.####### # .. ikh   jackal (asleep) ..>ipiq&7itiuiP  #......†.....†.' #.....###########i  ##...## ## ##.# ##i w #.# #.iS h#######.####### #.i 6h..#.....#...# #' #...#.....#k..# #.i  #...+..@..+...# #. #+###########+# ###. #.............# #... #iM -.# #..< #######.####### #.. ... ####..>.in   ...i .i @.hi) kh   jackali /==8i i ' _The jackal barks!iH  #......†.....†.' #.....#iȫ E ##...## ## ##.## ## #.#i  # #.# #i  #.h.#.....#...# # #...#.....#...# #iȬ  #...+.@...+k..# # #+i #+# ### #.# # #i^ .# #.. #.# # ...i ~  ..>. ....i- G.hiq .i; @hi /--9i iѻ i? #......†.....†.' #.....# ##...##i ## ##.##  #.#iW  #.#i iS #...#.....#...# i #...#.....#...# i #..h+@....+k..#  #+i#+#  #.# #i/  #idV.# # i#.# # ...  ..ij>.. ....#ii=B--70iii#..h'#h   jackali;.hi^ii1ii( _You open the door.i8 "  You hit the jackal.iX 9  i HThe jackal is heavily wounded.iI 71---i .=2.1 (1.1i i;  ib M_The jackal bites you. The jackal barely misses you. i `_You take 3 HP, and have [21/24] HPiQ  i E You closely miss the jackal.i`p  The jackal is moderately wounded.i_(3.2isi i: |_The jackal barely misses you. The jackal misses you.i  i E You closely miss the jackal.i %  ic KThe jackal is moderately wounded.iP B0----i !4.3ij$ i' + _The jackal bites you. i( j_You take 1 HP, and have [20/24] HPi/<K  You closely miss the jackal.iAp  The jackal is moderately wounded.iBV1=5.4iEiGV _The jackal barely misses you. x2iz! . '  i! You hit the jackal.i( (i+ L=96.5i1 i2 J _You kill the jackal!i@^  #......†.....†.' #.....# ##...##  ##.##i^   #.# #.# #...#.....#...# #...#.....#...#i"_  #...@.....+k..# #+#+#  #.# # #.# # #.# # ... iw_ w ..>.. ....#ic iYc 4-70if ig Q _There is an open door here.iuiһ1-iHiE #......†.....†.' #..... ##...##  ##.## #.# #.#i4 #...#.....#...# #...#.....#...# #..@'.....+k..# #+#+#  #.#  #.# #.i# .... ..>..# ....#iiZ2=8 _i"ix #......†.....†. #..... ##...##ix- ##.## #.# #.# #...#.....#...# #...#.....#...# #.@.'.....+k..# #+#+# #i^z.# #....# #.##### .... ..>..# ....#idiSu3==9.5 (2i3i-i^&'#i_i+80.5 (3iRihI  #.....######## ##...##  ## #.#iI y#######.####### #...#.....#...# #...#.....#...# #...'.....+k..#iN . #@###########+# #.............# #.# #######.####### ....>..# ....# _You open the door.iO @1.5 (4iS iT i1X iZ   iZ There is an open door here. _You gain 2 HP, and have [23/24] HPiN` &..'i` i4d i ##...## ## .# #######.########...#.....#...# #...#.....#...# #...'.....+k..# #'###########+# #.@...........# #.# iW #######.#######  ......>..#..# iI i 12.5 (1 _i iJK ## .# #######.########...#.....#...# #...#.....#...# #...'.....+k..# #'###########+# #.............# #.# #######.#######  .... ..>..#..# 4==3.5 (2il ##.## #.# #.# i #...#.....#...# iЀ #...#.....#...# #...'.....+k..# i (#'#i +# ##...# #i3 d#...# #ic M#.#i L #.... # i +i؁ k   wyverniK h  A wyvern comes into view.i i܋ 24.5 (3 _i iG  ij J_ HP Full. (24)i0v ##.##  #.#  #######.#######  i0#...#.....#...#  #...#.....#...#  #...'.....+k..#  #'###########+#  #.............#  #...@.........# i1< #######.#######  .... iT1R ..>..#  ....# i1!i$ ##.##  #.#  #######.#######  i$%#...#.....#...#  #...#.....#...# i #...'.....+k..#  #'###########+#  #.............#  #...@.........#  it*#######.#######  ....  ..> ....#i$ i\iiiz] _A wyvern is nearby!i##.## ##.# #i.# #...#.....#...# #...#.....#...# #...'.....+k..# #'#+# #i^R#...# #.#....# #.#.# #..... #i..>..#....#i' i 25.5 (1 _i`iNi-##.## ##.# ##iG..# ##...#.....#...# #i.8#...#.....#...# ##...'.....+k..# #i.#'#+# ##.# #.#.ib/# #.#.# #..... #i/~..>..#....#####i5iP6&6i:i;i6 .# .#######.########.i #...#.....