4, h Player: nuzel Game: DCSS trunk Server: crawl.nemelex.cards Filename: 2025-04-26.18:55:48.ttyrec Time: (1745693748) Sat Apr 26 18:55:48 2025 5, ht [?1051l[?1052l[?1060l[?1061h5, huR)0[?7h[?25l[?1c5, hu5, he{5, h {Welcome, nuzel. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Demigods refuse to worship any god, but make up for this with divine attributes and high reserves of health and magic. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Demigod Wanderer5, hނ 5, h| Fnuzel the DuckerDemigodHealth: 16/16 ========================Magic: 4/4========================AC: 3Str: 13EV: 12Int: 14SH: 0Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +2 spearCast: Kiss of DeathZot (6000) ##########.........#.......@.##........+#........#...#.....#.. ##....#. ##.####.#.Welcome, nuzel the Demigod Wanderer.A smirking vizier told you that the Orb of Zot is just within this dungeon.5, hؐ Press ? for a list of commands and other information.  Found a staircase leading out of the dungeon.5, h 5, h 5, h l  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting5, h 1.0   2.4  -1   i + Spellcasting 1.0   2.8  -2      5, hP      b - Axes   1.0   1.2  -1   j - Conjurations   0.0   1.2  -1  5, h{ )c + Polearms5, h ^1.7   2.4  -1   k + Necromancy1.7   2.4  -1  5, h @ d - Staves   1.0   1.2  -1      5, h e - Unarmed Combat   0.0   1.2  -1  5, h         5, hE         5, hh T    5, h f - Armour   0.0   1.2  -1  5, h }    g + Dodging5, h 3.6   4.8  -1      5, h ; h - Stealth   0.0   1.0   0      5, h7 _    5, hV         5, h         5, h a    5, hߝ         5, h"         5, hK _    5, hp     The relative cost of raising each skill is in cyan.  5, h Skills enhanced by cross-training are in green.  [?] Help5, h G[=] set a skill target  5, h }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets6, h X i - Spellcasting   1.06, h c - Polearms   1.7 k - Necromancy   1.76, h> W g - Dodging   3.66, h" 6, h& 6, h7* nuzel the DuckerDemigodHealth: 16/16 ========================6, h}* Magic: 4/4========================AC: 3Str: 13EV: 126, h* Int: 14##########SH: 0Dex: 136, h* .........#XL:  1 Next:  0% Place: Dungeon:1.......@.#6, h+ Noise: ---------  Time: 0.0 (0.0)#........+a) +2 spear#........#6, he+ Cast: Kiss of Death...#.....#Zot (6000) .. ##....#6, h+ . ##.####.#.  6, h+ IPress ? for a list of commands and other information.  Found a staircase leading out of the dungeon.  You begin with the following items: a +2 spear, a +0 helmet, a potion of heal  wounds, a +0 robe; and the following spell memorised: Kiss of Death; and the  6, h, following spells available to memorise: Fugue of the Fallen. _Don't forget about skills6, h. 6, hi/ 6, h42 6, h(4 6, h+46, h,6, h.6, h06, h72c5999 _6, h36, h46, h 5C86, h56, hp: ##########.........# .6, h:<.######'..>#2.0 (26, h:#.#####...#.....# 6, h:.. ##....# . ##.###6, h!;8 #. 6, h>;$_You open the door.6, h=[ _Found a stone staircase leading down.7, h7, hG7, h7, h$7, h17, hv7 _7, hY67, h? 7, ha 7, hk Y57, h 7, hA 7, hGY47, h7, h%7, h7, h?C37, h7, h7, h7, hC27, ht7, hQ7, hR7, hvC17, h7, h7, h7, hC07, hG7, h7, h7, h.897, h7, h7, h7, h"##........#####...#.....#.. ##....#. ##.###7, h"#.# #.#### #....# 7, h ###...####.. ##@....... 7, hU#@##.#..... .# ##.. .# . .# ..7, hw#|S   ball python (constriction, asleep) ..7, h#. .S7, h', 11.0 (7, h'S9.0)  A ball python comes into view.7, h"+uS)S.7, h+j2.0 (10.0)87, h2.7, hB05 _The ball python hisses angrily.7, h7, h[7, hz7, h 7, hT_A ball python is nearby!7, h{...#.....# .. ##....# . ##.###  #.# #.#####....# ##...####..#.......##..... .# ##.. #.# . #.# ...7, h{..S #..###7, h}7, h7, h/S7, hk.7, hT3.0)7 7, hԆ_7, h΋7, hŎ7, hP 7, h ) ##7, h C ##.##7, h  7, h a#.# ####7, hQ ,#....7, hq ##...####..# ##........#7, hă | ##.#..... 7, h L #@# ##7, h ! 7, h> 9S# 7, hY ...7, h A##..$7, h #7, hل #.7, h , .#7, h 7, hҋ :S.7, hЌ &47, h SKiss of Death67, h9 7, h + _Found 10 gold pieces.7, h =  You hit the ball python.7, h F†7, h 6=5Kiss of Death57, h: 7, h4 O _You kill the ball python!7, hS 7, heT 7, hW 7, hZ  7, hZ :_No target in view!7, h 47, hc 7, h H _No target in view!7, h1z 7, hz 7, hQ} 7, hB H _No target in view!7, h 7, h 7, h ^ _No target in view!7, h.j 7, hj 7, htn 7, hxq  7, hq :_No target in view!7, hG 7, h 7, h[ 7, h C _No target in view!7, hD7, h=7, h67, hB 7, h7, hJ4 _7, hZ7, hf _ You see here a ball python corpse.7, h|$t #.#  #.####7, h$~#....###...####..#7, h$S ##........#7, h$ ##.#.....  #.# ##.. 7, h%Q #†#  -#.g..?........#..........###.########..$..###.### .#g   goblin (asleep)7, h:&- .#7, h(/& 7, hm/e6  A goblin comes into view. It is wielding a +0 club.7, hm0-7.0 (237, h57, h9h _Found a scroll labelled YCAF VUONURHAPN.8, ht+ #.# #.#### #....# ##...#  ##...  ##.#.....  #.# ##.. 8, h ,E #†# .  #@# #.g..?........#  ..........###.#  #######..$..  ###.###  .#  .#  .# 8, hL,8, h #.# #.#### 8, hO#....# ##...#  8, h##...  ##.#.....  #.# ##..  #†# .  8, h.Z#@# #.g..?........#  ..........###.#  8, hu#######..$..  ###.### .#  8, hg.# .# 8, h8, ha8, hZ8, h 8, hO_A goblin is nearby!8, he[ #.# #.#### #....#8, h ##...#  ##...  ##.#.....  #.# ##..  #†# .  8, hI#@# #.g..?........#  ..........###.#  #######..$..  8, hW###.###  .#  .#  8, hގ6.# 8, h* #.# #.#### #....# ##...#  ##...  ##.#.....  8, hyr#.# ##..  8, ht#†# .  8, hH#@# 8, h #.g..?........#  8, h- d..........###.#  8, hs #######..$..  ###.###8, h  8, h <.#  8, h 2.# 8, h!5.# 8, h$8, h0%8, h(8, hu* 8, h*O_A goblin is nearby!8, hM #.#### #....# ##...####..# ##........# ##.#..... #.# ##.. #†# .#.#####.#.##..8, h.NN#.g..?@.......#...........###.#########..$.... ###.###. .# .# .# 8, hR8, h Tm8.0 (12 _8, hV8, haX8, h c #.#### #....#8, h g ##...####..# ##........#8, h  ##.#..... #.# ##.. #†# .8, h( - #.#####.#.##.. #.g...#8, hJ .###.##..$....8, hh  ###.###. .# .# 8, h H .#8, h 8, h 6.gg8, hc a918, h 8, hI _You see here a scroll labelled YCAF VUONURHAPN.8, h6 M  You reach to attack! You hit the goblin.8, h: C)8, hi= k132008, h;@ 8, hA  8, hA D_You kill the goblin!8, hJ 8, h 8, h` 8, hj H _No target in view!8, hD 8, h 8, hk 8, hI  8, hn :_No target in view!8, hď 8, h 8, h 8, h  8, hD :_No target in view!8, h 8, h 8, ht 8, h  8, hC 8, hb :_No target in view!8, h2 8, hX 8, hr 8, h  8, h$ 8, hQ :_No target in view!8, h) 8, h8* 8, h.- 8, h/ C _No target in view!8, h4 8, h* 8, hȫ 8, hR 8, h+(8, h)8, h,8, ha.8, h8, hm8, h`8, hd8, h!01.0 (1798, h*8, hà] _e - a scroll labelled YCAF VUONURHAPN9, h4 9, ho 9, hJ 9, h 9, h 9, hY89, hB9, h9, hC79, h9, hZ9, h9, h~##...####..###........#9, h1##.#..... #.#.##..# #†#.# .# 9, hxP#.#####.#.##... ##..)..........# ............###.## #########.@$  9, h###.###g##  .# .# .9, h #.# g   hobgoblin (wandering).#.#9, h' +3.0 (29, h f4.0 (369, h0$9, hW&F _A hobgoblin comes into view.9, h&9, h;   9, h'##........#  ##.#.....  #.#.##..#  #†#.# .#  #.#####.#.##...  9, hj##..)..........#  ............###.##  #.@$......  9, hH###.###g##  .# 9, h<.# .# .# 9, hD.# .#9, h5   ##........#  ##.#.....  #.#.##..#  #†#.# .#  #.#####.#.##...  9, h##..)..........#  ............###.##  #.@$......  ###.###g##  .# .#9, h)f .# .#9, hKl .# .# 9, h 9, hL9, h9, hp` _A hobgoblin is nearby!9, h##...####..# ##........# ##.#..... #.#.##..# #†#.# .# 9, h2q#.#####.#.##... ##..)..........# ....###.##9, h?#..@.###.###g##.#.# #.# #.##.# #.##9, h&B.#9, h*9, h=g.9, hm5.0 (15 _9, h 9, hR _You see here 10 gold pieces.9, h C##...####..# 9, hѿ S##........# 9, h [##.#..... 9, ho e#.#.##..# 9, h #†#.# .# 9, h6 #.#####.#.##... 9, hy s##..)..........# .9, h 5###.#9, h #9, ho #..$@...g.9, h ~###.###.##.#9, h1 B#.# 9, h L#.# 9, h N#.#9, h L#.# 9, hn #.##.#9, h 9, h 9, h =.g9, h &69, h/ B4 _9, hc 9, hF 9, hJ ##...####..# ##........# ##.#..... #.#.##..# #†#.# .# #.#####.#.##... 9, hJ }##..)..........# .9, hJ _###.####.#9, hJ #..$.@...g.9, hK I###.###.##.##.# ##.# #.##.# #.9, hK L##.#9, hL 9, hP B.g9, hQ a739, h7U 9, hW 9, h S##...####..# ##.9, h q.# ##.#......9, h #.#.##..# #†#.# .###.#####.#.##... 9, hh ##..)..........# .9, h Z###.####.#9, h #9, hk #..$..@...g..#9, h ###.###.##.##.# .# 9, h r#.# .##.# .#9, h 9#.# .#9, hH #.# .##.# $#9, hz 9, h 9, h` B.g9, h K829, h? 9, h 9, h  9, h $_Found 4 gold pieces.9, h[ ##...####..# ##........# ##.#...... 9, h[ [#.#.##..# 9, hA\ #†#.##..## #.#####.#.##... 9, hr\ ##..)..........#  .9, h\ ###.####.#  #9, h ] #..$.g.# 9, hE] ###.###.##.### #.# #.# 9, hn] #.# #.# #.# #9, h] .##.# #.# #.# #.##.# #$#9, h(_ 9, h3c B.g9, hc a919, hg 9, hii 9, hx >##...####..# ##........# ##.#...... #.#.##..# 9, h M#†#.##..## #.#####.#.##...  ##..)..........# .9, h ###.####.# #..$.g# 9, h ###.###.##.### 9, h? ^#.# #.# ##.# #.# #.# #.#9, hk #.# #.# #.# #.#9, h w#.# #$#9, h 9, h jg.g9, h b3009, h8 9, h 9, hU s##...####..# ##........# 9, hGU a##.#...... #.#.##..# 9, hvU G#†#.##..##  9, hU #.#####.#.##... ##..)....# 9, hV q###.####.# 9, h4V ..$.g.# 9, hV ###.###.##.### #.# #.# .# 9, hV \#.# #.# .#9, h&W \#.# #.# .#9, hW \#.# #.# .#9, hW \#.# #.# .#9, hX #.# #$# .#9, hY 9, hI` 0g.9, hSa &19, ha >Kiss of Death699, ha 9, hg 9, hj 9, h l  You hit the hobgoblin but do no damage.9, h .=29, ho ;89, h 9, h  9, h 2_The hobgoblin hits you but does no damage.9, hyR 9, hS 4---379, hV 9, hY  9, hY _You hit the hobgoblin but do no damage. The hobgoblin hits you. _You take 2 damage, and have 14/16 hp.9, h c  You barely miss the hobgoblin.9, h a469, hA 9, h @ _The hobgoblin hits you but does no damage.9, hZ\:  9, h\~You hit the hobgoblin.  The hobgoblin is heavily wounded.9, h]#39, h]?-----59, h^;59, h'd9, hTi 9, hiu_The hobgoblin hits you. _You take 1 damage, and have 13/16 hp.9, h#  You barely miss the hobgoblin.The hobgoblin is heavily wounded.9, h2---649, h9, h _The hobgoblin hits you. _You take 1 damage, and have 12/16 hp.:, h  You hit the hobgoblin.  The hobgoblin is severely wounded.:, h|3=73:, h):, h>! :, ho!H_The hobgoblin barely misses you.:, h`  You closely miss the hobgoblin.The hobgoblin is severely wounded.:, haK82:, h:, h7:, h :, hL_The hobgoblin completely misses you.:, h *:  :, h}*zYou hit the hobgoblin.  The hobgoblin is almost dead.:, h+R9.1 (1.10:, h+:, h/:, h1W _The hobgoblin closely misses you.:, hե  You barely miss the hobgoblin.The hobgoblin is almost dead.:, h)40.2:, hO<59:, hd:, hdz :, h1A_The hobgoblin misses you.:, h]"Y  You completely miss the hobgoblin.:, h"GThe hobgoblin is almost dead.:, h#S4===:, h7$`108:, h*:, h&. :, hp.Q_The hobgoblin closely misses you.:, h  You closely miss the hobgoblin.The hobgoblin is almost dead.:, h!11-----27:, h:, h# _The hobgoblin hits you. _You take 3 damage, and have 11/16 hp.:, h     #†:, h   ##...)...#..###.####.# .$.....@g..#  ###.###.##.###  #.# #.# .# #.# #.# .# :, h#.# #.# .# #.# #.# .# #.# #.# .# #.# #$# .#:, hy     #†:, hy  ##...)...#:, hKz..###.####.# .$.....@g..#  :, hz###.###.##.###  #.# #.# .# #.# #.# .# :, h{#.# #.# .# #.# #.# .# :, h{#.# #.# .# #.# #$# .# :, h:, hl:, hG:, hL` _A hobgoblin is nearby!:, h7  :, h.  :, h+ #†:, hW  :, h&##...)...#:, ha..###.####.# .$.....@g..#  :, hը&###.###.##.###  :, h1#.# #.# .# #.# #.# .#:, h% #.# #.# .#:, hM  #.# #.# .# :, hu=#.# #.# .# #.# #$# .#:, h:, h<     #†:, h_<r  ##...):, h<...#..###.####.# :, h<H.$.....@g..#  ###.###.##.###  :, h<#.# #.# .# #.# #.# .#:, hF=r #.# #.# .# #.# #.# .# #.# #.# .# :, h=#.# #$# .# :, hB:, hgC:, hIv _A hobgoblin is nearby!:, h N   :, h <  #† :, hl  :, h ##...)...#..###.####.# .$.....@g..#  :, h \###.###.##.###  #.# #.# .# #.# #.# .# :, h #.# #.# .# :, h #.# #.# .# :, hD 2#.# #.# .# #.# #$# .#:, hm !:, h     #†  ##...)...#..###.####.# .$.....@g..#  ###.###.##.###  #.# #.# .# #.# #.# .# :, h#.# #.# .# #.# #.# .# #.# #.# .# #.# #$# .# :, hģ:, h:, hX:, hA _A hobgoblin is nearby!You hit the hobgoblin.:, hnC.:, hd-----263Kiss of Death6:, hd:, hmM _You kill the hobgoblin!:, h :, h :, h2! :, h' &0:, hj* :, h8, :, h2 j _Key pressed, stopping explore.:, h#3 :, hp6 :, hf8  :, h8 B_No target in view!:, hq :, h :, h :, h҄ :, h `5 _:, h :, h؇ C4:, h :, h܉ :, h3 u12==3:, h :, h :, hB C2:, h :, h, :, hU -1:, hw :, h :, h; :, hc C0:, h :, h\ :, h %3:, h m===49:, hY :, h :, h C8:, hm :, h :, h C7:, hp :, h :, h -6:, hט :, h~ :, h :, h U=5:, h :, hۜ :, h r4==4:, h :, h :, hC C3:, h :, h/ :, hV C2:, h :, h8 :, h` C1:, h :, hF :, h 5===0:, hQ :, h :, h .39:, hާ :, h :, h :, hݩ C8:, h :, h߫ C7:, h :, h :, h̭ :, h U=6:, hԮ :, h\ :, h \6==5:, h :, he :, h2 1 _HP restored.:, h :, h C4:, h :, h: :, hv :, hи C3:, h :, h :, h Y2:, h :, hH :, ht :, hĿ O==1:, ht :, h :, ha :, h C0:, h :, h. :, h :, h D29:, h :, h :, h C8:, h :, h A _You now have 10 gold pieces.:, h\ :, h C7:, h :, h :, h Y6:, h :, h :, h :, hn C5:, h :, h- :, hP :, h C4:, hM :, hW :, h~ :, h C3:, h| :, h :, h Y2:, h :, h :, h Y1:, h :, h :, h Y0:, h :, h :, h7 :, h <19:, h :, h :, h ............###.####.##########............# ###.###.##.###:, h W #.# #.# .# #.# #.# .# #.# #.# .# #.# #.# .# #.# #.# .# #.# #@# .#-:, h - ............##.###.#...# #.##.l# :, h #.# ..l. #.# ####ll 2 frilled lizards (asleep) #.# ..#:, h 8 80.2 (37.0)  :, hk K2 frilled lizards come into view.:, h1 :, h G  The frilled lizard hisses angrily.:, h lJl.J   endoplasmll 2 frilled lizards (1 wandering):, h -1.2 (388:, h :, ha _An endoplasm comes into view. _You see here 4 gold pieces.:, h B#########............#  ###.###.##.###  #.# #.# .# :, h ^#.# #.# .# #.# #.# .# #.# #.# .# #.# #.# .# ##.###$##.# ........@..# :, hͦ .##.###.# #.##.l# #.# Jl..#.# #####.# :, h U..# ##:, hC :, h :, h} :, h jlJ...l:, h s2.2 (1.0)7 _:, h" :, h :, h9/  :, hu #.:, h :, hɔ( #.# #.# .#  :, h##.# #.# .#  :, h&#.# #.# .# :, hJ# #.# #.# .# :, hn" #.# #.# .# :, h# ##.###$##.# :, h :, h 9........@..#  :, h4z.##.###.#.l.#  #.##J.#  :, hYT#.# ..l.  #.# ####  :, h*#.# ..# :, h0##;, hn  #.  #.# #.# .#  #.# #.# .# ;, h #.# #.# .#  ;, h#.# #.# .#  #.# #.# .#  ##.###$##.#  ;, h|........@..#  .##.###.#.l.#  #.##J.# ;, h #.# ..l.  ;, hy#.# #### ;, h#.# ..# ;, h,5## ;, h;, h;, h;, hrN _There are monsters nearby!;, h;, h,p  #.  #.# #.# .# ;, h #.# #.# .#  #.# #.# .#  #.# #.# .#  #.# #.# .#  ##.###$##.#  ;, h........@..#  .##.###.#.l.#  #.##J.#  ;, hGi#.# ..l.  #.# ####  #.# ;, hE..# ##;, h 8  ;, hm#.  #.# #.# .# ;, h #.# #.# .#  ;, h#.# #.# .#  ;, hF#.# #.# .#  ;, h#.# #.# .#  ;, h̪)##.###$##.#  ........@..# ;, h .##.###.#.l.# ;, hR #.##J.# ;, hѫ #.# ..l.  #.# ####;, h<Z #.# ;, h5..# ;, hȬ5## ;, hp;, hƲ;, h0;, h}d _There are monsters nearby!;, h   #.  #.# #.# .#  #.# #.# .#  #.# #.# .# ;, ht  #.# #.# .#  #.# #.# .#  ##.###$##.#  ........@..#  .##.###.#.l.#  #.##J.#  ;, h#.# ..l.  #.# ####  #.# ..# ##;, h=d_  #.;, hwd  ;, hd#.# #.# .#  ;, hd#.# #.# .#  ;, hdA#.# #.# .#  #.# #.# .# ;, heZ #.# #.# .#  ##.###$##.#  ;, hf........@..#  .##.###.#.l.#  #.##J.#  ;, h6f#.# ..l.  #.# #### ;, hbf#.# ..# ;, hf5## ;, hek4;, hCp;, hYrd _There are monsters nearby!;, hy _There are monsters nearby! _There are monsters nearby! _There are monsters nearby!  You reach to attack!  The frilled lizard hisses angrily.  You hit the frilled lizard.;, h,;, h*J†.l.   frilled lizard;, hS33=3Kiss of Death6;, h;, hU ;, hL_You kill the frilled lizard!;, hI @  You puncture the endoplasm!;, hb ;, h .l.l   frilled lizard;, h 464.3 (1.1Kiss of Death5;, h ;, h M _You kill the endoplasm!;, hd# U  You reach to attack! You hit the frilled lizard.;, h|* Sl† ;, h+ +-5;, h@, \0Kiss of Death4;, h1 ;, hi5  ;, h5 X_The frilled lizard is heavily wounded.;, h  You completely miss the frilled lizard.The frilled lizard is heavily wounded.;, hƝ i=63;, h" ;, h \ _The frilled lizard closely misses you.;, h$ @  You hit the frilled lizard.;, h( 1.;, h . 7/17537Kiss of Death2;, hL3 ;, h: R _You kill the frilled lizard!;, h ;, hؔ ;, hə ;, hC  ;, h B_No target in view!;, h7!;, h ";, hl%;, h'H _No target in view!;, h;, hx;, h٤;, hЩ ;, hB_No target in view!;, hk ;, hI ;, h;, hv ;, h:_No target in view!<, h?<, h@<, hD<, heG <, hG:_No target in view!<, hƻ<, h<<, h<, h|C _No target in view!<, h/<, ha0<, h{5<, h8<, h;4<, hd<, h<, hPW<, hW<, hZ<, h\<, h3<, h<, h^<, hJ<, hF<, h_G<, hJ<, hK<, h<, hj<, hO<, h<, h<, hJ1 _<, h<, h<, hC0<, h<, hI _You now have 14 gold pieces (gained 4).<, h<, h.09<, h<, h<, h<, h<, hC8<, h<, hܳ<, h<, h'C7<, hǵ<, h<, hvY6<, h<<, h]j  You see here a frilled lizard corpse.<, h<, hJ5 _<, h<, h<, hC4<, h<, h<, hw<, h<, hC3<, hf<, h<, h<, hC2<, h<, h<, h<, hKC1<, h<, h<, h<, hC0<, h<, h%<, hp<, hE899<, h<, h<, h<, hC8<, h<, h/<, hfY7<, h<, h4<, hr<, hC6<, hF<, hc<, h+Y5<, h<, hX<, hY4<, h9<, h73<, h<, hQY2<, h<, h<, hxY1<, h<, hr,<, hC0<, h<, h<, h<, hD89<, h<, h<, ho8<, hO<, ht<, hC7<, h9<, hk<, hY6<, h<, hb<, h<, hC5<, hF<, h3<, hM<, h~C4<, h<, h<, h9<, hiC3<, h<, h<, h<, h9C2<, h<, h <, h <, hR C1<, h <, h <, h <, h C0<, hx <, h<, hWp79<, h<, h<, hC8<, hI<, hk<, hu<, hC7<, h<, h^<, hR<, hC6<, h<, h5<, h<, h<, h.C4<, h<, h<, ht <, h C3<, h3!<, h"<, h#<, hB#C2<, h#<, h$<, h%<, h&C1<, h&<, h}'<, hn(<, h(-0<, h)<, hH)<, hx*<, hm+<, h+D69<, h,<, h-<, hE.Y8<, h.<, h/<, h0<, h1C7<, h|1<, hl2<, hb3<, h3C6<, h/4<, hk5<, hl6<, h6C5<, h7<, hu8<, h=.##.# #...# #...# ....## #.### ###.# .#.†.# #.# #.# <, hv>|.##..####.### ## ###.# .##.........# .J #...# .##.####...##.### .##.# ###....#.#...# .##.# #....#.#.### # #.# ###...@.# <, h>-..# ####### ##   J   endoplasm (asleep) <, ht? <, hpA1134.3 (47.0)<, hD@.JJ<, hE-5.3 (484<, h8I<, hK] _An endoplasm comes into view.<, hZ.##.# #...# #...# ....## #.### ###.# †.# #.# #.# .####.### ## ###.# ........# .. #...# ...# #J###.###  ###....#.#...#  #....#.#.### # #.# ###...@.#  ..# ####### <, h_ ##<, h.##.# #...# #...# ...## #.### ###.# †.# #.# #.# .####.### ## ###.# ........# .. #...# ...# #J###.###  ###....#.#...#  #....#.#.###  #.# ###...@.#  ..# #######  ##<, h۠9  <, h4<, h<, h7a _An endoplasm is nearby!<, hrb.##.# #...# #...# ....## #.### ###.# <, hrI†.# #.# #.# .####.### ## ###.# <, his........# .. #...# ...# #J###.###  ###....#.#...# <, hs" #....#.#.### #<, hs1 #.# ###...@.# <, hs/ ..# #######  ##<, ht<, hOt<, ht<, h .##.# #...# #...# ...## #.### ###.# †.# #.# #.# .####.### ## ###.# ........# .. #...# ...# #J###.### <, hK  ###....#.#...#  #....#.#.###  #.# ###...@.#  ..# #######  ## <, h $ <, h <, hx <, h <, h^ a _An endoplasm is nearby!<, h ,#.##.# ##..### ###.### #.##.# #...# #...# .....## #.### ###.# <, hC #.#.†.# #.# #.# #.##..####.### ### ###.# #.##.........# ... #...# #.##.####....# #J###.### #.##.# ###....#.#...# <, h ..##.# #....#@#.### ## #.# ###.....# ..#<, h A#########<, h <, h= &.J<, h I6.3 (1.0)Kiss of Death<, hԉ B3 _<, h <, hi <, hTcd  You hit the endoplasm.  The endoplasm is lightly wounded.<, hdi=72<, h2g<, hTi <, hiA_The endoplasm misses you.<, h;  You hit the endoplasm.<, h,/. <, h668Kiss of Death1<, hc<, h <, h?_You kill the endoplasm!=, h H=, hH=, hJ=, hzL =, hL:_No target in view!=, h?=, h=, hB=, hH _No target in view!=, h 5=, h5=, h:=, h= =, h$>:_No target in view!=, h=, h=, hb=, h =, h:_No target in view!=, hc=, h=, h=, h=, h& #....# #...# #..### ###.## =, h&D#.##.# #..... .....#=, h '9## ##=, hR'.†.# #.# .g .. =, h'i####.###.###.###....=, h'.... #...=, h'o###....# #.###.### ###=, h(.. =, h=(..#=, hl(c#....#.#.### ## #=, h(8###.....#..#=, h("#######=, h( ##=, h@)^g   hobgoblin (asleep)=, h0& =, hL0N0  A hobgoblin comes into view.=, h>66.g=, hw6*g=, h8o==9.3 (10=, h:=, hE=+ _The hobgoblin shouts!=, hF  #...#   =, h  #...# #...#  #.### ###.# †.# #.# .. .. #.# ###.###.# =, h62 ... #...#  #.# =, hk4 #@#...# =, h #....#.#.###  #.# ###.....#  ..# #######  ##=, h5&=, h=, h '  #...#     #...# #...#  #.### ###.# †.# #.# .. .. #.# ###.###.#  ... #...#  #.#  #@#...# =, h!j #....#.#.###  #.# ###.....#  ..# ####### =, hd"T ## =, h%=, h%=, hS)=, h+` _A hobgoblin is nearby!=, hL>]  #...#     #...# #...#  #.### ###.# †.# #.# .. .. #.# ###.###.#  ... #...#  #.#  #@#...#  #....#.#.### =, h>g #.# ###.....#  ..# #######  ##=, h>3=, h% =, h[E #...#   =, h =, ha #...# #...# =, ht #.### ###.# =, h†.# #.# .. .. #.# =, h0###.###.#  ... #...# =, h`3 #.#=, h,  =, hW#@#...# =, hj #....#.#.### =, h #.# ###.....# =, hQ{ ..# ####### =, h|0 ##=, h =, h=, h=, h=, h=, h5. =, h&M##.##=, hi #....# #...# #..### ###.## #.##.# #...# #.. .....## #.### ###=, hH.†.# #.#$.. ..?####.###g###.###........#....w#...=, h;###....# #@###.### ###.#... ..#=, hs#....#.#.### ## ####.....=, h+..########=, hw   dart slug (wandering) _A hobgoblin is nearby!=, hk  A dart slug comes into view.=, h=, hn.g.w.=, hI---40Kiss of Death=, h<59=, h=, h =, hr_Found a scroll labelled LALUXU YJUSINO and a gold piece.=, he @  You puncture the hobgoblin!=, h D ..ww=, h _  You kill the hobgoblin!=, h 80=--18=, h =, hٮ W _The dart slug closely misses you.=, h4  You puncture the dart slug!  The dart slug is severely wounded.=, h{ a27=, h =, h. A _The dart slug bites you but does no damage.=, hV ;  You hit the dart slug.=, h 1.=, h #.##.# #....###.###nuzel the Ducker #.##.# #....# #...#Demigod #.##.# ##..### ###.###Health: 17/17 ======================== #.##.# #...# #...#Magic: 4/4======================== .....## #.### ###.#AC: 3Str: 13 #.#.†.# #.#$.. ..?#.#EV: 12Int: 14 #.##..####.###.###.###.#SH: 0Dex: 13 #.##.........#.....#...#XL:  1 Next: 106% Place: Dungeon:1 #.##.####....# #@###.###Noise: =--------  Time: 143.4 (1.1) #.##.# ###....#.#...#a) =, h [32m+2 spear ..##.# #....#.#.###Cast: Kiss of Death ## #.# ###.....#Zot (5856) ..########## _The dart slug closely misses you.You puncture the dart slug!  The dart slug is severely wounded. _The dart slug bites you but does no damage.  You hit the dart slug. _You kill the dart slug!  The dart slug is severely wounded. _The dart slug bites you but does no damage.  You hit the dart slug. _You kill the dart slug!Your Fighting skill increases to level 2!You have reached level 2!  --more-->, h924/245/52>, h3F 3% Kiss of Death>, hh>, h >, h._>, h%&>, h&>, h'>, hs*>, h,>, h.J5 _>, h/>, h1>, h3>, h24>, hd4;4>, h6>, h8>, h;>, h;-3>, h;>, h =>, h?>, hB>, hKCC2>, hE>, h{G>, hI>, h;JC1>, hK>, hS.### #.....####  .# #....  >, hS.# #........#  .# #....###.###  .>, h,T# #....#!#...#  .# ##..###.###.### >, hZT .# #...# ...#...#  >, hT.## #.### #.###.#  >, hT†.# #.#$.. #..@#.#  - ..####.###.###.###.#  >, hT.......#.....#...#  .####....###.###.## >, h, hjU~  #  >, h[X-8.4 (5.0>, hX-9.4 (60>, h_[>, h] >, h4]^_f - a scroll labelled LALUXU YJUSINO>, h >, h, >, h >, h >, h >, h R49>, hו >, hW >, h C8>, h >, hʛ >, h >, h C7>, h >, hx >, h >, h -6>, h >, h֡ >, hL >, hɤ Y5>, h >, h >, h% >, hk C4>, h >, h .. #.  .# #.#  >, hV h#.####.# ###.### ......# #.....#  #.##.### #.....#### #.##.# #........>, h  #.##.# #..... #.##.# #....###.### #.##.# #....#@#...# >, h #.##.# ##..###.###.### #.##.# #...#.....#...# ....## #.###.###.###.# >, he H#.#.†.# #.#$.. #...#.# #.##..####.###.###.###.# >, h #.##.........#.....#...# #.##.####....###.###.###>, h `.##.# ###....#.#...#>, h '55>, h f6.4 (73>, h >, h [ _g - a bubbling clear potion>, h >, h- >, h >, h >, h >, h Y2>, h >, h >, h- C1>, h >, h >, h >, h C0>, hJ >, hv >, hz Z39>, hB >, h >, h >, hF C8>, h >, h >, h Y7>, h >, hu >, h C6>, h >, h\ L _You now have 15 gold pieces (gained 1).>, hP >, h C5>, h* >, hg >, h' >, h` C4>, h >, h >, h >, h C3>, h >, h >, h >, h C2>, h2 >, h >, h >, h" C1>, h >, hv >, h. >, h` -0>, h >, h >, h >, h >, h# D29>, h >, h >, h >, h C8>, h{ >, hS! >, ht" >, h" ;7>, h# >, h$ >, h% >, h& C6>, h& >, h' >, h( >, h) C5>, h) >, h* >, h+ >, hq, C4>, h"- >, h%. >, h!/ >, hS/ C3>, h/ >, h0 >, h1 >, h/2 C2>, h2 >, h3 >, h4 >, h4 C1>, hP5 >, h:6 >, h*7 >, hZ7 -0>, h7 >, h7 >, h8 >, hF: >, hx: D19>, h; >, h; >, h< >, hF= C8>, h= >, h> >, h? >, h@ C7>, h@ >, hA >, hB >, hB C6>, hPC >, hJD >, h`E >, hE C5>, hF >, hF >, hH >, h4H C4>, hH >, hfJ >, huK >, hK C3>, h4L >, hM >, hR  ...........## #.###.###. >, hR .##.###.#.†.# #.#...# #. #.##..####.###.###. >, h"S g#.##.........#..... >, hQS #.##.####....###.## #.##.# ###....#.#. >, hS %..##.# #....#.#. #########.# ####..... >, hS g......@..# ###### ########### >, hS   >, h T g   goblin (asleep) >, hZY 086.4 (30.0)>, hZ g7.4 (312>, hE] >, h^`  >, h` g_A goblin comes into view. It is wielding a +0 dagger.?, hC! .## #.###.### .##.###.#.†.# #.#...# #?, h! #.##..####.###.### #.##.........#. #.##.####....###.?, h"Z #.##.# ###....#.#?, h6" ..##.# #....#.##.# ####..g?, hf"Z...# #?, h"?, h-;?, h@X.gg?, h@u==8.4 (1.0)1?, hC?, hE ?, hF"_The goblin shouts!?, h9 .## #.###. .##.###.#.†.# #.#...#  #.##..####.###. #.##?, h.# #.##.####....###. #.##.# ###....#. ..##.# #....#.?, h#.# ####.g.# ?, h:(#?, hb?, h.g..?, h/--9?, h[;0?, h?, h>!?, hzA .## #.###. .##.###.#.†.# #.#...# #.##..####.###. #.##.#?, hr #.##.####....### #.##.# ###....# ..##.# #....##.# ####.g.#?, hG #?, h?, h&.g?, h|--90Kiss of Death09?, hj?, h?, h" ?, h#7 You puncture the goblin!?, h(*O)?, hu*?, hN.a6=1.5 (1.1Kiss of Death?, h.;8?, h4?, h9J _You kill the goblin!?, hi4?, h(n?, hqH _No target in view!?, h?, h$?, hS"?, hw$ ?, h$:_No target in view!?, h?, hn?, h?, h ?, h :_No target in view!?, h ?, hR ?, h?, h ?, hB_No target in view!?, hi?, h?, h?, hKH _No target in view!?, h?, hA?, h ?, hIC _No target in view!?, h4?, h?, h?, h ?, h= ?, h ?, h ?, h 4?, h` ?, h ?, h~ ?, h ?, h% ?, h ?, h 7 _ _ Things that are here:  a +0 dagger; a goblin corpse6 _?, h ?, h ?, h~! Y5?, h!# ?, h# ?, h$ Y4?, h% ?, h@' ?, h( ?, h) C3?, h) ?, h* ?, hf, ?, h, C2?, hW- ?, h. ?, h0 ?, h[0 C1?, hZ1 ?, hc3 ?, h; 0 ...........##  .##.###.#.†.# # #.##..##. #.##..?, h:< "###$## #.##...[. #.##.# ... ..##.# ?, hp<  #.#.#############.#  #...@......)......# -8.5 (7.0?, h< q ###.########...?, h< ,####?, hPA ?, hA j-9.5 (80?, h=B ?, hE ?, hG  ?, hG _Found a pair of gloves.?, h0s 4?, h!t ?, hu ?, hMw ?, hw E799?, h| 8?, h~ ?, hg Y7?, hX ?, hp ?, h Y6?, h ?, h| ?, hׇ Y5?, h ?, hq Y4?, h ?, h< L _You now have 22 gold pieces (gained 7).?, hِ Y3?, h< ?, h ?, h .## #.# #.##.# #.# #.# ...#.###. #.# ..... ..# .##.###. #.# #.# #.# # #.#?, h 7.#?######.#####.##. #.#....[........ #.#206.5 (7..#................ ..#....###.#.#.############[## #.#..........)....#.###.#############.....#?, h W####### ?, he ?, hq f7.5 (82?, h ?, h # _Found a robe.?, h?, h?, hc?, h?, h&?, hY1?, h?, h?, h&C0?, h89?, h?, h?, hC8?, h ?, h?, h^ .## #.?, hvQ##. #.# #...# ... ##.#.[ #.# ?, h4#.# ..# .##.#.# #.# # #.# #.# #  #.#?######.#####.##.?, h #..@.......[........11.5 (4.....#...?, h34.....#####....###.#.#. ..[#### #.#......?, h#### #.###. #.....# #######?, h ?, hf2.5 (57?, h?, h # _Found a robe.@, h@, h@, h@, hQ H _No target in view!@, h@, h@, h^@, hH _No target in view!@, h6V@, hV@, hR[@, hC]H _No target in view!@, hJ @, h @, h @, hW _Found a robe. _No target in view!@, h}4@, h]@, h!@ _No target in view!@, h@, hx@, h@, h@ _No target in view!@, hs@, hKt@, htz@, he}@, h 4.## #.###. #.# #.#..# ... ##.#@, h #.[ #.# .#.# ..# .##.##.# #.# # #.# #.# # #.#?######.#####.##. #...@......[. .#.@, hP  #####....###.#.#.#..[#### #.#.)#### #.###.# @, hw @, hR m3.5 (16 _@, hg @, h| @, h{ .## #.# ##. #.# #.# ..# ... ##.##.[ #.# .@, h #.# ..# .##.##.# #.# # #.# #.# # #.#?######.#####.##. #.@, ht {[. .#. @, h #####....###.#.#.#..[#### #.#.).#### #.###.# @, h* *@, h @, hZ a45@, hB @, h6 @, hFn.## #.# #@, hG##. #.# #.# #..# ... ##.##.[ #.# .#.# ..# .##.#@, hYGZ#.# #.# #@, hG# #.# #.# # #@, hG#.#?######.#####.##. ##.[.@, h'H #.@, h^H>#. .@, hH#####....###.#.#.#@, hH..[#### #.#...).@, hIh#### #.###.# @, hwI*@, hqT@, hTa54@, hk\@, h^@, hI.## #.# #.##. #.# #.# #...# ... ##.###.@, hX#.[ #.# .#.# ..# .##.###.#.# #.# #.# #.# #.# # #.@, h#.#?######.#####.##. #.#.[.@, h #..#. .#####....###.#.#.#@, hz..[#### #.#....).#### #.###.##@, hP#.....########@, h@, hha63@, h:@, h[A, ho$.## #.# #.###. #.# #.# #.#..# ... ##.###.##.[ #.# .#.# ..# .##.###.##.# #.# #.## #.# #.# # #.##.#?######.#####.##. #.##.[. #.#.#. ..######....###.#.#.#..[#### #.#..........).#### #.###.####.....########A, h (A, h(a72A, hI,A, h-A, hۚ.## #.# #.###. #.# #.# #.#A, h,..# ... ##.###.##.[ #.# .#.# ..# .##.###.#.#.# #.# #.#A, hl# #.# #.# # #.##.#?######.#####.##. #.##.[. #.#A, h.#. ..######....###.#.#.#A, hs..[#### #.#..........).#### #.###.####A, h#.....########A, h:A, ha81A, h\A, hA, hq.## #.# #.##.A, hT##. #.# #.# #.##...# ... ##.###.##.A, h#.[ #.# .#.# ..# .##.###.#.†A, h#.# #.# #.##.A, h# #.# #.# # #.##.A, hF#.#?######.#####.##. #.##.#.A, h|I[. #.##.A, h0.#.A, h ..##.A, h5#####....###.#.#.#.A, hk..[#### #.#..........).A, h#### #.###.#####.....#A, h1#######A, h%A, hn&K90A, h&A, h-A, h0A, hr.## #.# #.##.#A, ḩe##. #.# #.# #.##.#..# ... ##.###.##.##.[ #.# .##.# ..# .##.###.#.†.#.# #.# A, h#.##.# #.# #.# # #.##.#.#?######.#####.##. #.##.##.A, hPs. #.##.#.#. ..##.#A, h#####....###.#.#.#.#..[#### #.#..........)......##### #.###.####A, hè#.....########A, hA, hlc2079A, hA, hV __You see here a +0 pair of gloves.A, h*.## #.# #.##.# ##. #.# #.# #.##.# A, h..# ... ##.###.##.# #.[ #.# .##.# ..# .##.###.#.†.##.# #.# A, hk#.##..## #.# #.# # #.##.#.#?######.#####.##. #.##.##.A, h[ #.##.# .#. ..##.# A, h@#####....###.#.#.#.# ..[#### #.#..........)......# #### #.###.##A, h{#.....########A, hA, hh18 _A, hA, hSA, h j .## #.# #.##.# ##. #.# #.# #.##.# ..# ... ##.###.##.# #.[ #.# .A, h"  #.# ..# .##.###.#.†. #.# #.# #.##.. # #.# #.# # #.## #.#?######.#####.##. #.##.A, hx  #.. #.##.#  .#. ..##.#  #####....###.#.#.#.#A, hf ! ..[#### #.#..........)......# #### #.###.### #.....# #######A, h)A, hua27A, hA, h:[ _You see here a +0 pair of gloves. _B, h B, h a36B, hB, h5| _You see here a +0 pair of gloves. __h - a +0 pair of glovesB, h'yB, h?zWear which item? Armour (go to first with [)  b - a +0 helmet (worn)  d - a +0 robe (worn)B, hz{h - a +0 pair of gloves[?] describe selected [!] equip|wield|wear[tab] equip|unequip B, h4B, hB, h=.##B, hs#.# #.##.# nuzel the DuckerB, h3##. #.##.# #.##.# DemigodB, he..# ... ##.###.##.# Health: 24/24 ========================B, h#.[ #.# ...........# Magic: 5/5========================#.# ..# .##.###.#.†. AC: 3Str: 13B, h(#.# #.##.##.. EV: 12Int: 14# #.# #.# # #.##.. SH: 0Dex: 13B, h`F#.#?######.#####.##. #.##.# XL:  2 Next:  6% Place: Dungeon:1B, h#..........@........ #.##.# Noise: ---------  Time: 223.5 (0.0)  .......#................ ..##.# a) +2 spearB, h #####....###.#.#.#############.# Cast: Kiss of DeathB, h..[#### #.#..........)......# Zot (5776) #### #.###.###############B, h=P#.....######## B, h}r_No target in view! _No target in view! B, h_No target in view! _You see here a +0 pair of gloves. _You see here a +0 pair of gloves. _h - a +0 pair of glovesB, hY#B, h$B, h'B, h-f  You start putting on your armour.B, h/f4.5 (15B, h2B, h7B, h38f5.5 (24B, h)<B, hEAB, hAf6.5 (33B, hEB, hAKB, hKf7.5 (42B, hPB, hjUB, h Vf8.5 (51B, h^ 4 _You continue putting on your +0 pair of gloves. x5B, h`B, hb B, hb]_You finish putting on your +0 pair of gloves.C, hC, hC, hC, hC, hϓC, hJ0 _C, hFC, hC, h3C, hhD69C, hC, h2C, hC, hD-8C, huC, hǣC, h`C, hC, h*C7C, hhC, h C, hC, h۫C6C, hC, hC, hC, h-5C, hC, hC, hC, hPC, hC4C, hӶC, h]C, h'C, h`C3C, hC, hP #. C, h# .## #. ##. #.# #. C, hI..# ... ##. #.[ #.# ... #.# ..# .##C, hz #.# #.#  C, h# #.# #.# #  #.#@######.#####.##.C, ht #...................C, h  .......#................ C, h;g#####....###.#.#.###### ..[#### #.#..........C, hl|#### #.###.####### #.....#C, h%#######C, h,36.5 (8C, hXf7.5 (92C, hC, h C, hL_i - a scroll labelled MIACWICAGY; j - 3 scrolls labelled SODAPTOUMAC, hYC, hC, hC, hC, hC, ho1C, h C, h* C0C, h C, h C, heD59C, hC, hC, hC, hC, hC8C, hC, hC, hY7C, h.C, hC, hC, hkC6C, h6C, h C, h&"C, h"C5C, hL#C, h$C, hX&C, h&C4C, h'C, h)C, h*C, hQ+;3C, h,C, h.C, hH/;2C, h/C, h2v _g - 2 bubbling clear potions (gained 1)C, h4C, h{4C1C, hH5C, hn7C, h8C, h9;0C, h9C, h:C, h=<C, h<D49C, he=C, h>C, h?C, h3@C8C, h#AC, hBC, hCC, h DC7C, hDC, h.FC, h]GC, hGC6C, hyHC, hqJC, hKC, hKC5C, hLC, h;OC, hPC, h"QC4C, hARC, hTC, h[VC, hVC3C, hWC, h.ZC, h[C, h[C2C, h\C, h4^C, h_C, h_C1C, h`C, hbC, hdC, hGdC0C, heC, htfC, hgC, h&hD39C, hhC, h}kC, hlC, h;mC8C, h nC, h0pC, hbqC, hqC7C, hrC, h.tC, h uC, h`uC6C, hvC, h`wC, hxC, hxC5C, hyC, h{C, h'}C, hd}C4C, hS~C, hC, hJC, hC3C, hD 21C, hƏ%  C, hYou see here a +0 robe.C, hC, hJ0 _C, hC, hܔC, hC, hYD29C, hTC, hߘC, hC, hߚC8C, hC, hC, h[C, hC7C, hƠC, h3C, hڣY6C, hC, hC, h C, hMC5C, hrC, ht4321019876543 _You now have 35 gold pieces (gained 13).C, h21C, h^C, h1C, hC0C, hC, hYC, h+C, hD09C, hC, hC, hC, hC8C, hC, hC, hC, hC7C, h`C, hC, h*C, hC6C, hC, hC, h<C, h|C5C, h C, hZC, h^C, hC4C, hLC, hnC, hhC, hC3C, h0C, hRC, h\C2C, hC, hC, hC, hC, hDC1C, hC, hC, hC, h C0C, hC, hC, hC, hE699C, hkC, hC, hVo8C, hC, ho7C, hY C, h C, h C6C, h C, h C, h C, h C5C, hC, hC, hC, h C4C, hC, hc&321 #.# #  #.# b ##### #  #..... #. ..... #  #.##.# .. #.#.# #  #.##.# .# #.#.# ##  #.##.# .# #.#.# ##.  #.##.# .# #.#.# ##.#  #.##.###.## #.#.###.##  #.#....@..# #......###  ##.#.#####.# ####.#.[##   ##.#..# .# #.#.#.#  , h&9m #.###.# .# #.#.##.   ##.#..## .# #.#.###  #.....## .# #.#.b   bat (asleep)  #......###.########......  #....................#...  #......##.#########....##C, h*308.5 (71.0)9.5 (720C, h,C, hB/V _A bat comes into view.C, h2 #.# C, hO#.# b #####   #. .....   .. #.#.#   .# #.#.#   .# #.#.# ##.C, h|  .# #.#.# ##. #.##.###.## #.#.###. #.#....@..# #...... C, hH##.#.#####.# ####.#.[ ##.#..# .# #.#.#. C, h#.###.# .# #.#.##. ##.#..## .# #.#. #. .# #.#. #.. #.... #....C, h{; #.# #.# b #####   #. ..... C, h.?  .. #.#.#   .# #.#.#   .# #.#.# ##. C, hk .# #.#.# ##.C, h #.##.###.## #.#.###.C, h- #.#....@..# #......C, ht ##.#.#####.# ####.#.[C, h ##.#..# .# #.#.#.C, h9 #.###.# .# #.#.##.C, h ##.#..## .# #.#. #.C, h؈s .# #.#.C, hb #.. #....C, hZ #....C, hّ4C, hC, h:Z _A bat is nearby!C, h?  #  C, hJ #.### ## #.   C, h #.# . b ##### #.   C, h#..... .#. ..... #.   C, h #.##.# ... #.#.# #.   C, hG#.##.# #.# #.#.# ##.   C, h#.##.# #.# #.#.# ##..   C, h#.##.# #.# #.#.# ##.#.  C, h #.##.###@## #.#.###.##.  C, hg .#.......# #......###.   C, h-.#.#####.# ####.#.[##   ##.#..# .# #.#.#.##  C, h #.###.# .# #.#.##.  C, hQ ##.#..## .# #.#.###.   #.....## .# #.#.####  C, h #......###.########....   #....................#....C, hC, hC, h3C, h-.bC, h0bC, h210.5 (1.0)C, hC89 _C, hC, hxC, h G  #C, h; I## ##  #.##. .# #####.... .#. ........ bC, h ## ##. #@#  ##.C, h ##.###.## #.#.###. #.#.......# #......###.C, h % ##.#.#####.# ####.#.[##.#..#.###.# .###.#..## .C, h> ## .# #.#.#######.########...C, h3 C, h &.bC, h .=1C, h SKiss of Death8C, h C, hH  C, h ~_The bat barely misses you. The bat misses you.C, h2C C, hG &b.C, hhH 2Kiss of Death7C, hK C, h9N  C, hN {_You barely miss the bat. The bat barely misses you.C, h C, h & C, h .b  You reach to attack! You barely miss the bat. The bat closely misses you.C, h 3-3Kiss of Death6C, h\ C, hH  C, h y_The bat hits you. _You take 1 damage, and have 23/24 hp.C, hR C, h+S} You closely miss the bat. The bat hits you but does no damage.C, hBTh4.6 (1.15C, hYC, h2] C, hy];_The bat misses you.C, hC, h&b.C, h#4C, hV7=50C, h_Kiss of Death4C, hoC, hB C, hC, h_You hit the bat but do no damage. The bat closely misses you.D, h D, hD, hD, h&6D, hE;3D, h!D, h% D, h3&{_You reach to attack! You miss the bat. The bat hits you but does no damage.D, hZr  You reach to attack! You hit the bat.  The bat is moderately wounded.D, h 72D, hD, h: _The bat hits you but does no damage.D, hMO  You reach to attack! You puncture the bat!D, h(RB†D, hR)D, hUw=9-81D, h{VD, hYD, h[ D, h_\A_You kill the bat!D, hAzD, hz8-D, hN~D, h1H _No target in view!D, hD, h D, hD, hUH _No target in view!D, h~D, h~D, hVD, hTH _No target in view!D, hD, hD, hD, hH _No target in view!D, h-jD, hjD, hLpD, hF, hA nuzel the Ducker  ## Demigod F, huB #.### ###. Health: 24/24 ========================  #.##. .# ##### #. Magic: 5/5F, hB========================  #..... .#. ..... #. AC: 4Str: 13  #.##.# ... #.#.# #. EV: 12Int: 14  F, h[C#.##.# #†# #.#.# ##. SH: 0Dex: 13  #.##.# #.# #.#.# ##.. XL:  2 Next:  9% Place: Dungeon:1  #.##.# #@# #.#.# ##.#. Noise: ---------  Time: 319.6 (0.0)  F, hCJ#.##.###.## #.#.###.##. a) +2 spear  #.#.......# #......###. Cast: Kiss of Death  ##.#.#####.# ####.#.[### Zot (5680) Tele F, hD  ##.#..# .##.#.#.##   #.###.# .##.#.##.#    ##.#..## .##.#.###.   F, h Ej#.....## .##.#.####   #......###.########.......  _No target in view! _No target in view! _No target in view! _You aren't carrying any pieces of jewellery.As you read the scroll labelled SODAPTOUMA, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation.F, hE  As you read the scroll labelled MIACWICAGY, it crumbles to dust.  It is a scroll of identify.F, hK/  --more--F, h F, hH Identify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled YCAF VUONURHAPN  f - a scroll labelled LALUXU YJUSINO Potions (select first with !) F, hq  g - 2 bubbling clear potions[?] describe selectedG, hqbG, hS G, h H, hH, hH, h nuzel the Ducker  ## Demigod H, h #.### ###. Health: 24/24 ========================  #.##. .# ##### #. Magic: 5/5========================  H, h#..... .#. ..... #. AC: 4Str: 13  #.##.# ... #.#.# #. EV: 12Int: 14  #.##.# #†# #.#.# ##. SH: 0Dex: 13 H, h" #.##.# #.# #.#.# ##.. XL:  2 Next:  9% Place: Dungeon:1  #.##.# #@# #.#.# ##.#. Noise: ---------  Time: 319.6 (0.0)  H, hj|#.##.###.## #.#.###.##. a) +2 spear  #.#.......# #......###. Cast: Kiss of Death  H, h?##.#.#####.# ####.#.[### Zot (5680) Tele   ##.#..# .##.#.#.##   #.###.# .##.#.##.#    ##.#..## .#H, h#.#.###.   #.....## .##.#.####   H, h<v#......###.########.......  _No target in view! H, h_You aren't carrying any pieces of jewellery.As you read the scroll labelled SODAPTOUMA, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation.  H, hbAs you read the scroll labelled MIACWICAGY, it crumbles to dust.  It is a scroll of identify.H, hH, hRh20.6 (179H, hH, h H, h_e - a scroll of amnesiaH, h H, h] Read which item? Scrolls  e - a scroll of amnesia  f - a scroll labelled LALUXU YJUSINO H, h* ! j - 2 scrolls of teleportation (cancels current teleport) [!] read|quaff[?] describe selectedH, h" H, h/' H, h, ~ nuzel the Ducker  H, hr- D## Demigod  #.### ###. Health: 24/24 ========================  #.##. .# ##### #. Magic: 5/5========================  H, h- #..... .#. ..... #. AC: 4Str: 13  #.##.# ... #.#.# #. EV: 12Int: 14  H, hh. f#.##.# #†# #.#.# ##. SH: 0Dex: 13  #.##.# #.# #.#.# ##.. XL:  2 Next:  9% Place: Dungeon:1  H, h. #.##.# #@# #.#.# ##.#. Noise: ---------  Time: 320.6 (0.0)  #.##.###.## #.#.###.##. a) +2 spear  H, hL/ d#.#.......# #......###. Cast: Kiss of Death  ##.#.#####.# ####.#.[### Zot (5679) Tele   ##.#..# .##.#.#.##   #.###.# .##.#.##.#H, h/ >    ##.#..## .##.#.###.   #.....## .##.#.####   H, h0 Q#......###.########.......  _You aren't carrying any pieces of jewellery.As you read the scroll labelled SODAPTOUMA, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation.  H, h0 As you read the scroll labelled MIACWICAGY, it crumbles to dust.  It is a scroll of identify. _e - a scroll of amnesiaH, h?   nuzel the Ducker ## Demigod H, h$@ #.### ## #. Health: 24/24 ======================== #.##. .# ##### #. Magic: 5/5======================== H, hl@ #..... .#. ..... #. AC: 4Str: 13 H, h@ k#.##.# ... #.#.# #. EV: 12Int: 14 #.##.# #†# #.#.# ##. SH: 0Dex: 13H, h@  #.##.# #.# #.#.# ##.. XL:  2 Next:  9% Place: Dungeon:1 H, hAA #.##.# #@# #.#.# ##.#. Noise: ---------  Time: 320.6 (0.0) H, hA *#.##.###.## #.#.###.##. a) +2 spear #.#.......# #......###. Cast: Kiss of Death H, hA ##.#.#####.# ####.#.[### Zot (5679) Tele  ##.#..# .# #.#.#.## H, hA n#.###.# .# #.#.##.#  H, h4B ##.#..## .# #.#.###.  #.....## .# #.#.####H, hmB M  #......###.########.......H, hB   _You feel strangely unstable. It was a scroll of teleportation.  H, hB As you read the scroll labelled MIACWICAGY, it crumbles to dust.  It is a scroll of identify. _e - a scroll of amnesia  Blink to where?Press: ? - help, Dir - move targetH, h1C I, ht@*@I, hJ 6*.J, hlO nuzel the Ducker  Demigod  J, hPaHealth: 24/24 ========================  ## Magic: 5/5========================  #.### ##J, hQ#. AC: 4Str: 13  #.##. .### ##### #. EV: 12Int: 14  #.......#... ..... #. SH: 0Dex: 13  #.##.##...# #.#.# #. XL:  2 Next:  9% Place: Dungeon:1  #.##.# #@# #.#.# ##. Noise: ---------  Time: 320.6 (0.0)  J, hR#.##.# #.# #.#.# ##.. a) +2 spear  #.##.# #§# #.#.# ##.#. Cast: Kiss of Death  J, h S>#.##.###.## #.#.###.##. Zot (5679) Tele  #.#.......# #......###.  J, h{S##.#.#####.# ####.#.[###    ##.#..# .##.#.#.##J, hS$    #.###.# .##.#.##.#    ##.#..## .##.#.###.J, hT  _You feel strangely unstable. It was a scroll of teleportation.  As you read the scroll labelled MIACWICAGY, it crumbles to dust.  It is a scroll of identify. _e - a scroll of amnesia  Blink to where?Press: ? - help, Dir - move targetJ, hX`  As you read the scroll labelled MIACWICAGY, it crumbles to dust.  It is a scroll of identify. J, h3b+_e - a scroll of amnesia  Blink to where?Press: ? - help, Dir - move targetAs you read the scroll labelled LALUXU YJUSINO, it crumbles to dust.1.6 (18J, hdJ, hf2 _It was a scroll of blinking.J, hPJ, hJ, h$J, h# J, h) J, hY7J, hJ, h(J, h3 #. J, h=W#. #.J, h:  #. J, h### #.###.## #.J, h3 ###.##...######### #.#J, hz J, h#.......#.......... #.# J, h#.##.##..@# #.#.# #.# J, hK#.##.###†## #.#.# ##.#J, h #.##.# #.# #.#.# ##..J, h #.##.# #§# #.#.# ##.#.#J, h #.##.###.## #.#.###.##.# J, h#.#.......# #......###.. J, h##.#.#####.# ####.#.[## J, h##.#..# .# #.#.#.## J, hV#.###.# .# #.#.##.J, hK$&2J, h<+_.##.#.#.###..# .##.###.# .#J, h+K#.#.##.#.#.##.# .#J, h+#.#.###.##.# # #.# .##.#.######.#####.##. #.# J, h&,.########................... #. ...........#................ ..# J, ho,Y#########....###.#.#.########### J, h,.........[#### #.#..........).... ########### #@###.########### J, h,# #.....#  J, h@-D#######  J, h- J, h.5J, h3J, h9J, h;+3.6 (2J, hj;@6) J, hAJ, hC@ _Your surroundings suddenly seem different.J, hk J, hk J, hgm J, hq J, hs J, hu Y5J, hx J, h"{ J, h{ -4J, h{ J, h} J, h$ J, hq J, h C3J, h J, h J, h C2J, hԉ J, h J, hp J, h J, h5 C1J, h1 J, h? J, hN J, h C0J, h, J, h J, ha J, h D69J, h J, h J, h J, hę C8J, h J, hB J, h J, h C7J, hŞ J, hE J, h J, h C6J, h J, h J, h J, hצ ;5J, h J, hb J, h  ##.#.#.## #.# #.##.# #.. J, hǯ ##.##.##.## #.# #.##.# ##.. ..###.....# ####.###.##.# #... #.[#####.## #...........## #.# J, h ,#.#.###..# #.##.###.#.†.# #.#. #.##.#.#.# #.# .# #.##..####.# #J, hG %.###.##.# #.# g# #.##......... #.######.#####.##.# #.##.#### J, h r................@.# #.##.# ###.. .#....................##.# #.. ...###.#.#.####J, h ##.# ### #### #.#..........)......# # #.###.################.....#J, h( g   hobgoblin (asleep)####### J, h3 - 34.6 (1J, ht Q1.0)  A hobgoblin comes into view.J, h# `.ggJ, h c====5.6 (12Kiss of DeathJ, hG ;4J, hH J, h; + _The hobgoblin shouts!J, hy 7  #.#  J, hGz #.#   ####.# [ #.....  #.##.###.#.†.#  #.# .#  #.# .# J, hz #####.##g# ........@.#  ...............##.# .#.#.#############.#  #.)J, h"{ / # #.  J, h{ ( J, h"| *J, hb i  #.#   #.#   ####.# [ #..... J, h  #.##.###.#.†.#  #.# .#  #.# .# #####.##g# ........@.#  J, h_ ...............##.# .#.#.#############.#  #.J, h )J, hj   #.   J, h J, hJ J, hV* J, h6 v _A hobgoblin is nearby!J, h: =---6.0)3J, hT; J, hU=  J, h= _You hit the hobgoblin but do no damage. The hobgoblin closely misses you.K, h*K, h3----72K, hK, hv> _You closely miss the hobgoblin. The hobgoblin hits you. _You take 1 damage, and have 23/24 hp.K, hf  You hit the hobgoblin.  The hobgoblin is severely wounded.K, hga81K, hkK, hm@ _The hobgoblin hits you but does no damage.K, h{;  You hit the hobgoblin.K, hA1.K, h-159Kiss of Death0K, hK, hM _You kill the hobgoblin!K, htYK, h9ZK, h`K, h6c K, hc:_No target in view!K, hK, h`K, hK, hH _No target in view!K, hwK, hsxK, h8K, h΀H _No target in view!K, h4K, hWK, hK, h4=59 _K, hMK, h9o8K, hK, h&K, hC7K, hK, hK, hK, hcC6K, h:K, h&K, hcK, hU=5K, hK, hsK, h`K, hC4K, hiK, hK, hQK, hC3K, hTK, h K, hY2K, h K, h K, h K, hN C1K, h K, hK, hK, hwC0K, hK, hTK, hPZ49K, h K, hoK, hzY8K, h?K, hWK, hKK, hC7K, h1K, hK, h6K, hC5K, h:K, hK, h K, h!K, hP!C4K, h!K, h"K, h#K, h#C3K, ha$K, hg%K, hh&K, h&C2K, hP'K, hI(K, h])K, h)C1K, h1*K, hf+K, h,K, h-C0K, h-K, h/K, h5 #.#### #....# #).#K, h5k ##...####..# K, h'6##........# ##.#...... #.#.##..# K, h6;#†#.##..####.## #.  #.#####.#.##....w.... #. ####..).........@# #.# -K, h6_............###.####.# ###.### #########............# #.....# K, h7|.# ###.###.##.### #.....## .# #.# #.##.# #....... .## #.# #.##.# #....... w   dart slug (asleep) ..## K, hd7 #.# #.##.# #....### .#.###.# #.##.# #....#.# .##.## #.# #.##.# ##..###.#K, hO@t w59.6 (20.0)wK, h@f  A dart slug comes into view.K, hTA-60.6 (2139K, hEK, hH# _Found a whip.K, h5|   #).# ##..# ....#K, h6 .... #.#.##..# #†#.##..####.## #.  #.#.##....w.... #. ).........@# #.# ....###.####.# K, hv6 #............#   ###.###.##.###  #.# #.##.#  #.# #.##.#  #.# #.##.#  #.# #.##.# K, h6/ #.# #.##.# K, hf   #).# ##..# ....# .... #.#.##..# #†#.##..####.## #.  K, h#.#.##....w.... #. ).........@# #.# ....###.####.#  #............#   ###.###.##.###  #.# #.##.#  #.# #.##.#  #.# #.##.#  #.# #.##.#  #.# #.##.# K, h@4K, hK, h"` _A dart slug is nearby!K, hC M   #).# K, hC ##..# ....# .... #.#.##..# #†#.##..####.## #.  K, hD #.#.##....w.... #. ).........@# #.# ....###.####.#  #............#   ###.###.##.### K, hD #.# #.##.#  #.# #.##.#  #.# #.##.#  #.# #.##.#  #.# #.##.# K, h    #).# ##..# K, h2 {....# .... #.#.##..# #†#.##..####.## #.  K, h #.#.##....w.... #. ).........@# #.# ....###.####.#  #............#   ###.###.##.###  #.# #.##.# K, h' { #.# #.##.# K, hv ` #.# #.##.#  #.# #.##.#  #.# #.##.# K, h K, h{ K, h K, h  K, h* Z_A dart slug is nearby!K, h{ v   #).# ##..# ....# .... #.#.##..# #†#.##..####.## #.  #.#.##....w.... #. ).........@# #.# ....###.####.#  #............# K, h  ###.###.##.###  #.# #.##.#  #.# #.##.#  #.# #.##.#  #.# #.##.#  #.# #.##.# K, hB? [   #).# ##..# ....# .... #.#.##..# #†#.##..####.## #.  #.#.##....w.... #. ).........@# #.# ....###.####.#  #............#   ###.###.##.###  #.# #.##.#  #.# #.##.#  #.# #.##.#  #.# #.##.#  #.# #.##.# K, h@ K, hA K, hD K, hJ #.# #.#### #.. K, hqK d#....# #).# ##...####..# ##........# ##.#...... #.#.##..#  #†#.##..####.##. #.  #.#####.#.##..@.w..... #. ###..)K, hK 2...####.### #.# ...........###.####.# ###.### #########............# #.....# # ###.###.##.### #.....### # #.# #.##.# #. ## K, hKL #.# #.##.# #........# #.# #.##.# #....###. #.## #.# #.##.# #....#.#. _A dart slug is nearby!K, hM K, hfQ 0w.K, h'R 1.6 (1.0)Kiss of Death8 _K, hV K, h7W L, h( L, hD You hit the dart slug.  The dart slug is heavily wounded.L, hi=27L, hL, h L, hP_The dart slug barely misses you.L, h:@' L, h@> You hit the dart slug.L, hA-3.7 (1.1L, h'B;6L, hHL, h2L L, h~LT_The dart slug is severely wounded.L, h  You hit the dart slug but do no damage.The dart slug is severely wounded.L, h s ```The dart slug launches a dart at you.L, hL, hdQH..@L, hdRg405L, hqVL, hl| _The slug dart misses you.You hit the dart slug.L, hqg†L, ht245Kiss of Death4L, hxL, h}zM _You kill the dart slug!L, hxL, hL, hSL, h L, h:_No target in view!L, hL, hyL, hC2L, hZ L, h L, h.L, hC1L, h9L, hzL, hL, h[C0L, hL, hL, hL, h<<29L, h L, h L, h#"L, h"C8L, hk#L, h$L, hb&L, h&C7L, h'L, h+<  You see here a +0 whip.L, h -L, hx-J6 _L, hv.L, h/L, hC1L, h1C5L, hY2L, h5L, h$7L, h7C4L, hQ8L, h9L, hj;L, h;C3L, h<L, h!>L, h?L, hZ@;2L, h@L, h^BL, hCL, hPDC1L, hDL, hQFL, hGL, hHC0L, hHL, hIL, hJL, haKD19L, hKL, hLL, hNL, hNC8L, hOL, hGQL, hRL, hRC7L, hSL, hUL, hVL, hVC6L, hWL, hYL, hZL, hZC5L, h[L, h]L, h^L, h%_C4L, h_L, haL, hh ..  ...  >... L, hhv ....### ## .)... .# ..?#.# #...# #  L, hi#######@.##.### -85.7 (20.0) ........  L, hi#######..##.###  #..# #  ########### #..# L, h4j #.........# #..#  ........<.#####..#  #........'..>#..#  #........#####..#L, hknL, hQp-6.7 (213L, htL, hv L, hIw?_Found a partisan. Found a stone staircase leading down.L, hqL, hKL, hL, h,L, h"21L, h$###... . .>... L, h$.....######....).....# .......@#.# #######...# #  #######..##.###............... L, hI%#######..##.### #.L, h%H.# # ########### #..#.# #..#.<.#####L, h&!..#L, ho)18.0)L, h$*f9.7 (30L, hm-L, hp/. _f - a scroll of identifyL, hu 4L, hu L, hsw L, hy Z09L, h~ ,L, h^ 0 ###### #..... #.....##.>... ...######L, h [.....)@....#90.7 (1.........#.# #.#######...#  #######..##.### ...............#######..##.### #..# # ########### #..# #.........# #..#L, h L, h7 f1.7 (28L, h" L, h # _Found a robe.L, hZ3 L, h3 L, h4 L, h6 L, h8 L, h1; Y7L, h> @  You see here a +0 partisan.L, hD  ####### #.....# #.....#########.>........S........@######L, hE .[.....).....##.........#.# #.#######...# # .. #######..##.#### ...............S   ball python (constriction, asleep)#######..##L, hSE .### #..# # ########### #..#L, hS +2.7 (1L, h{U f3.7 (26L, h`] L, h_ ^ _A ball python comes into view.M, h #######.....######M, hX.##.>........S........###### [.....###.........# #.#######...# #.. #######..##.#### ................##.........# #..#M, h`M, hْf4.7 (15M, hM, hƙQ _You see here a +0 partisan.M, h M, h a54M, h M, hM ' _i - a +0 partisanN, hEN, h>$N, ha@Wield which item (- for none)?N, h~&- - Unarmed N, h`Hand Weapons (go to first with )) N, h2 a - a +2 spear (weapon)N, h/i - a +0 partisanN, hY[?] describe selected [!] equip|wield|wearN, hy[tab] equip|unequip N, hlN, h4rN, hwnuzel the DuckerDemigodHealth: 24/24 ========================#######N, hxMagic: 5/5========================#.....#AC: 4N, h*xStr: 13#.....#######EV: 12Int: 14N, hhx.##.>........S.SH: 0Dex: 13........######N, hxXL:  2 Next: 24% Place: Dungeon:1.[.....@.....#N, h.yNoise: ---------  Time: 395.7 (0.0)##.........#.#a) +2 spear#.#######...# #N, hyCast: Kiss of Death.. #######..##.###Zot (5604) # ...............#######..##.####..# ############ #..#N, hz8#.........# #..# _f - a scroll of identify _Found a robe.  You see here a +0 partisan. _A ball python comes into view. _You see here a +0 partisan. _i - a +0 partisanN, h?  You unwield your +2 spear.N, h|+6.7 (1N, hei) +0 partisan3N, hN, h? N, hgN, h"_i - a +0 partisan (weapon)N, h| N, hņ N, hމ N, h> N, h N, h Y2N, h N, h N, h C1N, h N, hE N, h N, h2 C0N, h N, h N, hs N, h E599N, h N, h> N, h N, hΟ -8N, h N, hؠ N, hX N, h N, h C7N, h N, h N, hj N, h C6N, h N, h) N, h N, hά -5N, h N, h߭ N, h߯ N, hk N, h -4N, h N, h N, h N, h N, hõ -3N, h N, h N, hJ N, hE # ######### #. #.....#N, hg Z.. #. #.....#######N, h  ##.##.##.>........S.##...#........######N, h  .......[...........# #...###.........#.#N, hɾ d#.##.#######...#N, h \(.....########..##N, h# 400.0)###...###.............N, h>  ##.## #.########..##N, hX  ... #.# #..# ############# #..#N, hq [ #.........# #..#N, h [........<.#####..# N, h #...N, h l.....'..>#..# #...N, hۿ +.....#####..#N, h0 N, h g7.7 (112N, h N, h % _Found 4 stones.N, h8 N, hz N, h N, h2 H _No target in view!N, h) 4N, hy N, h6 N, h N, h v1 _N, h :..##.##.....######.##.##.>........S###...#...............[...#N, hH d #...###.........#.##.#.##...###.#######...#.(...........########..# #####...###............ ##@## #.#..N, h ...g....# #.# #..################## #..N, h  #.........# #..# ........<.#####..# #N, h .'..>#..# g   hobgoblin (asleep) #........#####..#N, h  ...#.....# #..# .. ##....# N, h( - #..#N, h  8.7 (1.0)  A hobgoblin comes into view.N, h* \.ggN, h p===9.7 (20N, h  N, hF + _The hobgoblin shouts!N, hy##.##.##.>........###...#........##### .......[...........# #...####.N, h#.#.##...###.#######... .(...........##.. #####...###............#######.## #.########N, hJ.....g.@.# #.# #..################## #.. #.........# #.. N, h<.#####.. #........'..>#.. #.#####..N, h@ ...#.....# #.. .. ##....# #.. . ##.#######..N, h,N, h+ :.gN, h ---10.7 (1Kiss of Death89N, hN, h-O, hO%  O, hWYou closely miss the hobgoblin. The hobgoblin hits you.O, h#1O, hd---=--2.3 (1.6O, hU;7O, hO, h@ _The hobgoblin barely misses you. O, hwM_You take 3 damage, and have 21/24 hp.O, hWIO, h*J(3.9O, hPJ;6O, h{QO, h&U _You completely miss the hobgoblin. The hobgoblin barely misses you.O, hr@  You puncture the hobgoblin!O, hg†O, h3/25=--305.5Kiss of DeathO, h;4O, hO, hM _You kill the hobgoblin!O, hO, hxO, hO, h7! O, he!:_No target in view!O, h.O, hO, haO, hWH _No target in view!O, h+QO, hQO, hVO, hX O, hX:_No target in view!O, h_O, h%O, haO, hH _No target in view!O, hO, hO, hO, hO, h`3 _O, hO, h1C2O, hO, h$Y1O, h2O, hO, h+U=0O, hO, hO, hN64=O, hu<79O, h)O, h O, hi C8O, hP O, h O, h C7O, hO, hO, h.C6O, h)O, hO, h5#5O, hk==5O, huO, h=O, h9!O, ho!O, h!;4O, h#O, h&O, hh)O, h)O, h);3O, h+O, h/O, h2O, h 3C2O, h85O, h|8O, hb;O, h <U=1O, h>O, h1AO, hgCY0O, hREO, hIO, hJZ69O, hKO, hLO, h]NC8O, hNO, hOO, hQO, hRY7O, hSO, h!UO, hVC6O, hVO, hWO, hXO, hUZO, hZC5O, hz[O, ha]O, h^O, h6_;4O, h_O, hiaO, hbO, h:cC3O, h dO, hfO, hn ### #.. O, hn#.# # # ##.### ####. ########.... ..##.##.g......# ##.##.##O, h,o #@.# ####...#.-O, hgo% ####..#####........[#.........#.##...####.##..###.#.##...###O, hoO# #..#..(.............#.######...###. g   hobgoblin (asleep)O, ho.##.##.#######.## #.O, hp#. ..........†..# #.. ##..######O, hEp###O, ht~ 36.5 (21.0)  A hobgoblin comes into view.O, hy[.ggO, hGzq===7.5 (222O, h~O, h+ _The hobgoblin shouts!O, ht] 1 O, h] ### O, h^ G#.. #.# #  ##.### ####. O, hM^ ! #######....  O, h^ 0...g.....#  O, h^ @#@.#  ####..#[O, h^  #........ O, h1_ -#.##..###. # #..#..(....O, hg_  ....#O, h_ .O, h_ $ .##.##.##  O, h` #. ...†..# O, hE`  . O, h` O, ha 5 O, h >### O, h 4#.. O, h |#.# #  O, h5 w##.### ####. O, hY < #######.... O, hz  O, h \...g.....#  O, h ^#@.#  O, h M####..#O, h .[ O, hl `#........ O, h P#.##..###.O, h  O, h ~# #..#..(....O, h  O, hB G....#.O, h 7 .##.##.##  #. ...†..#  . O, hv O, h O, h% O, h ` _A hobgoblin is nearby!O, hz 1 O, h ### O, h +#.. #.# # O, hs  ##.### ####.  #######....  ...g.....#  #@.#  O, h .####..#[ #........O, h̍  #.##..###. O, h # #..#..(.... O, h ....#.O, h6 $ .##.##.##  O, hX #. ...O, hy 5†..#  . O, h! 7 ### #.. #.# #  ##.### ####.  #######....  ...g.....#  O, h! 9#@.#  ####..#[ #........ O, h " #.##..###. # #..#..(.... O, h-" ....#. .##.##O, hN" g.##  #. ...O, hj" s†..#  . O, h& O, h|& O, h) O, hl+  O, h+ Z_A hobgoblin is nearby!O, h 1 O, h [### #.. #.# #  ##.### ####. O, h: L #######....  ...g.....# O, hX < #@.#  ####..#O, h{ $[ #........ O, h 2#.##..###. # #..#..(.... O, h ....#.O, h 0 .##.##.##  #. ...O, h 5†..#  . P, h7%# ### #.. #.# #  P, h%##.### ####.  #######....  ...g.....#  #@.#  ####..#[P, h% #........ #.##..###. # #..#..(.... P, h!&....#. .##.##.##  P, h_&#. ...†..#  . P, h *P, hL*P, h-P, h31 P, h3l #### #.. P, h3 #.# #  ##.##### ####. P, h4Q########....... ..##.....g..@..# ##.##.#########..# ####...#.P, h64q ####..#####........[P, hS4 #.........#.##...### #.##..###.#.##...###P, hq4# #..#..(......... ....#....###P, h4 .##.##.#######.## #P, h4 #. ..........†..# _A hobgoblin is nearby!P, h5P, h9>.gP, h:}---8.5 (1.0)1 _P, hG>P, hy?P, h{P, h& P, h|.gYou reach to attack! You barely miss the hobgoblin.P, hʂp=--40.1 (1.6Kiss of DeathP, h<59P, hP, h3@ _The hobgoblin hits you but does no damage.P, hs#P, h#(1.7P, h%$;8P, hL(P, hb* P, h*_You barely miss the hobgoblin. The hobgoblin barely misses you.P, hsw;  You hit the hobgoblin.P, ha|i.P, h63.3Kiss of Death6P, hP, hM _You kill the hobgoblin!P, h(P, h(P, h,P, h.H _No target in view!P, hP, hP, hRP, h^ _No target in view!P, h2P, h! P, hA"H _No target in view!P, hJP, h/P, hP, h`5 _P, hpP, hLP, hC4P, hP, hP, h^P, hC3P, hP, hP, h2P, hC2P, hP, hP, ho#### P, h] #.[ P, hߣ #@#  # #-7.3 (4.0 P, h5##.############. #########............##.##...........#########.##.##.P, h_ ########..