Dungeon Crawl Stone Soup version 0.35-a0-105-g08978299a1 (webtiles) character file. Game seed: 6345649902357657882 33 zoat the Tinkerer (level 3, -1/24 HPs) Began as a Coglin Forgewright on Mar 1, 2026. Slain by an adder (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:12 (948 turns). zoat the Tinkerer (Coglin Forgewright) Turns: 948, Time: 00:01:13 Health: -1/24 AC: 2 Str: 10 XL: 3 Next: 29% Magic: 1/6 EV: 11 Int: 16 God: Gold: 69 SH: 0 Dex: 12 Spells: 1/7 levels left rFire . . . (100%) a - +0 hammer {Fredrik} rCold . . . (100%) c - +0 dagger {Gaius} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-1 -> -6) A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) {Fredrik} c - a +0 dagger (offhand) {Gaius} Missiles d - a throwing net Armour b - a +0 robe (worn) Scrolls c - a scroll of amnesia {unknown} d - a scroll of fog {unknown} Potions g - a potion of magic f - a potion of mutation {unknown} j - a potion of invisibility {unknown} Skills: - Level 1.7 Dodging - Level 1.5 Stealth + Level 2.5 Spellcasting + Level 5.5 Forgecraft You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 76% 1d7 1% 1 b - Construct Spike Laun Frge 38% 2d4 3% 2 c - Launch Clockwork Bee Frge 19% N/A 6% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 2% N/A 52% 3 Forge Blazeheart Golem Fire/Frge 10% N/A 54% 4 Forge Lightning Spire Air/Frge 10% 3d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11044 Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You feel sick. The adder attacks as it pursues you! The adder bites you. You took 4 damage! You recovered 1 MP! You feel sick. The adder closely misses you. You took 1 damage! You feel sick. You are no longer poisoned. The adder closely misses you. There is a stone staircase leading up here. The adder closely misses you. You climb upwards. Your magical contamination has completely faded away. There is a stone staircase leading down here. You recovered 1 HP! Casting: Launch Clockwork Bee (quite dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Launch Clockwork Bee (quite dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 6% risk of failure) Press: ? - help, Dir - move target Aim: an adder You lock target on the adder and prepare to deploy your bee. (Press . to continue winding your bee.) The adder bites you. You are poisoned. The adder poisons you! You took 2 damage! You continue winding your clockwork bee... You feel sick. The adder bites you. The adder bites you but does no damage. You took 6 damage! You continue winding your clockwork bee... You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! You took 3 damage! With a metallic buzz, your clockwork bee launches itself at the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... ....####.......)....# ....# ####....###### .รท..#######.##.# ....+........#)# ....#######..#.# ....# ####.### #...########.....# #...#......#.#.#.### ...............S@y.# #####.#..#.######### ......#....##### ########.......# ............##.##### ............##.....# ######PPPP..######.# #....#...P..######.# #....#...P..#......# You could see an adder (ally target) and a friendly clockwork bee (minion). Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 endoplasms (D:1) 3 hobgoblins (D:1) 3 jackals (D:1) A ball python (D:2) A bat (D:1) 5 frilled lizards (D:1) 3 goblins (D:1) 3 kobolds 2 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zoat the Coglin Forgewright began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 113 | D:1 | Reached skill level 5 in Forgecraft 223 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 269 | D:1 | Learned a level 2 spell: Construct Spike Launcher 816 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 903 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 948 | D:1 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_home_sweet_home, layout_basic D:2: layout_basic, serial_bayou_pond_e Skill XL: | 1 | ---------------+----+----- Forgecraft | 5 | 5.5 Spellcasting | 2 | 2.5 Dodging | | 1.7 Stealth | | 1.5 Action || total ---------------------------++------- Attack: Normal || 27 Melee: Dagger || 23 Mace || 25 Cast: Kinetic Grapnel || 29 Construct Spike L || 1 Launch Clockwork || 1 Stab: Sleeping || 1 Armour: Robe || 36 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 954 | 945 | 9 | 215 | 535 | 2 | 477.0 | Dungeon | 954 | 945 | 9 | 215 | 535 | 2 | 477.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 726 daAuts D:2: 227 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+