# CRAWL.NEMELEX.CARDS ##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Alternative vi bindings for Neo users. # include = neo_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt spell_slot += Beastly Appendage:z #메세지가 너무 많이 떴을 때 강제로 more 띄우지 않게 함 #이렇게 설정하고 지나간 메세지를 보고싶다면 컨트롤 p로 확인하는게 무조건 훨씬 더 좋고 편함 #다른 rc는 다 안쓰더라도 이것만은 진짜 무조건 쓰는게 좋음 무조건임 show_more = false 게임 시작 시 자동으로 스킬창(m) 켜줌 { local need_skills_opened = true function ready() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end } 유니크 몬스터 출현시 more 출력 force_more_message += .*(Agnes|Aizul|Antaeus|Arachne|Asmodeus|Azrael|Bai suzhen|Blork the orc|Boris|Cerebov|Crazy Yiuf|Dispater|Dissolution|Donald|Dowan|Duvessa|Edmund|the Enchantress|Ereshkigal|Erica|Erolcha|Eustachio|Fannar|Frances|Frederick|Gastronok|Geryon|Gloorx Vloq|Grinder|Grum|Harold|Ignacio|Ijyb|Ilsuiw|Jessica|Jorgrun|Jory|Joseph|Josephine|Khufu|Kirke|the Lernaean hydra|Lom Lobon|Louise|Maggie|Mara|Margery|Maurice|Menkaure|Mennas|Mnoleg|Murray|Nergalle|Natasha|Nessos|Nikola|Pan|Pikel|Polyphemus|Prince Ribbit|Psyche|Purgy|Robin|Roxanne|the royal jelly|Rupert|Saint Roka|the Serpent of Hell|Sigmund|Snorg|Sojobo|Sonja|Terence|Tiamat|Urug|Vashnia|Xtahua).*comes? into view 위험한 몬스터 출현 시 more 출력 force_more_message += ((giant|floating|shining) eye|eye of draining).*into view force_more_message += (moth of wrath|ghost moth|torpor snail).*into view force_more_message += (guardian serpent|draconian shifter|convoker).*into view force_more_message += (flayed ghost|royal mummy|mummy priest|fiend|tzitzimitl).*into view force_more_message += (tormentor|curse toe|curse skull).*into view force_more_message += (hellion|hell sentinel|deep elf sorcerer).*into view force_more_message += (deep elf high priest|zealout|scorcher).*into view force_more_message += (ancient lich|orb of fire|executioner|juggernaut|shrike).*into view force_more_message += (wretched star|lurking horror).*into view force_more_message += (neqoxec|cacodemon|doom hound).*into view force_more_message += 27-headed.* comes? into view force_more_message += .*orbs? of fire.* comes? into view force_more_message += .*pandemonium* comes? into view 왜곡무기 출현 시 more 출력/화면 번쩍임 force_more_message += It is wielding.*of distortion force_more_message += She is wielding.*of distortion force_more_message += He is wielding.*of distortion force_more_message += wielding.* distortion.* comes? into view flash_screen_message += It is wielding.*of distortion flash_screen_message += She is wielding.*of distortion flash_screen_message += He is wielding.*of distortion flash_screen_message += wielding.* distortion.* comes? into view flash_screen_message += distortion.* comes? into view 변신 풀릴 때 다음장 출력 force_more_message += Your transformation is almost over. #게임 시작부터 스킬 경험치 투자를 메뉴얼로 설정 #이 게임은 스킬 경험치 투자를 오토로 할 이유가 전혀 없음. 까먹고 오토로 올려서 망캐가 되지 않도록 해줌 default_manual_training = true #위험도를 노란색, 빨간색만 표시 #기본 설정은 아마 빨간색만 표시되는 걸로 아는데 노란색까지 표시해주는게 오카와루 듀얼 권능 쓸 때도 좋고 훨씬 낫다고 봄 tile_show_threat_levels = tough nasty #폰트를 Consolas로 바꿈 #Consolas가 아마 제일 많이 쓰는 폰트인 듯? 이거 쓰면 대문자 I(아이)랑 소문자 l(엘) 구분 안돼서 소모품 날리는 개좆같은 상황 안 생김 #나는 크롬으로 웹죽하는데 가끔 폰트 적용이 안되는 버그가 생김. 그럴 때는 브라우저 껐다가 키면 다시 적용 되더라 tile_font_crt_family = Consolas tile_font_stat_family = Consolas tile_font_msg_family = Consolas tile_font_lbl_family = Consolas ##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Alternative vi bindings for Neo users. # include = neo_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # And to revert monster glyph and colouring changes: # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt # include = 0.12_monster_glyphs.txt # include = 0.13_monster_glyphs.txt # include = 0.14_monster_glyphs.txt # Ask HilariousDeathArtist to fix things # To use this you must add have a call to AnnounceDamage() in the ready() function like below: # This is important if you override this ready() function < function ready() AnnounceDamage() end > ############### # Damage Calc # ############### < local previous_hp = 0 local previous_mp = 0 local previous_form = "" local was_berserk_last_turn = false function AnnounceDamage() local current_hp, max_hp = you.hp() local