zonber Level 1 of the Dungeon (0, 0, D:1) a +0 sling (1, 3, D:1) a +0 leather armour (1, 7, D:1) a +0 dagger (13, 13, D:1) a +0 dagger (15, -5, D:1) a quokka skeleton (24, -36, D:1) 3 stones a +0 club (24, -8, D:1) a +0 hand axe (29, 7, D:1) a +0 leather armour (32, -2, D:1) a +0 dagger (48, 7, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a jackal skeleton (6, 22, D:2) a +0 spear (16, 6, D:2) 5 stones a +0 dagger (16, 25, D:2) 6 gold pieces (18, 25, D:2) 4 gold pieces (21, 28, D:2) a +2 trident of freezing (22, 28, D:2) a +1 whip of holy wrath a +0 robe (22, 29, D:2) a +3 whip of holy wrath a +0 robe (23, 26, D:2) a +4 great sword of flaming +1 fire dragon scales (24, 16, D:2) a +0 dagger (28, 6, D:2) a +0 whip (32, 7, D:2) a +0 whip a +0 club a +0 flail (35, -7, D:2) a bat corpse (skeletalised by now) (37, -2, D:2) a +0 short sword a kobold corpse (skeletalised by now) (39, -2, D:2) a +0 leather armour (50, -5, D:2) +0 shadow dragon scales (50, 10, D:2) a +0 hammer Level 3 of the Dungeon (2, -26, D:3) a +0 club (7, 15, D:3) a +0 hand axe (9, -13, D:3) a quill talisman (13, -32, D:3) a +0 ring mail (29, -34, D:3) a +0 pair of gloves (34, 0, D:3) a +0 mace (40, -31, D:3) a hobgoblin skeleton (54, 6, D:3) a +0 plate armour Level 4 of the Dungeon [Shop] Syoxaoc's Book Shop a parchment of Static Discharge (75 gold) a parchment of Sticky Flame (169 gold) a parchment of Arcjolt (239 gold) a parchment of Call Imp (75 gold) a parchment of Mephitic Cloud (114 gold) a parchment of Eringya's Surprising Crocodile (169 gold) a parchment of Orb of Destruction (426 gold) (8, -3, D:4) a +1 pair of boots (9, 3, D:4) a +0 ring mail a hobgoblin skeleton (15, -5, D:4) a +0 broad axe (17, -13, D:4) a +0 short sword (25, -8, D:4) a hobgoblin corpse (skeletalised by now) (40, 30, D:4) a +0 giant spiked club an ogre skeleton (42, 30, D:4) a hobgoblin skeleton Level 5 of the Dungeon (0, 3, D:5) a +0 chain mail (1, 29, D:5) a +0 ring mail a +0 hand axe (2, 30, D:5) a +0 dagger (2, 31, D:5) a +3 plate armour a +0 long sword (3, 29, D:5) a +0 club (6, 21, D:5) a +0 scythe a +0 robe (18, 24, D:5) a +0 long sword (21, 33, D:5) a +0 dagger (36, 14, D:5) a +1 demon blade of venom a +0 scale mail a +0 buckler (37, -7, D:5) a +0 sling (37, 14, D:5) a +4 scythe of venom Level 6 of the Dungeon (0, 0, D:6) a +0 short sword (2, -13, D:6) a +0 long sword of flaming (7, 2, D:6) a +0 sling (14, -17, D:6) a +0 ring mail a +0 halberd a +0 flail a +0 flail (14, -1, D:6) a +1 chain mail of fire resistance a +0 short sword (15, -1, D:6) a +2 robe of willpower (16, -14, D:6) a +1 leather armour of poison resistance a +0 club (16, 24, D:6) an orb of guile (20, 15, D:6) a maw talisman (24, 10, D:6) a +0 ring mail (27, 1, D:6) a +0 ring mail (28, 2, D:6) a +0 whip (28, 21, D:6) a +2 falchion of flaming a +0 leather armour (29, -28, D:6) a +0 dire flail (31, 13, D:6) a +3 leather armour (32, 8, D:6) a +0 helmet (33, -5, D:6) a +0 whip (33, 10, D:6) a +0 robe (52, 1, D:6) a +0 dagger (54, -7, D:6) a +0 dire flail a +0 robe Level 7 of the Dungeon [Shop] Ylankal's Jewellery Shoppe a ring of resist corrosion (460 gold) a +6 ring of dexterity (828 gold) the lupine talisman of the Hanged Man {rElec Int+2 Slay+5} (2277 gold) [lupine talisman] rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). a ring of protection from fire (575 gold) a ring of resist corrosion (460 gold) a +6 ring of dexterity (828 gold) a ring of see invisible (345 gold) a +4 ring of slaying (828 gold) an amulet of reflection (690 gold) the amulet "Hanlut" {Chemistry ^Fragile Str+9 Int+3} (1301 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. ^Fragile: It will be destroyed if unequipped. Str+9: It affects your strength (+9). Int+3: It affects your intelligence (+3). (10, -16, D:7) a +0 robe (14, -38, D:7) 6 silver javelins (15, -45, D:7) a +0 robe (22, -45, D:7) a +2 great sword a +0 robe (24, -46, D:7) a +3 hand axe a +0 robe (26, -47, D:7) a +0 great sword a +0 robe (31, -22, D:7) a +0 war axe a +0 scale mail (36, -17, D:7) a +0 sling (55, -46, D:7) a +0 dagger (58, -15, D:7) a +0 hand axe a +0 chain mail (58, -8, D:7) the +4 ring mail of the King of the Hill {rC+ Will- Str+3 Dex+5} rC+: It protects you from cold. Will-: It decreases your willpower. Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (59, -15, D:7) a +0 club a +0 leather armour a +0 hand axe a +0 leather armour (60, -15, D:7) a +0 hand axe a +0 leather armour (60, -14, D:7) a +0 glaive a +0 plate armour (61, -16, D:7) a +0 whip a +0 mace (61, -15, D:7) a +0 club a +0 leather armour a +0 club a +0 scale mail Level 8 of the Dungeon (0, 0, D:8) a +0 shortbow (2, -18, D:8) a parchment of Poisonous Vapours (2, 19, D:8) a +0 halberd (3, 18, D:8) a +0 halberd (3, 20, D:8) a +0 spear (4, 19, D:8) a +0 spear (7, -9, D:8) a +0 robe (14, -9, D:8) the +4 plate armour of Peozxam {Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (16, 2, D:8) a +0 club (23, 19, D:8) a +0 robe (30, 6, D:8) a +0 leather armour a +0 hand axe (31, 6, D:8) a +0 chain mail a +0 flail (31, 7, D:8) a +0 leather armour a +0 hand axe (32, 7, D:8) a +0 robe a +0 dagger (33, 7, D:8) a +0 dagger (34, 17, D:8) a +0 arbalest (34, 19, D:8) a parchment of Brom's Barrelling Boulder (34, 20, D:8) a +0 leather armour (35, -24, D:8) a +0 robe (35, 1, D:8) a +0 leather armour (35, 17, D:8) a +0 dagger (35, 19, D:8) a staff of air (35, 20, D:8) 3 large rocks (36, 15, D:8) a +0 shortbow (36, 17, D:8) an orb of guile (36, 18, D:8) a +2 helmet of intelligence (36, 19, D:8) a staff of air (36, 20, D:8) a +0 hand axe (36, 25, D:8) a +0 plate armour (37, 17, D:8) a +0 robe (37, 18, D:8) 3 large rocks a +0 falchion (37, 20, D:8) a parchment of Gloom (39, -10, D:8) a +0 dagger a +0 robe (39, 18, D:8) a +0 short sword a +0 robe (39, 21, D:8) a +0 flail (40, -10, D:8) a +0 orcbow (40, -2, D:8) a +0 battleaxe a +0 chain mail (45, -6, D:8) a +3 heavy mace (47, -4, D:8) a +0 mace (51, -13, D:8) a +0 dire flail a +0 plate armour (55, -15, D:8) a +0 ring mail Level 9 of the Dungeon [Shop] Bajasyll's General Store a +0 shortbow (42 gold) a scroll of teleportation (42 gold) a +0 pair of gloves (63 gold) a +2 robe of willpower (250 gold) a +0 long sword (49 gold) a tin of tremorstones (2/2) (560 gold) a +0 ring mail (56 gold) a parchment of Swiftness (123 gold) a potion of mutation (112 gold) [Shop] Zuotud's Assorted Antiques a tin of tremorstones (2/2) (840 gold) a +1 chain mail of fire resistance (378 gold) the +0 plate armour of Howling Wind {-Tele rPois rF+ Will+} (730 gold) -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. a wand of acid (2) (176 gold) a scroll of teleportation (63 gold) a scroll of enchant armour (157 gold) a +0 chain mail of willpower (273 gold) a tin of tremorstones (2/2) (840 gold) a potion of heal wounds (168 gold) [Shop] Myawyal's Jewellery Shop a +6 ring of dexterity (684 gold) a ring of poison resistance (380 gold) a rimehorn talisman (237 gold) a ring of protection from fire (475 gold) a ring of willpower (475 gold) a ring of protection from cold (475 gold) the amulet of Viokk {Fly Regen+ Int+3} (862 gold) [amulet of regeneration] Fly: It grants you flight. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). [Shop] Coroell's Magic Scroll Shoppe a scroll of identify (26 gold) a scroll of amnesia (52 gold) a scroll of teleportation (39 gold) a scroll of identify (26 gold) a scroll of teleportation (39 gold) [Shop] Odisaid's Jewellery Shop the amulet "Sair Uni" {Chemistry +Blink Str+3 Dex-5} (756 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. +Blink: It lets you blink. Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). a ring of flight (332 gold) a ring of positive energy (380 gold) a ring of resist corrosion (380 gold) a +4 ring of slaying (684 gold) a ring of flight (332 gold) [Shop] Caaxziomm's Jewellery Shoppe the ring "Paull" {rPois rC+} (796 gold) [ring of protection from cold] rPois: It protects you from poison. rC+: It protects you from cold. a ring of positive energy (440 gold) a ring of magical power (440 gold) an inkwell talisman (220 gold) a ring of protection from cold (550 gold) a ring of poison resistance (440 gold) the amulet "Wacen" {Faith rC- Will+ Str+3} (1141 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Str+3: It affects your strength (+3). the ring of Boxanaef {rElec AC+4 Int+3} (1238 gold) [ring of protection] rElec: It insulates you from electricity. AC+4: It affects your AC (+4). Int+3: It affects your intelligence (+3). [Shop] Exigyun Adoz's General Store a potion of brilliance (93 gold) a +0 heavy flail (166 gold) a potion of resistance (233 gold) a phantom mirror (800 gold) a +1 spear of venom (212 gold) a +1 buckler of cold resistance (330 gold) a potion of heal wounds (186 gold) a parchment of Diamond Sawblades (656 gold) the +6 falchion of Ambiguity {freeze, Bane rPois Will+ Stlth+} (1100 gold) Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. a parchment of Nazja's Percussive Tempering (368 gold) an amulet of wildshape (unknown) (600 gold) [Shop] Qann's General Store a scroll of identify (43 gold) a scroll of poison (86 gold) a +1 plate armour of cold resistance (570 gold) a parchment of Mephitic Cloud (167 gold) the fortress talisman "Awerr" {Stlth+} (684 gold) [fortress talisman] Stlth+: It makes you more stealthy. a potion of moonshine (21 gold) a Gell's gravitambourine (2/2) (760 gold) the +0 ring mail of Zaumatt {rC+ Dex+5} (541 gold) rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a wand of paralysis (7) (361 gold) a scroll of enchant armour (160 gold) a phantom mirror (760 gold) [Shop] Vuorret's Magic Scroll Boutique a scroll of fear (86 gold) a scroll of revelation (160 gold) a scroll of identify (43 gold) a scroll of identify (43 gold) a parchment of Iskenderun's Battlesphere (247 gold) a parchment of Orb of Destruction (623 gold) a scroll of enchant weapon (160 gold) a scroll of enchant weapon (160 gold) a scroll of enchant armour (160 gold) a scroll of teleportation (64 gold) a scroll of brand weapon (204 gold) [Shop] Cexihuurgh's General Store a scroll of identify (66 gold) a tin of tremorstones (2/2) (1000 gold) a parchment of Maxwell's Capacitive Coupling (1045 gold) 4 silver javelins (900 gold) a scroll of silence (316 gold) a parchment of Iskenderun's Battlesphere (325 gold) a +0 pair of gloves of strength (287 gold) a +2 sling of flaming (367 gold) a parchment of Mephitic Cloud (220 gold) a parchment of Manifold Assault (820 gold) [Shop] Ziudgh's General Store a wand of acid (4) (422 gold) 5 large rocks (157 gold) an amulet of faith (840 gold) a parchment of Forge Phalanx Beetle (525 gold) a +3 leather armour of fire resistance (504 gold) a lightning rod (4/4) (840 gold) a lightning rod (4/4) (840 gold) a parchment of Forge Lightning Spire (273 gold) a parchment of Arcjolt (386 gold) [Shop] Xyxzile's General Store 2 potions of berserk rage (312 gold) a scroll of identify (62 gold) the +6 quarterstaff "Veedaax" {protect, rF+ rN+} (1300 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. a +1 leather armour of fire resistance (336 gold) a tin of tremorstones (2/2) (960 gold) a parchment of Spellspark Servitor (787 gold) 2 potions of attraction (187 gold) a tin of tremorstones (2/2) (960 gold) a potion of haste (312 gold) a wand of iceblast (3) (223 gold) [Shop] Elat's General Store a Gell's gravitambourine (2/2) (880 gold) a fortress talisman (330 gold) 6 curare-tipped darts (158 gold) an orb of stardust (572 gold) a phantom mirror (880 gold) a parchment of Diamond Sawblades (721 gold) a scroll of noise (27 gold) a phantom mirror (880 gold) [Shop] Komoiz's Jewellery Boutique an amulet of reflection (540 gold) an amulet of dissipation (540 gold) a +5 ring of evasion (648 gold) a ring of poison resistance (360 gold) an amulet of wildshape (unknown) (540 gold) a ring of protection from cold (450 gold) a ring of magical power (360 gold) the ring of the Voivode {rPois rF+ Slay+3 Stlth-} (853 gold) [ring of protection from fire] rPois: It protects you from poison. rF+: It protects you from fire. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth-: It makes you less stealthy. an amulet of faith (720 gold) a +6 ring of dexterity (648 gold) [Shop] Teggest's General Store 4 large rocks (102 gold) a lightning rod (4/4) (680 gold) 4 datura-tipped darts (61 gold) a potion of lignification (54 gold) a +1 rapier of holy wrath (287 gold) a parchment of Sphinx Sisters (557 gold) a +2 ring mail of poison resistance (306 gold) [Shop] Hizuegih's General Store a potion of curing (75 gold) a scroll of identify (50 gold) a parchment of Petrify (273 gold) a box of beasts (840 gold) a +1 ring mail of fire resistance (336 gold) a +1 chain mail of cold resistance (378 gold) the +5 chain mail of the Moon {rPois rN+ Str-5 Int+3} (886 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +3 ring mail "Egee" {rF+ Dex+3} (825 gold) rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a ring of flight (367 gold) a staff of alchemy (525 gold) [Shop] Woffuil's General Store a parchment of Maxwell's Capacitive Coupling (710 gold) a +2 rapier of venom (316 gold) a parchment of Disjunction (710 gold) a scroll of identify (36 gold) a spider talisman (212 gold) a potion of enlightenment (90 gold) a +0 heavy mace (125 gold) a parchment of Enfeeble (557 gold) a +1 chain mail of willpower (306 gold) [Shop] Unkadyta's Weapon Boutique the +1 whip of Giuwk {venom, *Corrode Str+4 Stlth+} (412 gold) *Corrode: It may corrode you when you take damage. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +6 orcbow of Peheir {heavy, rF- rC++ Int+3 SInv} (1304 gold) rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. 2 boomerangs (80 gold) the +8 great sword of the Chain {valour, rF+ rN++ Will+ Int-4} (1434 gold) rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Int-4: It affects your intelligence (-4). It cannot be enchanted further. a +0 antimagic shortbow (220 gold) the +8 demon trident "Rift" {distort, reach+} (2132 gold) It cannot be enchanted further. a +1 dagger of holy wrath (212 gold) the +7 great sword "Simpuno" {flame, rElec Str+7} (1634 gold) rElec: It insulates you from electricity. Str+7: It affects your strength (+7). It cannot be enchanted further. a +0 demon whip of venom (640 gold) [Shop] Amiag's Jewellery Shop a ring of magical power (340 gold) a wellspring talisman (212 gold) the quill talisman of Sunlight {Str-3 Int+5 Dex-5 Stlth+} (255 gold) [quill talisman] Str-3: It affects your strength (-3). Int+5: It affects your intelligence (+5). Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} (651 gold) [amulet of nothing] rPois: It protects you from poison. rF--: It makes you very vulnerable to fire. rC--: It makes you very vulnerable to cold. AC+8: It affects your AC (+8). a ring of resist corrosion (340 gold) a ring of resist corrosion (340 gold) the amulet of Jucim {Reflect Rampage SH+5} (629 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. SH+5: It affects your SH (+5). (3, 37, D:9) a +0 short sword (5, 32, D:9) a +0 robe (6, 1, D:9) a +0 spear (6, 2, D:9) 5 stones (7, 2, D:9) a +0 spear (8, 5, D:9) a +0 orcbow (9, 16, D:9) a +0 ring mail (10, 35, D:9) a +0 pair of boots of earth (13, 35, D:9) a +0 flail (15, -11, D:9) a +0 scale mail a +1 flail of concussion (16, -14, D:9) a human skeleton (16, -11, D:9) a +0 whip (16, -10, D:9) a +0 dagger (16, -9, D:9) a +0 robe a +1 dagger of speed (17, -6, D:9) a +0 hand axe (18, 36, D:9) a +0 scale mail (22, -7, D:9) a +0 leather armour a +0 quarterstaff a +0 sling of draining (22, 17, D:9) a +0 whip (22, 18, D:9) a +0 short sword (23, 19, D:9) a +0 dagger (24, 12, D:9) a ring of flight a ring of poison resistance (24, 16, D:9) a staff of conjuration a staff of cold a staff of alchemy the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +2 great mace "Fupnimeog" {flame, rN++ Will+} rN++: It greatly protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. the +3 glaive "Byst" {venom, *Corrode rN+ Int+2} *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (25, 26, D:9) a +0 shortbow Level 10 of the Dungeon (0, 0, D:10) a +0 whip (2, 11, D:10) a +2 war axe of venom (8, 31, D:10) a +0 hand axe (9, -12, D:10) a +0 club (9, 30, D:10) a +0 leather armour a +0 hand axe (9, 31, D:10) a +0 halberd a +0 arbalest a +0 plate armour a +0 club (10, 29, D:10) a +0 whip (11, -11, D:10) a +0 scale mail a +0 flail (13, -11, D:10) a +0 falchion (19, 3, D:10) a +0 mace (23, -6, D:10) a +0 ring mail (26, 30, D:10) a +0 falchion (36, 12, D:10) a +1 morningstar of draining (39, 30, D:10) a +0 rapier (46, 36, D:10) a +0 quarterstaff (51, -3, D:10) a +0 robe (62, 6, D:10) a +0 leather armour (63, 17, D:10) a +0 orcbow Level 11 of the Dungeon (20, -6, D:11) a +0 giant spiked club a +0 giant spiked club (24, -9, D:11) a +0 war axe (31, -32, D:11) a wand of paralysis (4) (31, -3, D:11) a +0 giant club a +0 giant club (32, 1, D:11) a +0 leather armour (34, -11, D:11) a +0 cloak (41, -48, D:11) a +0 shortbow Level 12 of the Dungeon (1, -34, D:12) a +0 short sword (3, -1, D:12) a +0 ring mail (17, 0, D:12) a +0 morningstar (20, -29, D:12) a +2 longbow of flaming a +0 barding (29, 2, D:12) a +0 mace (34, -35, D:12) a +0 giant club a +0 giant spiked club (40, -10, D:12) a +2 flail of holy wrath a +2 chain mail of poison resistance (41, 7, D:12) a +0 falchion (43, -43, D:12) a +0 mace (43, -29, D:12) a scarab talisman (54, 9, D:12) a +0 robe a +1 dagger of venom Level 13 of the Dungeon (0, 0, D:13) a +0 shortbow 5 large rocks (1, 1, D:13) a +0 shortbow (2, 0, D:13) a +0 shortbow (4, 5, D:13) a +0 shortbow (8, 3, D:13) a +0 shortbow (13, 0, D:13) 3 large rocks (15, 14, D:13) a +0 hand axe (28, 5, D:13) a +2 scimitar of flaming (29, 1, D:13) a +0 buckler (30, 3, D:13) a +0 buckler a +0 ring mail a +0 war axe (30, 33, D:13) a +0 kite shield (32, 20, D:13) a +0 orcbow (36, 17, D:13) a +0 orcbow (36, 29, D:13) a +0 trident (50, 34, D:13) a +0 robe a +0 dagger (50, 35, D:13) a +0 plate armour a +0 dire flail (50, 40, D:13) a +0 battleaxe (52, 39, D:13) a +0 chain mail a +0 short sword (52, 40, D:13) a +0 robe a +0 dagger (56, 23, D:13) a +0 trident (57, 38, D:13) a +0 plate armour a +0 battleaxe (57, 40, D:13) a +0 robe a +0 dagger (58, 38, D:13) the amulet of Tesotio {Wildshape rPois} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rPois: It protects you from poison. an amulet of guardian spirit (58, 39, D:13) a +0 battleaxe (58, 40, D:13) a +0 chain mail a +2 great sword (58, 41, D:13) a +0 war axe (59, 41, D:13) a +0 ring mail (67, 12, D:13) 5 large rocks Level 14 of the Dungeon (0, 0, D:14) a +0 shortbow (0, 5, D:14) a +0 pair of gloves (6, -11, D:14) a +0 dagger a +0 dagger a +0 robe (7, -10, D:14) a +0 war axe a +0 ring mail (26, -14, D:14) 5 gold pieces (31, -4, D:14) a +1 falchion of flaming (33, -37, D:14) a +0 pair of boots (33, -31, D:14) a +0 club (34, -27, D:14) a +0 ring mail a +0 long sword (36, -15, D:14) a +0 giant club (36, -14, D:14) a +0 dire flail (37, -17, D:14) a +0 giant club (37, -14, D:14) a +0 giant club (37, -13, D:14) a staff of alchemy a +0 shortbow (38, -25, D:14) 5 large rocks (38, -15, D:14) a +0 giant spiked club (38, -14, D:14) a +0 giant spiked club (38, -13, D:14) a +0 giant club (39, -37, D:14) a +0 club (39, -28, D:14) 3 large rocks (39, -25, D:14) a +0 orcbow (39, -24, D:14) a +0 long sword a +1 shortbow of flaming a +0 robe a +0 dagger (40, -32, D:14) a +0 hand axe of flaming a +0 ring mail 4 large rocks (41, -35, D:14) a +0 robe (41, -30, D:14) 6 large rocks (42, -32, D:14) 4 large rocks (43, -2, D:14) a +0 shortbow Level 15 of the Dungeon (0, 0, D:15) a +0 plate armour (4, -22, D:15) 8 gold pieces (5, -22, D:15) 5 gold pieces (5, 3, D:15) 5 gold pieces a +0 quarterstaff a +0 robe of fire resistance (6, 3, D:15) 15 gold pieces a +0 dire flail a +0 scale mail (15, -46, D:15) a +0 orcbow (16, -19, D:15) the fire staff of the Eggplant {rF+ rC++ Dex+3 Stlth-- Fire Ice} [staff of fire] rF+: It protects you from fire. rC++: It greatly protects you from cold. Dex+3: It affects your dexterity (+3). Stlth--: It makes you much less stealthy. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (17, -42, D:15) a +0 sling (17, -22, D:15) the earth staff "Embalmer" {rC+ Int+5 Stlth-- Air Earth} [staff of earth] rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Stlth--: It makes you much less stealthy. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (18, -8, D:15) 5 large rocks (19, -6, D:15) 3 large rocks (22, -21, D:15) 6 gold pieces (24, -23, D:15) a +0 robe a +0 dagger (26, -16, D:15) 17 gold pieces (26, -3, D:15) a +0 ring mail (27, -18, D:15) 30 gold pieces (30, -45, D:15) a +0 arbalest a +0 great sword a +0 chain mail (31, -19, D:15) a +0 robe a +0 dagger (35, -45, D:15) a +0 battleaxe a +0 ring mail (39, -44, D:15) a +0 arbalest (40, -43, D:15) a +0 spear a +0 robe (50, -16, D:15) a +0 robe (56, -2, D:15) 2 large rocks the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 robe a +0 dagger (22, 44, Orc:1) a +0 leather armour a +0 morningstar (22, 45, Orc:1) a +0 robe a +0 halberd (24, 43, Orc:1) a +0 dagger (24, 44, Orc:1) a +0 robe a +0 dagger a +0 chain mail a +0 dagger (24, 45, Orc:1) a +0 ring mail a +0 short sword a +0 dagger (25, 42, Orc:1) a +0 leather armour a +0 whip a +0 short sword (26, 41, Orc:1) a +0 leather armour a +0 club (26, 42, Orc:1) a +0 mace (26, 43, Orc:1) a +0 plate armour 3 boomerangs a +0 scimitar (26, 44, Orc:1) a boomerang a +0 dagger a +0 robe a +0 dagger (28, 41, Orc:1) a +0 robe a +0 dagger (29, -4, Orc:1) a +0 giant club (29, 40, Orc:1) a +0 giant club (31, 41, Orc:1) a +2 robe of willpower a +0 heavy quarterstaff (36, 47, Orc:1) a +0 giant spiked club a +0 giant spiked club a +0 giant club a +0 great mace (36, 48, Orc:1) a +0 robe a +0 whip (36, 49, Orc:1) a +0 giant club a +0 giant club (37, 48, Orc:1) a +0 giant spiked club (37, 49, Orc:1) a +0 giant club a +0 leather armour a +0 whip (38, 48, Orc:1) a +0 giant spiked club a +0 giant club a +0 giant club a +0 dire flail (38, 49, Orc:1) a +0 giant spiked club a +0 scale mail a +0 short sword (50, 3, Orc:1) a +0 robe a +1 whip of venom (50, 5, Orc:1) a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant club (51, 5, Orc:1) a +0 giant club a +0 giant club a +0 giant spiked club (52, 3, Orc:1) a +0 giant club (52, 4, Orc:1) a +0 giant club (54, 7, Orc:1) a +0 chain mail a +2 double sword of flaming Level 2 of the Orcish Mines [Shop] Coqa's Distillery a potion of curing (49 gold) a potion of mutation (132 gold) a potion of magic (132 gold) a potion of curing (49 gold) a potion of might (66 gold) a potion of berserk rage (82 gold) a potion of haste (165 gold) a potion of cancellation (132 gold) a potion of might (66 gold) [Shop] Opramupu's Armour Boutique a +4 ring mail of positive energy (476 gold) the +2 helmet of the Jackalope {rCorr} (460 gold) rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +1 pair of gloves (195 gold) a +0 chain mail (102 gold) a +0 chain mail (102 gold) a +0 cloak (76 gold) a +4 scale mail (442 gold) a +0 scale mail (68 gold) [Shop] Wahatud's Distillery a potion of curing (39 gold) a potion of attraction (39 gold) a potion of heal wounds (104 gold) a potion of haste (130 gold) a potion of might (52 gold) a potion of curing (39 gold) a potion of curing (39 gold) a potion of curing (39 gold) a potion of mutation (104 gold) [Shop] Utucs's Antique Armour Emporium a +0 plate armour (576 gold) a +0 ring mail (128 gold) a +0 plate armour (576 gold) a +0 ring mail (128 gold) a +0 leather armour (64 gold) a +0 robe (28 gold) a +0 scale mail (128 gold) (0, 0, Orc:2) a +0 giant club a +0 robe a +0 dagger (0, 1, Orc:2) a +0 flail a +0 chain mail (1, 0, Orc:2) a +0 giant club a +0 giant club (2, 1, Orc:2) a +0 giant club (2, 2, Orc:2) a +0 giant club a +0 giant spiked club a +0 leather armour a +0 dagger a +0 ring mail a +0 hand axe (2, 3, Orc:2) a +0 plate armour a +0 hand axe (3, 3, Orc:2) a +0 flail a +0 club (7, -16, Orc:2) a +0 giant spiked club (8, -6, Orc:2) a +0 robe a +0 spear (8, -1, Orc:2) a +0 giant club (9, -13, Orc:2) a +0 giant spiked club a +0 giant spiked club (9, -10, Orc:2) a +0 giant spiked club (9, 0, Orc:2) a +0 giant spiked club a +0 giant spiked club (9, 5, Orc:2) a +0 giant club a +0 giant spiked club (10, -14, Orc:2) a +0 giant spiked club (10, 6, Orc:2) a +0 giant