# CRAWL.NEMELEX.CARDS ##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Crawl Init file (Fixed Version) ##### #sound_on = false #sound_pack += https://osp.nemelex.cards/build/latest.zip:["init.txt"] ##sound_pack += https://sound-packs.nemelex.cards/crawler/2018-03-27/DCSS.22.zip:["사운드 적용하는법.txt"] # one_SDL_sound_channel = true #sound_fade_time = 0.5 #sound_volume = 0.1 redirect_chat = true disable_clear_chat = true ######## Generic ######################## tile_font_crt_family = Consolas tile_font_stat_family = Consolas tile_font_msg_family = Consolas tile_font_lbl_family = Consolas show_more = false travel_delay = -1 travel_key_stop = true explore_delay = -1 explore_wall_bias = 0 explore_key_stop = true rest_wait_percent = 100 default_manual_training = true num_rest_turns = 25 cloud_status = true autofight_stop = 50 easy_confirm = all explore_stop -= greedy_item_stack rest_delay = -1 msg_webtiles_height = 11 ######### Experimental ########################### ######## Autoexplore Interruption Messages ######################## stop := runrest_stop_message ######## Annoyances ######################## ;ignore += grinding sound ;ignore += contamination has completely ;ignore += your breath back #-----------------------------------------------------------------------------------------------------------# #----------------------------------------------- Force More ------------------------------------------------# #-----------------------------------------------------------------------------------------------------------# ## Dangerous messages ## flash_screen_message += You are slowing down flash_screen_message += your limbs are stiffening flash_screen_message += The floating eye seems to glare at you flash_screen_message += The floating eye's stare focuses on you flash_screen_message += The floating eye's view fixates on you flash_screen_message += A sentinel's mark forms upon you flash_screen_message += distant snort flash_screen_message += unleashes a terrible howl flash_screen_message += engulfs you in water flash_screen_message += The ushabti shakes and rattles deafeningly! flash_screen_message += You hear strange and distant voices. flash_screen_message += finished your manual flash_screen_message += The spriggan druid calls out to the beasts of the wild! flash_screen_message += Found a gateway to a bazaar. flash_screen_message += You are engulfed in seething chaos. ## Player's status ## force_more_message += .*(Agnes|Aizul|Amaemon|Antaeus|Arachne|Asmodeus|Azrael|Bai suzhen|Blork the orc|Boris|Cerebov|Crazy Yiuf|Dispater|Dissolution|Donald|Dowan|Duvessa|Edmund|the Enchantress|Ereshkigal|Erica|Erolcha|Eustachio|Fannar|Frances|Frederick|Gastronok|Geryon|Gloorx Vloq|Grinder|Grum|Grunn|Harold|Ignacio|Ijyb|Ilsuiw|Jessica|Jorgrun|Jory|Joseph|Josephina|Josephine|Khufu|Kirke|the Lernaean hydra|Lodul|Lom Lobon|Louise|Maggie|Mara|Margery|Maurice|Menkaure|Mlioglotl|Mennas|Mnoleg|Murray|Nergalle|Natasha|Nessos|Nikola|Pan|Parghit|Pikel|Polyphemus|Prince Ribbit|Psyche|Purgy|Robin|Roxanne|the royal jelly|Rupert|Saint Roka|the Serpent of Hell|Sigmund|Snorg|Sojobo|Sonja|Terence|Tiamat|Urug|Vashnia|Vv|Xtahua|Zenata).*comes? into view ######## Function Section ######################## { function ready() Petrifying_Check() OpenSkills() hp_percent() mp_percent() AnnounceDamage() Vehumetoffer() Ruoffer() DDoorCounter() end } { function hp_percent() a,b=you.hp() return 100*a/b end } { function mp_percent() a,b=you.mp() return 100*a/b end } { function Petrifying_Check() if you.petrifying() then crawl.yesno("You are now petrifying so your action will be checked. (Y or N to confirm.)", false, false, true, true) crawl.mpr("Consider to using tele/blink, Yara, cancellation or other emergency measures......", 5) end end } { local need_skills_opened = true function OpenSkills() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") crawl.mpr("Pride is your worst enemy! Be on prudent way!", 3) end end } --「 { local early = true function hpWarning_Early() if you.hp() < 21 and hp_percent() < 30 and you.xl() < 9 and early then crawl.yesno("Low HP: Be careful! (Y or N to confirm.)", false, false, true, true) crawl.mpr("The dice are ABSOLUTELY not on your side......", 5) early = false end if you.hp() > 20 and hp_percent() > 29 and you.xl() < 9 then early = true end end } { local mid = true function hpWarning_Mid() if you.hp() < 35 and you.xl() < 20 and you.xl() > 8 and mid then crawl.yesno("Low HP: Be careful! (Y or N to confirm.)", false, false, true, true) crawl.mpr("Consider to using tele/blink, potion or other emergency measures......", 5) mid = false end if you.hp() > 34 and you.xl() < 20 and you.xl() > 8 then mid = true end end } { local late = true function hpWarning_Late() if you.hp() < 60 and you.xl() == 27 and not you.status("death's door") and not you.status("death's door (expiring)") and late then crawl.yesno("Low HP: Be careful! (Y or N to confirm.)", false, false, true, true) crawl.mpr("Keep playing discreetly even on late-game......", 5) late = false end if you.hp() > 59 and you.xl() == 27 then late = true end end } --」 { local previous_hp = 0 local previous_mp = 0 local previous_form = "" local was_berserk_last_turn = false function AnnounceDamage() local current_hp, max_hp = you.hp() local current_mp, max_mp = you.mp() --Things that increase hp/mp temporarily really mess with this local current_form = you.transform() local