# TEAMNAME Natlan
# TEAMMEMBERS LifeFF
language = en
explore_auto_rest = false
hp_warning = 25
rest_delay=-1
travel_delay=-1
explore_delay=-1
show_newturn_mark = true
show_travel_trail = true
rest_wait_both = false
reduce_animations = true
equip_unequip = false
auto_butcher=hungry
confirm_butcher=never
easy_eat_chunks=true
default_manual_training_true
hp_colour = 100:cyan, 80:yellow, 50:red
mp_colour = 100:lightblue, 80:yellow, 50:red
channel.monster_damage = on
use_animations -= hp
default_manual_training = true
tile_web_mouse_control = false
#$ lab_gold_status = true
show_more = false
autofight_stop = 30
tile_show_player_species = true
tile_player_tile =mons:Revenant
;Dissolution
: if you.race() == "Ogre" then
tile_player_tile = mons:Iron Giant
: end
: if you.race() == "Mummy" then
tile_player_tile = mons:Revenant
: end
: if you.race() == "Ghoul" then
tile_player_tile = mons:Revenant
: end
: if you.race() == "Spriggan" then
tile_player_tile = mons:Revenant
: end
: if you.race() == "Gargoyle" then
tile_player_tile = mons:Iron Giant
: end
# Interrupts
force_more_message += You don't.* that spell
force_more_message += You miscast
force_more_message += You can't (read|drink) that
force_more_message += That item cannot be evoked
force_more_message += This wand has no charges
force_more_message += You have disarmed
force_more_message += Something interferes with your magic
force_more_message += You enter a teleport trap
force_more_message += Space warps.* around you
force_more_message += Space bends.* around you
force_more_message += You are slowing down.
# OUTRIGHT DEATH HAZARDS
force_more_message += .* Giant eyeball comes into view.*
#force_more_message += .* Lich comes into view.*
#force_more_message += .* Neqoxec comes into view.*
#force_more_message += .* Cacodemon comes into view.*
# uniques
force_more_message += .*(Agnes|Aizul|Antaeus|Arachne|Asmodeus|Azrael|Blork the orc|Boris|Cerebov|Crazy Yiuf|Dispater|Dissolution|Donald|Dowan|Duvessa|Edmund|the Enchantress|Ereshkigal|Erica|Erolcha|Eustachio|Fannar|Frances|Frederick|Gastronok|Geryon|Gloorx Vloq|Grinder|Grum|Harold|Ignacio|Ijyb|Ilsuiw|Jessica|Jorgrun|Jory|Joseph|Josephine|Khufu|Kirke|Lamia|the Lernaean hydra|Lom Lobon|Louise|Mara|Margery|Maud|Maurice|Menkaure|Mennas|Mnoleg|Murray|Nergalle|Nessos|Nikola|Norris|Pan|Pikel|Polyphemus|Prince Ribbit|Psyche|Purgy|Roxanne|the royal jelly|Rupert|Saint Roka|the Serpent of Hell|Sigmund|Snorg|Sojobo|Sonja|Terence|Tiamat|Urug|Wiglaf|Xtahua).*comes? into view
# Important features
: if you.god() == "Ashenzari" then
force_more_message += You have a vision of.*gates?
: else
force_more_message += interdimensional caravan
force_more_message += distant snort
force_more_message += Found a gateway leading out of the Abyss
: end
force_more_message += Found .* (abyssal|demonic) rune of Zot
# Bad things
force_more_message += Your surroundings
force_more_message += Your amulet of stasis
force_more_message += You cannot teleport right now
force_more_message += The writing blurs in front of your eyes
force_more_message += You fall through a shaft
force_more_message += Ouch! That really hurt!