# ####...#....####..#####.[#.........#.##...###..P, hä#.##..###.#.##...###.# #..#..(...........P, hXP, h-8.3 (51P, h+P, h- _Found a leather armour.P, h;P, hP, h^P, hP, h P, hY0P, hP, hZ49P, hP, hRP, hRY8P, hP, h5P, h P, h6C7P, hAP, hnP, hP, hC6P, hP, hCP, hUP, h~-5P, hP, hRP, hP, hP, h-4P, hP, hP, hhP, hP, h$C3P, hP, hdF  You see here a +0 leather armour.P, hP, h+2 P, h_P, h P, h P, h% P, hP P, ht ;1P, hf P, h P, h\ P, h P, h ;0P, h P, h P, h{ P, h .39P, h P, h P, h P, ht P, h C8P, h P, h P, h  P, h: C7P, h5 P, hs P, h P, h C6P, h P, h P, h5! P, h_! P, h! ;5P, h" P, h$$ P, h( o4P, h) P, hY+ P, h+ C3P, ho, P, h). P, h/ P, h/ -2P, h/ P, h0 P, h2 P, hu4 P, h4 C1P, h5 P, hd8 P, h8 P, h"9 C0P, h<: P, h; P, h^= P, h= D29P, h> P, h3@ P, hA P, hB C8P, hB P, hHE R  There is a stone staircase leading down here.P, h!G P, hG J7 _P, hH P, h8J P, h3O ####### ######.....# ....[..###.# ######## #.######## P, hiO ##########.##.....# ........##.##.....####### #######.##.##.>.@......S. ####...#........###### P, hO ###........[...........# ..#.##...###.........#.# P, hO #.#.##...###.#######...# # P, hO #.(...........########..##.### S   ball python (constriction, asleep) ######...###................. #######.## #.########..##.### P, h>P .....†..# #.# #..# #P, hV 72.3 (24.0)3.3 (256P, hX P, h3Z P, h  .....# ....[..###.# #.########.##.....#.##.....####### P, h .##.>.@......S.  #........###### ..[...........# ###.........#.# #.#######...# # .(...#..##.### ###P, h( /........  .##.### P, hP ;†..# #.# #..# # P, hjx  .....# ....[..###.# #.########.##.....#.##.....####### .##.>.@......S.  #........###### ..[...........# ###.........#.# P, hx #.#######...# (...#..##.### ###... .#P, hy †..# #.# #..# P, h;} P, h} P, hq P, h%  P, hS T_A ball python is nearby!P, hN P .....# P, h ....[..###.# #.########.##.....#.##.....####### .##.>.@......S.  P, h #........###### ..[...........# ###.........#.# #.#######...# # .(...P, hF =#..##.### ###........  P, h M.##.### †..# #.# #..# # P, h9< .....# ....[..###.# #.########P, h::.##.....#.##.....####### .##.>.@......S.  #........###### P, h:Y..[...........# ###.........#.# #.#######...# (P, h:...#..##.### ###P, h:)...P, h:: .#P, h,;†..# #.# #..# P, hAQ, h*Q, hjQ, hR # Q, h).....# ...[..###.#  #.## Q, hu.##.....# ##.##.....# Q, hk.##.##.>..Q, h|S.  ####...#........#.Q, hT[.....# Q, he#.##...###..#.# Q, h>i.#.##...###.#...Q, h^C# # Q, h~D(....#Q, hQ#..##.### Q, hP...###....Q, h-..... Q, h Q, h0T_A ball python is nearby!Q, hQ, hp14.3 (1.0)Q, hB5 _Q, h&Q, h(Q, h;# Q, h/-.....# Q, hV[..###.#  #.######## Q, hZ.##.....# Q, hE##.##.....#Q, h.##.##.>.S. Q, h ####...#.Q, h+#Q, hN.Q, hd.[...........# Q, h#.##...###.........#.# #.##...###.#######.Q, h3 .Q, h.#Q, h;@..##.### ...###..Q, hm!Q, h9.## #.#..#Q, h/#.### Q, hQ, hQ, h; vS..S)Q, h a54Q, hQ, hI5 _The ball python hisses angrily.Q, h# .....# [..###.#  #.######## Q, h`.##.....# ##.##.....#.##.##.>....@.S....#Q, h8 ...#.#.# .[...........# .##...###.........#.# Q, hbe.##...###.#####Q, h6.#..##.### Q, hQ, h(Q, h[0S.Q, h(y6Kiss of Death3Q, hQ, h-Q, h9"aThe ball python hisses angrily.  You hit the ball python.  The ball python is moderately wounded.  The ball python bites you but does no damage.  The ball python barely misses you.  bites you but does no damage.Q, h"p=7.9 (1.62Q, h%Q, h'Y _The ball python closely misses you.Q, hB  You puncture the ball python!Q, h֯E†Q, h"99.5Kiss of Death0Q, hQ, hgO _You kill the ball python!Q, h+Q, h;-Q, h8Q, h`?H _No target in view!Q, hQ, hQ, h4Q, hأH _No target in view!Q, hXQ, hQ, h^)Q, h/H _No target in view!Q, hzQ, h{Q, hQ, hfH _No target in view!Q, h(Q, h-Q, h5Q, h9< Q, h{<:_No target in view!Q, hQ, hQ, hQ, h[ Q, hE_No target in view!Q, hQ, hQ, hdQ, hQ, ha19 _Q, hf _ You see here a ball python corpse.Q, hQ, h^J8 _Q, hSQ, hQ, hZQ, hC7Q, hkQ, h6Q, hQ, hC6Q, h!Q, hQ, hA54321009Q, h]BC8Q, hDQ, hHQ, hKQ, hK;7Q, hMQ, hQQ, hVQ, h@WC6Q, hYQ, h_Q, hbQ, hncC5Q, hSfQ, hjQ, hnQ, hoC4Q, hqQ, hvQ, h|o3Q, hrQ, h΄Q, hRQ, h;2Q, hQ, hQ, hQ, h,C1Q, hQ, hݘQ, hQ, hIC0Q, h˟Q, h}....#######.# .........##.# .......#.##.####...##.# #######..##.##### ................#.##.###.# #..##.###.#####  #..##.....@...# - ..# #..######.###.# <.#####..# #.# .'..>#..# #.# .#####..# #.## #..# #.# ..# #..# #.####..# #.. # #.....#Q, hݿ099.5 (20.0)Q, h-500.5 (21499Q, hQ, h Q, hiC_k - a blue potionQ, h Q, h Q, h[ Q, hw Q, h Q, h o8Q, h Q, h C7Q, h Q, h Q, h Q, h, -6Q, h Q, hN! Q, h;$ ,Q, h$ Q, h$ ;5Q, hF& Q, h2' Q, h( Q, hR( C4Q, h) ,Q, h* Q, h* -3Q, h+ Q, h+ Q, h, Q, hL- Q, h- C2Q, h=. Q, h0 1Q, h1 Q, hG2 C0Q, ho2 Q, h2 Q, h3 Q, h4 Q, h4 .89Q, h\5 Q, h5 Q, h6 Q, hQ7 Q, h7 C8Q, h"8 Q, h9 Q, h: Q, h@: C7Q, h: Q, h; Q, hA L #..##.........# Q, h;A  #..######.###.# ##..# #.# #.# Q, haA >#..# #.# #.#Q, hA l..# #.# #.#  #..# #.# #.#  #..# #.# #.# #### ##..# #.. #.##... ....# #Q, hA $12.5 (12 Q, hB ##..# ####..  #).# #.## Q, hB i##..# >#..###### #.......# ##..####.#..####.##. #.Q, hB m#...†...... #.Q, hxF Q, hF ,3.5 (13Q, hF ;6Q, hI Q, hK  Q, hL 5_Found a stone staircase leading down.Q, h 4Q, h Q, h Q, h Q, hA! 54Q, h! Q, h" Q, h# Q, h# Q, h$ ;3Q, h}$ Q, h% Q, h\& Q, h& Q, h& ;2Q, h' Q, hC) %  Q, hk) -There is a stone staircase leading down here.Q, hV* Q, h* J1 _Q, hf+ Q, ho, Q, hA- Q, h- C0Q, h. Q, h// Q, hE0 Q, hm0 Q, h0 <79Q, h0 Q, h 2 Q, h2 Q, h3 C8Q, h3 Q, h4 Q, hn5 Q, h5 C7Q, h+6 Q, h]9 Q, h(: Q, hO: C6Q, h: Q, h< Q, h< Q, h = C5Q, h= Q, h> Q, h? Q, h? -4Q, h? Q, hZ@ Q, hiA Q, hDB Q, hkB C3Q, hB Q, hD  Q, hE L There is a stone staircase leading down here.Q, hF Q, hzF J2 _Q, h G Q, hoH Q, h=I Q, hrI C1Q, hI Q, h+K Q, hK Q, h-L C0Q, hL Q, hM Q, hgN Q, hN D69Q, h4O Q, hP Q, hP Q, h&Q C8Q, hQ Q, hR Q, hvS Q, hS C7Q, hT Q, hT Q, hU Q, hU C6Q, hfV Q, hGW Q, hX Q, hDX C5Q, hX Q, hY Q, hKZ Q, hZ C4Q, h![ Q, h[ Q, h\ Q, h\ ;3Q, h^] Q, h^ Q, h_ Q, h,_ -2Q, hN_ Q, h_ Q, h` Q, hSa Q, hza -1Q, ha Q, h b Q, hb Q, hc Q, hc C0Q, h\d Q, h+e Q, hf Q, hRf D59Q, hf Q, hg Q, hh Q, hh C8Q, hi Q, hj Q, hkk Q, hk Q, hk ;7Q, hVl Q, hDm Q, h,n Q, hTn -6Q, hun Q, hn Q, hp Q, hp Q, hq C5Q, hq Q, hr Q, hs Q, hs C4Q, hLt Q, h?u Q, hGv Y3Q, hv Q, hw Q, hx Q, hx -2Q, hx Q, hEy Q, hxz Q, hO{ Q, hv{ -1Q, h{ Q, h| Q, h| Q, h} Q, h~ C0Q, h~ Q, h Q, h Q, h Q, h+ <49Q, h Q, h Q, hŃ Q, h C8Q, hy Q, h Q, hu Q, hʊ C7Q, hX Q, hu Q, h Q, h -6Q, h܎ Q, hH Q, hF Q, h Q, hF C5Q, hג Q, h Q, h Q, hM C4Q, hΖ Q, hp Q, ht Q, h C3Q, hB Q, h Q, hǜ Q, h -2Q, h, Q, h Q, h Q, hȠ Q, h C1Q, h Q, h Q, hQ Q, h C0Q, h Q, h Q, hn Q, h D39Q, h Q, hd Q, h C8Q, h Q, hů Q, hk Q, h Q, h -7Q, h Q, h Q, h  Q, h _ You see here a dart slug corpse.Q, h Q, h J6 _Q, h Q, h Q, h Q, h C5Q, hN Q, h Q, h% Q, hL C4Q, hH Q, h Q, h% Q, hM C3Q, h> Q, h Q, h Q, h C2Q, h Q, h Q, h Q, hD C1Q, ha Q, h0 Q, h Q, h C0Q, h6 Q, h Q, h8 Q, h` D29Q, h Q, h Q, h Q, h C8Q, hD Q, h( Q, h Q, h C7Q, h Q, h Q, h< Q, he -6Q, h Q, h= Q, h Q, h Q, h -5Q, h2 Q, h Q, h.  Q, hV b Things that are here:  a +0 club; a goblin skeletonQ, hx Q, h Q, hR J4 _Q, h+ Q, hi Q, h Q, h C3Q, h Q, h Q, hL Q, hx C2Q, h Q, hq Q, h Q, h Q, h ;1Q, h Q, hq Q, h Q, h -0Q, h Q, h Q, h( &  Q, hQ XThings that are here:  a +0 club; a goblin skeletonQ, h Q, hI K19 _Q, h Q, h Q, h" Q, hl C8Q, hc Q, hL Q, h Y7Q, h= Q, h Q, h{ Q, h C6Q, h Q, hQ Q, h Q, h C5Q, h Q, h %  Q, hL DYou see here a ball python skeleton.Q, h\ Q, h J4 _Q, h Q, h Q, h? Q, h'@ ;5Q, h@ Q, h_B Q, hH ..(...........########..##.# ....#.######...###...............##.#######.## #.########..##.# Q, h/I K ..........†..# #.##..##.################### #..##.. ###.........# #..####Q, h|I .. .........<.#####..# #........'..>#..# Q, hI 1#..@.....#####..# #...#.....# #..# Q, h J f#...###....# #..# #...# ##.#######..# Q, hQJ 7#.g.# #.# #.....# ...# ####.#######..#Q, hJ g   hobgoblin (asleep) #.# #.##....# #).#Q, hJ q .. #.###...####..# Q, hK n#.# ##........####Q, h-Q -94.5 (81Q, hQ g5.5 (824Q, hEV Q, hZX \ _A hobgoblin comes into view.Q, h0n....#.######...###.............. .##.##.#######.## #.########..##  ..........†..# #.# #..##.##..################### #..##. Q, h>0 #.. ###.........# #..###  ..Q, hj0<.#####..#  #........'..>#..##Q, h0.#####..##.....# #..#Q, h0##....# #..# ##.#######..#Q, h0g.# #.# #.....#..# ####.#######..#Q, h1N##.# #.##....# #).#. #.###...####..##. #.# ##........###Q, h<1o #.# ##.#........Q, h4Q, h8[.ggQ, h9v===6.5 (1.0)3Q, h=Q, h?+ _The hobgoblin shouts!R, h]##.##.#######.## #.########..## .R, h7 ..........†..# #.# #..####..################### #..##R, h3 #.. ###.........# #..##  ..<.#####..# R, h R, hp#........'..>#..#R, h#B#........#####..#R, hII#.....# #..#R, hu6##....# #..#R, h6 ##.#######..#R, hdg# #.# #.....#R, h.# ####.#######..# ##.# #.##....# #).# #.. #.###...####..# #. #.# ##.......R, h.##  #.# ##.#....... #.# #.#.##..##R, hR, hT<g..R, hY---7Kiss of Death2R, hwR, hR, h  You barely miss the hobgoblin. The hobgoblin misses you.R, hma2---=--R, ha9.1 (1.60R, hR, hc- _The hobgoblin hits you. R, hW_You take 3 damage, and have 22/25 hp.R, hR, h1----600.7399R, hR, h _You hit the hobgoblin but do no damage. The hobgoblin hits you. _You take 1 damage, and have 21/25 hp.R, h  You closely miss the hobgoblin. The hobgoblin barely misses you.R, hcR, h-2.4 (1.7R, h;7R, hnR, h R, h2I_The hobgoblin misses you.R, h  You hit the hobgoblin.  The hobgoblin is severely wounded.The hobgoblin hits you.R, h-4.0 (1.66R, hR, h@ _The hobgoblin hits you but does no damage.R, h}EV  You closely miss the hobgoblin.R, hEKThe hobgoblin is heavily wounded.R, hFc5.64R, hJR, hLV _The hobgoblin barely misses you.R, h/$  .R, hz: †..# #.#  ########## R, hH #.. ###.........#  .. .........<. R, h8 #........'..>#..#  ##.... R, h;$ ##...# #..#  R, hn3#..@# #..#  R, h1#..g##   R, h#...# #.#  R, h #...#  R, h+# ##.#  #).# R, h[ #..  R, h #. #.#  R, h. #.#  R, h"##.# R, h6f   †..# #.#  ########## R, hf #.. ###.........#  .. .........<. R, hf #........'..>#..# R, h$g2 ##....R, hYgB  ##...#R, hg #..#  #..@# #..#  R, hg]#..g##   R, hg#...# #.#   #...#  R, hh ##.#  #)R, hTh #..   #. #.#  R, hh9. #.#  R, hh-#.# R, h{lR, hXmR, hpR, h s R, h>sZ_A hobgoblin is nearby!R, h^  . †..# #.#  ##########  #.. ###.........#  .. .........<.R, h  #........'..>#..#  ##....  ##...# #..#  #..@# #..# R, hY #..g##   #...# #.#   #...#   ##.#  #).#  #..   R, hT#. #.#  . #.#  #.# R, h    †..# #.#  ##########  #.. ###.........#  .. .........<.  #........'..>#..#  ##.... R, hN e ##...# #..#  #..@# #..#  #..g##  R, h  #...# #.#   #...#   R, h ##.#  #)R, h  #..   #. #.#  . #.#  #.# R, h! 4R, h=% R, h' ` _A hobgoblin is nearby!R, h   The hobgoblin is heavily wounded. _The hobgoblin barely misses you. _A hobgoblin is nearby! _A hobgoblin is nearby!  You closely miss the hobgoblin.  The hobgoblin is heavily wounded.R, h c7.22R, h R, h  R, h `_The hobgoblin barely misses you. The hobgoblin hits you.S, hRV  You closely miss the hobgoblin.S, hZSKThe hobgoblin is heavily wounded.S, hUM8.81S, hVS, h]S, h_@ _The hobgoblin hits you but does no damage.S, h  You closely miss the hobgoblin.The hobgoblin is heavily wounded.The hobgoblin closely misses you.S, hS, he10.489S, hS, h S, h2_The hobgoblin hits you but does no damage.S, hc  You closely miss the hobgoblin.The hobgoblin is heavily wounded.S, hdc2.08S, hgS, hTiQ _The hobgoblin hits you. The hobgoblin misses you.S, hiS, h  You closely miss the hobgoblin.The hobgoblin is heavily wounded.S, hc3.66S, hS, hW _The hobgoblin closely misses you.S, hZU  You barely miss the hobgoblin.S, h/[|The hobgoblin is heavily wounded.The hobgoblin hits you but does no damage.S, h\818---S, h\\5.24S, haS, h#..# EV: 12Int: 14##........#####..# SH: 0Dex: 13S, hW ,##...#.....# #..# XL:  2 Next: 39% Place: Dungeon:1#..@###....# #..# Noise: =--------  Time: 615.2 (0.0)S, h #..g## ##.#######..# i) +0 partisan#...# #.# #.....# Cast: Kiss of DeathS, h #...# ####.#######..# Zot (5384) S, h ##.# #.##....# #).##.. #.###...####..# g   hobgoblin#. #.# ##........##.S, h% #.# ##.#.......#.# #.#.##..## _The hobgoblin closely misses you.S, h| %You barely miss the hobgoblin.S, h <The hobgoblin is heavily wounded.S, h FThe hobgoblin hits you but does no damage. S, h _The hobgoblin hits you. S, hE P_You take 3 damage, and have 18/25 hp.S, h P  Okay, then.S, h S, h^ S, hp . _S, h( ;  You hit the hobgoblin.S, hF j.S, h19=456.8 (1.6Kiss of Death3S, h9S, hM _You kill the hobgoblin!T, hT, hFT, h+T, h;H _No target in view!T, hC6T, hڢT, hߣT, h=Y5T, hإT, hT, hY4T, h5T, hT, hY3T, hT, hT, hT, h,C2T, hʭT, hT, hT, hίC1T, hQT, hKT, h.T, h]C0T, hزT, hʳT, hT, hD39T, hqT, hT, h%T, hPC8T, hMT, hQT, hY7T, hT, hT, h\Y6T, hWT, hT, hT, hC5T, hT, hT, hT, hC4T, hT, h{T, hT, h C3T, h6T, hT, hT, h>C2T, hT, hT, h-T, hZC1T, hT, hT, hT, h/C0T, hNT, hT, hT, hT, hB<29T, hT, hT, hY8T, hT, hT, hT, hC7T, hT, h}T, hT, hC6T, hHT, hT, h" T, hF#..#  T, h#. ########.##  #K ..........#  T, h=s#. #########.#  T, hh#. #.# #. #.# . #.###T, hu#.###.## #.#..###.##########.#.#-#.......#..............#.##.##.##...#####.#.######.##.##.###÷## #.#.# ##.#T, h8#.##.# #.# #.#.# ##...T, hb#.##.# #.# #.#.# ##.#.# K   kobold (missile, asleep)#.##.###.## #.#.###.##.#T, h#.#.......# #......###..T, hY##.#.#####.# ####.#.[####T, h!T, ht K73.8 (57.0)KT, h@y)A kobold comes into view. It is wielding a +0 short sword.T, hb:(((((T, hT, ht>.....T, hz%=T, hJ4.8 (585T, hT, h T, h.I_The kobold throws a stone. The stone hits you but does no damage.T, h+ #..#  #. .##  #K ...#  T, h7#. .#  #. #.# T, h@ #. #.#  #. #. T, hD#.###.## #. ###.##..@#T, hi+. #.......#..............T, h #.##.##...#####.#T, hъ  T, h#÷## #.#.#  T, h2  #.# #.#.#  T, haT, h #.# #.#.#  T, h#.## T, h ...# T, h   T, h\& [T, ho#< #..#  #. .##  #K ...#  #. .#  #. #.#  #. #.#  #. #. #.###.## #. ###.##..@#. #.......#.............. #.##.##...#####.# T, h>$C#÷## #.#.#   #.# #.#.#   #.# #.#.#  #.##  ...#   [T, h'4T, h+T, h-] _A kobold is nearby!T, hA+ #..# T, hO #. .##  #K ...# T, h[ #. .#  #. #.#  #. #.# T, h;; #. #. #.###.## #.T, h7 ###.##..@#. T, h;#.......#.............. #.##.##...#####.#T, h@A #÷## #.#.#   #.# #.#.# T, h  #.# #.#.# T, hΖ" #.##  T, h#...#   T, he[T, h4.  #..#  #. .##  #K ...#  #. .#  T, h. L#. #.#  #. #.#  #. #. T, h/ #.###.## #. ###.##..@#.T, hd/  #.......#..............T, h/  #.##.##...#####.# T, he0 #÷## #.#.#   #.# #.#.# T, h0  T, h0  #.# #.#.#  T, hH1 X#.##  T, h1 ;...#  T, h1 0 [T, h8 T, h9 T, h? T, hB  T, hQC W_A kobold is nearby!T, hV  #..#  #. .##  #K ...#  T, h #. .#  #. #.#  #. #.#  #. #. #.###.## #. ###.##..@#.T, h$ k #.......#.............. #.##.##...#####.# #÷## #.#.#  T, hs e #.# #.#.#   #.# #.#.#  #.##  ...# T, h 3  [T, hZT  #..#  #. .##  #K ...#  #. .#  #. #.#  #. #.#  T, hT u#. #. #.###.## #. ###.##..@#. T, h_U D#.......#.............. #.##.##...#####.# #÷## #.#.#   #.# #.#.#  T, hU  #.# #.#.#  #.##  ...#  T, h/V 0 [T, hdZ T, h [ T, h`_ T, hh g   ##.##  T, hh ] #.# #..#   #.# ########.##   #K# ..........#  T, hKi  #.# #########.#   #.# #.#   #.# #.#   #.T, hi  #.##  T, hi  #.###@## #.#.   ###.##...############.#.   #.......#..............#.  T, hj  #.##.##...#####.#.######.  T, h@j h #.##.###÷## #.#.# ##   #.##.# #.# #.#.# ##..  T, hj  #.##.# #.# #.#.# ##.#.   #.##.###.## #.#.###.## T, hj  #.#.......# #......###. _A kobold is nearby!T, hJl T, hzp F.KT, hq {-5.8 (1.0)4 _T, h?u T, hv U, hw...#.## #..########.#.# .........K# ########  #@# #U, hk #.###.##  ###.##...############......#..............#.##...#####.#.######÷## ## ##. #.# U, h7E ##.#.###.##.###.U, hQU, h/L(((((U, hvxZ..@..U, hPyi=63U, h<|U, hP #......#.##U, h$ #..########.#.# .........K# ########  #.# # #.###.##  ###.##...############U, h5......#.................#####.#.######÷##U, hj$ ## ##. #.#  ##. _The kobold throws a stone. The stone closely misses you.U, hU, hF.KU, hJ-7Kiss of Death2U, h[U, hU, h  You barely miss the kobold. The kobold hits you but does no damage.U, hjp=9.4 (1.60U, h)"U, h#S _The kobold barely misses you.U, hd  You completely miss the kobold.U, h1----81.019U, hU, hC _The kobold hits you with a +0 short sword. x2 U, hW_You take 4 damage, and have 21/25 hp.U, hP =  You puncture the kobold!U, hy$O)U, h$U, h/'2=---82.6Kiss of Death7U, h)U, h+J _You kill the kobold!U, hwU, hU, hU, hH _No target in view!U, h U, h6 U, hU, hH _No target in view!U, hU, h~U, hU, hH _No target in view!U, h&U, hU, hU, hH _No target in view!U, hU, h)U, hlU, h U, hĒ:_No target in view!U, hU, hU, h U, h~ C _No target in view!U, hQ}U, hW~U, hU, hU, hU, h,U, hZU, hrU, hJ6 _U, hڷU, h߹U, heC5U, hU, hU, hC4U, hU, hU, h#3U, hU==3U, hU, hU, hU, hjC2U, hU, hwU, h-1U, hU, h4U, hVY0U, hPU, h94U, hl==09U, hU, hU, hC8U, h U, hKU, hC7U, hDU, hU, h-6U, hU, hU, hU, hU=5U, hU, hEU, h65=U, h;4U, hpU, hfU, hU, hC3U, h2U, hZ _ Things that are here:  a +0 short sword; 2 stonesU, hU, h+2 U, h_U, hU, hU, h9U, hC1U, hOU, hzU, hU, hU=0U, hU, h-U, hU, hE299U, hU, hU, h8U, hfC8U, h U, hKU, hU, h-7U, hU, hU, h_U, h5Y6U, h<U, hU, h#. ..........† . .##..######## ##.##.. # ...... ..U, h ...# ###...###[ #......... ##....# ##.#..-703.6 (21.0).##...U, hP #.# #...# #.# ##.## #.# #..#U, h#  #.# ########.## #.# ..........#U, h #.# #########.# #)# U, hU U, h -4.6 (225U, hXU, h6 U, hm_Found a scale mail.U, h#' 4U, h( U, h* U, hl- U, hs/ C4U, h0 U, hc3 U, hG " U, hH :.##.##.####### U, hxH #. #.............†.. U, hJ o. . .##..####### .###.##### r......... ....#  .##.####...###[# ...............# U, h,K ]#.@..# U, haK L#.#.##U, hK f #.#K#U, hK #U, hK  U, hL l#.#.##..U, hJL  U, hvL W#.#.#U, hL ##.#U, hL  U, h.M #.#.# #..# r   quokka (asleep) U, hM #.#.# ########.## K   kobold (asleep)U, hM  U, hN |#.#.. ..........#U, h@N  U, hjN 8#.# ########U, hN $#.#U, hX #5.6 (1U, hX .0)U, h/k q.rrU, ham f6.6 (23U, h~ U, h e _A kobold and a quokka come into view.U, h,  #. #...† . . .# .###.##..  .......  U, h2- .r..#  .##.####...###[#  ...............#  #.@..#  #.#.##  U, hn- c#.#K#  #.#.#  #.#.# ##.## U, h- _ #.#.# #..#  #.#.#   #.#..   U, h- -#.#  U, h9  #. #...† U, h f. . .# .###.##..  .......  .r..#  .##.####...###[#  ...............#  #.@..#  #.#.##  #.#K#  #.#.#  #.#.#  #.#.# #..#  #.#.#   #.#..  #.# U, h U, hb U, h U, h d _There are monsters nearby!U, h s #. #...† . . .# .###.##..  U, h .......  .r..#  .##.####...###[#  ...............#  #.@..#  #.#.##  U, h #.#K#  #.#.#  #.#.# ##.##  #.#.# #..#  #.#.# U, h C  #.#..   #.#  U, hM U, h  #. #...† U, h. . .# .###.##.. U, h߁@ .......  U, hn.r..#  U, hM.##.####...###[#  U, hb...............#  U, hf#.@..#  U, ho#.#.##  U, hn#.#K#  U, hMz#.#.#  U, h#.#.#  U, h'#.#.# #..#  U, h`n#.#.# U, h U, hƄ U, hN#.#.. U, ho U, h U, h؅.#.# U, h  U, hSU, hZU, h0U, hĕd _There are monsters nearby!V, h^  You reach to attack!  The helpless kobold fails to defend itself.  You puncture the kobold!V, ht^V, hb.r)V, hde518.2 (1.6Kiss of Death1V, hhV, hoj4 _You kill the kobold!V, hjV, hG V, heG: You hit the quokka.  V, hH:The quokka is lightly wounded.  The quokka bites you.V, hH#1V, h*I3----=V, h`I09.80V, hIV, h8PV, hT V, h U8_The quokka bites you but does no damage. V, h@UW_You take 4 damage, and have 21/25 hp.V, hh8  You hit the quokka.V, h3O†V, h2=---711.5 (1.7Kiss of Death88V, hm V, h J _You kill the quokka!V, h}V, h(~V, h(V, h˂H _No target in view!V, hV, hpV, huV, hH _No target in view!V, h\4V, h'dV, h[g V, hgB_No target in view!V, hV, hV, hV, hH _No target in view!V, hXV, hzYV, hYV, h`V, h4c V, hjcB_No target in view!V, hlV, hV, hV, hC _No target in view!V, hfV, h%hV, hnjV, hlV, hV, hV, hV, hV, hP 4V, h U V, hV V, h^ V, h_ V, h` V, ha V, hd J7 _V, h+e V, hoe V, he C6V, hf V, hLh V, hi C5V, hi V, hsk V, hl 3==4V, hTm V, hn V, ho C3V, h2p V, h#r Y2V, hOs V, hu V, hIu C1V, hfv V, h x V, hUx U=0V, hy V, ht{ V, h{ 64=V, h{ <79V, h8} V, h$ Y8V, hZ V, h V, hB C7V, hi V, h0 V, hj C6V, h V, hD V, h #5V, h k==5V, h V, hۍ V, hd V, h C4V, h V, h V, h V, h8 C3V, h@ V, hF V, hʙ V, h -2V, h( V, h) V, h/ V, h V, hA ?=1V, h V, h V, h V, hs V, h C0V, hʥ V, h V, hA V, hr D69V, hv V, h V, h V, hή C8V, hӱ V, hݴ V, hY Y7V, hx V, h V, h> V, ht -6V, h V, hy V, hɼ V, h7 V, hi C5V, h V, h V, h V, h C4V, h V, h V, h   #   ########.  V, h j ..........   ########..#V, h+ #  V, hX  ####..#####  # #.........#.#   ####.#### #.##..###.#.  V, h  #.J.....###.##..#..(...   #@#.......#.######-   #.....##.##.######  V, h  #..#.............†   #.....##..######  #.#####.###.##... V, h8  ##  V, h #............... . J   endoplasm (asleep)  #.##........###  #.##.####...###[V, h #  #........†......# #V, h g35.5 (24.0) _ An endoplasm comes into view.V, h V, h- ;.JJV, h F-6.5 (25V, h ;3V, h V, h ^ _The endoplasm quivers.V, h8 U  V, h  #  ####.####  #..J....#( #@# V, h f#.....# #..#.....† #.....##. #.###.##... V, h$ * ...  V, h_ "...  V, h :###...###[#  ..† V, hѹ V, hM 8 V, h0N p    # V, hyN ####.####  #..J....#(V, hN K #@#V, hN { #.....#V, h O  #..#.....†V, hO 4 #.....##. #.###.##...  V, hPP ...  ... ###...###[V, hP , V, hP S..† V, hW V, hW V, hV^ V, h``  V, h` S_An endoplasm is nearby!V, hU  V, h+, #  ####.####  V, hn=#..J....#( V, h$#@# V, h%#.....# #..#.....V, h† V, hP#.....##. V, h#.###.##...  V, h ...V, h  V, h9 ...V, hn  V, h###...###[#  V, h..†V, h # W, hi     #  ####.#### W, hoj #..J....#( #@# #.....# #..#.....W, hj† #.....##. W, hXk#.###.##...  ...  ... W, hkl###...###[ ..† W, hv4W, h{W, h| W, hT}S_An endoplasm is nearby!W, h^U  W, h #  ####.####  #..J....#( #@# W, hp#.....# #..#.....† #.....##. #.###.##...  W, h_8...  ... W, hZ ###...###[#  ..† W, h#q    W, h#! #  ####.####  #..J....#( #@#W, h$ #.....# #..#.....W, h\$† #.....##. W, h$u#.###.##...  W, h%T...  ...W, h%k ###...###[W, h% ..† W, h|,W, hq-W, h3W, h;i   #. W, h; ##.#######  ########.........  ..........### ########..# ### W, h@<  ####..#####..  # #.........#. W, h<a ####.#### #.##..###.#.# #..J..@.###.##..#..(... #.#####.#.......#.  #.....##.##.#####  #..#.............W, hI=6  #.....##..#####  #.#####.###.##... # W, h= #...............  #.##........### W, h= #.##.####...###[# _An endoplasm is nearby!W, h/?W, hC.J.W, h!Ds7.5 (1.0)2 _W, hGW, h IW, h%  W, h+You reach to attack! You hit the endoplasm.W, hP .J  The endoplasm is lightly wounded.W, h4M=9.1 (1.6Kiss of DeathW, hr;0W, hW, hO _The endoplasm misses you.W, hCi&  W, hifYou barely miss the endoplasm.The endoplasm is lightly wounded.W, hjO40.759W, h"kW, h qW, hs W, hsP_The endoplasm barely misses you.W, h@  You puncture the endoplasm!W, h 1.W, h 632.3Kiss of Death7W, hW, hM _You kill the endoplasm!W, hW, hW, hԌW, hďH _No target in view!W, h4W, hW, hDH _No target in view!W, hkW, hQlW, hnW, hp W, hp:_No target in view!W, hW, hW, h W, h W, h-:_No target in view!W, hQ W, hQ W, hT W, h;V H _No target in view!W, h W, hw W, h W, h C _No target in view!W, h JW, hB W, h} W, h J6 _W, h 5W, h W, hu W, hC C4W, h W, h W, h W, hm W, h C3W, h W, h* W, h W, hb C2W, h W, h W, h C1W, h W, hY W, h W, h W, h: C0W, h W, h W, h W, h4 D49W, h W, h W, h W, h C8W, hM W, hu W, h, W, h C7W, h) W, h8 W, h W, he C6W, h W, h7 W, h W, h` C5W, h W, hV W, h C4W, h) W, h W, h W, h W, h8 C3W, h< W, h W, hV W, h C2W, h W, hY W, h W, h C1W, h W, h^ W, h W, h C0W, h W, h W, h" W, h_ D39W, h$ W, h W, hF W, h C8W, h W, h  W, h W, hC C7W, h W, h W, h W, h C6W, h]" W, h& W, h]( W, h( C5W, hE* W, h, W, hV. Y4W, h/ W, h1 W, hx3 W, h4 C3W, hb5 W, hS7 W, h9 W, h9 C2W, h: W, h= W, h> W, hN? ;1W, h@ W, hB W, h0D W, hD C0W, hE W, hG W, h@I W, hI D29W, hJ W, hL W, hN Y8W, h:P W, hQ W, hS W, hFT C7W, hU W, hyW W, h2Y W, hY C6W, hZ W, hw^ W, hX` W, h` C5W, hb W, hi 4W, hk W, hVm W, hm C3W, h0o W, hq W, h$s Y2W, h.t W, hyu W, hv W, hv C1W, hw W, h:z ` _ You see here a bat skeleton.W, h.{ W, h{ J0 _W, h6| W, hB} W, hF~ W, h~ D19W, h W, h W, h W, h0 C8W, h W, h W, hȃ W, h C7W, h W, hD W, h W, h[ C6W, h W, h W, h W, h C5W, hE W, h W, hڒ W, h C4W, h W, h' W, hY W, h C3W, hw W, h a  You see here a bat skeleton.W, h W, h J2 _W, h% W, he W, hѢ W, h" C1W, h W, h8 W, ho W, h C0W, h W, h W, h̫ W, h D09W, h W, h W, hɯ W, h C8W, h W, h W, h W, h C7W, hд W, h W, h W, h5 C6W, h, W, h@ g __You see here a bat skeleton. _W, h You see here a bat skeleton.  Things that are here:  a +0 short sword; 2 stonesW, h W, hO J5 _W, hp W, hX W, h W, h C4W, h W, h W, h W, hG C3W, h W, h W, he W, h C2W, h W, h W, h W, ho C1W, h W, hT W, h W, h\ ;0W, h W, h W, hi W, h E199W, h W, h] W, h W, h| C8W, h W, h W, h) W, h C7W, h W, h W, h5 W, h C6W, h W, h W, hL Y5W, h W, h W, hV Y4W, h2 W, h W, h Y3W, hh W, h~ W, h' W, h C2W, h W, h W, h> W, h C1W, h W, h W, h W, h C0W, h  W, hX W, h W, hQ D89W, h W, h  W, h W, h8 C8W, h| W, h9 W, h W, h4! C7W, h{" W, h\$ W, h& W, hb& C6W, h' W, h@) W, h+ W, hZ+ C5W, hE, W, h0 B  You see here a +0 scale mail.W, h2 W, h2 J4 _W, h4 W, hB6 W, h7 Y3W, hB9 W, h; W, h< W, h= C2W, h_> W, h@ W, hA W, hA C1W, hC W, hD W, hYF Y0W, hG W, hsI W, h8K Z79W, hL W, hP &  W, hQ VThings that are here:  a +0 whip; a kobold corpseW, h S `8 _W, hT W, hV W, hZX Y7W, hCZ W, h[ W, h] Y6W, h^ W, hJ` W, ha Y5W, hb W, h#d W, he Y4W, hf W, hw  #........†......# ##.. W, hw 4####.###....##### ##... #.# #.#.## ##...# #.# #.#)# ##... W, hmx =#.# #.#.# #...##  #.# #.#.# ##.##  #.# #.#.# #..#  W, hx l#.# #.#.##########.##  #.# #.#@............# -825.3 (83.W, hx 0) #.# #.#############.#  W, h"y #.# #)# #.#  W, hcy T#.# #.# #.#  #.# #.# #. W, hy #.###.## #.#... ####.##...############.#.## W, hy #.......#..............#.# #.##.##...#####.#.##W, h z $####.#W, hz 8-W, ht~ W, h> E _Done exploring.W, hd W, hee W, h g W, h'{ .....†......###.....# #.#..# #.W, hx{ .# #.#..# #.#..# #.#..# #.#..# #.0.0)W, h{ k.# #...# #.W, h{ w.# #..###..##.......#....W, h~ W, h W, he E _Done exploring.W, hMW, hqNW, hOW, hgW, hWm4W, hmE _Done exploring.X, hwX, hX, hX, h+X, h3.X, h`1X, hM3E _Done exploring.X, h6,X, h-X, h3X, h6H _No target in view!X, hjX, h X, h,X, h2 X, h2S_Done exploring.No target in view!X, hX, hsX, hX, h No target in view!X, hb X, hc Where to? (? - help)  D - Dungeon X, hu X, h [?25h[?0cX, hy #........†......###.. nuzel the Ducker####.###....##### ##... Demigod#.# #.#.####...# Health: 25/25 ========================#.# #.#)#X, h ##...## Magic: 5/5========================#.# #.#.##...## AC: 4Str: 13#.# #.#.#X, h ##.##EV: 12Int: 14#.# #.#.##..#SH: 0X, h, Dex: 13#.# #.#.##########.##XL:  2 Next: 63% Place: Dungeon:1#.# #.#@............#X, hs Noise: ---------  Time: 825.3 (0.0)#.# #.#############.#i) +0 partisan#.# #)##.#Cast: Kiss of DeathX, h #.# #.##.#Zot (5174) #.# #.##.#####.###.##X, h #.#...####.##...############.#.###.......#..............#.##.##.##...#####.#.######.# _Done exploring. X, hb 3_Done exploring. _No target in view! _No target in view! _No target in view!  What level of the Dungeon? (default 1, ? - help) Y, hϝ [?25l[?1cY, hm52Y, hdY, hY, hnY, hܰU3 _Y, hY, h&Y, hoY2Y, hY, hY, hY1Y, h9Y, h0Y, hTY, hɿ;0Y, hY, h,Y, hD69Y, hY, hY, hnY, hY8Y, hY, h,Y, htY7Y, hdY, hY, hC6Y, h)Y, hY, hY, hY5Y, hgY, hY, hhC4Y, hY, hY, hRY, hBC3Y, hY, hY, hY, hY, hC2Y, hY, h8Y, heC1Y, hY, h{Y, hY, hlY0Y, h1Y, hMY, hJD59Y, hY, hY, hEY, h6Y, hrC8Y, hY, hY, hY, hMC7Y, hY, hY, hC6Y, hCY, hY, hY, h#Y, h`C5Y, hY, hqY, hY, hC4Y, hvY, hY, hY, h,C3Y, hY, h%Y, hHY, hC2Y, h0Y, hY, h9Y, hvC1Y, h[Y, hY, hcY, hC0Y, hY, h`Y, hY, hD49Y, h Y, h @  There is an open door here.Y, hc Y, h J8 _Y, hY, h>Y, hNY, hC7Y, hY, hY, hY, hC6Y, hY, hZZ  There is a stone staircase leading down here.Y, h,Y, h1Y, hJ5 _Y, hY, h0gg211145) Y, hchY, hiC4Y, hiY, ho       Y, h^p-        #########  Y, hp[.?.....@#  55.1 (29.8)#########     Y, hq        Y, hq        Y, hq_You climb downwards.  Found a scroll labelled KANIJO GUBUS.Y, hnrY, huY, h(wa _There is a stone staircase leading up here.Y, h\Y, hC]Y, h8^Y, h`Y, hxbY, he`3 _Y, hgY, hhY, h&iC2Y, hjY, hkY, h mY, hQmC1Y, hnY, hoY, hpY, hqC0Y, hqY, hsY, h0uY, hnuD39Y, h/vY, hwY, hyY, h@yC8Y, hI{Y, hEY, hE; ######  #...@.....<#  #.########## Y, hȀY, hU261.1 (6.0)Y, hf2.1 (77Y, hIY, h(b _l - a scroll labelled KANIJO GUBUSY, h Y, h!Y, hA!Y, h@"Y, h#Y, h'g6Y, h@*V       Y, h* ##  #.@.......<# 3.1 (1 #.## Y, h4+:#. #. #. #. ># . Y, h+ Y, h5.Y, h.f4.1 (25Y, hJ1Y, h3; _Found a stone staircase leading down.Y, hB/ Y, h/ Y, ho0 Y, hp2 Y, hb4 Y, h17 Y4Y, h7 Y, hF9 Y, h9 C3Y, h: Y, hn< Y, h0> Y, h> C2Y, h,? Y, hA Y, hB Y, hB -1Y, h&C Y, hC Y, h[E Y, h"G Y, hrG Y, hG ;0Y, h`H Y, hJ Y, hK Y, hL Y, hDL <29Y, hM Y, hN Y, hP Y, hTP Y, hP ;8Y, hYQ Y, hRS Y, hT Y, h>U Y, hU ;7Y, hV Y, hmX Y, h"Z Y, hzZ Y, hZ ;6Y, h[ Y, h] Y, h_ Y, h]_ -5Y, h_ Y, hQ` Y, hub Y, hc Y, hd C4Y, hd Y, he Y, hf Y, hf C3Y, hqg Y, hth Y, hai Y, hi C2Y, hj Y, hk Y, hk Y, hl C1Y, hl Y, hm Y, hyn Y, hn C0Y, ho Y, ho Y, hq Y, hq D19Y, hr Y, hs Y, ht Y, hu ;8Y, hGu Y, h+v Y, hv Y, h;w C7Y, hw Y, hx Y, hy Y, hy C6Y, h1z Y, h8{ Y, h{ Y, hW| C5Y, h| Y, h} Y, h~ Y, h~ C4Y, hF Y, hU Y, h Y, hl C3Y, hҁ Y, h Y, h` Y, hу C2Y, hH Y, h9 Y, h$ Y, h Y1Y, h Y, hˈ Y, h+ Y0Y, hr Y, hp Y, h D09Y, h Y, h Y, h Y, h C8Y, h Y, h Y, h Y, hL C7Y, hޒ Y, h\ Y, hb Y, hŕ C6Y, h< Y, hV Y, h Y, h C5Y, hV Y, hp Y, h Y, h ;4Y, h Y, ht Y, hs Y, hܟ C3Y, hR Y, hq Y, hs Y, hբ C2Y, h_ Y, h Y, h Y, h C1Y, h\ Y, h Y, h} Y, hߨ C0Y, hV Y, h Y, h Y, hL E099Y, h Y, h Y, h Y, ho C8Y, h Y, h$ Y, h Y, hy C7Y, h@ Y, h Y, hµ Y6Y, hL Y, hƷ Y, hʸ Y, h@ C5Y, h Y, h Y, h. Y, h C4Y, h Y, hG Y, h\ Y, h˿ ;3Y, h8 Y, h Y, h; Y2Y, hi 10898765432107987, h "9;49m654321069Y, h Y8Y, h Y, h Y, h Y, h C7Y, hl Y, h Y, h Y, h C6Y, hV Y, h Y, h Y, h C5Y, h\ Y, hf Y, h[ Y4Y, h Y, h Y, h Y, h C3Y, h Y, hZ 7 _You open the door.Y, h Y, h5 C2Y, h Y, h @  There is an open door here.Y, h Y, ht J1 _Y, h7 Y, h Y, h Y, h& C0Y, h Y, h! Y, h_# Y, h# D59Y, h$ Y, h*& Y, hg' Y, h' C8Y, hm( Y, h) Y, hn+ Y, h+ C7Y, h, Y, h. Y, h}/ Y, h/ C6Y, h0 Y, h2 Y, hx4 Y, h4 C5Y, h5 Y, h7 Y, h9 Y, h_9 C4Y, h3: Y, h < Y, h= Y, h= C3Y, h> Y, hT@ Y, hA Y, hB C2Y, hB Y, haD Y, hE Y, hF C1Y, hF Y, hnH Y, hI Y, h.J C0Y, hJ Y, hQL Y, hM Y, h N D49Y, hN Y, hP Y, hQ Y, h:R C8Y, h&S Y, hT Y, h,V Y, hnV C7Y, hJW Y, hX Y, hZ Y, hSZ C6Y, h [ Y, hH\ Y, h] Y, h] C5Y, h^ Y, h` Y, h` C4Y, ha Y, hc M _You now have 49 gold pieces (gained 14).Y, h\e Y, he C3Y, h8f Y, hg Y, hi Y2Y, hi Y, hk Y, hl Y, hl C1Y, hm Y, hn Y, ho Y, hPp C0Y, hp Y, hq Y, hQs Y, hs <39Y, hs Y, h1u Y, hMv Y, hv C8Y, hw Y, hDx Y, hVy Y, hy C7Y, h3z Y, h{ Y, h| Y, h} C6Y, h} Y, h~ Y, h Y, hH C5Y, h̀ Y, h Y, h Y, hS C4Y, hރ Y, h Y, h( Y, hi C3Y, h Y, h Y, h1 Y, hs C2Y, h! Y, h Y, h: Y, h C1Y, hF Y, h Y, h Y, h+ C0Y, h Y, hƖ =Y, h ######### #.......#.# Y, hK #.........###########..@....# #........969.1 (105.0)Y, h 4##.......## #.########.........# #.#######Y, h̗ _#.###.....# #.##.....♣.♣ #.....# #.##.####Y, h F###♣♣.♣♣#.....###.....# #+.............'.>###..# #Y, hL ###♣♣.♣♣#.....##.# #..# #### ♣.♣ #.....##.# #..# #Y, h Y, h, Y, h j _Key pressed, stopping explore.Y, hR Y, h< Y, h  Y, ha :_No target in view!Y, h!Y, hY, hY, h7H _No target in view!Y, hp Y, h Y, hY, h`H _No target in view!Z, hBZ, hCZ, hHZ, hLH _No target in view!Z, h4Z, hZ, h H _No target in view!Z, h,1Z, hO2Z, h6Z, h8#No target in view!Z, h4Z, hZ, hZ, huJZ, hZ, hZ, hw29 _Z, hNZ, hC8Z, h:Z, h~Z, hZ, hC7Z, hZ, hZ, hZ, hRC6Z, hZ, hGZ, hw##.#w#Z, h\.# .# #########.# #.......#.##.......@.############# Z, h#.......####.........<# ##.......## #.########## Z, h #.........# #.########## #.###.....# #.##.......#Z, h♣.♣ #.....# #.##.####.## w   ribbon worm (asleep)Z, h###♣♣.♣♣#.....###.....# #.#+.............'.>###..# #.####♣♣.♣♣#.....##.# #..# #.#Z, h273.1 (4.0)Z, hdf4.1 (55Z, hZ, h[ _A ribbon worm comes into view.Z, h>7 ##Z, h1?Q .# w# Z, h?%.# .# Z, h@\#########.# #.......#.# #.......@.#Z, h@,  #.......###<# Z, h A; ##.......##   #.........# Z, hsAH  #.###.....#   ♣.♣ #.....# Z, hA  #....Z, h=B #.#  Z, hB9......'.> #.#   #..# #.# Z, hCZ, hFG ## .# w# .# .# Z, h!#########.# #.......#.# #.......@.#  #.......###<#  ##.......##   #.........#  Z, hD #.###.....#  ♣.♣ #.....#   #....   Z, h ......'.>    #..# Z, hZ, hZ, hZ, hsb _A ribbon worm is nearby!Z, hNO ## .# Z, hN^w# .# .# Z, h)O\#########.# #.......#.# #.......@.#Z, hO1  #.......###<#  Z, hPD##.......##   #.........#   Z, hsP:#.###.....#   ♣.♣ #.....# Z, hP8  #.... #.#  Z, hQO......'.> #.#   #..# #.# Z, h ## .# Z, hw# .# Z, h2.# Z, ho#########.# Z, hWv#.......#.#Z, h Z, h{#.......@.# Z, h  Z, hc#.......###<# Z, h Z, h]##.......##  Z, h> Z, h]#.........#  Z, h Z, h^#.###.....# Z, hH Z, h♣.♣ #.....#   Z, h-#....Z, h Z, h\H  ......'.>Z, h Z, h  Z, h#5 #..# Z, hZ, hZ, hZ, h Z, hA\_A ribbon worm is nearby!Z, hO ## .# Z, hRw# .# .# #########.# #.......#.# #.......@.#  #.......###Z, hh<#  ##.......##   #.........#   #.###.....# Z, hڲy  ♣.♣ #.....#   #.... #.#  ......'.> #.# Z, h+4  #..# #.# Z, hE  ## .# w#Z, hF  .# .# #########.#Z, hF  #.......#.# #.......@.#Z, hG   #.......###Z, hG <#  ##.......##  Z, hHH b #.........#  Z, hH r #.###.....#  Z, hI ♣.♣ #.....#   #....Z, hI j   ......'.> Z, hI I   #..# Z, hO Z, hP Z, hV Z, hY  Z, hAZ T_A ribbon worm is nearby!Z, hk ;  Z, h4l  #######  .....# Z, hl  ...w#  ...# Z, hm   B.#  Z, hm #########.#  #.......#@# Z, hm q#.........#############  .Z, hzn D####.........<#  ### #.#  #.........# #.##########  Z, hn #.###.....# #.##.......#  Z, h]o u ♣.♣ #.....# #.##.####.##   B   giant cockroach (asleep)###♣♣.♣♣#.....###.....# #.#  +.............'.>###..# #.#  Z, ho Z, hqv Z, hw Z, h| 2 .w.BwB  A giant cockroach comes into view.Z, h| =5.1 (1Kiss of Death4Z, h Z, h \ _The giant cockroach barely misses you.Z, hf  You hit the giant cockroach.  The giant cockroach is heavily wounded.Z, hpkq.w Z, hl2---6.7 (1.63Z, hnZ, hq _The giant cockroach bites you. x2 _You take 3 damage, and have 22/25 hp.Z, hH  You closely miss the giant cockroach.The giant cockroach is heavily wounded.Z, h+3=--8.31Z, hZ, hG _The giant cockroach bites you but does no damage.[, h  You hit the giant cockroach.  The giant cockroach is almost dead.The giant cockroach bites you but does no damage.[, hwc9.90[, h[, h\ _The giant cockroach barely misses you.[, hK  You closely miss the giant cockroach.The giant cockroach is almost dead.[, h۪GThe giant cockroach misses you.[, hde81.518[, h[, h>G _The giant cockroach bites you but does no damage.[, hL%&The giant cockroach misses you. _The giant cockroach bites you but does no damage.bar  The giant cockroach waves its antennae.  [, h*&4==3.16[, h.<s _The giant cockroach closely misses you.[, h  You closely miss the giant cockroach.The giant cockroach is almost dead.[, hc4.75[, h&[, h _The giant cockroach misses you. The giant cockroach barely misses you.[, h!9A  You hit the giant cockroach.[, h9[, hAx .w(catching breath)[, hOBG  You kill the giant cockroach![, hFQ ``[, hFRThe ribbon worm expels a string of sticky webbing.[, h?@.[, hd5==96.33[, h[, h _The stream of webbing misses you.You hit the ribbon worm.  [, hThe ribbon worm is moderately wounded.7.92[, h[, hY _The ribbon worm closely misses you.[, h  You hit the ribbon worm.  The ribbon worm is moderately wounded.[, h4-9.50[, h[, h _The ribbon worm bites you. _You take 1 damage, and have 24/25 hp.[, hm    You puncture the ribbon worm!  The ribbon worm is almost dead.[, h_5==91.1[, h<08[, h͐[, hC [, hK_The ribbon worm closely misses you.[, hs_ (catching breath)  You hit the ribbon worm.  [, hjThe ribbon worm is almost dead.The ribbon worm bites you.[, h  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.[, h#[, h#1[, hlH---- 6 -2.7[, hT7) Held [, h[, h$ [, huv_You are caught in a web! _You take 4 damage, and have 21/25 hp.[, h[, h|8-[, h[, h [, h@_You are caught in a web![, hץ _You are caught in a web![, h[, hį[, h[[, hN _You are caught in a web![, hrC [, h7p16---------12 [, hO306) [, h[, h [, h"_The web tears apart. The ribbon worm bites you. _You take 5 damage, and have 16/25 hp.[, h&  You barely miss the ribbon worm.The ribbon worm is severely wounded.[, h%7=----5.4 (1.74[, hɐ[, hϒQ _The ribbon worm misses you.[, h o  You hit the ribbon worm.  [, h" IThe ribbon worm is almost dead.[, h R7.0 (1.63[, h [, h [, hX X _The ribbon worm barely misses you.[, h` =  You hit the ribbon worm.[, he q†[, h0i =818.6Kiss of Death1[, hk [, h1m O _You kill the ribbon worm!\, h4}zM########....\, h}(........... ........\, h}j#######......#.# \, h~O........############\, hP~  #.......####.........<##.......## #.##########  ...\, h~7 ##\, h~ #..\, h\, h818=\, h‚--90\, h;0\, h\\, hX \, hj_You see here a ribbon worm corpse.\, h|XM########\, h| .......########†#.# \, hA}...#############.......####.........<#  \, h}N.. .....\, h} #..\, h\, h:-100\, h܅V0.6 (1.0)0999 _\, h\, h \, h#@M\, hsz######## ........########†\, h#.......#.#  Zot (10999) \, h2\, h,\, h\, h&1\, h;8\, hV \, h\, h\, h\, h \, hZ\, h´79==654\, h\, h\, h.C3\, h\, hϸ\, hO20==2\, h \, hF\, hC1\, hK\, h\, hC0\, h\, hZ89\, h]\, h}\, h1==8\, hf\, hY7\, hS\, hn\, hC6\, h?\, hvY5\, h0\, h\\, h2==4\, h2\, hlY3\, h+\, hYC2\, h\, h'\, h!\, hC1\, h\, h\, hi3==0\, h\, h#D79\, h\, h\, h$Y8\, h\, hC7\, hV\, h\, h\, h U=6\, h\, h\, hq4=5\, hu\, h\, hC4\, h\, hY3\, h\, h\, hC2\, h|\, h\, hY5==1\, h\, h1 _HP restored.\, h_\, hC0\, hD\, h6\, h?\, h<69\, h!\, hU\, hfY8\, h&\, hR\, hS\, hU=7\, h#\, hU\, hh\, hC6\, h6\, hN\, hN\, h;5\, h3\, h-\, hY4\, h\, h\, h\, hC3\, h_\, hS7 _You open the door.\, h\, h;2\, h\, h@  There is an open door here.\, hd\, hJ1 _\, h\, h\, h \, h ;0\, h \, h \, h \, hAD59\, h\, h\, h\, hEC8\, h\, hB\, hY7\, h\, h #####  #...########## ####+##...#........# ....#........# ....'........#  ............#........#  ..........##########†#  #.........##.......#.# #.........##..### ############.......####.\, h ##.......## #. #..#.\, h ##..#.#.#.#.'42.6 (41.0)\, h#%\, h%======3.6 (426\, hm)\, hP+= _As you open the door, it creaks loudly!\, h \, h \, h \, hH \, h \, hg -5\, h ,\, h \, h( = ###\, hW)  ..# #.# #.#\, h* r #.####### #.##...####...####'##...#..#\, h* |#......#..#------\, h* #......'........##.....#\, hV+ ..#..##########†#J##\, h+ ..##.......#.# #..##\, h, ..# J   endoplasm (wandering) ###.......### ##.......##\, h, W #..#\, h 0 14.6 (1.0)\, h6 :J.\, h7 J------5.6 (2\, hD8 ;4\, h < \, hn> ] _An endoplasm comes into view.\, h$ e ### ..# #.# \, hZ% #.# #.######  # #.##...# #...####'##...# #......@......# #.............'\, h%  #.............# .J..........###† .##.........# #.........#\, h% $ ########### \, hA& 4   \, h  ### ..# #.# #.# #.######  \, h # #.##...# #...####'##...# #......@......#\, h3  #.............' #.............# .J..........###\, h † .##.........# #.........# \, hظ O###########  \, h \, h" \, hu \, h \, h K _An endoplasm is nearby!\, h6 \, hA e ### ..# #.# \, h #.# #.######  # #.##...# #...####'##...# #......@......# #.............' #.............# .J..........###\, hZ ~† .##.........# #.........# ###########    \, hƉ \, ht ### ..# #.# #.# #.######  \, h3W# #.##...# #...####'##...# #......@......# #.............' #.............# .J..........###\, hL† .##.........# #.........# ###########  \, hK\, h\, h"\, h$a _An endoplasm is nearby!\, hA### ..# #.# #.### #.#######.. #.##...######### #...####'##...#........ #.............#. #.......'. #.#...J##########†], hv.##.##.......#. #.##... ############# ##. ..# #.###.....#], h], h'.J], h`m6.6 (13 _], hA ], h ], h ..# #.# #.##### #.######], hD  #... #.##...######## #...####'##...#....... #.............# #.' #.#....J############.##.......#. #.##. ############# ##. .. #.###.....], h l ♣.♣ #.....], h ], hv&J.J.], ha72], h], hM], hWU  You reach to attack! You puncture the endoplasm!], h$i.], h579.2 (1.6], h;0], h׼], h57 _You kill the endoplasm!], hu], hP], h], h], hH _No target in view!], hr], hs], hx], h| ], h]|:_No target in view!], he], h ], h>], hH _No target in view!], h4], hy], h ], h :_No target in view!], h], h], h], h-  ], h :_No target in view!], hWv], hv], hz], h|C _No target in view!], h], hV], h], h+], h], hTa49 _], hE], h], h?C8], h], h], h], h`C7], h ], h], h], hCC6], h], h], hc ### ..#], h 8 #.# #.#  ##### #.######  #...# #.##...####], he #...####'##...# #.......# #@............' ], h#.............#... ...], h ....##### ....##.........##..... #.........##....], hq..... ############.... S   adder (asleep).#### ##.....S  #.###.], h.53.2 (4.0], hf4.2 (55], h], h V _An adder comes into view.], hl  ], h ###  ..#  #.#  #.#  #####   #...#  #...####' ], h* #........ #@....... #........ ............ ....##......], hn V ..... #...... ..... ####### .####  ], h V.S], h* ; ###  ..#  #.#  #.#  #####   ], h O#...#  #...####' #........ #@....... #........ ............ ....##...... ], h[ ?..... #...... ..... ####### .####  .S], h, ], h ], h; ], hő ] _An adder is nearby!], h<\  ###  ..#  #.#  #.#  ##### ], h\  #...#  #...####' #........ #@....... #........ ............ ....##...... ..... #......], hO]  ..... ####### .####  .S], h  ###  ..#  #.#  #.#  #####   #...#  #...####' #........ #@....... ], hl '#........ ............ ....##...... ..... #...... ..... ####### .####  .S], h 4], h ], h ] _An adder is nearby!], hm..###### #.######......#######'.............'.#], h$............######.......##........... #....... ##########...#### ..S ... ], hu:###♣.♣ ], h], hBm5.2 (14 _], hg], h^, h #.# #.###### #.###### #...# #.##...### #...####'##...#.. #.............# #.'...#####.#.......#######.##...^, h<.##...###.################## ##S  . #.### ♣.♣ ####♣♣.♣♣#^, hq^, ha63^, h^, hr^, hUr #.###### #.######^, hrU #...# #.##...## #...####'##...#.. #.............##.. #.'#...#####.#^, hU#.......#######.........##..#.##.........####.#############^, h!V.....##### ##S  . #.## ♣.♣^, hgVq.###♣♣.♣♣ +.......^, h[^, h[a72^, h7_^, h`^, h6##### #.######... #...# #.##...#... #...####'##...^, hy{.... #.............# #... #.' #...#####.# #.............###^, h ###.........##. #.##.##^, hh ##.#############^, h^......##### ##S ^, ha . #.#. ♣.♣^, h.###♣♣.♣. +...... ###♣♣.♣^, h^, h%a81^, hJ^, hS3... #...# #.##... ..... #...####'##... ..... #............. #... #.^, h3g #...#####. #............# ###. #.##.##^, h 40 ##.#############.......##### ##S  .. #^, hN4.. ♣...###♣♣..b.^, h43 +..... b   bat (asleep)... ###♣♣ ### ♣.^, h;e  A bat comes into view.^, h<^, hT=^, h!>^, hwB{S.bS^, hBP.b^, hC/==9^, hCSKiss of Death0^, hG^, hI/ _The adder hisses angrily.^, h^, h^, h4^, h ^, ht You closely miss the adder. The adder barely misses you.^, h.b.^, h6-60.9 (1.7^, hH<39^, h^, hX ^, hm_The bat barely misses you. The adder bites you but does no damage. x2^, h]^, h]^, h` ^, h aw You miss the adder. The bat hits you but does no damage.^, hj ^, hZjb.  The adder closely misses you. The bat hits you but does no damage.^, hk!-^, h(la2.5 (1.67^, h+p^, hrK _The adder misses you.^, h^, h^, h^, hx& ^, h.b  You miss the adder. The adder bites you. The bat barely misses you.^, hE}2---4.15^, h^, h^, hV ^, h _The adder barely misses you. The bat misses you. _You take 3 damage, and have 22/25 hp.^, h `^, h`^, hBb^, hj+ .^, hkb  You closely miss the adder. The bat closely misses you. The adder misses you.^, h2m3=--5.74^, hDs^, hw ^, hw7_The adder bites you but does no damage.^, hThe adder bites you but does no damage.closely miss the adder.  The bat closely misses you. The bat barely misses you. ^, hk The adder barely misses you. The bat hits you but does no damage.  The adder bites you.  You are poisoned.^, hC1======--7.32) Pois ^, h^, h ^, hxt_The adder poisons you! _You take 2 damage, and have 21/25 hp.^, h1  You miss the adder.You feel very sick.^, h3^, h>4^, hs9^, h:17===------8.91^, h-;^, h,?^, hBR _The bat hits you. The adder bites you but does no damage. x2 ^, hmCk_You take 4 damage, and have 17/25 hp.^, h~^, h  You closely miss the adder. You feel sick. The bat hits you but does no damage.^, hL$ ^, h]The adder bites you but does no damage. The adder misses you.^, h$----^, h1^70.529^, h^, hI _The bat misses you.^, h&fThe adder bites you but does no damage. The adder misses you.The bat misses you.  You hit the adder.  The adder is lightly wounded.  ^, hfYou feel sick. The bat hits you but does no damage. x2  closely misses you. The adder closely misses you. x2^, hg#5^, h2hw--2.17^, hRn^, hs ^, hsv_The bat barely misses you. _You take 2 damage, and have 15/25 hp.^, ht^, ht _The bat barely misses you. _You take 2 damage, and have 15/25 hp.hit the adder.  The adder is moderately wounded.  You feel sick.  You are no longer poisoned.^, h>^, h~  The bat closely misses you. The adder bites you.  You are poisoned.^, hGTb. ^, h>1====------3.8 (1.76) Pois ^, h ^, hC _The adder poisons you! The adder bites you. The bat closely misses you. _You take 4 damage, and have 11/25 hp.^, h*G ^, hTH ;----^, hL ^, hO ^ _You are too injured to fight recklessly!^, h۹ ^, h ^, h ^, h  ^, h$ P_You are too injured to fight recklessly!^, h. ^, h/ ^, hn3 ^, h5 ^ _You are too injured to fight recklessly!^, h ^, h; ^, h ^, h2  ^, h P_You are too injured to fight recklessly!^, hwf ^, hh ^, hw ^, hM  ^, h΁ P_You are too injured to fight recklessly!^, h ^, h5 ^, h ^, hK 6You are too injured to fight recklessly!^, h9K ^, hTL ^, hS ^, hvV ^, hu ^, hy ^, h6 ^, h! ^, h k ^, hk ^, hq ^, h t ^, h ^, hn ^, hv ^, h7 ^, hFS^, hS^, hW^, hX^, hb^, h_^, h^, h_, h=_, h-_, hE_, h _, hu  You puncture the adder!  The adder is almost dead._, h4 .b_, hC You feel sick. The bat closely misses you. The bat barely misses you._, h8/25 ==---5.4 (1.64) Pois _, h:_, h _, h_The adder bites you. The adder closely misses you. _You take 3 damage, and have 8/25 hp._, hK_, h _, h7 Drink which item? Potions  c - a potion of heal wounds  g - 2 bubbling clear potions _, h k - a blue potion [!] read|quaff[?] describe selected_, h+_, hF1_, hu7...#...# #.##... nuzel the Ducker_, h7[..... #...####'##... Demigod..... #............. Health: 8/25_, h8=======-----------------#... #............. Magic: 5/5_, hb83========================_, h8#...#####............. AC: 4Str: 13_, h8#...................## EV: 12Int: 14_, h9 #........##.........## SH: 0Dex: 13#........##.........## XL:  2 Next: 87% Place: Dungeon:2##...@b..############# Noise: =--------  Time: 1075.4 (0.0)......S#####_, hB:## i) +0 partisan......._, h:#. Cast: Kiss of Death.......#. Zot (10924) Pois ......._, h:;♣........_, h ;###♣♣. S   adder......._, hN;+..... b   bat.......###♣♣._, h;.### ♣. _, h;d_You are too injured to fight recklessly!  You puncture the adder!  _, h<4The adder is almost dead._, hW<You feel sick. The bat closely misses you. The bat barely misses you. _The adder bites you. The adder closely misses you. _, h<E_You take 3 damage, and have 8/25 hp._, hBA%  _, hA+Okay, then.`, h`, h#`, h. _`, h ... #...#  ..... #...# ..... #.... `, h #... #.... #...#####.... #.......... #........# #........# ##...@b..# ......S#####  .......`, h w ....... ....... .......  .......  .......  ### _Okay, then.  You barely miss the adder.The adder is almost dead.  You feel sick.  You are no longer poisoned.  The bat barely misses you. x2; The adder bites you but does no damage.`, h ... #...#  ..... #...# ..... #.... #... #.... `, h2Y#...#####.... `, h#.......... #........# #........# ##...@b..# ......S#####  ....... ....... .......`, hHY .......  .......  ....... `, h1 ### `, h `, hEg The bat misses you. The adder bites you.`, h -b.`, h,4----`, hf7.0 (1.63) `, h`, hX _* * * LOW HITPOINT WARNING * * * _You take 4 damage, and have 4/25 hp.`, hf `  You closely miss the adder.`, h A  The adder is almost dead.The bat closely misses you. The bat barely misses you.The adder bites you but does no damage. The bat barely misses you.`, h ,b..`, h 5=---8.61`, h `, h = _The adder bites you but does no damage.a, h+7  You hit the adder.a, h-h  The adder is almost dead.a, hj/a, hy1 a, h1 The bat closely misses you. The adder bites you but does no damage.a, h9-.ba, h:e80.219a, h>a, h@ a, h!A=_The adder misses you.a, hP  You barely miss the adder.The adder is almost dead.a, h~Qa, hJU ... #...#  ..... #...# ..... #.... #... #.... a, hU#...#####.... #.......... #........# #........# ##..b@...# ......S#####  ....... ....... .......a, h_V .......  .......  .......  ### a, h# Q ... #...#  ..... #...# ..... #.... #... #.... #...#####.... #.......... #........# #........# ##..b@...# a, hn$ 5......S#####  ....... ....... ....... .......  .......  .......  ### a, h&  The bat closely misses you. The adder closely misses you. The bat hits you.  * * * LOW HITPOINT WARNING * * *a, h* 5b..a, h+ 4-1.88a, h. a, h1 _The adder bites you but does no damage. The adder barely misses you. _You take 1 damage, and have 4/25 hp.a, h1 a, h` <  You puncture the adder!a, h n  You kill the adder!a, h .b   bata, h a, h@ _...#...# #.##... nuzel the Ducker..... #...####'##... Demigod..... #............. Health: 5/26====--------------------a, h #... #............. Magic: 5/5========================#...#####............. AC: 4Str: 13#...................## EV: 12Int: 14#........##.........## SH: 0Dex: 13#....b...##.........## XL:  2 Next: 127% Place: Dungeon:2a, h ##...@...############# Noise: =--------  Time: 1083.4 (1.6).......####### i) +0 partisan.......#. Cast: Kiss of Death.......#. Zot (10916) .......♣........a, h ###♣♣. b   bat.......+............###♣♣.### ♣.* * * LOW HITPOINT WARNING * * * _The adder bites you but does no damage. The adder barely misses you. a, h _You take 1 damage, and have 4/25 hp.You puncture the adder!  You kill the adder! _The bat barely misses you. The bat hits you but does no damage.a, h _You take 1 damage, and have 4/25 hp.You puncture the adder!  You kill the adder! a, h: _The bat barely misses you. The bat hits you but does no damage.  Your Fighting skill increases to level 3!You have reached level 3!a, h /  --more--b, hs  Your experience leads to a dramatic increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? c, h6/31=6/6833% c, hc, hr c, hM_You feel clever. x4c, hy c, h c, h h t _You are too injured to fight recklessly!c, hc, h c, hz c, h{^ _You are too injured to fight recklessly!c, h[yc, hzc, h7c, h c, h'X_You are too injured to fight recklessly!c, h 4c, hc, h^ _You are too injured to fight recklessly!d, hpo4d, htt _You are too injured to fight recklessly!d, hd, hEd, hd, h6You are too injured to fight recklessly!d, hJd, hyKd, hOd, hRd, hJd, hd, hd, hd, hD9d, h9d, h =d, h>d, hd, hd, hd, hId, hd, hd, hd, hd, hd, h(5.0d, h ;5d, h3d, hFk _You barely miss the bat. The bat hits you but does no damage.d, h d, h ,d, hT !.bd, hT 7=6.63d, h d, hF  d, h _You miss the bat. The bat misses you. The bat hits you but does no damage.e, he%  e, hYou hit the bat.e, h B†e, h )e, hqA=4e, ho8.3 (1.7Kiss of Death1e, he, h e, h9_You kill the bat!e, h8 e, h e, h7 e, h ^ _You are too injured to fight recklessly!f, hff, hm8=009879=65f, hZq4310/31=210f, hf, h1f, hE899f, hUf, hf, hv1==8f, h/f, hÕf, ho7f, huf, hęC6f, hf, h f, hYC5f, hf, hWf, h2==4f, hf, h f, h`C3f, hf, hvf, hţC2f, hf, hޥf, h-C1f, hf, h8f, ho13==0f, hШf, hf, hf, h1D89f, hf, hGf, hC8f, h0f, hf, hۯC7f, hf, hf, hYg4=6f, hf, haf, hC5f, hxf, hضf, h&C4f, hзf, h*f, hxC3f, h1f, hf, h2y5=2f, hf, h<f, hC1f, h.f, hY0f, hf, hf, hm<79f, hf, hKf, h6==8f, hf, hf, h*C7f, hf, hHf, hC6f, hQf, hY5f, hf, h2f, h7==4f, hKf, hf, hC3f, hf, h f, hcC2f, hf, hoY1f, hWf, hf, hg8=0f, hf, h;f, hD69f, h-f, hY8f, hf, hf, hAC7f, hf, h8f, hy9=6f, hRf, hY5f, hf, hf, hhC4f, hf, hmf, hC3f, h\f, hf, h!20==2f, hf, hmf, hC1f, hxf, hY0f, hf, hVZ59f, h8f, hf, h1==8f, hf, h$Y7f, h,f, hY6f, h~f, hY5f, hf, hc2==4f, h^f, hf, hC3f, hf, hf, hjC2f, hf, hbf, hC1f, hkf, hf, h t23=0f, hI f, h f, h% D49f, h f, hf, h^C8f, hf, hf, hC7f, hxf, hf, hq4=6f, hf, hY5f, hKf, hf, h$C4f, hf, hf, hgC3f, hf, hf, h5==2f, h f, h`C1f, h f, hf!f, h!C0f, he"f, h#f, hA$D39f, h%f, hr&f, h&6==8f, h'f, h)f, h)C7f, h)f, hr+C6f, h+f, hV,f, h-f, h3.C5f, h.f, h'0f, h0q7=4f, hf1f, h2f, h>3C3f, h3f, h4C2f, hr5f, h5f, hP7f, h7C1f, hJ8f, h9f, h&:q8=0f, h:f, hG<f, h<D29f, h)=f, h>f, h#?C8f, h?f, hAf, h{AC7f, hAf, hC99f, h Dk==6f, hDf, hFf, hwF;5f, hGf, hyHf, hHC4f, hpIf, hJC3f, haKf, hKf, hxM30==2f, hNf, hOf, h-PC1f, hPf, hRf, hRC0f, h$Sf, hTf, hTD19f, hUf, h[h - _You start resting.f, hx_1180.3 (92.0)f, hA`1==-1.3 (93f, h`;8f, hcf, he" _HP restored.f, h"f, hf, hf, hf, hf, h!Y7f, h,f, hf, h1C6f, hSf, hof, h.f, h{-5f, hf, hf, hf, hb #... #.........f, h #...#####......... #...........f, h_# #........##.#. #........##.#f, hr..###....†..##########........##### ........#.......@#........f, h ♣........ ###♣♣....b... +........... ###♣♣........ ### ♣ b   bat (asleep)........ #.###....?... #.... #~...f, hE+ 4.3 (f, hN3.0)  A bat comes into view.f, hf, hef, h&b..f, h6:.bf, hW=5.3 (4Kiss of Death4f, hf, h f, h]R_Found a scroll of teleportation.f, hr9Y #...  #...#### #...... f, h/:#...... . #..... ..###....† ........#####  ........# .......@# ........b......  f, h:...............  ...............  ...............  ............... ###  ...............  ...........?... f, h;!f, h #...  #...#### #...... #...... . #..... ..###....† f, hX>........#####  ........# .......@# ........b......  ...............  ...............  f, h...............  ............... ###  ...............  f, hN...........?... f, hf, h*f, hGf, h f, hT_A bat is nearby!f, h] F #...  #...#### f, h^ P#...... #...... . #..... ..###....† f, h _ d........#####  ........# .......@#f, h_  ........b......  ...............  ............... f, h` G ...............  ............... ###  f, h` Y...............  ...........?... f, h  #...  #...#### #...... #......f, h ) . #..... ..###....† ........#####  ........# f, hn i.......@# ........b......  ...............  ...............  ...............  ............... ###  ...............  ...........?... f, h f, h f, h f, h f, h  f, hv j_A bat is nearby!f, h$ f, h^  You barely miss the bat. The bat hits you but does no damage.f, h+ .b...f, h  5=6.9 (1.6f, hd _Kiss of Death3f, h f, h  f, h% J_The bat barely misses you.f, h+J  You reach to attack! You hit the bat.f, he.f, hs6-8.51f, hf, hG _You kill the bat!g, h(g, h)8-g, h,g, h. g, hS/:_No target in view!g, hg, hg, hig, haH _No target in view!g, hg, h"g, hg, h7 g, h:_No target in view!g, hg, hg, hg, h0H _No target in view!g, h 6g, h6g, hz:g, h<H _No target in view!g, hg, hg, hg, h`@ _No target in view!g, h$g, h !g, h1g, h9g, hg, hrg, hsg, hCg, h׫g, hQg, hmg, hg, hd####.....#...##g, hG. #.......###....†..###########......##### # ...# ..Kg, hݷ~...##S...........♣###♣+....###♣♣ .### S   adder (asleep)?g, h1o... K   kobold (asleep)#######+##...## #~...#≈≈≈~##g, hؿ(0.0g, hf9.5 (10g, hg, h] _An adder and a kobold come into view.g, h4 #......g, h  #..... . #..... ..###....† ........##### #  ........# ..K  ........##S....  g, h{ p.......@.......  ...............  ............... g, h a ...............  ............... ###  ............... g, h ` ...........?...  #######+##...## g, h #...... #..... . #..... ..###....† ........##### #  ........# ..K  ........##S....  .......@.......  ...............  ...............  ...............  ............... ###  ...............  ...........?...  #######+##...## g, hg, hg, hmz _There are monsters nearby!g, h & g, hw8#...... #..... . #..... g, h9..###....† ........##### #  g, h y........# ..K  ........##S.... g, hR7 .......@....... g, h$ ...............  g, h>...............  ...............  g, h?=............... ###  ............... g, h$ ...........?...  g, h&#######+##...## g, h$g, h  #...... #..... g, h T. #..... ..###....† ........##### #  ........# ..K g, h e ........##S....  g, he |.......@.......  ...............  ............... g, h b ...............  ............... ### g, h m ...............  ...........?...  g, hU #######+##...## g, hj g, h g, h% g, h%  g, h{ ^_There are monsters nearby!g, h݆ #...#####.#.......##........##.#. #........##.#..