you_are_berserk = you.berserk() local max_hp_increased = false local max_hp_decreased = false if (current_form ~= previous_form) then if (previous_form:find("dragon") or previous_form:find("statue") or previous_form:find("tree") or previous_form:find("ice")) then max_hp_decreased = true elseif (current_form:find("dragon") or current_form:find("statue") or current_form:find("tree") or current_form:find("ice")) then max_hp_increased = true end end if (was_berserk_last_turn and not you_are_berserk) then max_hp_decreased = true elseif (you_are_berserk and not was_berserk_last_turn) then max_hp_increased = true end --crawl.mpr(string.format("previous_form is: %s", previous_form)) --crawl.mpr(string.format("current_form is: %s", current_form)) --crawl.mpr(string.format("max_hp_increased is: %s", max_hp_increased and "True" or "False")) --crawl.mpr(string.format("max_hp_decreased is: %s", max_hp_decreased and "True" or "False")) --crawl.mpr(string:format("you_are_berserk is: %s", you_are_berserk and "True" or "False")) --crawl.mpr(string:format("was_berserk_last_turn is: %s", was_berserk_last_turn and "True" or "False")) --Skips message on initializing game if previous_hp > 0 then local hp_difference = previous_hp - current_hp local mp_difference = previous_mp - current_mp if max_hp_increased or max_hp_decreased then if max_hp_increased then crawl.mpr("You now have " .. current_hp .. "/" .. max_hp .. " hp.") else crawl.mpr("You now have " .. current_hp .. "/" .. max_hp .. " hp.") end else --On losing health if (current_hp < previous_hp) then if current_hp <= (max_hp * 0.30) then crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.50) then crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.70) then crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.90) then crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.") else crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.") end end end end --Set previous hp/mp and form at end of turn previous_hp = current_hp previous_mp = current_mp previous_form = current_form was_berserk_last_turn = you_are_berserk end } { local veh = true function Vehumetoffer() if string.find(crawl.messages(4), "Vehumet offers") and veh then crawl.yesno("Vehumet offers a spell for you! (Y or N to confirm.)", false, false, true, true) veh = false end if string.find(crawl.messages(4), "Vehumet accepts") then veh = true end end } { local ru = true function Ruoffer() if string.find(crawl.messages(4), "Ru believes") and ru then crawl.yesno("Ru offers sacrifice for you! (Y or N to confirm.)", false, false, true, true) ru = false end if string.find(crawl.messages(6), "Ru asks you to") or string.find(crawl.messages(6), "Ru will take longer") then ru = true end end } { function c_answer_prompt(prompt) if prompt:find("vortices") or prompt:find("vortex") or prompt:find("friend") then return true end if prompt:find("That beam") and you.res_fire() == 0 and not you.status("death's door") then if crawl.yesno("REALLY cast on yourself without fire resistance?",false,'n') then return end end if prompt == "Really attack while wielding the +9 staff of Wucad Mu {channel, !a!d}?" then return false end end } { function c_answer_prompt(prompt) if prompt:find("vortices") or prompt:find("vortex") or prompt:find("friend") then return true end if prompt:find("That beam") and you.res_fire() == 0 and not you.status("death's oor") then return false end end } { local counter = you.turns() function DDoorCounter() if you.status("in death's door (expiring)") then crawl.mpr("Count "..you.turns() - counter.."......") end if not you.status("in death's door (expiring)") then counter = you.turns()+1 end end } ######## Local Webtile(CWZ) Settings ######################## ## 사운드 자동 켜기 (관전자 X) ## #$ lab_sound_on = true ## 웹죽 세션 강제 유지 및 잠수 알림 (5분 이상 입력이 없어도 종료되지 않음) ## #$ lab_maintain_session = false ##tile_realtime_anim = true ##tile_water_anim = true explore_auto_rest = false always_show_zot = true ## 싱잉소드, OTR, 냉장고 등의 플래쉬 무시 ## 공 방패 무시 msc := message_colour msc += mute:Fedhas appreciates your contribution to the ecosystem. msc += mute:You radiate an aura of cold. msc += mute:PANG! msc += mute:GONNNNG! msc += mute:SHROANNG! msc += mute:BOUMMMMG! msc += mute:BONNNG! msc += mute:PTOANNNG! msg += mute:PANG! msg += mute:You howl as the wereblood boils in your veins! #colors tile_upstairs_col = green tile_branchstairs_col = red tile_door_col = #c27149 tile_wall_col = #544747 tile_explore_horizon_col = #919191 tile_floor_col = #0f0d0d tile_item_col = #25231f tile_feature_col = #d4be21 tile_plant_col = #3e5a2f tile_water_col = #0b5d79 tile_deep_water_col = #1212b3 tile_trap_col = #d40027 tile_transporter_col = #ff5656 tile_transporter_landing_col = #59ff89 tile_lava_col = #5f0a0000 ## 위험도 타일 색깔 표시 tile_show_threat_levels = trivial, easy, tough, nasty, unusual runrest_ignore_message += the wereblood boils in your veins runrest_ignore_message += A nearby plant withers and dies runrest_ignore_message += Your fire (vortex|vortices).*something runrest_ignore_message += something .* fire (vortex|vortices) runrest_ignore_message += Your primal bloodlust is almost over tile_font_crt_size = 14 tile_font_stat_size = 15 tile_font_msg_size = 14 tile_font_tip_size = 15 tile_font_lbl_size = 14 autopickup_exceptions ^= <(immolation|lignification|mutation|attraction|vulnerability|torment|scroll of poison|scrolls of poison) autopickup_exceptions ^=