force_more_message += You convulse
force_more_message += You are (blasted|electrocuted)
force_more_message += You are.*(confused)
force_more_message += (starving|devoid of blood)
force_more_message += divine experience
force_more_message += lose consciousness
force_more_message += sentinel's mark
# Others
force_more_message += You have reached level
force_more_message += (strangely|slightly) unstable
force_more_message += strangely stable
force_more_message += You feel monstrous
: if you.god() == "Xom" then
force_more_message += god:
: end
# Cantrips ####################################################################
msc += darkgrey:you feel troubled
# Enemy spells ################################################################
# White
msc += white:you feel haunted
# Yellow
msc += yellow:something smites you
# Lightred
msc += lightred:bolt of dispelling energy hits you
# Red
msc += red:the hellfire explodes
# Magenta
msc += magenta:calls on the powers of darkness
msc += magenta:kneels in prayer.*energy
# Gong messages #
$gong := brown
msc += $gong:SHROANNG
msc += $gong:BONNNG
msc += $gong:PANG
msc += $gong:PTOANNNG
msc += $gong:GONNNNG
msc += $gong:BOUMMMMG
# All default colourings ######################################################
$danger := lightred
$warning := yellow
$boring := darkgrey
$item_dmg := lightmagenta
# DANGER #
msc += $danger:drains you
msc += $danger:feel drained
msc += $danger:strangely unstable
msc += $danger:curare-tipped.*hits you
msc += $danger:Space warps.* around you
msc += $danger:Space bends around you
msc += $danger:sense of stasis
msc += $danger:clumsily bash
msc += $danger:goes berserk!
msc += $danger:The blast of calcifying dust hits you!
msc += $danger:You are engulfed in calcifying dust
#msc += $danger:is moving more slowly
msc += $danger:^It .* you
msc += $danger:You block its attack
msc += $danger:constricts you
msc += $danger:visions of slaying.*flood into your mind
# Warnings #
msc += $warning:Forgetting.* will destroy the book
msc += $warning:ticking.*clock
msc += $warning:dying ticks
msc += $warning:distant snort
msc += $warning:coins.*counted
msc += $warning:tolling.*bell
msc += $warning:fails to return
msc += $warning:no longer ripe
# Annoyances -- Don't stop autotravel for these events
ignore += A.*toadstool withers and dies
ignore += disappears in a puff of smoke
ignore += engulfed in a cloud of smoke
ignore += engulfed in white fluffiness
ignore += grinding sound
ignore += in your inventory.*rotted away
ignore += safely over a trap
ignore += standing in the rain
ignore += toadstools? grow
ignore += You feel.*sick
ignore += You walk carefully through the
# Jiyva Messages
ignore += Jiyva appreciates your sacrifice
ignore += Jiyva gurgles merrily
ignore += Jiyva says: Divide and consume
ignore += You hear.*splatter
# Qazlal
ignore += The plant is engulfed
ignore += You destroy the (bush|fungus|plant)
ignore += You displace your
# Inscribe distortion weapons if you are not worshipping Lugonu
: if you.god() ~= "Lugonu" then
ai += distortion:!w
ai += (Sonja|Psyche):!w
: end
# Ask HilariousDeathArtist to fix things
# To use this you must add have a call to AnnounceDamage() in the ready() function like below:
# This is important if you override this ready() function
<
function ready()
AnnounceDamage()
end
>
###############
# Damage Calc #
###############
<
local previous_hp = 0
local previous_mp = 0
local previous_form = ""
local was_berserk_last_turn = false
function AnnounceDamage()
local current_hp, max_hp = you.hp()
local current_mp, max_mp = you.mp()
--Things that increase hp/mp temporarily really mess with this
local current_form = you.transform()
local you_are_berserk = you.berserk()
local max_hp_increased = false
local max_hp_decreased = false
if (current_form ~= previous_form) then
if (previous_form:find("dragon") or
previous_form:find("statue") or
previous_form:find("tree") or
previous_form:find("ice")) then
max_hp_decreased = true
elseif (current_form:find("dragon") or
current_form:find("statue") or
current_form:find("tree") or
current_form:find("ice")) then
max_hp_increased = true
end
end
if (was_berserk_last_turn and not you_are_berserk) then
max_hp_decreased = true
elseif (you_are_berserk and not was_berserk_last_turn) then
max_hp_increased = true
end
--crawl.mpr(string.format("previous_form is: %s", previous_form))
--crawl.mpr(string.format("current_form is: %s", current_form))
--crawl.mpr(string.format("max_hp_increased is: %s", max_hp_increased and "True" or "False"))
--crawl.mpr(string.format("max_hp_decreased is: %s", max_hp_decreased and "True" or "False"))
--crawl.mpr(string:format("you_are_berserk is: %s", you_are_berserk and "True" or "False"))
--crawl.mpr(string:format("was_berserk_last_turn is: %s", was_berserk_last_turn and "True" or "False"))
--Skips message on initializing game
if previous_hp > 0 then
local hp_difference = previous_hp - current_hp
local mp_difference = previous_mp - current_mp
if max_hp_increased or max_hp_decreased then
if max_hp_increased then
crawl.mpr("You now have " .. current_hp .. "/" .. max_hp .. " hp.")