current_mp, max_mp = you.mp() --Things that increase hp/mp temporarily really mess with this local current_form = you.transform() local you_are_berserk = you.berserk() local max_hp_increased = false local max_hp_decreased = false if (current_form ~= previous_form) then if (previous_form:find("dragon") or previous_form:find("statue") or previous_form:find("tree") or previous_form:find("ice")) then max_hp_decreased = true elseif (current_form:find("dragon") or current_form:find("statue") or current_form:find("tree") or current_form:find("ice")) then max_hp_increased = true end end if (was_berserk_last_turn and not you_are_berserk) then max_hp_decreased = true elseif (you_are_berserk and not was_berserk_last_turn) then max_hp_increased = true end --crawl.mpr(string.format("previous_form is: %s", previous_form)) --crawl.mpr(string.format("current_form is: %s", current_form)) --crawl.mpr(string.format("max_hp_increased is: %s", max_hp_increased and "True" or "False")) --crawl.mpr(string.format("max_hp_decreased is: %s", max_hp_decreased and "True" or "False")) --crawl.mpr(string:format("you_are_berserk is: %s", you_are_berserk and "True" or "False")) --crawl.mpr(string:format("was_berserk_last_turn is: %s", was_berserk_last_turn and "True" or "False")) --Skips message on initializing game if previous_hp > 0 then local hp_difference = previous_hp - current_hp local mp_difference = previous_mp - current_mp if max_hp_increased or max_hp_decreased then if max_hp_increased then crawl.mpr("You now have " .. current_hp .. "/" .. max_hp .. " hp.") else crawl.mpr("You now have " .. current_hp .. "/" .. max_hp .. " hp.") end else --On losing health if (current_hp < previous_hp) then if current_hp <= (max_hp * 0.30) then crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.50) then crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.70) then crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.90) then crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.") else crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.") end if hp_difference > (max_hp * 0.20) then crawl.mpr("MASSIVE DAMAGE!!") end end --On gaining more than 1 health if (current_hp > previous_hp) then --Removes the negative sign local health_inturn = (0 - hp_difference) if (health_inturn > 1) and not (current_hp == max_hp) then if current_hp <= (max_hp * 0.30) then crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.50) then crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.70) then crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.90) then crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.") else crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.") end end if (current_hp == max_hp) then crawl.mpr("Health restored: " .. current_hp .. "") end end --On gaining more than 1 magic if (current_mp > previous_mp) then --Removes the negative sign local mp_inturn = (0 - mp_difference) if (mp_inturn > 1) and not (current_mp == max_mp) then if current_mp < (max_mp * 0.25) then crawl.mpr("You regained " .. mp_inturn .. " mp, and now have " .. current_mp .. "/" .. max_mp .. " mp.") elseif current_mp < (max_mp * 0.50) then crawl.mpr("You regained " .. mp_inturn .. " mp, and now have " .. current_mp .. "/" .. max_mp .. " mp.") else crawl.mpr("You regained " .. mp_inturn .. " mp, and now have " .. current_mp .. "/" .. max_mp .. " mp.") end end if (current_mp == max_mp) then crawl.mpr("MP restored: " .. current_mp .. "") end end --On losing magic if current_mp < previous_mp then if current_mp <= (max_mp / 5) then crawl.mpr("You now have " .. current_mp .. "/" ..max_mp .." mp.") elseif current_mp <= (max_mp / 2) then crawl.mpr("You now have " .. current_mp .. "/" ..max_mp .." mp.") else crawl.mpr("You now have " .. current_mp .. "/" ..max_mp .." mp.") end end end end --Set previous hp/mp and form at end of turn previous_hp = current_hp previous_mp = current_mp previous_form = current_form was_berserk_last_turn = you_are_berserk end sound_on = true sound_pack += https://osp.nemelex.cards/build/latest.zip:["init.txt"] one_SDL_sound_channel = true sound_fade_time = 0.5