###....†..#.########g, h ........# ...K.#..##S.#..♣..###♣♣..+..( ###♣♣..### ♣..#.###..?.#.#g, hC +##...### #~.#≈≈≈~##.g, h2 4  Found 6 stones.g, h< g, h ....KSSKg, h ==90Kiss of Death09g, hԚ g, hP B _The adder hisses angrily. The kobold shouts!g, hmg, h!g, hJ.Kg, hU29---g, h[K2.1 (1.67g, h]g, h| _You miss the adder. The adder barely misses you. The adder bites you. g, ha_You take 2 damage, and have 29/31 hp.g, h8 g, h K.30=--3.7g, h?;6g, hg, h g, hn_You closely miss the adder. The adder bites you but does no damage. x2h, h@h, hP h, h=Q).h, hQKYou hit the adder but do no damage. The adder closely misses you.h, hQZThe adder barely misses you. The kobold hits you but does no damage.h, hRh5.4 (1.74h, h&Xh, hzZK _The adder misses you.h, h̹  You closely miss the adder. The adder bites you but does no damage.  The kobold hits you with a +0 short sword.h, h27---7.0 (1.63h, hh, h _The adder barely misses you. _You take 3 damage, and have 27/31 hp.h, hY6  You miss the adder. The kobold hits you but does no damage.  The adder bites you. The kobold barely misses you.h, h97B5----h, h7\8.61h, hb<h, h? _The adder bites you but does no damage. _You take 2 damage, and have 25/31 hp.h, hM _You take 2 damage, and have 25/31 hp.  You hit the adder.  The adder is lightly wounded.  The adder  The kobold hitwith a +0 short sword.  The adder closely misses you.h, h22---200.2799h, hh, ht _The kobold hits you with a +0 short sword. _You take 3 damage, and have 22/31 hp.h, hcX<  You puncture the adder!h, he .K   kobold  You kill the adder!h, h fh, hojn23--35=1.9 (1.7h, hj;8h, h8sh, hv h, hwI_The kobold completely misses you.h, h-3.66h, hh, h _You hit the kobold but do no damage. The kobold closely misses you. x2h, hW.  You barely miss the kobold.The kobold hits you with a +0 short sword.h, h/$22h, hi0{-5.2 (1.64h, hS8h, h== h, h=|_The kobold closely misses you. _You take 1 damage, and have 22/31 hp.h, h8  You hit the kobold.h, hE)h, hG!h, h66.8Kiss of Death3h, h#h, hJ _You kill the kobold!h, hlh, h= _The adder bites you but does no damage.i, hi, hY9=--7.82i, h{i, hi, h _You miss the adder. The adder barely misses you. The adder closely misses you.i, h_-^ _The adder bites you but does no damagei, h-. _You miss the adder. The adder barely misses you. The adder closely misses you. i, h-3 You hit the adder.  i, h.\The adder is moderately wounded.  i, h . . i, h?.? You are poisoned.i, h/#5i, h/2==---i, h0&9.5 (1.7i, hR0L0) Pois i, h[<i, hAL _The adder poisons you! The adder misses you. i, hAM_You take 4 damage, and have 25/31 hp.i, hڼ( i, h You hit the adder.  The adder is severely wounded.i, ht4----61.1 (1.638i, hi, h0 i, hO]_You feel sick. The adder bites you but does no damage. The adder misses you. i, hkM_You take 1 damage, and have 24/31 hp.i, h<  You puncture the adder!i, hw .  You kill the adder!You feel sick.i, hdf22--55i, ho2.7Kiss of Death7) i, h!i, h# i, h$_You are no longer poisoned. _You take 2 damage, and have 22/31 hp.i, hoi, hi, hi, hm i, h:_No target in view!i, h0i, h0i, h4i, hl6H _No target in view!i, hi, hxi, h'i, hH _No target in view!i, h4i, hdi, hbi, hJ6 _i, ho5i, hi, hi, hr23-4i, hgi, h'C3i, hvi, hi, hhi, hC2i, hi, hIC1i, hi, hi, hEi, hq4=0i, hyi, hgZ29i, hi, hY8i, hi, hC7i, hi, hKi, h95i, hXk==6i, hi, hUY5i, hi, hY4i, hi, hi, h/C3i, hJi, h6==2i, hbi, hi, hEY1i, hi, hi, hC0i, hci, h0Z19i, hi, hki, hq7=8i, h i, h Y7i, hS i, h; Y6i, hi, hJC5i, hi, hi, hi, hq8=4i, h`i, hKY3i, hi, h`Y2i, h9i, h8Y1i, hi, h!i, h"#9i, h%"k==0i, h#i, h^%i, h%D09i, h&i, h(i, h(C8i, h5*i, h),i, h_,C7i, h-i, h\/i, h/$30i, h/k==6i, h 1i, h3i, h<4C5i, hL?431==2i, h@i, hAi, hoCi, hCC1i, hDi, hFi, hHi, hHC0i, hJi, h;Mi, hME699i, hNi, hQx _j - 3 scrolls of teleportation (gained 1)i, hSk=8i, hUi, hWi, h&YY7i, hWZi, hG\i, h]Y6i, h^i, hai, h ci, h8cC5i, hRdi, hei, hgi, hjgC4i, h=hi, hoii, hgkY3i, hli, h+ni, h"oi, hJoC2i, h-pi, hqi, hri, hrC1i, hsi, hpti, huY0i, h[vi, hTyi, hzD89i, hzi, he{i, hM}i, h+#######+##...#######~......~. ####..#...# #≈≈≈~##..≈≈~ #........#### #≈≈≈##..≈≈≈≈ #...<.......#..≈≈≈##+##≈≈≈i, hW #.........#.#.~≈≈≈# #≈≈≈i, h~ #########.#.#$~≈≈≈# w#≈≈≈ .........#.#.≈≈≈≈# ..#≈≈≈ .........#.# ####≈≈≈i, hɃ........@#.# ≈≈ ≈≈~-.....[~≈ ########.....h..  i, h....##h##  .#... .>.. .###i, hhh 2 jackals (asleep).. .#.$.i, h^ 310.7 (48.0)  2 jackals come into view.Found a ring mail, 7 stones and 8 gold pieces.  Found a stone staircase leading down.i, hi, hMi, hf hh.(i, hhhhh 3 jackals (1 wandering)The jackal barks! x2i, hhq===1.7 (498i, h i, h i, hK_A jackal comes into view.i, h3/ ( ..i, h/ h ...#  ..####  #...<...... ..#  i, h/ #########.#.#$~≈≈≈#  .........#  .........#.#  ........@#.# ≈≈  ............h[~≈  i, h40 ########....h...  ....##(##  .#... h>  i, h\0 J.. .###  .. .# .$. .#i, h0 !i, h l .. ...#  ..####  #...<...... ..#i, hY 5  #########.#.#$~≈≈≈#  .........#  i, h q.........#.#  i, h ........@#.# ≈≈  ............h[~≈  ########....h...  i, h ....##(##  .#... h> .. .###  i, h: .. .# .$. .# i, h i, h6 i, h i, h N _There are monsters nearby!i, h i, h^a [ .. ...#  ..####  i, ha s#...<...... ..#  #########.#.#$~≈≈≈#  .........# i, ha V .........#.#  ........@#.# ≈≈ i, ha @ ............h[~≈  i, hb Y########....h...  ....##(##  i, hwb .#... h>  .. .###  .. .# .$. .#i, hb i, h^  .. ...#  ..####  #...<...... ..#  i, h #########.#.#$~≈≈≈#  .........#  .........#.#  ........@#.# ≈≈ i, h  ............h[~≈  ########....h... i, h  i, h= ....##(##  .#... h> .. .###  i, hZ .. .# .$. .# i, h> i, h i, h i, hd _There are monsters nearby!i, hA( ..i, hv ...# i, h  i, h..####  i, h/V#...<...... ..#  #########.#.#$~≈≈≈# i, hQ .........#i, hn$  .........#.# i, hޫ> ........@#.# ≈≈  i, hp............h[~≈  ########....h... i, hd$ ....##(##  i, hN.#... h>  .. .### i, h .. .#i, h .$. .#i, hM!j, h .. ...#  j, h..####  #...<......j, h@ ..#j, h%$  j, h#########.#.#$~≈≈≈#  .........#j, h  .........#.#  j, h........@#.# ≈≈  j, h&............h[~≈  ########....h...  j, hh....##(##  .#... h> j, h@.. .###  j, h5.. .# j, hc.$. .# j, h j, h j, hKj, h_&  j, hU ####..#...# #≈≈≈~##..≈≈j, h#........#### #≈≈≈##..≈≈≈≈.#...<.......#..≈≈≈##+##≈≈≈.j, h#.........#.#.~≈≈≈# #≈≈≈~j, hM#########.#.#$~≈≈≈# w#≈.........#.#.≈≈≈≈# ..#≈.j, h6.#.# ≈≈≈ ####≈≈≈#.j, hZ#.#..≈≈≈ ≈≈ ≈≈~≈ ...h[~≈≈ j, hb########....h...j, h! .....##(##j, h....#... h> ).....#.### #j, h9 ......#.# ....$.#j, hp .#..... #+# j, h V_There are monsters nearby!j, h"j, hD$j, h$j, h7%j, h+:h. j, h+).hj, h,v---2.7 (1.0)7j, h2j, h5 j, h75Q_Found a steaming spear.j, hʤR  You reach to attack!  The jackal barks!j, h1,j, hj, hqj, h{=hh..j, hӴ~h>hj, h^==-4.3 (1.6Kiss of Death5j, hϿj, h _You hit the jackal but do no damage. The jackal closely misses you.j, hd8  You hit the jackal.j, hfj, hvi  You kill the jackal!  The jackal bites you but does no damage.j, hoh( 2j, hwr=8-6.0 (1.7j, hr;4j, h2xj, hrz j, hzM_The jackal barely misses you.j, hP&  j, hYou closely miss the jackal. The jackal completely misses you.The jackal closely misses you. The jackal barely misses you. x2j, h!-j, h\7.72j, hHj, hT _The jackal closely misses you.j, h/G  You completely miss the jackal. The jackal barely misses you.The jackal closely misses you. The jackal barely misses you.j, hKHh9.3 (1.60j, hmSj, hWT _The jackal closely misses you.j, hS  You closely miss the jackal.j, hThe jackal bites you but does no damage.  The jackal closely misses you. The jackal misses you.j, h50-j, h^20.979j, hj, h& _The jackal barely misses you. The jackal bites you. _You take 1 damage, and have 30/31 hp.j, hY  You hit the jackal but do no damage. The jackal barely misses you.The jackal closely misses you. The jackal completely misses you.j, h,Zj, h0[51=j, hv[\2.57j, hxdj, hrh j, hhE_The jackal barely misses you.j, h U completely misses you.  You closely miss the jackal. The jackal completely misses you.  The jackal bites you but does no damage.  closely misses you.j, hc4.15j, hLj, hY> _The jackal bites you but does no damage.j, hgb  You closely miss the jackal. The jackal bites you.  j, hbThe jackal barely misses you. The jackal closely misses you.The jackal pauses to sniff the ground.j, hd729--j, h\d\5.74j, hu _The jackal barely misses you. _You take 2 damage, and have 29/31 hp.j, h' _You take 2 damage, and have 29/31 hp.  The jackal bites you.  The jackal closely misses you.  The jackal bites you but does no damage.j, h5-----7.32j, hj, hu _The jackal bites you. _You take 4 damage, and have 25/31 hp.j, h7 w  You closely miss the jackal. The jackal bites you.j, hD8 22-----8.91j, h= j, h? _The jackal barely misses you. The jackal closely misses you. x2 _You take 3 damage, and have 22/31 hp.j, h "  You barely miss the jackal. The jackal bites you.  The jackal closely misses you. The jackal misses you.The jackal bites you but does no damage.j, h 1---30.569j, hA j, h j, hJ > _The jackal closely misses you. j, h a_You take 1 damage, and have 21/31 hp.j, hP &  j, h You miss the jackal. The jackal closely misses you. The jackal bites you.  The jackal bites you but does no damage.j, hь H0--j, h \2.17j, h% j, h&  j, hh 8_The jackal closely misses you. j, h a_You take 1 damage, and have 20/31 hp.j, h1 =  You puncture the jackal!j, h^  j, h .   jackalYou kill the jackal!j, h, \1=60j, ht F3.76j, h* j, hh W _The jackal closely misses you. x2j, hH  You barely miss the jackal.The jackal bites you but does no damage.j, hI c5.34j, hN j, hQ = _The jackal barely misses you.j, hJQ j, hD  j, h~ 7 You puncture the jackal!j, h C.j, h L=36.9j, h _Kiss of Death3j, hT j, ha J _You kill the jackal!j, h:D j, hRF j, hIQ j, hT  j, hT :_No target in view!j, hܼ j, h j, h j, h\  j, h :_No target in view!j, h>/ j, h/ j, h7 j, hX: H _No target in view!j, h j, h j, h j, h H _No target in view!j, hI4j, hOj, hPH _No target in view!j, hj, h j, hj, hC _No target in view!j, ha6j, h6j, h;j, hR>k, h7jk, hjk, hpk, h_k, hk, h"k, hn$k, h4k, h_k, hk, h k, hok, h=k, hmk, hւk, hփk, hk, h6k, ht #........#### #≈≈≈≈≈ #...<.......#..≈≈≈##+##≈≈≈ #.........#.#.~≈≈≈# #≈≈≈ #########.#.#$~≈≈≈# w#≈≈≈ .........#.#.≈≈≈≈# ..# k, hwu.#.# .≈≈≈ #### .#.#..≈≈≈ ≈≈ ≈≈~≈ .....[~≈≈  ########@.......≈ ..........##(##........#......>.).....#.##### #.......#.#k, h%v$.#.#...#+#..k, h2=-702 _k, h7  #...<.......#..≈≈≈##+## #.........#.#.~≈≈≈# #k, h$8 X #########.#.#$~≈≈≈# w# .........#.#.≈≈≈≈# ..#k, hS8  .........#.# .≈≈≈ #### .........#.#..≈≈≈ ≈≈ ≈≈~k, h8  .............[~≈≈  ########........≈k, h8 x .......@...##(##.k, h8 #......>).....#.##### #k, h8 .......#.# $.#.#k, h"9 c...#+#....k, h? k, hV@ {-81k, hD k, hF k, hB  #...#.#.~≈≈≈# # #########.#.#$~≈≈≈# w#k, hB  .........#.#.≈≈≈≈# ..# ..#.# .≈≈≈ ####k, h,C  ..#.#..≈≈≈ ≈≈  ......[~≈≈ .########........≈k, hUC J...........##(##.#......>k, h}C #..).....#.##### ##........#.# k, hC #$.#.#...#k, hC 5+#.. k, hC J   endoplasm (asleep)...k, hK k, hL a90k, hQ k, h&T Z _An endoplasm comes into view.k, h9V  #########.#.#$~≈≈≈# w# .........#.#.≈≈≈≈# ..#k, h}V r .#.# .≈≈≈ #### .#.#..≈≈≈ ≈≈ . k, hV .....[~≈≈ ..########........≈J...........##(##.k, hV ].#......>k, hV  #..)..@..#.##### #k, hW  #........#.#  #k, hGW $.#.#...#+##k, hyW i..#..#k, hW T...#...k, hr^ k, h<_ c4059k, hEd k, he l, h H .........#.#.≈≈≈≈# .. .#.# .≈≈≈ ##. .#.#..≈≈≈ ≈≈ .. .....[~≈≈ l, h(!T..########........≈J...........##(##..#......> #..).....#.##### # #....@...#.#  #l, h!$.#.#...#+# #... #.... #l, h!... #..  #.l, h)(l, h )23=18l, h0.l, h/l, h_ .#.#.≈≈≈≈# l, hb.. .#.# .≈≈≈ l, hq.. .#.#..≈≈≈ ≈≈l, hH........[~≈≈l, ho,.#l, h.≈.J..##(##.l, hV.#......>l, h #..).....#.##### # #l, h .#.# #......$.#.#l, h6 #.#+# #l, h]G.. #.l, hg #. #l, he. #.l, h4l, ha27l, hl, hl, hl, hj#########.#.#$~≈≈≈#  .≈≈≈≈# .. l, h.# .≈≈≈ ##. l, h#.#..≈≈≈ ≈≈..............[~≈l, hR m.########........≈Jl, h D...##(##.l, h ".......l, h J.....> l, h )l, h @#### #l, hG .l, hm  #l, h I$.#.l, h #+#l, h W.#.............l, hl, hK36l, hl, hl, hDl, hUh  #.........#.#.~≈≈≈##########.#.#$~≈≈≈#  .#.#.≈≈≈≈#  .#.# .≈≈≈ # .#.#..≈≈≈ ≈..............[~≈≈l, hh ..########........≈J....##(##........@.....#......>...##..).....#.##### # #........#.# #$.#.# #l, hi #+# # #.. #l, hii b..  #.l, ho l, h1p a45l, hu l, h{w l, h  #.#.#.~≈≈≈#... #.#.#$~≈≈≈#..# .#.#.≈≈≈≈#... .#.# .≈≈≈ #.... .#.#..≈≈≈ ..l, h= >.[~≈≈.#.≈.J.##(##..#......>.##..).....#.##### #. #.#.#l, h  #......$.#.#  #.#+# #. #... #...  #.l, hvl, h4=54l, hl, hbl, he&  l, hPYou reach to attack!  The helpless endoplasm fails to defend itself.  l, hYou puncture the endoplasm!l, hZ1.l, hnv=67.5 (1.62l, hl, h۶l, hh7 _You kill the endoplasm!l, hm, hf4m, hjm, hv _No target in view!m, h{H _No target in view!m, h0m, hm, hm, hXH _No target in view!m, h>Em, hFm, hLm, h{P m, hPB_No target in view!m, hm, hKm, hm, hɹ m, h:_No target in view!m, hJcm, hcm, h#hm, h*jC _No target in view!m, h... #########.#.#$~≈≈≈# m, hg7...# .........#.#.≈≈≈≈# ..... .#.# .≈≈≈ #.... .#.#..≈≈≈ ≈...........[~≈≈ m, hɄz......########........≈ ...........##(##. .#......> ....##m, hP#.##### #. #........#.#  #......$.#.# #...#+# #...m, h#.#...#... m, hlm, hln801 _m, hm, h2 _m, hb_You see here the +7 spear "Killer Bee's Doom" {drain, Int+3}.m, h3 m, h/ m, he M5=9m, h %0m, h m, hs m, h { _m - the +7 spear "Killer Bee's Doom" {drain, Int+3}n, hn, hDWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  i - a +0 partisan (weapon)  a - a +2 spear n, ho m - the +7 spear "Killer Bee's Doom" {drain, Int+3}[?] describe selected [!] equip|wield|wear[tab] equip|unequip n, hbn, hsjn, hvr... #########.#.#$~≈≈≈# nuzel the Duckern, hr...# .........#.#.≈≈≈≈# Demigodn, hsA..... .........#.# .≈≈≈ # Health: 25/31 ===================-----n, hDs#.... .........#.#..≈≈≈ ≈ Magic: 6/6========================n, hs...................[~≈≈AC: 4n, hs-Str: 13n, hsh......########........≈n, h/tZEV: 12Int: 18n, hRt.................##(##.SH: 0n, htt-Dex: 13n, htk..............#......>n, htXL:  3 Next: 66% Place: Dungeon:2n, ht....##..@.....#.##### #n, huNoise: ---------  Time: 1349.5 (0.0)n, hu. #........#.#i) +0 partisan#......$.#.#Cast: Kiss of Death#.........#+#n, hvwZot (10650) #............n, h3v@#.............n, hXv#.............#.............n, hv#............. n, hv/_No target in view! n, hv9_No target in view! n, hwR_No target in view! _No target in view! n, hSw_You see here the +7 spear "Killer Bee's Doom" {drain, Int+3}. _m - the +7 spear "Killer Bee's Doom" {drain, Int+3}n, h|wn, hUk  You unwield your +0 partisan.  You feel clever.n, h/You sense an unholy aura.n, hm21350.5 (1m) +7 spear "Killer Bee's Doom" {drain, In49n, hn, hn, hR _m - the +7 spear "Killer Bee's Doom" (weapon) {drain, Int+3}n, h& 4n, h n, h Y8n, h 7n, h j6=6n, h n, h n, hK C5n, hO n, h{ Y4n, h{ n, hq n, h C3n, h n, h n, hB q7=2n, h1 n, hw Y1n, hn n, h n, hx C0n, h n, h n, h D39n, h n, h% n, hS q8=8n, h n, h n, h? -7n, hi n, h% n, h n, h C6n, h n, h n, h@ C5n, h n, ho n, h 9==4n, h n, h n, h= C3n, hj n, h n, hd C2n, hB8 130==029871==6543..... .........#.# .≈≈≈ ####≈#.... .........#.#..≈≈≈ ≈≈ ≈≈...................[~≈≈ ......########........≈ ...........##(##. ...., h 9 m....#......> ....##........#.##### # . #........#.#  #......@.#.# #.........#+# #....... #....# #....##....K K   kobold (wandering)#....#....  76.5 (26.0)  A kobold comes into view. It is wielding a +0 short sword.K.K===7.5 (272 _The kobold shouts! _You see here 8 gold pieces.n, hZ  .....  .≈≈≈  #.... .#. ≈≈  .....[~≈≈ n, h ......########..  .................##(##.  ..............#>  ....##........# # n, h d . #........#.#  #......@.#.#  n, h J#.........#+#  #.............  n, h ~#.............#  #.............#  #.............K. n, hD * #...............  n, hl @#............... n, hn .....  .≈≈≈  #.... .#. ≈≈  .....[~≈≈  ......########.. n, h4o .................##(##.  ..............#>  ....##........# #  . #........#.#  #......@.#.#  #.........#+#  #.............  n, hog#.............#  #.............# #.............K.  #............... n, h&pC#............... n, hRtn, htn, h\yn, h{] _A kobold is nearby!n, hH .....  .≈≈≈  #.... n, hQ.#. ≈≈  .....[~≈≈  ......########..n, hG1  .................##(##. n, h% ..............#> n, hQ ....##........# #  . #........#.#  n, hM8#......@.#.#  n, h%#.........#+#  n, hE#.............  #.............# n, h % #.............# n, hK> #.............K.  n, h%#...............  n, h*#............... n, ho, h-n .....  .≈≈≈  #.... .#. ≈≈  .....[~≈≈  ......########.. o, hn` .................##(##.  ..............#>  ....##........# #  . #........#.#  o, hn#......@.#.#  #.........#+#  o, h7o#.............  #.............#  #.............# #.............K.  #............... #............... o, hso, h4to, hxo, hz] _A kobold is nearby!o, h  .....  .≈≈≈  #.... .#. ≈≈  .....[~≈≈  ......########..  .................##(##.  ..............#>  ....##........#o, h #  . #........#.#  #......@.#.#  #.........#+#  #.............  #.............#  #.............#  o, h|#.............K.  #...............  #............... o, hK .....  .≈≈≈  #.... .#. ≈≈  .....[~≈≈  ......########..o, hLr  .................##(##.  ..............#>  ....##........#o, hL #  . #........#.# o, h&M #......@.#.# o, hkMo #.........#+# o, hM o, hMe#.............  o, hWN#.............#  #.............# o, hNe#.............K.  o, hN#............... #............... o, hY4o, hRdo, h2s  #.... .#.#..≈≈≈ ≈≈ ≈≈~.......o, hs.....[~≈≈ ......########........≈ .o, hs..........##(##. .#......> ....##o, htC#.##### #o, hdt . #........#.#  #......$.#.# o, ht}#........@#+# #.o, ht...##..##.# #.o, hVuK.#..#.? ..###o, huX### _A kobold is nearby!o, hwo, hn}>K.o, h=~u--8.5 (1.0)1o, ho, hp1 _Found a scroll of identify.o, hY..........[~≈≈ ......########........≈ o, hY]...........##(##. .#......> ....###.##### #. #.#.# o, h Zn #......$.#.# #...#+####....##.# #.o, hK.o, h`|--90o, h eo, hifo, hR  You reach to attack! You puncture the kobold!o, hCD)o, h U78019o, h o, ho, h5J _You kill the kobold!o, hAo, hBo, h\Fo, h)HH _No target in view!o, ho, ho, h7o, h o, h:_No target in view!o, ha o, h}b o, hgg o, hi H _No target in view!o, h o, h o, h o, h  o, h B_No target in view!o, hS o, hT o, hl\ o, h`  o, h8` :_No target in view!o, h o, h o, h o, h6 C _No target in view!o, hz o, h}{ o, hΆ o, h o, h o, h$ o, h o, h o, h o, h o, h` o, h o, h o, h o, h o, h% o, h o, hN o, h o, h  o, h o, h J8 _o, hL o, h o, h o, h C7o, h o, h o, h -6o, h'! o, h" o, h& I _You now have 57 gold pieces (gained 8).o, h) o, h) -5o, h* o, h, o, h. o, h2 Y4o, hF3 o, h5 o, he7 o, h7 C3o, h"9 o, h; o, h> o2o, h@ o, hG ,..#> ...##........#.##### #  #.#.# .  #o, h1G ..#.# .. #.........#+### ... o, haG  #.............# ..).#.....).# .....#...o, hG ..#......#.......o, hG 7.5 (7#.........#...?.###o, hH *..########o, hWH ) #o, hH v# #####+### o, hH o, hM o, h5N f8.5 (81o, hT o, hV % _Found a dagger.p, h1p, h32p, h4p, h8p, h6<p, h>C0p, h>p, h@p, hBp, hBD09p, hTDp, hFp, hGp, hHC8p, hIp, hLp, hMC7p, h3Np, h_RI _f - 2 scrolls of identify (gained 1)p, hwTp, hTC6p, hVp, hXp, hZC5p, h1Zp, h`[p, h[]p, h!_p, hP_C4p, h`p, hbp, h,dp, hZdC3p, hmep, h gp, hhp, hhp, hi;2p, hjp, hmp, hrpo1p, hto0p, h'vp, h&x,p, hxE599p, hwyp, h{p, h|p, h|C8p, h}p, hp, hyp, hp, hȂ;7p, hԃp, hp, hp, hS-6p, h}p, h|p, hp, h֊p, hC5p, hp, hЌp, hp, h -4p, h-p, hp, hp, hp, h,-3p, hSp, hp, hp, hp, hC2p, hp, hlp, hp, h@C1p, hep, hp, h[p, hC0p, hp, hp, hp, hSD89p, hQp, h#p, hp, hC8p, hp, h"p, hp, hC7p, h>p, hp, hp, hC6p, h p, h p, hp, hC5p, hp, h.p, hͽp, h p, h0;4p, hVp, hp, h(C3p, hp, hp, hp, h"Y2p, hp, hIp, h6p, hC1p, h p, h5p, hgp, hC0p, hBp, hxp, h?p, hpD79p, hp, hp, hBp, hsC8p, hp, hp, hY7p, hp, hp, hcp, hC6p, hp, hp, h,p, h]C5p, hmp, hp, hp, hC4p, hp, hFp, hp, hC3p, hp, h6p, hIp, hC2p, h<p, hp, h}p, hC1p, h_p, hp, hp, hC0p, hjp, h,p, hD69p, h>#87654p, h%p, h]%C3p, hO&p, hG(p, h)p, h3*C2p, hV-,p, h.p, h.C1p, ht0p, h,3p, h4p, h5C0p, hF6p, h;8p, h :p, h<:D59p, h;p, h=p, h=?p, hn?C8p, h@p, hBp, hEp, h3EC7p, hFp, hHp, hrJp, hJC6p, hALp, hTNp, hWPp, hPC5p, hRp, hSp, hUp, hUC4p, hMWp, h7Yp, h[p, hR[C3p, h|\p, hL^p, h_p, hE`C2p, hiap, hcp, hDep, heC1p, hfp, h@i7 _You open the door.p, hkp, hikC0p, hmlp, hnp, hop, hoD49p, hpp, hWv@  There is an open door here.p, hwp, hwJ8 _p, hxp, hyp, hzp, h {C7p, hx{p, hz|p, hj}Y6p, h~p, h p, hp, h#C5p, hgp, hp, hup, hC4p, hp, h,p, hp, hbC3p, hp, hp, hp, hӇC2p, h?p, h@p, hp, hlC1p, hp, h p, hҍp, h7C0p, hΎp, hp, hp, h.39p, h p, hp, hp, hvp, hC8p, hAp, hkp, hۖp, h*p, hX;7p, h#p, h}p, hI  You enter the shallow water.p, hrM6) Water p, hҝp, h$ p, h*_Moving in this stuff is going to be slow.p, hp, hH4) p, hp, hp, h]p, hC3p, h.p, hRp, h6p, hkC2p, hp, hL1p, hp, hp, hͫC0p, hbp, hp, hp, hD29p, h8p, hp, hp, hC8p, hBp, hmp, htp, hC7p, hBp, h.p, hp, hCC6p, h׷p, hָp, hp, hܹC5p, hgp, hXp, h?p, hr-4p, hp, hp, hp, hp, hC3p, hsp, hwp, hKp, h}C2p, hp, hEp, h%p, hXC1p, hp, hp, hp, hC0p, h=p, hp, hp, h6D19p, hp, hp, hp, h-8p, hp, hhp, hBp, h p, hQC7p, hp, hp, hp, hC6p, h`p, hFp, hp, h[C5p, hp, hp, hp, hC4p, h\p, hp, h-p, h[C3p, hp, hp, hp, hC2p, hcp, hSp, h)p, h[C1p, hp, hp, hp, hC0p, hfp, hKp, h*p, h\D09p, hp, hBp, hJp, h}C8p, h%p, h^p, h[p, hC7p, hLp, hp, hp, hC6p, hZp, hp, h%C5p, hp, h_$ p, h)_You now have 67 gold pieces (gained 10).p, hp, hC4p, h@p, hjp, hVp, hC3p, hp, h p, hp, h2C2p, hp, hp, hp, h'C1p, hp, hp, hp, hC0p, hp, hp, hp, hE499p, h\p, hpp, hpp, hC8p, h<p, hcp, hep, hC7p, hVp, hvp, hp, hC6p, h p, h p, hX #......... p, h'.....(..#......... #.......#......... p, hW ## #.......#......... #.. #.....# #.........p, h #... #.....# #......... p, h#....##.....# #......... ......# ..###... #######@....# #...503.1 (114p, h.6) p, h6....# #### #######.#+### p, hd~ #.#.# ###### p, h#.#.# #....# p, h#.#.# #.##.#########.#.# #.########p, h .........#.# #.##.~....p, h .#######...# #....~.###p, hKE p, hp, h/,45p, ha;5p, hCp, h?% _Found 5 stones.p, h>p, hG?p, h.@p, hbBp, hCp, hZGo4p, hwHp, hH;3p, hIp, hJp, hO # ..##...# .....(..# #.......#p, h1P #######.......# #....##.....# # #....##.....# #p, hP#....##.....# #...p, hP2.......@.......# ..###6.1 (2.0)>..#######.....# p, h3Q ............#########.#+###  #.#.# ######p, h}Q #.#.# #....# #.#.# #.##.#  ########.#.# #.#####p, hRw .........#.# #.##.~.p, hUp, h:Vf7.1 (32p, hYp, h[9 _Found an escape hatch in the floor.p, hp, h3p, hp, hp, hp, hY1p, htp, h#p, hcC0p, hp, h p, hl p, h D89p, h@p, hp, h@p, hC8p, h#p, hp, h)p, hnC7p, hp, hp, h p, h1!C6p, h&"p, hN%p, h%Y5p, h0)$ p, hd)R_c - 2 potions of heal wounds (gained 1)p, h,+p, h[+C4p, hn,p, h6.p, h/p, h/-3p, h'0p, h1p, h2p, h>4p, h4C2p, h5p, hA7p, h<\ .........  p, h=#..........# #  #..........#######  p, h1=U#..........#....##  p, h[=#..........#....##  #..........#....##  p, h=o#!..............  p, h= #.......>..#######  p, h= #.@................17.1 (10.0) p, h>  #.#############.#+  p, hE>e #. #.#.  p, hr> #. #.#.#  #. #.#.#  p, h>#. ########.#.#  #. .........#.#  p, h> #< .#######...  #.###p, hBp, hCg8.1 (111p, hEGp, hCI p, huI+_Found a stone staircase leading up.p, h[p, h4p, hp, h p, h:_No target in view!p, h p, h p, h p, h H _No target in view!p, h/ p, h p, hQ p, h  p, hȗ B_No target in view!p, hi p, h p, h p, h H _No target in view!p, hm p, ho p, h p, h  p, h B_No target in view!p, h p, h p, h p, h{ C _No target in view!p, hd p, he p, hm p, hq p, hA p, h p, h p, ht p, h4 p, h p, h p, hx q, hq, hRead which item? Scrolls  e - a scroll of amnesiaf - 2 scrolls of identify q, hUk j - 3 scrolls of teleportation  l - a scroll labelled KANIJO GUBUS q, h[!] read|quaff[?] describe selectedr, hOBr, hEFr, hL ......... ..... nuzel the Ducker  #..........# #.... Demigod  #..........#######.... Health: 31/31 ========================  #..........#....##.... Magic: 6/6========================  #..........#....##.... AC: 4Str: 13  #..........#....##.... EV: 12Int: 21  #!.................... SH: 0Dex: 13  #.......>..#######.... XL:  3 Next: 67% Place: Dungeon:2  #.@................ Noise: ---------  Time: 1518r, h@MH.1 (0.0)  #.#############.#+# m) +7 spear "Killer Bee's Doom" {drain, In  #.#.#.# Cast: Kiss of Death  #.#.#.# Zot (10481)  #.#.#.#  #. ########.#.#   #. .........#.#   #< .#######...#   #.###  _No target in view! _No target in view! _No target in view! _No target in view! _No target in view! _No target in view!r, h Nr, hOmIdentify which item? (\ to view known items) Scrolls (select first with ?)  l - a scroll labelled KANIJO GUBUS Potions (select first with !) r, hO g - 2 bubbling clear potions  k - a blue potion[?] describe selectedr, h`r, h?!r, h% ......... ..... nuzel the Ducker  r, hx%K#..........# #.... Demigod  #..........#######.... Health: 31/31 ========================  #..........#....##.... Magic: 6/6========================  #..........#....##.... AC: 4Str: 13  r, h%#..........#....##.... EV: 12Int: 21  r, h%#!.................... SH: 0Dex: 13  r, h&3#.......>..#######.... XL:  3 Next: 67% Place: Dungeon:2  #.@................ Noise: ---------  Time: 1518.1 (0.0)  r, hU&#.#############.#+# m) +7 spear "Killer Bee's Doom" {drain, In  #.#.#.# Cast: Kiss of Death  #.r, h&#.#.# Zot (10481)  #.#.#.#  r, h&1#. ########.#.#   #. .........#.#   #< .#######...#r, h&   #.###  _No target in view! _No target in view! r, h%'_No target in view! _No target in view! _No target in view! _No target in view!r, h-P  As you read the scroll of identify, it crumbles to dust.r, hc.f9.1 (10r, hE1r, h93L _l - a scroll of poisonr, hq= r, h\? $r, h? wRead which item? Scrolls  e - a scroll of amnesiar, h? kf - a scroll of identify  j - 3 scrolls of teleportation r, h@  l - a scroll of poison [!] read|quaff[?] describe selecteds, h<s, hs, hs, ha 8 s, h ......... ..... nuzel the Ducker  s, h #..........# #.... Demigod  s, h!#..........#######.... Health: 31/31 ========================  s, hQ!#..........#....##.... Magic: 6/6========================  s, h!#..........#....##.... AC: 4Str: 13 s, h! #..........#....##.... EV: 12s, h"@Int: 21  s, hM"#!.................... SH: 0Dex: 13  s, h")#.......>..#######.... XL:  3 Next: 67% Place: Dungeon:2  s, h" #.@................ Noise: ---------  Time: 1519.1 (0.0)  s, h0##.#############.#+# m) +7 spear "Killer Bee's Doom" {drain, In  s, ha#*#.s, h##.#.# Cast: Kiss of Death  #.s, h##.#.# Zot (10480)  #.s, hK$ #.#.#  #. ########.#.#   #. .........#.#   s, h$#< .#######...#   s, h$2#.###  s, h$/_No target in view! s, h%r_No target in view! _No target in view! s, hL%:_No target in view!  s, h~%uAs you read the scroll of identify, it crumbles to dust. _l - a scroll of poisons, hs's, h)$s, h)Identify which item? (\ to view known items) Potions (select first with !) s, h-*, g - 2 bubbling clear potions s, h_* k - a blue potion[?] describe selecteds, hs, h s, ht ......... ..... nuzel the Ducker  #..........# #.... Demigod  #..........#######.... Health: 31/31 ========================  #..........#....##.... Magic: 6/6========================  #..........#....##.... AC: 4s, h?Str: 13  #..........#....##.... EV: 12Int: 21  #!.................... SH: 0Dex: 13  #.......>..#######.... XL:  3 Next: 67% Place: Dungeon:2  s, h\.#.@................ Noise: ---------  Time: 1519.1 (0.0)  #.#############.#+# m) +7 spear "Killer Bee's Doom" {drain, In  #.#.#.# Cast: Kiss of Death  #.#.#.# Zot (10480)  #.s, h#.#.#  #. ########.#.#   #. .........#.#   #< .#######...#   #.###s, h}  _No target in view! _No target in view! _No target in view! _No target in view!  As you read the scroll of identify, it crumbles to dust. _l - a scroll of poisons, hՔ]  As you read the scroll of identify, it crumbles to dust.s, hh20.1 (179s, hs, hΙZ _g - 2 potions of moonshines, h s, h % s, h G Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fightings, hy 3.5   4.8  -1   i - Spellcasting   1.0   2.8  -2      s, h S    s, h@  b - Axes   1.0   1.2  -1   j - Conjurations   0.0   1.2  -1  s, h  c - Polearms   1.7   2.4  -1   k - Necromancy   1.7   2.4  -1   d - Staves   1.0   1.2  -1  s, h S    s, h[ e - Unarmed Combat   0.0   1.2  -1  s, h _    s, h: ^    s, h _    s, h ^    s, he .     f - Armour   0.0   1.2  -1  s, h .     g - Dodging   3.6   4.8  -1  s, h(      h - Stealth   0.0   1.0   0      s, h         s, h l    s, hW         s, h         s, h n    s, h|         s, h         s, h: The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  s, h [?] Help[=] set a skill target  s, h [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  s, hO [!] training|cost|targetst, hs`TargetTarget--  --  -- t, hjtm --  --  --  --  --  -- t, ht0 --  --  t, h%ua-z] set[-] clear selected targett, hzuccost|targetst, h?- [?25h[?0ct, h-10 t, hW [?25l[?1c5.0  -1 current training targets, if any.=] set aall targetsv, h;= c + Polearms 1.7v, h8a-z] setselected targetv, h<[?25h[?0c0 v, h5O [?25l[?1c6.0  -1 =] set aall targetsv, h] v, h v, h 8 v, h< M......... ..... nuzel the Ducker  #..........# #.... Demigod  v, ht #..........#######.... Health: 31/31 ========================  v, h #..........#....##.... Magic: 6/6========================  v, h޳ #..........#....##.... AC: 4Str: 13  v, h #..........#....##.... EV: 12Int: 21  v, hF #!.................... SH: 0Dex: 13 v, h = #.......>..#######.... XL:  3 Next: 67% Place: Dungeon:2  v, h #.@................ Noise: ---------  Time: 1520.1 (0.0)  v, hi #.#############.#+# m) +7 spear "Killer Bee's Doom" {drain, In  #.#.#.# Cast: Kiss of Death  #.#.#.# Zot (10479)  #.#.#.#  #. ########.#.#v, h    #. .........#.#   v, h~ #< .#######...#   #.###  _No target in view! _No target in view!  As you read the scroll of identify, it crumbles to dust. _l - a scroll of poisonAs you read the scroll of identify, it crumbles to dust. _g - 2 potions of moonshinev, h v, hv v, h v, h v, h^4v, hv, hv, hhv, h87v, hrv, hv, hC6v, hv, h v, h%v, h`C5v, h v, h$B v, h%A  #....   #.....   #v, hA%....# #  #....#######  #v, h%....#....##  #....#....##  #..........#....## v, h% #@....  #.......>..###### v, h% ##.#.............. v, h)& #.#.############  #.#.#   #.#..  v, h&h #.#..   #.#.## ####### #.# ........v, h.)+4.1 (4v, h:*f5.1 (54v, h},v, h. v, h.D_f - a clear potionw, hP74w, h7w, h9w, h <w, hVAo3w, hBY2w, h.Dw, hCGw, hYIw, hI;1w, hJw, hLw, hNw, h'OC0w, h%Pw, h:Rw, hSw, hvTD69w, hdUw, h>Ww, hXw, htYC8w, h'Zw, h[w, hi]w, h]C7w, h^w, h-`w, h`Y6w, haw, hbw, h:cY5w, hcw, hdw, heY4w, h!fw, hgw, hgY3w, h}hw, hRiw, hjY2w, hjw, hlw, hmY1w, h]nw, how, hEpC0w, hp,w, hqw, hrZ59w, h7sw, hMtw, htC8w, h_u,w, hvw, hZwY7w, hww, hxw, hyY6w, hxzw, h{w, ht|Y5w, h}w, h+~w, h/Y4w, hw, hw, hށw, hC3w, hw, h5w, h w, hIC2w, hw, ḣw, hdw, hC1w, hw, hw, h؍w, hC0w, hw, hsw, hw, hD49w, hw, hLw, hw, h֕C8w, hw, hbw, h̙w, hC7w, h w, hw, hw, h,C6w, h2w, h}w, hBw, h}C5w, hw, hw, h+w, hiC4w, hw, hIw, hw, hC3w, hw, hw, hw, hNC2w, hhw, hҳw, hFw, h~C1w, h|w, h48 .w, hyh ....... # #..... ?. ....#######... . w, h... . ... . ####w, h... . #....... . #....@...w, h&@  #................... #.......... #..........w, h].... #..........#######.... #..........#....##....w, h #..........#....##.... #..........#....##.... #.............w, h$058.1 (33.0)w, hg9.1 (340w, hvw, h;b _n - a scroll labelled BEOCZA DYULLw, hw, hw, hw, h6w, hw, hD39w, hw, hw, hw, hw, h ;8w, h1w, h w, hw, hC7w, h\w, h&w, hw, h%C6w, hw, h w, h|w, hC5w, hw, h w, h9w, hC4w, h1w, hw, h w, h C3w, h!w, h2#w, hf$w, h$C2w, h%w, h&w, h(w, hI(C1w, h:)w, h*w, hY,C0w, h,w, h-w, hV/w, h0Z29w, h1w, h,3w, h5Y8w, h6w, h49Y7w, h9w, h<x _j - 4 scrolls of teleportation (gained 1)w, hM>Y6w, h??w, h@w, hBY5w, hBw, hCw, hEC4w, haEw, hEw, hFw, hGw, hNH;3w, hHw, hIw, hJY2w, hKw, hLw, hNY1w, hNw, hPw, hQY0w, hRw, hwTw, hUD19w, hPVw, h%Ww, hXw, hTZC8w, hZw, h[w, h6]w, h^Y7w, h_w, h|aw, hbY6w, hdw, hew, hfY5w, h%hw, hpiw, hjY4w, hkw, hnY3w, how, h'ql _k - 2 blue potions (gained 1)w, hrY2w, hbsw, hVuw, huQ1w, hpxH _e - 2 scrolls of amnesia (gained 1)w, hyY0w, h -5w, hs w, h w, h w, h Y4w, hm w, h w, h w, hP C3w, h w, h w, hg w, h C2w, hi w, h w, h w, h C1w, h w, h w, h w, h0 C0w, h w, hs w, h w, h" E399w, h w, h w, h  #....# #...####.... w, h: #....# #........... w, hp ##....###......###... #......##........w...w, h o #......##............w, h  #.....<##......... ... w, h8 J#......##......... ... #......##......# ... w, ho #.....#...@....# ### #.....#........#  w, h t#.....#.....##....  w, h ~#.....#.....# ...  w, h #.....#.....# .. #.....#.....# ... w   ribbon worm (asleep) #.....#.....# ...# #...........# ..... #...........# ########....w, ht# .600.1 (10w, h$ g1.1 (118w, h' w, h) H _No target in view! _w, h/* OA ribbon worm comes into view.w, h?     #........  #......###  #........w  #.........  <##.........  #......##.........  #......##......#  #.....#...@....# w, h?N #.....#........#  #.....#.....##.... w, h.@X #.....#.....# ...  #.....#.....# ..  w, hh@B#.....# ...  #.....# ...# w, h@. ......#  w, h A x, h.  x, h@  x, hxc #........  x, hb#......###  x, h&l#........w  x, h}@#.........  x, hӗQ<##.........  x, hh#......##......... x, h: x, hl#......##......#  x, h͘#.....#...@....#  x, hv#.....#........# x, hE x, hv{#.....#.....##....  x, hי#.....#.....# ...  x, h3#.....#.....# .. x, hgx, h|#.....# ... x, h  x, h/_#.....# x, h` x, h<......# x, h  x, h x, hx, h̩x, hx, h x, hWT_A ribbon worm is nearby!x, h~ A    x, h  #........  #......###  #........w  x, h [#.........  <##.........  #......##......... x, hB` #......##......#  #.....#...@....#  x, hup#.....#........#  #.....#.....##....  #.....#.....# ... x, h1 #.....#.....# ..  x, h&#.....# ...  x, h i#.....# ...#  ......#   x, hàv     #........  #......###  #........w  x, h9#.........  <##.........  #......##.........  #......##......#  x, h{#.....#...@....#  #.....#........#  x, h#.....#.....##....  #.....#.....# ...  x, h#.....#.....# .. x, h-#.....# ...  #.....# x, hy x, hM......#   x, hx, hIx, h x, h> x, h}\_A ribbon worm is nearby!x, h .#....# #...####. .x, h|....# #.. .x, h##....###......#### .#......##.x, hM3w.x, hB#......##..x, hE#.....<##.x, hZ.#......##.......... .x, hv#......##..@...# x, h[i....#.....#.# x, h#####.....#........# #x, h#.....#.....##.... ##.....#.....# ....#x, hۃ#.....#.....# .... ##.....#.....# ... ... #x, h1#.....#.....# ... ...##.# .x, h$....x, hvx, h$.x, hFwwx, h12.1 (1.0)x, hB7 _x, hx, hۚx, h|{#. #..# .#.#....# #...####. .x, h |....# #.. .##....###......##### .#......##...#......##.w.x, h|#.....<##..#......##..... .#......#####.. .....#.....#.x, h|5# #####.....#........# ##.....#.....##.... #.x, hc}#.....#.....# ..... #.#.....#.....# ..... #.#.....#.....# ..... ... ##x, h}#.....#.....# ... ...# .x, hx, h%$.x, h2wx, h@x, hZ36x, hx, hؐx, h .#..# .# .#....# #...####. .#....# #.. .x, h# 5##....###......#.#......##..#......##..#.....<##......w..#......##..#......##......###... .#.....#.x, h H# ##.....#.# ##.....#.....##.... #.#.....#.....# ..... #.#.....#.....# ..... #.x, h/ G#.....#.....# ..... ... ##.....#.....# ... ...# .x, hO x, h" Q.wx, h# y4Kiss of Death5x, hk* x, h, x, hf  (catching breath)  You puncture the ribbon worm!  The ribbon worm is severely wounded.x, hk  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.x, h )x, h H 6 ==5x, hN T4) Held x, hh x, hu D _You are caught in a web!x, h x, h x, h N _You are caught in a web!x, hN x, hO x, hR x, hU N _You are caught in a web!x, h x, hu x, h? d _You are caught in a web!x, hs x, hDt x, hx x, hz  x, hYz @_You are caught in a web!x, h x, hG x, h, x, h8 P _You are caught in a web! _x, hg x, hh x, hSo x, hr . _x, h x, h: x, h/ x, h x, hˆ x, hD x, hm x, h8 x, h+ x, h x, hx, hx, hn4x, hqx, h1sx, hFx, hx, hx, hy, hc4y, h!y, h#y, hy, hy, hBy, hy, hy, hLv12 --63) y, h*y, hd% _The web tears apart.y, hY  You barely miss the ribbon worm.The ribbon worm is heavily wounded.y, h[=-72y, h}g _The ribbon worm misses you.y, h(;  y, hB)(catching breath, drained)  You hit the ribbon worm. You drain the ribbon worm.  The ribbon worm is severely wounded.y, hv,N `````y, h,RThe ribbon worm expels a string of sticky webbing.y, hJ....@y, ha81y, hy, hJA _The stream of webbing misses you.y, hy, hTX  You hit the ribbon worm. You drain the ribbon worm.y, hH.y, hT!y, hBS729Kiss of Deathy, h;0y, hy, hO _You kill the ribbon worm!y, hV .#..# .# .#....# #...####. .#....# #.. .y, hV 2##....###......######. .#......##..#......##..#.....<##.y, hV B.#......##.y, h W r .#......##......###...# .y, hhW #.....#.# # ##.....#.y, ha # ##.....#.....##.... #.#.....#.....##..... #.r   rat (asleep)#.....#.....##..... #...#.....#.....##..... ... #####.....#.....# ... ...# ...y, hq y, hr k-1089y, hv y, hx  y, hy H_A rat comes into view.y, h .#..# .# .y, h #....# #...####. .#....# #........ . .y, hZ ##....###......######.# .#......##..#......##.y, h V.#.....<##.y, h d# .#......##.y, h: r# .#......##......###...## .#.....#.y, h W# .# #+y, h C#.....#.# ####.y, h #.....#.....##.... #.y, h6 y#.....#.....##..... y, h #...<y, h C#.....#.....##..... #.#.....#.....##..... ... #y, h #.....#.....# ... ...# .y, h$ y, h_& {-18y, h', y, h. y, h< .##..# .# .#y, h= #....# #...####. ..##....# #........ ... ##....###......######.#.. #......##.. y, h{= #......##.. #.....<##.# . #......##.r# . y, h= H#......##......###...## . #.....#..# ..# #+# #.....#........# .# ####. #.....#.....##.... .. #. #.....#.....##..... .. #...<. y, h/> _#.....#.....##..... . #. #.....#.....##..... ... # #.....#.....# ... ...# .y, hB y, hC a27y, hL y, hUP y, hO &.#y, h #..# .# ..# #....# #...####. ..# y, h #....# #........ ......###......######.#.) y, h J......##. ......##. .....<##.y, hA B# . ......##.y, h r# . ......##......###...## . .....#........# ...# #+# .....#........# ...# ####..# .....#.....##......... #. .....#.....##.......... #...<. .....#.....##........... #. .....#.....##........... # .....#.....# ... ...# .y, hu y, h Gr.ry, h *y, h k===36y, h y, h  y, h _The rat squeaks loudly.y, h e &.#y, he h#..# .# ?...##. ....# #...####. ...##. ....# #........ ... y, hEf ....###......######.#.).##.##.<##.# .y, hf ##.r.# .##......###...## .y, h g #........# #...# #+##.y, hlg #........# #...# ####..#.#.....##......... #.y, hg #.....##.......... #...<.#.....##........... #.#.....##.....y, h%h ##.....# ... ...# .y, hj y, hyr 0r.y, hs 0---4y, h^t SKiss of Death5y, h| y, h  y, hD +_Found a scroll of identify.y, h7 X #..# .# ?.. #...####. ....y, hx8 z #........ .........######.#...)..............................<##.............# y, h8 .......@r..# ....###...## ....# #...#  #...# ...... ....... #...<y, hB9 Q........ .........  ... ...# y, h  #..# .# ?.. #...####. .... #........ .........######.#...y, h )..............................<##.............# .......@r..# y, h O....###...## ....# #...#  #...# ...... y, hY ....... #...<........ .........  ... ...# y, h y, h :---y, hB y, h  y, h L_A rat is nearby!y, hy, hQ #..# .# ?.. #...####. ....y, hTL #........ .........######.#...)...............y, h...............y, hL<##.............# .......@r..# y, h *....###...## ....# #...# y, hB% #...# ...... y, h~<....... #...<........ ......... y, h, ... ...# z, hL #..# .# ?..z, h1M #...####. .... #........ .....z, hnMf....######.#...)z, hM..............................<##.............# z, hM_.......@r..# z, h4NU....###...## z, hN....# #...#  #...# z, hN2...... z, hN....... #...<........ ......... z, h.OV ... ...# z, hWz, hHXz, h`z, h0dZ _A rat is nearby!z, hyz, hyi=54z, hz, hB _You barely miss the rat. The rat closely misses you.z, hgA5  You hit the rat.z, hJQ†z, h,Kz, hO36Kiss of Death3z, hWz, hZ z, hCZ9_You kill the rat!z, h 4z, hz, h7z, hz, ho2z, hNz, hC1z, hL,z, h,Y0z, hz, hz, h*Z79z, hz, hzz, h#...#####... ... #...g$##... z, h.....#.....##.. .....#.....##..## .....#.....###....†..### .....########  #..# .#....?...## # #...####. #......## z, h# #........ #..@.......- ###......######.#..........)##............................. .##....................... z, hl<##.............#......... .##..........†..#.............g   goblin (asleep) .##......###...##......... z, h?#........# #...# ########+##...## #........# #...# ####..#...#z, hP' z, h20.1 (4  A goblin comes into view. It is wielding a +0 dagger.Found 9 gold pieces.z, ha.ggz, ho==1.1 (58z, h#z, h'( _The goblin shouts!z, hO  ... #....$# .....#..g..# .....#.....# .....#.....###....† .....#.........  #..# .#....?....... #  #.......... #  #..@.......##.#..........)........................ <.......#...........†..#.......###...##....... #...# ####### #...#  z, hg  ... #....$# z, h .....#..g..# .....#.....# z, h .....#.....###....† z, ha .....#.........  #..# .#....?....... z, h #..........  #..@.......z, hv ##.#..........)........................ <.......#...........†..#.......###...##....... #...# ####### #...# z, h? z, h z, h z, h  z, hL O_A goblin is nearby!z, hc  ... #....$# .....#..g..# .....#.....# .....#.....###....†z, hd  .....#.........  #..# .#....?....... #  #.......... #  #..@.......##.#..........)...........z, hNe ............. <.......#...........†..#.......###...##....... #...# ####### #...#  z, he z, h  ... #....$#z, h  .....#..g..# .....#.....#z, hQ  .....#.....###....†z, h 9 .....#......... z, h #..# .#....?....... z, h ; #.......... z, h. #..@.......##.#..........)z, hd ........................ <z, h m.......#.......z, h $....†..#.......###...##....... #...# #######z, h S #...# z, h z, h z, h z, ht ] _A goblin is nearby!z, h q ... #....$# .....#..g..#z, h  .....#.....# z, hF .....#.....###....† z, h U.....#.........  #..# .#....?....... #  #.......... # z, h o #..@.......##.#..........)........................ <z, h ].......#...........†..#.......###...##....... #...# #######z, hG 1 #...#  {, hkAa ... #....$# .....#..g..# .....#.....# {, hB.....#.....###....† .....#.........  #..# .#....?.......  #..........  #..@.......##.#..........)........................ <{, hB.......#...........†..#.......###...##....... #...# ####### #...# {, hH4{, heN{, hV   ########...#####.. #....$.....#..g{, hW..#........##..###....†.. .....#.....#######  #..# .#....?.####{, hW## # .. #.... #######.#){, hW .... ......... <.........†.. .##{, htX##...##................########+##...## _A goblin is nearby!{, hZ{, h_*.g{, h`v--2.1 (17 _{, hf{, hdg{, hٻp.. #...  {, hS########...#####... #....$.......#......#.g...##........##...###....†.. {, hɼ.....#.....#######  #..# .#...####.#### # .. #.... {, h p#######.#). .{, hN..... <.......†.. {, hF.####...##................{, hؾ{, h&.g{, hA--3{, hF;6{, hh{, h {, h+J_You see here a scroll of identify.{, hc{, hm&.g{, hn>4Kiss of Death{, ho;5{, hFw{, hz {, h<{a_You reach to attack! You closely miss the goblin.{, h?=  You puncture the goblin!{, h<){, hs){, h5=5Kiss of Death4{, h_ {, h J _You kill the goblin!{, hdz4{, h`{, h-H _No target in view!{, h3{, h{, h{, hH _No target in view!{, hR{, hS{, hZ{, h:^ {, h^:_No target in view!{, h{, h{, h{, hH _No target in view!{, hf{, hg{, hk{, hmH _No target in view!{, hwJ{, hi~{, h&0{, hqn-6.1 (13{, h{, hb _No target in view! _o - a scroll of identify{, h {, h7 {, h {, hۅ {, h? {, h~ Y2{, h2 {, h? {, hΏ C1{, h {, h {, hk {, h C0{, h {, ho {, h0 {, h <69{, hڜ {, h {, hƠ {, h; ;8{, h2 {, h {, hx C7{, he {, h L _You now have 76 gold pieces (gained 9).{, hk o6{, h {, h Y5{, h {, h{ {, h Y4{, h {, h {, h Y3{, h5 {, h {, h Y2{, ht {, h {, h Y1{, h3 {, hs {, h Y0{, h {, ho {, h D59{, h6 {, h {, h~ 8{, h {, hH Y7{, h| {, h {, h Y6{, h {, ha {, hy Y5{, hk {, h {, h Y4{, h {, h {, h7 {, hr C3{, h3 {, hX {, h {, h C2{, h {, h {, h {, h" C1{, h {, h {, h {, h3 C0{, h {, h {, hv {, h D49{, h/ {, hD {, h {, hH C8{, h {, h {, h {, h C7{, hl {, h^ {, h5 {, h Y6{, h {, h {, h C5{, hI {, h {, h {, h C4{, hl {, h: {, h {, h C3{, hy {, h. {, h {, h C2{, hl {, h {, h {, h C1{, hc {, h$ {, h {, h C0{, hP {, h {, h {, h  D39{, h {, hL {, h C8{, h. {, hx {, h< {, h Y7{, hi {, h {, h {, h C6{, hP {, h {, h {, h ;5{, h {, h  {, h {, h C4{, hJ {, h {, hT {, h C3{, h {, h {, h {, h C2{, h {, h {, h^ Y1{, h {, ht {, h  {, hI C0{, h {, h {, h {, h D29{, h {, h! {, h" {, hM" C8{, h" {, h% 7{, h& {, h,' {, hi' C6{, h' {, h( {, h) {, h) C5{, h0* {, hH+ {, h, {, hI, C4{, h, {, h- {, h. {, h. C3{, hQ/ {, h0 {, hX1 {, h1 C2{, h2 {, h)3 {, h3 {, h04 C1{, h4 {, h!6 {, h27 {, hk7 C0{, h48 {, h9 {, h5< {, ho< D19{, h|= {, h> {, h? Y8{, h......@........#.....##.#.##........#.....##. # #........#..... #........#.) #..#####.#.... #....# #...####.### #....# #.# # ##....###......######.# #......##|, hi.K------1.1 (1.0)8 _Found a stone staircase leading down. _There is an open door here.|, hf #.###+## ######.|, hg#.... #.... #... ###### .. #####.|, h*hr#.. #. #...#.##.#......>...K.@'.#.....|, hh.#.##.#....... #. #..#...... .. #........#.)##..#####.#|, h3i #....# #...####.### #....# #..# # ##....###......######.# #......##|, hj|, ho:.K|, hqp------2Kiss of Death7 _|, ht|, h+v|, h 8  You hit the kobold.|, h7e)|, h6=3Kiss of Death6|, h@|, hJ _You kill the kobold!|, hH|, hH|, h:L|, hMH _No target in view!|, hR|, h|, hl|, ha |, hB_No target in view!|, hv|, hv|, h7z|, hv|H _No target in view!|, h<|, h!|, h|, h |, h|, h2:_No target in view!|, h|, h|, h|, h,H _No target in view!|, h8|, h|, h|, h C _No target in view!|, hQ|, hZR|, hS|, hW|, hY|, hW]`5 _|, h7c? _ Things that are here: |, hc; a +0 club; a kobold corpse|, hf|, hf+4 |, hXg_|, h-i|, hl|, h.o|, hoC3|, h q|, hs|, hu|, hSvC2|, hw|, hz|, h|Y1|, hu}|, h|, h|, hO;0|, h́|, h`|, hDŽ|, h1E299|, h|, ḧ|, hY8|, h|, h||, h|, h C7|, hm|, h|, hW|, hC6|, hg|, hɔ|, h|, hRC5|, h$|, h|, hΙ|, h C4|, h˚|, h|, h|, hTC3|, h*|, h|, h-Y2|, h6|, hr|, hgY1|, hӥ|, h|, h|, hFC0|, h|, hȩ|, ho|, hϪR89|, hͫ|, hu|, hլC8|, h>|, h|, hC7|, h,|, hT|, h|, hZC6|, h|, h`|, hC5|, hZ,|, h8|, h|, h<Y4|, h|, h|, hQ3|, hǷ|, hfC2|, hǸ,|, h|, h)|, hC1|, h|, h>|, h|, h'Y0|, h|, h|, hD79|, h_|, h+7 _You open the door.|, heC8|, h|, h9|, h@@  There is an open door here.|, h|, hJ7 _|, h|, h|, h|, h)C6|, h|, hI|, h"|, haC5|, h+|, h|, h,|, hjC4|, h$|, h|, h|, hC3|, h|, h=|, he|, hC2|, h`|, h|, h|, h9C1|, h|, h |  Things that are here:  a +0 club; a kobold corpse|, h||, hJ0 _|, h|, h |, hZ69|, h|, h|, h Y8|, h |, h |, h Y7|, h |, h~ |, h |, h C6|, h |, he |, h |, h C5|, h |, h |, h |, h8 C4|, h |, h |, h |, h C3|, h |, h |, h Y2|, hX |, h |, h Y1|, h |, h  |, h3 Y0|, h |, hI! |, h" Z59|, hf# |, h$ |, h% Y8|, hy& |, h' |, h( Y7|, h) |, h* |, h+ Y6|, hz, |, hp- |, h. Y5|, hP/ |, h>3 |, h3 |, h4 C4|, h4 |, h 6 |, h7 |, h`7 ;3|, h7 |, h19 |, h[: Y2|, h+; |, hg? |, hz@ Y1|, hVA |, hB |, hC Y0|, hD |, h6F |, h # # ..##........#.########.##....## ..##........#.# ######........# ..##........#.# #.............# ..#.........#+###|, h; "#|, h_ 8_|, h -5.1 (824|, h |, h < _Found a faded altar of an unknown god.|, h |, h} |, hm |, hF |, h |, h |, h_ Q3|, h |, h |, h/ |, hu ;2|, h |, h |, h |, h C1|, hc |, h |, h C0|, hn |, h L _You now have 85 gold pieces (gained 9).|, h |, h D19|, h |, h |, h |, h C8|, h) |, h |, h |, h ;7|, h= |, h |, h |, hh C6|, h |, h: |, h3 |, hw -5|, h |, h- |, h |, h |, h C4|, h |, hI |, hR |, h C3|, h |, h |, hF! |, h! C2|, h# |, hD% |, h1' |, hs' C1|, h( |, h* |, h, |, h, C0|, h- |, h0 |, h2 Z09|, hW3 |, h`5 |, h(7 |, hn7 C8|, h8 |, h: |, h_< |, h< C7|, h= |, h? |, h\A |, hA C6|, hB |, hL |, hN Y5|, hP |, hS |, h\U |, hU C4|, hV |, hZ |, h[ |, h/\ C3|, hy] |, hq` |, h[b |, hb ;2|, hc |, h g |, hh |, h;i C1|, hk |, h#o |, hq |, hq C0|, h^s |, hv |, hy |, hCy E199|, hz |, h} |, ha |, h C8|, h |, hӃ |, h |, hą C7|, h |, h܉ |, h |, h$ C6|, h~ |, h |, hw |, h -5|, h |, h( |, hy |, h' |, h -4|, h |, h֚ |, h |, h |, h! C3|, hu |, hg |, h7 |, h C2|, h˥ |, hݧ |, h |, hͩ -1|, h< |, h0 |, h |, h |, h C0|, h- |, h |, h |, h D89|, he |, h |, h |, h7 C8|, hƻ |, h^ |, h |, h0 C7|, h |, hy |, h |, h C6|, h |, hN |, h |, h C5|, h |, h! |, hL |, h -4|, h |, h |, h0 |, h& |, h C3|, h9 |, h |, h |, h C2|, hF |, hP |, h |, h( C1|, h0 |, hn |, h |, h C0|, hP |, h |, h .79|, h |, h |, hI $ |, h %_o - 2 scrolls of identify (gained 1)|, h |, hL C8|, hK |, h |, h C7|, h |, hC |, h |, h |, h C6|, h |, h |, h |, hb C5|, hO |, h3 |, h |, h C4|, h |, h~ $ |, h _You open the door.|, h |, h` C3|, hX |, h @  There is an open door here.|, h |, h J2 _|, h |, h |, h Y1|, h! |, hx# |, h$ Y0|, h% |, h' |, hm( Z69|, hJ) |, hE* |, h:+ Y8|, h., |, h[- |, h\. C7|, h. |, h8/ |, h0 |, h1 |, h2 ;6|, hs2 |, h3 |, h5 |, h5 ;5|, h5 |, h7 |, h8 |, h+9 ;4|, h9 |, h: |, hP< C3|, h< |, h/= |, h> |, h@ |, h@ ;2|, h A |, h\C |, hD |, haE C1|, hF |, h[H 7 _You open the door.|, hL |, hw ..).........###♣♣.♣♣#.....###.... ............'.............'.>###. ........(...###♣♣.♣♣#.....##.# #. .|, h &...........### ♣.♣ #.....##.# #. ............#.###.###....###.###. ............#.................... +##...#######~......~....####### |, h p..#...# #≈≈≈~##..≈≈~.###....... .....######≈≈≈#.# #.#####838.1 (63 |, h" <.......#..≈≈≈##'##≈≈≈.# #.# .....#.#.~≈≈≈#...#≈≈≈~# #.# |, h #####.#.#.~≈≈≈#._w#≈≈≈≈# #.# .....#.#.≈≈≈≈#...#≈≈≈≈# #.#|, h J.....#.#..≈≈≈#####≈≈≈## #.# w   ribbon worm (asleep)|, h >....#.#..≈≈≈≈≈≈≈≈≈~≈## #.#........[~≈≈≈≈≈≈≈≈~..# #.# #####........≈≈≈≈≈≈≈...# #.######|, h |, h |, hg  |, h T_A ribbon worm is nearby!|, hE)...'......>(.|, h>.♣♣#... . ♣.♣ #... .|, hb.###...............~....# #≈≈≈~##..≈≈~.#.|, h#@.≈≈≈≈.# <....#'##≈≈≈.# #.# ....#≈≈≈~# #.# .#.#.~≈≈≈#._w#≈≈≈≈# #.# .#.#.≈≈≈≈#...#≈≈≈≈# #.# .#.#..≈≈≈#####≈≈≈## #.# .#.#.~≈## #.# .....[~..# #.# ... }, hET1).}, hT..'......>(..♣♣#...}, h U .}, hHU ♣.♣ #... }, hU[..###....}, hU?........}, hVM...~...}, hVt.# #≈≈≈~##..≈≈~.#.#@.≈≈≈≈.# <....}, hV1#'##≈≈≈.# #.# ....#≈≈≈~# #.# }, hW.#.#.~≈≈≈#._w#≈≈≈≈# #.# .#.#.≈≈≈≈#...#≈≈≈≈# }, hX8.#.#..≈≈≈#####≈≈≈## #.# .#.#.~≈## }, hX.....[~..# }, h7YG... }, h`!_}, ha}, hIi9_}, hmb _A ribbon worm is nearby!}, hD)...'......>(..♣♣#... . ♣.♣ #... ..###...............~....# #≈≈≈~##..≈≈~.#.#@.≈≈≈≈.# <....#'##≈≈≈.# #.# ....#≈≈≈~# #.# .#.#.~≈≈≈#._w#≈≈≈≈# #.# .#.#.≈≈≈≈#...#≈≈≈≈# #.# .#.#..≈≈≈#####≈≈≈## #.# .#.#.~≈## #.# .....[~..# #.# ... }, h )...'......>(..♣♣#... .}, h  ♣.♣ #... ..###...............~....# #≈≈≈~##..≈≈~.#.#@.≈≈≈≈.# <....#'##≈≈≈.# #.# .}, hr ...#≈≈≈~# #.# .#.#.~≈≈≈#._w#≈≈≈≈# #.# .#.#.≈≈≈≈#...#≈≈≈≈# }, hL.#.#..≈≈≈#####≈≈≈## #.# .#.#.~≈## }, h.....[~..# ... }, h }, h*}, h}, h7 .}, h.'.............'.>###(...###♣♣.♣♣#.....##.# ....### ♣.♣ #......#.###.###....###.##.}, hn.................. +##...#######~......~....######## ..#...# #≈≈≈~##..≈≈~.###..........######≈≈≈##..≈≈≈≈.# #.###### }, h<.......#..≈≈≈##@##≈≈≈.# #.# ......#.#.~≈≈≈#...#≈≈≈~# ######._w#≈≈≈≈# }, h3......#.#.≈≈≈≈#...#≈≈≈≈#.#.#..≈≈≈#####≈≈≈#.#.#..≈≈≈≈≈≈≈≈≈~≈#.....#.......}, h..# ........##(##.≈≈≈~.....# #....... _A ribbon worm is nearby!}, h'"}, h"19.1 (1.0)}, hB#B0 _}, h'}, h): _There is an open door here. _You open the door}, h5*. _A ribbon worm is nearby! __There is an open door here.}, hJ] _A ribbon worm is nearby! _A ribbon worm is nearby!There is an open door here.  You reach to attack!  The helpless ribbon worm fails to defend itself.  You puncture the ribbon worm! You drain the ribbon worm.}, hQw.w  drained)}, hQ{40Kiss of Death59}, hW}, hY }, hZY_The ribbon worm is almost dead.}, hB  You puncture the ribbon worm!}, hV†_}, hh1}, h![82=1Kiss of Death}, h";8}, h)9_}, h- }, h-I_You kill the ribbon worm!}, h9?_}, hD^ _No target in view!}, hܨ}, h@}, h۬9_}, hrH _No target in view!}, h>W}, hW}, hG\}, h1^ }, h^B_No target in view!}, h!_}, h@}, h!9_}, hH _No target in view!}, h?!_}, h7@}, hkD9_}, h>F }, hF:_No target in view!}, h}, h*}, h}, hFC _No target in view!}, hG. }, h. }, h2 }, h4 }, h 4}, h }, hP }, h }, h +7 }, h? 5_}, h$ }, hʘ }, hD C6}, hJ }, hŞ }, hF }, h C5}, h }, h }, ha }, hȧ C4}, h }, h }, hW Y3}, hu }, h }, h }, h$ C2}, h }, h }, h }, hV C1}, h }, hӿ }, h }, h C0}, h, }, hn 49876 _ There is an open door here.5 _}, h }, hU C4}, h }, h }, h( }, hi C3}, h] }, hZ }, h Y2}, h }, hg }, h Y1}, h }, h }, h' }, hg ;0}, hu }, h }, h }, h D39}, h }, hx }, h Y8}, h6 }, ht }, h Y7}, h }, h }, h Y6}, h }, h }, h Y5}, h }, h }, h  Y4}, h  }, h }, h }, h C3}, h }, hp }, h }, h C2}, h }, hs% }, h ' Y1}, h' }, hi, }, h- }, h- C0}, h / }, h 4 7 _You open the door.}, hY5 Z29}, ho6 }, h: @  There is an open door here.}, h; }, hB< J8 _}, h_= }, h@ }, hA Y7}, hB }, hE }, hH C6}, h~, h@~, h\@C2~, hXA, h, h, hFC1, hC, h, h?, hC0, h, hh %  , h 5There is a stone staircase leading down here., h , h , h ,29 , h _, h , hM, h  You climb downwards.  You hear the sound of rushing water., h]9/  --more--, hѡ X #. #. #. #. #. #  , h k#. ...  ###.###...# 3 #$..@[....#  ........#.#....  ......... .. # ###....##. ... , h #..g. .# ... .....[ . ..g   goblin (asleep) ....... .. . ..<.### .. , h/ C6, h 9<, hc 070.8 (48.7), ha , h M  You hear the sound of rushing water. , hg 9 There is an entrance to a sewer on this level. Hurry and find it before the _portal rusts away!  Found a pair of gloves, 2 gold pieces and a robe.  Found a stone staircase leading up. _There is a stone staircase leading up here., hW , hX  Spells (Memorise)TypeFailure Level  a - Fugue of the Fallen Necromancy, hY 24% 3 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit, h=, hwF, hYPnuzel the Ducker#.Demigod#.Health: 31/31 ========================#.Magic: 6/6========================#.AC: 4Str: 13#., hTQ#EV: 12Int: 21#. ...SH: 0Dex: 13###.###...#XL:  3 Next: 82% Place: Dungeon:3#$..@[....#Noise: ---------  Time: 1970.8 (0.0)........#.#....m) +7 spear "Killer Bee's Doom" {drain, In......... .. #Cast: Kiss of Death###....##. ...Zot (16029) #..g. .# ........[ . .., hvRVg   goblin (asleep)....... .. ...<.### ..  You hear the sound of rushing water.There is an entrance to a sewer on this level. Hurry and find it before the _portal rusts away!  Found a pair of gloves, 2 gold pieces and a robe.  Found a stone staircase leading up. _There is a stone staircase leading up here., hoXP  Okay, then., hX, h], h_. _, hpZ#. #.# #.# #.# #.# .# #.# ..... ###.###...#....#$..<[....#, h[.......@.#.#...........####....##.#... #..g.. .# ........[. . ...... .. .<.####. .., h\b, h"cm1.8 (18 _, hg, hj, h= , hE> K#...#, h> ........ ###.###...# , hf? )...#$..<[....#.....#.#..........#, h@ ###....##.#...  #..g.. .# ..., hg@ .....[.. . .............. , h@ x...<.####..... , hA =### .... , hA ....., h^ , ha a27, h{z , hӁ , h &  , h `You reach to attack!  The helpless goblin fails to defend itself.  You hit the goblin., h D), h p33.9 (1.16, h , ho J _You kill the goblin!, hl , hQm , hp , hzr H _No target in view!, h , h , hX , h7 H _No target in view!, h S , hVT , h5[ , h^  , h_ :_No target in view!, h , h] , h , h  , h0 :_No target in view!, h. , h/ , h6 , hl8 H _No target in view!, h , hm , h , h C _No target in view!, hT, hU, h ], hG`, h, h#, h, hr, h@, hA, h , h, hai#. #.# #.# $#.# .#  , hbk#.# ..# . #.# ....... ###.###...# ....#$..<[....# .#.#.... ...............#.###....##.#...# , hWcS#..).. .# ...  .....[.. . ............... ....<.####.....### .........., hQj, hkg405, h9 _Found 11 gold pieces., h7#. #.# ##.# $., hR8#.# .#  #.# ..#. #.# ........ ###.###...# ....#$..<@....# .#.#....., h8...............#..###....##.#...# #..).. .#..... .....[.... ...., h8............ ......<.####........, hJ9Q..### ., hB, h=Ca54, hI, hMW _You see here a +0 pair of gloves., hHq , hr a63, hUy , h|  , hD} _p - a +0 pair of gloves, hea, hedUWear which item? , hdArmour (go to first with [)  b - a +0 helmet (worn)  d - a +0 robe (worn)  h - a +0 pair of gloves (worn), hFep - a +0 pair of gloves[?] describe selected , he[!] equip|wield|wear[tab] equip|unequip , h, h~ , hnuzel the Ducker#.Demigod#.##Health: 31/31 ========================#.#$.Magic: 6/6, h========================#.# .#AC: 4Str: 13#.# ..#.EV: 12Int: 21. #.# .....SH: 0Dex: 13... ###.###...