##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Alternative vi bindings for Neo users. # include = neo_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt ## 사운드 패치 # # Recommended settings sound_on = true sound_pack += https://osp.nemelex.cards/build/latest.zip:["init.txt"] one_SDL_sound_channel = true sound_fade_time = 0.5 sound_volume = 0.8 ## 그래픽 설정 ## # 타일 사이즈 변경 tile_use_small_layout = true tile_map_pixels = 32 tile_cell_pixels = 64 # 폰트 사이즈 변경 tile_font_crt_size = 23 tile_font_stat_size = 23 tile_font_msg_size = 23 tile_font_tip_size = 23 tile_font_lbl_size = 23 # 폰트 변경 #tile_font_crt_family = Open Sans #tile_font_stat_family = Open Sans #tile_font_msg_family = Open Sans #tile_font_tip_family = Open Sans #tile_font_lbl_family = Open Sans # Consolas, DejaVu Sans Mono, Arial, Open Sans ## 한글패치 ## language = ko # 골드 인터페이스 show_gold_status = true # 마법창 한글화 #$ lab_magic_window_translate = true # 기술창 한글화 #$ lab_skill_window_translate = true # 인터페이스 한글화 #$ lab_interface_translate = true # 능력창 한글화 #$ lab_ability_window_translate = true # 한글 고정폭 폰트 #$ lab_apply_font = true friend_highlight = hi:green # Highlight friends in some way. This is very helpful for summoners. The # default setting shows friends with a green background. If the friend is # itself green, it'll show up as black on green. neutral_highlight = hi:lightgrey # Highlight neutral monsters in some way. Useful both to get out of # a neutral monster's path, and to avoid accidentally killing it. # The default setting shows neutrals with a dark grey background. Since # there are no darkgrey monster glyphs anymore, this works fine. unusual_highlight = hi:magenta # Highlight hostile monsters carrying unusual items. Useful to show if a # monster should be handled with care because it has an atypical item, # such as a wand or a distortion weapon. # This is used in conjunction with the unusual_monster_items option: # unusual_monster_items determines which items will cause a monster to be # highlighted. stab_highlight = hi:blue # This option highlights monsters that are fully unaware of the player # and therefore are will not attack, and are guaranteed to take stab # damage if attacked appropriately by the player. may_stab_highlight = hi:brown # This option highlights monsters that are having trouble paying # attention to the player by, for example, being confused or # distracted. These monsters may be able to be stabbed, depending # on Stealth and weapon skill levels and various other factors, and will # (at least) have trouble attacking the player with their current status. heap_highlight = reverse # Highlights heaps of items (more than one item or stack). feature_item_highlight = reverse # Highlights features (stairs, shops, altars) that would otherwise be # hidden by items. If you use this option, the item glyph(s) on the # square are hidden by the feature symbol. trap_item_highlight = reverse # Highlights traps that would otherwise be hidden by items. If you # use this option, the item glyph(s) on the square are hidden by the trap # symbol (^). ## 게임 내부설정 ## #자동전투 제한 #(숫자정해둔퍼센테이지 아래로체력이 내려가면 탭키불가) autofight_stop = 50 # 자동탐사 딜레이 (Default : -1) travel_delay = 0 # 휴식 딜레이 rest_delay = -1 # 탐험 딜레이 explore_delay = -1 #완전회복까지 휴식 #100턴휴식이아니라 체력,마력이100%가 될때까지 휴식 rest_wait_both = true rest_wait_percent = 100 ## 아이템 습득시 단축키 강제 설정 ## 저는 위의 항목을 많이 가지고 있는데, 이것들은 자동으로 주문/아이템 슬롯을 설정합니다. 따라서 이 예시는 제가 패스월을 배울 때마다 게임에서 주문 문자가 w로 설정되고, 제가 서두르는 물약을 얻을 때마다 이것들은 h로 지정합니다. ## Some item slot defaults that I have, including always putting a thrown/launcher on my quick-swap slot by default (lol blowguns): item_slot += scroll of identify:r item_slot += potion.*curing:C item_slot += scroll of teleportation:t item_slot += scroll of fog:f item_slot += scroll of blinking:B item_slot += scroll of remove curse:c item_slot += scroll of enchant weapon:W item_slot += scroll of enchant armor:A item_slot += condenser vane:V item_slot += phial of floods:F item_slot += box of beasts:B item_slot += tremor stones:S item_slot += lightning rod:L item_slot += dagger:s item_slot += shortbow:b item_slot += longbow:b item_slot += hand crossbow:b item_slot += blowgun:b item_slot += hunting sling:b item_slot += fustibalus:b item_slot += arbalest:b item_slot += tripple crossbow:b # 새게임시 자동으로 스킬 메뉴 열기 { local need_skills_opened = true function OpenSkills() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end } # vi방식 이동키 비활성화 include = no_vi_command_keys.txt # 게임 시작 시 스킬 수련을 기본적으로 메뉴얼로 설정 default_manual_training = true # 플레이어 타일을 해당 종족으로 변경 (Default : false) tile_show_player_species = false # 메세지가 너무 많이 떴을 때 강제로 more 띄우지 않게 함 (Default : true) show_more = false # 이펙트 딜레이 (Default 500) #플레이어나 몬스터가 행동할 때 애니메이션의 속도를 조절하는 건데 기본값 600은 너무 느려서 답답한 경우가 종종 있음 view_delay = 100 #위험도를 노란색, 빨간색만 표시 #기본 설정은 아마 빨간색만 표시되는 걸로 아는데 노란색까지 표시해주는게 오카와루 듀얼 권능 쓸 때도 좋고 훨씬 낫다고 봄 tile_show_threat_levels = tough nasty #자동줍기 관련 설정들 #내가 쓰는 자동줍기 설정임. 