Dungeon Crawl Stone Soup version 0.35-a0-142-gf4adea49af (webtiles) character file. Game seed: 9744934592732450491 125 zoat the Conjurer (level 4, -2/21 HPs) Began as a Felid Conjurer on Mar 2, 2026. Slain by a gnoll ... wielding a +2 whip of flaming ... led by a gnoll sergeant (12 damage) ... on level 4 of the Dungeon. The game lasted 00:02:43 (4304 turns). zoat the Conjurer (Felid Conjurer) Turns: 4304, Time: 00:02:44 Health: -2/21 AC: 1 Str: 3 XL: 4 Next: 82% Magic: 5/10 EV: 16 Int: 29 God: Gold: 157 SH: 0 Dex: 15 Spells: 7/10 levels left Lives: 0 Deaths: 2 rFire . . . (100%) (no amulet) rCold . . . (100%) a - +6 ring of intelligence rNeg . . . (100%) (no ring) rPois . (100%) rElec . (100%) rCorr . (100%) SInv + Will ..... Stlth ++ HPRegen 0.23/turn MPRegen 0.12/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 157 gold pieces. Inventory: Armour b - a +0 cloak Jewellery a - a +6 ring of intelligence (worn) Talismans c - a medusa talisman Wands e - a wand of paralysis (5) Scrolls c - a scroll of immolation {unknown} e - a scroll of poison {unknown} h - a scroll of fear {unknown} j - 4 scrolls of teleportation {unknown} k - a scroll of revelation {unknown} l - a scroll of acquirement {unknown} m - 3 scrolls of identify {unknown} n - 5 scrolls of vulnerability {unknown} o - a scroll of silence {unknown} q - a scroll of blinking {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} f - a potion of cancellation {unknown} p - a potion of brilliance {unknown} Skills: - Level 2.6 Dodging - Level 2.6 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 20% 1d1 8% 1 Sublimation of Blood Necr 5% N/A 11% 2 Frozen Ramparts Ice 10% 1d2 22% 3 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Ignite Poison Fire/Alch 5% N/A 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 26966 Temple: D:4-7 Altars: Dithmenos Nemelex Xobeh Qazlal Annotations: D:3 2 transporters Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +2 spear of flaming, wearing a +0 ring mail and wearing a +0 kite shield (moderately wounded, 88% to hit) You focus your ray upon the gnoll sergeant. The searing ray hits the gnoll sergeant. The gnoll sergeant is moderately wounded. (Press . to maintain the ray.) The gnoll sergeant hits you from afar with a +2 spear of flaming! Ouch! That really hurt! You die... The gnoll sergeant burns you. You stop channelling your searing ray. You rejoin the land of the living... You recovered 9 HP! You recovered 7 MP! A gnoll comes into view. The gnoll leaves your sight. There is a stone staircase leading up here. A gnoll comes into view. A gnoll is nearby! The magic dart hits the gnoll! The gnoll is heavily wounded. The gnoll shouts! The magic dart hits the gnoll. The gnoll is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +2 whip of flaming (severely wounded, 83% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) The gnoll hits you with a +2 whip of flaming! The gnoll burns you. You took 12 damage! The searing ray misses the gnoll. The gnoll hits you with a +2 whip of flaming! Ouch! That really hurt! You die... ###################.###[######..# #.# #.........# ###################.###########.# ....[....†.j....................# ###################.############# #....j...#...#