#XL:  3 Next: 83% Place: Dungeon:3....#$..<@....#, hKNoise: ---------  Time: 1976.9 (0.0).........#.#.....m) +7 spear "Killer Bee's Doom" {drain, In...............#.Cast: Kiss of Death.###....##.#...#Zot (16023) #..).. .#..........[.... ................. ......<.####........, h\..### ...... _No target in view! _No target in view! _No target in view! _Found 11 gold pieces. _You see here a +0 pair of gloves. _p - a +0 pair of gloves, h, hx, h, ht!d  You start removing your armour., h%f7.9 (12, h&, hA-, h-f8.9 (21, h2, h|8, h9f9.9 (30, hD=, h$C, hCh80.9 (419, hH, hM, h{Nf1.9 (58, hR, h1T- 3 , hTY_You continue removing your +0 pair of gloves. x5, h+U, hZ, ha  You finish removing your +0 pair of gloves.  You start putting on your armour., hbf2.9 (67, hf, hl, hLmf3.9 (76, h:q, hhw, hxf4.9 (85, h3|, h݁, hf5.9 (94, h, hh, h/6.9 (10.0), hj;3, h, h 4 _You continue putting on your +0 pair of gloves. x5, h, hk, hc _You finish putting on your +0 pair of gloves., hA , h , hj , hn , h , h J2 _, h8 , h3 %  , h +There is a stone staircase leading up here., h , h J1 _, h , h' , h2 , h_3 C0, h8 , h@ , hM , h, hղ...<.####......, h ..### ......... ......> , h, ha81, h, h_ _Found an escape hatch in the floor. Found a stone staircase leading down., h4B#.# ..$. #.# ##..# #.# ##...#.. . #.# #....... ... ###.###...# # , h|B<....#...<.....##.##...........#.#....... ##, hB.....#.# .###....##.#@..# , hB# #..)....#......# .....[......, h6C.............b....>...<.####.............### ....., h\C.. .......> ..#......., hG, h I, h>T*b., hTb, hT, hV50-, hV?=9Kiss of Death, hW%0, h%W, h^, hc , hcy_The bat hits you. _You take 1 damage, and have 30/31 hp., h{  You miss the bat. The bat hits you but does no damage., h3g20005999, h, h< P _The bat barely misses you., hEY:  You puncture the bat!, h_2., hb1=51Kiss of Death8, h!g, hQiG _You kill the bat!, hb, h, h, hH _No target in view!, h0 , hP1 , hw5 , h7 H _No target in view!, h- , h , hҬ , hL H _No target in view!, h[ , h] , hc , h`f  , hf B_No target in view!, hz , h , h , h H _No target in view!, hL , hM , hY , h_ @ _No target in view!, hǸ , h , h , h , hF , hG , h\N , hP , he , h , h , h4 , h , hS `7 _, h< , h? , h C6, h , h , h #.# g.# #.# ##..##  , h ,#.# #..$.  #.# ##..# .  , hi W#.# ##...#..  . #.# #.......  ... ###.###...# # ....#...<....@##.###., h -  ...........#.#.........  ##...............#.#####.###....##.#...# # # #..)....#......# .....[..., h: 3... g   goblin (asleep)..................>.....<.####., hn ].....### ............., hv +3.9 (2, h `.gg, h -4.9 (35, h , h , h(( , h)#.# ..#  #.# ##g.##  #.# #..$.  , h&)##.# ##..# .  , hS)C#.# ##...#..  . #.# #....... , hs). ... ###.###...# #  , h):..<....@#  , h)'...#.#.........  , h)?.....#.####  #.#...# # , h)- # #..)....#......#  , h)*.....[............  , h*X............>..  ...<.####............  ..### , h1*& , hy #.# ..#  , h0z"#.# ##g.##  #.# #..$.  , hTz#.# ##..# .  , huz-#.# ##...#..  . #.# #....... , hz ... ###.###...# #  ..<....@#, h{9  ...#.#.........  .....#.####  , h3{#.#...# # , hQ{ # #..)....#.... , h{d.....[............  ............>  ...<.####......... , h{= ..### , hu, h", hJ, he\ __A goblin is nearby!, hK #.# ..#  , h#.# ##g.##  #.# #..$.  #.# ##..# .  #.# ##...#.. , hT . #.# #.......  ... ###.###...# #  , h:..<....@#  , h$f...#.#.........  .....#.####  #.#...# # , hsW # #..)....#......#  .....[............  , h~............>..  ...<.####............  ..###  , h, , hc#.# ..#  , h#.# ##g.##  , h*#.# #..$.  , hj#.# ##..# .  , h#.# ##...#.. , hݎ . #.# #....... , h ... ###.###...# #  , hPB..<....@#, ho.  , h...#.#.........  , h.....#.####  , h3#.#...# # , hn # #..)....#...., h , h֐.....[............  , hF............>, h% , hCb ...<.####........., ha  , h}3 ..### , h , h, h , h, hI&, hnm ..# #g.##, h #..$. # ##..# .###, hĨ #.# ##...#....., h #.# #.......... ###.###..@# #  , h!y ....#...<.....##.###..., h\...#.#.........##...............#.####, h{.###....##.#...# #, hȩ# #..)....#......#  .....[......, h7........, h >.>.<.#### , h%V__A goblin is nearby!, hA, h9, h*.g, hG=5.9 (1, hB4 _, hҷ, h|, h1Q ..# #..##  #.g$. #  ##..# .### #.# ##...#, hQ #.# #..@....... ###.###...##.###.  ....#...<.....##.###....#.#.........##...............#.####.###....##.#...# # , hLR+# #..)....## .....[...........>, hS, hjX*.g, h,Ya63, h], h^, hR __A goblin is nearby! _ You reach to attack! You hit the goblin., hC), h#i672, h&, haJ _You kill the goblin!, h9>, hm>, h[E^ _No target in view!, h], hX, h9, hfH _No target in view!, hF` , ha , hf , h i H _No target in view!, h- , h , hr , hw(  , h( :_No target in view!, h0 , h0 , hX5 , h; ^ _No target in view!, h}< , h@ , hSB C _No target in view!, hXO 4, hR , hV , hMW , hX , hZ , h] , hk` v1 _, hb , h*c C0, h*d , he , hHh Z89, hi , h)k , hm , hEn C8, hJo , hr Y7, hs , hw J _You now have 98 gold pieces (gained 11)., hPy Y6, hJz , h| , h#~ , hv~ C5, he , h , h/ Y4, h , h , ht Y3, hy , h , h Y2, h- , h~ , hz , h ;1, h} , hH , h_ , h C0, hw , h , h , h D79, h؞ , h _You hear the slow rusting of a very distant drain., h Y8, hŤ , h+ , hE , h C7, hY , h , h , hF C6, h , hF , h , h_ C5, h9 , h? , h #≈§.. #≈≈o. , h ≈≈jo  §j.  , hb xjo  .####### , h [ ####'.....#  , h .#...@..##.## #..#.##..#..# , hS y....#..###....# ###. #.## ###..#, h  # #.# ##..## , h #.# #....##jjj 3 gnolls (1 polearm, 1 missile, asle…) #.# ##).#..###ooo 3 orcs (asleep) #.# ##, hX ...#..... . #.# #............, h 247.0) _You now have 98 gold pieces (gained 11). _You hear the slow rusting of a very distant drain.  You open the door. , h-  3 gnolls and 3 orcs come into view.  A gnoll is wielding a +0 spear and quivering a throwing net. An orc is wielding a +1 dagger of draining., h , h , h k  The gnoll shouts! The orc shouts! The gnoll shouts! The orc shouts! x2, hp  An orc wizard comes into view. It is wielding a +0 dagger., h , h , h ≈o[jo.o, h, ojoo   orc wizard (wandering), hk jj 2 gnolls (1 polearm, 1 missile)oooo 4 orcs  An orc comes into view. It is wielding a +0 flail.The gnoll moves out of view., hn ====5.9 (184, h , h> ` _The orc shouts! _Found a scale mail., hס ) , h #≈≈o. #≈≈[. ≈≈jo , h8 }§.o oj , hX Do#######  , hz R####'.....#  #...@..##.## , h ' #..#.##..#..#  , h $....#..###....#  , h y###. #.## ###..#  # #.# ##..##  #.# #....##  #.# ##)., h" ,  #.# ##... , h? % . #.# #... , h\ , h6 #≈≈o. #≈≈[. , h6≈≈jo §.o oj , h47So#######  ####'.....#  #...@..##.##  , h7\#..#.##..#..#  ....#..###....#  ###. #.## ###..#  , h7# #.# ##..# , h,8#.# #....##  , hg8y#.# ##). , h8 , h8d#.# ##... , h=9 . #.# #..., hU@, h@, h, hz , hV_There are monsters nearby!, h #≈≈o. #≈≈[. ≈≈jo §.o oj o#######  ####'.....#  #...@..##.##  #..#.##..#..#  ....#..###....#  ###. #.## ###..#  # #.# ##..##  #.# #....##  #.# ##).  #.# ##...  . #.# #... , hg #≈≈o. #≈≈[. , hWh≈≈jo §.o , hhoj o####### , hha ####'.....# , hi #...@..##.## , hUi , hi#..#.##..#..#  , hi....#..###....#  , hj###. #.## ###..#  , hyj# #.# ##..# , hj#.# #....##  , hjV#.# ##)., h$k(  , h]kd#.# ##... , hk . #.# #..., hv, hw, h, hd _There are monsters nearby!, hn  You reach to attack!  The orc wizard shouts!  You hit the orc., h, hD, h, h , h, h8, h .o.jo.joo, h6.0)Kiss of Death3, h, h^ _The orc is moderately wounded., h:  You puncture the orc!, h, hQ, h, hF .j, hCo) 3, h@ orcs  You kill the orc!, h!:*, h , hSjj 2 gnolls (1 polearm, 1 missile), h6ooo 3 orcs, h   , hIThe orc wizard gestures wildly while chanting., h˹;The orc wizard flickers and vanishes!, h^ {Deactivating autopickup; reactivate with Ctrl-A., hVb27----9=---7Kiss of Death2, hmh, hq% , hKqq_The gnoll hits you from afar with a +0 spear.  You reach to attack! You hit the gnoll. You drain the gnoll., hq, hr, h s, h=}: #≈≈[§§.   gnoll (polearm, missile, very drained)The gnoll is moderately wounded., ht~}---81, h, h _The gnoll misses you.You reach to attack! You puncture the gnoll!, hؘ, h1, h, h, h#≈o§.joj   gnoll, h(, hnuzel the Trooper#≈≈..Demigod#≈≈[., hƩAHealth: 29/33 =====================---§§.oMagic: 6/6========================§§{, hAC: 4Str: 13jo, hEV: 12Int: 21o#######, hCSH: 0Dex: 13####).....#, hkXL:  3 Next: 110% Place: Dungeon:3#...@..##.##, h)Noise: =--------  Time: 2029.9 (1.0)#..#.##..#..#, hm) +7 spear "Killer Bee's Doom" {drain, In....#..###....#, hCast: Kiss of Death###. #.## ###..#, h Zot (15970) # #.# ##..##, h3#.# #....##, hYj   gnoll#.# ##).#..###, hooo 3 orcs#.# ##...#....., hq. #.# #............ , h_The gnoll hits you from afar with a +0 spear.  You reach to attack! You hit the gnoll. You drain the gnoll.  The gnoll is moderately wounded. _The gnoll misses you., h|You reach to attack! You puncture the gnoll! _You kill the gnoll!, h[  The gnoll is moderately wounded. , he_The gnoll misses you.  You reach to attack! You puncture the gnoll! _You kill the gnoll!Your Polearms skill increases to level 2!You have reached level 4!, h, hs/  --more--, hxC36/40=, h28/84 5% , h.gnoll, hv4 _, h ≈≈.#≈≈[.§§.o§§§{§§§jo §§.jo##########@.....#  #......##.#, h #..#.##..#.. ....#..###....####. #.## ###.##..## j 2 gnolls.# #....## #.# ##).#..### #.# ##...#, hp%....., hZ, h≈§§§≈#≈≈§§.., hK§§§o.., hщ{30Kiss of Death69, h, h6  Your Polearms skill increases to level 2! _You have reached level 4! _The orc closely misses you.  There is an open door here.  Things that are here:a +0 club; a +0 leather armour, hH , hnI , h$O , hP , h , h , h! , h @§#≈##≈§≈§§≈≈≈§≈≈...§.o...., hӻ a18, h , h N _You barely miss the orc., hN , hNB You hit the orc. You drain the orc., hT, hPU, hU, h{V, h]≈≈≈≈≈§§≈≈≈.o, h,^...o.j 2 orcs, ha\7=82, hb;7, h`g, hi , hiA_You kill the orc!, h4X §§##≈§§§§§≈(1 very drained)  You hit the gnoll but do no damage. You drain the gnoll.  The gnoll is moderately wounded., h, ha36, h, hoR _The gnoll barely misses you., h*wL  You hit the gnoll. You drain the gnoll., hy, h(z, h≈##≈≈≈§≈§.., h=~o)   gnoll, h=204Kiss of Death5, hg8{, hI _You kill the gnoll!, hA;≈≈§, h0≈≈≈, h#6, h1-5, h;4, h7 , h , hc_Something you can't see is in the way. You hit something. Something hits you. _You take 1 damage, and have 36/40 hp., h Y]  You reach to attack! You hit the orc. You drain the orc., hct ≈≈≈..≈§§§≈§[§.)   orc  You kill the orc!, hf#7, hft=363, hl, hof _Something hits you but does no damage., hQ  You reach to attack! You puncture the gnoll!, h-, hU §≈≈..≈..≈##≈≈[.≈§§§§§§, h§.§..).oo   orc, h=  You kill the gnoll!, h6S=34=7, hk;2, h, h , hR_Something completely misses you., hcc  Something you can't see is in the way. You puncture something!, hg  Reactivating autopickup., h!A≈##§§, hQV§§§§)o, heO 68Kiss of Death, hb1 _You feel a bit more experienced., h, hS _Your Fighting skill increases to level 4!, h, h:  You puncture the orc!, hz#§≈≈), h 6-9Kiss of Death0, h, hG _You kill the orc!, hb, h-c8-, hh, hjH _No target in view!, hke , he , hj , hm H _No target in view!, hK , h , h , h H _No target in view!, hM 4, hQ , hS H _No target in view!, h% , h , h- , hI H _No target in view!, hA, hA, hI, hL@ _No target in view!, hl, h0, h, hj, h', h', h0, h3, h, h, h, h, h, h, h, h$", h, h, h, h , h8, h, h, h, h% §≈§≈..# ≈≈≈..# #≈≈..#, hu ≈##§≈[.# ≈§§≈≈..#, h x §§§§§..#§§§§§).# , hɚ A......)@#######, h W########).....#, h  #......##.##, h= k #..#.##..#..#, h` c ....#..###....#, h w###. #.## ###.., h # #.# ## #.# #...., h) ###, hQ k #.# ##).#..###, hU .§≈, h §, h 5##≈, hɦ ≈≈, h *≈§§§§§§, h M..§§.§, hK , h %8, h< -40, h_ $59 , h _, hQ , h J≈§≈≈, h ≈≈##≈≈≈≈≈≈≈≈≈≈.§...)§ , h Z_ q - a throwing net, h -1.9 (28, h , h  , h) O_Items here: ))))) [[ †††., h_ .......#§≈§≈..#. ≈≈≈..#, h` W.≈ #≈≈..#, h` .≈≈##≈≈[.#.≈≈≈≈≈≈..#, h$a <≈≈≈≈≈≈..#, ha §...@.# .....§.))#######, hBb #########)..... #......##.##, hb l #..#.##..#..#, hc 7 ....#..###....####. #.## ###..# #.# ##, hcd n #.# #....##, hp )≈≈≈, hPq .§.., hq .., hs f2.9 (17, h| , h  , h % Things that are here: , h x_a +1 dagger of draining; an orc corpse, heI..≈§§, hSh, hhD36, hh, hRy, hz , hzC_r - a +1 dagger of draining, h$G 4, h I , h,R 9=54, hHS , hU Y3, hW , hY , hY 40==2, h[ , hn_ 1 _HP restored., ha Y1, h+c , hi d  Items here: ))))) [[ †††., hk , h>l J0 _, h"n , hHs "r - a +1 dagger of draining _HP restored. _Items here: ))))) [[ †††.  There is an open door, spattered with blood here.  Things that are here:  a +0 club; a +0 leather armour, hu , h&v K49 _, hnw , hSy , h^{ :=, h{ 18, h} , h~ , h Y7, h: , h͆ , h , h C6, h , h , hg Y5, h[ , h , h , h C4, hȓ , h , hW o3, hb , h7 , hj C2, hq , h , h) , h C1, hɤ , hd , h Y0, h , hJ , h , hٮ D39, h , h , h Y8, h , hU , hɺ o#### ##......##.##.....###..#.##..#..##........#..###....# ..#####.##.## ###..# , h p##.##.# ##..## , h) ,#..##.# #....## #.###.# ##).#..## #.# #.# ##...#.... . #@# #.# #........., h  #.l....###.###...##.### #......#...<.....##.####...........#.#........###...............#.###, h  #.###....##.#...# #l   frilled lizard (asleep) #. #..)....#......#.. .....[............, h F..................>., h 618.0)  A frilled lizard comes into view., h R ., h BThe frilled lizard hisses angrily., h o=2.9 (197, h , h ; _The frilled lizard moves out of view., ẖ , h3 , h , h5 , h X .....###..#.##..#.., hB s#........#..###....#####.##.## ###. ##.##.# ##..##..# #.., h ....##.... #.###).#..####... #.# #.# ##...#........l., h\ .....#.....@###.###...##.###...<.......#.#........, h {##...............#.###.., h l   frilled lizard.., hQ #[.............<.####..........., h ,0.0), h , h) D.l, h n-3.9 (16, h , h  , h _Found a chain mail., h p   ..  .##.##   , h\ `. ##.##.#   ..# #..##.#   .... #.###.# ##) , h ##... #.# #.#  ......#.# #.#  #...l.@# #......#...< , h˿ ]#....... ###...... #.###... #  #. #..)., h B  .. .....[. #[..........>, h. & ...<, hpZ   ..  , hG.##.##   . ##.##.#  , h ..# #..##.#   , h=.... #.###.# ##) , h##... #.# #.#  , h......#.# #.#  #...l.@#, hm #......#...<, hP #....... , hZ###...... #.###..., h  , h6#. #..).  , hw.. .....[. , h#[..........> ...<, hz, hl8-, h", h: _A frilled lizard is nearby!You reach to attack! You hit the frilled lizard., hAg†, hEi745, hdM, hwP , hPD_You kill the frilled lizard!, h, hn, hh, hKH _No target in view!, h, h, h, hH _No target in view!, h9, h, h(, h1 , h2, h_2:_No target in view!, hnt, ht, h3y, hNzH _No target in view!, h*, h+, hv4, h7H _No target in view!, hn4, h p, hu, hNy, h|J4 _, h}, hH, hNC3, h, hK, h, h*C2, h}, h4, h, hQC1, h, h=, h`, h1 .......))###### #########)..... , h#### ##......##. .....###..#.##..#.## ##........#..###..., ho###..#####.##.## ###.b..^... ##.##.# ##.### #..##.# #, h< #..@.###.###.# ##)., hb .####...##.# #.# ##.............#.# #.# #, h .#####...†..###.###... #......#...<.....#, ht& #...........#.#... b   bat (asleep) ###......, hɤ #.###....##.#..., hs #.# #..)....#..., hT+8.9 (4, hf9.9 (50, h, h= _No target in view! _A bat comes into view., he 1 )) , h 1) ####  , h) ,## ## ...###.  , h` Bb..^...   .......### , h , h V #..@.# ##) .####...##.# #.#  , h :..........#.# #.#  .#####...†.. , h+ /#......#...< #........ , h] ###...... , h #.###.., h * #.# #..), hs R )) ) ####  ## ## ...###.  , ht b..^...   .......###   #..@.#, hFt R ##) , hkt .####...##.# #.#  , ht ..........#.# #.#  .#####...†.., ht m #......#...<, ht Q #........ , ht 6###...... , hu #.###.. #.# #..), hz , hz , h , h.  , hV T_A bat is nearby!, h> , )), h?  ) , h-? #### , hW?  , h? Y## ## ...###.  b..^...  , h(@ E .......###   #..@.#, h`@ O ##) .####...##.# #.#  ..........#.# #.#  , h@ 4.#####...†.. #......#...< , h@ #........ , h@ 9###...... #.###.. #.# #..), hA , h )) ) ####  ## ## ...###.  b..^...   .......### , h  #..@.# ##) .####...##.# #.#  ..........#.# #.#  , h^.#####...†.. #......#...< #........ , h###...... #.###.. #.# #..), h, h,, h, hN, hlZ _A bat is nearby!, hL@ )) ), h4 ####  ## ## , h>...###.  b..^... , h-  .......###   , h3#..@.# ##) , h =.####...##.# #.#  ..........#.# #.#  , h*4.#####...†.. #......#...< , hJ,#........ ###...... , hh9#.###.. #.# #..), hk )) ) ####  , hϦ## ## ...###.  b..^...  , hD .......###   , hb#..@.# ##), h .####...##.# #.#  , h..........#.# #.#  , h*.#####...†.. #......#...<, hŨ #........ ###...... #.###.. , hY#.# #..), h, h, hȱ, h  ..§....†.# , h .......))##### #########)... ##### ##......## , h\.....###..#.##..### ##........#..###., h1....###..#####.##.## ###b..^...# ##.##.# ##, h1.......@### #..##.# ###..##....###.###.# ##), h!Z .####...##.# #.# ## ..........#.# #.# #..., hc.#####...†..###.###... #, hx#...<.. #., hU#.####..........., hHv #.###....##.# _A bat is nearby!, hľ, hο, h, hD]...bb, hNo70.9 (129 _, h, h, hc ..§....†.# .)) #) ###### ##......# .....###..#.##.., hd#.## ##........#..###.###..#####.##.## .^...# ##.##.# , hOdPr....b.@.### #..##.# ##..##....###.###.# ##, hd># .####...##.# #.# ## ..........#.# #.# # .#####...†..###.### #......#...<, hdr   quokka (asleep) #.., hd.#.#. b   bat ### #.###....##.#, he, hhh  A quokka comes into view., h%k  You hear the slow rusting of a very distant drain., h+q.r....br, h)r=1Kiss of Death8, hv, hx , h6yk_The bat hits you but does no damage. The bat completely misses you., h, h  You closely miss the bat. The bat misses you. The teleport trap disappears., h, hWp..r...., he2Kiss of Death7, h, h) _The bat disappears!, h~u ..§....†.# .)) #) ###### ##...... #, h~ .....###..#.###.### ##........#..###, h~.###..#####.##.## .# ##.##.# B..r...@..### #..##.# #..##....###.###.#  #..####...##.# #.# ###..........#.# #.# #, hh .#####...†..###.### #......#...< #.....#.# B   giant cockroach (asleep) ###..., hK #.###....##.#, h', hτ, h, h.B..rB, h̊, h.-3, h;6, h, hb _A giant cockroach comes into view., h ~ ..§....†.# , h R.)) , hT #), ht e ###### ##, h } # .....###..#.##, h #.### ##........#...###..#####.##.## , h H?.# ##.##.#.B..r.@...### #..##.#, h #..##....###.###.# , h  #..####...##.# #.# , h7   #..........#.# #.# ##.#####...†..###.###, hp #. #......#...<#. #...., h  .#., h :#. ###, h J #.###....##., h, h , hi Found a scroll of teleportation., hA, h, h , h{_ A bat comes into view., h{#b..B.r, h#b   bat (wandering), h$u39-=4Kiss of Death, h$;5, h), h, _The quokka bites you. _You take 1 damage, and have 39/40 hp., hoN  You hit the quokka. You drain the quokka., hVp, h>ri  The quokka is almost dead., hy..b.B (very drained)b, hIy+, h1za54, h, hq _The bat hits you but does no damage. The quokka misses you., hi=  You puncture the quokka!, h'Y  You kill the quokka!, hX, h, h.b..BB   giant cockroachb   bat, h-963, hg, hQ _The bat closely misses you., hioA  You hit the giant cockroach., hrb  You kill the giant cockroach!, hr, hSxc.b   bat, h{x!, h{j7072, h, hI _The bat misses you., h5  You hit the bat., h k†, h 40=18Kiss of Death1, h , h G _You kill the bat!, hц , h7 , h , h  , hX B_No target in view!, hc q  You aren't carrying any pieces of jewellery., hd , h9n , h|r . _, h6, hŸ, hI, h, h, hG`0 _, hy, hZ19, h-, h., ha, hC8, h, hA, h, h?=7, h, hh, hX, he, h-6, h, h, hM, hn, hC5, h, h, h&, hC4, h , h, hZC3, h, hx _j - 5 scrolls of teleportation (gained 1), h, hC2, hj, h, he, hC1, h6, hz, h , hX C0, h , h , h , h D09, hv , h, h3, hpC8, h, h, hd, hC7, h-, h, h, hC6, h, h, hY5, hB, h, hC, hC4, h9 , hG!, h", h"C3, h#, h|$, h%, h6&C2, h&, hQ(, h#*, h\*C1, h*, h,, h@., hy.C0, h/, hO0, h"2, hz2E899, h3, h5, h7, h7;8, hL8, h9, h;, h;C7, hT<, hy=, h`?, h?C6, h(@, hE, hGY5, hH, hCJ, hL, hLC4, hM, hN, hP, hQC3, hQ, hbS, hsU, hUC2, htV, hW, hY, hYC1, hZ, h[, h], h ^C0, h^, hD`, hif###..#..### ###########..#...######## ##..., hf##.###........###..######.#######........#, hf#........###..#####.##.#........†...## ##.##., hg#............### #..##.########..##....###.###.# , h-g#@.####...##.# #.#- , hUgd#..........#.# #.#, h}g #.#####...†..###., hg #.# #......#...< #.# #..........., hg #.# ###.......g   goblin (asleep), hh  #.# #.###....# .g# #.# #..), h'hC ........[, hLh!, hl- 109.9 (, hlU31.0)  A goblin comes into view. It is wielding a +0 dagger., hHm, h9rbgg., h s\==10.9 (3289, h7s, hw, h2}( _The goblin shouts!, hS ###..#..###  ##..#..  , h##.###...... #####.#######.. #........###..# #........†...##  .......### , h #..# #@.#  #..........#.#  #.#####...† #.# <, hN` #.#  #.#  #g#  , hC..# #.# #..) [, haF ###..#..###  ##..#..  ##.###...... , ha#####.#######.. #........###..#, ha , h b#........†...##  , hdbE.......###  , hbZ#..# , hbc#@.#  , hc\#..........#.#  , hhc#.#####...† #.# <, hc , hcN#.# , hcS #.# , hcU #g# , h d , hSd..# #.# #..) [, h:l, h0m, h&t, hw , hxO_A goblin is nearby!, h#+ e ###..#..###  ##..#..  ##.###......, ha+ m #####.#######.. #........###..# #........†...##  .......### , h+  #..# , h+ I#@.#  #..........#.#  , h+ 6#.#####...† #.# < , h+ &#.#  #.#  , h, M#g#  ..# #.# #..), hL, + [, h  ###..#..###  ##..#.. , h  ##.###...... #####.#######.., h  , h #........###..# , h #........†...## , h@  , hd @.......###  , h D#..#, h y #@.# , h \ #..........#.# , hP n #.#####...†, h i #.# , h .< , h #.#  #.# , h3 U #g# , ho q ..# #.# #..), h K [, h , hE , hp , h  , h/ O_A goblin is nearby!, h[ f ##..#...######## ##..., h C ##.###........###..######.#######........#.........###..#####.##.#......†...## , h ...........### #.######..##....###.# #..####...##.# ........#####...†..## #......#...<.....##, h+ g# #.###....#.. #..)..< ........[, h U#[., h9 , hŜ (g., hz u--1.9 (1.0)8, hS , h ; _Found an escape hatch in the ceiling., hs[Y ##.###........###..######.#######........#.........###..#####.##.#....†...## ....### #., h[7######..##....###.# #..####...##.# ........#####...†..##, h\X #......#...<....., h\g# ###.# #.###....#., h\x #..)..< ........[, h][. #[., h3]\ ...<.####, hJ_, hg(g., hh|--27, hl, hJp, heM  You reach to attack! You hit the goblin., hWg. , h3.8 (0.9Kiss of Death6, h, h-_ _The goblin is severely wounded., he=  You puncture the goblin!, hkf), h}n2=4.8 (1.0Kiss of Death5, hr, h uJ _You kill the goblin!, hQ, h, h, hZH _No target in view!, h?(, h(, hF-, h"/H _No target in view!, h, hp, h, hH _No target in view!, hNO, hO, hU, hWH _No target in view!, h, h, hz, hH _No target in view!, h<4, h4, h8, h:C _No target in view!, hy, h, h, hg, h54, h5, h, hc, h`4 _, hL= _ You see here a +0 dagger., hR, hJ3 _, h, h, hC2, h, h, h, h, hC1, h, h, h, hC0, h, h, h, h D79, h , h , h| ..#.# # , h`#.#####...†..### #)# #......#.. , h#.# #......... #.# ###....... , hL###.# #.###...##...## #.# #..)##....<## ........#..@....# #[.......-20.8 (6, h"#.......# ...<.###.......# ..### , hv##......... .. #.....#### ........, h........#[.......# , h, h-1.8 (78, h, h$m _Found a leather armour.  You now have 115 gold pieces (gained 17)., h%f2.8 (87, h), h+m _You hear the rusting of a very distant drain., ht, h, hS, h, h, h0Y6, h|, h, h/ C5, h , h , h, hC4, hC, ho3, h, h, hy"#.# #..#.#.# ###............###.# #.###....##.###...## #.# #..)....#, h"o##....<## ........[#.......# #[.........#.......# ...<.####...#.......#####..### ##......@......# 6.8 (4#.....######..) ..#..., h9##.......#........# #[.......##........##........#, h}#5#........#, h(, h)f7.8 (52, h-, h/* _Found a short sword., h\ , hh] , h_ , he , hQi , hxm Y1, ho , hu 0, h?w Z69, hy , h} , h~ Y8, h , h , hA , h ;7, h , h , hq , h C6, h) , h , hl , h C5, h , h , h , h7 -4, h` , h , h. , h , h C3, h , hĦ , hk , h C2, hҫ , h , h , hݯ C1, h , h , h , hG ;0, h2 , h^ , h \#.# #....#.#....#.# ###.......####.# #.###....##.#.., h ##...## #.###..)....#....##....<## ........[....#.......# #[.......#.......# ...<.####....#.......#####..### ....##..........@..# .......>, hW 39.8 (12.0)##.....######..).....#....##.......# ......., h #........# .......#[.......# ..######........# .[#, h #........# ..##........# .###........#, h , h{ i40.8 (1359, hY , h ( _Found a ring mail., h 4, h , h , h , h8 Y8, h , h , h' C7, h , h4 , h , h C6, hC , hb , h , h C5, h , h , hS , h C4, h , h C  You see here a +0 short sword., h9 , h J3 _, h , h , hv , h C2, h , hY , h7 , hi C1, h , h , hH , hw C0, h , h , hl , h D49, h , h , h , h C8, hX , h^ , h Y7, h , h , h , h C6, h- , h" , h( .## ##.###..)....# .<## #........[...... ...# #[..................>.. , hy( T...# #....<.####............ ...#####..######..... ..........####........> ..######..).....#........... , h( ...# #........#....... ...# #........@......> 53 ...# #..#..... , h) z...# #.[# #..$ ...# #..# ...### ...# #.## .., hJ) # ...# #. ### ...# , h) 8#### , h. , h. g4.8 (145, h3 , h4 ; _Found a stone staircase leading down., h , h , h3 , h  , hن B_No target in view!, h!+, h+, h0, h2H _No target in view!, h, h, h, hH _No target in view!, h, hc, h/, hH _No target in view!, h _No target in view!, h6, hG7, h;, h=C _No target in view!, hk, h߬, h, h, h#4, h(, hk*, h{n, hn, hr, hwv, h{, h@`4 _, h], hɅ, h-C3, h, h, h, hC2, h, h, hʚ #[..................>.. , h^ #....<.####.... , h'L####..######..... , hy...####........> , h~####..).....#.... , hқb #........#........... , h #...............>....  #..#######.... , h #.[# ##.7.8 (3.0) , hɜ #..# #...######  #.## #...# , h #. ...###  <#### , hB#. # , hE!, hj, h7f8.8 (41, h+, hڭE _Found a stone staircase leading up., hf9.8 (50, h, hȴ> _You now have 122 gold pieces (gained 7)., h~, hK, h9, h, h, hp39, h, hQC8, hi, hy, h, hC7, hI, hv, hY6, hD, ha, hIY5, h, hV, h Y4, h , h , hY3, h, hzP  There is a stone staircase leading up here., hX?....######..).....#........... .....# #........#........... .....# #...............>....# #..#######........... , h.....# #.[# ##.......... .....# #..# #...######. .....# #.## ####...# .....# #. ##....### .....# #@<#### 66.8 (7 , h(#######  #.##  #.. #..> ....., h8 .....# , hg##....#######, hY , h)!f7.8 (82, h)%, hG'; _Found a stone staircase leading down., h; , hR; , hE< , h= , h? , h C o1, hG  #...............>.... # #..#######. , hG # #.[# ##.... # #..# #...######. # #.## ####...# , hLH # #. ##....### # #.<#### , hH ##### #.####  #.@..# 8.8 (1, h/I  #..>.#......#, hI #.......#...##....#, hI l..## ######, h*J 4[ , hsJ , hbO , hO f9.8 (20, hS , hU ( _Found a ring mail., hI , hJ , hmN , hP  , hP :_No target in view!, h, h, h, h , h :_No target in view!, h0u, h6v, h|, h , hB_No target in view!, hy, h, h , hx  , h :_No target in view!, hri, h;j, h p, hs , h:sB_No target in view!, h, h, h, hވ, h, hÍa29 _, hV, hy, h-8, hّ, hɒ, h, h,, hZC7, hۘ, h>, h, h@C6, h=, hiM _No target in view! _, hWYou hear the rusting of a very distant drain., h, hC5, h, h%, h+, hRC4, he, ha, h, h-3, h, h, h, h, h-C2, h, h, h, hRC1, h-, ht, h, h-0, h, hW, hU, h, hD19, h, hY, h, hC8, h, h, h+, hiC7, hv, h, hY6, h, hs, h, h=C5, h\, h, hW, hC4, h, h%  , h7+There is a stone staircase leading up here., h, hJ3 _, h, hr, hk, hC2, h, h, hK, hC1, h;, h7, hv, hC0, hu, h, hx, hD09, h, hH, h, hC8, h, hG, hm, hC7, h , h , hd Y6, hg, h, hY5, h, hg, hoY4, h~, h, hmY3, h, hK, hr, hC2, h , h%o1, h&, h(, h .[...............>....#..... , h_.g####.................... ###..................... #........>..............#....................#...................S , h/..........>............. ####............@.# ##............## #...######..##  ####...# #..# ##....### ##... , he/#.<#### ##### S   adder (asleep) #.#### #....# #..>.#, h4{ 989.0)  An adder comes into view., h5, hn; S.gS, h;g   hobgoblin (wandering)The adder hisses angrily., h<g9.8 (300, h@, h%C\ _A hobgoblin comes into view., hs,[, h....>....#..... ............... ............... >.............. ............... , h.............S. .>............g .......@.# , h]X ##............##  #...######..##  ####...# #..#, hI...### ##...<#### ##### #.#### #, h8....# #..>.#, h[....>....#..... ............... ............... , h*>.............. ............... .............S. .>............g , h.......@.#  ##............## , h,  #...######..##  ####...# #..#, hvf...### ##., h<#### #####.####....#, hbg..>.#, hW, h+, h, h , hfV_There are monsters nearby!, hW [....>....#..... ............... ............... >.............. ............... .............S. , h#X.>............g .......@.#  ##............##  #...######..##  ####...# #..#, hrXI...### ##...<#### ##### #.#### #, hX8....# #..>.#, h0[....>....#..... ............... ............... >.............. , hJ............... .............S. .>............g .......@.#  ##............## , h  #...######..##  ####...# #..#, hf...### ##., hY<#### #####.####, h....#..>.#, h 4, h, hd _There are monsters nearby!, hq )....## [.......#### ....>....##......>#..#., h S.. .........>......@.....g. ###..............##.##.###..........  #...######..###...# #..#[39;49m...### ##... .<##### .###, hq O# ....#, h , h , hm , hf 1.S.g.g==200.8 (1.0)799, hL , hT C _The hobgoblin shouts! You hear a loud squeak., hӫ , h W....#......# [., hy n...#>....#., h .., hI >>. .#., hy C#.>., h hS.g.., h m##.##.###., h ## .##...######..## .., h ...# #..# .. ....### ##... .. , h g<#### ##### . , h X#####, h , h , hW VS.g., h* --1Kiss of Death8, h , hr , h=  (very drained)  You hit the adder. You drain the adder.  , hI>HThe adder is severely wounded., h>39-=-2.7 (0.9, h?;7, hB, hSE _The adder bites you. _You take 1 damage, and have 39/40 hp., h|_  You barely miss the adder., h g.  The adder is severely wounded., hR3.7 (1.06, h8, h!, h= _The adder bites you but does no damage., h&  , h tYou closely miss the adder.The adder is severely wounded., h"g.4.6 (0.95, h", h%, h' _The adder misses you. The adder barely misses you., h#R  You closely miss the adder., hHThe adder is severely wounded., h$40, h*s=5.6 (1.04, h, hG _The hobgoblin closely misses you. The adder completely misses you., h" 7  You hit the adder., h%  , hL3You kill the adder!, h&k †.....r, hO'g   hobgoblinr   ratThe hobgoblin hits you., h/836---, h0c8363, h>, hJJ@ _A rat comes into view. , hJ__You take 4 damage, and have 36/40 hp., he, hl6r., h7mh7.5 (0.92, hp, hr _You barely miss the hobgoblin. The hobgoblin closely misses you., h  You hit the hobgoblin.  The hobgoblin is heavily wounded., hbr. , hh8.5 (1.01, hZ, h@ _The hobgoblin hits you but does no damage., h  You closely miss the hobgoblin.The hobgoblin is heavily wounded., h9r., h֨`7=--9, hN;0, h, hW _The hobgoblin closely misses you., hC5T  You hit the hobgoblin. You drain the hobgoblin., ha8, h:F  You kill the hobgoblin!, h@;, hD......Sr.S   ball python (constriction, wandering), hH=510Kiss of Death89, h&P, hS , hSP_A ball python comes into view., hKv#......# ...#>....#.. , hv.>. #. #.......S.>., hw.r..##.##.##. ##., hQw## ..#  #...######..## #... , hw#...# #..# #...### ##... .#., hwB   giant cockroach ( #### ##### ..., h5xS   ball python (constriction, wandering) #..B, hzx|r   rat#, h&~, h-, h5, h't  A giant cockroach comes into view. x2, ha, hS.r.....BBB 2 giant cockroach, h7es (1 wandering)., h-1Kiss of Death8, hȝ, hԢ , h"_The rat twitches its whiskers. _You see here an adder corpse., h S..B.B.B=27, h, hM _You barely miss the rat. The rat closely misses you., h\  The ball python hisses angrily.  You hit the rat., hr, h, h, h5.S, hx†...B.B.S), h86=3Kiss of Death6, h, h8 , hw9_You kill the rat!, h>W  You reach to attack! You puncture the ball python!, h?, hg@, hG†B.B., hJr7--45, hRN, hPO _You kill the ball python!, h'  You reach to attack!  You hit the giant cockroach but do no damage.You drain the giant cockroach., hP, hB.†   giant cockroach, h8--5.4 (0.94, h˜, hES _You kill the giant cockroach!, h#......# #>....#.# .##>.# .# ...†.>., ha8†@.B....# .##.##.##...###.†# #...######..## ##... ...# #..# #...### ##... .#...  , h##### ..... #, h(, h 0B., h =6.4 (1.0Kiss of Death3, h, hk _The giant cockroach barely misses you. _You see here a rat corpse., hj  You closely miss the giant cockroach., h,9=7.3 (0.92, h, hϙG _The giant cockroach bites you but does no damage., hi  You barely miss the giant cockroach., hh8.3 (1.01, h , h G _The giant cockroach bites you but does no damage., hoA  You hit the giant cockroach., h, h/ ., hw   ribbon worm (wandering)wYou kill the giant cockroach!, h,n=99Kiss of Death, hk;0, h', h^ _A ribbon worm comes into view., h).........#######>....#..............>...†......>††......#........##@##.##.. , h0*$#....###.†# ######..## ##... #..# #...# ..###... .#... ### ##### ..w..~ , h* #...~ . ...., h+, h0;w., h1k-2079, h5, h>7, hb>....#........# .............# ......# >, hh......# .......# .......†...... >........††......# .......##.##.##.. ###.@# , h[n...######..## ##...# ...# #..# # .### ##... .#... ## , h### .w...~~  ##...~. .... # ### #, h, h;w., h%g40=-1, h;8, h[, h| _You see here a giant cockroach corpse., h ?.......>.....................†......>........††......#.##.##.##..###.†#.# ######..## ##@..# #..# ##...####... .#....~ ## ##### w....~~  ##...~. ....~ .###, h1 Mwwcatching , hs breath), ha & , h (``, h ``, h; RThe ribbon worm expels a string of sticky webbing., htO b†@.., hjP a27, hhT , hb[ r # >, h[ .......# ........# , h[ ..†...... >††......# ., h\ ##.##.##.. ###.†#.# , h6\ ######..## ##...## #..# , hg\ ### ##... #.#....~~ # , h\ y### #w....~~~ ###...~.~ ....~~, h\ F .####, h&] L .# , hU] 2# , h] I_The stream of webbing misses you., hc , hc a36, hg , hn &  , hn You reach to attack! You puncture the ribbon worm! You drain the ribbon worm.  The ribbon worm is severely wounded., hXs |w. (drained), h't y4Kiss of Death5, hx , h"{ r _You hear the brisk rusting of a drain very nearby., h  You hit the ribbon worm.  The ribbon worm is almost dead., h ==5.2 (0.94, h , h C _The ribbon worm bites you but does no damage., hY =  You hit the ribbon worm., h`d H†, hg 936.1Kiss of Death3, hk , hm  , h1n A_You kill the ribbon worm!, hy , h_z , hv~ , hd  , h :_No target in view!, h" , h , h , h  , hm B_No target in view!, h , h , h , h H _No target in view!, h , h{ , hR , h}#  , h# B_No target in view!, h , h , h@ , he  , h B_No target in view!, h , hC , h), hC _No target in view!, hSy, hz, h}, h, h, h, h1, h, h?^, h_, hGe, hh, hj, h$, h, h, hH, hI, huO, hR, h7# , h">.................# ...........# ....†...... >..††......# , h##.##.##.. ###.†#.# , hBG######..## ##...## # #..# ##.@.# , h ##... #†#....~~# , hܶ##### #.....~~~####...~.~+, h-w....~~#).####, hvM.##, h!#, hm, hp-7.1 (1.02, hf, h9" _Found a hand axe., h*>, h # .........# ..†...... #>, h9"††......# ...##.##.##.. $.., hk###.†#.# ...~ ######..## ##...## ..~.. # #..# , h$..~~~~ # ##... #†#@...~~# , h##### #.....~~~#  ###...~.~+ , h`" #....~~# #).#######.#, h4# , h0, h{-81, hA _Found 10 gold pieces., hڂ ., h7 1#  , hr ..†...... .## .>, h ††......###..., h߃  ., h' ##.##.##...$. , h ###.†#.# .....~~ , hτ #####..## ##...##...~.. , h  #..# ##...#..~~~~~, h5  , hi  ##... #†#....~~# , h  , h  ##### #...@.~~~# , hJ   ###...~.~+ , h  , h  #....~~#  , h [#).##### , h d ##.# , hL = # , h  , h       , hr E  , h= , hʖ a90, hǟ , h> , h< !†, h9=  .## >††......###..., h=  .., h= ##.##.##...$. , h> ###.†#.##.....~~. , hI> ####..## ##...##...~.. , hr> D #..# , h> n..~~~~~  , h> ##... #†#....~~#  , h ? ### #.....~~~#   , hP? ###..@~.~+  , hz?  #....~~#  , h? n#).#####  , h? d##.#  , h@ 2#  , h@@  , hi@   , h@  , h@  , hKK , hNL '30, h|L <69, hT , h"W , h†...... .##  ., h††......###...# ##.##.##...$....# ###.†#.##.....~~.# , h..## ##...##...~..~~  #..# ##...#..~~~~~  , h\_##... #†#....~~#  ##### #.....~~~#  ###...@.~+  #....~~#  , h#).#####  ##.#  ###   , h ,   , hA  You enter the shallow water., hs18) Water , hק, h , h9_Moving in this stuff is going to be slow., hr/†...... .##  ††......###...##  , hbr##.##.##...$....#  ###.†#.##.....~~.#  ..## ##...##...~..~~  , hr:#..# ##...#..~~~~~  ##... #†#....~~#  ##### #.....~~~#  ###...~@~+  #....~~#  , h(s#).#####  ##.#  ### , hns&    , hs , hnz, hzm2.7 (1.67) , hg, h, hl†...... .## , h ††......###...##  , h##.##.##...$....#  , hL###.†#.##.....~~.#  #, hy..## ##...##...~..~~ , h , h#..# ##...#..~~~~~ , h ##... #†#....~~# , h> , hh##### #.....~~~#  , h\###...~.@+ , h #....~~# , h0n #).##### , hZ , h7##.# , h5 ### , h , hs3    , hK%  , hYou enter the shallow water., h#3, h 0, h!M6) Water , h, h*? _Moving in this stuff is going to be slow., h+##rr~#'~∩~#, h~B~####B   giant cockroach (asleep)rr 2 rats (asleep), h7  You open the door., hB~B, ha45, h, h _2 rats and a giant cockroach come into view. _Found a glowing drain., h†...... .##  ††......###...##  ##.##.##...$....#  ###.†#.##.....~~.#  ..## ##...##...~..~~  ..# ##...#..~~~~~  #, h{:... #†#....~~##+##  ##### #.....~~~#rr~#  ###...~.~@B∩~#  #....~~#~~~#  , h3#).#########  ##.#  ###      , h/?  The rat squeaks loudly. x2, h_  The rat barely misses you., h? r r~rrr, h [The giant cockroach splashes around in the water., he ====6.3 (1.6Kiss of Death3) , ht , hE ; _The rat bites you but does no damage. , h C_There is an open door here., h  You hit the rat but do no damage. The giant cockroach barely misses you.The rat closely misses you., h =---702, hK , h0 G _The giant cockroach splashes around in the water., hw  You closely miss the rat. The rat splashes around in the water. x2, hQ---8.2 (0.91, hn, hd] _The giant cockroach closely misses you., hQq  You closely miss the rat. The rat bites you., h39-9.2 (1.00, hY, h _The rat bites you but does no damage. The giant cockroach closely misses you. _You take 1 damage, and have 39/40 hp., h:  You puncture the rat!, h ~   ratYou kill the rat!The rat bites you but does no damage., hW40=44059, hX, hBG _The giant cockroach bites you but does no damage., hF  You puncture the giant cockroach!, h ~ You kill the giant cockroach!, h; =51.1 (0.98, hF%, ha&; _The rat splashes around in the water., hv5  You hit the rat., h|h†, hf62.1 (1.0Kiss of Death7, h, hG _You kill the rat!, h, h, hz, h%H _No target in view!, h _, h_, h0j, holH _No target in view!, h, ho, h, hH _No target in view!, h|, hL}, hh, hT , hy:_No target in view!, h, hh, h, hd , h:_No target in view!, hr, h{s, h_y, h{@ _No target in view!, hc, h, h, h, hN, hN, h=T, hU, h, h, h, h , hC†...... .##  ††......###...##  , h##.##.##...$....#  ###.†#.##.....~~.#  .## ##...##...~..~~  .# ##...#..~~~~~  , h(... #†#....~~##+##   #.....~~~#~~~#  ###...~.~'@∩~#  #....~~#†~~#  #).#########  , hkp##.#  ###   , h,   , ha   You enter the shallow water.-36) Water  _Moving in this stuff is going to be slow., h/|}†...... .##  , h|††......###...##  ##.##.##...$....#  ., h|###.†#.##.....~~.#  ## ##...##...~..~~  , hF}r# ##...#..~~~~~  , h} #†#....~~##+##  , h~ #.....~~~#~~~#  ###...~.~'~@~#  , h~W#....~~#†~~#  #).#########  ##.# , h~L ###   , h&,   , h, h2G-4.7 (1.6, h^@5) , h0, h. , hUN_There is a glowing drain here., h , ht , h4 , h , h n504 _, h , h , hҞ  ###   ##.~#   , h6 ###.~~~### a Sewer ...~~~~@∩#  ########## , hv 3  , h ;The world spins around you as you enter the gateway., h K6000) , hS , h k6.5 (1.85999, hc  _You enter a sewer!  Found a gate leading back out of this place. _There is an empty arch of ancient stone here., hib, hb, hb, h$d, hYfA  You enter the shallow water., hUhk8) Water , hhN _Moving in this stuff is going to be slow., hi, hjC6, hj, hk, hl^5) , hm, hn, hoo4, h!q,, hro3, hv2, h3y5    , hzy   ####   ##.~##  , hy.~########.~~~###  , hyr......@..~~~~∩∩#  #######   , hy  , hyur   rat (asleep)   , hz! , h}.53.7 (7.2, he~f4.7 (81, h, h , hH_A rat comes into view., h1, h , h$####  , hE8##.~##  .~########.~~~### , h , hPr......@..~~~~∩∩#  , h'################# , h , hU, h*, h^#### ##.~##  .~########.~~~### , h_^ r......@..~~~~∩∩#  ################# , h^, h^, hb, hpb, h}e, hgZ _A rat is nearby!, hhl       ####  ##.~## .~#.~~~###  .r, hz...~~~~∩∩# #, h  , h  , h,   , h, h<  The rat squeaks loudly., h<r.rrr 2 rats, huq==5.7 (1.00, h, h V _A rat comes into view., hZ!, h[( , h)[#### , hE[ ##.~## , h_[ , hy[7r.~########.~~~###  , h[n..r....@...~~~~∩∩#  ################## , h\$, hL\3, hU, hF<#### ##.~##  r.~########.~~~### , h ..r....@...~~~~∩∩#  ################## , h", h , hQ, h, h&, hC , hlV_There are monsters nearby!, h*   , h8   , hrN ####  ., ho ##.~##  #r.~, hJ#.~~~###, h3  #..r.~~~~∩∩#, hh #, h , hϠ  , h  , h2  , hd, h, h, h"., hתHr.r, h/--6, hC89 _, h, h, h}        # ####  ..., h}  ##.~##  #..~#.~~~###  #.r.r.~~~~∩∩#  , h8~ Z#       , h , h , h ^.r.r, hǃ --7Kiss of Death8, h: , h҇ , h , h <.rr, h 39-=87, h , h  , h _You barely miss the rat. The rat bites you. _You take 1 damage, and have 39/40 hp., h 5  You hit the rat., hq , h< w.   rat, h 40=79.6 (0.96, h- , h9  , hy 9_You kill the rat!, hXS :  You puncture the rat!, hY E†, h!_ R=860.6 (1.0, ho_ _Kiss of Death5, huc , hf  , h+g 9_You kill the rat!, hB , h , h , hŚ  , h :_No target in view!, h\ , h. , h, hH _No target in view!, h~, h, h, hH _No target in view!, h4, hF, hH _No target in view!, hb4, h}e, h hH _No target in view!, h, h, h, h@ _No target in view!, hO, hP, hR, hT, h, h|, h, h', h;, h#<, h?, hB, h3, h, h-, h5, h, h@J4 _, ht, hЫ^ _ You see here a rat corpse., hp, hJ3 _, hϮ, h, hGY2, h, h, h~, hдC1, hM, h, hҼ!, h , h<   , h0:   , hL? ## #### , h #...@~~# ##.~##- , hw #..#..~########.~~~## , h #r #....†......~~~~∩∩  # ##################, hR~ r   rat (wandering), ho+, h+4.6 (4, h@r., h-5.6 (50, h, hMV _A rat comes into view., hM 1, h #, h N ######## ####  #...@~~#  , h.: #r.#..~# #. #....†., he"∩∩ # ########, h, h, h!, ha ######## #### , hɤ #...@~~#   #r.#..~# #. #....†.∩∩, h D # ########, hH, h, h, hͮ, hZ _A rat is nearby!, h9, h3, hq0 ######## #### , hk #...@~~#   #r.#..~# #. #....†., h)"∩∩ # ########, hE, h ######## ####  #...@~~#   #r.#..~# #. #....†.∩∩ # ########, hW, hQ, h, h~Z _A rat is nearby!, h |         # ####, hM 6  #..@.~~# ##.~##  #r.#..~##.~~~  #.##....†......~~~~∩  #. ##  # , h ,   , h , h B.r, hЈ 6.6 (1Kiss of Death79 _, hX , h , h\ ]  You barely miss the rat., ha [ rrr   quokkar   ratThe rat squeaks loudly. You hear a loud squeak.  , ha CA quokka comes into view., hb ====78, h}e , hFg Q _The rat closely misses you., h45  You hit the rat., hF, h,&q†r., hm.c9=---8, h._Kiss of Death7, h:, hCG _You kill the rat!, hOz, hz, h& Mr.r r   river rat (wandering)  , h:TYou reach to attack! You completely miss the quokka., h----9Kiss of Death6, h, hȅ\ _A river rat comes into view., h%, h>r.., hm36---=70.5 (0.95, hU, h _You closely miss the quokka. The quokka bites you. _You take 4 damage, and have 36/40 hp., h&  You barely miss the quokka.The river rat squeaks loudly., h+r.r, h+A7=--, h,====1.5 (1.04, h1 , h1_The quokka closely misses you. The quokka misses you., h-ud ######## ####  #..@.~~#  #rr#..~# #.##....†..∩ #. ######## #, hSA, h, hE ######## #### , h a #..@.~~# , h,w #rr#..~#, hJa #.##....†..∩, h@ #. ######## #, h , h , h, h) , h , h, h , hV_There are monsters nearby!, hd ######## ####  #..@.~~#  #rr#..~# #.##....†..∩ #. ######## #, h# ######## ####  #..@.~~# , h #rr#..~# #.##....†..∩ #. ######## #, hͅ&, h), h[, h-, h;d _There are monsters nearby!, h ######## ####  #..@.~~#  #rr#..~# #.##....†.., hKj∩ #. ######## #, h, ######## ####  #..@.~~# , hn, #rr#..~# #.##....†..∩ #. ######## #, h, hK, h , h, he _There are monsters nearby!You hit the quokka., h, hOpr.†, hԝ, hS nuzel the Trooper Demigod, hw , hHealth: 37/40 ======================-- Magic: 8/8========================, hѡy AC: 4Str: 13, hC EV: 12, hEDInt: 21 , h-SH: 0, h.Dex: 13, hǢ3  ########, h#### XL:  4 Next: 100% Place: a Sewer , hu #.r@.~~###.~## Noise: =--------  Time: 2272.5 (1.0) , hO #.†#..~########.~~~# m) +7 spear "Killer Bee's Doom" {drain, In  #.##....†......~~~~∩ Cast: Kiss of Death , hu #. ################# Zot (5973)   # , hrr   river rat, hMThe river rat squeaks loudly. , hң_The quokka closely misses you. The quokka misses you. _There are monsters nearby! , hG_There are monsters nearby! , hq_There are monsters nearby!You hit the quokka., h: --- , h|_You kill the quokka!You have reached level 5!, hժ/  --more--, hH8)43/46, h8 9/9, h)95 0% , h, h _, h , h, h, h1, h-, h=3, h%2, hޭ, h, h , hi_You hit the river rat but do no damage. The river rat bites you. _You take 2 damage, and have 41/46 hp., hm  You hit the river rat.  , h"KThe river rat is heavily wounded., ha41, h, h5 , haI_The river rat closely misses you., hTd;  , hd(very drained)  You hit the river rat but do no damage. You drain the river rat.  , hdLThe river rat is severely wounded., he&5, he;0, h;i, h}k , hkH_The river rat barely misses you., hc  You barely miss the river rat., h]2-6.4 (0.969, h, hb _The river rat is severely wounded., h!V  You closely miss the river rat., hLThe river rat is severely wounded., h;h7.4 (1.08, hx, hO _The river rat misses you., hi  You closely miss the river rat.The river rat is severely wounded., h%1, h.87, h, h, hd , h_The river rat bites you. , hW_You take 1 damage, and have 41/46 hp., hφ&  , hYou hit the river rat but do no damage.The river rat is severely wounded., h&9, h;6, h, he , hH_The river rat barely misses you., h( ;  You hit the river rat., h C., h0 2680.3 (0.9Kiss of Death5, h , h  , hY ?_You kill the river rat!, h  _No target in view!, h 4, h , hC H _No target in view!, h , hd , hЊ , hÌ H _No target in view!, h , hV , h , h H _No target in view!, hzx , hx , h%{ , h| H _No target in view!, h , h , h7 , h C _No target in view!, h|M , hM , hN , hYR , hT J4 _, h~U , hY , hqY C3, hY , h[ Y2, h\ , h] , h] q3=1, h^ , h_ Y0, hf` , hb p59, hqc 4=8, hc , he , h## #r , h|t, hCy, hy, h~, hId _There are monsters nearby!, hgO  You reach to attack! You puncture the rat!, h, h†r.   rat, h ----3.1 (1.0)2, h, hOG _You kill the rat!, h, h7;----, h, hR _No reachable target in view!, h}M, hN, hU, hX , h YD_No reachable target in view!, h,, h, h, hR _No reachable target in view!, hIk , hcl , ho , hq R _No reachable target in view!, hC , h , h% , h  , hK D_No reachable target in view!, h\ , h] , hd , hh J _No reachable target in view!, h , hm , h, , h* , h? , hr@ , hZD , hF , h , h , hd , h , hi , hyi , hm , h=o , hr , h , ht , h , h< 0 , h< H#### ## †∩∩#, h= k~≈########## ~..~..~~~~~~~~~~@~≈≈# , hA= y.#############~~≈#  #### †#≈≈≈#  .# ~~~~  , hg= d.. .r.  ## #. , h= , h ####  †∩∩#, hL~≈########## ~..~..~~~~~~~~~~@~≈≈# , h.#############~~≈#  #### †#≈≈≈# , hL .# ~~~~  , hM.. .r. ## #. , h, hP, h, h, h, hDA rat is nearby!, hP^ #### ## , hEQ†∩∩#~≈########## ~..~..~~~~~~~~~~@~≈≈# .#############~~≈#  #### †#≈≈≈# , htQi .# ~~~~  .. .r.  ## #. , hQ3, h ####  †∩∩#~≈########## ~..~..~~~~~~~~~~@~≈≈# , h.#############~~≈#  #### †#≈≈≈#  .# ~~~~  .. .r. ## #. , hG, h, hX, h, hKA rat is nearby!, h, h, hnA rat is nearby!No reachable target in view!, h######.~ ######.~~~### ......~~~~∩∩# ############# , h>/~≈≈≈≈≈≈≈~≈########## ..~..~~~~~~~~~~~~≈≈# #..#############@~≈# ## #†#≈≈≈# #.# ~~~~~#.. .r., h### #., h9, h', hB, hZ, hr# ~r. rrr 3 rats (1 wandering), h, hh4.7 (1.61, h, h$A rat is nearby!No reachable target in view! _A rat comes into view., hg  You reach to attack! You closely miss the rat., h, h,y r.# r~, hrSS   ball python (constriction)rrr 3 ratsThe rat squeaks loudly. You hear an angry hiss., hJ==50Kiss of Death0, hC, h^ _A ball python comes into view., h, hu, h^, hy, h# %  , h TYou hit the rat but do no damage. You drain the rat., h` , h| k  The rat is severely wounded., h ~r.S. 2 rats (1 very drained), h j-609, h , hϨ  , h B_The rat barely misses you., h , h 8-, hq , h , h , h \  Your unstable footing causes you to fumble your attack., h , h r r.S.r 3 rats (1 very drained), h 55-, h Z78, h , h  , h "_The rat bites you. , hk a_You take 1 damage, and have 45/46 hp., hw  You hit the rat., hy†r# r. .S, hR. 2 rats, hH-78, h_Kiss of Death7, h, h , hA_You kill the rat!, h3O  You reach to attack! You puncture the rat!, hP, h, hY#S, h͌4†., hZQ   rat, h`6=-9.6 (0.96, h, h , h9_You kill the rat!, h(#### ##.~## .~~~### ~~~~∩∩#  ≈~≈#, h*' ~..~≈≈# ..##~@≈#  #†#≈S≈# , hU.#†##r~~~~r#.. ....~l### ##..#, h|l   frilled lizard (wandering)rr 2 rats (1 wandering), h, h;y  A rat and a frilled lizard come into view., h1, h   The rat squeaks loudly. The frilled lizard hisses angrily. You hear a shout!  The ball python closely misses you. The ball python grabs you., hS≈r~l~l, hSr, h4-- 2 ==41.2 (1.6Kiss of Death4) , h0?Constr Water , h, hI _The ball python constricts you. , hi_You take 2 damage, and have 44/46 hp., hȔ&  , h tYou barely miss the ball python.The ball python bites you but does no damage., h, h, hn  The ball python constricts you., hR@ M, hcrml~.., h3m   sickly merfolk siren (wandering) #  A sickly merfolk siren comes into view.The ball python bites you but does no damage., hm3---2.1 (0.93, h, h6, h , h0_The ball python constricts you. _You take 1 damage, and have 43/46 hp., h<,, h#  You hit the ball python but do no damage.The ball python bites you but does no damage., h]r~~lmm, h4-3.1 (1.02, h, h_ _The ball python constricts you., h=bB  You puncture the ball python!, hc, h m ~~~~~~~~@≈††##rl.. ...(mesmerising)l   frilled lizardrr 2 rats  You kill the ball python!, hjmZThe sickly merfolk siren chants a haunting song., ho12 8=4Kiss of Death1) Mesm , h}t, hvo _You are mesmerised by the sickly merfolk siren!, hA  You reach to attack!  , h/7Your unstable footing causes you to fumble your attack., h, h6, hp~~~~~~~~†#≈l, h1 †##rr~.. ..m., h w--5.0 (0.90) , h*, hO\ _You are no longer entranced., h·, h l≈You reach to attack! You closely miss the frilled lizard.The sickly merfolk siren chants a haunting song., hX===6.0 (1.0Kiss of Death899, hI, h! _You resist., h, h}, hLmr.., hzr3--78, h, h  _You closely miss the frilled lizard. The frilled lizard bites you. _You take 1 damage, and have 43/46 hp., h|, h}, h9 , hsV Your unstable footing causes you to fumble your attack., h*m~.   rat, h'|--87, h$, hyF _The frilled lizard bites you but does no damage., h  Your unstable footing causes you to fumble your attack.  The sickly merfolk siren barely misses you., h&, hT BB   giant cockroachl   frilled lizardr   rat, hMFThe frilled lizard bites you but does no damage., hP9 (0.96, h, hI, hb _A giant cockroach comes into view., hs, hʎ rr 2 ratsYour unstable footing causes you to fumble your attack.  The frilled lizard bites you.  , h ZThe sickly merfolk siren chants a haunting song., h2-====9.85, h, h, hі , h_You resist with almost no effort. _You take 1 damage, and have 42/46 hp., h! , hE , h , h-9 Q, he9 %~~~~~~~≈≈~, h9 r#m≈≈†##~~~~~~, h:: O.. ....B~..., hd: 3..(mesmerising), h: O   rat , h: >_You resist with almost no effort. , h<; _You take 1 damage, and have 42/46 hp.  Your unstable footing causes you to fumble your attack. , h; The frilled lizard bites you but does no damage.  The sickly merfolk siren chants a haunting song., hw= W3=50.7, h/> GMesm Water , hM , hV  , hW a_You are mesmerised by the sickly merfolk siren!, hUv  You hit the sickly merfolk siren. You drain the sickly merfolk siren.  The sickly merfolk siren is almost dead.You break out of your daze!, h|  ~~~~~~~≈≈~≈†##~~~B~~, h| :.. ....~~..... very drained)The rat misses you. The frilled lizard misses you., h]} =---1.64) , h , h a _The sickly merfolk siren barely misses you., h g  You miss the sickly merfolk siren., hO , h r†rr 2 ratsThe sickly merfolk siren is almost dead., h The frilled lizard barely misses you.The sickly merfolk siren chants a haunting song., h_ ====2.6 (1.03, h , h ! _You resist., hqc o  You closely miss the sickly merfolk siren., h4d , hk 9 r, hVk †##~~B~The sickly merfolk siren is almost dead.The sickly merfolk siren hits you., hl 38---=---3.5 (0.92, h-p , hs _The frilled lizard bites you but does no damage. _You take 5 damage, and have 38/46 hp., h F  You hit the sickly merfolk siren., h g  You kill the sickly merfolk siren!, h"  ≈B~..#  The rat barely misses you. The rat closely misses you., h& 9/47---23---4.5 (1.0, h& r1 _The frilled lizard bites you but does no damage., h, , he i _Your Polearms skill increases to level 3!, h \  Your unstable footing causes you to fumble your attack., h NB~, h6 40=5.4 (0.90, h , hÌ w _The rat closely misses you. The rat bites you but does no damage., h 5  You hit the rat., hN E †, h    ratYou kill the rat!, h =6.389, h5 , h{ _The frilled lizard misses you. The rat barely misses you., hs :  You puncture the rat!, hz ' , hz c†  You kill the rat!, h} 38-47.3 (1.08, hh , h& 3 _The frilled lizard bites you. , hS W_You take 2 damage, and have 38/47 hp., h' , h D ~, h: l   frilled lizard  You closely miss the frilled lizard., h h8.2 (0.97, h , hs _ _The frilled lizard completely misses you., h E  You puncture the frilled lizard!, h , h ≈BB   giant cockroach, hѠ 9-9.2 (1.0Kiss of Death6, h , h R _You kill the frilled lizard!, h9  You reach to attack!, h BB†, h4 -60.1 (0.9Kiss of Death5, h3 , hM _Your unstable footing causes you to fumble your attack., hIj  You closely miss the giant cockroach., hp=1.1 (1.04, h , h8G _The giant cockroach bites you but does no damage., h%  , h7Your unstable footing causes you to fumble your attack., h$40, hV=23, h%, h, h , h9_The giant cockroach bites you but does no damage., hp(  You hit the giant cockroach.  The giant cockroach is severely wounded., hF)h3.0 (0.92, hX,, h- , h$.O_The giant cockroach closely misses you., h*\  Your unstable footing causes you to fumble your attack., h-4.0 (1.0, h;1, h, h \ _The giant cockroach barely misses you., h {F  You puncture the giant cockroach!, h[F†, hO=59 (0.9, hH_Kiss of Death0, h, hS _You kill the giant cockroach!, hK4, h, h8, h҅1798, h, hZC7, h·, h , h?C6, h, h, hՊq2=5, hj, hY4, hB, h8, hhC3, hߎ, hʏ, hC2, h, h, hȑ[3=1, h, h\, h>, hnC0, h, h, hOD69, hȕ, hٖ, h q4=8, h, h, hҘC7, hV, hY, hC6, h, h, h6C5, h, h, h[5=4, h=, hi, hu, hC3, hA, h_, hC2, h(, h*, h`;1, h, h¤, h66=, h ;0, h, h, hD59, h=, hK, h{C8, h, h?7==7, h, h, hy, hH6) , h , h_  You see here a rat corpse., h, hJ5 _, h, h_  You see here a rat corpse., h, h#J4 _, h, h, hn, hU=3, h", h , h$, hqC2, h, h, h, h(C1, h, h, h[, hC0, hD, hb, h, hD49, h, h, h, hC8, h, h, hJ, hzC7, h!, ha, hA  You enter the shallow water., hU6) Water , h, hTN _Moving in this stuff is going to be slow., hM, h}C4, h{, h., h, h C3, h, h, h<, hmH1) , h, h, heY0, h, h!D39, hU, hT, hmM _You now have 131 gold pieces (gained 9)., h, hC8, h, h, h6C7, h, hN _You now have 141 gold pieces (gained 10)., hx, hC6, h~, hn, hC5, h}, hNM _You now have 148 gold pieces (gained 7)., h, h C4, h, h1, hv, hC3, h, h, h/, haC2, h, hE, h, hC1, ht, h, h* , h[ C0, h% , h #### .~## ~~~### , h~~~~∩∩# ####### ≈≈~≈########## ######## , hV$~~~~~~~~~~~≈≈# #@.....#-#######†~≈###?.~...#, h#†#≈≈≈###~#### #†##~~~~~~≈≈≈# , h#.......~~~≈~########...~~~###...~~~~####...~##, h######, h&1415.3 (50.4), h-6.3 (5129, h, hw4 _s - 3 potions of enlightenment, h AJ, h>C, hGo8, hSI, hIC7, hI, hKx _j - 7 scrolls of teleportation (gained 2), hL, hLC6, hQM, hEN, hPA  You enter the shallow water., hPU5) Water , hzQ, hRN _Moving in this stuff is going to be slow., h-T, hYTC3, hT, hU, hW, hAW@2) , hW, hX, hY, hYC1, hZ, h[, h{\, h\C0, h7], h], h _, h6_D19, h_, hy`, hxa, haC8, h"b, hUc, hTd, hdC7, h e, hf, h g, h8gC6, hg, hh, hjA  You enter the shallow water., h&kU5) Water , hk, hlN _Moving in this stuff is going to be slow., hm, hnC3, hn, ho, hp, hpH2) , h5q, hr, h.sY1, hs, htt, h1u, h`uC0, hu, hv, h{w, hwD09, h$x, hx, h~ ###### #≈≈# #......##@.....†~≈###..~...#.#####r#†#≈≈≈###~####.#  #†##~~~~~~≈≈≈#.# #  #.......~~~≈~#.#≈#  #######...~~~#~~≈# , h~wr   rat (asleep)##...~~~~######...~########, h-36.7 (20, h8yr.r, hg7.7 (218, hΆ, hc , hH_A rat comes into view., h6c 0 ## ≈≈# #......##.@..r.# †~≈###..~...#.#####.# , h}c 4#†#≈≈≈###~####.# #†##~~~~~~≈≈≈#.# # #.~~~≈~#.#≈# #, hc ...~~~#~~≈# ##...~~~~######...~## , he , h0h 3r., hi l8.7 (1.0)7, hk , hm , h 9, hߩ " , h ########  #.@.r..# #.#####.# #, hI †#.# #, h † #, h , hӪ  , h0 *  , h] , h , huA -, hA 2 , hB !########  , hAB [#.@.r..# , hiB 0#.#####.# †, hB Z#.#†, hB B #, hB , hC  , hBC , hkC  , hC , hC  , hC , h.I , hJ , hsO , hQ Z _A rat is nearby!, hĺ 1, hG * , h ########  #.@.r..# #.#####.