#...# #'#...#.....#...# #.#...'.....+k..# #.i K#'###########+# ###.#.............# #...#.# #..<#######@####### #. #.....# #####..>..# #.....########ij  i4 i B=7i iߪ  _Remember, you can rest up with [5].ih G#.### i `#.#  #i  #######.####### #i  #...#.....#...# #i\  #...#.....#...# #i  #...'.....+k..# #i  #'###########+# ### #i ;.# #..i  #.....@.......# ########.####### #..i! [ #.....####iC $ #..ia n>..# #.....#i .#######iq i* &8i i" iM ##.##  #.#  #.iM#  #...#.....#...# itO #...#.....#...#  #...'.....+k..#  #'#+#  #.# # #.# # #.# # #.....#  #..>..# #.....# #######iT<9i=WiwXiQ ##.##  #.# ink #######.#######  #...#.....#...#  #...#.....#...#  iH#...'.....+k..#  iu#'###########+#  #.............#  #....@........#  i@>#######.#######  #.....#  i{#..>..# i( #  iD iS . ##.##  #.#  #######.#######  #...#.....#...#  #...#.....#...#  #...'.....+k..#  #'###########+#  #.............#  #....@........#  #######.#######  #.....#  #..>..# #  iIV iW i`Y iZ U _A wyvern is nearby!iS[x ##.##  #.#  #######.#######  i[#...#.....#...#  #...#.....#...#  #...'.....+k..#  #'###########+#  i\#.............#  #....@........#  #######.#######  #.....# ie\B #..>..#  #  i\I i ##.##  #.# i7q #######.#######  i'#...#.....#...#  #...#.....#...# iq #...'.....+k..#  i\#'###########+#  i#.............#  #....@........#  iC#######.#######  #.....#  #..>..# # i0 iMiiFiU _A wyvern is nearby!i"s ##.##  #.#  #######.#######  #...#.....#...#  is#...#.....#...#  #...'.....+k..#  #'###########+#  #.............#  #....@........#  #######.#######  #.....#  is#..>..#  #   i ##.##  #.# i #######.#######  #...#.....#...#  i[Y#...#.....#...#  #...'.....+k..#  #'###########+# i #.............#  #....@........#  i#######.#######  #.....# i) if#..>..# # i+ ih i i4i[U _A wyvern is nearby!iI 5 ##.## i e #.#  #######.#######  #...#.....#...#  i #...#.....#...#  #...'.....+k..#  #'###########+#  #.............# iT  #....@........#  #######.#######  #.....#  #..>..# i l #   i & ##.##  #.#  #######.#######  ia #...#.....#...#  #...#.....#...#  #...'.....+k..#  i #'###########+#  #.............#  i )#....@........#  #######.#######  #.....#  i7 e#..>..# i\ # i + ip iϦ iu if U _A wyvern is nearby!i,##.## ##.# ##.#i, ##...#.....#...# ##...#.....#...# ##...'.....+k..# ##'#+# ##.# #.#.i,o# #.#.# #.#.....# ##..>..##.....#i7-/####### i0i1.90 _i<4i$5i?##...####.##.### #.# ######.######i#.....#.....'.....+k.. 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After resting to full health continue to the next level with [>].ik[ _There is a stone staircase leading down here.iisiiz-######.######izB.......'iz..#.....#.....'.....+k.. i{K'###########+##ia{...................<i{p#######.#######i{)...####>i7|2.....#######iu|k   wyverniaJA wyvern comes into view.i^&0i28.5 (1 _iЉiȊi  #.# #######.#######iQ.#..#'#...#.....#...##...'.....+k..# #'###########+#i3###.............#.#.............#<is#######@#######....####iU>.....####### iiY&9ii iy_Remember, you can rest up with [5].iH9 #.#  iXIc#######.#######  #...#.....#...#  #...#.....#...#  iI#...'.....+k..#  #'###########+#  #.............#  iI(#.............# #..< iAJF#@#  #.....# iJB #..>..#  #.....# iJ[ ####### i #.#  #######.#######  i)#...#.....#...#  #...#.....#...#  #...'.....+k..#  #'###########+#  #.............#  #.............# #..<imw #@#  #.....#  i#..>..#  #.....# ####### iiiLiiU _A wyvern is nearby!i!D Z #.#  #######.#######  irD B#...#.....#...#  #...#.....#...#  iD #...'.....+k..#  #'###########+#  #.............#  #.............# #..<iD  iD .#@#  iE >#.....