Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 4833856105186846216 35 zonber the Conjurer (level 3, -3/16 HPs) Began as a Felid Conjurer on May 14, 2026. Slain by a kobold geomancer ... wielding a +0 dagger (6 damage) ... on level 3 of the Dungeon. The game lasted 00:03:24 (1038 turns). zonber the Conjurer (Felid Conjurer) Turns: 1038, Time: 00:03:25 Health: -3/16 AC: 1 Str: 3 XL: 3 Next: 17% Magic: 0/7 EV: 16 Int: 23 God: Gold: 37 SH: 0 Dex: 14 Spells: 3/6 levels left Lives: 0 Deaths: 1 rFire . . . (100%) (no amulet) rCold . . . (100%) (no ring) rNeg . . . (100%) (no ring) rPois . (100%) rElec . (100%) rCorr . (100%) SInv + Will ..... Stlth +++ HPRegen 0.22/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 37 gold pieces. Inventory: Wands e - a wand of charming (14) Scrolls c - a scroll of identify {unknown} e - 5 scrolls of teleportation {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} f - a potion of might {unknown} j - a potion of mutation {unknown} Skills: - Level 2.6 Dodging * Level 3.9 Stealth - Level 2.0 Spellcasting - Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 8% N/A 13% 1 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Forge Blazeheart Golem Fire/Frge 2% N/A 77% 4 Leda's Liquefaction Alch/Erth 1% N/A 77% 4 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History The kobold geomancer shouts! A kobold geomancer is nearby! The kobold geomancer closely misses you. The kobold geomancer attacks as it pursues you! The kobold geomancer completely misses you. The kobold geomancer attacks as it pursues you! The kobold geomancer barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 69% to hit) You focus your ray upon the kobold geomancer. The searing ray hits the kobold geomancer. The kobold geomancer is heavily wounded. (Press . to maintain the ray.) The kobold geomancer hits you with a +0 dagger. The searing ray hits the kobold geomancer but does no damage. The kobold geomancer is heavily wounded. The kobold geomancer closely misses you. The searing ray hits the kobold geomancer! The kobold geomancer is severely wounded. The kobold geomancer hits you with a +0 dagger. The searing ray hits the kobold geomancer. The kobold geomancer is almost dead. You finish channelling your searing ray. The kobold geomancer gestures next to you while chanting. The wall shatters! The blast of rock fragments hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (almost dead, 69% to hit) You focus your ray upon the kobold geomancer. The searing ray misses the kobold geomancer. (Press . to maintain the ray.) The kobold geomancer hits you with a +0 dagger. You die... ....# #.#.# # #.#$### #. #.#... #.##.#.### #........# ###..###.# #..###.# #.#.##@# .. #...##K# #. #.#.##.# ##. #......# #.. ###.#### #.. #.# #.. #.# #.. #.#### #.. #....# #.# You could see a kobold geomancer. Vanquished Creatures An adder (D:2) 2 dart slugs 3 hobgoblins 4 jackals (D:2) An orc (D:3) 4 ball pythons 4 bats A goblin (D:3) 6 kobolds 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zonber the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 253 | D:1 | Reached skill level 4 in Conjurations 401 | D:2 | Reached XP level 2. HP: 10/13 MP: 3/6 462 | D:2 | Learned a level 2 spell: Searing Ray 690 | D:3 | Encountered a kobold geomancer 894 | D:3 | Reached XP level 3. HP: 16/16 MP: 4/7 905 | D:3 | Slain by a kobold geomancer 905 | D:3 | Lost a life (0 lives remaining) 1038 | D:3 | Slain by a kobold geomancer Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_loops_ring, serial_bayou, serial_bayou_pond_c, serial_bayou_shore_b, serial_bayou_pond_c, serial_bayou_crossing, serial_bayou_pond_e, hex_medium D:2: layout_loops_corners D:3: cheibrodos_greedy_goblins, layout_loops_cross, hangedman_decor_slide_cut, uniq_grinder Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.2 Stealth | 3 | 3.9 Dodging | | 2.6 Spellcasting | | 2.0 Action || total ---------------------------++------- Attack: Normal || 54 Melee: Unarmed || 54 Bite || 2 Cast: Magic Dart || 32 Searing Ray || 4 Stab: Sleeping || 2 Armour: None || 24 Dodge: Dodged || 75