# #, h 1†#.# #† #, h # , h *  , hj ', hTM, hU ########  #.@.r..# #.#####.# †, hU#.#† #, hV! , hV+  , h[W , h\, h], h@c, h>| _A rat is nearby!You reach to attack! You puncture the rat!, h1., hi696, h{, h_G _You kill the rat!, h, h, hճ, hH _No target in view!, h_, h=`, hKe, h_gH _No target in view!, hR, h, h\, h , h:_No target in view!, hL4, h)R, hUH _No target in view!, hrcJ, hd, h`f, hti`5 _, htj, hl, hlC4, hJm, hzo, htU ################ , h u≈# #......##....@.# ≈###..~...#.#####.# , hhu≈≈≈###~####.# r#~~~~~~≈≈≈#.# # ≈# .....~~~≈~#.#≈# ~≈...~~~#~~≈# ~r, hu7r   quokka (wandering)##...~~~~### ..SS   ball python (constriction, asleep)###...~## ..., hMvcr   rat (asleep) , hv", h{,41.7 (2, hYL~r, hf2.7 (33, hd, hq _A rat, a quokka and a ball python come into view., h1, hS, h% ########, h1 #....@.#, h =#.#####.# r#, hB # ≈#, hu" ~≈ ~~ , h , hT .rS  , h ...  , h9', hYz ######## , hZ #....@.##.#####.# r# # ≈# ~≈, hZ ~~   .rS   ...  , ha, hb, hyi, hhm , hmV_There are monsters nearby!, h'A, hs5 ######## , h#....@.##.#####.# r# # ≈# ~≈ ~~  , hy .rS   ...  , h", hg z ######## , hg #....@.##.#####.# r# # ≈#, hh ~≈ ~~   .rS  , h[h / ...  , ho , hp , hv , hz  , hz V_There are monsters nearby!, hZ4  You reach to attack!  The helpless rat fails to defend itself.  You hit the rat., h5 , h8 `r..r, h)9 er  , h9 3.6 (0.9Kiss of Death2, h= , hC? H _The rat is moderately wounded., hu? , hH !, hH M ########, hH #....@.##.#####r# .# # ≈# ~≈, h7I R ~~   ..S  , hdI m ..r  , h _ , hp ######## #....@.##.#####r# .# # ≈# ~≈ ~~   ..S  , h Y ..r  , h , h , h , h: d _There are monsters nearby!, h5  You hit the rat., h, hL.r, hPar., hy=4.5Kiss of Death1, h, hT, h , hƨA_You kill the rat!, hv , hw , h!{ , h} R _No reachable target in view!, hl , h , h , h  , hL D_No reachable target in view!, hd , hje , hk , hp  , hp L_No reachable target in view!, h , h{ , h7 , h! R _No reachable target in view!, h , h< , hL , h R _No reachable target in view!, h , h , h , hF J _No reachable target in view!, h^t , hVu , hi{ , h , h , h , hP , hm , h , hf , h , h , h , h, h , h5, h{, hE, hn, hr, h>, h, h, h , hs_ # ################ #......##......# ###..~...#.#####@# , h"`≈###~####.# #.# ~~~~~~≈≈≈#.# # ~≈# ....~~~≈~#.#≈##~~≈ ###...~~~#~~≈#r.~~  , h`S~####r.rS#...~## ##...  ###### ###.rrrr 3 rats (asleep) , hx`  3 rats come into view., hy, hz, hn{, h|, h9}, hr~S.rr...~r, hYS).rrr, h?q==5.5 (1.00, h#, h0 _The rat squeaks loudly. x3, hD, h, hr, h, hv?e # ################, h?4......##......, h<@m##..~...#.##### ≈≈###~####.# , hr@e~~~~~~≈≈≈#.# #~~≈ , h@l....~~~≈~#.#≈##r~S , h@###...~~~#~~≈#.rr~≈ , h*AG ##...~~~~####.., h[A.~~, hA ###...~## ##..r~#, hA: ###### ###..., hA ####, hVN, hQ, h[ , h8\| The ball python barely misses you. The ball python grabs you., h-sZSr≈, h{s~, hs8r., hvB 2 --, h!w!6Kiss of Death, hVwP799) Constr , hq, h , hAQ_The ball python constricts you., h6I %  , hI You puncture the ball python!, hEK , hM %  , h1N 9You kill the ball python!, hN , hO , hT F r≈, hU xr~rrr 3 rats, hBU h  A ball python comes into view., hgY 12 =--7.4 (0.98) , h[] , hV_  , h_ *_The ball python moves out of view., h %  , h You hit the rat., hn ,, hܼ <~r, hA .~r~ 2 rats, h , h@ 078.3, h _Kiss of Death7, h , h G _You kill the rat!, hHC R  You reach to attack! You puncture the quokka!, hIF , hL Ar†~, hcL err 2 rats, hQ 8-9.2Kiss of Death6, hdW , hZ  , hZ D_You kill the quokka!, h 5  You hit the rat., h , hڗ $†, h 5r~, hH g   rat, hn 6=50.2 (1.0, h _Kiss of Death5, h , h  , h- 9_You kill the rat!, h!O  You reach to attack! You puncture the rat!, h&F~, h)q9-14, h,, h. , h/A_You kill the rat!, h{, h8-, h, hڳ , h :_No target in view!, h0&, h&, h), h+H _No target in view!, h\, h], h_, hwb , hb:_No target in view!, h?M, hk&############## #......##..... ###..~...#.#### ≈≈###~####.# #. ~~~~~~≈≈≈#.# #~†≈# ....~~~≈~#.#≈##†~≈ ###...~~~#~~≈#..~~≈~, h2~#.####, h, hh23 _, h, hH, h[, h, h, h , hW:_No target in view!, h, h , h_, h, h, hv2 _, h6A  You enter the shallow water., hU1) Water , h/, h.% , huk_Moving in this stuff is going to be slow.  You see here a rat corpse., h, h{K89 _, h*, h b  You see here a quokka corpse., h= , h O8)  _, hT , hx , h , hIC7, h, h , h0, h]C6, h, h, hh, hC5, h, h, h, hC4, h, h, h , hTC3, hX, h , h!, h5"C2, h", h $, h%, h%C1, h&, h', h(, h ), h7);0, h), hy*, h-A  You enter the shallow water., hm-V79) Water , h-, h/N _Moving in this stuff is going to be slow., ht1, h1C7, hK2, hC3, h4, h5, h5, h5@6) , h6, h7, h, hy<##.##≈≈#.# , hJ≈#.# #~†≈## , h-~#.#≈##†~≈#### , hV[~#~~≈#..~~≈≈≈# ~~~####...~~#≈≈ , hb.~## ##...~######, hj## ###.....~≈, h , hhU######~~, h- #.69.6 (17., h4) , h0##....S#, hT #######, hW  S   ball python (constriction, wandering) , h^, h, h , h\_A ball python is nearby!, hW C.# #~†≈##†, hؙ ".., h2 @ ##...~###### ###.....~≈#, h  ######~~#, hϚ * #.@#, h  , h 4##....S#  , h 3####### , ha , h !, h@ .# #~†≈##†, h@ b.., hA  ##...~###### ###.....~≈# , hDB v######~~# , hB q#.@# ##....S# , hC F #######   , h(D , hH , h[I , hL , hN b _A ball python is nearby!, hn .# #~†≈##†.. ##...~######, ho ###.....~≈# ######~~# #.@# ##....S#  ####### , hfo <, h .# #~†≈##†.., h  ##...~###### ###.....~≈# , h ######~~# #.@# ##....S#  #######  , hv  , h , h , h , h , h L _A ball python is nearby!, h , h %.#, h / #~†≈##†., hX ., h @ ##...~###### ###.....~≈#, h  ######~~# , hq ^#.@# ##....S#  , h *####### , h , hO !, hE.#, h&\ #~†≈##†, hS1., h~1., h!, hM ##...~######, hi ###.....~≈# , h-v######~~# , hX6#.@# , h@##....S#  , h$#######  , h# , hM, h , h3!, h&, h) , h2*T_A ball python is nearby!, hk9.# #~†≈# #.#≈##†~≈#### #~~≈#..~~≈≈≈# , h9~####...~~#≈≈ ~## ##...~###### ## ###.....~≈#  , h9q######~~# #, h: #..###..###.@..S###### , h>;, h ?3S., h @t70.6 (1.0)5 _, h, h, h' _A ball python is nearby! _A ball python is nearby! _ You reach to attack! , hs'] You catch the helpless ball python completely off-guard!  You puncture the ball python!, h+C† , h(/h1.5 (0.94, h_2, hG4O _You kill the ball python!, hF, h"G, h8J, hK , hmL:_No target in view!, h , h, h, h , hB_No target in view!, h|, h}, h , h H _No target in view!, hg4, h, hbH _No target in view!, hh4, hl, hoH _No target in view!, hy, h, h, h, h .# #~†≈## .#≈##†~≈#### ~~≈#..~~≈≈≈# , hf####...~~#≈≈ ## ##...~###### # ###.....~≈# .#######~~# r# , h#..###..# ##..@†.# # r   rat (asleep), h, h&0, hf2.5 (13, h, h _No target in view! _A rat comes into view., ho-  ###### # # ..~≈# .#  ######~~# r#  #..###..#  ##..@†.#  , hq####### , h3u   ###### #  ..~≈# .#  ######~~# r#  #..###..#  ##..@†.#  , hu ^#######   , hy , hIz , h} , h Z _A rat is nearby!, h[G J , hG ###### # # ..~≈# .#  ######~~# r#  #..###..#  ##..@†.# , h H ` ####### , hH , hT   ###### #  ..~≈# .#  ######~~# r#  #..###..#  ##..@†.#  , h ^#######   , h , h , h , hx  , h L_A rat is nearby!, h w  ###### # # , h! ..~≈# .#  ######~~# r#  #..###..#  ##..@†.#  , h[ ######## , h -, h !, h݌I  ###### #  ..~≈# .#  ######~~# r#  #..###..#  ##..@†.#  #######  , hp$ , h4, hݓ, h M# #~†≈## #≈##†~≈#### ##≈#..~~≈≈≈# #~ ####...~~#≈≈ ~~ ##...~###### .#  ###.....~≈# l.# ######~~# #r# #..###..# ##...@.# # , hl   crocodile (drag, asleep) _A rat is nearby!, hJll), h5, ha32, h, hV , h_A crocodile comes into view. _You see here a ball python corpse., hJ , hJj You reach to attack!  The helpless rat fails to defend itself.  , h%KYou puncture the rat!, hL, hS4.l , hS!, hX/304, hX;1, h^, hb , h@bA_You kill the rat!, h%  , hނ+You reach to attack! You hit the crocodile., hRM.l, h5.4 (0.9Kiss of Death0, hu, hѓ , h )_The crocodile is lightly wounded., hu&  , hfYou barely miss the crocodile.The crocodile is lightly wounded., hVq=6.4 (1.069, h, h'O _The crocodile misses you., hwC  You hit the crocodile.  , hgw!The crocodile is lightly wounded., hxK78, hx, h~, h , hLI_The crocodile closely misses you., h#a≈≈#.#  #~†≈## ..# ≈##†~≈#### .r### ≈#..~~≈≈≈# ..#, hH$]##...~~#≈≈ ~~~ ##...~###### ..# ###.....~≈# .######~~# ##l# #..#####...†.#######r   rat (asleep)You hit the crocodile.  , h$The crocodile is lightly wounded. _The crocodile closely misses you.You barely miss the crocodile.  The crocodile bites you. The crocodile drags you backwards!, h%2---8.3 (0.97, hd*, hQ- _A rat comes into view. _You take 5 damage, and have 42/47 hp., h_ ##.# ≈≈#.# #r.# #~†≈## #..# , h##†~≈#### #.r###..~~≈≈≈# #..# ##...~~#≈≈ ~~~~  , h##...~###### #..# ###.....~≈# #.######~~# ##@# , h%#..###..# ##...†.#######, h\q , drained)r 2 r, h±ats (asleep)You hit the crocodile but do no damage. You drain the crocodile.  The crocodile is moderately wounded.The crocodile bites you. The crocodile drags you backwards!, hk36------9.3 (1.0, ha;6, h, h  , hE_A rat comes into view. _You take 6 damage, and have 36/47 hp., h<  You hit the crocodile.  The crocodile is moderately wounded., h>=, hCW .r., hDzrrrThe rat squeaks loudly. x2; You hear an angry hiss., hD7==80.2 (0.9, hDE;5, hCI, h(KV _The crocodile barely misses you., h}T  You hit the crocodile. You drain the crocodile., h, h,p  The crocodile is heavily wounded., hx .r.#Sr, h!S   ball python (constriction)rr 2 ratsThe crocodile bites you but does no damage., h77---, hj--1.2 (1.04, h, h^ _A ball python comes into view., h , h^^ You closely miss the crocodile., hl, h , h+T The crocodile is heavily wounded., h_, h(, hL.r.#~~~Sr, h 4---2.1 (0.93, h| , h', h+ , hV,v_The crocodile bites you. _You take 3 damage, and have 34/47 hp., hY  You puncture the crocodile! You drain the crocodile., h(,, hV .r~~S†, hD-84=3.0Kiss of Death2, h, hM _You kill the crocodile!, hDJ  You reach to attack! You hit the rat., hF, h/M%.., hUMS, hMg   rat, hR--9Kiss of Death1, h], h_G _You kill the rat!, h, h:7 ~, hDrYou closely miss the ball python., hCThe ball python bites you but does no damage., hל85=-, h\4.80, hI, h , h, h̦J_The ball python barely misses you., h &  , h 1You barely miss the ball python., h CThe ball python bites you but does no damage., h{ , h D.r, h # 2 , h !5.7, hK 9Constr , h , hM#  , hn# , h# l_The ball python grabs you. The ball python constricts you., hD B  You puncture the ball python!, h~  .  You kill the ball python!, h s12 6.659) , h , hZ P _The rat barely misses you., hr #..# #..# #..### , hS #..#~  ~~~~   #..#  , h/ #.r#  , h? ##@# #..###..#, h8 ##...†.##, hg" #######, h, h*, h #..# #..# #..###  #..#~ , hh ~~~~   #..#  , h #.r#   ##@# , hN:#..###..# , hf##...†.## #######  , hס, h\Z _A rat is nearby!, h5  You hit the rat., hC† , h57.5Kiss of Death8, h, hG _You kill the rat!, hDex: 13 ###, ho h#..###S†~~≈≈≈≈≈, ho _  XL:  5 Next: 105% Place: a Sewer ≈≈# ######..#~~~@~~~~≈≈≈, ho  Noise: =--------  Time: 2551.8 (0.9) , hp ~#≈≈≈≈≈≈≈~~~~~~~~~~~~~≈≈  m) +7 spear "Killer Bee's Doom" {drain, In , hfp z~#########..#~~~~~~~~≈≈≈  Cast: Kiss of Death ....~≈# #.†###~~~~≈≈≈≈≈, hp   Zot (5693) Pois Water ####~~# ##.## #~~~≈≈≈≈≈≈ , hp #..###..# ##~≈≈≈≈≈≈≈  S   adder, hSq ##...†.## ~≈≈≈≈≈≈≈≈ ####### ≈≈≈≈≈≈≈≈≈  The drowned soul returns to the deep! _The adder bites you but does no damage. _You take 1 damage, and have 34/47 hp.  , hq hYou puncture the malarious merfolk avatar!  You kill the malarious merfolk avatar!, hq HThe drowned soul returns to the deep! x2, hr ' , h"s e- _You feel sick. The adder bites you but does no damage.  , hHs AYou have reached level 6!, h?{ /  --more--, h$  , hX$Your experience leads to a dramatic increase in your attributes!Your base attributes are Str 13, Int 18, Dex 13.Increase (S)trength, (I)ntelligence, or (D)exterity? , hh*V8/5510/1056, h* 2% , h2, h6 , hQ6M_You feel clever. x4, h [, hX\h2.8 (1.02, ha, hRd _You completely miss the adder. You feel sick. The adder misses you., h=, hk>I73.7 (0.9, hC, hGF _You closely miss the adder. You feel sick. The adder completely misses you. _You take 1 damage, and have 37/55 hp., hF, h:  , h|You puncture the adder!  The adder is severely wounded., h86=-4.61, h, h , h_You feel sick. The adder barely misses you. _You take 1 damage, and have 36/55 hp., h , hK  Your unstable footing causes you to fumble your attack.  You feel sick.  You are no longer poisoned., hL3--5.6 (1.00) , hQ, hS _The adder closely misses you. The adder bites you. _You take 3 damage, and have 33/55 hp., hF _The adder closely misses you. The adder bites you. _You take 3 damage, and have 33/55 hp.  You barely miss the adder.The adder is severely wounded. , h_ You are poisoned., h2==--689) Pois Water , hA, h _The adder poisons you! _You take 1 damage, and have 32/55 hp., hL\  Your unstable footing causes you to fumble your attack., h.M0-7.5 (0.98, hQ, hU , hUF_You feel sick. The adder closely misses you. , h&Va_You take 2 damage, and have 30/55 hp., hY7  You hit the adder., hC ~You kill the adder!, h29-58.4Kiss of Death7, h, h$ _You feel sick. , hk_You take 1 damage, and have 29/55 hp., hqM, htN8-, hT, h X , h>XB_No target in view!, h, h, h, h , h B_No target in view!, hf( , h) , h, , h/ H _No target in view!, h| , h , h , h H _No target in view!, hgN , hO , hV , hX  , h(Y :_No target in view!, h , h , hj , h #No target in view!, h9 , h: , h\@ , hjC , h , h , hV , h , h4 , h5 , h49 , h: , hZ, h% , h>\Spells (Memorise)TypeFailure Level , hM a - Fugue of the Fallen Necromancy, hc19% 3 6 spell levels left , hM^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit, hxB, h.G, hL  nuzel the Trooper≈≈≈≈≈≈≈≈≈≈  Demigod#~≈≈≈≈≈≈≈≈  Health: 29/55 ============------------+.~≈≈≈≈≈≈≈  Magic: 10/10 ========================#### #.~~≈≈≈≈≈≈  AC: 4Str: 13, h M#..# #.~~≈≈≈≈≈≈  EV: 12Int: 25#..# #.~~≈≈≈≈≈≈  SH: 0Dex: 13 ###, hM#..###~†~~≈≈≈≈≈  XL:  6 Next:  5% Place: a Sewer ≈≈# ######..#~~~@~~~~≈≈≈  Noise: =--------  Time: 2558.4 (0.0) ~#≈≈≈≈≈≈≈~~~~~~~~~~~~~≈≈, hS  m) +7 spear "Killer Bee's Doom" {drain, In ~#########..#~~~~~~~~≈≈≈  Cast: Kiss of Death ....~≈# #.†###~~~~≈≈≈≈≈  Zot (5687) Pois Water ####~~# ##.## #~~~≈≈≈≈≈≈ #..###..# ##~≈≈≈≈≈≈≈  ##...†.## ~≈≈≈≈≈≈≈≈  ####### ≈≈≈≈≈≈≈≈≈     _No target in view! _No target in view! _No target in view! _No target in view! _No target in view! _No target in view!, hTF  Okay, then., hT, hX, hZ. _, h{ , h , h , hV , h 685, h- , h# 7=-4, hQ , h^ 6=-3, hd , ha &-, h x 62.4 (4 _You start resting. You feel sick. x5, h -3.4 (52) , h" , hw%  , h% _You are no longer poisoned. _You take 3 damage, and have 26/55 hp., h , hU , h , hy , h> 1 _0, h2 , h $7, h 279, h , h , hd C8, h , h , h C7, hh , h , h , hM \8=6, h , h , h{ , h C5, h , h Y4, h$ , h , h C3, h , h , ha g9=2, hh , h C1, hB , h , hZ , h C0, h , hx 30=69, h{ , h C8, h7 , h , h_ C7, h , hu , h , h5 C6, h , h~ , h g1=5, h , h+ C4, h} , h= , h Y3, h , h% , h U22, h , h Y1, h , h Y0, h , h p59, h , h y3=8, h , h_ , h C7, hT , h! , h6" C6, h# , h$ L4=, h % 15, h% , h& , hA' C4, h1( , ha) , h) C3, h* , h+ , h , C2, h, , h/ 5=1, h/ , h1 , hM1 C0, h<2 , h3 , h3 D49, h4 , h6 , hH6 g6=8, hC7 , h8 , h8 C7, h9 , hE; , hs; C6, hZ< , h> Y5, h4? , h@ , h@ y7=4, hA , hSC Y3, hGD , hE C2, hF , hF , h2H , hH g8=1, hI , hJ , hIK ;0, hL , hM , hM <39, hN , hO , hEP y9=8, h5Q , hR , hS ;7, hS , h#U , huU C6, hFV , hW C5, h X , hX , h9Z , hZ t40=4, h[ , h\ , h;] C3, h^ , h`_ , h_ ;2, h|` , ha , hBb a11, h c , hd , hd ;0, h^s p2982=765, h*t , ht j3=4, hnu , hv , h/w ;3, hw , hZy , hy ;2, hz , h| , h]| ;1, h)} , h~ , h~ q4=0, h , h5 , h D19, hT , hʃ , h# ;8, hڄ , hF , h q5=7, hv , h , h4 C6, h , hv C5, h , h , h , h< ;4, h , h 6=3, hw , h7 Y2, h , h^ C1, h , h , h , hl q7=0, h^ , h , hF D09, h , hs , h C8, h , h , h٤ 876, h Y5, h , hڨ , h2 C4, h , h , h q9=3, h o2, hF , hа , h, ;1, h , hk , hij k50=0, h , h , he E599, hQ , h C8, h , hϹ , hL C7, h , hb , h , h q1=6, h , h , h C5, h , h8 , h C4, hg , h , h q2=3, h , hH , h C2, hy , h Y1, h , hs Y0, h , h , h] r3=89, hY , h , hL C8, h , hi , h ;7, h , h , hK q4=6, hD , h C5, hE , h , hg , h ;4, h , h C3, hX , h , h , hQ q5=2, hU , h 1 _HP restored., h Y0, h , h , h , h I79) , h , hW , hw , h C8, h , h , hG , h U=7, ha , hb , hy , h ;6, h , h 7 _You open the door., hg , h C5, h , ho , h Y4, h , h @  There is an open door here., hh , h J3 _, hk , h} , h? , h ;2, h , h , h , h C1, hR , hS , h , hi C0, h , h , hv , h D69, hl , h3 , h , hf ;8, h , h k  ############## , hU! \ #############  ############  ≈≈≈≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈≈≈ , h! Z### #############~≈≈≈≈≈≈≈≈ .....# ≈~!...'@....'.~≈≈≈≈≈≈≈ 677.6 (114.2) , h! ####.# ~?(...#######.~~≈≈≈≈≈≈ #≈≈#.# ~$).. #..# #.~~≈≈≈≈≈≈ , hH" 5 #~†≈## ~~(. #..# #.~~≈≈≈≈≈≈ ≈##†~≈####≈~ #..###~†~~≈≈≈≈≈ ≈#..~~≈≈≈########..#~~~~~~~~≈≈≈ , h" L###...~~#≈≈≈≈≈≈≈~~~~~~~~~~~~~≈≈##...~#########..#~~~~~~~~≈≈≈  ###.....~≈# #.†###~~~~≈≈≈≈≈ _You open the door., h$ S _Found a trident and 6 stones., h~ , h , hځ , hX , h 4 # # # ≈ ≈ ≈#, h #~≈.# #≈~!...@.....'.~≈0.0), hV #.# #~?(...#.~~≈≈≈≈≈≈ #, h "#≈≈#.# #~$)... #..# #.~~≈≈≈≈≈≈ # #~†≈## #~~(... #..# #.~~≈≈≈≈≈≈ #≈##†~≈####≈~..∩ #..###, h( ~†~~≈≈≈≈≈ ~≈#..~~≈≈≈########..#~~~~~~~~≈≈≈ ####...~~#≈~≈≈ # ##...~#..#~≈≈≈ , hm  ###.....~≈# #.†###~~~~≈≈≈≈≈, h |8.6 (17, h , h _Found a gate leading back out of this place. _There is an open door here., hO4, hdQ, hT, hU, hY`6 _, hZ, h\Y5, h^, h&a, h0cY4, he, hHg, hiC3, hi, hUl, hY|m ## ## ## ≈≈ ≈≈ ≈#### ####~≈≈≈≈≈##......# #≈~@...'.....'.~≈≈≈≈ ..#.#####.# #~?(...#######.~~≈≈≈#.##≈≈#.# #~$)...##..# #.~~≈≈≈ ≈≈#.# #~†≈## #~~(...##..# #.~~≈≈≈ ≈~#.#≈##†~≈####≈~..∩##..###~†~~≈≈ ~~#~~≈#..~~≈≈≈########..#~~~~~~~~  ~~~~####...~~#≈≈≈≈≈≈≈~~~  ..~## ##...~#########..#~~~~~~~~  #### ###.....~≈# #.†###~~~~≈≈ 82.6 (43.6 (52, h_o _t - a lumpy purple potion, hӱ, hX, h, hO, h(, hƾY1, h_Y0, hs, hm _q - 2 throwing nets (gained 1), h, hD59, h, hZY8, hM, heg _l - 2 scrolls of poison (gained 1), h, hC7, h, h, hC6, h, hSN _You now have 167 gold pieces (gained 19)., h, hC5, h, hI, hY4, h, h, hM, h}C3, hm, h, h, hC2, h , ho, h, hC1, h, h@  There is an open door here., h&, hJ0 _, h, h, h, h9D49, h , h, hL, h}C8, h`, h}, h9Y7, h, h, hC6, h, hT, h, h, hC5, h, h@  There is an open door here., h4, hJ4 _, hh, h/, hZY3, h", hA, hS, hC2, h,, h A  You enter the shallow water., hC U1) Water , h , h _Moving in this stuff is going to be slow.  You see here a merfolk corpse., h], hK39 _, h, h, h , hQC7, h#, hk, hx, hC6, hf, h, h, h C4, h, hV, hs, hC3, hZ, h, h , h)!C1, h!, h#, h6$, hf$D29, h%, hx-, h., h.C8, h20, hz1, h2, h3C6, h3, hD:, h;, h;C5, h<, hTC, hjD, hDC3, hhE, h!L, hoM, hMC1, hN, hp+01875, h4qY3, h#######...~~~#~@≈#..~~≈≈≈####### Noise: ---------  Time: 2785.2 (0.0)##...~~~~####...~~#≈≈≈≈≈≈≈ m) +7 spear "Killer Bee's Doom" {drain, In, h###...~## ##...~######## Cast: Kiss of Death, hH###### ###.....~≈#Zot (5460) Water , h######~~# ##..### , hO##...÷ #####, h^ # , hdhYou enter the shallow water. _Moving in this stuff is going to be slow. , h_Partly explored, can't reach some places. _No target in view! , h s_No target in view! _No target in view!, h , h!, h#, h$, h(58)  _7, h0*, h*C6, h5+, h+, h,, h-, h-;5, h6., hz/, hO0C4, h0, h0, h)2, h2Y3, h3, h4, hi5C2, h5, h5, h~7, hI8Y1, h8, h :, h:Y0, h;, h=, h>, h?D49, h@, hA, h!C, hqCC8, heD, hE, h/H _Moving in this stuff is going to be slow. _Partly explored, can't reach some placesNo target in view! , h}H$_ You enter the shallow water., hHU7) Water , h\I, h, h?Y5, h@, hC, hDY4, hE, hF, hSHY3, hI, hI, h LY2, hL, hSM, hIO, h%PY1, hdQ, hgSY0, hOT, hU, h0XZ19, h0Y, hzZ, hW\Y8, hD], h_, h`Y7, ha, htc, heY6, hf, h8h, hjY5, hk, hm, hnY4, ho, h4q, h^sY3, hWt, h~u, hwY2, hw, hz, hzC1, h{, hO}N _You now have 193 gold pieces (gained 16)., h<C0, h, h$, h, hD09, h, hN _You now have 204 gold pieces (gained 11)., hY8, h, hK, h, hBC7, h, h8, h, hC6, h, hJ, hחY5, h, h}, hC, hC4, h, h, h8Y3, h, hT, h, hC2, h, hg, h^Y1, h/, h, hԫY0, h, h(, h[699, hj, h, hµY8, h, hh, hºY7, hݻ, h, hY6, hO, h, h, hC5, h, h, hY4, h, h, hRY3, h, h;, ho2, hE, h, hT;1, hQ, h, h, hC0, h, h/, h', h_D89, h, hP  There is an escape hatch in the floor here., hP, hJ8 _, h, h, h, hVC7, h\, hH, hT Y6, h , hv , h Y5, h , h , h C4, h , h , h , h , h C3, h  , h , h , h C2, h , ht , h , h ;1, h , h4 , h0 Y0, h> , h! , h<# Z79, h $ , h;% , h& , h& C8, hs' , h2 , h-4 , h4 C7, h5 , h7 , h9 C6, h: , h: , h= , h? Y5, h@ , hlC , hE , hE C4, hF , hYI , hQK , hK C3, hL , hN , hQ , hQ C2, hR , hV R  There is a stone staircase leading down here., h!Y , hY J1 _, hZ , hS] , h_ , h` ;0, h9a , hxc , he , hf D69, h7g , hfi , h0l , hl C8, hm , ho , h , h! , hZ C3, hc , h , h , h7 C2, h , hX , h Y1, h6 , h , h Y0, hk , h , h[ Z49, h , h\ , h  , ho C8, h , h , h_ Y7, h  , h , h Y6, h , h , hV Y5, h> , h , h! Y4, h# , h"% , h$' Y3, hz( , h* , h, Y2, h . , h71 , h3 Y1, h4 , hZ6 , hX8 Y0, hT9 , h: , h< Z39, h= , h? , hA Y8, hB , hD , hF Y7, hH , hI , hL Y6, hdM , hN , hP , hP C5, hQ , hS , hV Y4, hmW , hZ , h^] Y3, hK_ , h0a , hcc , hme , hJg , hj Y2, hl , ho  There is an open door, spattered with blood here.  Things that are here:  a +0 leather armour; a +0 club, hD , h  ≈≈≈≈..  . ≈≈≈..#   , h& .§ #b≈..#   .≈≈##§§[.#   .≈§≈§≈§..#  , hz  .≈≈§§≈§..#  .......÷.#  , h W .......)[####### ### #########@.....# #### 961.0 (121, h .2) ..######## ##......##.## #..# , h #........###..#.##..#..# #..## #####........#..###....# ##..# .###..#####.##.## ###..# #..## .†...## ##.##.# ##..## #...# b   bat (wandering) .....### #..##.# #....####..# .##....###.###.# ##).#..###..### .####...##.# #.# ##...#.....#...#, h2 , h , h  , h L_A bat is nearby!, h1' S  . ≈≈≈..# , hp' t.§ #b≈..# .≈≈##§§[.# .≈§≈§≈§..# , h' _.≈≈§§≈§..# .......÷.# # .......)[####### , h' #@.....# ####  ##......##.## #..# #..#.##..#..# #..## ....#..###....# ##..# , h( ##.##.## ###..# #..## .†...## ##.##.# ##..## #...#  #..##.# #....####..# #.# ##). #.# .#., h   . ≈≈≈..#, h* 4 .§ #b≈..# .≈≈##§§[.# , hk .≈§≈§≈§..# .≈≈§§≈§..# , h V.......÷.#, hۻ  .......)[#######  #@.....# #### , h ##......##.## #..# , hF #..#.##..#..# #..## ....#..###....# ##..# , h ##.##.## ###..# #.., h N†...## ##.##.# ##..## #...#  #..##.# #....####.#.# ##)., h\  #.# .#., h4 , h , h , h Z _A bat is nearby!, h   . ≈≈≈..# .§ #b≈..# .≈≈##§§[.# .≈§≈§≈§..# .≈≈§§≈§..# , hn .......÷.# # .......)[#######  #@.....# ####  ##......##.## #..# #..#.##..#..# #..## ....#..###....# ##..# ##.##.## ###..# #..## .†...## ##.##.# ##..## #...# , h d #..##.# #....####..# #.# ##). #.# .#., h07  , hU1. ≈≈≈..# .§ #b≈..# , h1).≈≈##§§[.# .≈§≈§≈§..# , h2.≈≈§§≈§..# , hi2.......÷.# .......)[#######  , h2z#@.....# #### , h3 ##......##.## #..# #..#.##..#..# #..## , he3....#..###....# ##..# ##.##.## ###..# #.., h3 , h 4†...## ##.##.# ##..## #...#  #..##.# #....####., hZ4h#.# ##)., h4 #.# .#., hA, hrB, hH, hYJZ _A bat is nearby!, h US  . ≈≈≈..# , h{U.§ #b≈..# .≈≈##§§[.# .≈§≈§≈§..# .≈≈§§≈§..# .......÷.# #, hU .......)[#######  #@.....# ####  ##......##.## #..# #..#.##..#..# #..## ....#..###....# ##..# ##.##.## ###..# #..## ., h.V†...## ##.##.# ##..## #...#  #..##.# #....####..# #.# ##). #.# .#., hd  . ≈≈≈..# .§ #b≈..# .≈≈##§§[.# .≈§≈§≈§..# .≈≈§§≈§..# .......÷.# .......)[#######  , h#@.....# ####  ##......##.## #..# #..#.##..#..# #..## ....#..###....# ##..# ##.##.## ###..# #.., h(9†...## ##.##.# ##..## #...# , h^ #..##.# #....####., h#.# ##). #.# .#., h', h, h, hZ _A bat is nearby!, h'.......#, hH ≈..# . ≈≈≈..# .≈ #b≈..#, hS .≈≈##§§[.# .≈§≈§≈§..# .≈≈§§≈§..# , h.÷.# , h\/ .......)@####### ### #########[.....# #### , h%...######## ##......##.## #..........###..#.##..#..# #..## , h_o######........#..###....# ##.. ., hM.###..#####.##.## ###..# #..##†...## ##.##.# ##..## #., h h..# ......### #..##.# #....####.., hm #.##....###.###.# ##).#..###..#, h3#, h#, hq$, hM,≈≈§§≈≈ #≈§§≈≈##§≈, h,≈§≈§≈§§§§b§§§b, h.s2.0 (1.0)1 _, h=3, h7 , hI8d_Items here: ))))) [[ ÷÷÷., he, h, h≈§≈§.§§§≈.b, hn=9 (0.90, h, hw _You reach to attack! You closely miss the bat. The bat barely misses you., hՄ, h, h:§≈§, h9≈≈.#≈≈≈≈[≈≈§§≈b., hm'§, h:(3.8, hp<29, hǒ, h , hH_You reach to attack! You closely miss the bat. The bat misses you., h, h §≈≈§..#≈≈≈..#§..#≈.#, h≈≈§§§.§≈§§.§, hH§.§÷b..), hz{4.7Kiss of Death8, h, h , h2s_You reach to attack! You miss the bat. The bat hits you but does no damage., h, h, h, hY≈≈≈§..#.#≈.#, hu§≈##≈≈[.#, hj≈≈b..≈≈.....÷., h L5.6Kiss of Death, hm;7, hٿ, hl _You miss the bat. The bat barely misses you., hD, h:.......# . §..# # . ≈≈≈..# # .≈ #≈§..# # .§≈##≈≈[.# #, h;& .≈≈≈≈≈b..# .≈≈≈≈≈≈..# .@.#  .......)[####### , hQ;### #########[.....# #### #...######## ##......##.## #..........###..#.##..#..# ## #######........#..###....# ##.., h;$.###..#####.##.## ###..# #..##†...## ##.##.# ##..## , h;...#.....### #..##.# #....####.., h=, h>, hD}..≈. ≈§.≈.§≈##, hDP.≈≈≈≈§§§.≈≈≈≈§§.....§b, hE6.6 (1.0Kiss of Death6, hJ, hN , hZN_The bat barely misses you. _You see here an orc skeleton., hU, h:, h0., hrZ§≈≈≈§b, h&7, h>;5, hI, h , h6f_You closely miss the bat. The bat hits you but does no damage., hj , h , h F..§.§≈, h4 -#§, h §§≈...§.§.###, h , hU v8.5 (0.9Kiss of Death4, h , hn , hh s _You barely miss the bat. The bat hits you but does no damage., h# , h , hՓ , h H _No target in view!, hQ$ 4, h, , h<0 H _No target in view!, h , h' , hϦ , h H _No target in view!, hM , h= , h% , h(  , h( :_No target in view!, hZ 4, h[ , h` , hf C78 M... . ..§.§ . ≈≈≈ ≈§≈≈ #≈§., hg §≈##≈≈[§§ # ≈≈≈§§≈ ## ....b§§§.# ## ...§.§.)[####### ..### #########[.....# ### , hg z#...######## ##......##.## #..###..#b   bat..., hRi &0, h j , hip .......≈≈..≈§, hp .≈§.≈≈≈≈≈b@§.§§÷.#, ht ~9.5 (1Kiss of Death3, hw , hjy P _The bat barely misses you., hm C ........# , h ..§....# . ≈≈≈≈..# # . ≈§≈..# # .≈ #≈≈§.# #, h& L .≈§##≈≈[.# # .≈≈≈≈§§§.# #, hb R .≈≈≈§≈b@§#, h .....§§÷.# ...§.§.)[#  #########[ ####  ##..... #..# ##..#..# #..## , h %#....# ##..#  ###..# , h8 5†...##   , h! ........# ..§....# ≈≈≈≈..# . ≈§≈..#, hg" .≈ #≈≈§.# .≈§##≈≈[.#, h" .≈≈≈≈§§§.# .≈≈≈§≈b@§#, h" .....§§÷.# ...§.§.)[#, h0#L  #########[, h~#s ####  ##....., h# ##..#..# #..## , h6$#....#  ###..# , h$?†...##   , h-, h., hf7, h:Z _A bat is nearby!, h ........# ..§....# . ≈≈≈≈..# # . ≈§≈..# # .≈ #≈≈§.# # .≈§##≈≈[.# # .≈≈≈≈§§§.# #, hH .≈≈≈§≈b@§# .....§§÷.# ...§.§.)[#  #########[ ####  ##..... #..# ##..#..# #..## #....# ##..#  ###..# †...##   , hGb ........#, h3HY ..§....#, hHO ≈≈≈≈..#, hH . ≈§≈..#, hIn .≈ #≈≈§.#, hFI .≈§##≈≈[.#, hzIR .≈≈≈≈§§§.#, hI| .≈≈≈§≈b@§#, hIJ .....§§÷.#, h*JW ...§.§.)[#, h\J , hJ= #########[, hJs ####  ##....., h,K ##..#..# #..## , hkKW#....# , hKD ###..# , hK?†...##   , h_, hSa, hs, hsz , hzL_A bat is nearby!, h=  You hit the bat.  , hDFThe bat is severely wounded., h......≈≈..§≈#§≈§§., hM.≈≈≈§≈≈@.b...#### , hi70.4 (0.92, h , h; _The bat closely misses you., h, hmO  You barely miss the bat., hFThe bat is severely wounded., hm, h[.≈≈≈≈§§§, h'..b, hb1.3Kiss of Death, hD, h)Q _The bat closely misses you., hfs  You reach to attack! You closely miss the bat., h-hk  The bat is severely wounded., hnU..§§§§§., hnc.≈§≈§≈≈@., ho54-, hpa2.3 (1.01, h4u, hx' _The bat hits you. , hDxa_You take 1 damage, and have 54/55 hp., hs  You reach to attack! You closely miss the bat., h9k  The bat is severely wounded., h§§§.§§§.≈§§≈≈≈§§≈b§., h5=3.2 (0.9Kiss of Death0, ho, hP _The bat barely misses you., hj  You miss the bat.The bat is severely wounded., h`k, hqB≈≈, hGrd4.119, hw, hyQ _The bat closely misses you., h,   You barely miss the bat.The bat is severely wounded.§....§.≈§≈.§§§≈≈≈b.≈≈§≈≈≈5.08 _The bat hits you but does no damage., h >  You puncture the bat!....≈≈≈≈≈≈..§≈≈§.=69Kiss of Death7 _You kill the bat!, h , h , h , h H _No target in view!, hb , h`b , hJf , hg H _No target in view!, h , h{ , h# , h H _No target in view!, h2 , h+3 , h5 , h? , h3B , hB +6 , hD 5_, h=G , hI Y5, h;K , hQ B  You see here a +0 scale mail., hS , hET J4 _, hU , hW , hY Y3, hZ , h^ , h` , h` C2, ha , hec , he , hSe C1, hf , hg , h7i , hsi C0, hTj , hm , hKo Z09, hFp , hq , hr , h9s C8, hs , hEu , hv , hv C7, hyw , hx , h&z , hcz C6, h{ , h| , h} , h9~ C5, h~ , h , h , hU C4, hՁ , h =, h  +########### #@.........#-, h$  #..§.......#  #####.. #..≈≈≈≈≈≈§§# , h] L #.....# #..≈≈≈≈≈≈§§#  #.....# #..≈§##≈≈..#  , h # #..≈≈##≈§[.#  #.....# #..§§§≈≈≈..#  #.....# #..§≈§§≈≈..#  #.....## #.....§§§÷.#, h҆ !, h{ V####.'88.9 (13.0), h3 .≈##≈§≈§≈, h ======9.9 (143, h , h^ = _As you open the door, it creaks loudly!, h , h , h) , h , h , h) Y2, h  , h : There is an open door here., hh , h +1 , hK _, h , hr , hM , h C0, hK , h , hO , h , h¹ =599, h , h , h , hl C8, h" , h , h , h , hS ;7, h , h , h , h , hJ ;6, h , h , h , hj C5, h5 , h} , h , h C4, h , h , h , h C3, h , hN , hH , h C2, h , h@ , hO , h C1, h , he , h , h C0, h , h @  There is an open door here., h' , h K89 _, hT , h , h C8, hX , h , hI , h , h C7, h , h , hV , h C6, hn , h S######.'###############..#..........#####....##..........#, hZ )#####....#####..§≈≈≈§§§§#.....#### #@.≈≈≈≈≈≈§§------, h 3006.9 (17#.....#≈≈##≈§.....###≈§[.≈≈.., h i≈≈§§.#......÷, h .##.....§.)[####### , hX $##..#..### ###########[.....#  ##..#...######## ##......##.# , h =------, h[ _Done exploring., h̾, hp, hU, hc.'..#.....##..#####.0.0), h , h, hE _Done exploring., h], h, h, h\<, h, h , hF7_Done exploring., h3, hl4, h:, h=~ _There is an open door here. _Done exploring.No target in view!, h, h, h, hY _Done exploring.No target in view!, h' , h , h* , h  , h= S_Done exploring.No target in view!, he , hk % , h3l G Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting, hl 4.9   5.9  -1   k - Spellcasting   1.0   2.8  -2      , hl S    , hl  b - Axes   2.1   1.2  -1   l - Conjurations   0.0   1.2  -1  c + Polearms, h4m W3.6   4.8  -1   m - Necromancy   1.7   2.4  -1   d - Staves   2.1   1.2  -1  , hjm ,     e - Unarmed Combat   0.0   1.2  -1  , hm ,     f - Throwing   0.0   1.2  -1  , hm         , hn .     g - Short Blades   0.0   1.2  -1  , hHn         , hn      h - Armour   0.0   1.2  -1      , hn  i - Dodging   3.6   4.8  -1       j - Stealth   0.0   1.0   0  , h o         , hAo         , huo         , ho         , ho T    , hp The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help, hp [=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets, hTargetTarget5.0  --  --  , hV--  6.0  --  --  --  -- , hV --  --  --  --  , h a-z] set[-] clear selected targetcost|targets, hW=] set aall targets, hj , h;k , hs , h~| nuzel the TrooperDemigodHealth: 55/55 ========================, h} v####Magic: 10/10 ========================##.'###########AC: 4Str: 13####..#..........#EV: 12Int: 25####....##..........#SH: 0Dex: 13, h} #####....#####..§≈≈≈§§§§#XL:  6 Next:  6% Place: Dungeon:3, hM~ #.....#### #@.≈≈≈≈≈≈§§#Noise: ---------  Time: 3006.9 (0.0)#.....#, h~ #..≈≈##≈§..#m) +7 spear "Killer Bee's Doom" {drain, In, h  #.....##..≈≈##≈§[.#Cast: Kiss of Death, h #.....##..≈≈≈≈≈≈..#Zot (15586) #.....#, h #..≈≈≈≈§§..##.....## #........÷.##......## #......§.)[#######, h|  ###..#..### ###########[.....# ##..#...######## ##......##.#, h݀   _Done exploring. _Done exploring. , h _Done exploring. _No target in view! _No target in view! _No target in view!, hY 4, h| , h , h҂, hه% , h\ Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting4.9   5.9  -1   k - Spellcasting   1.0   2.8  -2  , h        , h7 b - Axes   2.1   1.2  -1   l - Conjurations   0.0   1.2  -1  c + Polearms, hW3.6   4.8  -1   m - Necromancy   1.7   2.4  -1   d - Staves   2.1   1.2  -1  , h҉S    , h- e - Unarmed Combat   0.0   1.2  -1       f - Throwing   0.0   1.2  -1  , hc_    , h        , h g - Short Blades   0.0   1.2  -1  , ha    , h         h - Armour   0.0   1.2  -1       i - Dodging   3.6   4.8  -1      , h; j - Stealth   0.0   1.0   0      , h                , h_    , h7        , h    The relative cost of raising each skill is in cyan.  , hSkills enhanced by cross-training are in green.  [?] Help[=] set a skill target  , h`}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets, ht> i + Dodging 3.6, hD9 \TargetTarget5.0 , h9 M --  --  , h9 ;--  6.0 , h@: ; --  , h~: --  -- , h:  --  , h: --  , h4; --  -- , hu;  -- , h; k a-z] set, h; S[-] clear selected target, h*< ccost|targets, hUS [?25h[?0c, hS *0 , h$ [?25l[?1c6.0  -1 current training targets, if any.=] set aall targets, hiM, hS, hXmnuzel the TrooperDemigodHealth: 55/55 ========================####Magic: 10/10 ========================, h#Y##.'###########AC: 4Str: 13####..#..........#EV: 12, hgYInt: 25####....##..........#SH: 0Dex: 13#####....#####..§≈≈≈§§§§#XL:  6 Next:  6% Place: Dungeon:3, hY#.....#### #@.≈≈≈≈≈≈§§#Noise: ---------  Time: 3006.9 (0.0)#.....#, hYS#..≈≈##≈§..#m) +7 spear "Killer Bee's Doom" {drain, In#.....##..≈≈##≈§[.#, hSZcCast: Kiss of Death#.....##..≈≈≈≈≈≈..#Zot (15586) #.....##..≈≈≈≈§§..##.....## #........÷.#, hZV#......## #......§.)[####### ###..#..### ###########[.....# ##..#...######## ##......##.#, hZ  _Done exploring. _Done exploring. _Done exploring. , h[_No target in view! _No target in view! _No target in view!, h._, h_, hc, he, h , hp, h, h, h, h3, h 9No target in view!Done exploring., h` , h , hJ , h- , h0 , h2 , hp4 9No target in view!Done exploring., h$ 4, h% , h; R, h< 9No target in view!Done exploring., h%, hoWhere to? (Tab - Sewer @ (x,y), ? - help) , hw6 D - Dungeon , hl, h [?25h[?0c, hFnuzel the TrooperDemigodHealth: 55/55 ========================####Magic: 10/10 ========================##.'###########AC: 4Str: 13####..#..........#EV: 12Int: 25####....##..........#, hSH: 0Dex: 13#####....#####..§≈≈≈§§§§#XL:  6 Next:  6% Place: Dungeon:3#.....#### #@.≈≈≈≈≈≈§§#, h5qNoise: ---------  Time: 3006.9 (0.0)#.....##..≈≈##≈§..#m) +7 spear "Killer Bee's Doom" {drain, In#.....##..≈≈##≈§[.#Cast: Kiss of Death#.....##..≈≈≈≈≈≈..#, hZot (15586) #.....##..≈≈≈≈§§..##.....## #........÷.##......## #......§.)[####### ###..#..### ###########[.....# ##..#...######## ##......##.#  _No target in view! , h>-_No target in view! _Done exploring. _Done exploring. _Done exploring.  What level of the Dungeon? (default 1, ? - help) , h= [?25l[?1c, h4, hB, h, h, h, hnk5 _, h}, h, hC4, h1, h] , h Y3, hg , h, hX, hC2, h, h, h!Y1, h, h* , h"Y0, h2$, h), hf1, h1D79, h~6, h?, hrBY8, hWD, h3I, hKY7, hjM, hQ, h2UY6, htW, h[, h)^Y5, h_, hDe<  You see here a +0 whip., hh`4 _, hi, h0sa  Items here: ))))) [[ ÷÷÷., hu, hHvJ3 _, h"x, h~  There is an open door, spattered with blood here.  Things that are here:  a +0 leather armour; a +0 club, hb, hJ2 _, h, h, hY1, hH, h, hY0, h, hV, hܙZ69, h_, h8, hZY8, hޠ, h, h, h~C7, h, h, h, hC6, hǮ, h/, hӲY5, h, h, hsY4, h, h, h۾Y3, h`, h, h/Y2, h, h[P  There is a stone staircase leading up here., h, hFJ1 _, h, h, h*Y0, h#, h, hZ59, h, h, h;Y8, h, h@, hY7, h, h, hPC6, h, h, h5, hC5, h, h, hf, h_, hC4, hE, h< , hQ , h C3, h , h Z  There is a stone staircase leading down here., hT , h , h J2 _, hk , h( 4, h) D21, h+ , h+ C1, h, , h/ % , h&0 G_You climb downwards.  There is a stone staircase leading up here., h+ , h E#.###, h! ##.#.## ...... ....#####  .  , hx #  #......#  , h u#@..# 41.6 (34.7) , h #........#  ......#...# , hl ? ............  ..... ....... , h :.#..... , h! S   ball python (constriction, asleep) .... .....##..., h h .#..S...... ... , h , hu , h`  , h , h T_A ball python is nearby!, hW , hY l  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting, h@Z 14.9   5.9  -1   k - Spellcasting   1.0   2.8  -2          , hZ = b - Axes   2.1   1.2  -1   l - Conjurations   0.0   1.2  -1  c + Polearms3.6   4.8  -1   m - Necromancy   1.7   2.4  -1  , h:[  d - Staves   2.1   1.2  -1       e - Unarmed Combat   0.0   1.2  -1       f - Throwing   0.0   1.2  -1      , h[ ?         g - Short Blades   0.0   1.2  -1          , h[ a    , h\ Y h - Armour   0.0   1.2  -1      i + Dodging3.6   4.8  -1      , hU\ ; j - Stealth   0.0   1.0   0      , h\             , h\         , h]         , h=]     The relative cost of raising each skill is in cyan.  , hw] Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  , h] [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  , h] [!] training|cost|targets, h/_> j + Stealth 0.0, hv LTargetTarget5.0  --  --  --  6.0  --  --  --  -- , hv Y --  --  6.0 , h9w 3 -- , hsw k a-z] set, hw S[-] clear selected target, hw ccost|targets, h =[?25h[?0c0 , h}[?25l[?1c6.0   0 current training targets, if any.=] set aall targets, h, h0, h nuzel the Trooper#.###Demigod##.#.##Health: 55/55 ========================......Magic: 10/10 ========================....#####AC: 4Str: 13........., hj!SEV: 12Int: 25#........SH: 0Dex: 13#......#XL:  6 Next:  6% Place: Dungeon:4#@..#Noise: ---------  Time: 3041.6 (0.0)#........#m) +7 spear "Killer Bee's Doom" {drain, In......#...#Cast: Kiss of Death, h!0............Zot (21551) ..... ........#.............S   ball python (constriction, asleep).... .....##....#..S...... ... _a +0 leather armour; a +0 club _There is a stone staircase leading up here. , h5"_There is a stone staircase leading down here. _You climb downwards.  There is a stone staircase leading up here. _A ball python is nearby!, h-%, h%, h(, h=*, h=(#.###.###.#.##............#####, h=c...........#.#.#.####.#.#<..# , h > #....@...##......#...#.................#.#.......................##..., h>E#.#..S...... ...[.....! (..., hTC  Found a stone, a sedimented sapphire potion and a tower shield., hIaSS)., hf2.6 (10, h, hS5 _The ball python hisses angrily., hY! *.###.#.## ........ ......##### ..........., h! # #.#..#.#.##, hg" ###.#.#<..# ..(#........##.....@#...#, h" 7.........., h7# ..#.#......, h# ......S.....##..#.#............., h# P.[.....!.(......#.#.....#..#.#, h& , h0 S, hD1 ., h2 b349, h; , h?  , h? _Found 5 stones., hT e....... . #####, h . ...........#.#.#.....#.#......# , h4 c. ##.#.#<..# ..(#......##......#...##..., h ........#.#..S.............##, h k.#.#..., h, N[.....!.(..... #.#.....#..#.# ..., h{ ., hw , h3 :S., h >4Kiss of Death, h ;8, h , hi , h7[  You closely miss the ball python. The ball python closely misses you., h\ S=57, h\ , h}e , h*i  , hi J_The ball python barely misses you., hv  You barely miss the ball python. The ball python barely misses you.The ball python closely misses you. The ball python grabs you., hJ  2 66) Constr , h , hO _ _The ball python constricts you., hO  You barely miss the ball python. The ball python bites you., h{P #4, hP s-7.5 (0.95, hoY , h^  , h0_ _The ball python constricts you. _You take 1 damage, and have 54/55 hp., h B  You puncture the ball python!, h. F†, he V12 8.4Kiss of Death, h @4) , h , h O _You kill the ball python!, h, h, h$, h+' , h':_No target in view!, h, h, h, h2H _No target in view!, h , h , h", hH _No target in view!, h4, h, hH _No target in view!, h., h, h, hH _No target in view!, h+d, h}d, hh, h\jC _No target in view!, h4, h, h!, h4, h, h, h 5=3, hN$, _HP restored., h (, h(C2, h\*, h(/g  You see here a ball python corpse., h2, h3J1 _, h{5, h;8, hc=Y0, hH@, h*C, hJO# #.#.#......#, hJ.#.##.#.#<..# ..(#........# ##......#...##. ................, h'K.......†........#.#......................, hjKi...#.#.-52.4 (4.0, hKT[.....!.(..... #..#.# #....# ...., hK.....#.###...?..... ...... .., h1LO.. ..<###, hQR, hR==-, hdS`3.4 (539, hX, hZ , h[5_Found an escape hatch in the ceiling., h} , h~ , h , h , h , h- C8, h , h7 4 , h .#.##.#.#<..# ..(#......##......#...##..., hϢ -........†, h( .#.#................##, hV *#.#, hp .., hͣ y.[.....@.(..... , h #.#.....#..#.#..., h _..........., h ..., hФ 5...#., h .., hp R.#..# ..., h) +4.4 (1, hխ f5.4 (27, h , hٶ  , hm Z_u - a sedimented sapphire potion, h , hS , h , h , h ..(#........# ##......#...##.#, hG ~..........†. , h .#.#.................##... , h .#.#.... , h" .[.......( .#.#....@#..#.# 0, h| .........#....# ...... , h $.#.###...?..... ... .........#, h [.. ...<###, hV #.#..# ....$. >.#, h , hf f6.4 (16, h O _Found an escape hatch in the floor., h , h , h , h , h, hC5, h, h , h, h>-4, hk, h, h;, hL, h;3, h_, h(1.......†........#.#.#.................##.., h).#.#..............[.......(...... , h?).#.#.....#..#.# , h]).........#....##. ..........., hx).#.###...@............###., h)Q<###...# , h).#.#..# ...# ...$. .>.# .#.#.. ###, h)O#.#., h*,#, ho/+9.4 (3, h/g60.4 (42, hG4, h6J _v - a scroll labelled HOHIEVAUNE, h6, h, hx, h1, h , h4B_No target in view!, hQ, h, h, h , h:_No target in view!, hJ6, h7, hY;, h= , hX>B_No target in view!, h, hʫ, hկ, hH _No target in view!, hL$4, hN), h-H _No target in view!, hK;, h;, h=, h@, hBD, hQG`1 _, hI, hKY0, h2M, hyP _No target in view! _ There is an escape hatch in the ceiling here., hHS, h)TK29 _, hU, hV, hX, hXC8, hZ, h\C7, h], h], hv`N _You now have 218 gold pieces (gained 14)., h#b, hIbC6, hMc, hd, h6f, hZfC5, hWg, hh, h8j, h]jC4, h4k, hl, hm, hnC3, hn, h[p, hr, h&rC2, hs, hct, hu, huC1, hv, h=y, hcyC0, h.z, h|M _You now have 223 gold pieces (gained 5)., h;~, ht~D19, h., h{, hց, hC8, h, hڄ, h@Y7, h , hn, hY6, h, h, hV, hC5, hp, hЏ, h, hܑC4, hВ, h, h, hܖC3, h, h3, h8, hC2, h^, h, hY1, hԟ, h, hY0, h, hW, hӧZ09, h˨, hY, hY8, h5, hү, hαY7, hֲ, h`, h?Y6, hS, h, h, h;C5, h%, h, hC4, h, h, h!, h(C3, ha, h7, h, hl, hC2, h, h9, hY1, h, hK, h, h@C0, h , h, h, hE499, h, h,, hY8, hP, h, h, hC7, h, h, h, h(C6, hQ, h, h, hC5, h, h, h, hC4, h, h, hB, hC3, hG, h, h, h<C2, h, h , hI , h C1, h , h, hzY0, h, hH, h, hD89, h, hG, h,!Y8, h", h%, hx(, h(C7, h*, hO-, h0, h,1C6, hG3, h5, h7, h7C5, h9, h;, hk=, h=C4, h>, htF ......  #......# #.#.#. , hG #......# # #.#.#.  #......#.#.##.#.#<  #......#..(#......  #......###......#.  #................. , hG. #.......†..  #@....# .#.#......  #.....# ..........  ##.....##.#.#......, h>H  #.........[.......(  ##.....##.#.#.....#  #................#  , hH #.................   #........#.###....  #................. , hM11088.0), hNg9.4 (493, hT, hWc _w - a scroll labelled LYNING MUSHUN, h, h, hf, h, h1, hVY2, h, hM, hC1, h', h, h/, hY0, hG, h, hD79, h, h, h, hHC8, h,, h, hl, h-7, h, h, h, h, hC6, h{, hi, h, hC5, h, h, h, hC4, h:, h, h, h,C3, h, h3, h, h C2, h , h:, hY1, h, h;  You see here 5 stones., h7 , h J0 _, h , h^ , h , h? <69, hC , h , h  #.# #.####  , h; f# .....# #.###  #.### #.#..###.#.##  , hy #>..........  #.....#####  #........., h .  #......# #@##.#.#........ 23.4 (14 , h  n#......#.#.##.#.##  , hE #......#.#.##.#.#<..#  #......#..(#........#  , h #......###......#...##.# #................ , h0 #..............†..# #.....##.#.#............. #.....##......##..., h , hh g4.4 (158, hR , h ; _Found a stone staircase leading down., hD 4, ha , h , hҽ , h o7, h Y6, hf , h , h Y5, h , h , h , hL C4, h\ , h , h> , h C3, h , hx , h5 C2, h , h{ , h , h{ Y1, h , hc , hZ Y0, h , h< , hD D59, h , h , h1 , h| Y8, h , h , hM , h C7, h , hI , h , h; C6, h , h0 , h , hP C5, h , h| , h Y4, h , h , h Y3, h , h , h , h C2, h , hn , h , h  C1, h , h/ , ho , h C0, hG , h , h Z49, h , h4 , h Y8, h , h , h~! , h! C7, h" , h$ , h& Y6, h.' , h( , h* , h* C5, h+ , h . , h/ , h/ C4, h0 , h2 , h7 H##### ###, h7  ...# #.### ###### , h8 #..###.#.### #....# , hD8 ...........# #....# .........#####....###.. , hj8 ....................... , h8 ##.#.#............###. ##.#.#......#...@.# 48.4 (24 , h8 7##.#.#<..##.#......# #........##.#.#+##.# , h9 .....#...##.#.. .# ......... . , h*9 ,....†.., hN9 ##. <# #............. . . , hp9 u.........##... .# .. #......, h9 $..., hU= , h> g9.4 (253, h4A , hwC  , hC 3_Found a stone staircase leading up., h , h  , h , h , hr" , h$ Y2, h% , h' , h' C1, h( , h+ , h- , h3. C0, h/ , h 1 , h*3 , h3 D39, h4 , h6 , h8 , h9 C8, h9 , hK; , h< , h< -7, h(= , h= , hS@ , hB Y6, hC , hE , hbG , hG C5, hH , h:J , h!L , haL C4, hkM , hO , hT .#.### #....# .....# #....# #<...######....###..... .................... ............###....#.....## #..# , h.U <..##.#......# #..# ...##.#.#+##.# #..# ...##.#...##.###58.4 (9.0) , hiU ..................# .##....<##..# , hU ................##...#.##......#?..., hU ...... ............. ( ###.....###... , hV #..#.##.. ........ ...##. ##.##.##. .., h[ , hK[ j9.4 (10.0)3, h_ , ha 9 _Found a stone staircase leading up., hD, h`E, h K, hN , hN:_No target in view!, h@, hA, hF, hrI , hI:_No target in view!, h6, ẖ, h, h6 , hd:_No target in view!, hq&, hm', hR-, h0up. , h0=_No target in view!, ha, hƙ, h, hC _No target in view!, h$, hQ, hw, h̾, hZ, h/`2 _, hW, h, h C1, h, hk, hV, hC0, h=, hZ, h02987 _No target in view! _e - 3 scrolls of amnesia (gained 1)6, h, h, h, h$C5, hE, h, hJC4, hp, hNN _You now have 234 gold pieces (gained 11)., h, h;3, h[, hO, hq, hC2, h, h, h;, hC1, h, h[]# #....# , h# #....# #<...## #### ###....###..... ....., h. ....., h###.... ..... .#.....## #..# ..#.# , h.#......# #..#####..#.###.#+##.# #..#..)......., h#...##.###..#..@...#, h5q....#......#, hU##....<##..#......#...........#., h.##......#................. , h.... ###.....###...#####, h#.. ................, h`#. ###.##.##........, h mM #####, h  , h x #<...## #### ###....###, h B ....., h1 ........ ......#.... ....., hd ## #..# ..#.# ....####..#.##, h #+##.# #.....#...##.###.., h :............, hC##....<##..#......# ....................#......, h,;.#..........., h-71.4 (12, hg2.4 (130, h, h , ho_You see here a +0 short sword of venom., hr'4, h(, hu+, h-, h2w19 _, h3, hA3C8, hl4, h5, h7, h8C7, h;9, h<, h=, h=C6, h ?, h4A, h CC5, h5C, hTD, hE, hG, hxHC4, hMI, h#L, hM, hNC3, hO, hP, hR, hR;2, hS, htU, hW, hQWC1, hvX, hY, h[, h\, h3\;0, h ], h`, hb, hbD09, hc, he, hg, hg;8, hh, hbj, hol, hlC7, hm, hYo, h q, h4q-6, hZq, hMr, ht, hyv, hvC5, hx, hy, h{, h{C4, h4}, he, h, hC3, h', ḧ́, h, hC2, h, h, hjo1, hÎ, h|, hC0, h, h9, h, h1, hV=399, h|, hɗ, hO, hC8, h, h , hϞ, hC7, h, hF, hԢ, hC6, h, hѤ, hM, hyC5, h(, hm, hD, hoC4, h8, h, h..#####..#.#### ..#####..#.######.# , h..#..)..........#.# ..#......#......#.# ##.####.#.# #......#.####.#.# , hF........#....#.#.# .#.............#.###.#................>98.4 (26.###...######........#, h= #...########........ #...#   ....# , h"# ##.########...# #.... ##... , h , h, hDg9.4 (273, hϾ, h , h$-_Found a stone staircase leading down., hy , h֎ , hq , hґ , h , h o2, h C1, hR , h , hZ , h , h5 C0, h , hU , hП , h D89, hɠ , h` , h , h2 C8, h , h , hu , h C7, h} , h , h* , hn C6, h , hH , hI Y5, h , h@ , h , h C4, h , hж , h? , h C3, hG , h , hW , h C2, hT , h , hU , h C1, hh , h , h` , h C0, hb , h , hz , h D79, h} , h , hv , h C8, h , h , h' , hj C7, h , h , h ................>.######........#......##...###### #, hL .....##...# .#..........# .# #########...######.###.# , h #..............# ##............. , h #......@..##  ###.####..#  , h #.# ..#  #.. .g# , hO #.## ..# ... ..#, h g   goblin (asleep).. ... , h ..., hu 215.4 (16  A goblin comes into view. It is wielding a +0 club., h ag.g, hh ====6.4 (176, h , h ( _The goblin shouts!, h ,.>, h 2.. # , h; @...# .# ......# .# # , hd #...######.###.#  , h #..............# , h $ ##.............. , h  , h 8#......@..##  , h8 %###.####..#  , ha >#.# g.# , h # #.. ..# , h  , h ##.## ..#  , h #... ..#  , hs #.. ...  , h 7... , h.>.. # ...# .# ......# .# # , hP...######.###.#  #..............#  ##..............  , h#......@..##  , h###.####..#  #.# g.# , h*c #.. ..# , hjY #.## ..#, hh ... ..#  , h4.. ..., hE ... , h, h$, h[, h] _A goblin is nearby!, h&c  You reach to attack! You hit the goblin. You drain the goblin., h D), h2----7.0)5, h, hJ _You kill the goblin!, hG, h H;----, hK, hNH _No target in view!, hԽ, h, h, h/H _No target in view!, ho, ho, hbs, hvuH _No target in view!, h4, h|, hf , hB_No target in view!, h[, h[, hv_, haH _No target in view!, h4, ht, hC _No target in view!, h, h|sRead which item? Scrolls , h"` e - 3 scrolls of amnesia  j - 7 scrolls of teleportation , hl l - 2 scrolls of poison  n - a scroll labelled BEOCZA DYULL, hno - 2 scrolls of identify  v - a scroll labelled HOHIEVAUNE , hO* w - a scroll labelled LYNING MUSHUN , h[!] read|quaff, hG[?] describe selected, hy3, hb4, hA, h6P$, hvPy..................>nuzel the Trooper , hP@...######........#., hP Demigod , h0Qa.......##...###### #, h_QYHealth: 55/55 ======================== , hQa.......##...# .#, hQYMagic: 10/10 ======================== , hUR............# .# #AC: 4, hR,Str: 13 , hS.########...######.###.#, h*S#EV: 12, hiS-Int: 25, hSa#..............#, hS#SH: 0, h T-Dex: 13, h5Ta##.............., hTXL:  6 Next:  6% Place: Dungeon:4#......@..##, hUNoise: ---------  Time: 3217.4 (0.0), hPU]###.####..#, h{UFm) +7 spear "Killer Bee's Doom" {drain, In, hUc#.# ).#, hU*Cast: Kiss of Death, hU1#.. ..#, hAV0Zot (21375) , hVC#.## ..#, hV;... ..#, hV1.. ..., h(W ... , hW9_No target in view! , hW9_No target in view! , hW9_No target in view! , hWX9_No target in view! , hX9_No target in view! , hX3_No target in view!, h8\, h>`$, ht`Identify which item? (\ to view known items) Scrolls (select first with ?) , h`2 n - a scroll labelled BEOCZA DYULL , h`c v - a scroll labelled HOHIEVAUNE  w - a scroll labelled LYNING MUSHUN , h aPotions (select first with !)  f - a clear potion , heaa k - 2 blue potions  t - a lumpy purple potion  u - a sedimented sapphire potion, ha][?] describe selected, h , h` , h ..................>nuzel the Trooper ...######........#., hQ ;Demigod .......##...###### #Health: 55/55 ======================== .......##...# .#, h !Magic: 10/10 ======================== ............# .# #AC: 4, h Str: 13 .########...######.###.#EV: 12Int: 25, h #..............#SH: 0, h" [Dex: 13##..............XL:  6 Next:  6% Place: Dungeon:4#......@..##Noise: ---------  Time: 3217.4 (0.0)###.####..#, hS wm) +7 spear "Killer Bee's Doom" {drain, In#.# ).#Cast: Kiss of Death#.. ..#Zot (21375) #.## ..#, h ... ..#.. ...... _No target in view! , h _No target in view! _No target in view! _No target in view! , h l_No target in view! _No target in view!, h P  As you read the scroll of identify, it crumbles to dust., h$ f8.4 (14, hI , h. M _n - a scroll of torment, hp , h Read which item? Scrolls  e - 3 scrolls of amnesia , h&  j - 7 scrolls of teleportation  l - 2 scrolls of poison  n - a scroll of torment, h o - a scroll of identify  v - a scroll labelled HOHIEVAUNE  w - a scroll labelled LYNING MUSHUN , h- [!] read|quaff[?] describe selected, h$ , h'..................>nuzel the Trooper ...######........#.Demigod , h.......##...###### #Health: 55/55 ======================== .......##...# .#, hMMagic: 10/10 ======================== ............# .# #AC: 4Str: 13 , h.########...######.###.#EV: 12Int: 25#..............#SH: 0Dex: 13, hQ##..............XL:  6 Next:  6% Place: Dungeon:4#......@..##, hgNoise: ---------  Time: 3218.4 (0.0)###.####..#m) +7 spear "Killer Bee's Doom" {drain, In#.# ).#, h֩Cast: Kiss of Death#.. ..#Zot (21374) , hC#.## ..#... ..#.. ...... , hȪ_No target in view! _No target in view! _No target in view! _No target in view!  , h6vAs you read the scroll of identify, it crumbles to dust. _n - a scroll of torment, hP, h±qIdentify which item? (\ to view known items) , hN?Scrolls (select first with ?)  v - a scroll labelled HOHIEVAUNE  w - a scroll labelled LYNING MUSHUN Potions (select first with !) , h, f - a clear potion , h2 k - 2 blue potions  t - a lumpy purple potion  u - a sedimented sapphire potion[?] describe selected, h , h , h , hF% x..................>, h% enuzel the Trooper ...######........#., h% Demigod , h% a.......##...###### #, h:& Health: 55/55 ======================== .......##...# .#Magic: 10/10 ======================== , hi& ............# .# #, h& OAC: 4Str: 13 , h& .########...######.###.#, h& PEV: 12Int: 25, h ' #..............#SH: 0, hL' -Dex: 13, hx' a##.............., h' XL:  6 Next:  6% Place: Dungeon:4, h' g#......@..##, h' Noise: ---------  Time: 3218.4 (0.0)###.####..#, hO( Fm) +7 spear "Killer Bee's Doom" {drain, In, h}( c#.# ).#, h( [Cast: Kiss of Death#.. ..#, h( sZot (21374) #.## ..#, h) ;... ..#, h2) 1.. ..., h_) B... _No target in view! , h) 9_No target in view! , h) 9_No target in view! , h) x_No target in view!  As you read the scroll of identify, it crumbles to dust. , h * "_n - a scroll of torment, hu* , h06 ]  As you read the scroll of identify, it crumbles to dust., h6 f9.4 (13, h: , h< 4 _w - a scroll of enchant armour, h4& , hh' Read which item? Scrolls  e - 3 scrolls of amnesia  j - 7 scrolls of teleportation  l - 2 scrolls of poison  n - a scroll of torment  v - a scroll labelled HOHIEVAUNEw - a scroll of enchant armour [!] read|quaff, h' G[?] describe selected, h, h, h..................>nuzel the Trooper , h...######........#.Demigod .......##...###### #, hNYHealth: 55/55 ======================== , h.......##...# .#Magic: 10/10 ======================== ............# .# #AC: 4Str: 13 , h:.########...######.###.#EV: 12Int: 25, hR#..............#SH: 0Dex: 13##..............XL:  6 Next:  6% Place: Dungeon:4#......@..##Noise: ---------  Time: 3219.4 (0.0)###.####..#m) +7 spear "Killer Bee's Doom" {drain, In#.# ).#Cast: Kiss of Death#.. ..#Zot (21373) #.## ..#... ..#.. ...... , h_No target in view! _No target in view!  As you read the scroll of identify, it crumbles to dust. , h,_n - a scroll of tormentAs you read the scroll of identify, it crumbles to dust. _w - a scroll of enchant armour, h7 **,,*........#.##..#...######.##..#..######.##..#.######.###. ****,,,** ***,,,,,* ,*,,,,,,,#..#* ,*,,,,,,,#..# ,*,,,,,,,###.###.).##.)# ***,,,,,*###.......##..# , h'* **,,,**###.###...##..# *****+**,..........##..# ,,,,,,,,,..............#** ,,,,,,,,,###.###........,***** ,,,,,,,,,* *,* *,,,,,,,,,,,,,*As you read the scroll labelled HOHIEVAUNE, it crumbles to dust.  You feel aware of your surroundings. You sensed 1 shop/portal., h˵g20.4 (12, hV _It was a scroll of revelation. _Found a long sword., h\ 4, h^ , hb , hg , hh J1 _, h l ,, hm Y0, hxo , hWq , hOs , hs D69, ht , hv , hx Y8, hy , h{ , hj} , h} C7, hQ~ , h , h C6, h , h? , hb , h Y5, h , hS , h , h׈ C4, h , h , h/ , h C3, h , h , hU , h C2, h , h , h Y1, h۔ , h, , hj , h C0, hJ , hZ , h , h D59, hl , hi , h Y8, h , hn , h , h C7, hj , h , h , h C6, h , h , h٦ , h C5, h , h_ , hߪ , h( C4, h , h , hg , h ;3, h0 , h; , h C2, h , hc , h , h$ , hk C1, h , h. , h C0, h , hl , h , h D49, h7 , hǽ , hܾ , h , hk C8, h , h , h3 C7, h{ , h , h , h9 , hg C6, h , h , h , h C5, h , hB , h , hH C4, hw , h+ , h&  *,,,,,,,,,,,,,,,,,,,,*   , hV ?*,**,**#.#*#.#********   *,**,* #.# #.#  , h ##*******,**,**#.# #.#  ., h /##,,,,,,,*,,,,.?# #.#  ..#******,**,###.# #.#  , h) N..######*.##S#...# #.#  ........,........# #.#  , h[ ........,,...#.#@###.#  ........,............# , h  ..#.####*#.###.#.##..# , h  ..#.######.# #.#.##..# , h  .........#.# #.#.##..#  , h( %..#......#.# #.#.##..#   S   adder (asleep) , hU ..#.####.#.# #.#.....#  , h 6..#.####.#.# #.#.##..#  ..#....#.#.# #.#.##..#  , h - 48.4 (2, h N8.0)  An adder comes into view., h , hq A ., h IThe adder hisses angrily., h o=9.4 (293, h= , h@  , h ,_The adder moves out of view., h2, h|2, h3, h7, hW<378 M, h<**,***,************,,,,,...,,,,,,,,,,,*#.#*#.#********  , h<##*******,**,**#.##,,,,,,,*,,,,.?******,**,###, h(=######*.##.#.......@# #., he=#S#.###.#......,............#*#.###.#.##..# ..#.######.# #.#.##..# .#, h=S   adder. .... #.#, h=" , h?,0.0), hDBS., h$H-50.4 (1Kiss of Death2, hI, hKK, h$ , h2  ..., hd  , h#.#  , hI #.# #.# #.# #.# .?# #.# , h###.# #.# , h.##.#...# #.# , hcn......S@# #.# ....#.#.###.# , hX............# ###.#.##..#  #.#.##..# , h #.#.##..# , hR #.#.##..#  #.#.....#   , hC, hV   ...  , hWM#.#   #.# #.# #.# #.# , h.?# #.# ###.# #.# .##.#...# #.# , h......S@# #.# ....#.#.###.# , h&............# , hU###.#.##..#  #.#.##..# , hz #.#.##..# , h #.#.##..#  #.#.....#  , hݍ , hM, hH8-, h̜, hV^ _An adder is nearby!, hLYou hit the adder.  The adder is lightly wounded., h\53-, h.