#  #..>..#  iBE #.....# ihE ( ####### iE iE *i  #.#  #######.#######  iC #...#.....#...#  #...#.....#...#  #...'.....+k..#  #'###########+#  #.............#  ir #.............# #..< #@# i p #.....#  #..>..# i 8 #.....# ####### i i4 i i i U _A wyvern is nearby!ih| { #.#  #######.#######  #...#.....#...#  i| #...#.....#...#  #...'.....+k..#  #'###########+#  #.............# iY} s #.............# #..< #@#  #.....# i}  #..>..#  #.....#  ####### iR~ iX #.# itP #######.#######  iu#...#.....#...#  i u#...#.....#...#  i#...'.....+k..#  #'###########+#  #.............#  iW#.............# #..< i@W#@#  #.....# iu iS#..>..#  i#.....#i3! ####### igi#&iA'i2i8U _A wyvern is nearby!ij #.#  #######.#######  #...#.....#...#  #...#.....#...#  i2#...'.....+k..#  #'###########+#  #.............#  #.............# #..< #@#  #.....#  #..>..#  #.....#  ####### i^$ #.#  #######.#######  i$5#...#.....#...#  #...#.....#...#  #...'.....+k..#  i%%h#'###########+#  #.............#  ix%#.............# #..< #@#  i%#.....#  i&#..>..#  #.....# ####### iF+i+i90iG2U _A wyvern is nearby!i i,~#.#  #######.#######  #...#.....#...#  #...#.....#...#  i#...'.....+k..#  #'###########+#  #.............#  #.............# #..< iϼ3#@#  i9#.....#  #..>..# i_I #.....#  ####### i3i]P #.#  #######.#######  #...#.....#...#  #...#.....#...#  iP#...'.....+k..#  #'###########+#  #.............#  iP#.............# #..< #@#  #.....#  #..>..#  #.....# i.Q6####### iTiTiWiFYU _A wyvern is nearby!ik, #.#  #######.#######  #...#.....#...#  #...#.....#...#  #...'.....+k..#  #'###########+#  #.............#  #.............# #..< #@#  #.....#  #..>..#  #.....#  ####### ieX #.# i  #######.#######  #...#.....#...#  #...#.....#...#  #...'.....+k..#  #'###########+#  #.............#  iS#.............# #..< #@#  #.....#  #..>..#  #.....# ####### ii&ii X _A wyvern is nearby!i@U #.#  #######.####### iG #...#.....#...#  #...#.....#...#  i#...'.....+k..#  #'###########+#  #.............#  iqn#.............# #..< #@#  #.....# iϽG #..>..#  #.....#  i(@####### iiS #.#  #######.#######  #...#.....#...#  #...#.....#...#  #...'.....+k..#  #'###########+#  #.............#  #.............# #..< #@# iT #.....#  #..>..#  #.....# ####### iHTiWiWiZi.\i4 #.# i)& #######.#######  iB#...#.....#...#  #...#.....#...#  if#...'.....+k..#  #'###########+#  i#.............#  iO(#.............# #..< ig#@#  #.....#  #..>..# ip| #.....#  ####### im  #.#  #######.#######  #...#.....#...#  ibn #...#.....#...#  #...'.....+k..#  #'###########+#  #.............#  #.............# #..< in #@#  #.....#  #..>..# io  #.....#ibo ; ####### iGt iu iFy ig{ is #######.########...#.....#...#'#..#.#...'.....+k..##'###########+# ##i #.............#..#.............#<#######.#######.i=  #..@..# ###> .i ##### i iZ 7100.5 (1.0) _i i i< ...#.....#...'.........'.....+k.i4'###########+##....................<######.######iΞ|. #.....# ### .##### ii+&1isi_ _Well done! After resting to full health continue to the next level with [>].i{[ _There is a stone staircase leading down here.ii(ii$i-2 _ij iJ/ 2i> ######### ..### il(.......#####i -4.0 (2.5ii _Remember: You can reread old messages with [Ctrl-P].Found 10 boomerangs.i i%S_There is a stone staircase leading up here.iw<# #.#i-x#..<@(......#.###.# i{iz|+5.0 (1.0 i| _i6ii9E # #.#i#..<.@......##.###.