[RC 세팅]
# 사운드 자동 켜기
#$ lab_sound_on = true
# 타일 사이즈 변경
tile_use_small_layout = true
tile_map_pixels = 32
tile_cell_pixels = 64
# 폰트 사이즈 변경
tile_font_crt_size = 22
tile_font_stat_size = 22
tile_font_msg_size = 22
tile_font_tip_size = 22
tile_font_lbl_size = 22
# 폰트 변경
#tile_font_crt_family = Consolas
#tile_font_stat_family = Consolas
#tile_font_msg_family = Consolas
#tile_font_tip_family = Consolas
#tile_font_lbl_family = Consolas
# Consolas, DejaVu Sans Mono, Arial, Open Sans
# vi방식 이동키 비활성화
nclude = no_vi_command_keys.txt
# 스킬 경험치 메뉴얼 설정
default_manual_training = true
# 플레이어 타일을 해당 종족으로 변경 (Default : false)
tile_show_player_species = false
# 메세지가 너무 많이 떴을 때 강제로 more 띄우지 않게 함 (Default : true)
show_more = false
# 자동탐사 딜레이 (Default : -1)
travel_delay = 15
# 휴식 딜레이
rest_delay = 0
# 탐험 딜레이
explore_delay = 0
# 이펙트 딜레이 (Default 500)
view_delay = 100
#왜곡무기 장비한 몬스터, 춤추는 왜곡무기 출현 시 more, 화면이 번쩍 효과
force_more_message += It is wielding.*of distortion
force_more_message += She is wielding.*of distortion
force_more_message += He is wielding.*of distortion
force_more_message += wielding.* distortion.* comes? into view
flash_screen_message += It is wielding.*of distortion
flash_screen_message += She is wielding.*of distortion
flash_screen_message += He is wielding.*of distortion
flash_screen_message += wielding.* distortion.* comes? into view
flash_screen_message += distortion.* comes? into view
# HP / MP 알림
{
local need_skills_opened = true
local previous_hp = 0
local previous_mp = 0
local previous_form = ''
local was_berserk_last_turn = false
function announce_damage_ko()
local current_hp, max_hp = you.hp()
local current_mp, max_mp = you.mp()
--Things that increase hp/mp temporarily really mess with this
local current_form = you.transform()
local you_are_berserk = you.berserk()
local max_hp_increased = false
local max_hp_decreased = false
if (current_form ~= previous_form) then
if (previous_form:find('dragon') or
previous_form:find('statue') or
previous_form:find('tree') or
previous_form:find('ice')) then
max_hp_decreased = true
elseif (current_form:find('dragon') or
current_form:find('statue') or
current_form:find('tree') or
current_form:find('ice')) then
max_hp_increased = true
end
end
if (was_berserk_last_turn and not you_are_berserk) then
max_hp_decreased = true
elseif (you_are_berserk and not was_berserk_last_turn) then
max_hp_increased = true
end
--Skips message on initializing game
if previous_hp > 0 then
local hp_difference = previous_hp - current_hp
local mp_difference = previous_mp - current_mp
if max_hp_increased or max_hp_decreased then
if max_hp_increased then
crawl.mpr('Now you have [' .. current_hp .. '/' .. max_hp .. '] HP')
else
crawl.mpr('Now you have [' .. current_hp .. '/' .. max_hp .. '] HP')
end
else
--체력 잃을때
if (current_hp < previous_hp) then
if current_hp <= (max_hp * 0.30) then
crawl.mpr('You take ' .. hp_difference .. ' HP, and have [' .. current_hp .. '/' .. max_hp .. '] HP')
elseif current_hp <= (max_hp * 0.50) then
crawl.mpr('You take ' .. hp_difference .. ' HP, and have [' .. current_hp .. '/' .. max_hp .. '] HP')
elseif current_hp <= (max_hp * 0.70) then
crawl.mpr('You take ' .. hp_difference .. ' HP, and have [' .. current_hp .. '/' .. max_hp .. '] HP')
elseif current_hp <= (max_hp * 0.90) then
crawl.mpr('You take ' .. hp_difference .. ' HP, and have [' .. current_hp .. '/' .. max_hp .. '] HP')
else
crawl.mpr('You take ' .. hp_difference .. ' HP, and have [' .. current_hp .. '/' .. max_hp .. '] HP')
end
if hp_difference > (max_hp * 0.20) then
crawl.mpr('!!!!! HP Warning !!!!!')