=1.3 (0.9, hϬ, h , hJ|_The adder bites you. _You take 2 damage, and have 53/55 hp., h}  You miss the adder.The adder is lightly wounded., hyc2.21, h, hK _The adder misses you., hJ &  , h WYou miss the adder.The adder is lightly wounded., hc 54-, h \3.10, h= , h D  You miss the adder.  , h3 The adder is lightly wounded. _The adder misses you.  You miss the adder.  , hk cThe adder is lightly wounded. _The adder misses you., h u _The adder misses you.You miss the adder. , h } The adder is lightly wounded. _The adder misses you.You miss the adder. , h\  The adder is lightly wounded., hF S4.1 (1.039, h , h , h #  You miss the adder, h3 D.  The adder is lightly wounded. , hb \_The adder misses you.  You miss the adder, h !.  , h #The adder is lightly wounded. , h {_The adder misses you. The adder closely misses you., h4  You puncture the adder!  The adder is severely wounded., hK5 5=5.0 (0.9, h5 ;8, h< , h?  , h@ D_The adder barely misses you., hv 7  You hit the adder., h H†, h ), h 5=9-9Kiss of Death7, h , hh I _You kill the adder!, h& , h' "-, h*( , h, , h,/ H _No target in view!, h̎ 4, h , hڔ H _No target in view!, h , h , h , h , h , h= `6 _, h , h , h -5, h- , h2 , h , h , h C4, h' , ha ***** ### , h *#.#************ *,,,,,,...,,,,,,,,,,,* , h u*,**,**#.#*#.#******** , h *,**,* ##*******,##.#####,,,,,,,#.....-, hf v#******,##.###.# , h ######*.##.#...# # ........,......†.# #.#  Zot (21334) ........,....#.#.###.# ........,............# , h  ###.#.## . #.#.#, h -8.9 (3.0, h a=-9.9 (4, h ;3, h , h  , h __o - a scroll labelled SAG MYOS RUSAEL, h@, h>A, hA, hC, hE, h GY2, hjG, hH, hIC1, hI, hJ, hMY0, hM, hN, hP, hpPD29, hP, hQ, h;SY8, hS, hDU, hVC7, hMW, hX, h+Y, hZ, hZC6, hO[, hW\, h]Y5, hQ^, h8_, h`, h`C4, h2a, hdb, hc, hcC3, hSd, hNe, hfY2, hjg, hh, h j, hYjC1, hj, hk, hl, h*mC0, hm, hn, hoZ19, hp, h^q, hkr, hrC8, hAs, ht, hu, hv-7, h0v, hv, hw, h4y, hkyC6, hz, h{, hQ|, h|C5, h4}, h,, hX, hC4, h$, h5, h, h؅C3, h[, h?, hn, hC2, h9, h, h$, hUC1, hً, h, hƍ, hC0, h, hR, hA, hrD09, h, h, hI, h{C8, h, h , h, hC7, h, hh, h|, h-6, h, hY, hW, hy, h-5, hכ, hE, h2, hx, hC4, hR, h@, hk, hC3, h#, h, h!, hRC2, h, h, h, h(C1, hɧ, h, hҩ, hC0, h, h, h, hìE299, hA, h, h, hܵC8, hi, hx, hȻ, hC7, h, hk, h, hC6, h9, h, h, hC5, h, h, h5, hC4, h, hd, h7Y3, h, h#, h, hC2, hA, h!, hN, hC1, h, h , hM, hC0, h, h, h, hD89, hv, h, hY8, h, h, haY7, h, h, h, h@C6, h, h}, h, hC5, h, h&, h, hC4, h, h, h[, hC3, hQ, h, h, h C2, h, h , h , hL C1, h , h , h^, hC0, h*, ho, h!, hTD79, hT, h, h, hC8, h, h , h, hC7, h , h.", h$, hH$C6, hl%, h', h), h)C5, h*, h,, h/, h;/C4, hX0, h\2, hA4, ht4C3, h5, h7, h9, h9C2, h:, h<, h@Y1, h, h, hY0, h, h, h Z69, h , h7 , h, hC8, h, h, h, h&C7, h, h0, h, h C6, h, h-, h, hC5, h, ht , h", hG"C4, h #, h$, hz&, h&C3, hu', h(, h*, h*;2, h+, h/, h1, h51C1, h 2, h3, h<5, h5C0, h56, h7, h8, hW9D59, h9, h;, h{<, h<C8, h{=, h>, hE@Y7, hA, hOB, hC, hCC6, hD, hF, hG, hGC5, hH, hgJ, h@L, hLC4, hM, h@R, hTY3, hU, heW, h?Y, hxYC2, hbZ, h\, h^, hI^C1, hD_, ha, hb, hcC0, hYd, he, hg, hgD49, hKi, hj, h]mY8, hn, hpp, hdro7, hto6, hw, hy5, h{, hE|, h|C4, h|, h}, hDY3, h, hp, hȃ, hC2, h, h, h, hO, h;1, h , h', h, hC0, hz, h, h, hLD39, h, hA, h, hޑC8, h, h, h], hC7, hs, h, h(, h]C6, h-, ho, hΝ, hC5, hޞ, h, h, hġC4, ha, h, h, hC3, h, h, hz, hʪC2, h{, hά, h\, hC1, h[, h, hױ, h -0, hl, h, h, h, h$D29, hӸ, hP8765432101987654, h32100987, hC6, h, h^, h{, h , h C5, hS , h , h Y4, h , h, ha, hC3, h%, h1, hZ, hC2, hC, h3, hC, hxC1, h , h, h, h.C0, h, h, h_, hE199, h-, hH, h!, h:!C8, h!, h", hD$, hw$C7, h!%, h&, h(, h)C6, h), h*, hd,, h,C5, h8-, h., h20, h0C4, h-1, hR2, h3, h3C3, h4, hR6, h7, h 8C2, h8, h9, hJ;, h~;C1, h$<, h=, h`>, h>C0, hB?, h@, hQA, hAD89, hB, h{D, hIP##......#*****,,*****,,**,***,, hJ`###.####...,*,,.## *,,**,* *, ###...# ***,,,>,..# *,,**,***, , hMJ\....##### ******..#**##,,**,,,,, ........# ### *..#,..,,,*,,,,,, , hJ#######.# #.# *..#.#.#,**,,***, , hJ',,,,,,#.# #.# *.....,,,,,,,,,,, *****,#.###..#.#,,,,,,,***, , hJ*,,∩*,#.........@....#**,***** *, , h#K*,***,#.####.####..### *,* ** , hTKK*,,,,,#.#....# *..#****,**** ******#...##.# *....,,,,,,,* , hK..##.# *.####**,**,* #..####...##.# *.# *,**,* r   quokka (asleep) , hKH,,,,,...#.##.# *.# *,**,* ,,,,.........# *r# *,**,* , hL***####.#.#### *,* *,**,*, hQ2403.9 (144.0), hR,45, hR;8, hV, h_YY _A quokka comes into view., hu! ##.  ###..##  ...# >,..# .##### ..#**##....# ### *..#,...# #.# *..#.#.#.# #.# *......####.####..#.#∩*,#.........@....# .####.####..### *,* .#....# *..# ...##.# *....  *.####  *.#   *.#   *r#   *,*  , h3 ##.  ###..##  ...# >,..# .##### ..#**##....# ### *..#,...# #.# *..#.#.#.# #.# *......####.####..#.#∩*,#.........@....# , h.####.####..### *,* .#....# *..# ...##.# *....  *.#### *.#   *.#  *r# , hKC *,* , h , h , hB, hV] _A quokka is nearby!, h9! ##.  ###..##  ...# >,..# .##### ..#**##....# ### *..#,...# #.# *..#.#.#.# #.# *......####.####..#.#∩*,#.........@....# .####.####..### *,* .#....# *..# ...##.# *....  *.####  *.#   *.#   *r#   *,*  , h ##.  ###..##  ...# >,..# .##### ..#**##, h....# ### *..#,...# #.# *..#.#.#.# #.# *....., h .####.####..#.#∩*,#.........@....# .####.####..### *,* .#....# *..# ...##.# *.... , h}j *.#### *.#   *.#  *r# , hѮ8 *,* , h²4, h[, hr] _A quokka is nearby!, h###.####...,*,,.## *,,**,* *,* ##...# ***,,,>...# *,,**,***,* , hl...##### *****#..#*###.,**,,,,,....# ### #..#.....,*,, , hku######.# #.# #..#.#.#,**,,***,* ,,,,,#.# #.# #......,,,,,,,,,, , h****,#.####.####..#.#,***,* , h,,∩*,#..............#**,***** *, , h$,***,#.####.####@.### *,* *** , hV,,,,,#.#....# #..#****,**** , h****#...##.# #....,,,,,,,* , h .........##.# #.####**,**,* ####...##.# #.#  , h ,,,,...#.##.# #.# *,**,* .........# #r, hr| **####.#.#### #., h , h݌##### *** ******, hK, h15.0), hB7 _, h , h}, h} q##...# ***,,,>...* ...##### *****#..#*###.,**,,,,,,....# ### #..#.....,*, ######.# #.#.#,**,,***,* , hh~ B,,,,,....,,,,,,,,,,, ****,#.####.####..#.#,***,* ,,∩*,#..............#**,***** *,, ,, h~ ***,#.####.####..### *,* *** ,,,,,#.#....# #@.#****,**** *****#...##......,,, ......, h  ,######.**#### ,,,,...#.........# #r **####.#.#### #. , hC o##### ##**** , h_ , h< a66, h , hw , h, \...##### *****#..#*###.,**,,,,,,, hg- !....# ### #..#.....,*, ######.# #..#.#,**,,***,* ,,,,,, h- 4....,,,,,,,,,,, , h+. ****,#.####.####..#.#,***,* ,,∩*,#..............#**,***** *,, ,, hh. O***,#.####.####..### *,* *** ,,,,,#.#....# #..#####.**** *****#...##, h. w......,,, ......######.**, h/ G#### *, ,,,,...#, h2/ .........# #r **####.#.#### #. , hg/ o##### ##**** , h2 , h6 r.r, h7 a75, h!; , h< , h ....# ### #..#.....,*, ######.# #., h f#.#,**,,***,* ,,,,,....,,,,,,,,,,, , h o****,#.####.####..#.#,***,* , hV ,,∩*,#..............#**,***** *,, ,, h ***,#.####.####..### *,* *** ,, h ,,,,#.#....# #..#####.**** *****#...##, h ;......,,, ......, h+ 0######.**####, h_ < *, ,,,,...#, h r.........# #. **####.#.###, h V ##### ##, h& 5**** , hY +, h , h+ Dr., h >8Kiss of Death, h ;4, hS , h , hJ =  You puncture the quokka!, h j., h 10=9Kiss of Death3, h ! , hX# J _You kill the quokka!, h̥ , hZ , h , h H _No target in view!, ha , h , h , h H _No target in view!, hy , hz , h| , h3 H _No target in view!, h , h , h , h1  , h} B_No target in view!, hd , he , hqj , hn  , h]n B_No target in view!, hp, h, h?, hC _No target in view!, h24, h6Read which item? Scrolls  e - 3 scrolls of amnesia , hX6x j - 7 scrolls of teleportation  l - 2 scrolls of poison  n - a scroll of torment  o - a scroll labelled SAG MYOS RUSAELw - a scroll of enchant armour [!] read|quaff, h6G[?] describe selected, h, h, h.......# ### #..#.....,*,,,,,,, nuzel the Trooper , h######.# #.# #..#.#.#,**,,***,* Demigod ,,,,,#.# #.# #......,,,,,,,,,,, Health: 55/55 ======================== , hB****,#.####.####..#.#,,,,,,,***,* Magic: 10/10 ======================== ,,∩*,#..............#**,***** *,, AC: 4Str: 13 ,***,#.####.####..### *,* *** EV: 12, hqInt: 25 ,,,,,#.#....# #..#####.****SH: 0Dex: 13 *****#...##.# #........,,,*XL:  6 Next: 10% Place: Dungeon:4 .........##.# #@######.**,*, h pNoise: =--------  Time: 3409.9 (0.0) ..####...##.# #.# *,**,*m) +7 spear "Killer Bee's Doom" {drain, In , hmz,,,,...#.##.# #.# *,**,*Cast: Kiss of Death ,,,.........# #.# *,**,*Zot (21183) , h**####.#.#### #.# *,**,*##### ### ****** , h  _No target in view! _No target in view! _No target in view! , hS_No target in view! _No target in view! _No target in view!, hs  As you read the scroll labelled SAG MYOS RUSAEL, it crumbles to dust.  You hear a loud clanging noise!  It was a scroll of noise., hq=========10.9 (12, h, h , hf_You hear an angry hiss., hN= 4, h= , h}? , h@ , hC o1, h:D Y0, hD , hE , hF , hK \###.####...,*,,.## *,,**,* *,* ...# ***,,,>...# *l.**,***,* , hmL ..##### *****#..#*###..** ......# ### #..#.....,*,,,,,,,, #####.# #.# #..#.#.#,**,,***,** ,,,,#.# #.# #......,,,,,,,,,,,, ***,#.####.####..#.#,,,,,,,***,** ,∩*,#..............#**,***** *,,, ***,#.####.####.@### *,* ****--------- , hL ,,,,#.#....# #..#####.#*** * ****#...##.# #.........,,* * ........##.# #.######.#*,* * .####...##.# #.# *,**,* * ,,,...#.##.# #.# *,**,* * l   iguana (wandering) , hLM H,,.........# #.# *,**,* * *####.#.#### #.# *,**,* *  ##### ### ****** *, hQ `2.9 (2, hQ ---------3.9 (379, hT , hV Z _An iguana comes into view., hb  *,*  >...# *l. *****#..#*###.. ### #..#..... #.# #..#.#.# #.# #......, h#.####..#.# ,∩..........# #.@### *,*  #..#  #...  #.###  #.#  , h #.#   #.#   #.#   ##### ###  , hf  *,*  >...# *l. *****#..#*###.. ### #..#..... #.# #..#.#.# #.# #......#.####..#.#∩, h=..........# #.@### *,*  #..#  #...  #.###  #.#   #.#   #.# , h  #.#   ##### ###  , hQ4, hm, hh^ _An iguana is nearby!, hq  *,*  >...# *l. *****#..#*###.. ### #..#....., hF #.# #..#.#.# #.# #......#.####..#.# ,∩..........# #.@### *,* , h{R #..#  #...  #.### , h) #.#   #.# , h(  #.#  , h #.#  , h;< ##### ###  , h  *,*  >...# *l. *****#..#*###.. ### #..#..... #.# #..#.#.# #.# #......, h#.####..#.#∩..........# #.@### *,*  #..#  #... , h;  #.###  #.#   #.#  , h  #.#   #.#   ##### ###  , h#, h5$, h*', h5)^ _An iguana is nearby!, h,......#*****,,*****,,**,***,* #.####...,*,..## *,.#*,* *,* , hjy.# ***,,,>...# *l.#*,***,*** .##### *****#..#####..* , hu.....# ### #..#.....,*,,,,,,,,, ####.# #.# #..#.#.#,**,,***,** , h3,,,#.# #.# #......,,,,,, **,#.####.####..#.#,,,,,,,***,** , h∩*,#............@.#**,***** *,,,, , h@.**,#.####.####..### *,* ****, ,,,#.#....# #..#####.#*** *, , hq***#...##.# #.........,,* *, .......##.# #.######.#*,* *, , h####...##.# #.# *,**,* *,, h#.##.# #.# *,**,* *, , h E,.........# #.# *,**,* *, ####.#.#### #.# *,**,* *,, hj, ho#., h(l, hm4.9 (18 _, h, h#, hc..###### *,,,,,,,,,,,,,,,,**** #......#**###,,*****,,#*,***,* #.####...,*...## *,.#*,* *,* .# ***,,,>...# *..#*,***,**** , h 7##### *****#..#####l.** ....# ### #..#.....,*,,,,,,,,,* ###.# #.# #..#.#.#.##.,***,**,* ,,#.# #.# #...........,,,,,,,, *,#.####.####..#@#,,,,,,,***,**,* *, h@,#..............#**,***** *,,,, *,#.####.####..### *,* ****,* , hp,,#.#....# #..#####.#*** *,* **#...##.# #.........,,* *,* , h......##.# #.######.#*,* *,* ###...##.# #.# *,**,* *,*, h!#.##.# #.# *,**,* *,* .........# #.# *,**,* *,*, h:, hL.l, ha57, h, h, h|## *,**,**,,,,,,, .###### *,,,,,,,,,,,,,,,,***** ......#**###,,*****,,#*,***,* ####...,*...## *,.#*,* *,* , hq};.# ***,,,>...# *..#*,***,**** #### *****#..#####..#* ...# ### #..#...l.,*,,,,,,,,,* ##.# #.# #..#.#.#.##..***,**,** ,#.# #.# #....@.......,,,,,,,,, , h ~{,#.####.####..#.#.......***,**,** ,#..............###.####* *,,,,,, ,#.####.####..### *,# ****,* ,#.#....# #..#####.#** , h~*#...##.# #.........,,* *,* .....##.# #.######.# ##.., h~O#.##, h, hK.l, hy6Kiss of Death6, h, h, hS- ^  You hit the iguana.  The iguana is lightly wounded., hE0 p=7.8 (0.95, h> , hbb T _The iguana barely misses you., hb VYou barely miss the iguana.The iguana is lightly wounded., he $46, h+f y----=8.74, hpr , h\u _The iguana bites you! _You take 9 damage, and have 46/55 hp., h  You hit the iguana.  The iguana is moderately wounded., hc k-9.63, h , h 6 _The iguana misses you., hK , h2 i  You hit the iguana but do no damage., h]3 h-20.52, h3 , h7 , hm9 a _The iguana is moderately wounded., h0  , hw  You hit the iguana but do no damage.The iguana is moderately wounded., h@ Y7----1.4, h ;1, ha , h  , h N_The iguana closely misses you., hIa  You closely miss the iguana.The iguana is moderately wounded., ha h2.4 (1.00, he , hg > _The iguana bites you but does no damage., h &  , hR eYou hit the iguana.  The iguana is moderately wounded., h $38, h ----, hC .=3.3 (0.9, hq , h  , h _The iguana bites you! _You take 9 damage, and have 38/55 hp., hD S  You closely miss the iguana., h+E KThe iguana is moderately wounded., h F 2--------4.269, hmy  _The iguana bites you. _You take 6 damage, and have 32/55 hp., h  You closely miss the iguana.The iguana is moderately wounded., h , hB r3=---5.1, h ;8, h , h  , h: F_The iguana closely misses you., hk  You hit the iguana.  The iguana is severely wounded., hl L22-----=, h m F6.07, hp , hs m _The iguana bites you! _You take 11 damage, and have 22/55 hp., hs , h , h , hz , h  , h6 X_You are too injured to fight recklessly!, hX, hY, h_, hUb , hbX_You are too injured to fight recklessly!, ht, h, hg, hy , hX_You are too injured to fight recklessly!, h<, h=, hR, h , h@P_You are too injured to fight recklessly!, hN, hj, h#, hǹ , hPP_You are too injured to fight recklessly!, hu2, h4, hwB, hK6You are too injured to fight recklessly!, h, h, h, h~, h , h" , ht, hx, h4, h, h/, h3, hn4, h{7, hY9, hJ, hU, ho  You hit the iguana.  The iguana is almost dead., hp1------96, ht, hwl _The iguana bites you. _You take 1 damage, and have 21/55 hp., h x, h 8  You hit the iguana., h E†, h 9-7.8Kiss of Death5, h , h J _You kill the iguana!, h'4, h^(, h), he-243, h-Y2, h., h/:23, h#0V=1, h{0, h1C0, hK2, h2, h3D59, hS4, h4, h5Y8, h6, h7, h8g4=7, h8, h9C6, h+:, h:, h;C5, h;, hF<, h=, h=U54, h~>, hd?, h?C3, h:@, hA, hAC2, hEB, hVC, hCC1, h(D, h4E, hEy6=0, h3F, hHGZ49, hG, h'I, haIC8, hI, hJ, hKg7=7, hK, hMo6, hN, hNC5, h`O, hPY4, hQ, heR, hRy8=3, h0S, h?T, huTC2, hT, hV, hCV;1, hV, hW, h.Xg9=0, hX, hY, hYD39, hYZ, h[, h[C8, hW\, hb], h]z30=7, h=^, hg_C6, h_, h"`, ha, hQaC5, ha, hb, h&cC4, hc, h2eg1=3, hme, he, hg, h6gC2, hg, hhY1, hi, hj, hkU20, hk, hlD29, hl, hmm, hn, hnC8, hDo, h`p, hpC7, hq, hLr, hry3=6, h)s, hJt, h}tC5, ht, hv, hFvC4, hv, hy4=3, h8z, hrzC2, h{, h|, hR|C1, h|, h}Y0, h~, h, hz5=19, h, hā, hC8, hy, h, hуC7, h], h~, hg6=6, hD, hvY5, h+, hA, hsC4, h, h*, h^C3, h, h, h5y7=2, h͍, hΎ, hC1, h, h, hِC0, h_, hS, h68=, hВ209, hU, h, hC8, h;, hL, h~C7, h, hGY6, h, h, hc9=5, hG, hۚ, h, h%C4, h, h, h!C3, hĞ, h, ht40=2, h, h, hC1, hv, h, hˣC0, hV, h[, hc1099, h?, hz, hC8, h0, h2, hdC7, h, h, h@C6, h٫, hɬ, h3q2=5, hխ, h , h=C4, hƯ, h , h;C3, h, h, h[3=2, hX, hó, h, hC1, hu, h, h߶C0, ha, h, hD89, h=, h, hq4=8, hd, h`, hC7, h, h-, h`C6, h, hؿ, h [5=5, h:, h, h, hC4, h, h, hC3, hs, h, hC2, ha, h, hq6=1, hm, h, hC0, hl, hg, hD79, h, hR, hq7=8, hH, hY7, h!, hKY6, h, h, hIC5, h, h, h)a84, h, h, hC3, h, h, hC2, h, h, hq9=1, hu, h, hC0, h, h, hD69, hd, h, h\50=8, h, hr, h, hC7, hA, hH, h}C6, h!, h(, h[C5, h, h, hK61=, h{;4, h, h=, hpC3, h, h, hLC2, h, h, h2q2=1, h, h, h.C0, h, h, hD59, h, h, hC8, ha, h, hq3=7, h, h, hC6, hH, hq, hC5, h,, h?, hr[4=4, h, h&, h@, hsC3, h, h, hFC2, h, h, h$C1, h, h- - , hS;_You start resting., h 2541.8 (114.0), hq 5=-250, hR , h" _HP restored., h, h, h, h, h, hp49, hY8, hP, hF, hY7, h, hZ, h, h U=6, h, h, h, hC5, h=, h, h, h5C4, h, h, h, h_C3, h׮, h , h;C2, h, h, h", h8, hC1, h, hN, hS, hC0, h, h, hѼZ39, hG, hҿ, hY8, h, hJ, hY7, h&, h., h, hC6, hU, h,, h"**,,,,,** *,*****,***** *,* *,,,,,,,***,,,,**.# *,* *,,,,,,,*,,,,,,,,.# *,* *,,,,,,,*,,,,,,,*.# *,* **,,,,,**,,,,,,**.# *,*  **,,,**,,*+*###*.# *,* , h5 *****#.##,*#.#*.######*,***  *,,,,.....##.##.......,,,,*  *,,,,.........@..#*****,*,* ###,,**###..##.###.# *,*,* , h*...## #..##.# *,# *,*,* >...# #..##.###.###* *,*,*** **#..#####..##........* *,,,,,*  #..#......#...* ***,,**  #..#.#†#.##..###.##.*****,,** , h! #..................,,,,,,,,,* ###..#.#.......###.##.*****,,**, h356.8 (14.0), h~Q7.8 (155, h, h, h`2 _o - an amulet of the acrobat, h, h], h, h], h, hY4, h, h, hN, h;3, hz, h, h , hc C2, hF , h, h, hdC1, hx, h, h, hh, h;0, hl, hG, h, hND29, hP, h, h, h0-8, hc, hH , hn!, h"Y7, h#, h$, h&, hY&C6, h', h', hX), h)C5, h4*, h,, h-, h.C4, h., h/, h0, h1C3, h1, h#4, h,5, h5C2, h5, hH7, h8, h8C1, hi9, h:, h;, h@<C0, h<, h@?, h}@, h@D19, hXA, hB, hD, haDC8, hD, hE, h'G, hbGC7, hH, hI, huJ, hJC6, hLK, h,M, hSC**+*******+**** #.# *,....,,,,,  **,,,** **,,,** #.# *,...,,,*** *, hS*,,,,,***,,,,,** #.#####.#**** *###....##.# * *,,,,,,,, hS,#.........# * , h'T*,,,,,,,*,,,,,,,#.......#.# * **,,,,,***,,,,,##......##.# *, hZT9**,,,** **,,,*#..#+#####.# ***** *****#@##,*#.##.#######, hT76.8 (19 #.........##.##........ , hT###### #................###### .....#**###..#####..##.###.# * ####...,*...## #..##.# #.# , h U * , h@U# ***,,,>...# #..##.###.###* *  ### ****##..#####..##........* *  , hU;..# ### #..#......#.........* *  #.# #.# #..#.#†#.##..###.##.***, hUE , hY, hwZg7.8 (205, h], h@`; _Found a stone staircase leading down., h ` 4, hsa , hAd , hf , h~j o4, hPm , hm C3, hn , hAs , hw o2, h4y , hE{ , h{ C1, h| , h~ , h , h C0, hg , hl , hF , h D09, h , h , h , hS C8, h@ , h , hh , hԑ C7, h , h R  There is a stone staircase leading down here., h , h J6 _, hf , hݗ , h Y5, hg , h^ , h Y4, h , h, , h4 Y3, h , h , h Y2, h , h] , hK Y1, h , h , h Y0, h , h , h \0999, hZ , hW , hD Y8, h߭ , h4 , hK , h C7, h , h? , h/ , h C6, h , hQ , hE , h C5, h , h , h Y4, hw , hb , h] Y3, h , hv , h/ Y2, h= , h , h Y1, h , h , hL Y0, hC , h , h5 Z89, h , hP , h Y8, hh , h~ , h Y7, h , h , hM Y6, h , h@ , h Y5, hw , h| , h C4, h , h\ , h S ,*,***,****** ##....##### ##### ,,,,,,,,,,,,* #.........# ### ,,, h W*,* #.#######.# #.# ,,,***,* *,* #.......#.# #.# ,,,,**,**##.####.#####.#.####.### ,**,**,**........#,,∩*,#.........*,**,,,...####.#,***,#.####.### * *,*****,*** #.#,,,,,#.#....# , ho z* *,* *,* #@#*****#...##.# * *,* *,* #...........##.#  *,*****,*****###..####...##.#  *,,,,,,,,,,,,,,,.......#.##.# , h E *******,,,,,,,,,,...........# ***********#####.#.#### #####  You pick up a book of the Tundra and begin reading..., h .608.8 (31, h g9.8 (323, h , h  , hS n You add the spells Hailstorm, Summon Ice Beast and Permafrost Eruption to your _library., h= , h , h , h , h 21, h , h@ , hE , h C0, h , h , h Z79, h8 , h , h Y8, h. , h , h Y7, h , h| , hh Y6, h , hR , h- Y5, h , h , h Y4, hD , h? , h Y3, h , h , h , h C2, hR , h , h Y1, h , h) 069876, h+ , h Y5, h , h{ , hd C4, h , h, , hx , hX , h C3, h , h , h , h C2, hn , h , h , hU C1, h , hh , hm C0, h , h , hK , h1 ....#.#.#....#......##*,,,** **,, ....#................####### *** , h ....#.#,*,...######........## ,*,*,*....* #.######..#####,*,*...** ### ##...... ****,,,,,##,***** ###.####  *,,*,,,,,,,,,* ####...#  *,,*,*##.###### ##....#### ****,,,,,.......@# #........32.8 (23 , h ,,,,,,,,,..)####.# #.##### ***,,,,,***,* #.# #....... * **,,,,,*#,*###.####.#####.#.### * *,,**,*#.##........#,,∩*,#.... * *,***,*#......####.#,***,#.###, hP   * *,* *,*####.### #.#,,,,,#.#..  * *,* *,* #.# #.#######...# *** *,* #.# #...........# , h , h , h: h3.8 (2459, h , h % _Found a dagger., h' , h , h6 , h  , h6 B_No target in view!, h, h, h-, hFH _No target in view!, h, h, hf, h  , h :_No target in view!, h, h, h3, hI , h:_No target in view!, hݣ , h D Spells (Memorise)TypeFailure Level  a - Fugue of the Fallen Necromancy19% 3b - HailstormConjuration/Ice, h 36% 3  c - Summon Ice BeastIce/Summoning36% 3  d - Permafrost EruptionIce/Earth100% 6 6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit, hk, hS, h{....#.#.#....#......##*,,,** **,, nuzel the Trooper ....#................####### *** Demigod ....#.#,*,...######........##, hHealth: 55/55 ======================== ,,,,*,*,*....* #.######..##### Magic: 10/10 ======================== ,,,,*,*,*...** ### ##...... AC: 4Str: 13 , hy****,,,,,##,*****###.####. EV: 12Int: 25*,,*,,,,,,,,,* ####...# ## SH: 0Dex: 13, hGt*,,*,*##.###### ##....#####XL:  6 Next: 19% Place: Dungeon:4 ****,,,,,.......@# #.........#, hXNoise: ---------  Time: 3633.8 (0.0) ,,,,,,,,,..)####.# #.#######.#m) +7 spear "Killer Bee's Doom" {drain, In , hm***,,,,,***,* #.# #.......#.#Cast: Kiss of Death * **,,,,,*#,*###.####.#####.#.### Zot (20959) , h7* *,,**,*#.##........#,,∩*,#.... * *,***,*#......####.#,***,#.###  * *,* *,*####.### #.#,,,,,#.#.., h$  * *,* *,* #.# #.#######...# , h*** *,* #.# #...........#  _library. _Found a dagger. _No target in view! _No target in view! _No target in view! _No target in view!, h-P  Okay, then., h, h, h. _, hb , hc , hd , hf , h 8 _76543  You see here a +0 dagger.2 _, ho H1049876543210398, h 76543210, h , h- , h , h D29, h , h , h , h C8, h , hm , h , h! C7, h , h4 , h , h C6, h  , h , h , h C5, h , h , h_" , h" C4, h# , hJ% , h3' , hu' C3, h( , h) , h + , hM+ C2, h+ , h+- , h. Y1, h3/ , h0 , hh1 , h1 C0, hA2 , h83 , h4 Z19, hG5 , h@6 , hL7 , h7 C8, h:8 , h>> , h_? , h? C7, h=@ , hMB , h0C , hC C6, hD , hE , h9G , hG C5, hH , hI , hK , hsK C4, h L , h%N , hO , hP C3, hQ , h#S , hU , hIU C2, hNV , hX , h6Z , hxZ C1, h[ , h] , hh_ , h_ C0, h` , hb , hfd , hd D09, he , hg , hki , hi C8, hj , hl , h%n , hn C7, h|o , hMq , hs C6, hMs , ht , hu , hew , hw C5, htx , h z , h{ , h{ C4, h| , h~ , h) , hI Y3, h , hY C2, h , hm , h , hn , h C1, hw , h , h2 Y0, h , h[ , hؑ , hE E899, h+ , h , hd , h̖ ;8, h , h , h , h C7, hÛ , hܜ , h# , hl ;6, h , h , h , h C5, h , hƣ , hդ , h' C4, h , h , hѧ , h C3, h , h , hЪ , h C2, h} , hz , h~ , h C1, h2 , h , h , hJ C0, hΰ , hű , h , h D89, hi , hc , hv , h C8, h7 , h} , h , h C7, h_ , hi , hX , h C6, h , h , h , hZ C5, hҾ , hԿ , h , h C4, h , h , h , h1 C3, h , h , h , h, C2, h , h , h , h@ C1, h , h , h% , hh C0, h , h , h q##.##### ###.####....#..., ha .....# ####...# ###...>.. .###.###### ##....##### ######. ..........# #.........# ### #. , h y....)####.# #.#######.# #.# # .###.# #.# #.......#.# #.# , h ..##.####.####.#####.#.####.####. #.##.##........#..∩#.#........... #.##......####.#@###.#.####.####.712.8 (7, h1 9.0) #.#####.### #.#.....#.#....# #. , hr t#.# #.# #.#######...##.# #. #.# #.# #...........##.# #. #.#####.########..####...##.# # , h #......................#.##.# #. #######.....................# # , h ################.#.#### #. ##### #, h , hs h3.8 (8079, h , h  , h 6_Found Ibuvosh's Magic Scroll Emporium., h 4, h` , h9 , h޲ , h 87, hG , hP , h= Welcome to Ibuvosh's Magic Scroll Emporium! What would you like to do? , h 5 a -  123 gold a scroll of brand weapon (unknown)b -  123 gold a scroll of brand weapon (unknown)  c -  123 gold a scroll of brand weapon (unknown)  , hԿ ud -  97 gold a scroll of enchant weapon (unknown)  e -  52 gold a scroll of immolation (unknown)f -  97 gold a scroll of revelation  g -  97 gold a scroll of revelation , h O h -  39 gold a scroll of teleportation You have 234 gold pieces. [Esc] exit[!] buy|examine items, h] R[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping list, h  a -  123 gold a scroll of brand weapon (unknown)  e +  52 gold a scroll of immolation (unknown) After the purchase, you will have 182 gold pieces.[Enter] buy marked items, hX Purchase items for 52 gold? (y/N), h'  e -  97 gold a scroll of revelation  g -  39 gold a scroll of teleportation , h' gG, h^>u  e -  97 gold a scroll of revelation  g +  39 gold a scroll of teleportation After the purchase, you will have 143 gold pieces.[Enter] buy marked items, hzX Purchase items for 39 gold? (y/N), h  f -  97 gold a scroll of revelation fF, h~, h, hC...## ### ##......######..# nuzel the Trooper ##.########.####....#...## Demigod , h.......# ####...# ###...>...# Health: 55/55 ======================== ##.###### ##....##### ######..# Magic: 10/10 ======================== , hZ........# #.........# ### #..# AC: 4Str: 13 ..)####.# #.#######.# #.# #..# EV: 12Int: 25 , h##.# #.# #.......#.# #.# #... SH: 0Dex: 13 , h##.####.####.#####.#.####.####..# XL:  6 Next: 19% Place: Dungeon:4 ##.##........#..@#.#............. Noise: ---------  Time: 3715.8 (2.0) ##......####.#.###.#.####.####..# m) +7 spear "Killer Bee's Doom" {drain, In #####.### #.#.....#.#....# #..# Cast: Kiss of Death , hGw# #.# #.#######...##.# #... Zot (20877) # #.# #...........##.# #.## #####.########..####...##.# #.# .....................#.##.# #.# #####.....................# #.#################.#.#### #.# , h-_No target in view! _Okay, then. _You see here a +0 dagger. _Found Ibuvosh's Magic Scroll Emporium.  There is an entrance to Ibuvosh's Magic Scroll Emporium here.  v - a scroll of immolation, h _Okay, then. _You see here a +0 dagger. _Found Ibuvosh's Magic Scroll Emporium.  There is an entrance to Ibuvosh's Magic Scroll Emporium here.  v - a scroll of immolation  j - 8 scrolls of teleportation (gained 1), hp _Thank you for shopping at Ibuvosh's Magic Scroll Emporium!, hm 4, h> , hh , h~ , h$ J6 _, h 5, hk , h Y4, h , h , h- Y3, h , h , h C2, hl , h , hͪ , h , h C1, h+ , hZ , h3 Y0, hƯ , h , h Z69, hl , hN , h& , hp C8, h , hy , h{ , hƹ C7, h , h , h , h C6, h , h@ , h, , h C5, h , h , h , h C4, h , h , h , hX C3, h , h , hL , h C2, h , h , h , h C1, h , h , h , h C0, hh , h , h , h\ D59, h , h , h> Y8, h , h+ , h, , hv C7, h , h@ , h , h_ C6, h , h , h , hT C5, h , h , h , h C4, h0 , ho , hk , h C3, h , h2 , h; , h C2, h , h% , h , h7 C1, h , h , h , h C0, hB , hk , hW , h D49, h , h~ , h , h] C8, h , h , h Y7, h , hx , h] Y6, h , h , h , h5 C5, h , h , h , h C4, hg , hx , hf , h C3, h , h , hM , h C2, h , h , h Y1, h , hJ , hH , h C0, h , h , h , h D39, hK , h , h , hA C8, h , hj , hj , h C7, h , h , h , hM C6, h , h` , h} , h C5, h , h| , h , h C4, hD , hZ , hn , h C3, h , h , h , h\ C2, h , h , h! , h! C1, h[" , hy# , h]$ , h$ C0, h$ , h& , h<' , h' D29, h' , h( , h]* , h* C8, hF+ , h], , h- , h- C7, hu. , h}/ , h0 , h1 C6, hg1 , h2 , h3 , h4 C5, ht4 , hr5 , h6 , h6 C4, hy7 , hm8 , h9 , h: C3, hg: , hV; , hB< , h< C2, h< , h= , h ? , hT? C1, h? , h@ , hA , h7B C0, hB , hC , hD , h&E D19, h}E , hF , hG , h'H C8, hnH , hI , hJ , hJ C7, hDK , hFL , h(M , htM C6, hM , h O , h.P , hzP C5, hP , hXR , h8S , hS C4, hS , hU , hXV , hV C3, hV , hX , h(Y , hrY C2, hY , hZ , h[ , h[ C1, h%\ , h.] , h=^ , h^ C0, h^ , h_ , hf` , h` D09, ha , hEb , hqc , hc C8, hc , h&e , h1f , hzf C7, hf , hg , hh , hi C6, hEi , hj , hjk , hk C5, hk , h m , hn , hJn C4, hn , hio , hp , hp C3, h.q , hr , hms , hs C2, hs , hu , hu , hIv C1, hv , hmw , hyx , hx C0, hy , hy , hz , hD{ E799, h{ , h| , h} , h~ C8, h\~ , h7 , hX , h C7, h , h , hڃ , h% C6, hj , hq , hr , h C5, hB , h2 , h , hG C4, h , hX , hO , h C3, h , hÌ , h , h C2, h4 , h/ , h , hb C1, hԐ , h , h , h C0, hF , h , h , h D89, h , hۚ , h , hd C8, h- , h^ , hZ , h C7, h_ , hv , h Y6, h , h , h Y5, h6 , h߭ , hc Y4, h~ , hk , hx , h C3, h , h , h# Y2, hJ , h , h Y1, h8 , h , h , h- C0, hO , h , h , h* D79, h6 , h , h , h C8, hc , h , h o7, h" , h , h0 C6, h , hk , h , hX C5, hK , h , h , h C4, h. , h , h "**,,,###**,,,*#........## *,,,,,***,,,,,##..............# ,,,,,,,*,,,,,,,#.........##..## ,,,,,,,*,,,,,,,###.####..##..## , h ,,,,,,,*,,,,,,,###.###.).##.)## *,,,,,***,,,,,*###.......##..## **,,,** **,,,#####.###...##..## ***+*****##'##...........##..## ,,,,,,,,,.......@............### ,,,,,,,,,......###.###.........# ,,,,,,,,,.....,* #.# #........... , h ***+*****##'#*** #.# #........... **,,,** *#g,,** #.# #.......###. *,,,,,***.,,,,** #.#####.##### #. g   hobgoblin (missile, wandering) ,,,,,,,*,,,,,,,###....##.# #. ,,,,,,,*,,,,,,,## #. ,,,,,,,*,,,,,,,#.......#.# #., h 2818.8 (103.0), h .g943, h , h v _A hobgoblin comes into view. It is wielding a +0 club., h ! , h |   ###.).##.)## ...  **,,,#####.###.. ##'##.......... , h j.......@......... ......###.###..........,* #.# ...., h ##'#*** #.# ..... *#.,,** #.# .  #. #. #. #., h>    ###.).##.)## ...  **,,,#####.###.. ##'##.......... .......@......... ......###.###..........,* #.# , h`....##'#*** #.# ..... *#.,,** #.# .  #. #. #. #., h, h, hj, hʡ, hʤ` _A hobgoblin is nearby!, h%    ###.).##.)## ...  **,,,#####.###.. ##'##.......... , h&.......@......... ......###.###..........,* #.# ....##'#*** #.# ..... *#.,,** #.# , h\&_.  #. #. #. #., hP    ###.).##.)## ... , h} **,,,#####.###.. ##'##.......... .......@......... ......###.###....., h]'.....,* #.# ....##'#*** #.# ..... *#.,,** #.# .  #., h #. #. #., h, h, h, h , hdR_A hobgoblin is nearby!, hYY    ###.).##.)## ..., h  **,,,#####.###.. ##'##.......... .......@......... ......###.###..........,* #.# ....##'#*** #.# ....., h:u *#.,,** #.# .  #. #. #. #., hn)    ###.).##.)## ...  **,,,#####.###.., hlo3 ##'##.......... .......@......... ......###.###..........,* #.# ....##'#*** #.# , h p..... *#.,,** #.# .  #. #. #. #., ht, hsu, hz, h|` _A hobgoblin is nearby!, hY **,,,###**,,,*#.## **,,,,,***,,,,,##.# *,*,#.##..## *,*,###.####..##..## *,*,###.###.).##.)## **,,,,,***,,,,,*###.......##..## , h]4 **,,,** **,,,#####.###...##..##*+#'##.##..##.............###.###.###...........* #.# #........*+, h#'###* #.# #..........  **,,,** *#.,,** #.# #.### **,,,,,**#g,,,,** #.#####.##### # *, h+,*.,,,,,,###....##.# # *,*,#.# # *,*,#.#.# #, hqC gg, h@)The hobgoblin shouts!, h1(((, h)1((((, ha~p.@...'., h?`==20.0)2, h, h, h[ _The hobgoblin throws a stone. The stone closely misses you., hW, h, hBk***,,,,,***,,,,,##..# ,,,,,###..## ,*,#, h&,###.####..##..## ,*, h,#.,,,,,,###.###.).##.)## ****#.,,,,*###.......##..## *, hZ_ **,,,** *#.,,#####.###...##..## #****+***####'##...........##..## .,,,,,,,,......, h>.....## .###.###, h... ..# #.# #, h6. #****+***####'#### #.# # *, h **,,,** *#.,,** #.# ### , hs***,,,,,**#g,,,,** #.#####.##### , h ,,,#.,,,,,,###....##.# ,*, h|F,#,#.........# , h ,*,*,##., h A#****##., hS!#, h, h, h"g, h-oo   orc (wandering)g   hobgoblin (missile), hj--11, h, h , h7c_An orc comes into view. It is wielding a +0 club., h,,,,,,,#, h## ,,*,#...,,,,###.####..##.. ,,*,#...,,,,###.###.).##.), hؒ-**,,,,,**#...,,*###.......##.. **,,,** *#..,#####.###...##.. , h'##****+**#####'##...........##.. ..,,,,,,,....................... .., h0###.###.. .., h.# #.# # ##****+**#####'#### #.# # ** **,,,** *#g,,** #.# #, hs# ,***,,,,,**#o,,,,** #.#####.### ,,,,#.,,,,,,###....##., hݔC#,*,#, hG2,#.........# ,,*,*,#, hĕ)#.#****###.#, h0x **,,,** **,,,*#..#+#####.#, h, hI6(((, ht* $.'., h+ =-20, h3 , h@ X ,*,*,#.##..,*, hrA ,#...g,,,###.####..##..,*,#....,,,###.###.).##.),***,,,,,**#...,,*###.......##.. ,** **,,,** *#..,#####.###...##..#****+, hB #'##...........##........###.###..# #.# ##****+#'#### #.# # ,** **,,,** *#g.,** #.# #. ,, hB ,***,,,,,**#o..,,** #.#####.,*,#....,,,###....##.#,*,#....,,,#.#,*,#...[,,,#.#.#, hB ig 2 hobgoblins (1 missile, 1 asleep) ,,***,,,,,*##...,,##......##.# ,** **,,,** **,,,*#..#+#####.# _The hobgoblin throws a stone. The stone hits you but does no damage., h|O ooA hobgoblin comes into view.Found a chain mail.  The orc shouts!, h_X U(((((, hZ , hQ $., h ..@, h S'.o, h5 &====, hv [369, h , hT _The hobgoblin throws a stone. The stone barely misses you., h" , h og.o.., h d----4.7 (0.9Kiss of Death, h ;8, h , h k _You reach to attack! You closely miss the hobgoblin., h: ~You hit the hobgoblin.  The hobgoblin is heavily wounded., h .gg 2 hobgoblins (1 missile, 1 asleep), h 4-=---5.7 (1.0, h] ;7, h , ht  , h _The hobgoblin hits you with a +0 club. _You take 1 damage, and have 54/55 hp., h U  You barely miss the hobgoblin., hx KThe hobgoblin is heavily wounded., h :  The hobgoblin shouts!, h1 .oo   orc, hө g   hobgoblin (missile), hc p=6.6 (0.96, h , h' W _The hobgoblin closely misses you., h4 c  You barely miss the hobgoblin., h k-7.55, h5 , h@  , h [_The hobgoblin is heavily wounded., h; @  You puncture the hobgoblin!, h , h/ , hs go. , hI 5=-8.44, h , hR M _You kill the hobgoblin!, hd H  You hit the orc. You drain the orc., hf , h&l .g$g   hobgoblin, ho =209.3Kiss of Death, ht , h| ***,,,,,***,,,,,#..#...?,,,#.......#., h| #..##..,*,,,,,,,#....,,,###.###.).##.),***,,,,,**#...,,*###.... , hB} f,** **,,,** *#.g,#####.### ###****+*######'##...........##.......##.## , h} C...,,,,,,.......... ###****+*######$####** **,,,** *#..,** #.# #......., h} ***,,,,,**#...,,** #.#####.#######....##, hn~ ..,*,,,,,,,#...[,,,. ,,***,,,,,*##...,,##...... _You kill the orc!, h~ , h( , h F.g, h %-, h L30.3 (1.03, h , h 1 _Found a scroll of identify., h P  You reach to attack! You hit the hobgoblin., h 'g -1.2 (0.9Kiss of Death2, h , h a _The hobgoblin is heavily wounded., h  You hit the hobgoblin.  The hobgoblin is severely wounded., h, k=2.11, h , h V _The hobgoblin barely misses you., h  You barely miss the hobgoblin.The hobgoblin is severely wounded., h1--3.00, h, h8  , h _The hobgoblin hits you. _You take 4 damage, and have 51/55 hp., hN, haPRead which item? Scrolls  e - 3 scrolls of amnesia , hP j - 8 scrolls of teleportation  l - 2 scrolls of poison  n - a scroll of torment  v - a scroll of immolationw - a scroll of enchant armour [!] read|quaff[?] describe selected, hR , hfS , hX , h^ ,,***,,,,,***,,,,,##............. nuzel the Trooper , h_ ,,,*,,,,,,,#...?,,,#.........##.. Demigod ,,,*,,,,,,,#....,,,###.####..##.. Health: 51/55 ======================-- , hV_ ,,,*,,,,,,,#....,,,###.###.).##.) Magic: 10/10 ======================== ,,***,,,,,**#...,,*###.......##.. AC: 4Str: 13 , h_ 2,** **,,,** *#..,#####.###...##.. EV: 12Int: 25 , h ` ###****+*######'##...........##.. SH: 0Dex: 13 ...,,,,,,.......g................ XL:  6 Next: 20% Place: Dungeon:4 , hM` ...,,,,,,.......@..###.###....... Noise: =--------  Time: 3833.0 (0.0) ...,,,,,,..........# #.# #....... m) +7 spear "Killer Bee's Doom" {drain, In , h` ###****+*######$#### #.# #....... Cast: Kiss of Death ,** **,,,** *#..,** #.# #....... Zot (20760) , h` ,,***,,,,,**#...,,** #.#####.#### ,,,*,,,,,,,#....,,,###....##.#g   hobgoblin , ha ,,,*,,,,,,,#....,,,#.........# ,,,*,,,,,,,#...[,,,#.......#.# ,,***,,,,,*##...,,##......##.#The hobgoblin is severely wounded. , hPa 7_The hobgoblin barely misses you.You barely miss the hobgoblin.The hobgoblin is severely wounded. _The hobgoblin hits you. _You take 4 damage, and have 51/55 hp., hg P  Okay, then., hg , hl , hn . _, h^  You closely miss the hobgoblin.The hobgoblin is severely wounded., h`0-9 (0.959, hU, hu - _The hobgoblin hits you. , h a_You take 1 damage, and have 50/55 hp., h@  You puncture the hobgoblin!, hE†, h> 1/56-4.8Kiss of Death, h8 _You kill the hobgoblin!Training target 5.0 for Fighting reached!, hB, h] , h[_Your Fighting skill increases to level 5!, h\, h_], ha, hdH _No target in view!, h֨, h, h, h|H _No target in view!, hx, hx, h}, h , hTB_No target in view!, h, h, hp, h , h :_No target in view!, hH, hJ, ha, hYh , hhB_No target in view!, hd, h3, hs, hv#No target in view!, h3, h5, h8, h:, h , h, h), hK, h$Y, h Z, hKa, h'd, hp, hip, hkr, ht, hvx2=7 _, h"w, hx, h!yC6, hOz, hW|, h|C5, h}, h, hR@3=, h14, h, h, hC3, h, hN, hC2, h, h, hC1, h, hm, hq4=0, h, h, hGD49, h, h, hC8, h,, h , hU#5, hN=7, h, h, hڞC6, h#, hV, hC5, h*, h/, hC4, h, h, hq6=3, hh, h#, h&, hqC2, hz, h9, h, h_C1, hu, hV,,,,#......,###.####..##,*,#.....,,###.###.).##**,,,,,**#....,*###.......##, h** **,,,** *#...#####.###...##. +###****+#######'##.....## , h....,,,,,........†............. ....,,,,,...........###.###.........# #.# # +###****+#######@#### #.# #, h_x- ,,** **,,,** *#...#* #.# # ,,,***,,,,,**#.....#* #.#####.### ,, h,,,*,,,,,,,#.......###....##.# ,,,,#.......#.........#, h,*,#...[...#.......#.#**,,,,,*##.....####.#, hF** **,,,** ##...##..#+#####.# #### ***** ######.##.##.##.###, h  _ You now have 152 gold pieces (gained 9).  R - a ring of resist corrosion  There is an open door, spattered with blood here., h051.8 (17.0), h?-2.8 (180, h, h , h?_Items here: ( )) [ †., h , h , hd , h , hD , h l=39, h , h , he C8, h , h , h% , hs C7, h , h 6  There is an open door, spattered with blood here., h , hS J5 _, h , h , h , h C4, h , h , h , h; C3, hQ , h , h , hY C2, h , hO , h , h' C1, h , h .......................> ###.....###...######........# ..................##...###### , h j###.##.##.........##...######  #....................######.### **#########.########...######.### ,,** **,,,#####...##....... ,,,***,,,,,*##.....##...... , hD ,,,,*,,,,,,,#...@...#.........##,,*,,,,,,,#.......###.####..##,*,,,,,,,#.......###.###.).##., h ***,,,,,*##.....#...##.** **,,,** ##...#####.###...##. +###****+#######'##....##. ....,,,,,........†......... , h ....,,,,,...........###.###...... ....,,,,,...........# #.# #......, h 261.8 (9.0), hG j2.8 (10.0)0, h; , hL  , h (_x - a scroll of identify, h0 4, h1 , h4 , h*: 298, h: , h< , hJ= Y7, h=> , h5\ e65  There is an open door, spattered with blood here.4 _321, h]  There is an open door, spattered with blood here.  Items here: ( )) [ †., h_ , h_ J0 _, h*a , hb , hcd Z19, h{e , hWh , hi C8, hYj , hl , h?q , hs Y7, hPt , h v , hw , h)x C6, hx , hz , hq| , h| C5, h} , hӂ ^  There is an open door, spattered with blood here.  , h 7Items here: ( )) [ †., h , hJ J4 _, h , hG , h Y3, h , h , h_ Y2, h\ , hő , hV , h C1, hg , h• , h/ , h| C0, hQ , h+ , h , h D09, hƝ , h , h , h= ;8, h , h> , hث #*,,,,,,,*,,,,,,,#.......#.... >.#*,,,,,,,*,,,,,,,#.......###.## ####,,,,,,,*,,,,,,,#.......###.## ...#*,,,,,***,,,,,*##.....####.. ##.#**,,,** **,,,** ##...#####.  #.####+#######+#######'##....... ##.#....................† ...........................###.## .#.#............@..........# #.# .#.####+#######'#######)#### #.# .#.#**,,,** *#..,** ##...## #.# ...#*,,,,,**#...,,*##.....## #.## ...#,,,,,,,#....,,,#.......###.. ...#,,,,,,,#...g,,,##..... g   goblin (asleep)#,,,,,,,#...?,,,#...[...##*,,,,,*##...,,*##.....####*,,,** **,,,** ##...##..#+##[, hg 40m, h G 84.8 (22  You open the door., hS bg.g, h g5.8 (237, hI , h _A goblin comes into view. It is wielding a +0 club. _Found a scroll of revelation., h-. >., h..  ##..  ######+#######'...............†......................@..........# #.# , hd######'#######)#### #.#  *#..,** ##...## #.# #.....## #....#....#...?, hݝ:[##...  , hW~. >...  ##..  ######+#######'...............†......................@..........# #.# ######'#######)#### #.# , hO *#..,** ##...## #.# #.....## #....#....#...?[##...  , h4, h, h] _A goblin is nearby!, h\>.#*,*,#.......###.# .####,*,#.......###. ....#***,,,,,*##..#.. ###.#**,,,** **,,,** ##.#.# # #.####+#######+#######'##...... ###.#....................† .........###.##.#....B.....# #. #.#.####+#######@#######)#### #.# #.#.#**,,,** *#...#* ##...## #.# #...#*,,,,,**#.....###.....## #.#.#,,,,,,,#...g...#.......###...#,#.......#.......#..#,#...?...#...[...#B   giant cockroach (wandering).#*,,,,,*##.....###.....##g   goblin.##*,,,** ##...## ###+#..####### ***** ######.##., h$, he, hT.Bg., h l6.8 (1.0)6, hn$, h}' , h'_A giant cockroach comes into view. _There is an open door here., hR  You reach to attack! You puncture the goblin!, h*, h` .B)B, hh7.7 (0.95, hm, h0J _You kill the goblin!, h9#...#*,*,#.#... ., h:.>.#*,*,#.###. #.####,,,,,,,,,..### #....#*,,,,,***,,,,,*##.....####. #, h###.#**,,,** **,,,** ##...##### .# #.####+#######+#######'## .###.#†......, ho.....###. ...#.#......B...@............# #. ##.#.####+#######'#######)#### #. #, h#.#.#**,,,** *#...#* ## #. ##...#*,,,,,**#..)..###, hb{ #.#,#.......#.###.#, h՟,#.......#.......#.#,,,,,,,#...?...#...[...#, hh.#*,,,,,*##.....###.....##...*,,,** ##...## ##...##..#+, h, hA.B, hh8.7 (1.04, hp, h , he#...#*,*,#.#.>.#*,*,#, h.### ##.####,*,#.### .#....#*,,,,,***,,,,,*##.....#### .####.#**,,,** **,,,** ##...##### ., h>.# #.####+#+#'## ..###.#.†, hz.###.#.#.B.# # , h.##.#.####+#'#)#### # .##.#.#**,,,** *#...#* ##...## # .##...#*,,,,,**#..)..###.....## #.#,#.......#.###.#,#.......#.#.#,#...?...#...[...#.#*,,,,,*##.....###.....##, h y.##*,,,** ##...## ##...##..#, hj, h:.B, h<>9Kiss of Death, h;3, h, h, hQs  You hit the giant cockroach.  , h MThe giant cockroach is almost dead., hq=90.6 (0.92, h, h] _The giant cockroach closely misses you., hJA  You hit the giant cockroach., hPg†, h T11.5Kiss of Death1, hX, hn[S _You kill the giant cockroach!, h߀, hf, hޅ, hH _No target in view!, h, hl, hq, h , hB_No target in view!, hi, hj, ho, hRr , hr:_No target in view!, h;! , h! , h& , h( H _No target in view!, h , h , hǛ , h H _No target in view!, hm , h  , hC , h C _No target in view!, hހ , hp , hP , hY , h , hF , ha , hz , hg , hh , hl , hwn , h , h` , h , h , h , hb J0 _, hm ,, h5 , h E699, h , h ? _ There is an open door here., hH , h J8 _, h , h , h= , h C7, h , hn" <  You see here a +0 club., h$ , h% J6 _, h' , h) , h3+ Y5, h, , h}. , h'0 , hs0 C4, h|1 , h]8 #.#....................†..............................###. ..#.#........†..............# #. #.#.####+#######'#######)#### #. #.#.#**,,,** ##...## ##...## #. #...#*,,,,,*##..)..###.....## #.#, h8 ..#,,,,,,,#.......#.......####,,,,,,,#.......#.......#....,,,,,,,#...@...#...[...#....-...#*,,,,,*##.....###.....##.... ....##*,,,** ##...## ##...##..#+ .....####### ##### ######.##. , h9 ###........## #..  #.######..###### #.  ### ##......######..#####..# # ###.###...## #..# # ####...# ###...>...# , h= -8.5 (7.0, h> -9.5 (83, hB , hD 0 _y - a scroll of revelation, hk, hvl, hl, hp, hs, h1wo2, h?xY1, h5y, htz, h{Y0, hh|, h~<  You see here a +0 club., hY, hÀK89 _, h, hۂ, h3Y8, hQ, hY@  There is an open door here., h, h[J7 _, h,, h, hY6, hԍ, h, hGC5, h, h/, h, h00...####,,,** **,,,#####...###**,,,,,*##.....###.....##.....#*,,,,,,,#...?...#.... , hޚ.>.#*,,,,,,,#...g...#.......## .####,,,,,,,*.......#.......## .**.....*###.. ###.#**,,,** **...** ##...#####.# # #.####+#######'#######'##.. ###.#.............†...........................###.#, hSo#.#........†..............# #. #.#.####+#######'#######)#### .#.#**,,,** ##...## ##...## # #...#*,,,,,*##..)..###.....## #.# g   goblin (asleep) ....#,,,,,,,#.......#.......###.. ....#,,,,,,,#.......#.......#.... ....#,,,,,,,#.......#...[...#...., hB 907  You open the door., hf8.5 (94, hs, h ] _A goblin comes into view. It is wielding a +0 club. , h_Found a scroll labelled WEOWIF QAFAI., hZF ##.....###...?...# .>, h>#...g...#............, h5Z **...** # #######'#######.......@........†, h|6...................†..............# , hÛ@#######'#######)####  ##...##  .)., h E .........[, h3 ##.....###...?...#>#...g...#, h4............ **...**  #######'#######.......@........†...................†..............# #######'#######)####  ##...##  .). , h5.........[, h?, h#@, h H, hI] _A goblin is nearby!, h+ ##.....###...?...# .>#...g...#............ **...** #, ḩ #######'#######.......@........†...................†..............# #######'#######)####  ##...##  .). .........[, h7< ##.....###...?...#>#...g...#............ **...**  #######'#######, h=.......@........†...................†..............# #######'#######)####  ##...##  .). .........[, hA, hhB, hF, hH] _A goblin is nearby!, h'l6...#***#########.########...#####,,,** ##...#####...##.*,,,,,*##.....###.....# ..?.... ., hl>.#*#...g...#####,,,,,,,#.......#.......###.# ....#*,,,,,**#.....###.....####.. ###.#**,,,** *#...#* ##...#####.# #, h[m #.####+#######@#######'## ###.#.†..............# , hmY..#.#........†..............###+#######'#######)#####.#**,,,** ##...## ##...## , hn#...#*,,,,,*##..)..###.....## #.#.....##.., hTy, hm9.5 (13 _, h, hl , hC_There is an open door here., hD A #................., hNE 8...#***#########.########...##, hE ###,,,** ##...#####...##.*,,,,,*##.....###.....# .., hE W?.... .>.#*, h6F tg####,,,,,,,#.......#.......###.# , hF [....#*,,,,,**#.....###.....####.. #, hF /##.#**,,,** *#.@.#* ##...#####.# # #.####+#######'#######'## , hG ###.#....................†.................................## , hlG ..#.#........†..............###+#######'#######)####, hG #.#**,,,** ##...## ##...## , hG #...#*,,,,,*##..)..###.....## #.###, hQ , hS J102 , hS _, hZ , hl\ , h0 ##.#####.##.#### #....................#***#########.########...#####,,,** ##...#####...##.*,,,,,*##.....###.....# ..?, h ].... .>.#*g####,,,,,,,#.......#.......###.# ....#*,,,,,**#..@..###.....####.. ###.#**,,,** ##...## ##...#####.# # #.####+#######'#######'## ###.#....., h- %†.................# ..#.#........†..............###+#######'#######)#####.#**,,,** ##...## ##...## #...#*,,,,,*##..)..###.....## #.#, h , hI , h a11, h , hP , h  , hՈ  You reach to attack!  The helpless goblin fails to defend itself.  You hit the goblin., h7 i), hq h2.4 (0.90, hܕ , hӗ J _You kill the goblin!, h , h , h  , h) H _No target in view!, hY , h Z , h^ , h` H _No target in view!, h , h , ht , h H _No target in view!, hD , hE , hJ , hL H _No target in view!, hk , h , h, hH _No target in view!, hk, h.#*,,,,,,,#...)...#....... .####,,,,,,,#.......#.......###.# Cast: Kiss of Death ....#*,,,,,*##.....###.....####.. Zot (20677) ###.#**,,,** ##...## ##...#####.#, h6....., h"-5.4 (3.0, hu#f6.4 (46, hA', h3)b _z - a scroll labelled WEOWIF QAFAI, hou4, h.v, hy, hz, h!5  You see here a +0 club.4 _, h8Y3, hՄ, hJ, hY2, h, h, h,C1, h, hH, h@  There is an open door here., h}, hБJ0 _, hݒ, h, h, hVD69, h3, h՘, h6Y8, he, ho7, h, hK, hʢC6, h%, h, h, h, hCC5, h, h, h, h2C4, h , h., h####,,,** ##...#####<###...###...,,*##.....###, h_.###...##...[,,,#.......#..........>.##...o,,,#...)...#..... .#..###.####.0..,,,#.......#..... .#....#....##...,,*##.....###.... .#.##.####.#*#..,** ##...## ## .#.##..# #.####'#######'#######'# .#.....###.#....@...............†.......................................#.#........†............ .#....##.#.####+#######'#######)# ......##.#.#**,,,** ##...## ##... .#+##.##...#*,,,,,*##..)..###o   orc (missile, asleep) ...#,,,,,,,#.......###,,,,,,,#, h#......#,,,,,,,##...[., h(J 28.4 (12.0)  You open the door., hݽg9.4 (133, h7, hB , h_An orc comes into view. It is wielding a +0 club. _Found 2 flux baubles and a ring mail., ht <##...#...[.>.##...)#.0...#..., h.#..,** ##...##  #.####'#######'#....@.......†...............#.#........†...####+#######'), hC6  )[, hx <##...#...[.>.##...)#.0...#...., h#..,** ##...##  #.####'#######'#....@.......†...............#.#........†...####+#######')  )[, h #4, h{*, hr,[ _An orc is nearby!, h42 <##..., hB#...[.>.##...)#.0...#..., h.#..,** ##...## , hG? #.####'#######'#....@......., h\†...............#.#........†...####+#######') , h0 )[, h՜t <##...#...[.>.##...)#.0...#....#..,** ##...##  #.####'#######'#....@.......†...............#.#........†...####+#######')  )[, h[ _An orc is nearby!, h7 ###....#***#########.#####........####...## #### ....<###...###.....###.....### , h #.#..###...##...[...#.......# .........>.##...o...#...)...# #.#..###.####.0.....#....... #.#....#....##.....###.....# #.#.##.####.#*#...#* ##...## ##.. #.#.##..# #.####@#######'#######' , h #.#.....###.# #..... #.#.......#.#........†........... , h >#.#....##.#.####+#######'#######)......##.#.#**,,,** ##...## ## #.#+##.##...#*,,,,,*##..)..### #....#......#, h J,#.# #....#......#,#.#..., hs , h7 y.oo), h t30.0)2 _, h , hE Q _There is an open door here., h= ... #.............. ###...#############.#####.......####...## ##...##### ....<, h #.....###.....### #.#..###..[. .........>.##....)###.####.0.o...#.......#....#....##.....###.....###., h9 `####.#*#.@.#* ##...## ##..##..# #.####'#######'#######'#.....###.#..............................#.#........†........... #.#####+#######'#######) , h .......##.#.#**,,,** ##...## ###+##.##...#*,,,,,*##..)..###, h' , h ., he 0o, h 1Kiss of Death1 _, hڙ , hÛ , hB:  You puncture the orc!, h?9)2=2.3 (0.9Kiss of Death _You kill the orc!, h, h, h+, hH _No target in view!, h2), h)*, hF5, h8 , h39:_No target in view!, hTT4, hvY, ho[H _No target in view!, h, h, h, hh , hB_No target in view!, h^W, hX, hb, h0eH _No target in view!, he, h', h, h@ _No target in view!, h9g4, hm, hQo, h4, h, h, hV, hW, hTb, hW, h, h, h, h, h, h, h, hd, h9, h, hb, h , h , ha , h, h, hJ0 _, hc, h, hb, hD59, h, h!, h$, hb%C8, hY', h*? _ There is an open door here., ha,, h,J7 _, h@., hR0, h.2, h2C6, h3, hx5, hH7, h7C5, h8, h;, hBc#.#..###...##...[...## ..., hHC>.##.......#...)...#.... #.#..###.####.0.....#.......#.. #.#....#....##..)..##, hC##.####.###...## ##...## ## #.#.##..# #.####'#######'#######'...###.#................, hC..................................#.#...@....†.........-, hD...##.#.####'#######) .......##.#.#**...** ##...## ##, heD#+##.##...#*.....*##..)..###...#.....#.#, hD...#......#...o...#.......#.... o   orc (asleep)#......#...)...#.......#...[.##......##.....###..., hD#*,,,** ##...## ##.., hcLG 8.3 (6.0  You open the door., h/Mj-9.3 (74, hxM, hIS, hY , hZ_An orc comes into view. It is wielding a +0 flail. _Found an orcbow., hJ[>.##.......#...)0....)....##   #.####'#########.#.........................., h#...@....†..####'#######)...**  .....*##..).......#...o...##...)...#[##.....##  , hc [>.##.......#...)0....)....##   #.####'#########.#..........................#...@....†..####'#######, h\d )...**  .....*##..).......#...o...##...)...#[##.....##  , hi , h/j , h1o , hp [ _An orc is nearby!, h `[>.##.......#...)0....)....##  , h! C #.####'#########.#..........................#...@....†..####'#######)...**  .....*##..).......#...o...##...)...#[##.....##  , h% [>.##.......#...)0....)....## , hk&   #.####'#########.#..........................#...@....†..####'#######), h' ...**  .....*##..).......#...o...#, h( #...)...#[##.....##  , hq1 , hY2 , hY7 , hq9 [ _An orc is nearby!, h .........>.) #.#..###.####.0.....#......#....##..)..###.....#####.####.###...## ##...## ##.# #.####'#######'#######'....###.#...................................#, h t.#.#........†##.#.####@#######'#######) ...#*#...#* ##...## ##.. #.#+##.##...##.....###..)..###....#......#.......#.......#.#...o...# , h_ .)[ #.#.##.....###.....###......###...## ##...## ## .......####### ##### ###, h߹ , h n40.3 (13 _, h8 , h/ Q _There is an open door here., hg#.#..###.####.0...#....##..)..###.....#####.####.###...## ##...## ##.# #.####'#######'#######'....###.#..........................................#.#.#........†..##.#.####'#######'#######) ...*#.@.#* ##...## ##.. #.#+##.##...##.....###..)..###....#......#.......#.......#., h+o .)[ #.#.##.....###.....###......###...## ##...## ## .......####### ##### ### #....######........## #.., h, hto.o, hd====12, h, h% _The orc shouts!, h?  You reach to attack! You hit the orc but do no damage. You drain the orc., h{#o, h{.  orc (very drained), h#&----, hШy2.2 (0.9Kiss of Death1, h, hA , hԴP_The orc is moderately wounded., h  You hit the orc.  The orc is heavily wounded., h]}=---3.2 (1.00, h, h, huP _The orc barely misses you., h5  You hit the orc., hf), h4Kiss of Death49, h, h , hc9_You kill the orc!, hE-, h., h{2, h4H _No target in view!, hU, h, h, h(H _No target in view!, h, hr, h, hIH _No target in view!, hh, hi, h;m, hnH _No target in view!, h, h, h, h,H _No target in view!, hl, ht, h, hܢ@ _No target in view!, h" , h , h, hm, hnF, hF, hG, hK, hqN, hPJ8 _, hLQ, h_l, ho, heoC7, hp, ht, hu, h vC6, h: , h9; , h< C7, h< , h< , h= , h> Y6, h? , h@ , hA C5, hB , hB , hiC , h8D , hD ;4, hE , hF , hF , hNG C3, hG , hH , hI , hJ C2, hJ , h}K , h4L C1, hL , hM , hM , hN Y0, h>>>∩(Press ? for help) , hTw#.....#.#.#.#.##......##.....###.....###.....##......##.# #.# #.....#.#.#....#......###...## ##...## ##...##..#+#####.# #.# #.....#................####### ##### ######.##.##.##.#######.###  #.....#.#.#....######........## #.........##.##...........#  #.....#.#.#....# #.######..###### #................######.#.#, hV #.....#.#.#...## ### ##......######..#####..##.###.# #.#.# ######.....##.########.####....#...## #..##.# #.# #.#.# #..#.........# ####...# ###...>...# #..##.###.#### #.#.### #..#.###.###### ##....##### ######..#####..##........# #.....# ######.............# #.........# ### #..#......#.........# ###..## #............)####.# #.#######.# #.# #..#.#÷#.##..###.##.#####..## #.###.....###.# #.# #.......#.# #.# #...........................# #.# ##.....##.####.####.#####.#.####.####..#.#.......###.##.#####..## #.# #..##.##.##........#..∩#.#..............###.##### #...........# #.#[39;4, hW9m #.###.##......####.#.###.#.####.####..### #.# ####.######.# #.# #.# #.#####.### #.#.....#.#....# #..#####.#### #@# #.# ### #.# #.# #.# #.#######...##.# #...........# #.# #.# ### #.# #.# #...........##.# #.######.##.# #.# #.# #.#####.########..####...##.# #.# #.##.# #.# ### #......................#.##.# #.# #.##.# #.########.....................# #.# #.##.# #.#################.#.#### #.# #.##.# #.###### ### ###### ###, hzX, h@, h, h nuzel the TrooperDemigodHealth: 56/56 ========================Magic: 10/10 ========================AC: 4Str: 13EV: 12, hInt: 25SH: 0Dex: 13XL:  6 Next: 22% Place: Dungeon:4Time:Zot (20539) _There is a stone staircase leading down here. _Key pressed, stopping explore. _Done exploring. _Done exploring. _Done exploring.  Search for what [? for help]? reve, hS, h, h, h!, h3", h"J8 _, h%, h&, hu'Y7, h', h*, h+Y6, h",, h., h/Y5, hF0, h2, h3Y4, he4, h6, h7Y3, hT8, h:, h;Y2, h6<, hw>, hh?Y1, h @, h7B, hCY0, hC, hE, hFZ29, hxG, hI, haJY8, hK, hM, hNY7, hN, hP, hQY6, h6R, h"T, hTY5, hV, hmW, h=XY4, hX, h+[, h[Y3, h,\, h], h^, h^C2, hS_, h`, ha, hbC1, h\b, hc, hd, hdC0, hMe, hf, hg, hgD19, hEh, hi, hjY8, hk, h[l, hmY7, hm, hoR  There is a stone staircase leading down here., hp, h^qJ6 _, hq, hKs, hMtY5, hu, hv, hw, hwC4, h}x, hy, hz, hB{C3, h{, h|, h}, h}C2, h:~, hp, h^, hC1, hM, h, hY0, hɄ, h , hZ09, ḣ, hn, hY8, hZ, h, hY7, hM, h@, h Y6, hh, hj, h, hmC5, h, h, h^, hC4, h , h, hC3, h, h@, h7, h, h=C2, h, hj, h%, h}C1, hߜ, h, hA, hC0, h, ht, h, hE499, hڠ, hk, h, hFC8, h, h', h, hC7, h}, h, h, hC6, he, h, h, hC5, h3, hĨ, hQ, hC4, h, hh, h , hwC3, h˫, hT, h, hCC2, h, h, h, hC1, hS, h, h`, hC0, h , hq, h, hrD89, hŲ, h, hȳ, h.C8, h, h״, hr, hɵC7, h, h\ ...## ### ##......######..# ##.########.####....#...## .......# ####...# ###...>...# ##.###### ##....##### ######..# , hһG........# #.........# ### #..# ..)####.# #.#######.# #.# #..# ##.# #.# #.......#.# #.# #... ##.####.####.#####.#.####.####..# ##.##........#..@#.#............. Noise: --------- , h/4106.2 (52.0) ##......####.#.###.#.####.####..# m) +7 spear "Killer Bee's Doom" {drain, In #####.### #.#.....#.#....# #..# Cast: Kiss of Death # #.# #.#######...##.# #... , h# #.# #...........##.# #.## #####.########..####...##.# #.# .....................#.##.# #.# #####.....................# #.#################.#.#### #.#, h9, h, h , he_There is an entrance to Ibuvosh's Magic Scroll Emporium here., hɈ, hWelcome to Ibuvosh's Magic Scroll Emporium! What would you like to do? , h a -  123 gold a scroll of brand weapon (unknown)b -  123 gold a scroll of brand weapon (unknown)  , hvc -  123 gold a scroll of brand weapon (unknown)  d -  97 gold a scroll of enchant weapon (unknown)  , hЏe -  97 gold a scroll of revelation  f -  97 gold a scroll of revelation , hJYou have 152 gold pieces. [Esc] exit, hM[!] buy|examine items[a-f] mark item for purchase [/] sort (type), h[A-F] put item on shopping list, h ~  a -  123 gold a scroll of brand weapon (unknown)  , h Ub - c - d -  e +  97 gold a scroll of revelationf -  After the purchase, you will have 55 gold pieces.[Enter] buy marked items, hAX Purchase items for 97 gold? (y/N), h,a - b - , hZ\c - d - e - , heE, hE, h, h, h$, h...## ### ##......######..# nuzel the Trooper ##.#####, hdt###.####....#...## Demigod , hD.......# ####...# ###...>...