Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 7605777252546353207 144 zonber the Trooper (level 5, 23/43 HPs) Began as a Demonspawn Conjurer on May 16, 2026. Quit the game on level 4 of the Dungeon. The game lasted 00:04:20 (1849 turns). zonber the Trooper (Demonspawn Conjurer) Turns: 1849, Time: 00:04:20 Health: 23/43 AC: 3 Str: 8 XL: 5 Next: 5% Magic: 3/8 EV: 11 Int: 22 God: Gold: 80 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . (100%) b - +1 short sword (flame) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: powered by pain 1, big brain 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons b - a +1 short sword of flaming (weapon) d - a +2 dagger of venom Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of fear {unknown} h - a scroll of poison {unknown} l - a scroll of teleportation {unknown} m - a scroll of amnesia {unknown} Potions d - a potion of resistance {unknown} f - a potion of enlightenment {unknown} j - a potion of moonshine {unknown} k - a potion of brilliance {unknown} Skills: * Level 4.7 Fighting - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 44% 1d5 6% 1 Slow Hex 8% N/A 14% 1 Blink Tloc 4% N/A 21% 2 Scorch Fire 4% 2d5 21% 2 Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Anguish Hex/Necr 1% N/A 80% 4 Martyr's Knell Necr/Summ 2% N/A 80% 4 Sticky Flame Fire/Alch 2% 2d4 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. You have an unusually large brain. (Int +2) Message History You finish channelling your searing ray. The sleepcap misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (moderately damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is heavily damaged. (Press . to maintain the ray.) The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. You stop channelling your searing ray. The sleepcap releases spores at you! You wake up. You focus on the pain. You feel your power returning. You are engulfed in a cloud of soporific spores! You are unaffected. Okay, then. Magic courses through your body. The sleepcap closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (heavily damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is severely damaged. (Press . to maintain the ray.) The sleepcap barely misses you. The searing ray hits the sleepcap! The sleepcap is almost destroyed. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You are unaffected. The searing ray hits the sleepcap. You destroy the sleepcap! You have reached level 5! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .# ##.# ... ## #.. ..# #.# #?# #.# #.# #.# #.# #.###$####### #######@##......... ....)..........# ###########.##..~~ #......# ~ #.###### #.# #.# ### ###.### ..# #.....# There were no monsters in sight! Vanquished Creatures 2 orc priests (D:3) A sleepcap (D:4) An adder (D:3) 2 dart slugs 8 orcs 5 hobgoblins 3 jackals (D:2) 2 quokkas A ball python (D:3) 3 bats An endoplasm (D:2) 3 frilled lizards 3 goblins 6 kobolds 4 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zonber the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 96 | D:1 | Found a faded altar of an unknown god. 125 | D:1 | Reached skill level 1 in Fighting 363 | D:1 | Gained mutation: You have an unusually large brain. (Int | +2) [demonic ancestry] 363 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/5 463 | D:2 | Learned a level 2 spell: Searing Ray 943 | D:3 | Reached XP level 3. HP: 25/28 MP: 1/6 1226 | D:3 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 1226 | D:3 | Reached XP level 4. HP: 37/37 MP: 3/7 1849 | D:4 | Reached XP level 5. HP: 23/43 MP: 3/8 1849 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_temple_mockup, layout_basic, ebering_ecumenical_altar_rust D:2: layout_basic D:3: wad_woods_pond, layout_rooms D:4: layout_loops_ring, portal_sewer_entry_f, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 3 4 | 4.7 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 24 | 23 || 47 Melee: Unarmed | 8 | || 8 Short sword | 16 | 23 || 39 Cast: Magic Dart | 58 | 8 || 66 Searing Ray | 4 | 7 || 11 Drink: Magic | | 1 || 1 Stab: Sleeping | | 2 || 2 Armour: Robe | 16 | 22 || 38 Dodge: Dodged | 21 | 18 || 39