znke Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, 43, D:1) a parchment of Dragon's Call (5, 41, D:1) a rat corpse (skeletalised by now) (8, 27, D:1) a rat skeleton (8, 29, D:1) a +0 club (8, 30, D:1) a +0 buckler (14, 1, D:1) a +0 whip a kobold skeleton (15, 20, D:1) a +0 short sword (17, 8, D:1) a +0 war axe (18, -7, D:1) a rat skeleton (18, 41, D:1) 5 atropa-tipped darts (22, 1, D:1) a +0 pair of boots (36, 12, D:1) a +0 short sword a kobold skeleton (38, 12, D:1) a +0 dagger a +0 short sword a goblin skeleton Level 2 of the Dungeon (0, 3, D:2) a +0 leather armour (1, -26, D:2) a +0 hand axe (8, 22, D:2) a +0 mace (10, -27, D:2) a hobgoblin skeleton (10, 6, D:2) a +0 dagger a kobold skeleton (12, 26, D:2) a +0 spear (18, -33, D:2) a bat corpse (skeletalised by now) (19, 2, D:2) a hobgoblin skeleton (21, -19, D:2) a parchment of Alistair's Walking Alembic (22, -28, D:2) a +0 short sword a kobold skeleton (23, -24, D:2) a +0 short sword (24, -23, D:2) a +0 short sword a +0 sling a stone a kobold skeleton (25, 15, D:2) a bat corpse (skeletalised by now) (31, -20, D:2) a bat skeleton (33, 17, D:2) a +0 club (34, -28, D:2) a +0 mace (35, -20, D:2) a +0 scale mail (36, 0, D:2) a staff of cold (39, 26, D:2) the inkwell talisman of Uleshe {+Inv rC- Int+4} [inkwell talisman] +Inv: It lets you turn invisible. rC-: It makes you vulnerable to cold. Int+4: It affects your intelligence (+4). (40, 27, D:2) a parchment of Forge Lightning Spire (46, -2, D:2) a +0 short sword (47, -11, D:2) a rat skeleton (47, 13, D:2) a +0 short sword a kobold corpse (skeletalised by now) (48, 13, D:2) an amulet of magic regeneration (55, -7, D:2) a +0 robe (56, -11, D:2) a +0 robe (58, -11, D:2) a parchment of Stone Arrow (59, -22, D:2) a +0 club a +0 club a +0 robe a kobold skeleton (59, -19, D:2) a +0 leather armour (63, 2, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (7, -3, D:3) a +0 robe (16, 5, D:3) an adder corpse (skeletalised by now) (18, -30, D:3) a hobgoblin skeleton (20, -33, D:3) a +0 dagger (21, -10, D:3) a +0 scale mail a +0 scythe the human skeleton of Sigmund (22, -10, D:3) a +0 hand axe (23, -33, D:3) a +0 sling (26, -30, D:3) a parchment of Olgreb's Toxic Radiance (33, -41, D:3) a +0 leather armour (34, -6, D:3) a bat skeleton (41, -41, D:3) a +0 spear Level 4 of the Dungeon (10, -13, D:4) a +0 club (10, 5, D:4) a parchment of Mercury Arrow (14, -1, D:4) a +0 leather armour (14, 10, D:4) an inkwell talisman (19, -21, D:4) a quokka corpse (29, 6, D:4) a +0 dagger a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (31, -24, D:4) a hound corpse (skeletalised by now) (32, -24, D:4) a +0 leather armour (37, 20, D:4) a +0 pair of boots (43, 14, D:4) a +0 short sword 6 poisoned darts (49, -17, D:4) a black bear skeleton