# Health: 56/56 ======================== ##.###### ##....##### ######..# Magic: 10/10 ======================== , h9.........# #.........# ### #..# AC: 4Str: 13 , h:..)####.# #.#######.# #.# #..# EV: 12Int: 25 , h<##.# #.# #.......#.# #.# #... SH: 0Dex: 13 , ha##.####.####.#####.#.####.####..# XL:  6 Next: 22% Place: Dungeon:4 ##.##........#..@#.#............. Noise: ---------  Time: 4106.2 (0.0) , h##......####.#.###.#.####.####..# m) +7 spear "Killer Bee's Doom" {drain, In , h#####.### #.#.....#.#....# #..# Cast: Kiss of Death # #.# #.#######...##.# #... Zot (20487) , hY# #.# #...........##.# #.## #####.########..####...##.# #.# , h.....................#.##.# #.# #####.....................# #.#, h%n################.#.#### #.# _Done exploring. , hwl_Done exploring. _Done exploring. , h}_Search for what [? for help]? reve _There is a stone staircase leading down here. , h^_There is an entrance to Ibuvosh's Magic Scroll Emporium here., h , hW_Search for what [? for help]? reve _There is a stone staircase leading down here. _n entrance to Ibuvosh's Magic, hF Scroll Emporium here.  y - 2 scrolls of revelation (gained 1), hY, h, h , hj_Thank you for shopping at Ibuvosh's Magic Scroll Emporium!, hD, hgHRead which item? Scrolls  e - 3 scrolls of amnesia  j - 8 scrolls of teleportation , hI l - 2 scrolls of poison  n - a scroll of torment  v - a scroll of immolationw - a scroll of enchant armour  x - a scroll of identify  , hI5y - 2 scrolls of revelation  z - a scroll labelled WEOWIF QAFAI [!] read|quaff[?] describe selected, hR, h, hK , h$$, h%...## ### ##......######..# nuzel the Trooper ##.########.####....#...## Demigod .......# ####...# ###...>...# Health: 56/56 ======================== , h%##.###### ##....##### ######..# Magic: 10/10 ======================== ........# #.........# ### #..# AC: 4Str: 13 ..)####.# #.#######.# #.# #..# EV: 12Int: 25 , h&2##.# #.# #.......#.# #.# #... SH: 0Dex: 13 ##.####.####.#####.#.####.####..# XL:  6 Next: 22% Place: Dungeon:4 , hu&##.##........#..@#.#............. Noise: ---------  Time: 4106.2 (0.0) ##......####.#.###.#.####.####..# m) +7 spear "Killer Bee's Doom" {drain, In , h&U#####.### #.#.....#.#....# #..# Cast: Kiss of Death # #.# #.#######...##.# #... Zot (20487) # #.# #...........##.# #.## , hT'#####.########..####...##.# #.# .....................#.##.# #.# #####.....................# #.#################.#.#### #.# _Done exploring. _Search for what [? for help]? reve _There is a stone staircase leading down here. , h'_There is an entrance to Ibuvosh's Magic Scroll Emporium here.  y - 2 scrolls of revelation (gained 1) _Thank you for shopping at Ibuvosh's Magic Scroll Emporium!, h), hs+Identify which item? (\ to view known items) Scrolls (select first with ?) , h+ z - a scroll labelled WEOWIF QAFAI Potions (select first with !)  f - a clear potion  k - 2 blue potions  t - a lumpy purple potion  u - a sedimented sapphire potion, h6,][?] describe selected, h, h&, h...## ### ##......######..# nuzel the Trooper ##.########.####....#...## Demigod , hI,.......# ####...# ###...>...# Health: 56/56 ======================== , hF##.###### ##....##### ######..# Magic: 10/10 ======================== ........# #.........# ### #..# AC: 4Str: 13 , h:..)####.# #.#######.# #.# #..# EV: 12Int: 25 , h<##.# #.# #.......#.# #.# #... SH: 0Dex: 13 , h##.####.####.#####.#.####.####..# XL:  6 Next: 22% Place: Dungeon:4 ##.##........#..@#.#............. Noise: ---------  Time: 4106.2 (0.0) , h##......####.#.###.#.####.####..# m) +7 spear "Killer Bee's Doom" {drain, In #####.### #.#.....#.#....# #..# Cast: Kiss of Death , h# #.# #.#######...##.# #... Zot (20487) , h-l# #.# #...........##.# #.## #####.########..####...##.# #.# .....................#.##.# #.# #####.....................# #.#, h}n################.#.#### #.# _Done exploring. , h}_Search for what [? for help]? reve _There is a stone staircase leading down here. , h_There is an entrance to Ibuvosh's Magic Scroll Emporium here.  y - 2 scrolls of revelation (gained 1) _Thank you for shopping at Ibuvosh's Magic Scroll Emporium!, h , h>W As you read the scroll of identify, it crumbles to dust., h+7.2 (1, hp;6, h, h , hE_z - a scroll of fog, h% , h& Where to? (Tab - D:4 @ (x,y), ? - help)  D - Dungeon , h=, hI [?25h[?0c, hI...## ### ##......######..# nuzel the Trooper , haJ##.########.####....#...## Demigod .......# ####...# ###...>...# Health: 56/56 ======================== ##.###### ##....##### ######..# Magic: 10/10 ======================== , hJh........# #.........# ### #..# AC: 4Str: 13 ..)####.# #.#######.# #.# #..# EV: 12Int: 25 , hNK##.# #.# #.......#.# #.# #... SH: 0Dex: 13 ##.####.####.#####.#.####.####..# XL:  6 Next: 22% Place: Dungeon:4 ##.##........#..@#.#............. Noise: ---------  Time: 4107.2 (0.0) ##......####.#.###.#.####.####..# m) +7 spear "Killer Bee's Doom" {drain, In , hK#####.### #.#.....#.#....# #..# Cast: Kiss of Death # #.# #.#######...##.# #... Zot (20486) # #.# #...........##.# #.## #####.########..####...##.# #.# .....................#.##.# #.# , hLr#####.....................# #.#################.#.#### #.# _There is an entrance to Ibuvosh's Magic Scroll Emporium here.  y - 2 scrolls of revelation (gained 1) _Thank you for shopping at Ibuvosh's Magic Scroll Emporium!  , hzLAs you read the scroll of identify, it crumbles to dust. _z - a scroll of fogWhat level of the Dungeon? (default 4, ? - help) , h [?25l[?1c, h/55, hq0, h::, h;, h;U5 _, h?4, hv@, heC, hDY3, hD, hF, h~G, h HY2, hJ, h(K, hKC1, hAL, hAN, hOC0, hO,, hQ, hsR, hRZ79, h!U, hU, hYVC8, hV, hX, hY, hYC7, hHZ, h[, hX\, h\C6, hk], h^, h_, h`C5, h`, hb, hb, hcC4, hc, hd, he, hfY3, h(h, hi, hiQ2, hYk, h/l, hlY1, hn, h[o, hoQ0, hq, hyr, h sZ69, ht, h{u, huC8, h5v, hgw, h4x, hxC7, hy, hz, h{, hB|C6, h|, hO~, hs, hC5, h}, hԁ, h, hQC4, h, hF, hV, hC3, hS, h, h‰C2, h%, h, h, hj, hȌC1, h!, hU, hg, hďC0, hm, hh, h>, hD59, h, hؓ, hɔ, h5C8, h, hV, h1, hC7, h(, h, hٙ, h5C6, h, h?, hJ y - 2 scrolls of revelation (gained 1) _Thank you for shopping at Ibuvosh's Magic Scroll Emporium!  As you read the scroll of identify, it crumbles to dust. _z - a scroll of fogThere is a stone staircase leading down here., h, hr, hJ5 _, h, h5, hC6, h}, hY4, h  #.# , h1!... ..# #.# ... #.# #  #######.#.##  .......@...# 38.9 (31.7), h ##.....##..#  #...... ...#  #...... ..#  ....... .# ....... # , hsK....... ....... _You climb downwards., h, hs, h , h$S_There is a stone staircase leading up here., h1 , h Put on which piece of jewellery? Jewellery (go to first with "=)  o - an amulet of the acrobat, h3 R - a ring of resist corrosion[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip , h, h3, hɉnuzel the Trooper#.#Demigod..., hhHealth: 56/56 ========================..#Magic: 10/10 ========================#.#AC: 4Str: 13...EV: 12Int: 25#.# #SH: 0Dex: 13#######.#.##XL:  6 Next: 22% Place: Dungeon:5.......@...#, h5Noise: ---------  Time: 4138.9 (0.0)##.....##..#m) +7 spear "Killer Bee's Doom" {drain, In#...... ...#Cast: Kiss of Death#...... ..#Zot (26454) ....... .#.......#..............  As you read the scroll of identify, it crumbles to dust. _z - a scroll of fog _What level of the Dungeon? (default 4, ? - help) _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here., h{, h _, hb, hxf  You start putting on your amulet., hf9.9 (13, h, h, h|g40.9 (22, h̞, h, hf1.9 (31, h, h, hf2.9 (40, h, h', hg3.9 (549, h , h0% , h_You continue putting on your amulet of the acrobat. x5  You finish putting on your amulet of the acrobat.  You feel ready to tumble and roll out of harm's way., h, hI, hԷ , haK_o - an amulet of the acrobat (worn), h\, h^ePut on which piece of jewellery? , h2_0Jewellery (go to first with "=)  o - an amulet of the acrobat (worn)R - a ring of resist corrosion[?] describe selected , h_[!] equip|wield|wear|put on[tab] equip|unequip , h, hՄ, hnuzel the Trooper#.#Demigod..., hzHealth: 56/56 ========================..#Magic: 10/10 ========================#.#AC: 4Str: 13...EV: 12Int: 25#.# #SH: 0Dex: 13#######.#.##XL:  6 Next: 22% Place: Dungeon:5.......@...#, hNoise: ---------  Time: 4143.9 (0.0)##.....##..#m) +7 spear "Killer Bee's Doom" {drain, In#...... ...#Cast: Kiss of Death#...... ..#Zot (26449) ....... .#.......#.............. , h[_There is a stone staircase leading up here.  You start putting on your amulet. _You continue putting on your amulet of the acrobat. x5  You finish putting on your amulet of the acrobat.  You feel ready to tumble and roll out of harm's way. _o - an amulet of the acrobat (worn), h܌, hh4.4 (0.58, h, h; _R - a ring of resist corrosion (worn), hdQ , hS C  Skill  Level Cost  Apt Skill  Level Cost  Apt , h_T  a - Fighting   5.0   7.1  -1   k - Spellcasting   1.0   2.8  -2           b - Axes   2.2   1.2  -1   l - Conjurations   0.0   1.2  -1  c + Polearms3.7   4.8  -1   m - Necromancy   1.7   2.4  -1  , h!U  d - Staves   2.2   1.2  -1       e - Unarmed Combat   0.0   1.2  -1       f - Throwing   0.0   1.2  -1               g - Short Blades   0.0   1.2  -1          , hU      h - Armour   0.0   1.2  -1      i + Dodging3.7   4.8  -1      j + Stealth0.4   1.0   0  , h V @                        , hV [            The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  , h W }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets, h1 > k + Spellcasting 1.0, h5b3TargetTarget, hb?--  --  --  -- , h"cQ 6.0  , hwc%--  -- , hc$ --  -- , h/d --  , hd<--  6.0 , hdS 6.0  , h*ea-z] set[-] clear selected target, h|eccost|targets, h [?25h[?0c, h10 , h [?25l[?1c10.0 current training targets, if any.=] set aall targets, h, h, h\nuzel the Trooper, hh#.#Demigod...Health: 56/56 ========================..#Magic: 10/10 ========================, h#.#AC: 4Str: 13...EV: 12Int: 25#.# #SH: 0Dex: 13#######.#.##, hSXL:  6 Next: 22% Place: Dungeon:5.......@...#Noise: ---------  Time: 4144.4 (0.0)##.....##..#m) +7 spear "Killer Bee's Doom" {drain, In#...... ...#Cast: Kiss of Death#...... ..#Zot (26448) , hh%....... .#.......#..............  You start putting on your amulet. _You continue putting on your amulet of the acrobat. x5  You finish putting on your amulet of the acrobat.  You feel ready to tumble and roll out of harm's way. _o - an amulet of the acrobat (worn) _R - a ring of resist corrosion (worn), h2, h, h, h, hRA, h B, hB, h?D, hOH27 7, hH, hN&#.# ... ..# #.## ..., hO` #.# #########.#.##........<...####....@##..#5.4 (1 .+ ...# #......# ..#.. .##, hO.. ##..##...#.0#, hS, h+Tf6.4 (26, hW, hZ+ _Found 2 flux baubles., h J, hQ , h8 , h y12 5, h 7 _You open the door., h , hD W27 4, hv , h% @  There is an open door here., h .#.##. #########.#.##........<...####.....##..### #......'.....# #.#...#8#..# #..# # .0###, h Y......>.., hե , h< +9.4 (3, h ;3, h , hH ; _Found a stone staircase leading down., hm , h\ 4, hM , h , hK 2, h C1, h , h , ha , h C0, h , h , hv" , h # D39, h# , h$ , h' o8, h* , h+ , h, C7, h- , h. , h/ , h0 C6, h1 , h2 , h3 , h4 C5, h:5 , hb7 , h8 , h(9 C4, h9 , h; , h3< , h< C3, ho= , hl> , h? , h? C2, h@ , hCB , hgC , hC C1, h]D , hE , hF , hG C0, hG , hwI , h}J , hJ D29, hQK , h`L , hHM , hM C8, hN , hN , hO , h*P C7, hP , hQ , hR , hR C6, h}S , hT , hU , hU C5, hRV , hOW , h[X , hX C4, h#Y , hZ , h \ , h\ C3, h\ , h^ , h_ , h|_ C2, h_ , h#a , h|f ....##...# #...#  ....##...# #...#  , hf ....##.#######...#  ............##...# #  ...0##.#.#####...#.#  ....##.#.#####...#.#  , hAg .>..##.#...........#  #.#.##.#.......#.####.# #.#.##.#.#####.#@....... 70.4 (21.0) , hg T#.#.##.#.# #.#.####... .......#.# .....  #.. .....( ... ...##### ... ...#   , hg  ....    ....     , hk , h2l g1.4 (221, ho , hp % _Found 7 stones., hC, hD, hVG, hHH _No target in view!, hD, hE, hnH, hTKH _No target in view!, ho, hg, h, h:H _No target in view!, h, h, h, h, h, hJ0 _, h, h, h, h .19, h_ , h , hn, h#, h, h;8, hU, h , h, hC7, h, h, hn, hC6, h, h, h[!, h!C5, h", h$, h!', h'C4, h(, hE*, h+, hK,C3, h'-, h., h_0Y2, h>1, h2, h4, ho4C1, h5, h6, h7, hC8C0, h8, hQ:, h;, h;D09, h<, h8, h, hY7, hC, h, h@, hC6, h, h, h[ , h C5, h , h , h, hC4, h, h, h! , hCS#........##.#######...#  #................##...#  #.......0##.#.#####...#. , h#........##.#.#####...#. ......>..##.#........... #####.#.##.#.......#.##, hB #.#.##.#.#####.#... ######.#.##.#.#####.#.## .......@....#.##........ ######.##.###..........(, h #. #...........#### #. ####........#  .. #........# .. #........# ... #.######## ... #.##.#, h` 88.4 (17  A malevolent force fills the Dungeon..., h#/  --more--, hX :*, h9 {    #.........  #.......0# #........# ......>..# #####.#.# #.#.#, h; . ######.#.##.#. .......*....#. ######.##.###...( #. #........... #. ####..  .. #...  .. #...   ...    ... #.#   #.#  With a horrendous wail, an alarm goes off!, h    #.........  #.......0# #........# ......>..#, h  #####.#.# #.#.#. ######.#.##.#. .......*....#. ######.##.###...( #. #........... #. ####..  .. #..., hh  .. #... ...  ...  #.#, h, @A sentinel's mark forms upon you.Something shouts, "Out, out, thou artless common-kissing frater!", hE- ==========9.4 (183) Mark , h[0 , h4 U _You hear a shout! You hear an angry hiss., h5 , hu8 , h9 H _No target in view!, h5 , h , h , h2  , h 8_Unknown command., h*y , hz , h , h)  , h B_No target in view!, hKJ, hTK, hN, hQH _No target in view!, hNYJ, h[, h_, hfcv2 _, hgY1, hNh, hj, hm, hLnC0, h*o, hp, h7s, hsE399, ht, h.u, hL{Y8, h{, hJ, ho, h%C7, h}, h, h, hÑC6, h, h@, hF, hC5, hǝ, h, h, h/C4, h, hɮ, hY3, h, h, h}, hP #.##...........#### ###.#####........#  #......##........#  #......##........#  #......##.########  #......##.# #......##.#  #......##.#  #...@..# ---------  #......# ............. ####.....!##o# ###.#### ##.o   orc #. .. , h,90, hyu---------200.4 (112, h, h, h , h}k_An orc comes into view. It is wielding a +0 mace., hv #. ###.####  #......#  #......#  #......#  #......##.# , hN #......##.#  #......##.#  #...@..#  #......#  .............  ####.....!##o#  ###.#### #  #. #. .., hљ #. ###.#### , hZ #......#  #......#  #......#, h  #......##.#  #......##.#  #......##.#  #...@..#  #......#  , h.............  ####.....!##o#  ###.#### # #. #. .. , hͤ, h, h/, h ###.###### #......##.# , hS#......##.# #......##.######## #......##.# #......##.# #......##.# #......# #....@.# .........., h)####.....!##o### ###.#### #  #.#. ..# _An orc is nearby!, h, h@o., hzs1.4 (1.0)1 _, h, h!, h(O   #......# , h #......#  #......#  #......##.#  #......##.#  #......##.#  #......# #....@.# , h>...........o....  ####.....!##.###  ###.#### #  #. #. , hC.. #, h\0   #......#  #......#  #......#, h]  #......##.#  #......##.#  #......##.#  #......# , h^#....@.# ...........o....  , h~^####.....!##.###  , h^###.#### #  #. #., hh .. # , hh, h(o ###.#####.# #......##.# #......##.# #......##.# , hob#......##.# #......##.# #......##.# #......# #.....@# .o.####.....!##.#####.#### # #. ., hp.# _An orc is nearby!, hr, h2v:o., h@w2Kiss of Death0 _, hz, h{, h~: , h?; <12 =3.3 (0.9, ha? , hA  , h!B _You hit the orc but do no damage. The orc barely misses you., hS m   orc (very drained), h You hit the orc but do no damage. You drain the orc.  The orc is severely wounded., h~ d4.289, h , h P _The orc barely misses you., hv   #......#  #......#  #......#  #......##.#  #......##.#  #......##.#  #......# #.....@# ..........o......  ####.....!##.####  ###.#### #  #. #. .., hy4 #, hE ]   #......#  #......#  #......#  #......##.#  #......##.#  #......##.#  #......# #.....@# , h w..........o......  ####.....!##.####  ###.#### #  #. #. .. # , h, h, h, h[ _An orc is nearby!, hs26   , hS3`#......#  #......#  #......#  , h3d#......##.#  #......##.#  #......##.# , h84K #......# #.....@# , h4n..........o......  ####.....!##.#### , h 58 ###.#### #  #., ht5( #. .., h54 #, h   #......#  , h3#......#  #......#  #......##.#  #......##.#  #......##.#  #......# #.....@# ..........o......  , h####.....!##.####  ###.#### #  #. #. .. # , h`J, h _An orc is nearby!You closely miss the orc.The orc is severely wounded., hV4-5.1, h;8, h, h) _The orc hits you with a +0 mace. _You take 2 damage, and have 54/56 hp., hE   #......#, hO  #......#  #......#  #......##.#  #......##.#  #......##.#  #......# , h#.....@# ..........o......  ####.....!##.####  ###.#### #  , h%J#. #. .. #, h!, h3:   , h3 #......#  #......#  #......#  , h'4#......##.#  #......##.#  , h4#......##.#  #......#, h4h #.....@# , hW5..........o......  ####.....!##.#### , h5 ###.#### #  , h,6p#. #. , h6f.. # , h=, h>, hUE, hW _An orc is nearby!You puncture the orc!, h_D), hBb36.1 (1.0Kiss of Death7, h\f, hEhG _You kill the orc!, hX, hY, hYZ, h[, ha8h27 , hb~h   hound, hpc&0, hhU.h, hln-7.1 (16, h,n, hpX _A hound comes into view., hĹ y #.##...#######.###, hҺ .h.##........########.# #, h # ..........)......####.....!##.#######.#### #.#..#, h , h :.h, hb , h 5--85, h* , h% , h , h] W ###.####  #......#, hK  #......#  #....h.#  #......##.#  , h #......##.#  #......##.#  #.....@# #......#, h p ..........)  ####.....!##.####  ###.#### # , h` d #. #. .. #, hW  ###.####  #......#  #......#  #....h.#, h-X +  #......##.#  #......##.#  #......##.#  #.....@# #......# , hX ..........)  ####.....!##.####  ###.####  #. , h;Y #. .. #, h^ , h_ , h0d , hm  #######.##.###...(.. #.##...#######.###..##........h.##.#########.# ## ..........)......####.....!##., hn #######.#### #.#... _A hound is nearby!, ho , h_p , hw P.h, hx 9Kiss of Death4 _, h| , hH~ , h|  ( #. ###.####  #......#  #......#, hS}   #......#  #......##.#  #.....h##.#  #.....@##.#  #......# #......# ..........)  ####.....!#  ###.#### #  #., h} = #. .., h ( #. , h{###.####  #......#  #......#  #......# , hs #......##.#  #.....h##.#  #.....@##.#  , h{#......# #......# , hIo..........)  ####.....!# ###.#### #  , h#. #. .., h, h, h#, h5' , h'N_A hound is nearby!, hb  You hit the hound.  The hound is moderately wounded., h(cx12 =10.0 (0.93, h.h, hi , hj=_The hound misses you., hG  You barely miss the hound.The hound is moderately wounded., hR 55   shadow imp  The hound bites you., hS2-92, hKX, hm[ _A shadow imp comes into view. _You take 3 damage, and have 52/56 hp., h  You barely miss the hound.The hound is moderately wounded., h0--1.81, h, h _The hound closely misses you. The hound bites you. _You take 2 damage, and have 50/56 hp., hR , hnSF You hit the hound. You drain the hound., he, ., hifL5 (very drained), hf9The hound is almost dead., h#ic2.70, hڪa _The hound misses you., h~ , h You miss the hound.The hound is almost dead., he, hۿD.5, h<-3.7 (1.0, h<79, h, h , h+O_The hound barely misses you. x2, h`  You closely miss the hound., h, h& .5BB   bombardier beetle, h'8h   hound (very drained)5   shadow imp  The hound is almost dead.A bombardier beetle comes into view., hy(h4.6 (0.98, h,, h:/R _The hound barely misses you., hk<  You puncture the hound!, h, h, h22.5, hH†B), h d5   shadow imp, h51-, h~35.5Kiss of Death7, h , hI _You kill the hound!, hrF9  You reach to attack!, hNK.5, h`Pk-6.46, hRX, h[ , h\__You hit the bombardier beetle but do no damage., h-X  You reach to attack! You hit the bombardier beetle., h .5 The bombardier beetle is moderately wounded., h **(burning)  The bombardier beetle sprays incendiary fluid at you., h;k?@., hl2===7.3, hgt, h(  _The burning spray misses you. The burning spray hits the shadow imp.  You hit the shadow imp.  The shadow imp is moderately wounded., h)2=--8.3 (1.05, h&, hsm _The shadow imp burns! The shadow imp barely misses you., h  You barely miss the shadow imp.The shadow imp is severely wounded.The shadow imp burns!, h@Y  The shadow imp dies!, h_†B., h--9.2 (0.9Kiss of Death4, h, hqq _The bombardier beetle waves its antennae., h S ( #. ###.####  #......#  #......#  #......#  #......##.#  #.....†##.#  #.....@##.#  #.....B# #......# ..........)  ####.....!#  ###.#### #  #. #. .., h՘  ( #. ###.#### , h % #......#  #......#  #......#  , h m#......##.#  , hĜ 2#.....†##.#  #.....@##.#  #.....B# #......# ..........) , h  ####.....!# ###.#### #  , h- #. #. .., h+ , h , hǮ , hݱ h _A bombardier beetle is nearby!, hV o  You completely miss the bombardier beetle., h 9 O, h0 ]O   ogre, h B   bombardier beetleThe bombardier beetle is moderately wounded., h d20.13, h , h H  ( , h, m# ###.####  #......#  #......#  , h C#......#  #......##.#  , hs #.....†##.#  #.....@##.#  #.....B# #......#, h  ..........)  ####.....!#  ###.#### #  #., h & #. .. , hT _An ogre comes into view. It is wielding a +0 giant club., hz  ( # ###.####  #......#  #......#  #......#  , h #......##.#  #.....†##.#  #.....@##.#  #.....B# #......# ..........)  ####.....!# ###.#### #  #. #. .. _There are monsters nearby!, hQ  (very drained)You hit the bombardier beetle. You drain the bombardier beetle.  , h3The bombardier beetle is severely wounded.The sentinel's mark upon you fades away., h! *****The bombardier beetle sprays incendiary fluid at you., h\, h fQ.O., hfY..†@, hgh1.02) , h!q, hwS _The burning spray misses you., h]Gl  You closely miss the bombardier beetle., hQ .OThe bombardier beetle is severely wounded., hVP *****, hV_The bombardier beetle sprays incendiary fluid at you., h|...†@, h3=2.0 (1.01, h, h , hE_The burning spray misses you., hH  You puncture the bombardier beetle!, h, h"\.O., h% 449 (0.9Kiss of Death0 _You kill the bombardier beetle!, h4*, h ,h _Your Stealth skill increases to level 1!, h .............#.##.#######.##.###...(.., h _ #.##...#######.###.O.##........#######.#.# #, h T# ..........)......####.....!##.#######.#### ##, h! , h) ., hx* &O, h, 27 -3.9 (1.069 _, h4 , h6  , h7 d_You see here a hound corpse., h #######.##.###...( #.##....#########.##### ......O##.#######.##.# † ....)......####.....!##.#### ###.#### # , h V #.., h , h F.O, h -48 _, h , h[ , h %  , h &You reach to attack! You hit the ogre., h , h+ E.O, hF #4, h Z=12 5.8 (0.9Kiss of Death, h% ;7, hN , h 2 _The ogre is lightly wounded., hG.7  , h.d(drained)You puncture the ogre! You drain the ogre., h/0=6.7, h?0;6, h5, h7\ _The ogre is heavily wounded., hQO  You puncture the ogre! You drain the ogre., hGC), hs 1---73=7.6, hKiss of Death5 _You kill the ogre!Your Polearms skill increases to level 4!, h, hh _Your Dodging skill increases to level 4!, hl}, hc~, hh, h , h*B_No target in view!, h4, h, h H _No target in view!, hA, hB, hI, hL , hLB_No target in view!, h4, h], hH _No target in view!, h 3, h3, h7, hY9H _No target in view!, h, h, hj, h#No target in view!, hH$, h2%, h3,, hy/, h0, h, h, h4, h"4, hM, h, hƍ5=27 4 _, hY3, h7, h, hC2, hk, h, h_---1, h*, hs, hq6=0, h, h1 _HP restored., h --ll   iguana (wandering), h˪c32.6 (5.0, h--3.6 (659, hr, hı , h%T_An iguana comes into view., hB : ( #., h5  ###.####  #......#  #......#  #......#  #......##.#  #.....)##.#  , h #.....@##.#  #......# #......# ..l.......)  ####.....!#  , h p###.#### #  #. #. .., hA ~ ( #., h ^ ###.####  #......#  #......#  #......#, h   #......##.#  #.....)##.#  , hO +#.....@##.#  #......# #......# , h ..l.......)  ####.....!#, hݚ  ###.#### #  #. , h ^#. .., h[ , hԣ , h , h  #.##...########.#####, h; .#  #......##.# #......##.# #......##.######## #......##.#  #.....)##.# #......##.# #....@.# , h Y #......#..l.)...... ####.....!##.#### ###.#### # #.  #. , h b.. # _An iguana is nearby!, hE , hź G.l, h m4.6 (18 _, hl , h , h{Z #, hW[ 3 ###.####  #......#, h[ *  #......# , h\  #......# , h:] ' #......##.#  , h] ?#.....)##.#  #......##.# , h^ . #....@.#, h%_  #......# , h_ n...l......)......  ####.....!##.####  ###.#### #  , h` #. , h/a ##. .., ha ( #, h , , h ###.####  #......#  #......#  , h #......#  #......##.# , hb  #.....)##.#  #......##.# , h  #....@.# #......# , hT ...l......)......  , h 1####.....!##.####  ###.#### # , h( f#. #. , h =.. #, h, h, h, he  , h P_An iguana is nearby!, h###.#####.#  #......##, hz.# #......##.# #......##.######## #......##.#  #.....)##.# #......##.#, h' #......#  #...@..#...l......)...... ####.....!##.####, h̐( ###.#### #  #. #. .. #. , h, h;l., hh57 _, h, h3, hI/  , h­_ #......#  #......#  #......#  , hV#......##.#  #.....)##.#  #......##.#  #......# , h^ #l..@..#  ..........)......  , h#B####.....!##.####  ###.#### # , h #. , h##. .., hi5 #., hR   #......#  #......#  #......#  , hV#......##.#  #.....)##.#  #......##.#  #......#  #l..@..#  ..........)......  ####.....!##.####  ###.#### #  #. #. .. , hg5#. , h, h, h , hz ^ _An iguana is nearby!, h ###.#####.# #......##.# #......##.#, hW3 #......##.# #......##.# #.....)##.# #......##.# #......# #l.@...#.).......####.....!##.#### ###.#### # #.# #.# ... #...l=1===6Kiss of Death6 _, h, h)w12 =7.5 (0.95, h), h _You barely miss the iguana. The iguana barely misses you., hl (very drained)You hit the iguana but do no damage. You drain the iguana.  The iguana is lightly wounded., hm1---8.44, h-r, hmt _The iguana bites you. _You take 5 damage, and have 51/56 hp., h0  You hit the iguana.  The iguana is moderately wounded., hb2=--9.3, h, hL _The iguana misses you., h_=  You puncture the iguana!, hdC., h h===81=40.2Kiss of Death3, ho, hpJ _You kill the iguana!, h4, hx, hH _No target in view!, h>, h?, h}B, h8DH _No target in view!, h, hP, h, hGH _No target in view!, hs 4, h , ht , hC ^27 2 _, h , h  , h q3=1, h , h" , hd# C0, h$ , h& , h& D49, h#( , hH* , h* C8, h+ , hO. , h. q4=7, h*0 , hL2 , h2 C6, h3 , h36 , h6 C5, h8 , h: , h; q5=4, hX< , h> , h? C3, h@ , hoC , hC C2, h:E , hG , hhH C1, hJ , h?L , hL q6=0, hkN , hxP , hkS Z39, hsT , hV , hX , hY C8, hFZ , hX\ , h^ Y7, h_ , hh #......##........# #......##.######## #......##.# #.....)##.# #......##.# #......# # ####......##.#.##...........).......####.....@##.####-- ###.#### #  #.# #.# ...#.... , hqn 056.2 (16.0), h8o S=12 --, ho `7.2 (176, h5s , h-u  , hu Q_x - a lumpy dark potion, h , hh , h , hA , hG , h m27 5, hQ  , hĖ  Things that are here:  a +0 mace; a +0 leather armour; an orc corpse, h. , h , h B4 _, h , h1 , h{ , h , hH ;3, h , h , h\ , hέ -2, h3 , h , hV , hd , h̵ , h4 ;1, hN , h , h , h C0, h , h , h3 , h D29, h , h , h , h C8, h , h , h , hI C7, h8 , hz , h , h% C6, h@ , h , hM , h C5, h , h , h , hm C4, h , h1 , h , hJ C3, h , h , h , hb C2, h , h , h , h= C1, h , h , h , h? C0, h , hw , h , h D19, h , h , h? , h C8, hB , h2 , h< , h C7, h= , h , h , h/ C6, h , h , h , hb C5, h , h , hz , h" C4, h7 , h , h , h Y3, h , hm , h  Y2, h , h , hO Y1, h , h , hb Q0, h , h , h <09, h , h , h& , h C8, h5 , hw , h , hF C7, h , h , h , h C6, h , h , h! y12 5, h# , h,  ..##.#.# #.# ..##.#.#####.###########  ..).....................  , hf- ..##.#####++####........  ####.# ..... #.#####..  #.# !.....#.#  #.. ≈≈≈≈).#.#  ... ≈≈≈≈..'.#####..#  ...' ≈≈≈≈..'@.......#  , h/ 88.2 (31..## ≈≈≈≈..#..####.##  ...?. #...# .... #...# #++ #...#  #...#   #...#  ....#     _You open the large door., h1 y _Found a whip and a scroll of noise., h , hX , h , h&, h, h ^27 4 _, h5, h , h/? There is a large open door here., h!, h"J3 _, h&, h-, hk/, h/C2, h0, h]2, h4, h4C1, h 6, h8, h.:, h:C0, h;, h?q299, hFA, hC, hE, hEC8, hF, hI, h'Jc12 7, hgK, h2P$ , hPP_g - 3 potions of moonshine (gained 1), hYR, hRW27 6, h T, hAV, h2X, hXC5, hsY, h\[, h:]C4, h], h^, h`E  There is a large open door here., h`c, hc+3 , h!d_, hd, h|f, h"h, hhC2, hHi, hm, hYo, hoC1, hp, h7r, hs, hsC0, ht, hu, hJw, hwD89, h?x, hy, h~d #......##.#.#####.#  , h:#......##.#.# #.#  ####......##.#.#####.#### ...........).............. .####......##.#####++####. ###.#####.##........#. , h#.# #.##....§§..#. ###.#####..#..≈≈≈§).#. +....@.....'..§≈§≈..'.304.2 (16 , h###..#.....'..≈§≈≈..'. ....>#....##..≈§§≈..#. #######....##.....?..#. #....##........#. #....#####++####., he@ #....# #. #....# #.###### .., h, hg5.2 (178, h, h; _Found a stone staircase leading down., h7, h56, hY5, h, h, h, hDC4, h&, h, hq, h C3, h, hO, h=, hC2, h, h, h, hC1, hM, h , hP, hC0, hy, h, h, haD79, h6, hg, h:, hC8, h, h, hP, hC7, h, hG, h, hvC6, h , h, h+, hC5, hP, h , h Y4, hZ , h , h Y3, h, h, h , hY2, h6, h, hAC1, h, h, h , hY0, h, h, hD69, h+, hV, h, h4 Y8, hF!, hO", h"Y7, hg%, h&, h/'C6, h (, h(, h)Y5, h{*, h+, h,, hS-C4, h-, h., h/, h/Y3, h21, h2C2, h)3,, h4, h5Y1, h~6, h7, h8, hR9;0, h9, h:, h;, hI<D59, h<, h->, h @o8, hA, hBY7, hC, hE, hoG, hGC6, hH, h*J, hK, hVLC5, hM, hN, h0P, hPC4, h{Q, hR, hBT, hTC3, hU, hwV, hX, hzX;2, hY, hAZ, h[Y1, h\, h,^, h_, hI`;0, h`, hbb, hc, hdD49, hd, h^f, hio8, hj, h4l, hlC7, h1n, ho, hOq, hqC6, hr, hBt, hMvC5, hv, hy,, h12 4 _You now have 71 gold pieces (gained 16).27 32, hB, hC1, hw, h #......##... ........# #........, h ... #.......# #........ ... #.......# ##. #.# #.......# #.......#. #.# #.......# #.0#.#.###.####..$....#.#..................................>.#.#........@.....# #####.##.#............#$# #.#. ...#.#.#........###.# .###### ................# # ......... ##.#.#.#........# .# #######.###.#........# #.#.# #.###.#........# #.#.# ###.###.#........, h?# #.#.# #....#.#........# #.#.# #..., h,52.2 (4, hPq12 3.2 (480, hL, h , hSE_A - a golden potion, hr, hs, hs, hy, hr}H _No target in view!, hx`, hb, hd, hfH _No target in view!, hE, h, h, hH _No target in view!, h"G, hG, hK, hL , h"M:_No target in view!, h9, h#, h, hH _No target in view!, h~], h^, ha, hb, hk#......'. #.# , hlP###... ..# #.#... #.# #.# ... #., hm# #.##. #.# #.# #.. #. #.# #.......# #., h;nw0##.#.###.####..$....#.#..#.....................>..#0.0), h(o#.#..............#.######.#.#  #.#.....#$# #.#.##.#.#..###.# #.######.#.# ........., ho# ># ........... #.#.#.#........# .# #######.##.#.#........# #.#.# #.##.#.#........# #.#.# ###.###, hpv#.#........# #.#.# #., hgw, h{27 4.2 (139, h ~, h͖m _No target in view! _Found an escape hatch in the floor., h , h , h , hԴ ,, h C8, h6 , h , hu M12 7, h , ha , h $ , h~ (_You now have 77 gold pieces (gained 6)., hs , h &27 , hn 16, h , h , h; Y5, h1 , hM , ht , h C4, h[ , h , h , hX C3, h , h y12 2, h , h M _You now have 88 gold pieces (gained 11)., h , h{ W27 1, h$ , h , hg , h C0, h , hx , h , h[ D29, h9 , h , h Y8, h 765, h# , h , hn , h C4, hQ , h4 , hD , h C3, h , hf , hO , h C2, h , h , h , h* C1, h , h[ , hY , h C0, h? , h/ , h@ p19, h , h , h Y8, h , h Y7, hN , h , hN C6, h ,, h0 , ha o5, h , h , h C4, hw , h* 53210098, h+ o7, h, , h- , hj. Y6, h/ , hd0 C5, h1 ,, h1 , h2 Y4, h3 , hY4 , hz5 C3, h@6 ,, hz7 , hC8 , h8 Y2, h9 , h: , ha; Y1, h< , h> , h7? Y0, h? , h@ E199, hA ,, hC , hC Y8, hD , h[E , hzF , h,G Y7, hG , hH , hI Y6, hJ , htK C5, h L ,, hL , hM C4, hCN ,, hN , hP C3, hP ,, hkQ , hR , hR Y2, hoS , hT , hT Y1, hU , h[V , h W Q0, h&X , hX , hY Z89, hOZ , h_[ , h \ Q8, h] , h^ Y7, hF_ , h_ , h` , h{a Y6, hb , hc , h-d Y5, h7e , h;f , hf Y4, hg , hHi , hi Y3, h"k , ho 2, hp Y1, h]q , h:r , h`s Y0, hs , hdv , hw Z79, hx , h_z , h{ , h| C8, h| , hR} , he~ , h~ C7, h4 , h , h' , h C6, h , h , h% , h C5, h , h , h , hc C4, h , hw , h , h C3, hL , hˍ , h , h C2, h , h] , h} , h C1, hQ , h , h Y0, h , h , h , h| D69, h , hߙ , h> , h C8, h= , h , h' , h C7, h , hޠ , h , hX C6, h , h , h , h C5, hg , hH , hH , h C4, h , h , h , h C3, h , hѭ , h , hp C2, h , h% , h4 , h C1, h+ , h\ , h , h C0, hh , h , h , h D59, h , h , h , hL C8, h , h2 , hr , h C7, h^ , h , h , h; C6, h , h , hf , h C5, hK , h , h , h C4, h , h , h , h? C3, h , hP , h Y2, h , h7 , hx , h C1, h ,, h , hD C0, h , h , h , hi D49, h , h7 , h , h C8, h , h , h 7, hp , h C6, h , h , hG , h C5, h> , h{ , h , h C4, hq , h , h , hP C3, h , h G _You hear a distant slurping noise., h0 , h C2, h] , h , h , h C1, hu , h9 , h0 , h ;0, h , h , h , h7 D39, h , h` , ht , h C8, h , h3 , h0 Y7, h , h , h Y6, h[ , h , h Y5, h , h , h} Y4, h& , h , h2 Y3, h , h' , h , h C2, hb , h! , h$ , hC% C1, hh& , h+ ,, h+ C0, h, , h- , h. , h9/ D29, h/ , hZ1 , h4 o8, h4 , h5 , h6 C7, hi6 , h8 , h8 , hY9 C6, h9 , h ; , h(< , h< C5, h< , h$> , hE? , h? C4, h@ , hCA , h]B , hB C3, hPC , huD , hbE , hE C2, h3F , hEG , hWH , hH C1, h(I , h#J , h'K , hK C0, hL , hL , hM , hQN D19, hN , hO , h{P , hP C8, hKQ , hR , h.S , hS C7, hT , hT , hU , h=V C6, hV , htW , hVX , hX Y5, hY , hZ , hY[ C4, h[ , h>\ , hg] , h] C3, h8^ , h^ , h_ C2, h ` , h` , h` , ha , hwb C1, h'c , hc , hd Y0, hBe , he , hf Z09, h g , hg , hth Y8, hh , hi , hj Y7, hk , hdl , h=m Y6, hun , ho , hp , h5q C5, hq , hr , hs , h t C4, hst , h*u , hnv , hv C3, hAw , hM{ , h:| , h| C2, h } , h~ , h , hJ C1, h , h[ , hv Y0, h , hA , h̆ , hH E099, h , h , hb , h C8, hN , h7 , h , hc C7, hɌ , h , h , h C6, h , h5 , h , h{ C5, h , h , h , h C4, hh , h , h , hz C3, h , h , hM , h C2, h, , h , h , h Q1, hw , he , hН C0, h7 , h , h , ha D89, hȠ , hء , hߢ , hI C8, h , h , h , h C7, hu , h[ , hA , hШ C6, h: , h , h+ , h C5, h , h , h , hv C4, hܮ , hϯ , h , hX C3, h , h , h , h| C2, h , h , h Y1, ho , h , hĺ Y0, hr , hc , h , h D79, hX , hG , hr , h C8, hG , h , h , hh C7, h , hM , h9 , h C6, h , h , h" , h C5, h , h] , h, , h , h! ;4, h , h , h , h C3, h , h , h , h C2, hm , h= , h , hs C1, h , h* , h\ , h C0, hS , h , h , h7 D69, h , h , h , h C8, he , ht , h , h C7, h , hW , h , hL C6, h , h~ , h) , h Y5, h , h , hX Y4, h , h , hn Y3, h? , hK C2, h ,, h , h , h Y1, h[ , h R , hM t# ## # #. # #. ... # #.. #. #.# #. #....#.####.# #. #...@....# #.53278.0) , h ?#.#.#....# #. #.#.##.###########. #.#.##............. #.#........ #.####..###....# , h #.#.....###....... #<#.##....#........ #.##....##., he , h g390, h , h/ ; _Found an escape hatch in the ceiling., ho& U598, h) 7, h* , h+ Y6, h, , h). , h. Y5, h/ , hp0 , h1 Y4, h1 , h.3 , h3 Q3, h:5 , h]6 , h6 Y2, hX8 , h>9 , h9 Y1, h: , h; , ht< Y0, h= , h ? , hz? D49, h? , h@ , hA C8, hiB , hB , hC , hD , hE C7, hjE , hDF , hG , hUH C6, hI , hJ , hK , hdL Y5, h[M , h3N , hN C4, h O , hO , hP , h Q C3, hsQ , hR , hLS , hS C2, h!T , h)U , h+V , hV C1, hV , hW , haX , hX C0, hdY , hZ , hZ , hY[ D39, h[ , hu\ , h] , h!^ C8, h^ , hR_ , h` , h a C7, hra , hOb , hd o6, he , h"f , hf C5, hg , hg , hh , h^i C4, hi , hj , hk , hdl C3, hBm , hn , hn , hko C2, ho , hp , h r , hxr C1, hr , hs , h:u Y0, hu , hw , h&x , hx D29, hx , hy , hz , h:{ C8, h{ , h4} , h4 7, hS C6, h ,, h , hY , h Y5, h , hއ , hk C4, h , h͉ , h , h C3, h) , h , h< Y2, h , hȐ , h Y1, h , h , h7 , h C0, h , h , h2 , h D19, h , h֙ , hȚ , hY C8, h , hA , hX , h C7, hS , h| , h , h C6, hY , h , h , h" C5, h , h , hҧ , h4 C4, h , h , hS , h C3, h , hҭ , h , h c12 2, h , h 7 _You open the door., h , h W27 1, h , h$ , h , h C0, h\ , hK , hv , h( Z09, hһ , h  . #####.#.#.#...  ..####.....#.#.#...  ..................  , h ......###.#.#.#...   #.###.....#.#.#..   #...'.....#.#.#..   #####....##.#.#..   ##...........#.#..  , h] ; #.@.......####.####84.2 (51.0)  0..............# #. ##  ######.....##### #..  #+#### #.#   , h        , h , h\ g5.2 (528, h , h + _Found 2 flux baubles., h6, h7, h68, h9, h:, hC76, hD, hEC5, h^F, hHG, hH, hAIC4, hI, hYK, hcL, h-Mc12 3, hM, hHO7 _You open the door., hP, h|QW27 2, hR, h;U@  There is an open door here., hV, hFWJ1 _, h%X, h{Y, hZ, hp[C0, h\, h], h^, h_F5999, h4`, h`, hGb, hbY8, h"d, hIe, heY7, hg, hio6, hj, h&mo5, hp4, h^v32, hy1, hb}0, hL~Z89, h , hDC8, h,, hׁ, h, h'Y7, h., h$Y6, hυ, h, hC5, h,, hu, h_C4, h ,, hA, hOC3, h,, h, hڏC2, h,, hk, h[, h)C1, h֓, h, h, hoY0, hd, hKD79, h,, h, hq, h Y8, h, hC7, h,, hX, h, hRC6, h, h, h5, hC5, h, h, hӨ, hC4, h-, h, hb, hY3, h, hׯ, ho2, h?Y1, h, h۴, hյ, hY0, hϷ, h, hD69, h, h1, hf, hY8, h׽, h, hY7, h, h, hY6, h, h, hKY5, h , h, hBY4, hnG _You hear a distant slurping noise., h, h9Y3, h, h, hxY2, h:, h\, hY1, h, h_, hKQ0, h, h, hYZ59, h, h, hY8, hN, hY7, hn, h, h1, hQ6, h, h 54, h, hY3, hJ, h, hMY2, h, h*C1, h,, h_, h, h_C0, h, h, hx, h&D49, h, h', ho8, hs, hNC7, h,, h, hxC6, h&,, h, h, h<Y5, h, hy, h#C4, h, h, h, hHY3, h`, h3, hY2, h , h , h Y1, hb , hSC0, h,, h, h2D39, h,, h, hY8, h, hA  You see here 2 flux baubles., h, hJ7 _, h, h, h, hC6, h , hu", h#, h$C5, hP%, hr&, h', hV(C4, h), h^*, h,, h,C3, hz-, h., h20, h0C2, h1, h2, hJ4, h4C1, h5, h\6, h7, hZ8Q0, h9, h:, hQ;R29, h<, h=, hj>Q8, h?, h@, hAQ7, hB, h DC6, hD,, h{F@  There is an open door here., hK\ #.........#.#.#.###.## # ................. .########.#.#.# . #####.#.#.#.. , hzL5#..####.....#.#.#.. #>................. #......###.#.#.#.. #.###.....#.#.#.. #..@'.....#.#.#.....667.2 (8 #####....##.#.#..... ##...........#.#... , h'M ##########.........####.####..  #...0..............# #. ####  #.########.....##### #....   #.#########'#####.###   #.....#.....##   #####.#.###.## , hP, hQg8.2 (835, hCT, hV; _Found a stone staircase leading down., h'4, h , hH _No target in view!, hׁ, h, h, h҇H _No target in view!, h, hZ, h, h[H _No target in view!, hk, hfl, hq, ht , h3u:_No target in view!, h, h, h, h'H _No target in view!, h, h<, h~, hŬC _No target in view!, hM, h:, hv", h_$, h, h, hВ, hj, hF4, h, h, h>, hJ4 _, h3, h, h8, hY2, h, h, hh, hC1, he, h, h, hC0, h, h, hZ19, h, h, h, hq, hU87, h, h , hC6, h, hZ, hU, hC5, h, h, h, hC4, hK, hb, h, hC3, ha, h>, hn, hC2, hJ, h1, h, h}C1, h, h, h, hC0, h, h, h , h D09, h , h , h , hV C8, h , h , h , h C7, h , h , h , h C6, hj , h , hy , h C5, hN , h 4, h 3, h 2, h , h Q1, ht , h , hh C0, h , h , h , hi [899, h6! , h<" , h" Y8, h# , h$ , hE% Y7, h& , h' , h( Y6, h&+ , h// 54, h2 3, h3 , h4 Y2, ho5 , h86 , hP7 , h7 Y1, h 9 , h : , h: C0, hI; , h; , h< , h= Z89, h> , h? , ha@ Y8, heA , hB , hGC C7, hC , hD , hE , hIF Y6, h~G , hH , h2I C5, hI , h!K , hL , hL Y4, hN , h O , hO Y3, hP , hR , hR Y2, hS , hT , hiU Y1, h W , h)X , hX Y0, hZ , h \ , h\ Z79, h*^ , hm_ , h` Y8, hya , hb , hFc C7, hc , hd , h D19, h , h , h" ######..#.# #######.#.. ........#.# .# ## #.+ , h ######..#.# .#.. #.##..#.# #.#. ## #.##..#.#######.<. .. #.##..#..........#.### #.#.####.................# #.#.# , h `#.##.#######....# #.#.# #.##.......@....# #.#.# 774.2 (106.0)#.##.####.#####.# #.#.# , h^ #...............# #.#.#  ####.####.############.#.#  #.# #.........# , h #.# ##############.### #.# #. #.#################.# #...................#, h , hS g578, h , h 6 _Found a stone staircase leading up., hۈ 4, h , hڊ , hr , h% o7, h Y6, h , h , hϒ C5, hH , h , h , hҕ , h ;4, h , h} , h Y3, hi , h , h؜ Y2, h , hߞ , h C1, hz , h , há , h , h1 C0, h , h^ , hc Z09, h , hg , hk , h C8, hU , h , h , hf Y7, h[ , h3 , h C6, h , h , h , h Y5, hE , h , hq Y4, h , h , h Y3, h , hض , hS Y2, h , hݹ , hκ Y1, h , hN , hż C0, h8 , h , h , h E799, h{ , h , h , hB C8, h , h9 , h , h C7, h , hz , h , hE C6, h , h0 , h , h C5, hl , hj , ht , h C4, h , hE , hj , h C3, hT , h , h# , h C2, h" , h , h , hc C1, h , h , h 08987654321 #.#..#.#.#####..##.### #.#..#.#.# #......... #.#..#.#.#####.#...### #.#..#......J......###### # #.#.........##.#......# # # #.#....#.##... # [, h o34m#..........+.. # #########.#.##...### #.....................##########.#..........####.#.########.+..........# .#........#.#..........# ##.#.######.#.#..# #####.<.........#.#..........# J   jelly (wandering) .......#.####.#.#.############ ...........##.#.#.# #####....#.##.#.#.#812.2 (37.0)J.3.2 (380, h  , h R_A jelly comes into view., h    ##### ..J.... # ...##.# # ..... # , h *... # ############.####.# # #..........@....... #.##########.#..... #..+.....  #..#.....  ##.#..# <...# ..# ...., h@ >.#....#., hEd   ##### ..J.... ...##.#  ..... ..., hF ############.####.# #..........@....... #.##########.#..... #..+.....  #..#.....  ##.#..#<...# ..#, h G.....#....#., h-J, hJ, hM, hMO , hON_A jelly is nearby!, h! , h!!   , hE"##### , h"M..J.... # ...##.#, h# # ..... #, h# ... #, h#O ############.####.# # #..........@......., hL$$ #.##########.#..... , h$ #..+..... , h% #..#....., hu%$  ##.#..#, h% <...#, h:& ..#, h&! .....#, h'0....#., hB   ##### ..J.... ...##.#  ..... ... ############.####.# #..........@....... , hʼ]#.##########.#..... #..+.....  #..#.....  ##.#..#<...# ..#.....#....#., hڿ, h, hM, h p #.#....#...........# #.#.#..#.#.#####..##.#####.#..#.#.# #.........., h#.#..#.#.#####.#...####... #.#..#.....J.......######. #.#.........##.#......# #. #.#............#.##...### #.....................+...  ############@####.#.##...###, hm#..................#.##########.#...######.#.########.+..........# .#........#.#..........#  ##.#.######.#.#..........# ####.<.........#.#..........#, h(#.####.#.#.############ .......... _A jelly is nearby!, h, h:J., hFt4.2 (1.0)79 _, hw, h, hs.##.#########.#.##..#...........# #..#.#.#####..##.####..#.#.# #..........#.#.#####.#..., ht#....J........#######.#......# ##.##...### #........@............+..###########.####.#.##...###...........................###.#..........#############.+...... #.#..........  ##.#.######.#.#...... ####.<.........#.#..........#.##############, hu, hUyT.J, hza58, h|, hZ~, h  You reach to attack!  The jelly quivers.You hit the jelly.., hJJ12 6.1 (0.9Kiss of Death7, h, h3 _The jelly is lightly wounded., h( , hG You hit the jelly. Your hands burn!  The jelly is moderately wounded., h~^5-=7.0, h;6, h֝, h. _The jelly barely misses you. _You take 1 damage, and have 55/56 hp., hP  You hit the jelly. Your hands burn!  , hGThe jelly is heavily wounded., h$47, h]y----95, h-, hq , h_The jelly hits you. You are splashed with acid. You resist. _You take 8 damage, and have 47/56 hp., hw  You puncture the jelly! Your hands burn!, h78---, h֐d=8.84, h, h , hS_The jelly is almost dead., h! 7  You hit the jelly., h% 1., h( 93-9.7Kiss of Death3, hz+ , h%-  , hD. ;_You kill the jelly!, hi , h^j 8-, h{l , h7n H _No target in view!, h , h\ , h , h  , h :_No target in view!, h[ 4, h#_ , h-` H _No target in view!, h9 , h , h) , h  , h B_No target in view!, ha , hb , hLc , he , htf &27 , hj 2 _9=, hqk ;1, h\l , h"n , hn C0, ho , hq , hr D69, hs , hu , hwv C8, hOw , h~y , h8z r50=7, hd{ , hk} , h!~ C6, h , hu , h. C5, h& , h , hZ a14, h , h , h C3, h , h , h̎ C2, h , h , h C1, h , h$ , h q2=0, h* , hD , hȖ D59, ha , h- , h C8, h3 , h , h{ q3=7, h , h , h C6, h , h , h C5, h , h , h~ C4, h , h , hm q4=3, h , h , h C2, h , h# , h Y1, h, , h q5=0, h3 , h4 , hת D49, h] , h| Y8, hX , hӮ , hY q6=7, hگ , hL , hC , hȴ C6, hI , hY , hb , h C5, hj , hV , h= , h Y4, h , h , hj U=3, h , h¾ , h , h C2, h , h , h Y1, h , h- , h@ , h ;0, hg , h , h Z39, h , h , h , hm ;8, h , h , h Y7, h , h , h , h Y6, h , h , h[ C5, h , h , h , hU C4, h , h , hM , h C3, hR , h , h , hV C2, h , h , hG , h C1, hM , hJ , h , h1 C0, h , h , h , h6 D29, h , ha , h , h C8, h , h , hU , h C7, hd , h , h , ht C6, h , h , h , hZ C5, h , h , h , hH C4, h , h_ , h_ , h C3, he , h , h , h} C2, h , h , h , hT C1, h , h , h , h_ C0, h , h} , h! , hT" D19, h" , h[$ , h% , h& C8, h& , h6( , h) , h* C7, h* , h5, , h- , hM. C6, h. , h0 , hq2 , h2 C5, h3 , h5 , h7 , hP8 C4, hL9 , h< E  There is a large open door here., h> , h> J3 _, hA ,, hD o2, hLF , hH , hH C1, hZI , hK , h}M , hN C0, h O , hP , hpR , hS D09, hT , hV , hY , hZ C8, h[ , h\ , h=^ , h^ C7, h_ , h|b , hf , hg C6, hj ,, hm , hMn C5, ho , hp , hyr , hs C4, hs , hw , h(z , hz C3, hS{ , h| , h~ , h C2, h , ht , h , h C1, hd , h , hw , h C0, h , h؊ , hn , h E699, h , h& , h , h2 C8, hő , h , h o7, h| , he Y6, h , h4 , h , h ;5, ha , h , h , h ;4, h , h , ho C3, hH , h , h , h , h: ;2, h , hF , h , h ;1, hU , h , h , h C0, h , h , h , h> D89, h , h , h Y8, h , h , h , h> C7, h , h6 , hr , h+ C6, h , h , h! , h ;5, hV , h< , h7 , h C4, h? , h , h , h C3, h , h , h , h Y2, h , h , hB Y1, hA , h , h Y0, h , hI , h Z79, h , h~ , h Y8, h , h , hs Y7, h , hs , h Y6, h , h , hN C5, h , h , h , hn C4, h , h , h , hr C3, h , hv , h , h Y2, h , h , hg C1, h# , h , he , h C0, h , h , h , h D69, h , h , h , h+ Y8, h! , h" , h # C7, h# , h$ , h$ , h]% C6, h% , hv& , h3' , h' Y5, h( , h) , h* C4, h* , h+ , hO, , h, Y3, h1 , h2 , hA3 Y2, h15 , h 6 , h6 Y1, h38 , h8 , h9 Y0, h'; , h; , hS< D59, h< , h> , h> , h? Y8, hA , h B , hB C7, hC , hkD , hE , hF C6, hF , hH , hI , hrJ C5, hJ , hL , h N , hN C4, hqO , hmQ , hR , hcS C3, hT , hU , hxW , hW C2, hX , hZ , h\ , h\ C1, h] , hL_ , h` , ha C0, hKb , hLd , h-f , hf D49, hg , hwi , h;k , hk C8, hl , hn , hVp , hp C7, hq , hs , hu , hHv C6, hMw , hay , hL{ , h{ C5, h| , h~ , h , h C4, h , h , h^ , h C3, h , hj , h& , h C2, hr , h , h , hY C1, h , he , h , h~ C0, h$ , h} , h– , hk D39, h , h , h , h C8, hA , hۛ , h֜ , ha Y7, hY , hK , hԟ Y6, hŠ , h , hC Y5, h? , h , h C4, h/ , h , h , h Y3, he , hT , h Y2, h , h , h{ C1, h , h , hH , hϯ Y0, h , h , h* Z29, h# , h , h{ Y8, hR , hC , h϶ Y7, h , h , h C6, h , h , h Y5, h , hh , h- , h Y4, h , hI , h C3, hU , h , h4 2, h 1, h o0, h .#.#.### #.#.#.##. , h 9#.#.#.# #################. ..#.#.# #................. ###.#.# #.###############. ......# #.# ......... ###.### #.# ##########.# #.## ###.# #@#-, h 972.7 (153.0) ....# #.# ##### #.# #.# #$# #.# , h #.. #.# , h' 8-, h , h T _Key pressed, stopping explore., h 19 _, h 8, hW , h Y7, h , h , hS Y6, h , h y12 5, h L _You now have 97 gold pieces (gained 9)., h , hp m27 4, h , h , h Y3, h , h , h C2, h , h , h , hY1, h:, hE, hY0, h, h, h:Z09, h(, h, hY8, hp, hF , h Y7, h , h , hY C6, h , h_ , h , hdC5, h, h, h #.##########..P.P^... #.#.###.....### #.#.# #.#####  #.#.# #.#  #.#.# #.#  #.#.# #.#  #.#.###############.#  #.#...............#.#  #.........@.........#87.0) #.#.#############< #####          , h, hg8.7 (164, h, h9 _Found a stone staircase leading up., hd, h4, h, h, h32, hf1, hS, hqo0, hB, h , h[599, h, hwY8, h,, ho7, h , hn , h~ Y6, h , h , h'Y5, hZ, hf, hC4, h3, hL, h, h, hC2, h, h, h, hhC1, h, hQ, h, hOC0, h, h , h2", h"D89, hF#, h$, h&, h'C8, h', hI), h*, h+C7, h,, h-, h>/, h/C6, h^0, h1, h2, h3Q5, h4, h5, hw6C4, h7, h7, h8, h9C3, h:, h;, hF<, h<C2, hS=, h=, h0?, h?Y1, h@, hA, hBY0, hU!......., h$V?#....# #.###### ######### ###### #.......... #........#. ##.......#. #..P.P.P...################......P.......................ß......###############......P..#.#.......@........P..P....5012.7 (24, hVr#..P.P^....#.##.....####.#.##.######.#.##.# #.#.# #.# , hWB#.#.# #.# #.#.###############.# #.#...............#.#, hcZ, h[E _Done exploring., h4, h , h m.......0.0)......, hCD.., h, h:E _Done exploring., h, h, h, hfH _No target in view!, hض, h, h, hH _No target in view!, h$, 4, h - , h@ , hD 4, hE E _Done exploring., h<, hoeWhere to? (Tab - D:5, ? - help) , h6 D - Dungeon , h', h3 [?25h[?0c, h3........# #....# #.######... nuzel the Trooper ######### ###### #.......... Demigod#........#. Health: 56/56 ========================, h4}##.......#. Magic: 11/11 ========================#..P.P.P... AC: 4Str: 13#################......P... EV: 27 Int: 25#....................ß..... SH: 0Dex: 13, h4#.###############......P..# XL:  6 Next: 93% Place: Dungeon:5#.#.......@........P..P.... Noise: ---------  Time: 5012.7 (0.0)#.#.##############..P.P^... m) +7 spear "Killer Bee's Doom" {drain, In#.#.###.....### Cast: Kiss of Death#.#.##.#####Zot (25580) #.#.##.#, h{5#.#.##.##.#.##.##.#.###############.##.#...............#.# _Done exploring. _Done exploring. _No target in view! _No target in view! _Done exploring.  What level of the Dungeon? (default 5, ? - help) , hx [?25l[?1c, h]56, h, h, h, h>V79 _, h) , h , h , h' C8, h , h, h, hC7, hT, h, h, h&C6, h, h, h7, hC5, h2, h, hR, hC4, hl , h#, h$Y3, hW&, h(, h*, h(+C2, h+, h., h0, h0C1, hv1, h3, ht5, h5C0, h6, hM9, h;, h;D69, hT<, h?, h@Y8, hB, hgD, hFY7, hbG, hI, h%KC6, hL, hL, hwN, hP, h QY5, h.S, hT, h/UC4, hU, hW, hY, h ZC3, hZ, h\, hq^, h^;2, h_, ha, hoc, h3dC1, hd, hf, hh, h@iC0, hBj, hlE  There is a large open door here., hn, hHoK59 _, hBp, hq, hIs, hsC8, hGt, hu, hcwY7, hcx, hy, h65432  There is a stone staircase leading down here.12 1 _, h=86, hD9F7000, h9, h:F6999, h;, hA #  , h]B#. ## #.###.# .# #......#.######  # 42.4 (29.7) #..#.####  #..# .(..  ...#. , hC....#.# ..... . ...... .. _You climb downwards.  Found 2 stones., hC, hF, h Ha _There is a stone staircase leading up here., h , h , h , h& , h , h ^27 8 _, he ,, h  , h C7, h , h , h , h* C6, h , ho P  There is a stone staircase leading up here., h , h J5 _, h"! , hc# , hT& , h& C4, h' , h) , h$0 k##. ####.###.##.##......#.####### #<.......#, h1 + # #..#.#####..###.#..#............# #........#.#.# #.##.....#.#.#.!...... . .#..#.........#..#.......o..YYY 3 yaks (asleep)#. ..........o   orc (asleep)Y#..YY..., h1 ..., h8 7.4 (5.0)  3 yaks and an orc come into view., h9 , h: , hP; , hI@ ' .YY 2 yaks (1 wandering)Y...Y..oowandering), h@ S.#....  The yak bellows!, hX o==8.4 (63, h , h n _The yak moves out of view. _You see here 2 stones., hx ) , hcy c# #. ### ##.# .#.#######  , hz Z#<..  # #..#.#####  ..###.#..#..... , hz  .......@.....#  #........#.#.#  #.##.....#.#.#  .!...... . . , hW{ M #..#.........  #..#..........  , h| #. Y...Y..o..  .#.......... , hc # #. ### , hT##.# .#.#######  #<..  , h# #..#.#####  ..###.#..#.....  .......@.....#  , h#........#.#.#  #.##.....#.#.#  .!...... . .  #..#......., h #..#..........  #. Y...Y..o..  .#.......... , ha , h, h, h(, h1 # #. ###, hk2#.###.##.# #......#.####### #.#<.......## #.#..#.#####...###.#..#...........(.....# ##.#.# #.##.....#.#.#, h2 ..!........ .#..#.......... #..#.... #. Y...Y..o...YY 4 yaks (3 wandering) .#............>.YY...... _There are monsters nearby!, hp;  A yak comes into view.Found a stone staircase leading down., hZ<, h<, h[=, h=, hBY..Y........YYY, hzCYY.o.., hCn=9.4 (12, hH, hJ) _The yak bellows! x3, he # #. ###  #.###.##.#  #......#.#######  #.#<.., h(  # #.#..#.#####  ...###.#..#.....  ........(.....#  #.....@..#.#.#  #.##.....#.#.#  ..!........ .  #..#..........  #..#Y..Y......  #. ...........  .#..YY.o....  ...>......... , hG # #. ###  #.###.##.#  #......#.#######  #.#<..  , h=# #.#..#.#####  ...###.#..#.....  ........(.....#  #.....@..#.#.#  #.##.....#.#.#  ..!........ .  #..#..........  #..#Y..Y...... , hm,#. ...........  .#..YY.o....  ...>......... , h , h, h:, h[`  #. ####.###.##.# #......#.####### , h#.#<.......#### #.#..#.#####[...###.#..#...........(.....# #........#.#.# #.##.@...#.#.#, hp.....!...........##..#... #..#Y..Y...... #. ..... .#..YY.o[39;49m.......>........., h . ...!#.#.## _There are monsters nearby!, h, h, hv, hZ, h, hYY....Y.Y....o, h[l---501, hN, hf _Found a scale mail and a black potion., hA #  #. ### #.###.##.# #......#.####### , hjB  #.#<.......# ### #.#..#.#####[...###.#..#..............(.....# #.....@..#.#.#  #.##.....#.#.# .....!.......... .##..#.YY #..#....., hC #. ..Y.Y .#.......... ...>...o...... ...!#.#.##, hF , h G , hG , hG , h]H , hZM YY..Y.Y..., hM ^oo., h5N ==-10, h=S , hlU % _The orc shouts!, h V# , ht  #. ### #.###.##.# #......#.#######  #.#<.......# , h ### #.#..#.#####[...###.#..#............# , h #........#.#.#  #.##.....#.#.# .....!.YY....... .##..#..........#..#.Y.Y...... #. ........... #...o, h: b...>........., hQ , hޱ ,, hն kY..Y., hb 9o., h k--289, h( , h L _You see here 2 stones., h4 , hЏ #. #####.##.# #......#.###### #.#<.......### #.#..#.#####[...###.#@.#........(...., hd.......#.#.# #.##..Y..#.#.#....!..Y.....##..#...Y......#.Y.......#. ....o...... .#., hݐ, h, h|, h, h, hA, hY, h".Y.YY....o., hA--3, hB8 _, h, h~, hU# , hr #. #####.##.# #......#.###### #.#<.......### #####, hT[...###.#..#..............(.....##......Y.#. #.##...Y.#.#.#....!...Y.....##..#.Y......., h#..#...o......#. ., h,, h, h, hc#Y, h [Y...o., h&4, h;7, h , h5, hd4 , hf= #. ###.###.##.# #......#.###### #.#@.......### .#####[...###.#..#..............(.........YY#.# #.##...Y.#.#.#....!..Y......, hj%.##..#...o.......#, hpDYY.., huq9o., h;ra56, hnw, h5{a _There is a stone staircase leading up here., h J  You reach to attack! You hit the yak., h ,, h iY(YYo.., h r12 6.3 (0.95, h) , h7 1 _The yak is lightly wounded., hLb  You reach to attack! You puncture the yak! You drain the yak., hB, he, hjYY..YYo...(1 drained), hU=7.2Kiss of Death4, h, hp[ _The yak is heavily wounded., ha , h)b , hj , han , ho ,, hs ZYYo..., ht 47----=8.2 (1.03, hx , h# @ ####..##.####......##.#.#####.####...............)............. ####.#...####......##.#####++#### .........######.#####.##........# , h$ ..##.#......# #.# #.##..§§....# .....#.##...###.#####..#..§§≈≈).# ............+..........'..≈≈§§..' ####.#.##...###.Y#.....'..≈≈≈≈..'5 ...............Y@#....##..≈≈≈≈..# #..........#######....##.....?§.# +..........# #....##........# #..........# #....#####..#### #..........# #....# #...# # #..........# #....# #.###### 2 ############ ###### #....... # #....... # ##...... , h% V_The yak gores you but does no damage. The yak gores you!, h& ;----, h) , hx y8--9.7 (2.52, h<} , h \ _You climb upwards.  There is a stone staircase leading down here. , ho W_You take 8 damage, and have 48/56 hp., h'  You puncture the yak!  The yak is almost dead., h,)r==60.6 (0.91, h,, h . _The yak barely misses you. The yak closely misses you., h=  You hit the yak.  , h|AThe yak is almost dead., h80---1.50, h(, h , h_The yak gores you! The yak barely misses you. _You take 8 damage, and have 40/56 hp., hF &  , htG XYou hit the yak.  The yak is almost dead., hJ $30, hK --------2.479, hOR , hU _The yak gores you! The yak barely misses you. _You take 10 damage, and have 30/56 hp., h+5  You hit the yak., h6 .   yakYou kill the yak!, h;, hB7####..##.####......##.#.#####.### nuzel the Trooper#...............)............. Demigod , h_D####.#...####......##.#####++#### Health: 27/56 ===========------------- .........######.#####.##........# Magic: 11/12 ======================-- ..##.#......# #.# #.##..§§....# AC: 4Str: 13 .....#.##...###.#####..#..§§≈≈).# EV: 12Int: 25 ............+..........'..≈≈§§..' SH: 0Dex: 13 , hFB####.#.##...###..#.....'..≈≈≈≈..' XL:  6 Next: 140% Place: Dungeon:5 ...............Y@#....##..≈≈≈≈..# Noise: =--------  Time: 5063.3 (0.9) #..........#######....##.....?§.# m) +7 spear "Killer Bee's Doom" {drain, In +..........# #....##........# Cast: Kiss of Death #..........# #....#####..#### Zot (26978) #..........# #....# #...# # #..........# #....# #.###### Y   yak ############ ###### #....... #, h'G#....... ###...... _The yak gores you! The yak barely misses you. _You take 10 damage, and have 30/56 hp.You hit the yak.  You kill the yak! _The yak gores you.  Your Stealth skill increases to level 2!, hGG-  You hit the yak.  You kill the yak! _The yak gores you.  Your Stealth skill increases to level 2!  Your Spellcasting skill increases to level 2! have reached level 7, hH!!, hN/  --more--, hN9/61-, hc3----720% , h, he _You take 1 damage, and have 29/61 hp., h , h! , h* , h_-  , h;. X_You are too injured to fight recklessly!, h(, h)h4.1 (0.87, h-, h6/t _You barely miss the yak. The yak gores you but does no damage.- hw    yak (drained)You hit the yak. You drain the yak.- h J305.0 (0.9- hC;6- h\- h - hdP_The yak is moderately wounded.- hC|  You puncture the yak! You drain the yak.  The yak is almost dead.- ho~21---=95- h}- h9 _The yak gores you! _You take 9 damage, and have 21/61 hp.- hY  .....)- ȟ..#. #.# ###.###)........###..#......Y@#..#######?  - hVL  #...#     #- hoYou barely miss the yak.The yak is severely wounded.- hda   .....)..#. #.# ###.###)........###..#......Y@#..#######?    #...#   - hOb *  - hf 7  The yak gores you.- hg j16--------6.8- hg ;4- hj - h!m _* * * LOW HITPOINT WARNING * * * _You take 5 damage, and have 16/61 hp.- hN  You barely miss the yak.The yak is severely wounded.- hdO B-7.7- hT - hV ; _The yak gores you but does no damage.- hF,Y  .....)- h{-)..#. #.# ###.###)........###..#......Y@#..#######?    #...#  - hX.    #You hit the yak.  The yak is almost dead.- hk  .....)..#. #.# ###.###)........###..#......Y@#..#######?    #...# - hP>    - h 7  The yak gores you!- h 9/61 -----=8.5 (0.83- h~- h` _* * * LOW HITPOINT WARNING * * * _You take 7 damage, and have 9/61 hp.