zy4nrx Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (1, 26, D:1) a +0 club a frilled lizard corpse (skeletalised by now) (14, -19, D:1) 2 potions of heal wounds (14, 23, D:1) a +0 whip (16, -25, D:1) a potion of moonshine (16, -1, D:1) a ball python skeleton (22, 18, D:1) a +0 whip of freezing a kobold corpse (skeletalised by now) (24, -29, D:1) a +0 leather armour (25, -23, D:1) a +0 club a stone (27, -2, D:1) a dwarf skeleton (27, 5, D:1) a dwarf skeleton (28, 3, D:1) a dwarf skeleton (30, -4, D:1) a dwarf skeleton (32, 2, D:1) a potion of resistance (34, -25, D:1) a +0 club a +0 club a goblin skeleton a goblin skeleton (34, 3, D:1) a dwarf skeleton (39, -10, D:1) a +0 whip a kobold corpse (skeletalised by now) (39, -9, D:1) a +0 club (50, 16, D:1) a +0 dagger a kobold corpse (skeletalised by now) (51, 16, D:1) a potion of curing (55, -18, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 robe (3, 14, D:2) a hobgoblin corpse (skeletalised by now) (4, -9, D:2) a quokka corpse (skeletalised by now) (8, -1, D:2) an adder skeleton (18, 19, D:2) a rat corpse (skeletalised by now) (19, -5, D:2) a +0 dagger 2 stones a kobold corpse (skeletalised by now) a ball python corpse (skeletalised by now) (20, 7, D:2) a +0 mace (20, 10, D:2) a potion of enlightenment (20, 11, D:2) a potion of lignification (20, 20, D:2) a ball python corpse (skeletalised by now) (21, 20, D:2) an adder corpse (skeletalised by now) (31, 15, D:2) a +0 club a goblin corpse (skeletalised by now) (31, 17, D:2) a +0 dagger a goblin corpse (skeletalised by now) (32, -12, D:2) a +0 mace (36, 23, D:2) a potion of attraction (37, -5, D:2) a +0 spear (37, -4, D:2) a +1 flail of protection a +0 club (49, 25, D:2) the +5 hand axe of Kelunai {drain, rPois rN++ Will+ Dex-5} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (57, 9, D:2) a rat skeleton (58, -9, D:2) a bat skeleton (61, 32, D:2) a +0 hand axe (65, 35, D:2) an adder corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 2 flux baubles (9, 2, D:3) a potion of curing (10, -9, D:3) a +0 club (10, 2, D:3) a +0 spear (12, -7, D:3) a +0 dagger a quokka skeleton (14, -9, D:3) a +0 dagger a goblin skeleton (16, -18, D:3) a potion of cancellation (16, -12, D:3) a +0 dagger (16, -10, D:3) a +0 club (17, -10, D:3) a +0 club a +0 club a +0 animal skin a goblin skeleton (17, -9, D:3) a +0 dagger a +0 club a goblin skeleton a goblin skeleton (17, -8, D:3) a +0 club a +0 dagger a goblin skeleton (20, 9, D:3) a potion of curing (21, -17, D:3) a +0 dagger (23, -25, D:3) a +0 scale mail (28, 3, D:3) a +0 short sword (30, -4, D:3) a +3 leather armour of cold resistance (36, -24, D:3) a potion of heal wounds (38, 12, D:3) the quill talisman "Teat" {Rampage rPois rCorr Str-2} [quill talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). (40, -35, D:3) a +0 club (62, 1, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a javelin (0, 1, D:4) a parchment of Stone Arrow (4, 1, D:4) a +0 mace 3 boomerangs a +0 robe an orc corpse a jackal corpse a jackal corpse (11, -10, D:4) a potion of heal wounds (17, 11, D:4) a +0 flail (22, 1, D:4) a +0 club a +0 leather armour an orc corpse (23, 1, D:4) a +0 hand axe a +0 leather armour (24, 2, D:4) an iguana skeleton (26, 7, D:4) a hobgoblin skeleton (39, -2, D:4) a +0 whip