else
crawl.mpr("You now have " .. current_hp .. "/" .. max_hp .. " hp.")
end
else
--On losing health
if (current_hp < previous_hp) then
if current_hp <= (max_hp * 0.30) then
crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.")
elseif current_hp <= (max_hp * 0.50) then
crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.")
elseif current_hp <= (max_hp * 0.70) then
crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.")
elseif current_hp <= (max_hp * 0.90) then
crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.")
else
crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.")
end
if hp_difference > (max_hp * 0.20) then
crawl.mpr("MASSIVE DAMAGE!!")
end
end
--On gaining more than 1 health
if (current_hp > previous_hp) then
--Removes the negative sign
local health_inturn = (0 - hp_difference)
if (health_inturn > 1) and not (current_hp == max_hp) then
if current_hp <= (max_hp * 0.30) then
crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.")
elseif current_hp <= (max_hp * 0.50) then
crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.")
elseif current_hp <= (max_hp * 0.70) then
crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.")
elseif current_hp <= (max_hp * 0.90) then
crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.")
else
crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.")
end
end
if (current_hp == max_hp) then
crawl.mpr("Health restored: " .. current_hp .. "")
end
end
--On gaining more than 1 magic
if (current_mp > previous_mp) then
--Removes the negative sign
local mp_inturn = (0 - mp_difference)
if (mp_inturn > 1) and not (current_mp == max_mp) then
if current_mp < (max_mp * 0.25) then
crawl.mpr("You regained " .. mp_inturn .. " mp, and now have " .. current_mp .. "/" .. max_mp .. " mp.")
elseif current_mp < (max_mp * 0.50) then
crawl.mpr("You regained " .. mp_inturn .. " mp, and now have " .. current_mp .. "/" .. max_mp .. " mp.")
else
crawl.mpr("You regained " .. mp_inturn .. " mp, and now have " .. current_mp .. "/" .. max_mp .. " mp.")
end
end
if (current_mp == max_mp) then
crawl.mpr("MP restored: " .. current_mp .. "")
end
end
--On losing magic
if current_mp < previous_mp then
if current_mp <= (max_mp / 5) then
crawl.mpr("You now have " .. current_mp .. "/" ..max_mp .." mp.")
elseif current_mp <= (max_mp / 2) then
crawl.mpr("You now have " .. current_mp .. "/" ..max_mp .." mp.")
else
crawl.mpr("You now have " .. current_mp .. "/" ..max_mp .." mp.")
end
end
end
end
--Set previous hp/mp and form at end of turn
previous_hp = current_hp
previous_mp = current_mp
previous_form = current_form
was_berserk_last_turn = you_are_berserk
end
>
autopickup = $?!+"/%
ae := autopickup_exceptions
ae += >ring of (protection from (mag|fire|cold)|fli|mag|stealth|ice|fire|pois|wiz|int|pos|resi|see)
ae += >amulet of (faith|harm|magic|guard|rage|regen)
ae += >amulet of the (acrobat|gourmand)
ae += >dart of
ae += >scroll of amnesia
ae += >potion of brilliance
ae +=