호불호가 조금 갈릴만한 부분이 있는데 그래도 기본 설정보다는 내 설정이 더 좋다고 생각함. #골드, 스크롤, 포션, 책, 장신구, 완드, 스태프, 잡동사니를 자동으로 주움 autopickup = $?!:"/|} #그물, 쿠라레,부메랑,다트,자벨린 자동으로 주움 autopickup_exceptions += 0 then local hp_difference = previous_hp - current_hp local mp_difference = previous_mp - current_mp if max_hp_increased or max_hp_decreased then if max_hp_increased then crawl.mpr("이제 [" .. current_hp .. "/" .. max_hp .. "]의 체력을 가지게 되었습니다.") else crawl.mpr("이제 [" .. current_hp .. "/" .. max_hp .. "]의 체력을 가지게 되었습니다.") end else --On losing health --체력 잃을때 if (current_hp < previous_hp) then if current_hp <= (max_hp * 0.30) then crawl.mpr("" .. hp_difference .. "의 피해를 받았습니다. 현재 남은 체력은 [" .. current_hp .. "/" .. max_hp .. "] 입니다.") elseif current_hp <= (max_hp * 0.50) then crawl.mpr("" .. hp_difference .. "의 피해를 받았습니다. 현재 남은 체력은 [" .. current_hp .. "/" .. max_hp .. "] 입니다.") elseif current_hp <= (max_hp * 0.70) then crawl.mpr("" .. hp_difference .. "의 피해를 받았습니다. 현재 남은 체력은 [" .. current_hp .. "/" .. max_hp .. "] 입니다.") elseif current_hp <= (max_hp * 0.90) then crawl.mpr("" .. hp_difference .. "의 피해를 받았습니다. 현재 남은 체력은 [" .. current_hp .. "/" .. max_hp .. "] 입니다.") else crawl.mpr("" .. hp_difference .. "의 피해를 받았습니다. 현재 남은 체력은 [" .. current_hp .. "/" .. max_hp .. "] 입니다.") end if hp_difference > (max_hp * 0.20) then crawl.mpr("악! 이건 정말로 아프다!") end end --On gaining more than 1 health --체력 얻을때 if (current_hp > previous_hp) then --Removes the negative sign local health_inturn = (0 - hp_difference) if (health_inturn > 1) and not (current_hp == max_hp) then if current_hp <= (max_hp * 0.30) then crawl.mpr("" .. health_inturn .. "의 체력을 얻었습니다. 현재 체력은 [" .. current_hp .. "/" .. max_hp .. "] 입니다.") elseif current_hp <= (max_hp * 0.50) then crawl.mpr("" .. health_inturn .. "의 체력을 얻었습니다. 현재 체력은 [" .. current_hp .. "/" .. max_hp .. "] 입니다.") elseif current_hp <= (max_hp * 0.70) then crawl.mpr("" .. health_inturn .. "의 체력을 얻었습니다. 현재 체력은 [" .. current_hp .. "/" .. max_hp .. "] 입니다.") elseif current_hp <= (max_hp * 0.90) then crawl.mpr("" .. health_inturn .. "의 체력을 얻었습니다. 현재 체력은 [" .. current_hp .. "/" .. max_hp .. "] 입니다.") else crawl.mpr("" .. health_inturn .. "의 체력을 얻었습니다. 현재 체력은 [" .. current_hp .. "/" .. max_hp .. "] 입니다.") end end if (current_hp == max_hp) then crawl.mpr("체력이 전부 회복되었습니다. (" .. current_hp .. ")") end end --On gaining more than 1 magic --마력 얻을때 if (current_mp > previous_mp) then --Removes the negative sign local mp_inturn = (0 - mp_difference) if (mp_inturn > 1) and not (current_mp == max_mp) then if current_mp < (max_mp * 0.25) then crawl.mpr("" .. mp_inturn .. "의 마력를 얻었습니다. 현재 마력은 [" .. current_mp .. "/" .. max_mp .. "] 입니다.") elseif current_mp < (max_mp * 0.50) then crawl.mpr("" .. mp_inturn .. "의 마력을 얻었습니다. 현재 마력은 [" .. current_mp .. "/" .. max_mp .. "] 입니다.") else crawl.mpr("" .. mp_inturn .. "의 마력을 얻었습니다. 현재 마력은 [" .. current_mp .. "/" .. max_mp .. "] 입니다.") end end if (current_mp == max_mp) then crawl.mpr("마력이 전부 회복되었습니다. (" .. current_mp .. ")") end end --On losing magic --마력 잃을때 if current_mp < previous_mp then if current_mp <= (max_mp / 5) then crawl.mpr("현재 남은 마력은 [" .. current_mp .. "/" ..max_mp .."] 입니다.") elseif current_mp <= (max_mp / 2) then crawl.mpr("현재 남은 마력은 [" .. current_mp .. "/" ..max_mp .."] 입니다.") else crawl.mpr("현재 남은 마력은 [" .. current_mp .. "/" ..max_mp .."] 입니다.") end end end end --Set previous hp/mp and form at end of turn previous_hp = current_hp previous_mp = current_mp previous_form = current_form was_berserk_last_turn = you_are_berserk end function ready() -- Enable AnnounceDamage. announce_damage_ko() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end } ## 채팅관련 설정 ## # 웹죽 세션 강제 유지 및 잠수 알림 (5분 이상 입력이 없어도 종료되지 않음) #$ lab_maintain_session = true # 방을 이동해도 채팅을 지우지 않음 disable_clear_chat = true # 채팅 리디렉트 (관전자 X) redirect_chat = true # Logs chat messages into the notes note_chat_messages = true #위험한 몬스터 출현 시 more를 강제로 띄워줌 force_more_message += (hydra).*into view