# CRAWL.NEMELEX.CARDS ##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Alternative vi bindings for Neo users. # include = neo_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt default_manual_training = true force_more_message += It is wielding.*of distortion force_more_message += She is wielding.*of distortion force_more_message += He is wielding.*of distortion force_more_message += wielding.* distortion.* comes? into view flash_screen_message += It is wielding.*of distortion flash_screen_message += She is wielding.*of distortion flash_screen_message += He is wielding.*of distortion flash_screen_message += wielding.* distortion.* comes? into view flash_screen_message += distortion.* comes? into view tile_font_crt_family = Consolas tile_font_stat_family = Consolas tile_font_msg_family = Consolas tile_font_lbl_family = Consolas travel_delay = -1 explore_delay= 5 rest_delay= -1 { local need_skills_opened = true local previous_hp = 0 local previous_mp = 0 local previous_form = '' local was_berserk_last_turn = false function announce_damage_ko() local current_hp, max_hp = you.hp() local current_mp, max_mp = you.mp() --Things that increase hp/mp temporarily really mess with this local current_form = you.transform() local you_are_berserk = you.berserk() local max_hp_increased = false local max_hp_decreased = false if (current_form ~= previous_form) then if (previous_form:find('dragon') or previous_form:find('statue') or previous_form:find('tree') or previous_form:find('ice')) then max_hp_decreased = true elseif (current_form:find('dragon') or current_form:find('statue') or current_form:find('tree') or current_form:find('ice')) then max_hp_increased = true end end if (was_berserk_last_turn and not you_are_berserk) then max_hp_decreased = true elseif (you_are_berserk and not was_berserk_last_turn) then max_hp_increased = true end --crawl.mpr(string.format('previous_form is: %s', previous_form)) --crawl.mpr(string.format('current_form is: %s', current_form)) --crawl.mpr(string.format('max_hp_increased is: %s', max_hp_increased and 'True' or 'False')) --crawl.mpr(string.format('max_hp_decreased is: %s', max_hp_decreased and 'True' or 'False')) --crawl.mpr(string:format('you_are_berserk is: %s', you_are_berserk and 'True' or 'False')) --crawl.mpr(string:format('was_berserk_last_turn is: %s', was_berserk_last_turn and 'True' or 'False')) --Skips message on initializing game if previous_hp > 0 then local hp_difference = previous_hp - current_hp local mp_difference = previous_mp - current_mp if max_hp_increased or max_hp_decreased then if max_hp_increased then crawl.mpr('이제 [' .. current_hp .. '/' .. max_hp .. '] 의 체력을 가지게 되었습니다.') else crawl.mpr('이제 [' .. current_hp .. '/' .. max_hp .. '] 의 체력을 가지게 되었습니다.') end else --On losing health if (current_hp < previous_hp) then if current_hp <= (max_hp * 0.30) then crawl.mpr('' .. hp_difference .. '의 피해를 받았습니다. 현재 남은 체력은 [' .. current_hp .. '/' .. max_hp .. '] 입니다.') elseif current_hp <= (max_hp * 0.50) then crawl.mpr('' .. hp_difference .. '의 피해를 받았습니다. 현재 남은 체력은 [' .. current_hp .. '/' .. max_hp .. '] 입니다.') elseif current_hp <= (max_hp * 0.70) then crawl.mpr('' .. hp_difference .. '의 피해를 받았습니다. 현재 남은 체력은 [' .. current_hp .. '/' .. max_hp .. '] 입니다.') elseif current_hp <= (max_hp * 0.90) then crawl.mpr('' .. hp_difference .. '의 피해를 받았습니다. 현재 남은 체력은 [' .. current_hp .. '/' .. max_hp .. '] 입니다.') else crawl.mpr('' .. hp_difference .. '의 피해를 받았습니다. 현재 남은 체력은 [' .. current_hp .. '/' .. max_hp .. '] 입니다.') end if hp_difference > (max_hp * 0.20) then crawl.mpr('조오오온나 쌔다!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!') end end --On gaining more than 1 health if (current_hp > previous_hp) then --Removes the negative sign local health_inturn = (0 - hp_difference) if (health_inturn > 1) and not (current_hp == max_hp) then if current_hp <= (max_hp * 0.30) then crawl.mpr('' .. health_inturn .. '의 체력을 얻었습니다. 현재 체력은 [' .. current_hp .. '/' .. max_hp .. '] 입니다.') elseif current_hp <= (max_hp * 0.50) then crawl.mpr('' .. health_inturn .. '의 체력을 얻었습니다. 현재 체력은 [' .. current_hp .. '/' .. max_hp .. '] 입니다.') elseif current_hp <= (max_hp * 0.70) then crawl.mpr('' .. health_inturn .. '의 체력을 얻었습니다. 현재 체력은 [' .. current_hp .. '/' .. max_hp .. '] 입니다.') elseif current_hp <= (max_hp * 0.90) then crawl.mpr('' .. health_inturn .. '의 체력을 얻었습니다. 현재 체력은 [' .. current_hp .. '/' .. max_hp .. '] 입니다.') else crawl.mpr('' .. health_inturn .. '의 체력을 얻었습니다. 현재 체력은 [' .. current_hp .. '/' .. max_hp .. '] 입니다.') end end if (current_hp == max_hp) then crawl.mpr('체력이 전부 회복되었습니다. (' .. current_hp .. ')') end end --On gaining more than 1 magic if (current_mp > previous_mp) then --Removes the negative sign local mp_inturn = (0 - mp_difference) if (mp_inturn > 1) and not (current_mp == max_mp) then if current_mp < (max_mp * 0.25) then crawl.mpr('' .. mp_inturn .. '의 마력를 얻었습니다. 현재 마력은 [' .. current_mp .. '/' .. max_mp .. '] 입니다.') elseif current_mp < (max_mp * 0.50) then crawl.mpr('' .. mp_inturn .. '의 마력을 얻었습니다. 현재 마력은 [' .. current_mp .. '/' .. max_mp .. '] 입니다.') else crawl.mpr('' .. mp_inturn .. '의 마력을 얻었습니다. 현재 마력은 [' .. current_mp .. '/' .. max_mp .. '] 입니다.') end end if (current_mp == max_mp) then crawl.mpr('마력이 전부 회복되었습니다. (' .. current_mp .. ')') end end --On losing magic if current_mp < previous_mp then if current_mp <= (max_mp / 5) then crawl.mpr('현재 남은 마력은 [' .. current_mp .. '/' ..max_mp ..'] 입니다.') elseif current_mp <= (max_mp / 2) then crawl.mpr('현재 남은 마력은 [' .. current_mp .. '/' ..max_mp ..'] 입니다.') else crawl.mpr('현재 남은 마력은 [' .. current_mp .. '/' ..max_mp ..'] 입니다.') end end end end --Set previous hp/mp and form at end of turn previous_hp = current_hp previous_mp = current_mp previous_form = current_form was_berserk_last_turn = you_are_berserk end function ready() -- Enable AnnounceDamage. announce_damage_ko() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end }