species = viable background = Fi,Mo,Hu,Be,En,Wr,Hs,Re,HW,Cj,Su,Ne,FW,Al,AE,IE,EE,FE,Sh,Wn,Ar,De #combo += MDFE, MDRe, MDFi, MDMo, MDBe, MDGl, MDWn #combo += MiFi, MiGl, MiMo, MiHu, MiBe, MiCK #combo += MfIE, MfAl, MfGl, MfBe, MfSh, MfMo, MfCK, MfWn #combo += GrFE, GrEE, GrRe, GrFi, GrGl, GrMo, GrBe #combo += DrCj, DrFE, DrIE, DrAE, DrEE, DrAl, DrRe, DrBe, DrSh, DrCK, DrAr, DrWn #combo += TrEE, TrFi, TrGl, TrBe, TrMo, TrBr, TrSh #combo += DECj, DEFE, DEIE, DEAE, DEEE, DEAl #combo += AtFi, AtBe, AtMo #combo += GnRe, GnSh, GnHu, GnBr, GnCK, GnWn #combo += HuCj, HuIE, HuBe, HuWn #combo += KoCj, KoEE, KoBr, KoBe, KoHu, KoAr #combo += DsFE, DsIE, DsAl, DsRe, DsGl, DsBe, DsMo, DsBr, DsCK, DsAr, DsSh, DsWn #combo += DjFE, DjIE, DjCj, DjAE, DjAj, DjGl, DjSh #combo += SpCj, SpEE, SpAl, SpBr, SpAt, SpHu, SpCK #combo += GhIE, GhEE, GhGl, GhMo #combo += TeRe, TeCj, TeFE, TeAE, TeBe #combo += OnFE, OnAE, OnGl, OnBe #combo += BaIE, BaRe, BaFi, BaBe, BaHu, BaWn #combo += CoAl, CoGl, CoHu, CoBe, CoAr #combo += VSCj, VSIE, VSAE, VSFi, VSBr, VSBe, VSGl #combo += VpIE, VpEE, VpAl, VpGl, VpBr #combo += DgCj, DgFE, DgIE, DgAE, DgEE, DgSh #combo += FoEE, FoAl, FoFi, FoHu #combo += NaFE, NaIE, NaAl, NaCj, NaAE, NaBe, NaSh #combo += OpCj, OpFE, OpEE, OpAl, OpBr, OpSh #combo += FeCj, FeIE, FeAE #combo += MuCj, MuIE monster_list_colour = friendly:green, neutral:brown, good_neutral:brown monster_list_colour += trivial:darkgrey, easy:lightgrey, tough:yellow, nasty:lightred, unusual:lightmagenta tile_show_threat_levels = easy, tough, nasty, unusual travel_delay = -1 rest_delay = -1 explore_delay = 4 explore_auto_rest = true rest_wait_both = true rest_wait_ancestor = true autopickup = /?!+$("= autopickup_exceptions += >amnesia autopickup_exceptions +=