zoat Level 1 of the Dungeon (4, -26, D:1) a scarab talisman (5, 9, D:1) a +0 club a goblin skeleton (7, -7, D:1) a quill talisman (22, -1, D:1) a +0 mace (25, 13, D:1) a +0 dagger (27, -29, D:1) a +0 club (35, 14, D:1) a ball python skeleton (40, 4, D:1) a +0 dagger a stone a kobold skeleton (45, -26, D:1) a +0 dagger (45, 19, D:1) a +0 whip (46, -28, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (4, 27, D:2) a +0 club (5, 23, D:2) a +0 club 2 stones a +0 ring mail (7, 1, D:2) a +0 dagger (9, 7, D:2) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (10, 6, D:2) the inkwell talisman of the Moon {Harm +Inv MP-7} [inkwell talisman] Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. MP-7: It affects your magic capacity (-7). (38, 32, D:2) a +0 whip (50, 13, D:2) a +0 robe Level 3 of the Dungeon (5, -1, D:3) a frilled lizard corpse (10, -7, D:3) a +0 dagger