## ii&6i ih _Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue.iI _You see here 10 boomerangs.iH iH x7Throw: 10 boomerangsi$K iL I _d - 10 boomerangsiiFGear: 4/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  c - a +0 whip (weapon)b - a +0 quarterstaff i=Missiles (go to first with ()  d - 10 boomerangs (quivered) Armour (go to first with [)  a - a +0 robe (worn)iQ i iķ ]singyu the Trooperi% GHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16ip EV: 10Int: 8#########SH: 0i Dex: 12#.......#####XL:  2 Next: 29% Place: Dungeon:2i n#..<.@......#Noise: ---------  Time: 107.0 (0.0)#.......###.#c) +0 whip#########iL PThrow: 10 boomerangs _Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. _You see here 10 boomerangs. i˹ <_d - 10 boomerangsiF i i$ iY i i i i, > _Unknown command.i{# #.##### #..<..@.....# #.###.# iܴ# ii!28.0 (1 _iiiA# #.##### i#..<...@....# #.###.# # ii&9ii2ihsingyu the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####XL:  2 Next: 29% Place: Dungeon:2#..<...@....#Noise: ---------  Time: 109.0 (0.0)#.......###.#c) +0 whip#########Throw: 10 boomerangs _You see here 10 boomerangs. _d - 10 boomerangs _Unknown command.Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineiXO+@.i5*.i 5*.ij 5*.iݺ-..iA~A..i-..i @.i=V -.@iB?..i] (@.i singyu the TrooperHumanHealth: 24/24 ========================i0Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####XL:  2 Next: 29% Place: Dungeon:2i! #..<...@....#Noise: ---------  Time: 109.0 (0.0)#.......###.#c) +0 whip#########Throw: 10 boomerangs _d - 10 boomerangs _Unknown command.Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineOkay, then.iii. _iiiQi}#i3~Q# #.##### i~#..<....@...# #.###.# i~/## i҈i210.0 (1 _iip### #.##### ij#..<.....@..# #.iV###.# ### #i:i*1.0 (2ii/a ######### #.##### i|a#..<......@.# #.###.# ia######### .# .#..~~iaI   training dummy (missile, dormant)ibj≈≈~I≈~ ifikil+2.0 (3iFpir  You can fire your boomerangs at a monster with [f]. To confirm theirrauto-targeted monster, press [f] or [Enter]. You can skip this and fire at the _closest monster with [shift-tab] or [p].'isingyu the TrooperHumanHealth: 24/24 ========================Magic: 4/4'i?========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####XL:  2 Next: 29% Place: Dungeon:2'i^#..<......@.#Noise: ---------  Time: 112.0 (0.0)#.......###*#c) +0 whip######### *#Throw: 10 boomerangs*#*.*~I   training dummy (missile, dormant)*≈~I≈~auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the _closest monster with [shift-tab] or [p].'iThrow: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineAim: a training dummy, quivering stones (dormant, 98% to hit)'iGU ~*≈*I≈'in *~*≈I≈Aim: a training dummy, quivering stones (dormant, 98% to hit)(iڲA....(i |~≈ IYou can't see that place.(i0 ****** IAim: a training dummy, quivering stones (dormant, 98% to hit))i singyu the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10)i Int: 8#########SH: 0Dex: 12#.......#####XL:  2 Next: 29% Place: Dungeon:2#..<......@.#Noise: ---------  Time: 112.0 (0.0)#.......###.#c) +0 whip)i M######### .#Throw: 10 boomerangs.#..~~I   training dummy (missile, dormant)≈≈~(≈~Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight line)iW Aim: a training dummy, quivering stones (dormant, 98% to hit)  You throw a boomerang. The boomerang hits the training dummy.  You destroy the training dummy!)i (((((~()i 1...)i J.~≈)i )i! VCovered623.3 (1.3 )iX _)iv )i ,i...,i,iҫ,iݮ(0.0,i,i3[ _Sorry, I don't know how to get there.-i G#########-ir #.......######..<........# -i #.......###@# ######### #.# -i  #.# -iK \...~~~-i I~≈≈≈~≈(-i ≈~.~≈≈≈~.-i> -i )4.3 (1 -i- _-i -i .iB'#########.i.......#####<.............###########  .i6....~~~..i!.~≈≈≈~.#.~≈(≈~.##.~≈≈≈~.#.i]:#..~~~..#.iC.i&5