- h:  You puncture the yak!- h%e.- h)45-9.4 (0.9Kiss of Death2- h/- h2G _You kill the yak!- hy- h- hm- h- hs2==27 1- haC0- h:- hh- hD10/61---69- hA- h- hC8- h|- h- hV==7- h- h- ho1=6- hI- h- hC5- h- h- htC4- h- h#T 2=- hy-- _You start resting.- h.77.4 (8.0- h[63==- hg-8.4 (93- hv- h\ - h_Magic restored.- hр- h- h - hj- h21- hY0- h- hD3===59- h- hY8- hJ- h- h|C7- hD- h#- ho4=6- h- hٖ- hC5- h- hn- hQC4- h- h!- h]53- hZ- h- h$C2- hğ- h#- hC1- hu- h- hxC0- h- h- hp6=49- h - hp- hC8- h- h- hC7- hQ- h- ho7=6- ht- h- hƳC5- h|- h#- hC4- hl- h- ho8=3- h4- hŻ- hcC2- h$- hY- hC1- h- h$0- hp9=39- h- hY8- h- hU- h.Y7- h^206- h- h]- h'- hC5- h- hY4- h- h- ho1=3- h- h}- hMC2- h- h- hC1- h- h- hPC0- h - h- hp2=29- h- hd- h'C8- h- h- hC7- h- hg- h;o3=6- h- hd- h5Q5- h- hdC4- h>- h- ho4=3- hU- hO- hC2- h- h- hC1- h- h- hqC0- h:- h- h^519- h- hj- h3C8- h- ho7- hs:26- hIV=6- h- hY5- h- h-- hY4- h- hb g7=3- h3 - h - h C2- h - h] - h.C1- h- h- hY0- hL- h(z8=09- h- h- hC8- h- hL- hC7- h- h- hzg9=6- hE- h$- hC5- h- h- hY4- h!!- h!V303- h"- h#- ha$Y2- h&- h 'Y1- h(Y0- h)- h*- h+{1=899- h,- h-Y8- h.- h/- h0C7- h1- h2- h\3g2=6- h14- hd5- hD6C5- h7- h/8C4- h9,- h:- h;U33- h<- h=- hj>C2- h1?- hh@- h1AC1- hA- hB- h|CC0- hTD- h+E- hEz4=89- hF- hG- hHC8- hI- h\JY7- hQK- hL- hMg5=6- hHN- hO- hOC5- hP- h&R- hRC4- hS- hT- hUy6=3- hvV- hW- hWXC2- h$Y- haZ- hE[C1- h\- hn]- h>^C0- h)_- h_- h`h7=79- ha- hb- hcC8- hnd- he- hYfY7- h`h- h0iU86- hj- hLkY5- h-l- hwm- hnC4- hn- h>p- hqy9=3- h r- hs- hsY2- h|uC1- hv,- hz040=69- h{- h|Y8- h}- hY7- h- hO91- h,V=6- h - h<Y5- h3- hY4- h- h+- hg2=3- hU- h - hC2- h- h!- hC1- h\- h- hlC0- h- h- h@359- h- h/- h- hJC8- hΛ- hK- hC7- hy- h- hrt44=6- h,- h- h.C5- h- h - hC4- hD- h- hs5=3- h- h'- hC2- hU- h- hnC1- h- h- hC0- h- h+- hr6=49- hY- h- hVC8- hݵ- hE- h̷C7- hW- h߹- hlq7=6- h- hA- h׼C5- h^- h- h?C4- hÿ- hc- ha83- hu- h- hC2- h'- h- h6C1- h- hY0- h- h- hjr9=39- h%- ho- hC8- hy- ho7- h- h&r50=6- h- hI- hC5- hW- h- hHC4- h- h- hq1=3- h(- h- hC2- h- h- hoC1- h- hV- hC0- hd- h- hrr2=29- h:- h- h;C8- h- h'- hC7- h4- h- h)a36- h- h/- hC5- hd- h- hfC4- h- hZ- hq4=3- h- h- hC2- h- h- h6C1- h- h)- hY0- h- hr5=19- hq - hP - h1 C8- h0 - h Y7- h - h - h q6=6- h - hy Y5- h0 - h Y4- h - hg - hG j7=3- h. - h - h C2- h - h - hW C1- h - hw - h C0- h - h - h b809- h - h - hd C8- h - hz - h C7- h - h! - h" q9=6- h[# - h$ - h % C5- h% - h ' - h' C4- h( - hp) - h) r60=3- h* - h, - h, C2- h&- - h. - h/ C1- h0 - h|1 - h,2 C0- h2 - h@9 I _You start resting.- h9 - h= 2241.4 (163.0)- h> 51=- hP? b24799- hB - hD " _HP restored.- h- h#Level 5 of the Dungeon <<<<>>>>(Press ? for help)- h S#.########.....##### #.##...........#.# #.....)##.#.......##.#########'#####.##.#########.#.### #......##.#.#####.##.....#.....##.#....#...........# #......##.#.# #.######.#.###.##.#..#.#.#####..##.####......##.#.#####.##############...#...#.##.#..#.#.# #...............)......................##.#####.#.##.#..#.#.#####.#...####......##.#####++####........###.......#.##.#..#.............######.#####.##........#.#####..##.#####.#.####.#.........##.#......# #.# #.##..§§....#.# #..##...#...#...##.#............#.##...###.#####..#..§§≈≈).#.# #..######.#.###...#- h#.....................+..........'..≈≈§§..'.#####..##.....#.......# ############.####.#.##...###..#.....'..≈≈≈≈..'........##.#########.### #............................@#....##..≈≈≈≈..#..####.###.######..#.##.##########.#..........#######....##.....?§.#...# #.##.........#.##.#.########.+..........# #....##........#...# #.#########..#.##.#........#.#..........# #....#####..####...# #.##..#.# ##.#.######.#.#..........# #....# #...# #...# #.##..#.#######.<.........#.#..........# #....# #.######...# #.##..#..........#.####.#.#.############ ###### #..........# #.##.................##.#.#.##........#.###.#- h#.##.#######....#.##.#.#.###.......#..##.##.##............#.##.#.#.##..P.P.P....##.##.##.####.#####.#.##.#.#.##################......P....##.##...............#....#.#.##....................ß......##.#- h[S.@- h@A..- hô A#.- hQ9 A##- h0 @##- hE@.#- h@..- hQ @..- hl!  - h>#...0..............# #.#######...##.#.# #......##.#########..- h!  ##########.........####.####....####.#.# #......##.##############.- h!%.- h`% - hka##...........#.#........# #.#.# #......##........##....#..- h"M #####....##.#.#........# #.#.# #......##........##.#.##..- h #...'.....#.#.#........# #.#.# ###.#####........##.#.#- h5..- hl ##.###.....#.#.#........# #.#.##.##...........#########.#.#..- h( ##......###.#.#.#........# #.#.########.##.###..........(......#.#.- h%.- ho #>.......................# #>#.#.............#.##................##- hSq5#.- h% - h#..####.....#.#.#........###.#.#.######.#.##.#.#####.#.####.......###- h #..# #####.#.#.#............#.#.# #.#.##.#.#####.#...........####- h #..########.#.#.#..............#.######.#.##.#.......#.####.###..#.#- hu #......................................>..##.#...........##.# #..##- hv %.- h #.........#.#.#.###.####.......#.#........##.#.#####...#.##.###..###- hk #....####.#.#.#.# #.# #.......#.#.......0##.#.#####...#.##.#....##- hl %#- h #.........#.#.#.###.####.......#.#................##...#.##.#.##.##.#- hj #....###..#.#.#.##....##.......#.#........##.#######...#.##.#.....#.- hk %.- h'7..- h<:- h~;- hi####..##.####......##.#.#####.### nuzel the Trooper#...............)............. Demigod ####.#...####......##.#####++#### Health: 61/61 ======================== .........######.#####.##........# Magic: 13/13 ======================== - hj..##.#......# #.# #.##..§§....# AC: 4Str: 13 .....#.##...###.#####..#..§§≈≈).# EV: 27 Int: 25 ............+..........'..≈≈§§..' SH: 0Dex: 13 ####.#.##...###..#.....'..≈≈≈≈..' XL:  7 Next: 45% Place: Dungeon:5 ................@#....##..≈≈≈≈..# Noise: ---------  Time: 5242.4 (0.0) #..........#######....##.....?§.# m) +7 spear "Killer Bee's Doom" {drain, In +..........# #....##........# Cast: Kiss of Death #..........# #....#####..#### Zot (26799) #..........# #....# #...# # #..........# #....# #.######- hl9  ############ ###### #.......  ##.......  ###...... You puncture the yak! _You kill the yak! _You start resting. _Magic restored. _You start resting. _HP restored.- hl- hm- hv- hzo8- h}- h~- h%C7- h- h- h- hCC6- h- hs- h- hC5- h^- h+- h- hyC4- h- h- hĘ- hQC3- hF- h- h- h+C2- h+- hY- h- h¦C1- h- h- hU- hC0- h֭- h- hm- hD89- h- hͶ- h- hNC8- h`- h޼- h- hAC7- h@- h- h- hC6- h9- h- hx- hC5- h- h- hz- hC4- h- h- hC3- h%- h- h- h- hC2- h- h- h- hpC1- h|- h$- h- h0C0- h- h- h- hD79- h4- h- hY- hC8- hl- h- h- hYC7- h- h- hi- hC6- h- hX _You kill the yak! _- h-You start resting.Magic restored. _You start resting.HP restored.  There is a stone staircase leading down here.- h- hRJ5 _- hx- h2........#.##..### #.... ....###.#.##......'.....# #..## - hn........#.##......###...# #....#.#........##...# # #.......#.#........##...# # #.......#.#........##.#######.. ##.#................##...# #.......#.#.......0##.#.#####...# ##.#.....@..##.#.#####.66.4 (24.0) .- hw.....>..##.#.......... .#.######.#.##.#.# ......#.#.# #.#.##.#.#####.#.. ..###.#.#.######.#.##.#.#####.#. - h ..# #>#.#.............#.##....... ..# #.#.########.##.###... ..# #.#.##.##...........### - h..# #.#.# ###.#####........#- h - hB - h ###.#.##......'.....##....#.####....##...# #.#.######........0##.#.###.. - hDj.............#.######.##.##.#.# #.#.##.#.#####.#..########.#.##...#.# ..# #.#.# #......##........#- hG7.4 (1.0)- h{;4- h- hc _There is a stone staircase leading down here.- hV2 - h4 C  Skill  Level Cost  Apt Skill  Level Cost  Apt - h%5 S a - Fighting   5.0   7.1  -1   k + Spellcasting 2.3   4.2  -2          - h5  b - Axes   2.7   1.2  -1   l - Conjurations   0.0   1.2  -1  c + Polearms- h 6 l4.5   5.9  -1   m - Necromancy   1.7   2.4  -1   d - Staves   2.7   1.2  -1       e - Unarmed Combat   0.0   1.2  -1       f - Throwing   0.0   1.2  -1          - h^6 B     g - Short Blades   0.0   1.2  -1              - h6  h - Armour   0.0   1.2  -1      i + Dodging4.5   5.9  -1  - h 7     j + Stealth2.6   3.0   0                  - h7                     - h7 GThe relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  - h8 }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets- hTargetTarget--  10.0--  --  6.0  -- - h|I --  --  --  -- - hf --  6.0  - h36.0  - h)a-z] set[-] clear selected target- h]ccost|targets- heuW=] set aall targets- h - hN - h - h $- h ....###.#.##......'.....# #..## nuzel the Trooper - h ........#.##......###...# #.... Demigod - hx $........#.#........##...# #...# Health: 61/61 ======================== - h $#.......#.#........##...# #...# Magic: 13/13 ======================== - h #.......#.#........##.#######...# AC: 4Str: 13 #.......#.#................##...# EV: 27 - h6 4Int: 25 - hn #.......#.#.......0##.#.#####...# SH: 0- h ,Dex: 13 - h #.......#.#........##.#.#####...# XL:  7 Next: 45% Place: Dungeon:5 - h ................@..##.#.......... Noise: ---------  Time: 5267.4 (0.0) - hE ........#.######.#.##.#.......#.# m) +7 spear "Killer Bee's Doom" {drain, In - h ......#.#.# #.#.##.#.#####.#.. Cast: Kiss of Death - h ..###.#.#.######.#.##.#.#####.#.# Zot (26774) - h ..# #>#.#.............#.##....... - h {..# #.#.########.##.###.......... - h; ...# #.#.#- hl L#.##...........### - h ..# #.#.# ###.#####........# - h e..# #.#.# #......##........# - h 9_You start resting. - h ,_Magic restored. - h #_You start resting. - h> )_HP restored. - h] 4_There is a stone staircase leading down here. - h| N_There is a stone staircase leading down here.- h - h - hV - h - h@ - hB  Spells (Memorise)TypeFailure Level  a - Fugue of the Fallen Necromancy- h4B v16% 3b - HailstormConjuration/Ice- hYB :32% 3  - hB c - Summon Ice BeastIce/Summoning32% 3  d - Permafrost EruptionIce/Earth- hB ]100% 6 9 spell levels left - h3C ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit - h] - h1c - hj....###.#.##......'.....# #..## nuzel the Trooper  - hGj........#.##......###...# #.... Demigod  - hqj$........#.#........##...# #...# Health: 61/61 ========================  - hj$#.......#.#........##...# #...# Magic: 13/13 ========================  - hj#.......#.#........##.#######...# AC: 4Str: 13  - hk#.......#.#................##...# EV: 27  - htk4Int: 25  - hk#.......#.#.......0##.#.#####...# SH: 0Dex: 13  - hk#.......#.#........##.#.#####...# XL:  7 Next: 45% Place: Dungeon:5  - h"l ................@..##.#.......... Noise: ---------  Time: 5267.4 (0.0)  - hl........#.######.#.##.#.......#.# m) +7 spear "Killer Bee's Doom" {drain, In  - hlz......#.#.# #.#.##.#.#####.#.. Cast: Kiss of Death ..###.#.#.######.#.##.#.#####.#.# Zot (26774)  - hm..# #>#.#.............#.##.......  - h7m..# #.#.########.##.###.......... ..# #.#.# - hm#.##...........### ..# #.#.# ###.#####........#  - hn..# #.#.# #......##........# _You start resting. _Magic restored. _You start resting.  - h\n_HP restored. _There is a stone staircase leading down here. _There is a stone staircase leading down here. - hyy - h{Memorise Hailstorm, consuming 3 spell levels and leaving 6?  - h{"Y - Yes  - h{' N - No - h! - hl#....###.#.##......'.....# #..## nuzel the Trooper  - h#........#.##......###...# #.... Demigod  - h#$........#.#........##...# #...# Health: 61/61 ========================  - h#$#.......#.#........##...# #...# Magic: 13/13 ========================  - h$#.......#.#........##.#######...# AC: 4Str: 13  - h2$#.......#.#................##...# EV: 27 Int: 25  - hU$#.......#.#.......0##.#.#####...# SH: 0Dex: 13  - h$##.......#.#........##.#.#####...# XL:  7 Next: 45% Place: Dungeon:5 ................@..##.#.......... Noise: ---------  Time: 5267.4 (0.0)  - h$........#.######.#.##.#.......#.# m) +7 spear "Killer Bee's Doom" {drain, In  - h %z......#.#.# #.#.##.#.#####.#.. Cast: Kiss of Death ..###.#.#.######.#.##.#.#####.#.# Zot (26774)  - hF%..# #>#.#.............#.##.......  - hh%..# #.#.########.##.###.......... ..# #.#.# - h%L#.##...........###  - h%..# #.#.# ###.#####........# ..# #.#.# #......##........#  - h%_You start resting. _Magic restored. _You start resting. _HP restored.  - h&4_There is a stone staircase leading down here.  - h?&N_There is a stone staircase leading down here. - h&512 8.4 (1 - h';3 - h* - hA0$  - hv0K_This spell is dangerous to cast! - h2f9.4 (22 - h^5 - h9 - hp:g70.4 (31 - h{> - hB - hCf1.4 (40 - hG - hI _You start memorising the spell. You continue memorising. x3 - hJ - hYN - hPc _You finish memorising. Spell assigned to 'b'. - h@J  - hGK I Spells (Memorise)TypeFailure Level  a - Fugue of the Fallen Necromancy16% 3b - Summon Ice BeastIce/Summoning - hK 32% 3  c - Permafrost EruptionIce/Earth100% 6 6 spell levels left  - hK ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit - h( - h - h - h%$ - h&U....###.#.##......'.....# #..## nuzel the Trooper ........#.##......###...# #.... Demigod  - h&$........#.#........##...# #...# Health: 61/61 ========================  - h&$#.......#.#........##...# #...# Magic: 13/13 ========================  - h&#.......#.#........##.#######...# AC: 4 - h&,Str: 13  - h$'#.......#.#................##...# EV: 12 - h'Int: 25 #.......#.#.......0##.#.#####...# SH: 0 - h',Dex: 13  - h'#.......#.#........##.#.#####...# XL:  7 Next: 45% Place: Dungeon:5  - h:( ................@..##.#.......... Noise: ---------  Time: 5271.4 (0.0)  - hd(........#.######.#.##.#.......#.# m) +7 spear "Killer Bee's Doom" {drain, In  - h(......#.#.# #.#.##.#.#####.#.. Cast: Kiss of Death  - h(..###.#.#.######.#.##.#.#####.#.# Zot (26770)  - h(..# #>#.#.............#.##.......  - h){..# #.#.########.##.###..........  - hA)...# #.#.# - hd)L#.##...........###  - h)..# #.#.# ###.#####........#  - h)e..# #.#.# #......##........#  - h))_HP restored.  - h)4_There is a stone staircase leading down here.  - h*T_There is a stone staircase leading down here.  - h7*;_This spell is dangerous to cast!  - h]*_You start memorising the spell. You continue memorising. x3  - h*N_You finish memorising. Spell assigned to 'b'. - h4 - hF6Memorise Permafrost Eruption, consuming 6 spell levels and leaving 0?  - hp6IY - Yes  N - No - hO - h....###.#.##......'.....# #..## nuzel the Trooper  - h6........#.##......###...# #.... Demigod  - h{H........#.#........##...# #...# Health: 61/61 ======================== #.......#.#........##...# #...# Magic: 13/13 ========================  - h#.......#.#........##.#######...# AC: 4Str: 13 #.......#.#................##...# EV: 12Int: 25  - hO#.......#.#.......0##.#.#####...# SH: 0Dex: 13  - h##.......#.#........##.#.#####...# XL:  7 Next: 45% Place: Dungeon:5 ................@..##.#.......... Noise: ---------  Time: 5271.4 (0.0)  - h........#.######.#.##.#.......#.# m) +7 spear "Killer Bee's Doom" {drain, In ......#.#.# #.#.##.#.#####.#.. Cast: Kiss of Death  - hG..###.#.#.######.#.##.#.#####.#.# Zot (26770) ..# #>#.#.............#.##....... ..# #.#.########.##.###.......... ..# #.#.# - h#.##...........### ..# #.#.# ###.#####........#  - h..# #.#.# #......##........# _HP restored. _There is a stone staircase leading down here. _There is a stone staircase leading down here.  - h!_This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'. - hg2.4 (169 - h - hp _This spell is impossible to cast! - hf3.4 (28 - h[ - h - hf4.4 (37 - hT - h - hlf5.4 (46 - hW - h - h]f6.4 (55 - h - h| - hf7.4 (64 - h - h9 - hf8.4 (73 - h - h$  - h_You start memorising the spell. You continue memorising. x6 - hU - h  - h8c _You finish memorising. Spell assigned to 'c'. - hj  - h  - h&  - h-  - h0 m9.4 (12 _ - hV5  - h: b#.......... .....  .#.......... # ...>.......... .. . ...!#.#.###.## ####.  ....... ....  - h  ....... ..#  #.##...#.#6  - h )@.# ......./.....#  #?#............  #.##.#.######  - hi t.. .. .z #. .zz ...@   Edmund (asleep) . ##. #.. - h zzz 3 wights (dormant) #@ ..#  - h  - h  - hl i80.1 (1.71 - hHs  - h ~ _You climb downwards.  Found a great mace, a runed bone wand and 2 scrolls of identify. _There is a stone staircase leading up here. - h# .. # # ..>..  - hv$ ...!#.#.###.#######.  .......#.... ...# #.##...#.# ......)<.###.#./@....##?#............+ #.##.#.#######.. .....z #. ..zz..... #.##..#..  - h$ #. #@z ..#1 polearm, dormant)# ... ..# - h3 - h327 100 - h89 - h(;u _A wight comes into view. It is wielding a +0 trident.- h.## ..>.....  ...!#.#.###.#######.  .......#.... - h.........# #.##...#.# #......)<.###.#./.....###- hNo#?#.....@......+ #.##.#.#######.. .....z - h|#....zz......#.##..#..#- h5 #. #@z ..## ... ..# ##.# ...- h- h#z.z 2 dormant)- h$b259- h_+- h'-- h 8 z@z@zz)You closely miss the wight.The wight hits you with a +3 great sword!!- h P: 30/58 (61)------------12 ===3.0 (0.98) Drain- h - h _You feel drained. _You take 31 damage, and have 30/58 hp.- h2 6 .- hq ^  .#. # - h k...>.......... .. - h . ...!#.#.###.#######. .- h 5#....- h+  ..........# - hL #.##...#.# # - h y)<.###.#  ..- h ###- hʿ #?#............+- h  #.##.#z####### .. ....- h$ ~ #....zz....- hF ..#.##..#..#- h{  #. #@z ..#- h wandering)# ... ..#- h O##.# ...- h2 - h - h - h - h - h mz.zz..- h _zzzzz 4 wights (1 polearm)- h G..- h "27 - h r---4.0 (1.07 _- hz - h  - h J_You see here a wand of flame (18).- h.# . ....   .#....- h #..>.......... .. . ...!#.#.###.#######........#....- hM..........# #.##...#.# #)@.###.# ......./.....###- h#?#....z.......+ #.##.#.####### .. .zz..- h#.......... ..#.##z.#..##. #- hq# ... ..#- hl- hM- h- h- h- h!z.z..z.@- hV~@   Edmund.- h~mzzz 3 wights (1 polearm)- h#1- h------------=--56- h- h- _The wight attacks as it pursues you! The wight misses you. _There is a stone staircase leading up here.- h 4- h~%- h'- h'- h(- hD)- h8/z.#zz.@...- hg/iz 4 wights (1 polearm)- hO2k12 65- h5- h ..###.#.##......'.....# #..## ..#.##......###...# #.... - hM........#.#........##...# #...# #.......#.#........##...# #...# #.......#.#........##.#######...# - h#.......#.#................##...# #.......#.#.......0##.#.#####...# #.......#.#........##.#.#####...#5 .........z@..##.#.......... - hq........#.######.#.##.#.......#.# ......#.#.# #.#.##.#.#####.#.. ..###.#.#.######.#.##.#.#####.#.# - h{..# #>#.#.............#.##....... - h..# #.#.########.##.###.......... z   wight - h;..# #.#.# #.##...........### ..# #.#.# ###.#####........# ..# #.#.# #....- h]n..##........# _The wight closely misses you.- hQCP: 13/13 - h- h:p-7.5 (2.54- hD?- heA( _You climb upwards. - hAU_There is a stone staircase leading down here.- hY  ##......###...# #........##...# #........##...# - h Z #........##.#..........#.......0#.#........#......z@..#.######.#.#- h9Z  #.#.##.# #>... - hdZ i#.# #.#.# #.# #.#.# ###.#- hZ I  #.#.#  You closely miss the wight.- hZ - h,  ##......###...# #........##...# #........##...# - hW, #........##.#..........#.......0#- h, .#........#......z@..#- h, .######.#.# #.#.##.#- h- 5 #>- hA- )... - hk- 4#.#- h- v #.#.# #.#- h-  #.#.# ###.#- h- = #.#.# - h7 N  The wight hits you with a +3 great sword!- h8 O16------===- h"9 K8.4 (0.93- hx@ - hYE  - hE :_* * * LOW HITPOINT WARNING * * * - hE l_You take 15 damage, and have 16/58 hp.- hŸ - h - h - hަ  - h P_You are too injured to fight recklessly!- hn  You puncture the wight!  - hJThe wight is moderately damaged.- h/q--9.2 (0.82- h- h<R _The wight barely misses you.- h f  You puncture the wight!- h D--90.0- h, ;1- h - hv  - h P_The wight is severely damaged.- h  ##......###...# #........##...# #........##...# #........##.#..........#.......0#.#........#......z@..#.######.#.# #.#.##.# #>... - h0#.# #.#.# #.# #.#.# ###.#  #.#.#  You hit the wight but do no damage.- hHThe wight is severely damaged.- h= ##......###...# #........##...# #........##...# - 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h;-7- hf- h- hW- h-6- h- h- h- h:y8=5- hw- h- hC4- h- hs- hC3- h- h - hZg9=2- h- h- hC1- hR- h_- hC0- h- h- h4{40=49- h_- hC- hC8- h- h- h,C7- hu- hY6- h- h- hg1=5- hd- h5- h~C4- h- h{- hC3- h- h- hU22- hH- h&- hpC1- h- h- hC0- h:- h - h u43=39- h - h - h C8- hV- h!- hiC7- h- hj- hC6- h- h- hs4=5- h@- h- h`C4- h- hY3- h,- hu!95- h "N=2- hO#- hP%Y1- h&- h)Y0- h*- h,96- h-O=29- h[.- h(0- h0C8- h1- h3Y7- h5- h6- h&7C6- h8- h:- hg:a75- h;- hW=- h=C4- h>- h@- h@C3- hB- hC- hD- hkDj8=2- hE- hAG- huGC1- hH- hK- hKC0- hN- h!P- hoP\9=19- hP- hQ- hS- hTC8- hFU- h0W- hbWC7- hX- hZ- hZC6- h\- h]- h)^r50=5- hw_- h'a- hZaC4- hb- hdY3- he- hg91- h-hN=2- hNi- hLkY1- hl- hMn- hnC0- ho- hq- hqb209- h#s- hu- hXuC8- hv- hx- hxC7- hz- h|- hc|C6- h}- h- hq3=5- hn- h0- hyC4- h- hY3- h<- hq4=2- ht- h- hE- hC1- h- hY0- h}- hz- hٔs5=599- h$- hY8- h+- h]Y7- hڟ,- h\C6- h- h96- hN=5- h- hCY4- h- hY3- h- hw72- h- hAY1- h|- hG- hC0- hO8- hO=89- hu- hI- hC8- h- h- hC7- h'- h9- hC6- h<- h- h2q9=5- h- h- hC4- h- h- h\C3- h\- h* - 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Scrolls  e - 3 scrolls of amnesia - h"g j - 8 scrolls of teleportation  l - 2 scrolls of poison - hGx n - a scroll of torment  v - a scroll of immolationw - a scroll of enchant armour  - hj!y - 2 scrolls of revelation - h z - a scroll of fog [!] read|quaff- hG[?] describe selected- hG- h)O- hW/#.....###........#.##......###... nuzel the Trooper #.##....#........#.#........##... Demigod - h-X#.##....##.......#.#........##... HP: 60/60 (61) ======================== #.##....##.......#.#........##.## MP: 13/13======================== - hnX#.###.####.......#.#............. AC: 4Str: 13 - hX#.# #.# #.......#.#.......0##.#. EV: 27 Int: 25 - hxY#.###.####.......#.#........##.#. SH: 0Dex: 13 ........................)>..##.#. XL:  7 Next: 54% Place: Dungeon:5 - hY#.#.............@#.######.#.##.#. Noise: ---------  Time: 5479.8 (0.0) - hZ#.#............#.#.# #.#.##.#. m) +7 spear "Killer Bee's Doom" {drain, In - hZ#.#........###.#.#.######.#.##.#. Cast: Kiss of Death ...........# #>#.#.............#. Zot (26561) Drain - hZ#.#........# #.#.########.##.###. - hZt#.#........# #.#.##.##.....- h,[-  - h`[#.#........# #.#.# ###.#####..  - h[#.#........# #.#.# #......##..  - h[a#.#........# #.#.# #......##..- h[\ You hit the wight. - h3\Y_You destroy the wight!Things that are here: - he\L_a +3 great sword; a +0 robe - h\F_You start resting. _HP restored.- hc:  Okay, then.- hd- h e- hj- hm. _- hP ##.....- h;.####.###..... #.# .- ho00##.###.####........ - h%..........- h@.......)> #.#- h%#.######.#- hU......#@#.# - h%[..###.#.#.##### ...- haz..# #>#.#............ #.#- hn.#.########.##.##- h3#.# - hy#.####....####.#.# #......##.# - h- h - hn80.8 (10 _- h- h- h_: #####.####...... #.# #..#0##.###.####.......#.#. ........................)> #.#........#.######.#......#.#.# - h̷u####### ... #>#.#............ #.#.#.########.##.## #.##....#.# - h #.#######...##.#.# #......##.# - h- hGb159- h- hk- hA V ###.####...- hJB ]..... #.# #....- hB =0##.###.####....- hB . - hMC g........................)> #.#- hC ...#.######.##.#.# - hC ###- hD #### ...- hD k #>#@#............ #.#- hD M.#.########.##.##- hE G #.##....###.#####- hBE !- hsE 3#.# - hE #.##...........#.# #.....)##.# - hR - h!U &2- htU ;8- h[ - h^ - hM......##...##.####.####....- hC..... #.# #....0 - h]#.###.####.......#.#...... ...- h..........)>...#.#####...- h3 #.#- hQ##.#@#.######.#.## ...>#.#.............- h#######.##.### #.##... #.#........# #.#.# ###.#####..- h#.#- h&- h- h&3- h;7- h] - h - hM.#......##.##.####.####..- h(#..... #.# #.......#.#0 #.###.####.......#.#...... ..................)>.........#.#####- h... #.###.#.#.######.#.## ...>#.#.............#######.##.### #.#........# #.#.##.##.....#.#- hi- h[a46- h"- hT$- h4M- hDC....####.- h......###.####.###...... #.# - h {#.......0 #.###.####- hOX#.#...... ...- hrE.......)>.- hK.......@#.#####- hu......#.#.# - h#.#- h ..###.#.#.######.#.## ...- hs>#.#............. #.#........# #.#.########.##.###.#.#- h- h&5- h9;5- hk- h- h- hEsRead which item? Scrolls - hr e - 3 scrolls of amnesia  j - 8 scrolls of teleportation  l - 2 scrolls of poison  n - a scroll of torment - h| v - a scroll of immolationw - a scroll of enchant armour  y - 2 scrolls of revelation - h  z - a scroll of fog [!] read|quaff[?] describe selected- h..##.#. XL:  7 Next: 54% Place: Dungeon:5 - hy #.#.............@#.######.#.##.#. Noise: ---------  Time: 5485.8 (0.0) - hRy #.#............#.#.# #.#.##.#. m) +7 spear "Killer Bee's Doom" {drain, In - hy #.#........###.#.#.######.#.##.#. Cast: Kiss of Death - hy ...........# #>#.#.............#. Zot (26555) Drain - hz #.#........# #.#.########.##.###. - h8z #.#........# #.#.##.##.....  - hjz #.#........# #.#.# ###.#####..- hz -  - hz #.#........# #.#.# #......##..  - h{ #.#........# #.#.# #......##..  - ho{ _You destroy the wight!Things that are here: _a +3 great sword; a +0 robe - h{ b_You start resting. _HP restored. _Okay, then.- h{ - h P  Okay, then.- h - h - hG . _- h7.#.....###.#.##......### <#.##....#.#.#.## .#.##....##.#.#.## .#.##....##.#.#- h=.##. .#.###.####.#.# .#.# #.# #- h].#.#.......0##.# .#.###.####- h{.#.#.##.#.)>..##.# .#.#- hL.#.######.#.##.# .#.#- hƜ.#.#.# #.#.##.# .#.#- h.###.#.#.######.#.##.#...# #>#.#.# - h .#.#- h.# #.#.##.##.### - h1 .#.#- hK.# #.#.# #.## .#.#- hf.# #.#.# ###.##### .#.#- h.# #.#.# #......## .#.#- hr.# #.#.# #......##- h{- h?N6.8 (14 - ha_- h`- h- h_#.#.....###.#.##......### #<#.##....#.#.#.## #.#.##....##.#.#.## #.#.##....##.#.#.##. #.#.###.####- hS.#.# #.#.# #.# #.#.#.......0##. #.#.###.####- h.#.#.##..)>..##. #.#.#.#.######.#.##. #.#.#- h.#.#.# #.#.##. #.#.#.###.#.#.######.#.##.- hr...# #>#.#. #.#.#........# #.#.#.##. #.#.#.# #.#.# #.## #.#.#- h.# #.#.# ###.##### #.#.#- h.# #.#.# #......## ..#.#.# #.#.# #......##- h- h- ha73- h- h- h - h@Read which item? Scrolls  e - 3 scrolls of amnesia  j - 8 scrolls of teleportation  l - 2 scrolls of poison  n - a scroll of torment  v - a scroll of immolation- hw - a scroll of enchant armour  y - 2 scrolls of revelation  z - a scroll of fog - h"[!] read|quaff[?] describe selected- h - h - h  #.#.....###........#.##......###. nuzel the Trooper #<#.##....#........#.#........##. Demigod #.#.##....##.......#.#........##. HP: 60/60 (61) ======================== #.#.##....##.......#.#........##. MP: 13/13======================== - hU #.#.###.####.......#.#........... AC: 4Str: 13 - h a#.#.# #.# #.......#.#.......0##. EV: 27 Int: 25 #.#.###.####.......#.#........##. SH: 0Dex: 13 - h ..........................)>..##. XL:  7 Next: 54% Place: Dungeon:5 #.#.#...........@..#.######.#.##. Noise: ---------  Time: 5487.8 (0.0) - hg C#.#.#............#.#.# #.#.##. m) +7 spear "Killer Bee's Doom" {drain, In #.#.#........###.#.#.######.#.##. Cast: Kiss of Death .............# #>#.#............. Zot (26553) Drain #.#.#........# #.#.########.##.## - h #.#.#........# #.#.##.##...  - h p#.#.#........# #.#.# ###.#####  #.#.#........# #.#.# #......##  - h ..#.#........# #.#.# #......## Things that are here: _a +3 great sword; a +0 robe - hJ _You start resting. _HP restored. _Okay, then. _Okay, then.- h - h Enchant which item? Armour  b - a +0 helmet (worn)  d - a +0 robe (worn)  p - a +0 pair of gloves (worn)- h |h - a +0 pair of gloves[?] describe selected- hvE - hL - h}T #.#.....###........#.##......###. nuzel the Trooper - hT #<#.##....#........#.#........##. Demigod - hT #.#.##....##.......#.#........##. HP: 60/60 (61) ======================== - h4U #.#.##....##.......#.#........##. MP: 13/13======================== - hiU #.#.###.####.......#.#........... AC: 4Str: 13 - hU Y#.#.# #.# #.......#.#.......0##. EV: 27 Int: 25 - h?V #.#.###.####.......#.#........##. SH: 0Dex: 13 - h|V ..........................)>..##. XL:  7 Next: 54% Place: Dungeon:5 - hV #.#.#...........@..#.######.#.##. Noise: ---------  Time: 5487.8 (0.0) #.#.#............#.#.# #.#.##. m) +7 spear "Killer Bee's Doom" {drain, In - hLW #.#.#........###.#.#.######.#.##. Cast: Kiss of Death .............# #>#.#............. Zot (26553) Drain - hW #.#.#........# #.#.########.##.## - hW #.#.#........# #.#.##.##...  - hW #.#.#........# #.#.# ###.#####  - h4X #.#.#........# #.#.# #......##- hjX   ..#.#........# #.#.# #......## - hX 1Things that are here: - hX _a +3 great sword; a +0 robe _You start resting. _HP restored. - h Y ^_Okay, then. _Okay, then.- h\` P  Okay, then.- ha - hg - htj . _- h- hSUWear which item? - hArmour (go to first with [)  b - a +0 helmet (worn)  d - a +0 robe (worn)  p - a +0 pair of gloves (worn)- h؅h - a +0 pair of gloves[?] describe selected - h[!] equip|wield|wear|put on[tab] equip|unequip - h- h- h#.#.....###........#.##......###. nuzel the Trooper #<#.##....#........#.#........##. Demigod #.#.##....##.......#.#........##. HP: 60/60 (61) ======================== #.#.##....##.......#.#........##. MP: 13/13- h$d======================== #.#.###.####.......#.#........... AC: 4Str: 13 #.#.# #.# #.......#.#.......0##. EV: 27 Int: 25 - h}#.#.###.####.......#.#........##. SH: 0Dex: 13 ..........................)>..##. XL:  7 Next: 54% Place: Dungeon:5 - h #.#.#...........@..#.######.#.##. Noise: ---------  Time: 5487.8 (0.0) #.#.#............#.#.# #.#.##. m) +7 spear "Killer Bee's Doom" {drain, In - hb#.#.#........###.#.#.######.#.##. Cast: Kiss of Death .............# #>#.#............. Zot (26553) Drain #.#.#........# #.#.########.##.## #.#.#........# #.#.##.##...  #.#.#........# #.#.# ###.#####  - h#.#.#........# #.#.# #......##  ..#.#........# #.#.# #......##  _a +3 great sword; a +0 robe - h_You start resting. _HP restored. _Okay, then. _Okay, then. _Okay, then.- hP  Okay, then.- hk- hZ- h. _- h( m[?25h[?0c  Search for what [Enter for "reve", or ? for help]? - ht [?25l[?1c- hE- h"G15 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] b - a +0 helmet (worn)  b - [carried] d - a +0 robe (worn)  c - [carried] h - a +0 pair of gloves  d - [carried] p - a +0 pair of gloves (worn) Results elsewhere ([,] to cycle)  e - [D:5] a +0 robe (2 further duplicates)- hGf - [D:5] a +0 leather armour (3 further duplicates)  g - [D:4] a +0 chain mail (1 further duplicate)  h - [D:4] a +0 ring mail  i - [D:4] a chain mail (1 further duplicate)  j - [D:4] a ring mail (3 further duplicates)  k - [D:6] a scale mail  l - [D:4] a tower shield  m - [D:3] a +0 scale mail (1 further duplicate)  n - [D:3] a leather armour  - hG'o - [D:3] a robe (2 further duplicates)- h  e - [D:5] a +0 robe (2 further duplicates)  o - [D:3] a robe (2 further duplicates)- hD - h - h C#.#.....###........#.##......###. nuzel the Trooper #<#.##....#........#.#........##. Demigod - h #.#.##....##.......#.#........##. HP: 60/60 (61) ======================== #.#.##....##.......#.#........##. MP: 13/13======================== #.#.###.####.......#.#........... AC: 4Str: 13 - h9 a#.#.# #.# #.......#.#.......0##. EV: 27 Int: 25 #.#.###.####.......#.#........##. SH: 0Dex: 13 - hc ..........................)>..##. XL:  7 Next: 54% Place: Dungeon:5 - h #.#.#...........@..#.######.#.##. Noise: ---------  Time: 5487.8 (0.0) #.#.#............#.#.# #.#.##. m) +7 spear "Killer Bee's Doom" {drain, In - h #.#.#........###.#.#.######.#.##. Cast: Kiss of Death .............# #>#.#............. Zot (26553) Drain #.#.#........# #.#.########.##.## #.#.#........# #.#.##.##...  - h C#.#.#........# #.#.# ###.#####  #.#.#........# #.#.# #......##- h'   ..#.#........# #.#.# #......##  - hJ E_HP restored. _Okay, then. - hi _Okay, then. _Okay, then. _Okay, then.Search for what [Enter for "reve", or ? for help]? armor- h - h\ - he - h . _- h 4- h - h F _Unknown command.- hYa] <#.##.....- ha=. #.##.##..- haS #.# #- hkb0####.###.#........ ............- hbB.......)> #.#.#- hb%#.######.#- hc#.#.# ###.#.#.##### - h4c{.............# #>#.#.............- hcZot (26553) Drain#.# - h%d###.####....####.#.# #......## - h%k- hmm8.8 (12 _- ht- hu .##.##.. #.# 0####.####- hu. ...................)> #.#.#.#.######.##.#.# ....###- hgv@#### .............# #>#.#............ #.#.#......#.########.##.## #.##...#.#- hv#.#######...##.#.# #......## - h {- h|a91- h- h_- hP #.##..- h4U #.# #- h)0##- ḧ́##.#####- h. - htU..........................)> - hхN#.#.#..............#.######.#- hX........#.#.# - hn ....###- h#### - h̆ .....- h  - hW........... - ht #.#.#- h‡C.#.########.##.##- h 5 #.##...- h*###.#####- hB!- h#.##.##...........#.# #.....)##- h҈. - h- h- hm'90- h;0- h}- he - h- hS_There is an escape hatch in the floor here.- h'L - hL - hO - h9T 12 149 _- hV - h >  - h ## .#####  ##.....  - h ...... - h q## ...#+##"..# # ..# ..........#Y..# 6 - h@ l### #@......# .. #........ #.....### - h` ##.!..... .#..###- hz _.#..#- h Y   ice beast (asleep) ..# .# ..# .# .You slide downwards. The hatch slams shut behind you.- h - hk - hU -2.5 (1.7- hY - h\ _Level annotation: Edmund _Found a small peridot amulet and a potion of heal wounds. - hD ### #.##### ###..... ......  ...#+##"..# .# # .#Y..#  #.#  #. #.....# ##.!.....  # #.#..#  #.#..# W   phantom (dormant) W.#..#  - h  - hK t.YY - hF 27 308 - h  - hH Z _A phantom comes into view. - hTA  - h\B '12  - hB K4.3 (0.87 - h3J  - h%N   - hNN __You reach to attack! You completely miss the ice beast.!- h  You reach to attack! You hit the ice beast but do no damage.You drain the ice beast.!- hvY.(drained)!- h5.2 (0.9Kiss of Death6!- h=!- h7 _The ice beast is lightly wounded.!- h7f  You closely miss the ice beast.The ice beast is lightly wounded.!- hfk=6.15!- hk!- hmZ _The ice beast completely misses you.!- hL very drained)You hit the ice beast but do no damage. You drain the ice beast.  The ice beast is lightly wounded.!- hc7.04!- h8!- h@ _The ice beast hits you but does no damage.!- hy&  !- hzYou hit the ice beast. You drain the ice beast.  The ice beast is heavily wounded.!- hV? WW!- h>.!- h+a93!- h !- h !- h>:_The ice beast hits you but does no damage.!- hY  You puncture the ice beast! You drain the ice beast.!- h!- hl.WW   phantom.#..#!- h ealth: 60/61 -agic: 13/14--70=8.8!- h&Kiss of Death2)  _You kill the ice beast!!- hFQYour life force feels restored.!- h!- h h _Your Stealth skill increases to level 3!!- hz###.########.....  ...... ## ##...#+##"..# ..# !- h=..........#.. # #.......## . .. !- h߀#####.!...... #.#..####W#..#!- h...#.### .. .#!- h!- hT:W.!- h.27 --9.8 (1.01 _!- hr!- hv!- hU###.########.....  ......### ##...#+##"..#... .!- h.......#. # #.......## . .. !- hI#####.!...... #W#..####.#..# .!- h..#.### .. .# ..!- h)..!- hy!- hY:W.!- h ~--5000!- hR!- h1!- h:### !- h #.##### ###..... ......### !- hfL ...#+##"..#...# # ..........#...# !- hA #.#!- hC #.!- h#..@..#### ##W!.!- hM%#.#..####.#.#..# #.#.!- h.#..#..# ###..!- h9. # ..!- h.. !- h!- h1==139!- hԬ!- hU _The phantom closely misses you.!- h `  You hit the phantom.  The phantom is lightly damaged.!- h R--12 2.6 (0.8!- h !- h9 T _The phantom barely misses you.!- hf k  You hit the phantom.  !- hHf LThe phantom is moderately damaged.!- hg c3.48!- hYk !- hm  !- hm 0_The phantom hits you but does no damage."- h b  You closely miss the phantom."- h h4.3 (0.97"- h;"- hb _The phantom is moderately damaged."- h  You hit the phantom.  The phantom is heavily damaged."- hӌI=5.1 (0.8"- h;6"- hK"- hS "- hxF_The phantom barely misses you."- h  You miss the phantom.The phantom is heavily damaged."- hL4==6.0 (0.95"- hD> _The phantom hits you but does no damage."- hذ  You puncture the phantom!  The phantom is almost destroyed."- hб0-=8 (0.84"- h"- hD"- hm+ _The phantom hits you. "- ha_You take 1 damage, and have 60/61 hp."- h99  You hit the phantom."- hA2."- h#E[==83-7.7 (0.9"- hH"- hJN _You destroy the phantom!"- h"- hE8-"- h^ _No target in view!"- h "- h "- h"- hH _No target in view!"- h  _No target in view!"- h"- h&"- h"- hKH _No target in view!"- h"- h"- h"- hH _No target in view!"- h""- ht#"- h)"- hu,C _No target in view!"- h"- h$"- h"- h "- hF"- h="- hu"- h"- h"- hk"- hȋ"- hˍ"- h"- h"- h"- hk"- hY"- hM"- hz"- h"- h, { .########..... "- h]- ......### #...#+##"..#........"- h- #.......### ..."- h. s#######.@......."- h\. #.#..#####..# .... #######."- h7 "- hx9 51="- h9 I27 -8.7 (1.0"- h: B3 _"- h@ "- hHK "- hK 12 -9.7 (22"- hO "- hQ d _c - 3 potions of heal wounds (gained 1)"- h )M##  #.########.....  ......##"- h$ v#+##"..........#...# ####.....#..@..#####"- hd ##........#..####.#.#..#"- h +...."- hI "- h 27 10.7 (11"- h "- he "- h2@M"- h{##  #.#####"- hV###.....  "- h#......##"- h-?#+##""- hN..........#...# #"- hS###..........#####"- hw##.........#..####."- h]#.#..#...."- hVw10"- hX "- h< #- hf*  ###  #.########.....  ......### ##- h*g# ...#+##"..#...# .#..........#...# ###- h* #### . #.......... ######- h+<#.........#- h4+[ #.#..####. #.#..# #.#..##- hP+~ ..#..# ####- hj+#- h1#- hq2~=229#- hN6#- h7#- hW ###  #.#########......# ......### ### ...#+##"..#...# ..##- h .......@..#...# ###......#### ....... #.......... #.... ##### #... ##......... ##- h~.# #.#..####. . #.#..# . #.#..# . ..#..##- hZ#- h6a38#- h#- h#- hNm## # #.#########.###......# ............## ##...#+## ......#...# ###..### ........... #.....#####.... ##........ #.######.##- h#- ha47#- hE#- hv _You see here an amulet of faith.$- h\$- h_Put on which piece of jewellery? Inventory Items $- h*`Jewellery (go to first with "=)  o - an amulet of the acrobat (worn) $- hR`5 R - a ring of resist corrosion (worn) $- ht`Floor Items ([,] to select) Jewellery $- h`}an amulet of faith[?] describe selected $- haq[!] equip|wield|wear|put on$- h5a[tab] equip|unequip %- hI%- h%- hD%- hjnuzel the TrooperDemigod%- hzHealth: 61/61 ========================Magic: 14/14 ========================###%- hQAC: 4Str: 13%- h# #.######EV: 27 %- h6Int: 25%- hT####.###......#SH: 0%- hXDex: 13............###%- hXL:  7 Next: 83% Place: Dungeon:6 %- hf###...#+##@..#...#%- h~Noise: ---------  Time: 5514.7 (0.0) %- hRS..#..........#...#%- hhm) +7 spear "Killer Bee's Doom" {drain, In ###%- hY......#.......###%- h9Cast: Kiss of Death ..%- hY......#..........%- hlZot (26527) #..... #.....##### %- h #%- h`..... ##......... #%- h.### #.#..####. .%- h\_#.#..# .%- h;#.#..# _No target in view! %- h9_No target in view! %- hR_No target in view! _No target in view! %- h&X_c - 3 potions of heal wounds (gained 1) %- hWa_You see here an amulet of faith.%- h%  %- h}+Okay, then.%- h%- h%- h#. _%- hޗ%- hӚRead which item? Scrolls  e - 3 scrolls of amnesia  j - 8 scrolls of teleportation  l - 2 scrolls of poison  n - a scroll of torment  v - a scroll of immolationw - a scroll of enchant armour  y - 2 scrolls of revelation %- h' z - a scroll of fog [!] read|quaff[?] describe selected&- h[&- hf&- hĵnuzel the TrooperDemigodHealth: 61/61 ========================Magic: 14/14 ========================###AC: 4Str: 13# #.######&- hEV: 27 Int: 25####.###......#SH: 0&- hXDex: 13............###&- h.XL:  7 Next: 83% Place: Dungeon:6 ###...#+##@..#...#&- h9Noise: ---------  Time: 5514.7 (0.0) ..#..........#...#m) +7 spear "Killer Bee's Doom" {drain, In ###&- hӶ4......#.......###Cast: Kiss of Death ........#..........Zot (26527) #&- h..... #.....##### #..... ##......... #&- h0.### #.#..####. .#.#..# .#.#..# &- h_No target in view! _No target in view! _No target in view! _c - 3 potions of heal wounds (gained 1) &- hٷ_You see here an amulet of faith. _Okay, then.&- hxP  Okay, then.&- hU&- h8&- h& _&- hT&- hGn&- hls% &- hs Skill  Level Cost  Apt Skill  Level Cost  Apt &- ht a - Fighting   5.0   7.1  -1   k + Spellcasting 2.8   4.2  -2  &- h;t^    &- hytS    &- ht b - Axes   2.9   1.2  -1   l - Conjurations   0.0   1.2  -1  c + Polearms&- huj4.8   5.9  -1   m - Necromancy   1.7   2.4  -1  &- hqu d - Staves   2.9   1.2  -1   n - Ice Magic   0.0   1.2  -1  &- hu e - Unarmed Combat   0.0   1.2  -1   o - Earth Magic   0.0   1.2  -1   f - Throwing   0.0   1.2  -1  &- hv_    &- h8v^    &- hvT    &- hv g - Short Blades   0.0   1.2  -1  &- hva    &- hv_    &- hzH     h - Armour   0.0   1.2  -1      i + Dodging4.8   5.9  -1      j + Stealth3.1   4.0   0                                      The relative cost of raising each skill is in cyan.  &- hqzSkills enhanced by cross-training are in green.  [?] Help&- hzG[=] set a skill target  &- h{}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets'- h> n + Ice Magic 0.0'- hX^TargetTarget--  10.0--  --  6.0 '- h^ --  --  --  --  --  -- '- h^Y --  --  6.0 '- h#_ 6.0  a-z] set'- hf_[-] clear selected targetcost|targets'- hp <[?25h[?0c0 (- h [?25l[?1c(- hJ10.0 (- h|current training targets, if any.=] set aall targets(- h  n * Ice Magic   0.0)- hwa-z] setselected target)- hψ [?25h[?0c)- h *10.0 *- h [?25l[?1c12.0  -1  =] set aall targets*- h**- h-*- h2jnuzel the TrooperDemigodHealth: 61/61 ========================Magic: 14/14 ========================###*- hC2AC: 4Str: 13# #.######EV: 27 *- hq2Int: 25####.###......#SH: 0Dex: 13............###*- h2XL:  7 Next: 83% Place: Dungeon:6 ###...#+##@..#...#*- h2Noise: ---------  Time: 5514.7 (0.0) ..#..........#...#*- h2m) +7 spear "Killer Bee's Doom" {drain, In ###......#.......###*- h3Cast: Kiss of Death ........#..........*- h03IZot (26527) #*- hN3..... #.....##### #..... ##......... #*- h{3 .### #.#..####. .#.#..# .*- h3T#.#..# _No target in view! _No target in view! *- h3_c - 3 potions of heal wounds (gained 1) _You see here an amulet of faith. _Okay, then. _Okay, then.*- h3*- h57*- h7*- h:*- hA<*- h$4*- hp*- h*- h)*- hJ6 _*- hp*- h *- h*- h:C5*- h*- h~*- h*- hBC4*- h*- h8*- h; *- h c12 3*- h "*- h &7 _You open the door.*- h'*- h-####.##.# ###*- h.Y#.# #.###### #*- h<.########.###......# #................###*- ha.27 *- h.####### .......#'##"..#...# ......#......#...# #*- h..##### .......@..#.......### #..... #+##*- h........ *- h.....# #......#.....##### #.#.# ........##......... #*- h/.#.# #.##.###+###.#..####. *- h=/..... . ... #.#..# ..... .. #.#..# .*- ha/l.... .## ..#..# .....*- h/H ###...*- h0' *- h0v8.7 (4  A malevolent force fills the Dungeon... and a teleportation trap spontaneously*- h0(manifests!*- h8/  --more--+- hUh  # #.#+- h5... ..###+- hc#.# ....++- hԨi..# # +- h#### ... #..  . #.# ..  +- h...####.##.#... # +- hH.....h.  +- hũE#  ....+- h7U.#  ......... +- h[ +- h#.###########..  # +- hh   hound (asleep) +- hR1 You are yanked towards a nearby monster!+- h%  +- hr*Your surroundings suddenly seem different.+- hj+- hf9.7 (52+- h+- hmX _A hound comes into view.,- h/& ,- h # ##.## # ..... ### #.#.# ...+ ...# ## ,- hH#### ... #... #.# .. # ...####.##.#...# .....h.. .,- h\##...... ....##...............##.###########..#,- h,- hׅ,- hg20.7 (11,- h,- hN,- hZK # ##.## .# # ..... .. ### #.#.# .#+ ...# .# ##  ... .##.. . #.# ... .# ...####.##.#...#.,- hh..##......##................##.###########..# ,- h,- hMa10,- h5,- h,- ha` B ##.###..#  ........  #.#.#!.# + ,- h` j...#..# #### ...#.##..... #.##.....# ...####.##.#...#.h..,- ha ##............##................##.#.###########..## ,- hcg ,- hg b219,- hgk ,- hm  ,- hm G_Found a black potion.,- hM ##.###..# ........ # ,- h:N #.#.#!.# .# + ...#..# .####  ...#.##.... . #.##.....# ...####.##.#...#.h..,- hN ##............##................##.##.###########..# ## ,- hN ;.....##,- hkV ,- h)W a38,- hG\ ,- h] ,- h' &  ,- h You reach to attack!  ,- h HThe helpless hound fails to defend itself.  You puncture the hound!,- h h.h  ,- hu 12 4.6 (0.9Kiss of Death7,- h,- h Y _The hound is almost dead.,- hML  You hit the hound. You drain the hound.,- hU1.,- h[8=5.5Kiss of Death6,- h$_,- h:a ,- hua;_You kill the hound!,- h,- h,- h,- h$H _No target in view!-- h$-- h%-- h)-- h, -- h,:_No target in view!-- h-- h-- h-- h -- hB_No target in view!-- h&-- hf-- h-- hH _No target in view!-- h-- hg-- h -- hqH _No target in view!-- h-- h/-- h-- h+-- h-- ht27 5 _-- h-- h-- h!C4-- h/-- h-- h-- h-- h?;3-- h'-- h-- h-- hC2-- h-- h~-- h7-- hC1-- h-- h###...# ....## .... ..-- hc . ... .##. -- h4.#..  -- h 6...# # -- h1# .##.###..##.# # ............# -- hX### #.#.#@.# .# - -- h..+ ...#..# .#### -- hB### .......#.##..... . ....#.##.....# -- h ...####.##.#...####-- h ...................-- h:........##....................##......-- h^1...............##.#-- hl.30.5 (5.0-- h'12 -1.5 (60-- hX-- h _No target in view! _B - a black potion-- h-- h sRead which item? Scrolls -- h ( e - 3 scrolls of amnesia  j - 8 scrolls of teleportation  l - 2 scrolls of poison  n - a scroll of torment  v - a scroll of immolationw - a scroll of enchant armour  y - 2 scrolls of revelation -- h9 z - a scroll of fog [!] read|quaff-- heG[?] describe selected.- hV.- hM^.- hId?###....- hd{nuzel the Trooper#....## .....- hdaDemigod ...... . ....- hdHealth: 61/61 ========================.##..#.- hdMagic: 14/14 ========================.#..AC: 4.- h)eStr: 13...# #EV: 12.- hPe>Int: 25 #.- hwe.##.###..##.#SH: 0Dex: 13 .- he#............#XL:  7 Next: 88% Place: Dungeon:6 .- hez####.#.#@.# .#.- heNoise: ---------  Time: 5531.5 (0.0) ..+.- hf...#..# .####m) +7 spear "Killer Bee's Doom" {drain, In .- h9fp###.......#.##......- h_fCast: Kiss of Death. ....#.##.....#.- hf/Zot (26510) .- hf...####.##.#...####....................- hfz........##..........- hg...........##.....................##.# .- h7g_No target in view! _No target in view! _No target in view! _No target in view! .- hgV_No target in view! _B - a black potion.- hj .- h"kJ Okay, then..- hk.- hn.- hqp. _.- hq .- hs VDrink which item? .- hs Potions  c - 3 potions of heal wounds  f - a clear potion  g - 3 potions of moonshine  k - 2 blue potionss - 3 potions of enlightenment .- h:t  t - a lumpy purple potion  u - a sedimented sapphire potion  x - a lumpy dark potion  A - a golden potion .- hot B - a black potion [!] read|quaff[?] describe selected0- h0- h 0- h###...nuzel the Trooper#....## ....Demigod 0- hڌ...... . ...Health: 61/61 ========================.##..#0- hMagic: 14/14 ========================.#..AC: 4Str: 130- h,[...# #EV: 120- hTInt: 25 #.##.###..##.#SH: 00- h~rDex: 13 #............#0- hXL:  7 Next: 88% Place: Dungeon:6 ###0- hύf#.#.#@.# .#0- hJNoise: ---------  Time: 5531.5 (0.0) ..+...#..# .####m) +7 spear "Killer Bee's Doom" {drain, In 0- h###.......#.##.....Cast: Kiss of Death0- hE. ....#.##.....#Zot (26510) 0- hl...####.##.#...####...................0- h<........##....................##.....................##.# _No target in view! 0- h_No target in view! _No target in view! _No target in view! _B - a black potion _Okay, then.0- h0- hL>  It was a potion of might.0- hy2.5 (109) Might 0- h0- h0e _You feel very mighty all of a sudden.0- h! 0- h# Drink which item? Potions  c - 3 potions of heal wounds  f - a clear potion 0- h#  g - 3 potions of moonshinek - a potion of might  s - 3 potions of enlightenment  t - a lumpy purple potion  u - a sedimented sapphire potion 0- h# 8 x - a lumpy dark potion  A - a golden potion 0- h@$ B - a black potion [!] read|quaff[?] describe selected1- h1- h1- ho###...nuzel the Trooper1- hk#....## ....Demigod 1- hA...... . ...1- hHealth: 61/61 ========================.##..#1- hMagic: 14/14 ========================.#..1- h-AC: 41- hfStr: 13...# #1- h#EV: 121- hD>Int: 25 #1- hf.##.###..##.#1- h#SH: 01- h>Dex: 13 #1- h4............#1- hXL:  7 Next: 88% Place: Dungeon:6 ###1- h'f#.#.#@.# .#1- hMNoise: ---------  Time: 5532.5 (0.0) ..+1- hZ...#..# .####m) +7 spear "Killer Bee's Doom" {drain, In ###.......#.##.....Cast: Kiss of Death1- h. ....#.##.....#1- h$Zot (26509) Might ...####.##.#...####1- hr...........................##.........1- h...........##.....................##.# 1- hu_No target in view! _No target in view! _B - a black potion 1- h_Okay, then.It was a potion of might. _You feel very mighty all of a sudden.1- h%  1- hT+Okay, then.1- h 1- h1- h . _2- h2- hMDrop what?29/52 slots (_ for help) 2- hgHand Weapons (select all with )) 2- hV m - the +7 spear "Killer Bee's Doom" (weapon) {drain, Int+3} 2- hS a - a +2 speari - a +0 partisan 2- h+ r - a +1 dagger of draining 2- h+_Missiles (select all with () 2- hL- q - 2 throwing nets 2- hhArmour (select all with [) 2- hbD b - a +0 helmet (worn)  d - a +0 robe (worn)  p - a +0 pair of gloves (worn)h - a +0 pair of gloves Jewellery (select all with "=)  o - an amulet of the acrobat (worn) 2- h2 R - a ring of resist corrosion (worn) Scrolls (select all with ?)e - 3 scrolls of amnesia  j - 8 scrolls of teleportation  l - 2 scrolls of poison 2- h(? n - a scroll of torment  v - a scroll of immolation 2- hq[Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit 2- hLetters toggle [.|Space] toggle selected[top]3- h\ Jewellery "=)o - an amulet of the acrobat (worn)  R - a ring of resist corrosion (worn) Scrolls (select all with ?) 3- h e - 3 scrolls of amnesia  j - 8 scrolls of teleportation  l - 2 scrolls of poison  n - a scroll of torment  v - a scroll of immolation  w - a scroll of enchant armour  y - 2 scrolls of revelation  z - a scroll of fog Potions !3- hG&)  c - 3 potions of heal wounds  f - a clear potion  g - 3 potions of moonshine  k - a potion of might  s - 3 potions of enlightenment  t - a lumpy purple potion  u - a sedimented sapphire potion  x - a lumpy dark potion85%4- h y - 2 scrolls of revelation  A - a golden potion  B - a black potionbot5- hN#1(1 turn) 5- h#o y - 2 scrolls of revelation  g + 3 potions of moonshine5- h#f[Enter] accept (1 chosen)5- h65- h@###...nuzel the Trooper#....## ....Demigod ...... . ...5- h@Health: 61/61 ========================.##..#Magic: 14/14 ========================.#..AC: 4Str: 13...# #EV: 125- h@^Int: 25 #.##.###..##.#SH: 0Dex: 13 #............#XL:  7 Next: 88% Place: Dungeon:6 ####.#.#@.# .#5- h)ANoise: ---------  Time: 5532.5 (0.0) ..+...#..# .####m) +7 spear "Killer Bee's Doom" {drain, In ###.......#.##.....Cast: Kiss of Death5- heB$. ....#.##.....#Zot (26509) Might ...####.##.#...####...........................##....................##.....................##.# _No target in view! _B - a black potion _Okay, then.It was a potion of might. _You feel very mighty all of a sudden. _Okay, then.5- hB+3.5 (15- hBC;85- h[H5- h&LI _B - a black potion _Okay, then.  It was a potion of might. _You feel very mighty all of a sudden. _Okay, then. _You drop 3 potions of moonshine.5- h5- hҧ5- h55- h5- ht..#..#  ###.... #..## 5- h# ....## #.... ....... .... 5- hׯ[..##..##..#..  5- ht#...# #  5- h.##.###..##.#  ........@...# 0 5- hE## ##.#.#!.##.# 5- hi.+  ...#..# .#### 5- h## .......#.##.....5- h+. ....#.##.....#...####.##.#...####5- hް\.............5- hx.##..........5- h5)##......5- h5- h*27 4.5 (175- h5- h}( _Found a ring mail.5- h 5- h 5- h 5- h 5- h{ 5- hG Y65- h 5- hm$ 5- h$ C55- hU& 5- h( 5- h9- 5- h- C45- h/ 5- h 1 5- hp5 5- h5 C35- h07 5- h: 5- h= 5- hG= -25- h= 5- hN> 5- h? 5- hD .##......... ###.#..####.#F  #.#..# #... 5- hD  #.#..# #... ..#..# # #..# 5- hD ###.... #.#..###....##.#....######.5- hE ...................#[..##..#@# 5- h6E r #..#....#  5- hdE #...##.#  5- hE #.##.###..##.# ............#5- hE ##.#.#!.##.# F   bullfrog (asleep)5- hE  ...#..##.####.......#5- hF ~.... ....#.##.....#5- hK +9.5 (55- hwL g40.5 (615- hO 5- hQ  5- hQ M_A bullfrog comes into view.5- h++ 5- ht+ S#F   #... 5- h+   #... 5- h+   # #..#  5- h+  #.#..### 5- h, N....##.#....######.  ...................  5- h:, J#[#@# #..#....# 5- h, U#...##.# .##.###..##.# ............# 5- h, B##.#.#!.##.# ...#..##.####  5- h, O#.....  . 5- h#F   #...   #...   # #..#   #.#..### 5- hjM....##.#....######.  ...................  #[#@# 5- h#..#....# #...##.# .##.###..##.# ............# 5- h!##.#.#!.##.# ...#..##.# 5- h=h#..  . 5- h5- hG5- h5- h_ _A bullfrog is nearby!5- h(#F   #...   #...   # #..#   #.#..### ....##.#....######.  ...................  #[#@# #..#....# #...##.# .##.###..##.# ............# ##.#.#!.##.# ...#..##.####  #.....  . 6- h*#F   #...  6- ht*4 #...   # #..#   #.#..### 6- h*....##.#....######.  6- h*l...................  #[6- h+K#@#6- h3+t #..#....# 6- h+#...##.# 6- h+.##.###..##.# 6- h,!............# ##.#.#!.##.# 6- h`,...#..##.# 6- h,1#.. 6- h,7 . 6- h06- hA16- h46- h6_ _A bullfrog is nearby!6- h.##### ..##.........#.. +###.#..####.#F. #.#..# #... #.#..# #... ..#..# # #..# ###.... #.#..###  ....##.#....######...........@........#[..##..#.######6- hq#..#....# #...##.# .##.###..##.#............#6- h\##.#.#!.##.# ...#..##.#### .......#.##.....6- he6- h; m1.5 (10 _6- h 6- hm6- hr.#...........######....# ...##.........#.... #+###.#..####.#F... #.#..# #... #.#..# #... ..#..# # #..# ###.... #.#..###  ....##.#.@..######....................6- hG#[..##..#.#######.#..#....# # #...##.# .##.###..##.#............# ###.#.#!.##.# + ...#..##.####6- h6- hc24996- h6- h+6- ho###.......###.....######....# ...##.........#....# #+#####.#F...#.# #.....#..# # #..# ###.... #.#.@### 6- hۊ`..##.#....######...................#[..##..#.######.#..#.... # #...##.###.###..##.# 6- hl........... ###.#.#!.##.#6- h46- hڑa386- hb6- h6- h ....#...# ##### .......###.....##### ...##.........#. #+#####.#F...#.## #....#6- h8 ..#..# # #.@# ###.... #.#..### ##.#....######...................#[..##..#.#######.#..#... # #...##.##.###..##.# ...........6- hB6- ha476- h6- h56- h #'##"....#...# ##### .......###.....##### ...##.........#. 6- h##+#####.#F# #.@..#..#..# # #..######.... #.#..### ##.#....######6- hT...................[..##..#.######.#..#....#6- h} # #...##.##.###..##6- h6- h6- hNa566- h6- hau  You reach to attack!  The helpless bullfrog fails to defend itself.  6- h2You puncture the bullfrog! You drain the bullfrog.6- h.FF  drained)6- h^t12 6.4 (0.9Kiss of Death56- h6- h6- hV 6- hN_The bullfrog is almost dead.6- h?  You puncture the bullfrog!6- hE†6- h:9=7.3Kiss of Death46- hv6- h$ 6- hr>_You kill the bullfrog!6- h^6- h6- h6- hh 6- h:_No target in view!6- h 6- hQ 6- h 6- hX  6- h B_No target in view!6- h* 6- h 6- h 6- h}  6- h :_No target in view!6- hs 6- ht 6- h\z 6- h}  6- h} B_No target in view!6- h 6- h 6- h 6- h= H _No target in view!6- hW 46- h8[ 6- h] C _No target in view!6- h 46- h 6- h 6- hH 6- hI 6- haK 6- hO 6- hU t27 3 _6- hbY 6- h[ 6- h] Y26- h_ 6- ha 6- he Y16- hf 6- hg 6- h6k Y06- h4l 6- hm 6- hq Z896- hos 6- huu 6- hx 6- h:x C86- hTz 6- hP| 6- h,~ Y76- h 6- hp 6- h Y66- hI 6- hJ 6- h t #......#.....######....#.##.........#....# ##.###+###.#..####.#....# #.#..# #.#.†..# #.#..# #.#....# ## ..#..## #.#..### ###.... #.#..### .......##.#....######.6- h. .. z......@..............- 6- hT ##. .##.##[..##..#.###### 6- hz .. #.#..#....# #6- h W #.##...##.# # .##.###..##.# 6- hq }##.# ............z   wight (wandering) ...### ##.#.#!.##.# .....+ ....#..##.#### ###### .......#.##.....6- h .55.3 (8.06- h# h.z-6- hٙ _6.3 (956- h 6- h 6- hw   #  #.#..# #.#.†..# 6- h #.#..# #.#....#  ..#..## #.#..###  ###.... #.#..###  # .......##.#....  .. .z.....@.......  .##.##[..##..#. 6- h #.#..#....# # #.##...##.#  # .##.###..##.#  ............# 6- hs ##.#.#!.##.#  ....#..#   7- hg#   #  #.#..# #.#.†..# 7- h\ #.#..# #.#....#  ..#..## #.#..###  ###.... #.#..###  # .......##.#.... 7- h .. .z.....@....... 7- hH .##.##[..##..#.  #.#..#....# 7- hD) #.##...##.#  # .##.###..#7- hu# ............#  ##.#.#!.##.7- h ....#..# 7- h 47- h 7- hS[ __A wight is nearby!7- h 7- h4  # 7- h?& #.#..# #.#.†..# 7- hgJ #.#..# #.#....#  ..#..## #.#..### 7- h 7- h:###.... #.#..###  # .......##.#....7- h 7- hE .. .z.....@.......7- h& 7- h .##.##[..##..#.  #.#..#....# # #.##...##.#  # .##.###..##.# 7- h$ ............# 7- h7 ##.#.#!.##.#  ....#..#7- hA&   7- h7- hpu   # 7- hYp #.#..# #.#.†..#  #.#..# #.#....#  ..#..## #.#..###  ###.... #.#..### 7- hp( # .......##.#....  .. .z.....@....... 7- hp .##.##[..##..#. 7- hp #.#..#....#  #.##...##.#  # .##.###..#7- h%q  ............#  ##.#.#!.##.7- hxqw ....#..# 7- hu7- hu7- hz7- h{[ __A wight is nearby!7- hH [?25h[?0c [?1051l[?1052l[?1060l[?1061l