end
end
--체력 얻을때
if (current_hp > previous_hp) then
--Removes the negative sign
local health_inturn = (0 - hp_difference)
if (health_inturn > 1) and not (current_hp == max_hp) then
if current_hp <= (max_hp * 0.30) then
crawl.mpr('You gain ' .. health_inturn .. ' hp, and have [' .. current_hp .. '/' .. max_hp .. '] hp.')
elseif current_hp <= (max_hp * 0.50) then
crawl.mpr('You gain ' .. health_inturn .. ' HP, and have [' .. current_hp .. '/' .. max_hp .. '] hp.')
elseif current_hp <= (max_hp * 0.70) then
crawl.mpr('You gain ' .. health_inturn .. ' HP, and have [' .. current_hp .. '/' .. max_hp .. '] HP')
elseif current_hp <= (max_hp * 0.90) then
crawl.mpr('You gain ' .. health_inturn .. ' HP, and have [' .. current_hp .. '/' .. max_hp ..'] HP')
else
crawl.mpr('You gain ' .. health_inturn .. ' HP, and have [' .. current_hp .. '/' .. max_hp .. '] HP')
end
end
if (current_hp == max_hp) then
crawl.mpr(' HP Full. (' .. current_hp .. ')')
end
end
--마력 얻을때
if (current_mp > previous_mp) then
--Removes the negative sign
local mp_inturn = (0 - mp_difference)
if (mp_inturn > 1) and not (current_mp == max_mp) then
if current_mp < (max_mp * 0.25) then
crawl.mpr('You gain ' .. mp_inturn .. ' MP, and have [' .. current_mp .. '/' .. max_mp .. '] MP')
elseif current_mp < (max_mp * 0.50) then
crawl.mpr('You gain ' .. mp_inturn .. ' MP, and have [' .. current_mp .. '/' .. max_mp .. '] MP')
else
crawl.mpr('You gain ' .. mp_inturn .. ' MP, and have [' .. current_mp .. '/' .. max_mp .. '] MP')
end
end
if (current_mp == max_mp) then
crawl.mpr('MP Full (' .. current_mp .. ')')
end
end
--마력 잃을때
if current_mp < previous_mp then
if current_mp <= (max_mp * 0.25) then
crawl.mpr('You lose ' .. mp_difference .. 'MP, and have [' .. current_mp .. '/' ..max_mp ..'] MP')
elseif current_mp <= (max_mp * 0.50) then
crawl.mpr('You lose ' .. mp_difference .. 'MP, and have [' .. current_mp .. '/' ..max_mp ..'] MP')
else
crawl.mpr('You lose ' .. mp_difference .. 'MP, and have [' .. current_mp .. '/' ..max_mp ..'] MP')
end
end
end
end
--Set previous hp/mp and form at end of turn
previous_hp = current_hp
previous_mp = current_mp
previous_form = current_form
was_berserk_last_turn = you_are_berserk
end
function ready()
-- Enable AnnounceDamage.
announce_damage_ko()
if you.turns() == 0 and need_skills_opened then
need_skills_opened = false
crawl.sendkeys("m")
end
end
}
[템퍼몽키 명령어]
// ==UserScript==
// @name Webtiles Extend Module Loader
// @description Load the WEM from other Webtiles sites as well.
// @version 1.0
// @author ASCIIPhilia
// @match https://crawl.kelbi.org/*
// @match http://crawl.akrasiac.org:8080/*
// @match https://crawl.akrasiac.org:8443/*
// @match https://underhound.eu:8080/*
// @match https://cbro.berotato.org:8443/*
// @match http://lazy-life.ddo.jp:8080/*
// @match https://crawl.xtahua.com/*
// @match https://crawl.project357.org/*
// @match http://joy1999.codns.com:8081/*
// @namespace https://greasyfork.org/users/663409
// @downloadURL https://update.greasyfork.org/scripts/482991/Webtiles%20Extend%20Module%20Loader.user.js
// @updateURL https://update.greasyfork.org/scripts/482991/Webtiles%20Extend%20Module%20Loader.meta.js
// ==/UserScript==
(function () {
'use strict';
function waitFor(checkFunction, checkDelay = 100) {
return new Promise(resolve => {
let i = setInterval(_ => {
try {
let check = checkFunction();
check ? clearInterval(i) || resolve(check) : void 0
} catch (e) {}
}, checkDelay);
});
}
!async function () {
await waitFor(_ => unsafeWindow.$, 100);
