zonber Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (1, 6, D:1) a hobgoblin corpse (skeletalised by now) (5, 7, D:1) a +0 plate armour (6, 18, D:1) a +0 club (8, 5, D:1) a +0 dagger (26, 13, D:1) a +0 dagger (30, 24, D:1) a +0 short sword 2 stones (31, 6, D:1) a +0 dagger (31, 25, D:1) a hobgoblin corpse (skeletalised by now) (36, 7, D:1) a +0 dagger a goblin skeleton a jackal skeleton (39, 16, D:1) a ball python corpse (skeletalised by now) (42, 8, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon Level 3 of the Dungeon [Shop] Rolluf's Weapon Shoppe a +0 war axe (42 gold) a +2 dagger of protection (172 gold) a +0 shortbow of draining (88 gold) a +1 hand cannon of freezing (667 gold) 4 poisoned darts (28 gold) a +0 club (6 gold) a +0 rapier (66 gold) a +3 trident of freezing (279 gold) a +0 war axe (42 gold) a +7 quarterstaff (504 gold) a +1 vampiric whip (174 gold) [Shop] Ybyqo's Weapon Shop the +6 hand axe of a bazaar {freeze, rC+ Dex+4} (635 gold) rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. 3 atropa-tipped darts (29 gold) a +5 heavy hand axe (356 gold) a +0 club (5 gold) a +0 dagger (22 gold) 3 poisoned darts (19 gold) a +0 long sword (38 gold) a +1 morningstar of concussion (143 gold) a +0 short sword (33 gold) a +0 war axe (38 gold) [Shop] Restrici's Assorted Antiques a potion of brilliance (100 gold) a Gell's gravitambourine (2/2) (1000 gold) a scroll of identify (50 gold) a spore talisman (312 gold) a potion of curing (75 gold) a +0 chain mail (150 gold) a scroll of immolation (100 gold) a potion of moonshine (25 gold) [Shop] Kygeuf's Book Emporium a parchment of Death Channel (250 gold) a parchment of Momentum Strike (58 gold) a parchment of Freeze (40 gold) a parchment of Iskenderun's Mystic Blast (130 gold) a parchment of Maxwell's Portable Piledriver (88 gold) (0, 0, D:3) a +0 robe (10, -17, D:3) a +0 dagger a goblin corpse (skeletalised by now) (11, -17, D:3) a +0 club a goblin corpse (skeletalised by now) (14, 11, D:3) a +0 whip a +0 hand axe an orc skeleton (15, -14, D:3) a +0 dagger 2 stones (15, 11, D:3) a +0 robe a +0 dagger an orc skeleton (17, -14, D:3) a +0 sling (29, -23, D:3) 4 boomerangs (31, 10, D:3) a +0 club (32, -16, D:3) a +0 mace (41, -19, D:3) an adder skeleton (43, -3, D:3) a river rat skeleton (43, 5, D:3) a river rat skeleton Level 4 of the Dungeon (1, -12, D:4) a +0 hand axe a hobgoblin corpse (skeletalised by now) (2, 0, D:4) a +0 short sword a ball python skeleton (4, -5, D:4) a +0 club a +0 sling a goblin skeleton (7, -6, D:4) a +0 chain mail (9, 3, D:4) a +0 giant club an ogre skeleton Level 5 of the Dungeon (0, 0, D:5) 14 gold pieces (1, -2, D:5) a +1 heavy flail a +0 scale mail (2, -2, D:5) an iguana corpse (skeletalised by now) Level 6 of the Dungeon [Shop] Fyniru's Armour Boutique a +2 robe of willpower (232 gold) a +0 scale mail (52 gold) the +0 plate armour of Makhleb's Hope {+Inv rElec Stlth+} (543 gold) +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 leather armour (26 gold) a +0 ring mail (52 gold) a +1 pair of gloves of dexterity (214 gold) a +0 scale mail (52 gold) the +4 ring mail of Life {rF+ rC- rCorr Slay+2} (585 gold) rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. a +2 ring mail of cold resistance (273 gold) (13, 9, D:6) a +0 dagger an orc skeleton (14, 9, D:6) a +0 dagger (14, 11, D:6) a +0 mace an orc skeleton (15, 10, D:6) a +0 whip a +0 robe (16, 9, D:6) a +0 whip (17, 5, D:6) a +0 dagger (18, 7, D:6) a +0 dagger a +0 robe an orc skeleton (19, 6, D:6) a +0 robe an orc skeleton (20, 6, D:6) a +0 broad axe +0 acid dragon scales (21, 6, D:6) an acid dragon skeleton (26, 5, D:6) a +0 dagger (40, 15, D:6) a +0 spear a gnoll corpse (skeletalised by now) (40, 16, D:6) a +0 spear a gnoll corpse (skeletalised by now) (41, 15, D:6) a +0 whip a +0 hand axe a +0 leather armour a gnoll corpse (skeletalised by now) (42, 15, D:6) a +0 flail Level 7 of the Dungeon (12, -12, D:7) a +0 battleaxe (12, -1, D:7) a +0 ring mail a +0 trident an orc corpse (skeletalised by now) (13, 0, D:7) a +0 club an orc corpse (skeletalised by now) (13, 1, D:7) a +0 hand axe an orc corpse (skeletalised by now) (15, 2, D:7) a +0 club a +0 short sword an orc skeleton (18, 16, D:7) a vampire mosquito corpse (19, 18, D:7) a +0 plate armour (21, -13, D:7) a +0 ring mail a +0 short sword (22, -18, D:7) a +0 ring mail a +0 dagger (22, -16, D:7) a +0 short sword an orc corpse (skeletalised by now) (23, -13, D:7) a +0 mace an orc corpse (skeletalised by now) (23, -2, D:7) a +0 sling (24, -9, D:7) a +0 robe a +0 dagger (31, -2, D:7) a +0 sling Level 8 of the Dungeon (0, 0, D:8) a maw talisman (9, -8, D:8) a +0 ring mail (12, -2, D:8) 5 boomerangs (15, 10, D:8) an orb of energy (22, 12, D:8) a +0 giant club a +0 giant club a two-headed ogre corpse a wolf corpse (27, 16, D:8) a rime drake corpse (29, 11, D:8) a wolf corpse (34, 6, D:8) a wand of flame (7)