Dungeon Crawl Stone Soup version 0.34-a0-1600-g5710f06dab (webtiles) character file. Game seed: 1057764891772342447 4 zoat the Poker (level 1, 0/17 HPs) Began as a Merfolk Gladiator on Dec 8, 2025. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:17 (222 turns). zoat the Poker (Merfolk Gladiator) Turns: 222, Time: 00:00:18 Health: 0/17 AC: 4 Str: 14 XL: 1 Next: 70% Magic: 1/1 EV: 12 Int: 13 God: Gold: 24 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + f - +6 ring of intelligence HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Jewellery f - a +6 ring of intelligence (worn) Scrolls c - a scroll of fog {unknown} e - a scroll of vulnerability {unknown} Potions d - a potion of enlightenment {unknown} f - a potion of moonshine {unknown} Skills: + Level 2.3 Fighting * Level 4.7 Polearms - Level 2.0 Throwing + Level 4.1 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 0% 2d4 52% 2 Call Canine Familiar Summ 0% N/A 75% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5776 Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Reach: a) +0 trident Press: ? - help, Dir - move target Aim: a quokka (50% to hit) You hit the quokka. The quokka is severely wounded. The endoplasm freezes you. You are frozen. The quokka completely misses you. You took 2 damage! Reach: a) +0 trident Press: ? - help, Dir - move target Aim: a quokka (severely wounded, 50% to hit) You puncture the quokka! You kill the quokka! The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You took 2 damage! Reach: a) +0 trident Press: ? - help, Dir - move target Aim: an endoplasm (87% to hit) You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm misses you. You recovered 1 HP! Reach: a) +0 trident Press: ? - help, Dir - move target Aim: an endoplasm (moderately wounded, 87% to hit) You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You took 1 damage! Reach: a) +0 trident Press: ? - help, Dir - move target Aim: an endoplasm (heavily wounded, 87% to hit) You barely miss the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You die... ######. #...... #...... . #.....# .. #.....####.... ........>... #†J..##.... # ##.@........ #.###.....###.. #.#.........# ........#+#.# #######.....# #.......####### ###### #.......###...## #..#.# #.......##.....###...## #.......##..<.......#.. You could see an endoplasm. Vanquished Creatures A hobgoblin (D:1) A quokka (D:1) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zoat the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 222 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_cavernosity, layout_basic Action || total ---------------------------++------- Attack: Normal || 17 Melee: Trident || 17 Stab: Sleeping || 1 Armour: Leather armour || 7 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 222 | 222 | 0 | 0 | 183 | 1 | 222.0 | Dungeon | 222 | 222 | 0 | 0 | 183 | 1 | 222.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 222 daAuts