#메세지가 너무 많이 떴을 때 강제로 more 띄우지 않게 함 #이렇게 설정하고 지나간 메세지를 보고싶다면 컨트롤 p로 확인하는게 무조건 훨씬 더 좋고 편함 #다른 rc는 다 안쓰더라도 이것만은 진짜 무조건 쓰는게 좋음 무조건임 show_more = false #게임 시작부터 스킬 경험치 투자를 메뉴얼로 설정 #이 게임은 스킬 경험치 투자를 오토로 할 이유가 전혀 없음. 까먹고 오토로 올려서 망캐가 되지 않도록 해줌 default_manual_training = true #유니크 몬스터가 출현했을 때 more를 강제로 띄워줌 #탭질 신나게하다가 유니크 몹이 등장했을 때 게임을 멈춰서 제대로 집중해서 전투할 수 있게 해줌 #패치로 유니크몹이 추가되면 맞춰서 수정해줘야함 force_more_message += .*(Agnes|Aizul|Amaemon|Antaeus|Arachne|Asmodeus|Azrael|Bai suzhen|Blork the orc|Boris|Cerebov|Crazy Yiuf|Dispater|Dissolution|Donald|Dowan|Duvessa|Edmund|the Enchantress|Ereshkigal|Erica|Erolcha|Eustachio|Fannar|Frances|Frederick|Gastronok|Geryon|Gloorx Vloq|Grinder|Grum|Grunn|Harold|Ignacio|Ijyb|Ilsuiw|Jessica|Jorgrun|Jory|Joseph|Josephina|Josephine|Khufu|Kirke|the Lernaean hydra|Lodul|Lom Lobon|Louise|Maggie|Mara|Margery|Maurice|Menkaure|Mlioglotl|Mennas|Mnoleg|Murray|Nergalle|Natasha|Nessos|Nikola|Pan|Parghit|Pikel|Polyphemus|Prince Ribbit|Psyche|Purgy|Robin|Roxanne|the royal jelly|Rupert|Saint Roka|the Serpent of Hell|Sigmund|Snorg|Sojobo|Sonja|Terence|Tiamat|Urug|Vashnia|Vv|Xtahua|Zenata).*comes? into view #위험한 몬스터 출현 시 more를 강제로 띄워줌 #패치로 위험한 몬스터가 추가되면 맞춰서 수정해줘야함 force_more_message += ((giant|floating|shining) eye|eye of draining).*into view force_more_message += (moth of wrath|ghost moth|torpor snail).*into view force_more_message += (guardian serpent|draconian shifter|convoker).*into view force_more_message += (flayed ghost|royal mummy|mummy priest|fiend|tzitzimitl).*into view force_more_message += (tormentor|curse toe|curse skull).*into view force_more_message += (hellion|hell sentinel|deep elf sorcerer).*into view force_more_message += (deep elf high priest|scorcher).*into view force_more_message += (ancient lich|orb of fire|executioner|juggernaut|shrike).*into view force_more_message += (wretched star|lurking horror).*into view force_more_message += (neqoxec|cacodemon|doom hound).*into view force_more_message += 27-headed.* comes? into view force_more_message += (radroach|entropy weaver|meliai).*into view force_more_message += (salamander tyrant|ironbound frostheart).*into view force_more_message += (walking crystal tome|walking divine tome|walking earthen tome|walking frostbound tome).*into view #몬스터가 위험한 몬스터로 변신 시 more를 강제로 띄워줌 #패치로 위험한 몬스터가 추가되면 맞춰서 수정해줘야함 force_more_message += changes into.*((giant|floating|shining) eye|eye of draining) force_more_message += changes into.*(moth of wrath|ghost moth|torpor snail) force_more_message += changes into.*(guardian serpent|draconian shifter|convoker) force_more_message += changes into.*(flayed ghost|royal mummy|mummy priest|fiend|tzitzimitl) force_more_message += changes into.*(tormentor|curse toe|curse skull) force_more_message += changes into.*(hellion|hell sentinel|deep elf sorcerer) force_more_message += changes into.*(deep elf high priest|scorcher) force_more_message += changes into.*(ancient lich|orb of fire|executioner|juggernaut|shrike) force_more_message += changes into.*(wretched star|lurking horror) force_more_message += changes into.*(neqoxec|cacodemon|doom hound) force_more_message += changes into.*(radroach|entropy weaver|meliai) force_more_message += changes into.*(salamander tyrant|ironbound frostheart) force_more_message += changes into.*(walking crystal tome|walking divine tome|walking earthen tome|walking frostbound tome) #왜곡무기 장비한 몬스터, 춤추는 왜곡무기 출현 시 more를 띄워주고 화면이 번쩍이는 효과를 줌 #왜곡무기는 피격 시 어비스로 추방될 수 있기 때문에 가장 주의해야되는 공격 중 하나임. force_more_message += It is wielding.