$.getScript("https://dcssem.abstr.net/webtiles_module/release/1.0/script.js");
}();
})();
#메세지가 너무 많이 떴을 때 강제로 more 띄우지 않게 함
#이렇게 설정하고 지나간 메세지를 보고싶다면 컨트롤 p로 확인하는게 무조건 훨씬 더 좋고 편함
#다른 rc는 다 안쓰더라도 이것만은 진짜 무조건 쓰는게 좋음 무조건임
show_more = false
#게임 시작부터 스킬 경험치 투자를 메뉴얼로 설정
#이 게임은 스킬 경험치 투자를 오토로 할 이유가 전혀 없음. 까먹고 오토로 올려서 망캐가 되지 않도록 해줌
default_manual_training = true
#유니크 몬스터가 출현했을 때 more를 강제로 띄워줌
#탭질 신나게하다가 유니크 몹이 등장했을 때 게임을 멈춰서 제대로 집중해서 전투할 수 있게 해줌
#패치로 유니크몹이 추가되면 맞춰서 수정해줘야함
force_more_message += .*(Agnes|Aizul|Amaemon|Antaeus|Arachne|Asmodeus|Azrael|Bai suzhen|Blork the orc|Boris|Cerebov|Crazy Yiuf|Dispater|Dissolution|Donald|Dowan|Duvessa|Edmund|the Enchantress|Ereshkigal|Erica|Erolcha|Eustachio|Fannar|Frances|Frederick|Gastronok|Geryon|Gloorx Vloq|Grinder|Grum|Grunn|Harold|Ignacio|Ijyb|Ilsuiw|Jessica|Jorgrun|Jory|Joseph|Josephina|Josephine|Khufu|Kirke|the Lernaean hydra|Lodul|Lom Lobon|Louise|Maggie|Mara|Margery|Maurice|Menkaure|Mlioglotl|Mennas|Mnoleg|Murray|Nergalle|Natasha|Nessos|Nikola|Pan|Parghit|Pikel|Polyphemus|Prince Ribbit|Psyche|Purgy|Robin|Roxanne|the royal jelly|Rupert|Saint Roka|the Serpent of Hell|Sigmund|Snorg|Sojobo|Sonja|Terence|Tiamat|Urug|Vashnia|Vv|Xtahua|Zenata).*comes? into view
#위험한 몬스터 출현 시 more를 강제로 띄워줌
#패치로 위험한 몬스터가 추가되면 맞춰서 수정해줘야함
force_more_message += ((giant|floating|shining) eye|eye of draining).*into view
force_more_message += (moth of wrath|ghost moth|torpor snail).*into view
force_more_message += (guardian serpent|draconian shifter|convoker).*into view
force_more_message += (flayed ghost|royal mummy|mummy priest|fiend|tzitzimitl).*into view
force_more_message += (tormentor|curse toe|curse skull).*into view
force_more_message += (hellion|hell sentinel|deep elf sorcerer).*into view
force_more_message += (deep elf high priest|scorcher).*into view
force_more_message += (ancient lich|orb of fire|executioner|juggernaut|shrike).*into view
force_more_message += (wretched star|lurking horror).*into view
force_more_message += (neqoxec|cacodemon|doom hound).*into view
force_more_message += 27-headed.* comes? into view
force_more_message += (radroach|entropy weaver|meliai).*into view
force_more_message += (salamander tyrant|ironbound frostheart).*into view
force_more_message += (walking crystal tome|walking divine tome|walking earthen tome|walking frostbound tome).*into view
#몬스터가 위험한 몬스터로 변신 시 more를 강제로 띄워줌
#패치로 위험한 몬스터가 추가되면 맞춰서 수정해줘야함
force_more_message += changes into.*((giant|floating|shining) eye|eye of draining)
force_more_message += changes into.*(moth of wrath|ghost moth|torpor snail)
force_more_message += changes into.*(guardian serpent|draconian shifter|convoker)
force_more_message += changes into.*(flayed ghost|royal mummy|mummy priest|fiend|tzitzimitl)
force_more_message += changes into.*(tormentor|curse toe|curse skull)
force_more_message += changes into.*(hellion|hell sentinel|deep elf sorcerer)
force_more_message += changes into.*(deep elf high priest|scorcher)
force_more_message += changes into.*(ancient lich|orb of fire|executioner|juggernaut|shrike)
force_more_message += changes into.*(wretched star|lurking horror)
force_more_message += changes into.*(neqoxec|cacodemon|doom hound)
force_more_message += changes into.*(radroach|entropy weaver|meliai)
force_more_message += changes into.*(salamander tyrant|ironbound frostheart)
force_more_message += changes into.*(walking crystal tome|walking divine tome|walking earthen tome|walking frostbound tome)
#왜곡무기 장비한 몬스터, 춤추는 왜곡무기 출현 시 more를 띄워주고 화면이 번쩍이는 효과를 줌
#왜곡무기는 피격 시 어비스로 추방될 수 있기 때문에 가장 주의해야되는 공격 중 하나임.
