Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 16306082094850271170 67 zonber the Conjurer (level 4, 37/37 HPs) Began as a Demonspawn Conjurer on May 16, 2026. Got out of the dungeon alive. The game lasted 00:02:17 (925 turns). zonber the Conjurer (Demonspawn Conjurer) Turns: 925, Time: 00:02:17 Health: 37/37 AC: 4 Str: 7 XL: 4 Next: 0% Magic: 6/7 EV: 11 Int: 20 God: Gold: 41 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: antennae 1, thin metallic scales 1, ignite blood 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 41 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of see invisible Talismans c - a spore talisman Wands a - a wand of flame (17) Scrolls c - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of haste {unknown} f - a potion of lignification {unknown} j - a potion of ambrosia {unknown} Skills: * Level 3.6 Fighting - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Flame Wave Conj/Fire 10% 2d6 56% 4 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Alistair's Walking Alem Alch/Frge 2% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. You are partially covered in thin metallic scales. (AC +2) Your demonic aura sometimes causes spilled blood to erupt in flames. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +2 dagger of venom, wearing a +0 leather armour and carrying a wand of flame (moderately wounded, 72% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb but does no damage. Ijyb is moderately wounded. (Press . to maintain the ray.) The searing ray hits Ijyb! Ijyb is severely wounded. The searing ray hits Ijyb. Ijyb is almost dead. Ijyb barely misses you. The searing ray hits Ijyb. You kill Ijyb! You finish channelling your searing ray. You have reached level 4! You feel agile. Your demonic ancestry asserts itself... Your blood heats up. Unknown command. a - a wand of flame (17) Things that are here: a +2 dagger of venom; a +0 leather armour What level of the Dungeon? (default 2, ? - help) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a hobgoblin corpse. You see here a rat skeleton. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a dry fountain here. You see graffiti of orange characters on the fountain. You pick your way through the web. There is a web here. You see here a ball python skeleton. There is a staircase leading out of the dungeon here. You have escaped! ...∩.###...#..)### ....P.............# # # #..PP...##.###.#.## # #.#..P♣P...#.....#.# # #...PPPPP...##...#.#### #...PP♣PP......#.#....# #..PPP♣♣P.....##...##.# #..P♣♣PP...P...⌠......# #..P♣P@^....^P...###..# #...P..P....P♣P...##..# #.#....♣P...PP♣P..##... #...PPPPP..P♣♣P...###.# ####.#...♣P..^P♣P...## ### +..[......P..#.....#... #####.#....######...... #.#.#### #......# # #.# #....... There were no monsters in sight! Vanquished Creatures A clockroach (D:3) Ijyb (D:3) 2 dart slugs (D:1) 2 hobgoblins A quokka (D:2) 2 bats A frilled lizard (D:1) 3 goblins 3 kobolds 3 rats 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zonber the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 126 | D:1 | Reached skill level 1 in Fighting 292 | D:1 | Gained mutation: You are partially covered in thin metallic | scales. (AC +2) [demonic ancestry] 292 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/5 441 | D:1 | Found a faded altar of an unknown god. 731 | D:2 | Learned a level 2 spell: Searing Ray 737 | D:3 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 737 | D:3 | Reached XP level 3. HP: 29/29 MP: 2/6 784 | D:3 | Encountered Ijyb 871 | D:3 | Killed Ijyb 872 | D:3 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 872 | D:3 | Reached XP level 4. HP: 37/37 MP: 1/7 925 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_basic, hellmonk_ecumenical_altar_prayer_group, nicolae_figureground_pulse, dreamdust_mushroom_princess D:2: layout_rooms, basic_altar, serial_shops, shop, grunt_ministairs_4 D:3: layout_basic, jmf_multi_god_temple, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 3 | 3.6 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 37 | || 37 Melee: Unarmed | 37 | || 37 Cast: Magic Dart | 29 | || 29 Searing Ray | 3 | || 3 Stab: Sleeping | 1 | || 1 Armour: Robe | 15 | || 15 Dodge: Dodged | 33 | || 33