*of distortion force_more_message += She is wielding.*of distortion force_more_message += He is wielding.*of distortion force_more_message += wielding.* distortion.* comes? into view flash_screen_message += It is wielding.*of distortion flash_screen_message += She is wielding.*of distortion flash_screen_message += He is wielding.*of distortion flash_screen_message += wielding.* distortion.* comes? into view flash_screen_message += distortion.* comes? into view ----------------------------------------------------------------------------------------------------------------------------------------------- ## 젬클락 표시 ## always_show_gems = true ## 마우스 이동 막기 ## tile_web_mouse_control = false ## 조트클락 표시 ## always_show_zot = true ## 악마 티어 타일로 표시 ## tile_show_demon_tier = true #폰트를 Consolas로 바꿈 #Consolas가 아마 제일 많이 쓰는 폰트인 듯? 이거 쓰면 대문자 I(아이)랑 소문자 l(엘) 구분 안돼서 소모품 날리는 개좆같은 상황 안 생김 #나는 크롬으로 웹죽하는데 가끔 폰트 적용이 안되는 버그가 생김. 그럴 때는 브라우저 껐다가 키면 다시 적용 되더라 tile_font_crt_family = Consolas tile_font_stat_family = Consolas tile_font_msg_family = Consolas tile_font_lbl_family = Consolas #위험도를 노란색, 빨간색만 표시 #기본 설정은 아마 빨간색만 표시되는 걸로 아는데 노란색까지 표시해주는게 오카와루 듀얼 권능 쓸 때도 좋고 훨씬 낫다고 봄 tile_show_threat_levels = tough nasty #애니메이션 속도 빠르게(기본값=600) #플레이어나 몬스터가 행동할 때 애니메이션의 속도를 조절하는 건데 기본값 600은 너무 느려서 답답한 경우가 종종 있음 view_delay = 200 #자동줍기 관련 설정들 #내가 쓰는 자동줍기 설정임. 호불호가 조금 갈릴만한 부분이 있는데 그래도 기본 설정보다는 내 설정이 더 좋다고 생각함. #골드, 스크롤, 포션, 책, 장신구, 완드, 스태프, 잡동사니를 자동으로 주움 autopickup = ($?!:"/|} #그물, 쿠라레 자동으로 주움 autopickup_exceptions += (atropa|dispersal) #전혀 쓸모 없는 아이템은 줍지 않도록 함 autopickup_exceptions ^= >useless_item #방어구 자동줍기 #body: x #aux: 비어있음-모두/착용-브랜드,아티팩트 #shield: 비어있음-x/착용-브랜드,아티팩트 #브랜드 없는 enchanted aux, shield가 노말로 취급되는 문제 있음 { add_autopickup_func(function(it, name) local class = it.class(true) local armour_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots", body="Armour", shield="Shield"} if (class == "armour") then if it.is_useless then return false end sub_type = it.subtype() equipped_item = items.equipped_at(armour_slots[sub_type]) if (sub_type == "cloak") or (sub_type == "helmet") or (sub_type == "gloves") or (sub_type == "boots") then if not equipped_item then return true else return it.artefact or it.branded or it.ego end end if (sub_type == "body") then return false end if (sub_type == "shield") then if equipped_item then return it.artefact or it.branded or it.ego end end end end) } #탐색이나 휴식 시 멈추는거 방지하는 설정들 #탐색이나 휴식 도중에 전혀 중요하지 않은 메세지 때문에 자꾸 멈추지 않도록 해줌 #지이바 관련(이거는 작동 안하는 것 같기도 함) #runrest_ignore_message += Jiyva appreciates your sacrifice #runrest_ignore_message += Jiyva gurgles merrily #runrest_ignore_message += Jiyva says: Divide and consume #runrest_ignore_message += You hear.*splatter #runrest_ignore_message += You feel better #runrest_ignore_message += You feel your power returning #콰즈랄 신앙 관련 runrest_ignore_message += Your protection from.*is fading runrest_ignore_message += You feel less protected from #웨어블러드 소리지르기 runrest_ignore_message += the wereblood boils in your veins #주변 식물 죽음 runrest_ignore_message += A nearby plant withers and dies #화폭 볼텍스 관련 runrest_ignore_message += Your fire (vortexlvortices).*something runrest_ignore_message += something .