Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 167013379757132702 72 zonber the Conjurer (level 4, 37/37 HPs) Began as a Demonspawn Conjurer on May 16, 2026. Got out of the dungeon alive. The game lasted 00:01:08 (1160 turns). zonber the Conjurer (Demonspawn Conjurer) Turns: 1160, Time: 00:01:09 Health: 37/37 AC: 2 Str: 7 XL: 4 Next: 6% Magic: 6/7 EV: 11 Int: 20 God: Gold: 54 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.10/turn %: no passive effects @: wreathed by umbra A: horns 1, foul shadow 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons c - a +0 vampiric dagger Armour a - a +0 robe (worn) Jewellery b - a ring of willpower Scrolls c - a scroll of blinking {unknown} d - 2 scrolls of identify {unknown} e - a scroll of fog {unknown} Potions g - a potion of magic f - a potion of brilliance {unknown} j - a potion of attraction {unknown} Skills: * Level 3.7 Fighting - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 8% 1d4 16% 1 Fulminant Prism Conj/Alch 5% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History e - a scroll labelled DYAJER ADAWN You encounter a shadow imp and an orc. Found a parchment of Sublimation of Blood. The orc shouts! The shadow imp shouts! There are monsters nearby! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (75% to hit) You focus your ray upon the shadow imp. The searing ray misses the orc. The searing ray hits the shadow imp. The shadow imp is lightly wounded. (Press . to maintain the ray.) The orc hits you with a +0 club. The searing ray hits the orc! You kill the orc! The searing ray hits the shadow imp. The shadow imp is severely wounded. The shadow imp gestures at you. Pain shoots through your body! The searing ray hits the shadow imp. You kill the shadow imp! You have reached level 4! You feel agile. Your demonic ancestry asserts itself... Your body darkens with foul flame. You start resting. You stop channelling your searing ray. What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down, spattered with blood here. You see here an adder corpse. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an empty arch of ancient stone here. HP restored. There is a staircase leading out of the dungeon here. You have escaped! ....'....# #.........########.### ....###### #.>.....⌠..## #.# # ....# #...♣♣♣..#..## #.# # ....# ##.♣♣♣♣♣♣♣.#..# #.# # ....# ##..♣♣∩∩∩♣♣♣.#.# #.# # )...# #....∩...∩♣♣...# #.# ....######.♣♣♣.....♣♣♣..# #%# .........#.♣♣∩.♣.♣.∩♣♣..### #.# ########...♣♣∩.♣@♣........# #.# #.#.♣♣∩†♣.♣.∩♣♣.##.###.# #.#.♣♣......♣♣♣.##..##.### #.....♣∩...∩♣♣..###....#.. ##...♣♣♣∩∩∩♣♣♣.## ###..... ##.#.♣♣♣♣♣♣♣.## ##.#.. #.##..♣♣♣..## #.#.. #.##>.....⌠# #.#.. #......##### #.#.# There were no monsters in sight! Vanquished Creatures Natasha (D:3) 3 adders A shadow imp (D:3) An orc (D:3) A hobgoblin (D:1) 3 ball pythons 6 frilled lizards 2 goblins 2 kobolds (D:2) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zonber the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 147 | D:1 | Reached skill level 1 in Fighting 827 | D:2 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 827 | D:2 | Reached XP level 2. HP: 22/22 MP: 3/5 832 | D:1 | Learned a level 2 spell: Searing Ray 1010 | D:2 | Reached XP level 3. HP: 28/28 MP: 2/6 1051 | D:3 | Encountered Natasha 1075 | D:3 | Killed Natasha 1117 | D:3 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 1117 | D:3 | Reached XP level 4. HP: 25/37 MP: 2/7 1160 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_basic D:2: layout_loops_ring, kennysheep_flooded_box, minmay_quantized D:3: layout_loops_ring, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 3 | 3.7 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 20 | || 20 Searing Ray | 5 | || 5 Armour: Robe | 4 | || 4 Dodge: Dodged | 2 | || 2