spiked club (11, -14, Orc:2) a +0 robe a +0 club (12, 7, Orc:2) a +0 giant club (12, 13, Orc:2) a +0 dagger (15, 10, Orc:2) a +0 chain mail a +0 dire flail (16, -1, Orc:2) a +0 giant spiked club (16, 9, Orc:2) a +0 robe a +0 dagger of holy wrath (19, 11, Orc:2) a +0 giant club (20, -2, Orc:2) a +0 giant club a +0 giant club (24, 6, Orc:2) a +0 chain mail a +0 club (25, 4, Orc:2) a +0 plate armour a +0 mace (26, 2, Orc:2) a +0 giant club a +0 dire flail (26, 4, Orc:2) a +0 giant club (26, 5, Orc:2) a +0 ring mail a +0 dagger (27, 2, Orc:2) a +0 plate armour a +0 short sword a +0 arbalest a +0 giant club (28, 2, Orc:2) a +0 ring mail a +0 short sword (28, 3, Orc:2) a +0 robe a +0 dagger a +3 chain mail a +0 hand axe a +0 giant club (28, 4, Orc:2) a +0 robe a +0 dagger a +0 short sword a +0 hand axe (29, 4, Orc:2) a +0 leather armour a +0 hand axe (30, 0, Orc:2) a +0 chain mail a +0 whip (30, 5, Orc:2) 3 boomerangs a +0 war axe (32, -13, Orc:2) a +0 giant club (33, -13, Orc:2) a +0 club (34, -14, Orc:2) a +0 club (34, -13, Orc:2) a +0 hand axe a +0 leather armour a +0 battleaxe a +0 plate armour (35, 12, Orc:2) a +0 ring mail a +0 long sword (36, 10, Orc:2) a +0 robe a +0 long sword (42, -13, Orc:2) a +0 giant club (49, -10, Orc:2) a +0 giant club (49, -4, Orc:2) a stone (49, -3, Orc:2) a stone (50, -4, Orc:2) a stone (50, -3, Orc:2) a +0 club (51, -10, Orc:2) a +0 dire flail a +0 giant club (51, -4, Orc:2) a +0 dagger (52, -5, Orc:2) a stone (53, -4, Orc:2) a stone (60, -14, Orc:2) a +0 hand axe Level 1 of the Elven Halls (0, 0, Elf:1) a +0 rapier a +0 leather armour (0, 21, Elf:1) a +0 dagger a +0 robe (8, 15, Elf:1) a +0 long sword (10, -2, Elf:1) the +0 pair of boots of the Marlin {Rampage rPois Dex+2} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (15, -7, Elf:1) a +0 robe (24, 23, Elf:1) a +0 long sword a +0 leather armour (25, 8, Elf:1) a +0 robe a +0 rapier (25, 9, Elf:1) a +0 robe a +0 long sword a +0 robe a +1 longbow of draining (25, 10, Elf:1) a +0 robe a +0 long sword (25, 13, Elf:1) a +0 robe a +0 dagger (26, 5, Elf:1) a +0 robe (26, 9, Elf:1) a +0 robe a +0 short sword a +0 leather armour a +0 long sword (26, 22, Elf:1) a +0 club (27, -16, Elf:1) a +0 robe a +0 long sword (28, -14, Elf:1) a +0 leather armour a +0 short sword a +0 shortbow (29, -16, Elf:1) a +0 scale mail a +0 rapier a +0 robe a +0 long sword a +0 leather armour a +0 dagger a +0 shortbow (29, -15, Elf:1) a +0 robe a +0 dagger a +0 robe a +0 dagger (29, -12, Elf:1) a +0 sling (30, -17, Elf:1) a +0 ring mail a +0 shortbow (30, -15, Elf:1) a +0 robe a +0 short sword (31, -16, Elf:1) a +0 robe a +0 long sword a +0 robe a +0 rapier a +0 leather armour a +2 dagger of protection a +1 shortbow of flaming a +0 robe a +0 dagger (31, -15, Elf:1) a +0 leather armour a +0 short sword a +0 shortbow a +0 robe a +0 dagger (31, 5, Elf:1) a +0 robe (33, -16, Elf:1) a +0 leather armour a +0 dagger a +0 longbow (39, -5, Elf:1) a +0 robe (41, 0, Elf:1) a +0 long sword a +0 robe (44, 4, Elf:1) a +0 short sword a +0 shortbow a +0 leather armour (44, 18, Elf:1) a +0 war axe a +0 robe (46, -5, Elf:1) a +0 short sword a +0 leather armour (47, 3, Elf:1) a +0 long sword a +0 leather armour (48, -15, Elf:1) a +0 falchion (48, 4, Elf:1) a +0 dagger a +0 robe (48, 6, Elf:1) a +0 short sword a +0 longbow a +2 leather armour of cold resistance (52, 8, Elf:1) a +0 ring mail Level 2 of the Elven Halls (0, 0, Elf:2) a +0 short sword a +0 robe a +0 buckler (2, -6, Elf:2) a +0 long sword a +0 robe a +0 long sword a +0 leather armour a +0 buckler (5, -6, Elf:2) a +0 short sword a +0 leather armour (15, -26, Elf:2) an orb of guile (16, -9, Elf:2) a +0 long sword a +0 leather armour (18, 22, Elf:2) a +0 long sword a +0 shortbow a +0 ring mail (22, -30, Elf:2) a +0 dagger a +0 leather armour (24, -15, Elf:2) a +0 club (28, -14, Elf:2) a +0 leather armour a +0 short sword a +0 longbow (28, 26, Elf:2) a +0 dagger a +0 robe (31, -21, Elf:2) the scarf "Kaarr" {Bane Harm *Slow Will+++ Str+3} Bane: It inflicts you with a random bane when you equip it. Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. Will+++: It greatly increases your willpower. Str+3: It affects your strength (+3). (31, -15, Elf:2) a +0 scimitar of flaming (31, 9, Elf:2) a +0 dagger a +0 ring mail (31, 18, Elf:2) a +0 dagger a +0 robe (31, 20, Elf:2) a +0 short sword a +0 robe (32, 15, Elf:2) a +0 short sword a +0 robe (32, 23, Elf:2) a +0 long sword a +0 robe (33, -13, Elf:2) a +0 leather armour a +0 dagger a +0 shortbow (33, 16, Elf:2) a +0 short sword a +0 robe (34, -26, Elf:2) a +0 scale mail (34, -13, Elf:2) a +0 scale mail a +0 short sword (34, -12, Elf:2) a +0 ring mail a +0 dagger a +0 buckler a +0 leather armour a +0 long sword (35, -12, Elf:2) a +0 ring mail a +0 rapier a +0 buckler a +0 leather armour a +0 short sword a +0 leather armour a +0 long sword (35, 13, Elf:2) a +0 long sword a +0 ring mail a +2 buckler (35, 14, Elf:2) a +0 short sword a +0 ring mail (36, -10, Elf:2) a +0 robe a +0 long sword (36, 9, Elf:2) a +2 scimitar of holy wrath a +0 scale mail a +2 buckler (37, -25, Elf:2) a +0 rapier a +0 leather armour (39, -8, Elf:2) a +0 trident (39, -2, Elf:2) a +0 morningstar (40, -8, Elf:2) a +0 scale mail a +0 long sword (40, 7, Elf:2) a +0 short sword a +0 robe (41, -11, Elf:2) a parchment of Silence (41, 7, Elf:2) a +0 short sword a +0 robe (41, 11, Elf:2) a +0 dagger a +0 shortbow a +0 leather armour (42, 4, Elf:2) a +0 rapier a +0 robe (43, -20, Elf:2) a +0 ring mail (47, -20, Elf:2) 4 large rocks (47, -8, Elf:2) a parchment of Anguish (47, 22, Elf:2) a +0 rapier a +0 robe (48, -10, Elf:2) a +0 scale mail (51, 21, Elf:2) a +0 rapier a +0 leather armour (51, 22, Elf:2) a +0 short sword a +0 leather armour (51, 23, Elf:2) a +0 long sword a +0 robe (52, 21, Elf:2) a +0 dagger a +0 shortbow a +0 leather armour (54, 6, Elf:2) a +0 plate armour (54, 7, Elf:2) a +0 short sword a +0 shortbow a +0 leather armour (56, 9, Elf:2) a +0 rapier a +0 robe (57, 8, Elf:2) a +0 long sword a +0 robe (58, 8, Elf:2) a +0 long sword a +0 leather armour (64, -10, Elf:2) a +0 long sword a +0 leather armour (65, 13, Elf:2) a +0 robe Level 3 of the Elven Halls (0, 0, Elf:3) a +0 leather armour (0, 1, Elf:3) a manual of Armour (1, 5, Elf:3) a +0 rapier (3, 3, Elf:3) a parchment of Iskenderun's Battlesphere (5, -9, Elf:3) a +0 dagger (5, 1, Elf:3) a +1 rapier of venom a +0 leather armour (6, -8, Elf:3) a +0 dagger (6, 0, Elf:3) a +0 rapier a +0 robe (6, 2, Elf:3) a +0 longbow a +0 leather armour a +0 short sword a +0 robe a +0 longbow a +0 leather armour (6, 3, Elf:3) a +0 short sword a +0 robe a +0 rapier a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour a +0 long sword a +0 robe (7, -10, Elf:3) a +0 giant club (7, -3, Elf:3) a +1 morningstar of holy wrath a +0 robe (7, 3, Elf:3) a +0 long sword a +0 leather armour a +0 short sword of draining a +0 robe (8, -11, Elf:3) a +0 robe (8, -10, Elf:3) a +3 plate armour of cold resistance (8, -9, Elf:3) a +0 dagger (8, -3, Elf:3) a +0 long sword a +0 robe (9, -11, Elf:3) a +0 short sword (9, -3, Elf:3) a +4 mace of holy wrath a +0 shortbow the +1 leather armour "Wafybatz" {Fly Regen+ Stlth+} Fly: It grants you flight. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 long sword a +0 robe a +0 rapier a +0 robe of willpower (9, 3, Elf:3) a +0 rapier a +0 robe (10, -4, Elf:3) a +0 long sword a +0 robe (10, -3, Elf:3) a +0 short sword a +0 leather armour a +0 buckler (10, 6, Elf:3) a +0 rapier a +0 rapier a +0 leather armour (11, -3, Elf:3) a +0 short sword a +0 robe (11, -2, Elf:3) a +0 short sword a +0 robe (11, 7, Elf:3) a +3 war axe a +1 war axe of venom a +0 leather armour (12, -1, Elf:3) a +0 long sword a +0 scale mail (13, 0, Elf:3) a +0 long sword a +0 shortbow a +0 leather armour (16, 19, Elf:3) a staff of alchemy (16, 21, Elf:3) a staff of fire (17, -14, Elf:3) a +2 whip of venom a +0 shortbow a +0 leather armour (17, 20, Elf:3) a +3 chain mail of poison resistance (17, 22, Elf:3) a parchment of Magnavolt (18, -18, Elf:3) a +0 long sword a +0 leather armour (18, -17, Elf:3) a +0 short sword a +0 robe a +5 heavy great mace 4 boomerangs a +0 leather armour an amulet of chemistry (18, -16, Elf:3) a +2 morningstar of protection a +0 shortbow a +0 leather armour a +4 short sword a +0 robe a +0 long sword a +0 robe a +0 long sword a +0 robe a +0 long sword a +0 robe (18, -15, Elf:3) a +0 long sword a +0 ring mail a +0 long sword a +0 leather armour a +0 longbow a +0 leather armour a +0 glaive of protection a +0 shortbow the +8 plate armour of the Fife {MP-8 Int+5 Dex+5 Slay-5} MP-8: It affects your magic capacity (-8). Int+5: It affects your intelligence (+5). Dex+5: It affects your dexterity (+5). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). It cannot be enchanted further. a +0 long sword a +0 leather armour (18, -14, Elf:3) a +0 long sword a +0 robe (18, 10, Elf:3) a +1 dagger of venom a +0 robe a +0 long sword a +0 robe (18, 20, Elf:3) a parchment of Curse of Agony (18, 22, Elf:3) a staff of fire (19, -18, Elf:3) a +0 long sword a +0 robe a +0 short sword a +0 robe (19, 10, Elf:3) a +0 shortbow a staff of conjuration a +2 robe of willpower (19, 11, Elf:3) a +2 scimitar of protection a +3 leather armour of cold resistance (19, 20, Elf:3) a staff of alchemy (19, 22, Elf:3) a +3 mace of venom (20, 9, Elf:3) a +0 longbow a +0 scale mail (20, 10, Elf:3) a +0 glaive a +0 shortbow a +0 scale mail a ring of see invisible a +0 glaive of protection a +0 ring mail (20, 19, Elf:3) a ring of flight (20, 21, Elf:3) a +0 long sword (20, 22, Elf:3) a +0 dagger (21, -20, Elf:3) a +0 long sword a +0 robe a +0 short sword a +0 robe (22, -20, Elf:3) a +0 dagger a +0 longbow a +0 leather armour (22, 5, Elf:3) a +0 leather armour (26, -19, Elf:3) a +0 great sword a +0 shortbow a +0 leather armour (27, -12, Elf:3) a +0 broad axe (27, 10, Elf:3) a +0 robe (27, 11, Elf:3) a +0 short sword (28, -21, Elf:3) a +0 longbow a +0 leather armour (28, -10, Elf:3) a +0 scimitar (28, 10, Elf:3) a +0 rapier a +0 rapier a +0 leather armour (29, -10, Elf:3) a +2 spectral quarterstaff a +4 hand axe of freezing (29, -9, Elf:3) a +1 morningstar of venom (30, -10, Elf:3) a +3 heavy hand axe (30, -9, Elf:3) a +0 pair of boots of flying (30, -8, Elf:3) a +0 robe (31, -35, Elf:3) a +0 ring mail (31, -9, Elf:3) a staff of earth (32, -2, Elf:3) a +0 short sword (32, 14, Elf:3) a +0 short sword (33, -32, Elf:3) the +4 chain mail of Midwinter {^Contam +Blink rPois} ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rPois: It protects you from poison. It cannot be enchanted further. (35, 2, Elf:3) a +0 rapier (36, 0, Elf:3) a staff of air (36, 6, Elf:3) a +2 robe of cold resistance (38, -31, Elf:3) a +0 short sword a +0 shortbow a +0 leather armour (38, -30, Elf:3) a +2 short sword of holy wrath a +1 shortbow of flaming a +0 leather armour a +3 long sword a +0 robe (38, -29, Elf:3) a +0 dagger a +0 shortbow a +0 leather armour (39, -29, Elf:3) a +2 dagger of electrocution a +0 ring mail a +0 long sword a +0 robe a +0 long sword a +0 robe (47, -8, Elf:3) a +0 short sword a +0 scale mail (48, -13, Elf:3) a +1 cloak (49, -7, Elf:3) a parchment of Swiftness (56, -5, Elf:3) a +0 robe (66, -12, Elf:3) a +0 falchion Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 plate armour (18, 3, Lair:1) 4 silver javelins (24, -5, Lair:1) a +0 scale mail (28, 2, Lair:1) a +2 trident of draining a +2 robe (39, -30, Lair:1) a +0 leather armour (51, -11, Lair:1) a +0 club (52, -10, Lair:1) a +0 robe (54, 1, Lair:1) a +0 scale mail (55, 10, Lair:1) a +0 dagger Level 2 of the Lair of Beasts (11, 15, Lair:2) a stone (13, 11, Lair:2) a stone (13, 19, Lair:2) a stone (16, 12, Lair:2) a stone (16, 18, Lair:2) a stone (23, 20, Lair:2) a +0 pair of boots of flying (25, -7, Lair:2) a +0 chain mail (25, -1, Lair:2) a +0 great sword (33, 32, Lair:2) a human skeleton (33, 33, Lair:2) a dream sheep skeleton (34, 32, Lair:2) a dream sheep skeleton (45, -2, Lair:2) a fortress talisman Level 3 of the Lair of Beasts (5, 16, Lair:3) a +0 dagger (5, 18, Lair:3) a +0 sling (20, -3, Lair:3) a blade talisman (45, -12, Lair:3) a scarf of repulsion (46, -16, Lair:3) a +2 leather armour (46, -11, Lair:3) a human skeleton (47, -15, Lair:3) a human skeleton (54, 16, Lair:3) a +0 ring mail (56, 20, Lair:3) a +0 hand axe (61, 9, Lair:3) a +0 mace Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 flail (17, 35, Lair:4) a +0 hand cannon (20, 1, Lair:4) a human skeleton (20, 3, Lair:4) a human skeleton (38, 42, Lair:4) the orb of Fadaylut {Guile, rCorr} rCorr: It protects you from acid and corrosion. (39, 42, Lair:4) the orb "Hoatoc" {Pyromania, Harm Int+6 Dex-3 Ice} Harm: It increases damage dealt and taken. Int+6: It affects your intelligence (+6). Dex-3: It affects your dexterity (-3). Ice: It increases the power of your Ice spells. (49, 43, Lair:4) a +0 robe (54, -2, Lair:4) a +0 flail Level 5 of the Lair of Beasts (5, 59, Lair:5) a +4 falchion (24, 17, Lair:5) a +1 leather armour of fire resistance (32, 53, Lair:5) a +0 hand cannon of draining (33, 8, Lair:5) a +0 ring mail (45, 34, Lair:5) a +0 robe (46, 34, Lair:5) a +6 plate armour of ponderousness (47, 27, Lair:5) a +0 flail (48, 6, Lair:5) a +0 ring mail (59, 21, Lair:5) a +0 leather armour (63, 33, Lair:5) a +0 mace (71, 9, Lair:5) a +0 ring mail Level 1 of the Swamp (6, 3, Swamp:1) a +0 flail (6, 4, Swamp:1) a +0 robe (33, -10, Swamp:1) the +5 chain mail of Liyzifos {rC+ Regen+ rCorr Str+4} rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). It cannot be enchanted further. (35, 5, Swamp:1) the +1 ring mail of Recklessness {Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (43, 0, Swamp:1) a +0 tower shield (53, -35, Swamp:1) a +0 robe (55, -6, Swamp:1) a +0 dagger Level 2 of the Swamp (11, 10, Swamp:2) 3 boomerangs (13, 23, Swamp:2) a parchment of Construct Spike Launcher (18, 30, Swamp:2) a +0 dagger a +0 robe a +0 short sword a +0 robe (18, 33, Swamp:2) a +0 dagger a +0 robe a +1 buckler of protection (19, 30, Swamp:2) a +0 quarterstaff a +0 robe (26, 21, Swamp:2) a +0 leather armour (27, 40, Swamp:2) a +0 sling (29, 10, Swamp:2) a +0 plate armour (31, 13, Swamp:2) a +0 scale mail (44, 24, Swamp:2) an amulet of regeneration (44, 44, Swamp:2) a +0 great sword (48, 15, Swamp:2) a +0 robe (48, 18, Swamp:2) a +0 plate armour Level 3 of the Swamp (0, 0, Swamp:3) a +0 pair of gloves a +1 cloak a +3 rapier of electrocution (1, -5, Swamp:3) a +0 plate armour (8, 4, Swamp:3) a +0 spear (11, 16, Swamp:3) a +0 long sword (19, 14, Swamp:3) a +3 vampiric long sword a +2 plate armour of fire resistance a +0 kite shield (32, -10, Swamp:3) a +0 pair of gloves (35, 10, Swamp:3) a +0 glaive Level 4 of the Swamp (0, 0, Swamp:4) a +0 chain mail (1, 12, Swamp:4) a +0 mace (7, -7, Swamp:4) a +0 chain mail (7, -5, Swamp:4) a +0 quarterstaff a +0 robe (7, -3, Swamp:4) a +0 whip a +0 robe (10, 12, Swamp:4) a parchment of Mephitic Cloud (14, -6, Swamp:4) a +0 chain mail (16, 2, Swamp:4) a +0 short sword (16, 6, Swamp:4) a +1 pair of gloves (20, 2, Swamp:4) a +0 robe (22, 10, Swamp:4) a +0 halberd a +0 robe (22, 13, Swamp:4) a +0 robe a +0 robe (31, 5, Swamp:4) a +0 dagger a +0 robe (33, 0, Swamp:4) a +0 dagger a +0 robe (34, 17, Swamp:4) a +1 dagger of venom a +0 robe (35, 16, Swamp:4) a +3 antimagic quarterstaff a +0 robe (36, 14, Swamp:4) a +0 pair of boots (37, 27, Swamp:4) a +0 quarterstaff a +0 robe (39, 5, Swamp:4) a +0 halberd a +0 robe (39, 6, Swamp:4) a +1 demon blade of draining a +1 robe of positive energy a +0 spear a +0 dagger a +0 robe (44, 3, Swamp:4) a +3 scimitar a +0 robe (44, 8, Swamp:4) a +0 halberd a +0 robe (46, 5, Swamp:4) a +0 spear (46, 6, Swamp:4) a +0 spear (48, 3, Swamp:4) a +0 quarterstaff a +0 robe Level 1 of the Spider Nest (0, 0, Spider:1) a +0 leather armour (2, 2, Spider:1) a +0 short sword (7, 5, Spider:1) a +0 robe (36, 32, Spider:1) a +0 robe (55, 36, Spider:1) a +0 giant spiked club (57, 8, Spider:1) a +0 leather armour a +0 war axe a +0 robe a +0 hand axe (57, 37, Spider:1) a +0 morningstar (58, 9, Spider:1) a +0 robe a +0 hand axe Level 2 of the Spider Nest (0, 0, Spider:2) a +0 whip (11, -17, Spider:2) a +3 ring mail (23, 11, Spider:2) a +0 hand axe Level 3 of the Spider Nest (7, 16, Spider:3) a +0 broad axe (8, -4, Spider:3) a +0 ring mail (15, 21, Spider:3) a +0 leather armour (45, -4, Spider:3) a parchment of Leda's Liquefaction (60, 26, Spider:3) a +0 plate armour Level 4 of the Spider Nest (14, 19, Spider:4) a scarf of harm (16, 21, Spider:4) a parchment of Grave Claw (21, -11, Spider:4) a +0 ring mail (25, -18, Spider:4) a +0 war axe (38, -4, Spider:4) a +0 ring mail (41, -8, Spider:4) a +0 rapier Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (15, -8, Slime:5) a +0 heavy morningstar (15, -2, Slime:5) a +0 scale mail (15, 2, Slime:5) a parchment of Enfeeble (16, -7, Slime:5) a +2 sling of freezing (16, -6, Slime:5) a +0 ring mail (16, -4, Slime:5) a +0 leather armour (16, -1, Slime:5) a +0 ring mail (16, 0, Slime:5) a parchment of Vhi's Electric Charge (16, 1, Slime:5) a +6 ring of strength (17, -7, Slime:5) a +0 short sword (17, -5, Slime:5) the fortress talisman of the Thistle {Harm MP-10 Dex+4 SInv} [fortress talisman] Harm: It increases damage dealt and taken. MP-10: It affects your magic capacity (-10). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (17, -2, Slime:5) a phantom mirror (17, 1, Slime:5) a +1 dagger of venom (18, -7, Slime:5) a +0 scale mail (18, -1, Slime:5) a parchment of Gloom (18, 2, Slime:5) a parchment of Martyr's Knell (19, -7, Slime:5) a +0 hand axe (19, -5, Slime:5) a fortress talisman (19, -1, Slime:5) a +2 chain mail of poison resistance (19, 0, Slime:5) a +4 flail of protection (19, 1, Slime:5) a +0 plate armour (19, 2, Slime:5) a +0 plate armour (21, -8, Slime:5) a staff of fire (21, -6, Slime:5) a parchment of Diamond Sawblades (21, -5, Slime:5) a staff of cold (21, -1, Slime:5) a +4 ring of protection (21, 0, Slime:5) a parchment of Apportation (21, 2, Slime:5) a parchment of Eringya's Surprising Crocodile (22, -8, Slime:5) a +0 plate armour (22, -4, Slime:5) a +1 longbow of flaming (22, -2, Slime:5) a ring of see invisible (22, -1, Slime:5) the +0 mace of Skirmishing {spect, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (23, -5, Slime:5) a +0 scale mail (23, -2, Slime:5) a +1 heavy partisan (24, -5, Slime:5) a +4 ring of protection (24, -2, Slime:5) a +0 chain mail (24, -1, Slime:5) a +4 ring of slaying (24, 1, Slime:5) the +7 ice dragon scales of the Saviour {rElec rF- rC++ rN+ Will+ Str-4} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Str-4: It affects your strength (-4). It cannot be enchanted further. (25, -5, Slime:5) a +0 club (25, -4, Slime:5) a +0 mace (25, -2, Slime:5) a +0 battleaxe (25, 2, Slime:5) a +0 leather armour of willpower Level 1 of the Vaults (0, 0, Vaults:1) a +0 ring mail a +0 long sword (4, 11, Vaults:1) a +0 scale mail (9, -45, Vaults:1) a +0 arbalest (9, -44, Vaults:1) a +0 arbalest (9, -43, Vaults:1) a +0 arbalest (10, -45, Vaults:1) a +0 arbalest (11, -44, Vaults:1) a +0 arbalest (14, -22, Vaults:1) a +0 morningstar a +0 arbalest a +0 ring mail (15, -11, Vaults:1) a +0 ring mail (16, -21, Vaults:1) a +0 animal skin a +0 dire flail (34, -45, Vaults:1) a +0 great mace a +0 ring mail (36, -18, Vaults:1) a +0 chain mail (37, -18, Vaults:1) a +0 ring mail a +0 dire flail (39, 18, Vaults:1) a +0 dire flail a +0 animal skin (41, -36, Vaults:1) a +0 dagger a +0 robe (44, -39, Vaults:1) a +0 robe (45, 12, Vaults:1) a +0 dire flail a +0 animal skin (49, 16, Vaults:1) a +0 arbalest a parchment of Passwall (49, 18, Vaults:1) a +0 ring mail (50, -38, Vaults:1) a +0 robe (50, -16, Vaults:1) a +0 scale mail a +0 great mace (52, -20, Vaults:1) a +0 ring mail a +0 long sword a +0 pair of gloves of dexterity (53, -23, Vaults:1) a +0 ring mail of poison resistance a +0 mace (53, -20, Vaults:1) a +0 arbalest (53, -19, Vaults:1) a +0 arbalest a +0 ring mail a +0 morningstar (54, -22, Vaults:1) a +0 chain mail a +0 glaive (54, -20, Vaults:1) a +0 arbalest a +0 arbalest a +0 chain mail (54, -19, Vaults:1) a +0 arbalest (54, -18, Vaults:1) a +0 dire flail of venom a +0 great mace a +0 leather armour a +0 flail (56, -20, Vaults:1) a +0 scale mail a +0 leather armour a +0 great mace (56, -19, Vaults:1) a +0 animal skin a +0 whip a +0 ring mail (56, -18, Vaults:1) a +0 heavy arbalest (57, -23, Vaults:1) a +0 ring mail a +0 great mace (57, -22, Vaults:1) a +0 morningstar (57, -16, Vaults:1) a +0 ring mail (58, -20, Vaults:1) a +0 ring mail (60, -22, Vaults:1) a +0 arbalest (61, 5, Vaults:1) a +0 chain mail (63, -23, Vaults:1) a +0 chain mail a +0 war axe (66, -21, Vaults:1) a +0 helmet of sniping (67, -11, Vaults:1) a +0 chain mail Level 2 of the Vaults (0, 0, Vaults:2) a +0 robe a +0 dagger (3, -39, Vaults:2) a +0 morningstar a +0 ring mail (3, -18, Vaults:2) a +0 dire flail a +0 animal skin (3, 16, Vaults:2) a +0 great mace a +0 ring mail (15, -2, Vaults:2) a +0 antimagic great sword a +0 chain mail of willpower (18, 6, Vaults:2) a +0 orcbow (18, 7, Vaults:2) a +0 orcbow (19, 7, Vaults:2) a +0 orcbow (19, 9, Vaults:2) a +0 broad axe a +0 ring mail a +0 broad axe (20, 4, Vaults:2) a +0 ring mail a +0 morningstar a +0 scale mail a +0 mace (21, 4, Vaults:2) a +0 shortbow (21, 5, Vaults:2) a +0 orcbow (22, -7, Vaults:2) a +0 club (22, 3, Vaults:2) a +0 orcbow (28, -7, Vaults:2) a parchment of Detonation Catalyst (41, 1, Vaults:2) a +0 partisan of flaming a +0 ring mail a +0 partisan of flaming (44, -35, Vaults:2) a +0 ring mail a +0 flail (48, 11, Vaults:2) a +2 heavy dire flail a +0 ring mail (51, 15, Vaults:2) a +2 demon whip of draining a +2 demon trident of draining a +2 leather armour of poison resistance (54, -4, Vaults:2) a +0 animal skin a +0 dire flail (55, -6, Vaults:2) a +0 leather armour a +0 great mace (55, -5, Vaults:2) a +0 cloak (58, -40, Vaults:2) a +0 orcbow (60, -41, Vaults:2) a +0 orcbow (61, -38, Vaults:2) a +0 shortbow (69, -31, Vaults:2) a +0 short sword a +0 ring mail (69, -30, Vaults:2) a +2 heavy battleaxe a +0 plate armour a +0 war axe a +0 chain mail a +0 short sword a +0 robe (70, -31, Vaults:2) a +1 long sword of holy wrath a +0 chain mail a +0 dagger a +2 robe of positive energy (73, -48, Vaults:2) a +0 orcbow (73, 6, Vaults:2) a +0 quarterstaff Level 3 of the Vaults (0, 0, Vaults:3) a +0 arbalest (2, -25, Vaults:3) a +0 morningstar a +0 ring mail (2, -4, Vaults:3) a +0 great mace a +0 ring mail (11, -41, Vaults:3) a +3 long sword of draining a +0 chain mail a +0 great mace a +0 scale mail (11, 10, Vaults:3) a +0 ring mail a +0 flail (12, -42, Vaults:3) a +1 great sword of protection a +0 plate armour (12, -41, Vaults:3) a +1 halberd of venom a +0 chain mail (16, -2, Vaults:3) a +0 arbalest (16, -1, Vaults:3) a +0 dire flail a +1 heavy dire flail (16, 0, Vaults:3) a +0 arbalest (18, 1, Vaults:3) a +0 arbalest (19, -37, Vaults:3) a +0 flail a +0 leather armour (19, -2, Vaults:3) a +0 arbalest (21, 11, Vaults:3) an orb of glass (24, -35, Vaults:3) a +0 dagger a +0 robe (25, -30, Vaults:3) a +0 great mace a +0 leather armour (25, -8, Vaults:3) a +0 mace a +0 scale mail (26, 0, Vaults:3) a +0 arbalest (27, -37, Vaults:3) a +0 dire flail a +0 animal skin (29, -21, Vaults:3) a +0 chain mail a +0 great sword (29, -18, Vaults:3) a +0 chain mail a +0 halberd (29, -4, Vaults:3) the +5 glaive of Floods {antimagic, ^Drain Fly rElec rF+ Dex+2} ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (31, -41, Vaults:3) a +0 ring mail a +0 great sword a +0 chain mail (31, -40, Vaults:3) a +0 great mace a +0 plate armour (32, -40, Vaults:3) a +3 halberd a +0 chain mail (33, -42, Vaults:3) the +2 sling "Mankaelu" {heavy, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (35, -2, Vaults:3) a +0 animal skin a +3 partisan (41, -46, Vaults:3) a parchment of Manifold Assault (42, -20, Vaults:3) a +0 orcbow (42, -19, Vaults:3) a +0 orcbow a +0 orcbow (42, -18, Vaults:3) a +0 shortbow (44, -24, Vaults:3) a +0 antimagic arbalest a +0 arbalest (45, -25, Vaults:3) a +0 arbalest (46, -25, Vaults:3) a +0 arbalest a +0 arbalest a +0 arbalest (46, -24, Vaults:3) a +0 arbalest a +0 arbalest (47, -47, Vaults:3) a +4 great mace of holy wrath a +0 plate armour (47, -10, Vaults:3) a +0 morningstar a +0 scale mail (48, -45, Vaults:3) a +0 battleaxe (48, -43, Vaults:3) a +0 robe a +2 whip of holy wrath (48, -38, Vaults:3) a +0 tower shield a +4 scimitar of holy wrath (48, -35, Vaults:3) a +0 plate armour a +0 battleaxe (48, -32, Vaults:3) a +0 chain mail a +0 great mace (52, -15, Vaults:3) a +2 war axe a +0 ring mail a +0 buckler (53, -17, Vaults:3) a +0 long sword a +2 scale mail of archery a +0 buckler of resistance (54, -17, Vaults:3) a +2 ring mail of poison resistance (55, -46, Vaults:3) a +0 quarterstaff (58, -23, Vaults:3) a parchment of Detonation Catalyst (61, -12, Vaults:3) a +0 arbalest a +0 arbalest (62, -13, Vaults:3) a +1 dire flail a +0 chain mail (62, -12, Vaults:3) a +0 arbalest (63, -12, Vaults:3) a +0 arbalest (70, -15, Vaults:3) a +0 falchion a +0 ring mail (70, -14, Vaults:3) a +0 morningstar a +0 scale mail Level 4 of the Vaults [Shop] Pojokish's Book Shop a parchment of Death Channel (575 gold) a parchment of Frozen Ramparts (202 gold) a parchment of Starburst (575 gold) a parchment of Magic Dart (92 gold) a parchment of Petrify (299 gold) a parchment of Leda's Liquefaction (299 gold) a parchment of Martyr's Knell (299 gold) a parchment of Alistair's Intoxication (423 gold) a parchment of Maxwell's Portable Piledriver (202 gold) a parchment of Diamond Sawblades (754 gold) a parchment of Eringya's Noxious Bog (575 gold) a parchment of Metabolic Englaciation (423 gold) a parchment of Maxwell's Capacitive Coupling (961 gold) (0, 0, Vaults:4) a +0 ring mail (2, -17, Vaults:4) 2 boomerangs (4, 11, Vaults:4) the sanguine talisman of Riusej {*Silence rF+++ rN+ Str+5} [sanguine talisman] *Silence: It may silence you when you take damage. rF+++: It renders you almost immune to fire. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). (4, 23, Vaults:4) a +0 flail a +0 scale mail (6, -1, Vaults:4) a +0 ring mail a +0 falchion (11, 41, Vaults:4) a +0 heavy arbalest (11, 42, Vaults:4) a +0 arbalest a +0 arbalest (12, 43, Vaults:4) a +0 arbalest a +1 war axe of electrocution a +0 plate armour (17, -3, Vaults:4) 3 large rocks (17, 12, Vaults:4) a +0 ring mail a +0 mace (26, 5, Vaults:4) a +2 cloak (26, 6, Vaults:4) a +0 cloak (36, 31, Vaults:4) a +4 morningstar of protection (47, -10, Vaults:4) a +0 chain mail (48, 42, Vaults:4) a +2 demon whip of freezing a +0 animal skin (49, 10, Vaults:4) a +0 morningstar (53, 26, Vaults:4) a +0 dagger a +0 robe (54, 26, Vaults:4) a +0 mace a +0 scale mail a +0 dagger a +0 robe (54, 27, Vaults:4) a +0 dire flail a +0 leather armour (59, -14, Vaults:4) a +0 falchion a +0 scale mail (66, 32, Vaults:4) a +0 dagger a +0 robe (67, 30, Vaults:4) a +1 falchion of pain a +0 scale mail (72, 13, Vaults:4) a +0 dire flail a +0 dire flail (72, 17, Vaults:4) a +0 chain mail a +0 bardiche (72, 20, Vaults:4) a +0 chain mail a +3 war axe (72, 22, Vaults:4) a +0 leather armour a +0 flail (75, 20, Vaults:4) a +0 scale mail a +0 great mace Level 5 of the Vaults [Shop] Ripoups's Jewellery Boutique an amulet of magic regeneration (unknown) (630 gold) a ring of poison resistance (420 gold) a +4 ring of slaying (756 gold) an amulet of dissipation (630 gold) a talisman of death (840 gold) a ring of resist corrosion (420 gold) an amulet of reflection (630 gold) (0, 0, Vaults:5) a +0 long sword a +0 ring mail (1, -1, Vaults:5) a +0 war axe of freezing a +0 scale mail of poison resistance a +0 battleaxe a +0 plate armour a +0 dire flail a +0 plate armour a +0 bardiche a +0 chain mail a +0 arbalest (1, 0, Vaults:5) a +1 battleaxe of freezing 5 darts of disjunction a +0 giant club (1, 1, Vaults:5) a +0 hand axe (1, 5, Vaults:5) a +2 glaive of holy wrath a +0 chain mail (2, 0, Vaults:5) a +3 great sword a +0 plate armour a +1 cloak a +0 whip (2, 1, Vaults:5) a +1 battleaxe of freezing (2, 2, Vaults:5) a +1 short sword of speed the +1 leather armour of Bedazzled Joy {+Inv Str+3 Int+2} +Inv: It lets you turn invisible. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (2, 6, Vaults:5) a +0 cloak (2, 7, Vaults:5) a +0 giant club (3, 1, Vaults:5) 5 large rocks a +0 battleaxe a +0 plate armour (3, 3, Vaults:5) a +1 battleaxe of freezing (4, -8, Vaults:5) a staff of fire (4, 1, Vaults:5) a +0 club a +0 leather armour (4, 3, Vaults:5) a +0 long sword a +0 ring mail (5, 1, Vaults:5) a +0 cloak a +0 giant spiked club a +0 giant club (7, -27, Vaults:5) a staff of cold (7, -17, Vaults:5) a parchment of Splinterfrost Shell (7, 1, Vaults:5) a +2 glaive a +0 chain mail (7, 5, Vaults:5) a +0 spear a +0 robe (8, 1, Vaults:5) a +0 giant club a +0 giant club (8, 2, Vaults:5) a +0 giant spiked club a +0 giant club (9, -23, Vaults:5) a +0 ring mail (9, 0, Vaults:5) a +1 great mace of protection a +0 plate armour (9, 1, Vaults:5) a +0 broad axe a +0 plate armour a +0 long sword a +0 plate armour a +0 dire flail a +0 leather armour a +0 giant club a +0 giant club (9, 2, Vaults:5) a +0 great sword a +0 plate armour a +0 battleaxe a +0 chain mail (9, 3, Vaults:5) a +0 morningstar a +0 ring mail (10, 1, Vaults:5) a +0 flail a +0 robe (10, 3, Vaults:5) a +2 battleaxe a +0 plate armour a +0 dire flail a +0 dire flail (10, 4, Vaults:5) a +0 dire flail a +0 dire flail a +0 great sword a +0 plate armour a +0 broad axe a +0 ring mail a +0 buckler a +2 long sword of electrocution a +0 plate armour a +0 arbalest a +5 heavy sling a +1 heavy great mace a +0 plate armour (11, 1, Vaults:5) a +0 arbalest (11, 4, Vaults:5) a +0 war axe a +0 chain mail (11, 5, Vaults:5) a +0 great sword a +0 plate armour a +1 great sword of flaming (11, 6, Vaults:5) a +2 plate armour of willpower (11, 14, Vaults:5) a +1 falchion of draining (12, -12, Vaults:5) a +0 leather armour (13, 6, Vaults:5) a +3 ring mail of cold resistance (13, 8, Vaults:5) a +0 leather armour (13, 9, Vaults:5) a +0 dagger (13, 13, Vaults:5) a parchment of Lesser Beckoning (13, 14, Vaults:5) a staff of air (13, 15, Vaults:5) a parchment of Rimeblight (13, 16, Vaults:5) a parchment of Forge Monarch Bomb (13, 17, Vaults:5) the +0 leather armour of Yshusuaj {Regen+} Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (14, 0, Vaults:5) a +2 battleaxe a +5 arbalest a +0 plate armour (14, 12, Vaults:5) a +0 rapier (15, 0, Vaults:5) a +0 giant club a +1 long sword a +0 plate armour (15, 1, Vaults:5) a +2 great sword of holy wrath a +0 plate armour (15, 6, Vaults:5) a staff of earth (15, 14, Vaults:5) a +0 falchion (16, 0, Vaults:5) a +0 dagger a +0 robe a +4 scimitar a +0 arbalest a +0 scale mail (16, 1, Vaults:5) a +2 partisan a +0 chain mail (17, 0, Vaults:5) a +0 long sword a +0 plate armour (17, 1, Vaults:5) a +0 battleaxe a +2 plate armour of poison resistance a +2 trident of protection a +0 plate armour (17, 2, Vaults:5) the alchemy staff of Xumukhus {rPois rC+ Stlth+ Conj Fire Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (18, -20, Vaults:5) the quill talisman of the Solstice {+Inv rF++} [quill talisman] +Inv: It lets you turn invisible. rF++: It greatly protects you from fire. (18, 0, Vaults:5) a +0 dire flail a +0 plate armour (18, 1, Vaults:5) a +0 dire flail a +0 plate armour a +0 great sword a +0 chain mail (19, -23, Vaults:5) a +0 hand axe (19, 0, Vaults:5) a +0 dire flail a +0 ring mail 8 large rocks (19, 1, Vaults:5) a +0 giant club a +0 rapier a +0 ring mail (20, 0, Vaults:5) the +9 dagger of Hepliaklqana's Envy {heavy, Int+2 Dex+4} Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 scale mail (20, 1, Vaults:5) a +0 great mace of protection a +0 scale mail a +0 mace a +0 leather armour a +0 war axe a +4 plate armour of poison resistance a +0 kite shield (20, 9, Vaults:5) a +0 club (21, -19, Vaults:5) a +0 scale mail (21, 1, Vaults:5) a +0 flail a +0 leather armour (22, 0, Vaults:5) a +3 long sword a +0 plate armour (22, 1, Vaults:5) a +0 morningstar a +0 arbalest a +0 ring mail (22, 4, Vaults:5) a +0 dagger a +0 scale mail (23, 0, Vaults:5) a +3 heavy war axe a +0 chain mail (24, 0, Vaults:5) a +0 dagger a +0 robe (24, 1, Vaults:5) a +0 demon blade of draining a +0 plate armour (24, 2, Vaults:5) a +3 heavy great sword a +0 plate armour (24, 6, Vaults:5) a +0 hand cannon of freezing (25, 0, Vaults:5) a +2 halberd a +0 plate armour (25, 1, Vaults:5) a +3 glaive a +0 plate armour a +1 scimitar of holy wrath a +0 robe (27, -1, Vaults:5) a +0 great sword a +0 plate armour (30, -26, Vaults:5) a +0 dire flail a +0 scale mail a ring of flight (33, 1, Vaults:5) 5 large rocks a +0 flail a +0 arbalest (33, 9, Vaults:5) the wellspring talisman of Reojunt {rElec rN+} [wellspring talisman] rElec: It insulates you from electricity. rN+: It protects you from negative energy. (33, 11, Vaults:5) the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. It cannot be enchanted further. (33, 15, Vaults:5) a +0 dagger (34, 2, Vaults:5) a +0 long sword a +0 ring mail a +0 arbalest a +0 falchion a +0 ring mail a +0 bardiche a +0 chain mail a +0 falchion a +0 ring mail a +1 dire flail a +0 chain mail a +0 great mace a +0 ring mail a +0 antimagic hand cannon a +0 dagger (34, 9, Vaults:5) a staff of alchemy (34, 10, Vaults:5) a +0 flail (35, 10, Vaults:5) a staff of cold (35, 12, Vaults:5) a +0 plate armour (35, 14, Vaults:5) a +1 leather armour of poison resistance (36, -17, Vaults:5) a +0 arbalest a +0 robe (36, 13, Vaults:5) a staff of air (39, 10, Vaults:5) a +1 war axe of electrocution a +0 arbalest (43, -13, Vaults:5) a +0 trident (44, -13, Vaults:5) a +0 scale mail (44, 0, Vaults:5) a +0 morningstar a +0 trident a +0 scale mail (44, 1, Vaults:5) a +1 war axe of pain a +0 chain mail (45, -14, Vaults:5) a +0 mace (50, 0, Vaults:5) a +0 robe (51, -21, Vaults:5) a +0 great sword a +0 chain mail (53, 8, Vaults:5) a +0 flail a +0 scale mail a +0 long sword (56, -24, Vaults:5) a +0 flail (57, -2, Vaults:5) a +1 dire flail of concussion (58, -4, Vaults:5) a +1 dire flail of protection a +3 dire flail (58, 21, Vaults:5) a +5 great sword of valour a +1 ring mail of willpower Level 1 of the Crypt (1, -13, Crypt:1) a +0 dire flail (1, -7, Crypt:1) a +0 scimitar (4, -32, Crypt:1) a potion of enlightenment (6, -34, Crypt:1) 12 gold pieces Level 2 of the Crypt (0, 0, Crypt:2) a +0 flail a +0 halberd (1, -3, Crypt:2) a +0 war axe of venom (1, -2, Crypt:2) a +0 dire flail (5, -24, Crypt:2) a +0 great mace (7, -24, Crypt:2) a +0 glaive (7, -23, Crypt:2) a +0 glaive a +0 glaive a +0 chain mail (8, -23, Crypt:2) a +0 battleaxe a +0 great mace a +0 battleaxe a +0 chain mail a +0 great mace a +0 glaive (9, -25, Crypt:2) a +0 glaive a +0 chain mail (9, -23, Crypt:2) a +0 hand axe a +0 glaive a +0 great mace a +0 chain mail (10, -27, Crypt:2) a dire elephant corpse (skeletalised by now) (10, -26, Crypt:2) a white draconian corpse (skeletalised by now) (10, -25, Crypt:2) a purple draconian corpse (skeletalised by now) (11, -27, Crypt:2) a dire elephant corpse (skeletalised by now) (11, -25, Crypt:2) a dire elephant corpse (skeletalised by now) (11, -23, Crypt:2) a +0 glaive a +0 chain mail a +0 glaive a +0 chain mail (12, -26, Crypt:2) Sagiv's Catalogue of the Autopsy Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Grave Claw Necromancy 2 c - Death Channel Necromancy 6 d - Rimeblight Ice/Necromancy 7 (12, -23, Crypt:2) a +0 glaive a shadow dragon skeleton (13, -26, Crypt:2) a dire elephant corpse (skeletalised by now) (13, -24, Crypt:2) a dire elephant corpse (skeletalised by now) (14, -26, Crypt:2) a black draconian corpse (skeletalised by now) (14, -25, Crypt:2) a shadow dragon corpse (skeletalised by now) (14, -23, Crypt:2) a shadow dragon corpse (skeletalised by now) Level 3 of the Crypt [Shop] Pismocli's Gilded Reliquary a +1 lajatang of draining (680 gold) the +1 triple sword of Subterfuge {reap, rF+ Int+3} (806 gold) rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the amulet "Tupsolucs" {Regen+ Slay+4} (1076 gold) [amulet of regeneration] Regen+: It increases your rate of health regeneration. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the amulet "Hoil" {*Corrode +Blink rN+ Regen+ Int+3 Dex+3} (1104 gold) [amulet of regeneration] *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). the Folio of Despair (1130 gold) Spells Type Level a - Anguish Hexes/Necromancy 4 b - Haunt Necromancy/Summoning 7 c - Borgnjor's Revivification Necromancy 8 a granite talisman (600 gold) the +5 shadow dragon scales of the Six Eyes {Bane rPois rN+ Stlth+} (2076 gold) Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. (0, 0, Crypt:3) the +3 quarterstaff of the Howling Enemy {pain, ^Contam Str+3 Int+4 Dex+3} ^Contam: It causes magical contamination when unequipped. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (5, -8, Crypt:3) a +0 rapier (7, -16, Crypt:3) a staff of cold (8, -17, Crypt:3) a +1 falchion of electrocution (8, -16, Crypt:3) a +1 dagger of venom (8, -15, Crypt:3) a staff of conjuration (9, -17, Crypt:3) a +1 tower shield of corrosion resistance (9, -15, Crypt:3) a +2 battleaxe of draining (10, -23, Crypt:3) a +0 flail (10, -17, Crypt:3) a ring of wizardry (10, -15, Crypt:3) an amulet of chemistry (11, -26, Crypt:3) a +4 flail a +0 battleaxe (11, -25, Crypt:3) a +0 halberd of venom (11, -16, Crypt:3) a +3 war axe of pain (11, -15, Crypt:3) a +0 broad axe (12, -26, Crypt:3) a +0 trident (12, -24, Crypt:3) a +0 robe a +4 vampiric scythe a +0 robe a +0 long sword a +0 robe (12, -22, Crypt:3) a +2 vampiric battleaxe a +0 dire flail a +0 chain mail (12, -16, Crypt:3) a parchment of Confusing Touch (13, -23, Crypt:3) a +0 short sword a +0 dire flail a +0 long sword a +0 plate armour a +2 heavy great sword a +0 chain mail (13, -22, Crypt:3) a +0 mace a +0 long sword a +0 chain mail a +1 dagger of holy wrath a +0 ring mail (14, -23, Crypt:3) a +0 war axe a +0 plate armour (21, -9, Crypt:3) a +0 robe a +2 long sword of electrocution (24, 0, Crypt:3) a +0 plate armour (26, -33, Crypt:3) a stone (27, -34, Crypt:3) a stone (32, -34, Crypt:3) a large rock (32, -33, Crypt:3) a stone (34, 1, Crypt:3) a +0 hand axe (35, -32, Crypt:3) a large rock (36, -35, Crypt:3) a stone (37, -35, Crypt:3) a stone (38, -34, Crypt:3) a large rock (38, -32, Crypt:3) a large rock (39, -34, Crypt:3) a stone (39, -32, Crypt:3) a stone (39, -24, Crypt:3) a +0 leather armour (51, -19, Crypt:3) a parchment of Sticky Flame Level 1 of the Tomb of the Ancients (2, 22, Tomb:1) a parchment of Summon Small Mammal (3, 3, Tomb:1) a +0 mace (19, 27, Tomb:1) a +0 falchion (20, 33, Tomb:1) a parchment of Ensorcelled Hibernation (22, 18, Tomb:1) a +6 dagger of venom (30, 19, Tomb:1) a +0 spear (30, 50, Tomb:1) a +0 dire flail (31, 40, Tomb:1) a +0 flail (31, 42, Tomb:1) a +0 war axe (31, 50, Tomb:1) a +0 long sword a +0 cloak (32, 50, Tomb:1) a +0 cloak (32, 52, Tomb:1) a +0 cloak of willpower (33, 51, Tomb:1) a +0 cloak (34, 21, Tomb:1) a +0 falchion (34, 46, Tomb:1) a +0 war axe (36, 38, Tomb:1) a +2 mace of protection (37, 10, Tomb:1) a +2 battleaxe of flaming a +0 plate armour (38, 19, Tomb:1) a parchment of Summon Seismosaurus Egg (51, 49, Tomb:1) a +0 cloak (53, 47, Tomb:1) a +1 cloak of willpower (54, 4, Tomb:1) a +0 short sword (54, 48, Tomb:1) a +0 cloak (55, 14, Tomb:1) a +0 trident (55, 34, Tomb:1) a +0 great sword (56, 43, Tomb:1) a +5 ring of evasion Level 2 of the Tomb of the Ancients (2, 15, Tomb:2) 4 poisoned darts (3, -19, Tomb:2) a +0 war axe (3, -6, Tomb:2) a +0 leather armour (17, -1, Tomb:2) 4 javelins a +1 heavy dire flail (18, -1, Tomb:2) a +0 long sword a +0 scimitar (19, -3, Tomb:2) a +0 robe (20, -4, Tomb:2) a +0 glaive (20, 0, Tomb:2) a +0 trident (27, 8, Tomb:2) an amulet of guardian spirit (31, -3, Tomb:2) a parchment of Sticky Flame Level 3 of the Tomb of the Ancients (0, 0, Tomb:3) a staff of earth (0, 1, Tomb:3) a +4 plate armour of poison resistance (1, -1, Tomb:3) a staff of necromancy (1, 1, Tomb:3) a +1 scimitar of valour (2, -2, Tomb:3) a +2 shortbow of electrocution (2, -1, Tomb:3) a ring of positive energy (2, 16, Tomb:3) a +0 scale mail (3, -3, Tomb:3) a +2 mace of draining (3, -2, Tomb:3) a +0 pair of boots of earth (3, -1, Tomb:3) a +0 battleaxe of draining (3, 0, Tomb:3) a +4 short sword of holy wrath (4, -4, Tomb:3) a staff of cold (4, -3, Tomb:3) a +3 spear of flaming (4, -2, Tomb:3) a parchment of Fugue of the Fallen (4, -1, Tomb:3) a +7 dagger of venom (5, -5, Tomb:3) a staff of cold (5, -4, Tomb:3) a ring of protection from fire (5, -3, Tomb:3) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. It cannot be enchanted further. (5, -1, Tomb:3) a +4 plate armour of cold resistance (6, -5, Tomb:3) a +2 heavy morningstar (6, -4, Tomb:3) a +0 great mace a +0 orcbow of freezing (7, -7, Tomb:3) a +1 helmet of light (7, -6, Tomb:3) a phantom mirror (7, -5, Tomb:3) the +1 leather armour "Sityeqics" {*Slow rPois rN+ Will+} *Slow: It may slow you when you take damage. rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (7, -4, Tomb:3) the fortress talisman "Soawit" {Will- Str+4 Dex+4 SInv} [fortress talisman] Will-: It decreases your willpower. Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (8, 25, Tomb:3) a +2 falchion of freezing (11, 26, Tomb:3) the scarab talisman of Makhleb's Favour {+Blink Dex+2} [scarab talisman] +Blink: It lets you blink. Dex+2: It affects your dexterity (+2). (12, 18, Tomb:3) a parchment of Summon Seismosaurus Egg (16, 4, Tomb:3) a +0 glaive (17, 3, Tomb:3) a +0 plate armour a +1 battleaxe of pain (17, 4, Tomb:3) a +0 chain mail a +0 great mace (18, -4, Tomb:3) a parchment of Death Channel (18, 4, Tomb:3) a +0 partisan (22, -1, Tomb:3) a +0 scimitar (26, -6, Tomb:3) the +0 orcbow of Koim {drain, Will+ Str+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. (26, 0, Tomb:3) a +0 pair of gloves of hurling (27, -1, Tomb:3) 7 gold pieces (28, -4, Tomb:3) a +0 long sword (29, -5, Tomb:3) a ring of positive energy (30, -4, Tomb:3) a +3 arbalest of freezing (30, -1, Tomb:3) a +0 robe (30, 4, Tomb:3) a +4 ring of slaying (31, 25, Tomb:3) a +0 leather armour (32, 0, Tomb:3) a +6 hand axe of electrocution (34, -1, Tomb:3) a +6 ring of strength the Vestibule of Hell (0, 1, Hell) an eel talisman a ring of magical power a sanguine talisman a fortress talisman an eel talisman an inkwell talisman a scarab talisman a quill talisman a ring of positive energy an orb of energy a staff of necromancy (13, 17, Hell) a +0 trident (15, -22, Hell) a +0 chain mail a +1 battleaxe (16, -6, Hell) a +1 scythe of flaming (16, -3, Hell) a +4 heavy scythe (17, -21, Hell) a +0 battleaxe (17, 14, Hell) a +1 scythe of freezing (20, -6, Hell) a +0 chain mail a +3 demon trident (20, -4, Hell) a +0 plate armour a +3 heavy battleaxe (20, 17, Hell) a staff of conjuration a staff of conjuration a staff of conjuration (21, 15, Hell) an amulet of the acrobat a +6 ring of strength a staff of conjuration the amulet "Kuraem" {rElec RegenMP+ Stlth+} [amulet of magic regeneration] rElec: It insulates you from electricity. RegenMP+: It increases your rate of magic regeneration. Stlth+: It makes you more stealthy. (22, -6, Hell) a +3 scythe of protection (23, 14, Hell) a +2 morningstar of holy wrath (27, -4, Hell) the amulet of Gyiploas {Reflect Rampage SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. SH+5: It affects your SH (+5). the ring "Giputt" {rCorr Str+2} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). a ring of wizardry a ring of see invisible a ring of protection from fire a +2 partisan of protection the +13 sceptre of Asmodeus Hellfire Court: It may summon demons of flame and damnation when striking foes. It cannot be enchanted further. (28, -25, Hell) a +4 ring of slaying a +5 ring of evasion a +4 ring of protection a +6 ring of dexterity a +4 ring of slaying a +6 ring of strength a +4 ring of protection an orb of mesmerism an orb of mesmerism the crystal ball of Wucad Mu {Energy, Mindtap} Mindtap: Whenever a successful spell causes magic to be channelled from it, it may also drain additional magic from other enemies in sight, with a chance increasing with spell level. an orb of glass 58 poisoned darts 17 javelins 18 atropa-tipped darts (28, -24, Hell) a +2 war axe of flaming (30, -26, Hell) a +0 plate armour a +2 great sword of pain (38, -5, Hell) a ring of protection from cold a ring of positive energy the +2 shortbow "Hier" {drain, rF+ Will+ Int-4 Dex+3} rF+: It protects you from fire. Will+: It increases your willpower. Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. Level 1 of the Iron City of Dis (0, 0, Dis:1) a +1 great sword of pain a +3 plate armour Level 2 of the Iron City of Dis Level 3 of the Iron City of Dis (0, 0, Dis:3) a +2 great mace of flaming a +0 plate armour (2, -1, Dis:3) a +0 giant club Level 4 of the Iron City of Dis (8, -17, Dis:4) a +7 eveningstar (9, -15, Dis:4) a +3 great mace (9, -14, Dis:4) a +3 great mace (9, -13, Dis:4) a +5 morningstar (10, -14, Dis:4) a +4 great mace (11, -15, Dis:4) a +1 great mace of draining a +3 chain mail (11, -14, Dis:4) a +5 giant club 4 large rocks (11, -13, Dis:4) a +5 giant club 2 large rocks (12, -16, Dis:4) a +2 giant spiked club 4 large rocks (12, -15, Dis:4) a +7 giant spiked club 3 large rocks (14, -15, Dis:4) a +3 giant spiked club 3 large rocks Level 5 of the Iron City of Dis (7, 4, Dis:5) a +0 giant club (12, 2, Dis:5) a +0 flail Level 6 of the Iron City of Dis (14, -7, Dis:6) a +0 giant spiked club a +0 giant club (14, -6, Dis:6) a +0 morningstar a +2 morningstar of holy wrath (16, -6, Dis:6) a +0 giant spiked club (17, -9, Dis:6) a +0 giant club Level 7 of the Iron City of Dis (0, 0, Dis:7) a +0 morningstar (1, -3, Dis:7) a +5 heavy flail (1, -2, Dis:7) a +0 dire flail of holy wrath (1, -1, Dis:7) a +2 morningstar of protection (11, -18, Dis:7) a +0 morningstar (15, -5, Dis:7) a +6 plate armour of ponderousness (18, 8, Dis:7) a +1 great mace of draining (20, 8, Dis:7) a +0 morningstar (28, -17, Dis:7) a parchment of Detonation Catalyst (28, -16, Dis:7) a +3 quarterstaff of speed (28, 5, Dis:7) an orb of glass (28, 6, Dis:7) a +3 giant spiked club (29, -16, Dis:7) a +0 pair of gloves of parrying (29, 5, Dis:7) a staff of earth (29, 6, Dis:7) a ring of protection from fire (31, -17, Dis:7) the +1 arbalest of Narrow True Grit {penet, SInv Stlth+} SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (31, 3, Dis:7) a +3 heavy spear (33, -17, Dis:7) a ring of wizardry (33, 3, Dis:7) the +10 quarterstaff of Hirphuech {pain, rCorr Str+2} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. (34, -22, Dis:7) a +0 plate armour a +0 battleaxe of draining (34, -4, Dis:7) a +2 flail of protection (35, -23, Dis:7) a +1 plate armour of fire resistance a +0 great sword of freezing (35, -8, Dis:7) a +0 morningstar (35, -7, Dis:7) a +5 plate armour of ponderousness a +1 great sword of freezing (37, -24, Dis:7) a +1 heavy morningstar (37, -8, Dis:7) a +0 plate armour a +0 great mace (37, -6, Dis:7) a +0 plate armour a +0 great sword of flaming (39, -16, Dis:7) a +0 great mace of draining a +0 plate armour (39, 3, Dis:7) a +0 chain mail a +0 battleaxe of flaming (40, -6, Dis:7) a +0 chain mail a +2 heavy great mace a +0 chain mail a +2 heavy great sword (40, 3, Dis:7) a +0 plate armour a +1 battleaxe of draining (43, -5, Dis:7) a +0 plate armour a +2 battleaxe of draining (50, -18, Dis:7) a +2 morningstar of concussion (50, -11, Dis:7) a +0 plate armour a +3 battleaxe of draining (50, -5, Dis:7) a +1 dire flail of venom (52, -12, Dis:7) a +0 great mace (55, -10, Dis:7) a +1 morningstar of protection (56, -6, Dis:7) a +0 morningstar (56, 0, Dis:7) a +0 chain mail a +3 battleaxe (57, -10, Dis:7) a +0 plate armour a +1 heavy battleaxe (60, -26, Dis:7) a +0 giant club (61, -12, Dis:7) a +4 flail of protection (61, -9, Dis:7) a +3 heavy morningstar (62, -26, Dis:7) a +0 giant club (62, -3, Dis:7) a +0 flail (63, -2, Dis:7) a +0 flail (64, -6, Dis:7) a +0 chain mail a +3 great mace of draining Level 1 of Gehenna (17, 15, Geh:1) a +1 great sword of flaming (19, 21, Geh:1) a +0 trident (20, 23, Geh:1) a +1 great sword of flaming (20, 24, Geh:1) a +0 demon whip of venom (21, 17, Geh:1) +0 fire dragon scales a +3 glaive of flaming (22, 15, Geh:1) a +2 demon whip of venom (22, 16, Geh:1) a +1 demon whip of venom (23, 15, Geh:1) a +2 great sword of flaming (23, 21, Geh:1) a +2 great sword of flaming (23, 26, Geh:1) a +0 great sword of flaming (24, 20, Geh:1) a +1 glaive of flaming (24, 21, Geh:1) a +2 great sword of flaming (25, 16, Geh:1) a +0 great sword of flaming (25, 20, Geh:1) a +0 great sword of flaming (27, 18, Geh:1) a +0 great sword of flaming (29, 18, Geh:1) a +1 demon whip of electrocution Level 2 of Gehenna (15, -9, Geh:2) a +2 demon whip of venom Level 3 of Gehenna (0, 0, Geh:3) a +0 demon whip (3, 2, Geh:3) a +1 glaive of flaming +0 fire dragon scales (11, 1, Geh:3) a +3 glaive of flaming +0 fire dragon scales Level 4 of Gehenna (17, 9, Geh:4) a +1 demon whip of electrocution (17, 11, Geh:4) a +1 great sword of flaming Level 6 of Gehenna (12, -21, Geh:6) a +0 great sword of flaming (13, -13, Geh:6) a +2 glaive of flaming +1 fire dragon scales Level 7 of Gehenna (6, -41, Geh:7) a +3 demon whip (10, 3, Geh:7) a +0 flail (23, -33, Geh:7) a +0 flail (24, -33, Geh:7) a +0 mace (25, 2, Geh:7) a +0 mace (26, -13, Geh:7) a +4 ring of protection (26, 3, Geh:7) a +0 morningstar (27, -9, Geh:7) a +2 demon whip of venom (28, -34, Geh:7) a +0 morningstar (28, -13, Geh:7) a +0 mace of concussion (32, -41, Geh:7) a +2 glaive of flaming +0 fire dragon scales (32, 4, Geh:7) a +0 demon whip of venom (34, -37, Geh:7) a +0 great sword of flaming a +0 demon whip of pain (34, -21, Geh:7) a +1 great sword of electrocution (34, -20, Geh:7) a +3 heavy trident (36, -24, Geh:7) a +0 great sword of flaming (36, 2, Geh:7) a +1 glaive of flaming +0 fire dragon scales (38, -39, Geh:7) a +0 demon whip of freezing (40, -20, Geh:7) a +1 demon whip of flaming (40, -6, Geh:7) the +2 scale mail of the Beginning {rF+ Str+2} rF+: It protects you from fire. Str+2: It affects your strength (+2). It cannot be enchanted further. (41, -7, Geh:7) a ring of protection from fire (41, -5, Geh:7) the +0 leather armour of the Tatzelwurm {^Drain rElec rPois SInv} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. It cannot be enchanted further. (42, -8, Geh:7) a +1 demon whip of draining (43, -34, Geh:7) a +0 demon whip of flaming (55, -45, Geh:7) a +0 great sword of flaming Level 1 of Cocytus (12, -14, Coc:1) a +2 battleaxe of freezing (13, -15, Coc:1) a +3 battleaxe of freezing Level 2 of Cocytus (15, -4, Coc:2) a +2 battleaxe of freezing Level 3 of Cocytus (6, 5, Coc:3) a +4 battleaxe of freezing (14, -5, Coc:3) a +2 battleaxe of freezing Level 4 of Cocytus Level 5 of Cocytus Level 6 of Cocytus Level 7 of Cocytus (0, 0, Coc:7) a +0 long sword (1, -2, Coc:7) a parchment of Fulminant Prism (3, -2, Coc:7) a +0 chain mail (36, 28, Coc:7) a +0 plate armour (38, -3, Coc:7) a +4 ring of slaying (38, 28, Coc:7) a +0 plate armour (39, -3, Coc:7) a +5 falchion of valour (40, -3, Coc:7) a +4 orcbow of flaming (42, -3, Coc:7) a staff of cold (43, -3, Coc:7) a +2 partisan of distortion (44, -3, Coc:7) a +0 falchion of holy wrath (45, -3, Coc:7) a parchment of Hellfire Mortar (47, 36, Coc:7) a +0 leather armour Level 1 of Tartarus (0, 0, Tar:1) a +1 vampiric scythe (0, 1, Tar:1) a +2 scythe of protection (1, -1, Tar:1) a +1 scythe of venom (2, 12, Tar:1) a +3 scythe of entangling (4, -5, Tar:1) a +3 demon whip of electrocution Level 2 of Tartarus Level 3 of Tartarus Level 4 of Tartarus Level 5 of Tartarus (0, 0, Tar:5) a +0 scythe of protection (2, 1, Tar:5) a +1 scythe of protection (3, 0, Tar:5) a +4 scythe of pain (14, 3, Tar:5) a +1 vampiric scythe (15, 3, Tar:5) a +4 scythe of pain Level 6 of Tartarus (1, 0, Tar:6) a +2 scythe of distortion (1, 1, Tar:6) a +3 scythe of entangling (1, 2, Tar:6) a +2 scythe of pain (6, -12, Tar:6) 4 large rocks Level 7 of Tartarus (0, 0, Tar:7) a +3 plate armour of cold resistance (1, 0, Tar:7) a +2 falchion of holy wrath (4, 0, Tar:7) a +0 arbalest of flaming (5, 0, Tar:7) 3 large rocks (5, 42, Tar:7) 6 large rocks (7, 7, Tar:7) a +0 scythe of entangling (16, 2, Tar:7) a +6 ring of dexterity (24, 4, Tar:7) 4 large rocks (26, -4, Tar:7) a +2 whip (27, -5, Tar:7) a +3 scythe of flaming (27, -3, Tar:7) a +4 scythe of protection (28, 29, Tar:7) a +1 whip (29, 31, Tar:7) a +2 scythe of venom (30, 31, Tar:7) a +4 heavy scythe (37, -8, Tar:7) 3 large rocks (37, -1, Tar:7) a +2 plate armour of cold resistance (37, 0, Tar:7) a +2 robe (38, -1, Tar:7) a +2 scale mail of fire resistance (38, 0, Tar:7) a staff of cold (42, 4, Tar:7) a +0 flail a +0 battleaxe of draining (44, 15, Tar:7) a +1 heavy trident (44, 16, Tar:7) a +2 flail of protection (44, 21, Tar:7) a +1 scythe of venom (44, 32, Tar:7) a +4 ring of protection (45, 15, Tar:7) a +1 dagger of holy wrath (46, 0, Tar:7) a +1 heavy longbow (unseen) (47, 0, Tar:7) a +0 spear of venom (unseen) (47, 5, Tar:7) 5 large rocks (47, 9, Tar:7) 5 large rocks (47, 16, Tar:7) a +1 hand axe of draining (48, -1, Tar:7) a staff of conjuration (48, 0, Tar:7) the +10 morningstar of the Quiescent God {venom, rF+ rC+ Will++} rF+: It protects you from fire. rC+: It protects you from cold. Will++: It greatly increases your willpower. It cannot be enchanted further. (unseen) (48, 16, Tar:7) a +5 ring of evasion (51, 17, Tar:7) a +6 heavy scythe (52, 18, Tar:7) a +3 scythe of flaming a +1 whip (52, 19, Tar:7) a +3 scythe of flaming Level 1 of the Realm of Zot (2, 10, Zot:1) a +0 great mace (3, 7, Zot:1) a +0 helmet of light (3, 8, Zot:1) a +1 falchion of draining (5, 8, Zot:1) a +0 morningstar (8, 6, Zot:1) a +0 battleaxe 4 large rocks (8, 26, Zot:1) a +2 heavy war axe (10, 0, Zot:1) a storm talisman (10, 7, Zot:1) a +2 battleaxe of freezing (10, 9, Zot:1) a +8 club (10, 11, Zot:1) a +1 mace of protection (11, 4, Zot:1) a +2 great mace of distortion (11, 10, Zot:1) a +0 great mace a +0 dire flail (11, 18, Zot:1) a +0 club (13, -1, Zot:1) a +0 mace (13, 10, Zot:1) a +0 cloak (13, 15, Zot:1) a +1 cloak (13, 16, Zot:1) a +0 ring mail a +0 short sword (14, 9, Zot:1) a +0 glaive (14, 18, Zot:1) a +0 club (15, 39, Zot:1) a +0 scale mail (16, 21, Zot:1) 5 gold pieces (18, 10, Zot:1) 3 large rocks (19, -7, Zot:1) a +0 spear (19, 6, Zot:1) a +0 cloak a +1 great sword of flaming (20, -11, Zot:1) a parchment of Starburst (21, 10, Zot:1) 2 datura-tipped darts (21, 11, Zot:1) a +4 orcbow (22, 15, Zot:1) 13 gold pieces (23, 14, Zot:1) 21 gold pieces (23, 15, Zot:1) 5 gold pieces (24, 14, Zot:1) 8 gold pieces (27, 26, Zot:1) a +0 robe (30, 12, Zot:1) a +0 battleaxe (30, 13, Zot:1) a +0 cloak of stealth a +1 vampiric long sword (30, 16, Zot:1) a +2 heavy battleaxe (31, 12, Zot:1) a +0 glaive (33, -3, Zot:1) an orb of energy (35, 9, Zot:1) a +0 long sword (35, 10, Zot:1) a +0 mace (38, 10, Zot:1) a +3 hand axe Level 2 of the Realm of Zot (0, 0, Zot:2) a +0 cloak of stealth a +0 whip (2, 1, Zot:2) a +0 war axe (3, -1, Zot:2) a +0 glaive (4, 0, Zot:2) a +0 cloak a +2 war axe of freezing (5, 14, Zot:2) a stone (6, -2, Zot:2) a +0 cloak of poison resistance a +1 whip of electrocution (6, 16, Zot:2) a stone (7, -1, Zot:2) a +0 war axe (7, 5, Zot:2) 3 boomerangs (7, 17, Zot:2) a stone (7, 18, Zot:2) a stone (8, 18, Zot:2) a stone (11, 11, Zot:2) a +0 scimitar a stone (13, 7, Zot:2) a +0 glaive (13, 8, Zot:2) a +0 whip a +0 cloak (13, 10, Zot:2) a +0 glaive (16, 7, Zot:2) a +0 whip a +0 cloak (16, 18, Zot:2) a stone (17, 17, Zot:2) a stone (17, 18, Zot:2) a stone (18, 16, Zot:2) a stone (19, 14, Zot:2) a stone (19, 15, Zot:2) a stone (21, -26, Zot:2) a +0 helmet of light (24, 11, Zot:2) a +0 mace (30, -14, Zot:2) a +0 mace (30, -12, Zot:2) a +0 cloak of air a +0 rapier (31, 4, Zot:2) a +0 sling (32, -16, Zot:2) a +0 hand axe of pain a +0 mace (33, -17, Zot:2) a +0 dire flail (34, -17, Zot:2) a +0 short sword a +0 cloak (35, -14, Zot:2) a +0 dire flail (41, 6, Zot:2) the medusa talisman of Xuxzekle {rF+ rN+ rCorr Int+2} [medusa talisman] rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (42, 2, Zot:2) a +0 chain mail (48, 10, Zot:2) a parchment of Shock (58, 14, Zot:2) a +0 leather armour Level 3 of the Realm of Zot (0, 0, Zot:3) a +0 morningstar (20, 1, Zot:3) a +10 spectral club (21, 5, Zot:3) a +0 robe (34, 7, Zot:3) a +0 hand axe (35, 11, Zot:3) a ring of resist corrosion (35, 12, Zot:3) the ring of Cowardice {rPois Str+3} [ring of poison resistance] rPois: It protects you from poison. Str+3: It affects your strength (+3). (36, -1, Zot:3) a +2 cloak of stealth a +0 whip (36, 12, Zot:3) the amulet "Axasis" {Chemistry Str+2 Int+3} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (37, 11, Zot:3) a +1 cloak of willpower (37, 12, Zot:3) a +5 ring of evasion (38, 1, Zot:3) a +0 glaive (38, 10, Zot:3) a +0 cloak of poison resistance a +0 rapier (40, 0, Zot:3) a +0 dire flail (40, 1, Zot:3) a +0 battleaxe (54, 13, Zot:3) a +0 long sword Level 4 of the Realm of Zot (0, 0, Zot:4) a +0 scimitar (1, 0, Zot:4) a +11 club of venom (1, 41, Zot:4) a parchment of Silence (2, -2, Zot:4) a +0 short sword (2, -1, Zot:4) a +0 cloak a +0 rapier (3, -5, Zot:4) a +0 long sword (3, -3, Zot:4) a +0 cloak a +1 dire flail a +0 war axe (3, -2, Zot:4) a +0 trident (3, -1, Zot:4) a +0 halberd a +0 cloak of corrosion resistance a +0 whip (4, -15, Zot:4) a +5 ring of evasion (4, -4, Zot:4) a +0 cloak (4, 10, Zot:4) a +0 pair of gloves of stealth (5, -2, Zot:4) a +0 kite shield a +0 cloak a +3 broad axe a +0 cloak a +0 short sword (16, 19, Zot:4) a +0 falchion (17, 1, Zot:4) a +0 long sword (17, 2, Zot:4) a +0 dire flail (17, 3, Zot:4) a +0 dire flail (18, 3, Zot:4) a +0 halberd (21, -19, Zot:4) a scarf of harm (28, 32, Zot:4) a parchment of Irradiate (37, 30, Zot:4) a staff of earth Level 5 of the Realm of Zot (4, 28, Zot:5) a parchment of Irradiate (7, 17, Zot:5) a +0 whip (12, 23, Zot:5) a +8 heavy club (12, 29, Zot:5) a +0 scale mail (14, -13, Zot:5) a +0 ring mail (16, 14, Zot:5) a +0 ring mail (17, 23, Zot:5) a +10 club (23, 32, Zot:5) a +0 scimitar an amulet of regeneration a +0 cloak of corrosion resistance (23, 34, Zot:5) a +11 club of flaming (24, 23, Zot:5) a +0 mace (25, 33, Zot:5) a +12 heavy club (29, 18, Zot:5) a +0 cloak a +0 short sword (30, 9, Zot:5) a +0 cloak of stealth a +0 rapier (31, 13, Zot:5) 15 gold pieces (31, 16, Zot:5) a +0 partisan a +0 trident (33, 18, Zot:5) a +0 halberd (34, 15, Zot:5) a +1 devious short sword (34, 18, Zot:5) a +0 cloak a +0 short sword (35, 32, Zot:5) a +0 hand axe (38, 20, Zot:5) a +0 partisan (40, 32, Zot:5) a parchment of Rimeblight (44, 24, Zot:5) a +0 glaive (45, 24, Zot:5) a +2 whip of flaming (46, -10, Zot:5) a +0 chain mail (46, 23, Zot:5) a +0 dire flail (47, 24, Zot:5) a +0 cloak of air a +1 heavy great mace (48, 23, Zot:5) a +0 cloak a +0 whip (49, 22, Zot:5) a +0 scimitar (50, 19, Zot:5) a +0 war axe (51, 21, Zot:5) a +0 quarterstaff a +0 cloak (51, 22, Zot:5) a +0 halberd (53, 27, Zot:5) 15 gold pieces (still there?) a +1 scythe of venom (still there?) (54, 20, Zot:5) a +10 club of electrocution (54, 26, Zot:5) 7 gold pieces (55, 25, Zot:5) 6 gold pieces (55, 26, Zot:5) 6 gold pieces (56, 26, Zot:5) 7 gold pieces (57, 21, Zot:5) 4 gold pieces (59, 15, Zot:5) a +0 whip Level 1 of the Depths (0, 0, Depths:1) a parchment of Fireball (15, 7, Depths:1) a +0 chain mail (17, 24, Depths:1) a parchment of Tukima's Dance (20, -14, Depths:1) a +0 trident (20, 17, Depths:1) a storm talisman (21, 10, Depths:1) a +0 great mace a +0 dire flail (26, 9, Depths:1) a +1 robe of fire resistance a +0 dagger (39, -3, Depths:1) a +0 chain mail a +1 great mace (39, -2, Depths:1) a +0 robe a +0 dagger (39, -1, Depths:1) a +0 robe a +1 dagger of draining (40, -6, Depths:1) 5 stones (42, -20, Depths:1) a +0 ring mail (42, -19, Depths:1) the conjuration staff of Subterfuge {Str+4 Conj} [staff of conjuration] Str+4: It affects your strength (+4). Conj: It increases the power of your Conjurations spells. (42, -9, Depths:1) a +0 spear (42, -6, Depths:1) 8 stones (43, -17, Depths:1) a +0 scale mail of willpower (44, -21, Depths:1) a +0 heavy partisan (44, 20, Depths:1) a +0 partisan (45, -21, Depths:1) a +0 partisan (45, -17, Depths:1) a +0 giant club (45, -11, Depths:1) 7 stones (46, -19, Depths:1) the +7 arbalest of Doom {speed, Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (48, -17, Depths:1) a +0 quarterstaff Level 2 of the Depths [Shop] Cothruho's Book Emporium a parchment of Animate Dead (312 gold) a parchment of Fire Storm (1248 gold) a parchment of Bombard (600 gold) a parchment of Platinum Paragon (1248 gold) a parchment of Chain Lightning (1248 gold) a parchment of Polar Vortex (1248 gold) a parchment of Anguish (312 gold) a parchment of Sublimation of Blood (139 gold) a parchment of Sculpt Simulacrum (600 gold) (0, 0, Depths:2) a +0 falchion (1, -2, Depths:2) a +2 heavy great mace a +0 plate armour (1, 11, Depths:2) a +0 short sword (6, 3, Depths:2) a +1 whip of pain (8, 3, Depths:2) the +8 war axe "Notarrall" {sunder, rPois Str+4} rPois: It protects you from poison. Str+4: It affects your strength (+4). It cannot be enchanted further. (12, 3, Depths:2) a +0 great sword of flaming (12, 6, Depths:2) the hive talisman of the First Geomancers {rElec} [hive talisman] rElec: It insulates you from electricity. (13, -6, Depths:2) a +0 war axe of distortion a +0 plate armour (13, 1, Depths:2) a +1 great sword of flaming (13, 2, Depths:2) a +0 rapier of freezing a +0 robe a +0 buckler (14, -38, Depths:2) a +0 battleaxe of freezing (15, -5, Depths:2) the +6 lajatang of Infinity {rebuke, +Blink Str-2 Dex+5} +Blink: It lets you blink. Str-2: It affects your strength (-2). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (17, -22, Depths:2) a +3 scimitar of venom a +0 robe (18, -22, Depths:2) a +2 dagger of venom a +0 robe (19, -43, Depths:2) the +6 sling of the Pit {holy, Str+2 Stlth+} Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (23, -43, Depths:2) a +1 flail of draining a +0 giant spiked club a +1 dagger of venom a +1 whip of electrocution (26, 6, Depths:2) a +3 scythe of distortion (27, -41, Depths:2) a +0 robe a +1 scimitar of draining (27, 6, Depths:2) the ring of the Original Sin {rElec rPois MP+9 Dex-5 Slay+5} [ring of magical power] rElec: It insulates you from electricity. rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Dex-5: It affects your dexterity (-5). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). a hive talisman the ring of Arru {Wiz Str+4} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Str+4: It affects your strength (+4). the necromancy staff of the Depths {Fly rElec rN+ SInv Necro} [staff of necromancy] Fly: It grants you flight. rElec: It insulates you from electricity. rN+: It protects you from negative energy. SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. (27, 7, Depths:2) a +3 eudemon blade of holy wrath the +4 hand axe of Miotzung {freeze, rPois Int+3 Dex+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +9 dagger of the Shore {venom, ^Drain Fly rPois rF+} ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. the +7 arbalest of the Endless Expanse {heavy, ^Drain rPois Will+++ SInv} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Will+++: It greatly increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. the +9 long sword "Tormentor" {elec, *Rage rPois rC+} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. the +6 sword of Cerebov {flame} It cannot be enchanted further. the +1 dagger of Fuvisah {devious, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +1 battleaxe of Turmoil {flame, *Corrode Str+5} *Corrode: It may corrode you when you take damage. Str+5: It affects your strength (+5). It cannot be enchanted further. (32, -8, Depths:2) a +0 demon whip of venom (32, -7, Depths:2) 4 large rocks (32, -6, Depths:2) a +0 robe a +1 dagger (33, -14, Depths:2) a +0 dagger a +0 animal skin (33, -13, Depths:2) a +0 robe a +0 dagger (33, -6, Depths:2) a +0 robe a +1 scimitar of venom (34, -12, Depths:2) a +0 spear (34, -11, Depths:2) a +0 halberd (37, -18, Depths:2) a +0 robe (41, -3, Depths:2) the +1 scimitar of Thoughtfulness {vamp, rC+ rN+ Str+3} rC+: It protects you from cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (42, -3, Depths:2) a spore talisman a riddle talisman a storm talisman the spider talisman of Disappointment {rC++} [spider talisman] rC++: It greatly protects you from cold. a blade talisman a lupine talisman a sanguine talisman a spider talisman a dragon-coil talisman an amulet of dissipation the orb of Dispater {+Damnation *Corrode AC+5} +Damnation: It grants the ability to hurl damnation at the cost of health and magic, with strength depending on Evocations skill. *Corrode: It may corrode you when you take damage. AC+5: It affects your AC (+5). an orb of mesmerism 3 darts of disjunction Level 3 of the Depths [Shop] Big Baal Hell's Store the ring of Greed {+Blink rCorr Int+6} (3075 gold) [ring of resist corrosion] +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). the +4 crystal plate armour of the Merwolf {rC- rN+ Int+3 SInv} (6250 gold) rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. the ring of the Verdant God {^Drain rElec rPois rF++} (2943 gold) [ring of protection from fire] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. rF++: It greatly protects you from fire. the fire staff "Fit Kuci" {rPois rF+ rC- Forge Fire} (2296 gold) [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. the +8 ice dragon scales "Lubrum" {rF- rC++ Str+5 Stlth+} (7075 gold) rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring "Reuthri" {rElec rPois Will+ rCorr Int-3} (2805 gold) [ring of willpower] rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). the +1 pearl dragon scales of Elyvilon, Gnashing {rN+ Will+} (7398 gold) rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. the +2 ring mail of Ogikaz {rN+ rCorr} (2032 gold) rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. 10 potions of haste (17820 gold) the amulet "Kiujoso" {Faith rElec Str+3} (3979 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). the +5 lajatang of Byeja {holy, rF+ Int+4} (4910 gold) rF+: It protects you from fire. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (0, 0, Depths:3) a parchment of Fulsome Fusillade (11, 10, Depths:3) a +0 spear of freezing (12, 13, Depths:3) a +0 buckler a +0 spear (12, 27, Depths:3) a +1 trident of venom (13, 12, Depths:3) a +0 robe a +0 short sword (14, 2, Depths:3) the orb "Iruzedgh" {Energy, rN+} rN+: It protects you from negative energy. a staff of necromancy the amulet "Rostrump" {Reflect Str+3 Int-5 Dex+7 SH+5 SInv} [amulet of reflection] Reflect: It reflects blocked missile attacks. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). Dex+7: It affects your dexterity (+7). SH+5: It affects your SH (+5). SInv: It lets you see invisible. an amulet of regeneration the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. It cannot be enchanted further. a +0 triple sword of chaos the +3 glaive of Irksome Forgiveness {venom, Str+4 Int-4 Dex-4 Stlth+} Str+4: It affects your strength (+4). Int-4: It affects your intelligence (-4). Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +8 shortbow of Midwinter {speed, rCorr Dex+4} rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (14, 12, Depths:3) a +0 robe a +0 rapier a +0 buckler a +0 robe a +6 rapier of venom a +0 buckler a +0 robe a +6 rapier of venom (15, 11, Depths:3) a +0 buckler a +0 robe a +0 demon whip of draining (15, 12, Depths:3) a +0 robe a +0 buckler of reflection the +6 faerie dragon scales {rC+++ rCorr Str+2 Dex-5 Hexes} rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex-5: It affects your dexterity (-5). Hexes: It increases the power of your Hexes spells. It cannot be enchanted further. a +0 rapier of electrocution (19, 2, Depths:3) a parchment of Gloom (21, 22, Depths:3) a +4 rapier a +0 animal skin (21, 24, Depths:3) a +0 long sword a +0 leather armour a +2 buckler of reflection (22, 32, Depths:3) a +0 plate armour an orb of guile a +0 whip (23, 0, Depths:3) a +3 great mace of flaming a +0 chain mail (23, 34, Depths:3) a +0 robe a +0 dagger (25, -1, Depths:3) a +0 war axe a +0 chain mail (25, 34, Depths:3) a +0 dire flail a +0 dire flail (26, 23, Depths:3) a +0 robe (29, 45, Depths:3) a +0 arbalest (31, 35, Depths:3) 3 large rocks (32, 14, Depths:3) a +1 battleaxe of freezing a +2 great sword of flaming (33, 13, Depths:3) a +0 great mace a +0 chain mail (34, 43, Depths:3) a +0 orcbow (35, 2, Depths:3) a +0 orcbow (36, 31, Depths:3) a +0 scale mail (37, 15, Depths:3) a +1 battleaxe of freezing (37, 16, Depths:3) a +0 dire flail a +1 great mace of holy wrath (37, 20, Depths:3) a parchment of Call Canine Familiar (39, 6, Depths:3) a +0 great sword (39, 7, Depths:3) a +2 robe (42, 20, Depths:3) a +0 robe a +0 whip (42, 29, Depths:3) a +0 leather armour a +1 trident of entangling (43, 26, Depths:3) a +0 robe a +0 dagger (45, 25, Depths:3) a +0 robe a +0 whip (46, 24, Depths:3) a +0 robe a +0 long sword (47, 5, Depths:3) the +2 robe "Zutamank" {rC+ rN++} rC+: It protects you from cold. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (47, 23, Depths:3) a +0 robe a +0 dagger (52, 37, Depths:3) a +1 demon whip of pain (53, 37, Depths:3) an orb of mayhem an orb of attunement the alchemy staff of Ynwah {rPois Str+5 Alch} [staff of alchemy] rPois: It protects you from poison. Str+5: It affects your strength (+5). Alch: It increases the power of your Alchemy spells. the alchemy staff of Domination {^Drain rPois Will++ Alch} [staff of alchemy] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Will++: It greatly increases your willpower. Alch: It increases the power of your Alchemy spells. a staff of cold a staff of conjuration the +0 tower shield of the Armoured One {rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +0 pair of boots of the Orange {rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +2 robe of Gozag's Whim {Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (54, 37, Depths:3) 4 atropa-tipped darts the +10 battleaxe of Slow Death {freeze, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. the +3 rapier of Ointment {devious, Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. the +8 sling "Wenkaiw" {heavy, Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (55, 35, Depths:3) a staff of conjuration (57, 33, Depths:3) a parchment of Summon Forest (57, 37, Depths:3) a +2 demon whip of venom (57, 40, Depths:3) a +0 battleaxe a +0 ring mail (58, 20, Depths:3) a parchment of Passwall (58, 27, Depths:3) a +0 scale mail (59, 40, Depths:3) a +3 war axe of electrocution a +0 ring mail a +0 kite shield Level 4 of the Depths [Shop] Cahezofiri's Distillery a potion of attraction (120 gold) a potion of heal wounds (321 gold) a potion of enlightenment (200 gold) a potion of curing (120 gold) a potion of heal wounds (321 gold) a potion of brilliance (160 gold) [Shop] Geavodey's Book Boutique a parchment of Airstrike (325 gold) a parchment of Dimensional Bullseye (325 gold) a parchment of Animate Dead (325 gold) a parchment of Dragon's Call (1300 gold) a parchment of Splinterfrost Shell (820 gold) a parchment of Freezing Cloud (460 gold) a parchment of Vampiric Draining (220 gold) a parchment of Jinxbite (145 gold) a parchment of Hailstorm (220 gold) [Shop] Raecw's Antique Armour Shop a +0 plate armour (594 gold) a +2 pair of gloves of infusion (709 gold) a +0 leather armour (66 gold) a +0 leather armour (66 gold) a +0 ring mail (132 gold) an orb of energy (363 gold) a +0 scale mail (132 gold) the +5 ring mail "Bukesul" {Harm *Slow Regen+ rCorr} (1188 gold) Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (0, 0, Depths:4) 3 large rocks (1, 1, Depths:4) a +2 demon whip a +0 chain mail the orb of Notinnao {Energy, rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). 2 large rocks (2, -20, Depths:4) a +0 great sword of flaming (3, -16, Depths:4) a talisman of death (8, -19, Depths:4) a parchment of Mephitic Cloud (14, 4, Depths:4) 5 large rocks (19, -33, Depths:4) a +2 buckler a +0 ring mail a +0 war axe (24, 3, Depths:4) a +0 dire flail a +0 great mace (30, 6, Depths:4) a +0 glaive a +0 dire flail a +0 great mace (31, -5, Depths:4) a +0 cloak of willpower a +0 long sword (31, 7, Depths:4) a +0 plate armour a +3 halberd of flaming (31, 10, Depths:4) a +1 cloak a +0 short sword (32, -7, Depths:4) a +3 hand axe (34, -8, Depths:4) a +0 robe a +0 whip (37, -21, Depths:4) 4 large rocks (37, 15, Depths:4) a +0 flail (39, 13, Depths:4) 5 large rocks (39, 15, Depths:4) a +0 mace (43, -27, Depths:4) a +0 arbalest (48, -18, Depths:4) a +0 quarterstaff a +0 animal skin (49, -18, Depths:4) a +3 great sword of flaming a +2 rapier of draining a +0 robe a +0 war axe a +0 animal skin (50, 8, Depths:4) a +0 robe (51, -20, Depths:4) a +0 cloak of poison resistance (51, 7, Depths:4) a +0 scimitar (52, -20, Depths:4) a +0 spear