* fire (vortexlvortices) #웨어블러드 지속만료 전 runrest_ignore_message += Your primal bloodlust is almost over #데스체널 지속만료 runrest_ignore_message += Your unholy channel expires # 디스펠 언데드, 신성 공격 피격 force_more_message += You convulse # 왜곡무기 피격 force_more_message += Space warps .* around you force_more_message += hits you.*distortion force_more_message += Its appearance distorts for a moment force_more_message += you fell strangely unstable # 카오스무기 피격 force_more_message += hits you.*chaos # 석화 구름 피격 force_more_message += calcifying dust hits you # 혼란 걸림 force_more_message += You are confused # 감속, 헤이스트 종료 force_more_message += You feel yourself slow down # 컨터치, MCC, 태엽벌 시전 실패 시 # more 띄우고 화면 깜빡임 force_more_message += You miscast Confusing touch flash_screen_message += You miscast Confusing touch force_more_message += You miscast Maxwell flash_screen_message += You miscast Maxwell force_more_message += You miscast Launch Clockwork flash_screen_message += You miscast Launch Clockwork # 맹그로브가 레이븐 소환 force_more_message += ravens fly out from beneath # 베커닝 게일 피격 force_more_message += beckoning whirlwind drags you forward #미니서브던전 알림 force_more_message += timed_portal:.* runrest_stop_message += timed_portal:.* #둠,컨탬 UI 항상 표시 always_show_doom_contam = true #이레디 컨탬 경고 warn_contam_cost = true # 탐색시 벽 쪽으로 향하는 정도 explore_wall_bias = 0 # 시작 시 경험치 창 띄움 { local need_skills_opened = true function crawlstart() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end } # 안 보이는 무언가에게 마나가 빨리면 다음 장 force_more_message += watched by something #아이템 더미로 이동 explore_stop -= greedy_visited_item_stack autofight_caught = true #왜곡무기 장비한 몬스터, 춤추는 왜곡무기 출현 시 more를 띄워주고 화면이 번쩍이는 효과를 줌 force_more_message += It is wielding.*of distortion force_more_message += She is wielding.*of distortion force_more_message += He is wielding.*of distortion force_more_message += wielding.* distortion.* comes? into view flash_screen_message += It is wielding.*of distortion flash_screen_message += She is wielding.*of distortion flash_screen_message += He is wielding.*of distortion flash_screen_message += wielding.* distortion.* comes? into view flash_screen_message += distortion.* comes? into view #신성공격에 취약한 종족일 때 신성무기 장비한 몬스터, 춤추는 신성무기 출현 : if you.race() == "Poltergeist" or you.race() == "Mummy" or you.race() == "Revenant" or you.race() == "Demonspawn" then force_more_message += It is wielding.*of holy wrath force_more_message += She is wielding.*of holy wrath force_more_message += He is wielding.*of holy wrath force_more_message += wielding.* holy wrath.*(come.*into view|open.*door) force_more_message += holy wrath.*(come.*into view|open.*door) flash_screen_message += It is wielding.*of holy wrath flash_screen_message += She is wielding.*of holy wrath flash_screen_message += He is wielding.*of holy wrath flash_screen_message += wielding.* holy wrath.*(come.*into view|open.*door) flash_screen_message += holy wrath.*(come.*into view|open.*door) : end #디스펠언데드 피격, 신성공격 피격 force_more_message += You convulse ## 화폭 볼텍스가 탐색이나 휴식 시 멈추는거 방지 ## runrest_ignore_message += Your fire (vortexlvortices).*something runrest_ignore_message += something .