zonber Level 1 of the Dungeon (5, 14, D:1) a +0 trident (7, 3, D:1) a +0 ring mail (20, -12, D:1) a +0 club 3 stones (22, -26, D:1) a +0 spear (25, -28, D:1) a hobgoblin corpse (skeletalised by now) (29, -28, D:1) a bat corpse (skeletalised by now) (42, -9, D:1) a +1 dagger of speed a +0 club Level 2 of the Dungeon (6, 0, D:2) a +0 mace (10, 3, D:2) 4 stones (12, -37, D:2) a +0 club (14, -29, D:2) a +0 spear (14, 1, D:2) a +0 club a +0 robe (15, -9, D:2) a +0 whip a kobold skeleton (18, -40, D:2) 4 stones (18, -22, D:2) a bat skeleton (19, -21, D:2) a +0 club a goblin skeleton (20, 4, D:2) an adder corpse (skeletalised by now) (28, -24, D:2) a goblin skeleton (30, -3, D:2) a +0 leather armour (36, -26, D:2) 6 stones Level 3 of the Dungeon Level 4 of the Dungeon [Shop] Piraxt's Distillery a potion of heal wounds (unknown) (55 gold) a potion of attraction (unknown) (33 gold) a potion of curing (33 gold) a potion of magic (88 gold) a potion of moonshine (unknown) (11 gold) a potion of ambrosia (88 gold) a potion of haste (110 gold) [Shop] Hodonosy's Weapon Boutique a +0 quarterstaff (56 gold) the +8 Vampire's Tooth {megavamp} (840 gold) a +0 flail (49 gold) a +0 sling (21 gold) the +10 whip "Gomihuok" {flame, *Rage rN+ rCorr} (968 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. 4 stones (5 gold) a +0 broad axe (56 gold) a +0 whip (35 gold) 4 stones (5 gold) [Shop] Badaot's Assorted Antiques a +0 tin of tremorstones (2/2) (1080 gold) a +0 tin of tremorstones (2/2) (1080 gold) a scroll of identify (54 gold) a +0 lightning rod (4/4) (1080 gold) a scroll of enchant armour (202 gold) a +3 short sword of protection (556 gold) a +0 scale mail (108 gold) a wand of roots (14) (907 gold) [Shop] Tyev's Weapon Emporium a +0 whip (27 gold) a +0 spear (33 gold) a +0 spear (33 gold) a +0 shortbow (33 gold) a +0 falchion (33 gold) a +0 whip (27 gold) [Shop] Cuurph's Antique Weapon Emporium a +0 great mace (136 gold) a +0 rapier (84 gold) a +0 shortbow (63 gold) a +0 mace (63 gold) the +6 giant club of the Pit {speed, rElec Int+4} (1207 gold) rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). a +0 falchion (63 gold) a +0 spear (63 gold) a +0 dagger (42 gold) a +0 flail (73 gold) a +0 club (21 gold) (1, -36, D:4) a +0 dagger (19, 13, D:4) a +0 sling (27, -6, D:4) a quokka corpse (skeletalised by now) (36, -20, D:4) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (37, 15, D:4) a gold piece (39, -23, D:4) the +0 robe of Somewhere Else {Will+ Int+4 Dex+2} Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). (42, -14, D:4) a +0 club an orc corpse (skeletalised by now) (42, -12, D:4) a +0 club (44, -10, D:4) a +0 whip a +0 ring mail an orc corpse (skeletalised by now) (45, -10, D:4) a +0 hand axe a +0 chain mail (52, -19, D:4) 5 boomerangs 3 stones Level 5 of the Dungeon (0, 0, D:5) a scroll of teleportation (1, 0, D:5) a potion of might (1, 1, D:5) a +0 long sword (1, 8, D:5) a +0 mace a +0 chain mail an orc corpse (2, 8, D:5) a +0 dagger a +0 robe a +0 mace an orc corpse (3, -11, D:5) a +0 war axe (13, -7, D:5) a +0 long sword (13, -5, D:5) 2 boomerangs (25, -15, D:5) a +0 club (45, 25, D:5) a +0 falchion (45, 37, D:5) a black bear corpse (56, 14, D:5) an iguana corpse (skeletalised by now) Level 6 of the Dungeon