Dungeon Crawl Stone Soup version 0.34-a0-79-g955a7a1ee1 (webtiles) character file. Game seed: 9071497281204768496 7 zzz320 the Grave Robber (level 2, -2/3 HPs) Began as a Human Necromancer on May 24, 2025. Killed from afar by a dart slug (3 damage) ... with a slug dart ... on level 1 of the Dungeon. The game lasted 00:08:26 (232 turns). zzz320 the Grave Robber (Human Necromancer) Turns: 232, Time: 00:08:26 Health: -2/3 AC: 0 Str: 8 XL: 2 Next: 0% Magic: 5/5 EV: 13 Int: 15 God: Gold: 19 SH: 0 Dex: 13 Spells: 4/5 levels left rFire + + . e - melded +0 club rCold . . . (offhand unavailable) rNeg . . . b - melded +0 robe rPois x (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.20/turn (no ring) MPRegen 0.09/turn %: no passive effects @: scarab-form A: sun companion, searing attack, fire wizardry, reduced hp, poison vulnerability, small, explore regen a: Begin Untransformation You were on level 1 of the Dungeon. You were a gleaming scarab beetle. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons a - a +0 dagger e - a +0 club (melded) Armour b - a +0 robe (melded) Potions c - a potion of magic d - a potion of attraction {unknown} Talismans f - a scarab talisman (active) Skills: + Level 2.0 Dodging + Level 2.0 Stealth * Level 2.1 Spellcasting * Level 4.3 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 56% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 28% 2d9 5% 2 Vampiric Draining Necr 14% 2d7 11% 3 Animate Dead Necr 14% N/A 36% 4 Curse of Agony Necr 14% N/A 71% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are a gleaming scarab beetle. You manifest a globe of solar heat that you carry with you. Your solar ember damages enemies next to it every second time you attack. You heal your solar ember whenever you swap places with it. Your melee attacks sometimes make enemies vulnerable to fire. You can cast Fire magic much more easily. Your maximum health is decreased, since you lack skill for your form. You are susceptible to poisons. (rPois-) You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regain HP and MP as you explore. Message History The frilled lizard barely misses you. Your soul wisp barely misses the frilled lizard. The frilled lizard bites you. Your soul wisp touches the frilled lizard. The frilled lizard dies! Your soul wisp touches the rat. The rat dies! You have reached level 2! You see here a scarab talisman. f - a scarab talisman You now have 19 gold pieces (gained 14). Your soul wisp disappears in a puff of smoke! You begin transforming. You continue transforming. x3 You turn into a gleaming scarab beetle. Your +0 robe and +0 club meld into your body. A tiny sun coalesces beside you. You swap places. A dart slug comes into view. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. The dart slug launches a dart at you. The slug dart misses you. The slug dart hits your solar ember. Okay, then. You hit the dart slug. The dart slug's fire resistance is stripped away! The dart slug is lightly wounded. Your solar ember glows brighter. The dart slug launches a dart at you. The slug dart hits you. Ouch! That really hurt! You hit the dart slug. The dart slug is moderately wounded. You hit the dart slug. The dart slug is heavily wounded. The dart slug launches a dart at you. The slug dart hits you. Ouch! That really hurt! You die... .# #.##.# #.# #.##.# ####.# #.##.# .....# #.##.# .....# #.##.# .....# #.##.# .....# #.##.# .....# #.##*# .....########.##B# ..............##w# .....###########.# .....# ..# ###..# ### .....# ###>## ..#.# ..#.# You could see a dart slug (combustible, ally target) and a friendly solar ember (minion, charged). Vanquished Creatures A quokka (D:1) 1 creature vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:1) A ball python (D:1) A bat (D:1) 2 frilled lizards (D:1) A goblin (D:1) A rat (D:1) 7 creatures vanquished. Grand Total: 8 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zzz320 the Human Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 181 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 232 | D:1 | Killed from afar by a dart slug Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_basic Action || total ---------------------------++------- Melee: Dagger || 8 Unarmed || 3 Cast: Soul Splinter || 4 Use: Scroll || 1 Armour: Robe || 9 Skin || 2 Dodge: Dodged || 12 Form: Scarab || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 232 | 192 | 40 | 0 | 131 | 1 | 232.0 | Dungeon | 232 | 192 | 40 | 0 | 131 | 1 | 232.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 232 daAuts