zoat Level 1 of the Dungeon (1, 0, D:1) a +0 robe (1, 17, D:1) a +0 spear (5, 0, D:1) a +0 club a goblin skeleton (10, -11, D:1) a +0 helmet (16, -17, D:1) a bat skeleton (16, -10, D:1) a +0 mace (25, 9, D:1) a rat skeleton (27, 19, D:1) a rat corpse (skeletalised by now) (28, 10, D:1) a quokka corpse (skeletalised by now) (29, 8, D:1) a quokka corpse (skeletalised by now) (30, 3, D:1) a +0 dagger (32, 8, D:1) a +0 short sword 4 stones (35, -25, D:1) a +0 club (35, 8, D:1) a rat skeleton (37, 0, D:1) a bat skeleton (38, -20, D:1) a +0 robe (43, 2, D:1) a hobgoblin corpse (skeletalised by now) (54, 8, D:1) a jackal corpse (skeletalised by now) (54, 10, D:1) a jackal corpse (skeletalised by now) (54, 11, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Fuploutt's Magic Scroll Emporium a parchment of Brom's Barrelling Boulder (130 gold) a scroll of revelation (75 gold) a scroll of revelation (75 gold) a scroll of torment (unknown) (95 gold) (2, -25, D:2) a +0 dagger a kobold corpse (skeletalised by now) (6, 3, D:2) a +0 leather armour (8, -31, D:2) a +0 club (10, 4, D:2) a +0 dagger (15, 2, D:2) the +8 morningstar "Lurphuquif" {flame, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (18, -5, D:2) a +0 short sword (19, -17, D:2) a +0 club a goblin corpse (skeletalised by now) (19, -16, D:2) a parchment of Sigil of Binding (20, -17, D:2) a +0 club a +0 robe (24, -6, D:2) a talisman of death (27, -19, D:2) a +0 dagger (28, -6, D:2) a +0 dagger (32, -19, D:2) a quill talisman (34, -1, D:2) a +0 whip an orc corpse (skeletalised by now) (35, -2, D:2) a +0 chain mail a +0 whip (36, -3, D:2) a +0 trident a +0 short sword an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Piogeidd's Antique Weapon Emporium a +0 mace (72 gold) a +0 quarterstaff (120 gold) a +0 long sword (84 gold) a +0 flail (84 gold) a +0 sling (36 gold) a +0 war axe (84 gold) the +10 war axe "Diogim" {freeze, *Rage rN+ Int+3} (1720 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +2 devious rapier (420 gold) a +0 short sword (72 gold) a +4 hand axe of flaming (657 gold) (5, 22, D:3) a +0 ring mail (11, 6, D:3) the +12 chain mail of the Hurricane {rF+} rF+: It protects you from fire. It cannot be enchanted further. (16, 10, D:3) a +0 dagger (17, 8, D:3) a +4 mace (25, 35, D:3) a rat skeleton (27, 25, D:3) 2 atropa-tipped darts (42, 26, D:3) a jackal skeleton (43, 26, D:3) a jackal skeleton (47, 31, D:3) a parchment of Teleport Other (49, 25, D:3) a parchment of Tukima's Dance (63, 21, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a killer bee corpse a killer bee corpse (16, -24, D:4) a +0 hand axe (16, -23, D:4) a +0 club a +0 leather armour a +0 flail a +0 club a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (18, -25, D:4) a +0 short sword a stone (19, -25, D:4) a +0 dagger a kobold corpse (skeletalised by now) (29, -17, D:4) a ball python corpse