* fire (vortexlvortices) ## HP/MP 알림 ## { local need_skills_opened = true local previous_hp = 0 local previous_mp = 0 local previous_form = '' local was_berserk_last_turn = false function announce_damage_ko() local current_hp, max_hp = you.hp() local current_mp, max_mp = you.mp() --Things that increase hp/mp temporarily really mess with this local current_form = you.transform() local you_are_berserk = you.berserk() local max_hp_increased = false local max_hp_decreased = false if (current_form ~= previous_form) then if (previous_form:find('dragon') or previous_form:find('statue') or previous_form:find('tree') or previous_form:find('ice')) then max_hp_decreased = true elseif (current_form:find('dragon') or current_form:find('statue') or current_form:find('tree') or current_form:find('ice')) then max_hp_increased = true end end if (was_berserk_last_turn and not you_are_berserk) then max_hp_decreased = true elseif (you_are_berserk and not was_berserk_last_turn) then max_hp_increased = true end --Skips message on initializing game if previous_hp > 0 then local hp_difference = previous_hp - current_hp local mp_difference = previous_mp - current_mp if max_hp_increased or max_hp_decreased then if max_hp_increased then crawl.mpr('Now you have [' .. current_hp .. '/' .. max_hp .. '] HP') else crawl.mpr('Now you have [' .. current_hp .. '/' .. max_hp .. '] HP') end else --체력 잃을때 if (current_hp < previous_hp) then if current_hp <= (max_hp * 0.30) then crawl.mpr('You take ' .. hp_difference .. ' HP, and have [' .. current_hp .. '/' .. max_hp .. '] HP') elseif current_hp <= (max_hp * 0.50) then crawl.mpr('You take ' .. hp_difference .. ' HP, and have [' .. current_hp .. '/' .. max_hp .. '] HP') elseif current_hp <= (max_hp * 0.70) then crawl.mpr('You take ' .. hp_difference .. ' HP, and have [' .. current_hp .. '/' .. max_hp .. '] HP') elseif current_hp <= (max_hp * 0.90) then crawl.mpr('You take ' .. hp_difference .. ' HP, and have [' .. current_hp .. '/' .. max_hp .. '] HP') else crawl.mpr('You take ' .. hp_difference .. ' HP, and have [' .. current_hp .. '/' .. max_hp .. '] HP') end if hp_difference > (max_hp * 0.20) then crawl.mpr('!!!!! HP Warning !!!!!') end end --체력 얻을때 if (current_hp > previous_hp) then --Removes the negative sign local health_inturn = (0 - hp_difference) if (health_inturn > 1) and not (current_hp == max_hp) then if current_hp <= (max_hp * 0.30) then crawl.mpr('You gain ' .. health_inturn .. ' hp, and have [' .. current_hp .. '/' .. max_hp .. '] hp.') elseif current_hp <= (max_hp * 0.50) then crawl.mpr('You gain ' .. health_inturn .. ' HP, and have [' .. current_hp .. '/' .. max_hp .. '] hp.') elseif current_hp <= (max_hp * 0.70) then crawl.mpr('You gain ' .. health_inturn .. ' HP, and have [' .. current_hp .. '/' .. max_hp .. '] HP') elseif current_hp <= (max_hp * 0.90) then crawl.mpr('You gain ' .. health_inturn .. ' HP, and have [' .. current_hp .. '/' .. max_hp ..'] HP') else crawl.mpr('You gain ' .. health_inturn .. ' HP, and have [' .. current_hp .. '/' .. max_hp .. '] HP') end end if (current_hp == max_hp) then crawl.mpr(' HP Full. (' .. current_hp .. ')') end end --마력 얻을때 if (current_mp > previous_mp) then --Removes the negative sign local mp_inturn = (0 - mp_difference) if (mp_inturn > 1) and not (current_mp == max_mp) then if current_mp < (max_mp * 0.25) then crawl.mpr('You gain ' .. mp_inturn .. ' MP, and have [' .. current_mp .. '/' .. max_mp .. '] MP') elseif current_mp < (max_mp * 0.50) then crawl.mpr('You gain ' .. mp_inturn .. ' MP, and have [' .. current_mp .. '/' .. max_mp .. '] MP') else crawl.mpr('You gain ' .. mp_inturn .. ' MP, and have [' .. current_mp .. '/' .. max_mp .. '] MP') end end if (current_mp == max_mp) then crawl.mpr('MP Full (' .. current_mp .. ')') end end --마력 잃을때 if current_mp < previous_mp then if current_mp <= (max_mp * 0.25) then crawl.mpr('You lose ' .. mp_difference .. 