force_more_message += It is wielding.*of distortion
force_more_message += She is wielding.*of distortion
force_more_message += He is wielding.*of distortion
force_more_message += wielding.* distortion.* comes? into view
flash_screen_message += It is wielding.*of distortion
flash_screen_message += She is wielding.*of distortion
flash_screen_message += He is wielding.*of distortion
flash_screen_message += wielding.* distortion.* comes? into view
flash_screen_message += distortion.* comes? into view
#폰트를 Consolas로 바꿈
#Consolas가 아마 제일 많이 쓰는 폰트인 듯? 이거 쓰면 대문자 I(아이)랑 소문자 l(엘) 구분 안돼서 소모품 날리는 개좆같은 상황 안 생김
#나는 크롬으로 웹죽하는데 가끔 폰트 적용이 안되는 버그가 생김. 그럴 때는 브라우저 껐다가 키면 다시 적용 되더라
tile_font_crt_family = Consolas
tile_font_stat_family = Consolas
tile_font_msg_family = Consolas
tile_font_lbl_family = Consolas
#위험도를 노란색, 빨간색만 표시
#기본 설정은 아마 빨간색만 표시되는 걸로 아는데 노란색까지 표시해주는게 오카와루 듀얼 권능 쓸 때도 좋고 훨씬 낫다고 봄
tile_show_threat_levels = tough nasty
#애니메이션 속도 빠르게(기본값=600)
#플레이어나 몬스터가 행동할 때 애니메이션의 속도를 조절하는 건데 기본값 600은 너무 느려서 답답한 경우가 종종 있음
view_delay = 200
#자동줍기 관련 설정들
#내가 쓰는 자동줍기 설정임. 호불호가 조금 갈릴만한 부분이 있는데 그래도 기본 설정보다는 내 설정이 더 좋다고 생각함.
#골드, 스크롤, 포션, 책, 장신구, 완드, 스태프, 잡동사니를 자동으로 주움
autopickup = $?!:"/|}
#그물, 쿠라레 자동으로 주움
autopickup_exceptions += (atropa|dispersal)
#전혀 쓸모 없는 아이템은 줍지 않도록 함
autopickup_exceptions ^= >useless_item
#탐색이나 휴식 시 멈추는거 방지하는 설정들
#탐색이나 휴식 도중에 전혀 중요하지 않은 메세지 때문에 자꾸 멈추지 않도록 해줌
#지이바 관련(이거는 작동 안하는 것 같기도 함)
runrest_ignore_message += Jiyva appreciates your sacrifice
runrest_ignore_message += Jiyva gurgles merrily
runrest_ignore_message += Jiyva says: Divide and consume
runrest_ignore_message += You hear.*splatter
runrest_ignore_message += You feel better
runrest_ignore_message += You feel your power returning
#콰즈랄 신앙 관련
runrest_ignore_message += Your protection from.*is fading
runrest_ignore_message += You feel less protected from
#웨어블러드 소리지르기
runrest_ignore_message += the wereblood boils in your veins
#주변 식물 죽음
runrest_ignore_message += A nearby plant withers and dies
#화폭 볼텍스 관련
runrest_ignore_message += Your fire (vortexlvortices).*something
runrest_ignore_message += something .* fire (vortexlvortices)
#웨어블러드 지속만료 전
runrest_ignore_message += Your primal bloodlust is almost over
#데스체널 지속만료
runrest_ignore_message += Your unholy channel expires
#아이템 더미로 이동
explore_stop -= greedy_visited_item_stack
#방어구 자동줍기
#body: x
#aux: 비어있음-모두/착용-브랜드,아티팩트
#shield: 비어있음-x/착용-브랜드,아티팩트
#브랜드 없는 enchanted aux, shield가 노말로 취급되는 문제 있음
{
add_autopickup_func(function(it, name)
local class = it.class(true)
local armour_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots", body="Armour", shield="Shield"}
if (class == "armour") then
if it.is_useless then return false end
sub_type = it.subtype()
equipped_item = items.equipped_at(armour_slots[sub_type])
if (sub_type == "cloak") or (sub_type == "helmet") or (sub_type == "gloves") or (sub_type == "boots") then
if not equipped_item then
return true
else
return it.artefact or it.branded or it.ego
end
end
if (sub_type == "body") then
return false
end
if (sub_type == "shield") then
if equipped_item then
return it.artefact or it.branded or it.ego
end
end
end
end)
}
sound_on = false
sound_pack += https://osp.nemelex.cards/build/latest.zip:["init.txt"]
one_SDL_sound_channel = true
sound_fade_time = 0.5