'MP, and have [' .. current_mp .. '/' ..max_mp ..'] MP') elseif current_mp <= (max_mp * 0.50) then crawl.mpr('You lose ' .. mp_difference .. 'MP, and have [' .. current_mp .. '/' ..max_mp ..'] MP') else crawl.mpr('You lose ' .. mp_difference .. 'MP, and have [' .. current_mp .. '/' ..max_mp ..'] MP') end end end end --Set previous hp/mp and form at end of turn previous_hp = current_hp previous_mp = current_mp previous_form = current_form was_berserk_last_turn = you_are_berserk end function ready() -- Enable AnnounceDamage. announce_damage_ko() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end } # 언데드 홀리무기 경고 : if you.race() == "Poltergeist" or you.race() == "Mummy" or you.race() == "Revenant" or you.race() == "Demonspawn" then unusual_monster_items += holy : end force_more_message += reflection.* comes? into view ## display damage, healing, exhausted (sepcially serpent's lash) ## { ------- hp, mp, exhaust local last_hp = you.hp() local last_mp = you.mp() local last_turn = you.turns() function get_damage_color(damage, max_hp) local damage_percent = (damage / max_hp) * 100 if damage_percent >= 25 then -- 1/4 이상 데미지 return "lightmagenta" -- 매우 심각 elseif damage_percent >= 15 then -- 1/6.67 데미지 return "lightred" -- 매우 위험 elseif damage_percent >= 10 then -- 1/10 데미지 return "red" -- 위험 elseif damage_percent >= 5 then -- 1/20 데미지 return "yellow" -- 주의 elseif damage > 1 or damage_percent > 2 then -- 2% 초과 또는 2 이상의 모든 데미지 return "white" else return "lightgray" -- 1 데미지나 2% 이하만 회색으로 end end ------- ready function ready() local current_hp, max_hp = you.hp() local current_mp, max_mp = you.mp() -- 메시지 표시는 턴이 변경되었을 때만 if you.turns() ~= last_turn then -- HP 변화 체크 local hp_change = current_hp - last_hp if hp_change ~= 0 then local msg if hp_change < 0 then local damage = -hp_change local color = get_damage_color(damage, max_hp) msg = string.format("You took <%s>%d damage!", color, damage, color) else msg = string.format("You recovered %d HP!", hp_change) end crawl.formatted_mpr(msg) end -- MP 변화 체크 local mp_change = current_mp - last_mp if mp_change > 0 then local msg = string.format("You recovered %d MP!", mp_change) crawl.formatted_mpr(msg) end end -- 현재 상태 저장 last_hp = current_hp last_mp = current_mp last_turn = you.turns() end } force_more_message += wearing an amulet of reflection force_more_message += wearing the amulet .*reflect.* travel_delay= 0 explore_delay= 0 more += Found a staircase to the Ecumenical Temple # Recommended settings sound_on = true sound_pack += https://sound-packs.nemelex.cards/DCSS-UST/v1.0.1.zip sound_pack += https://osp.nemelex.cards/build/latest.zip:["init.txt"] one_SDL_sound_channel = true sound_fade_time = 0.5 sound_volume = 1 bgm_volume = 1 always_show_zot = true translation_language = ko tile_show_player_species = true macros += M h o macros += M y \{9} macros += M u tt macros += M j ) macros += M k . macros += M l zzfzzf macros += M n ' macros += M b wc macros += M o ( macros += M c ) macros += M \{-1012} za macros += M \{-1015} zaf macros += M \{-1018} f. macros += M \{-1016} ff macros += M 1 za macros += M 2 zb macros += M 3 zc macros += M 4 zd macros += M 5 ze macros += M 6 zf macros += M 7 zg macros += M 8 zh macros += M 9 zi macros += M \{-247} 5