Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 13663557205572108522 49 znke the Conjurer (level 3, 0/28 HPs) Began as an Armataur Conjurer on May 10, 2025. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:25 (1874 turns). znke the Conjurer (Armataur Conjurer) Turns: 1874, Time: 00:01:26 Health: 0/28 AC: 9 Str: 12 XL: 3 Next: 51% Magic: 6/6 EV: 6 Int: 20 God: Gold: 60 SH: 0 Dex: 8 Spells: 3/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . m - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . n - +0 barding Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: roll @: lethally poisoned (0 -> -5) A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Armour a - a +0 robe (worn) m - a +0 helmet (worn) n - a +0 barding (worn) Scrolls d - a scroll of identify {unknown} e - a scroll of vulnerability {unknown} f - a scroll of acquirement {unknown} g - a scroll of noise {unknown} i - a scroll of enchant armour {unknown} j - 3 scrolls of amnesia {unknown} k - a scroll of summoning {unknown} Potions c - 2 potions of resistance {unknown} h - a potion of mutation {unknown} l - a potion of heal wounds {unknown} Skills: + Level 1.5 Fighting - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.4 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (63% to hit) You focus your ray upon the adder. The searing ray misses the adder. The searing ray hits the adder. (Press . to maintain the ray.) You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The adder bites you. You are more poisoned. The adder poisons you! You take 7 HP, and have [15/28] HP !!!!! HP Warning !!!!! You lose 2MP, and have [1/6] MP Unknown command. The searing ray hits the adder. You feel very sick. The adder barely misses you. x2; The adder bites you. You take 4 HP, and have [11/28] HP; You lose 1MP, and have [0/6] MP Without enough magic to sustain it, your Searing Ray dissipates. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder closely misses you. x2 You take 3 HP, and have [8/28] HP Unknown command. Unknown command. Magic courses through your body. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. The adder closely misses you. You take 1 HP, and have [7/28] HP; MP Full (6) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. * * * LOW HITPOINT WARNING * * * You feel sick. The adder attacks as it pursues you! The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you but does no damage. The adder bites you. You die... #..#..######..#..#.......###.... #.##..#....##.##.....÷....##.#.. ..#.....?!^.#..#..........'..... .#.#....)# #..#..........##.#.. ##.#..# #....#.......###.##. #.#..# #....##..ß.ß.# #.### ##.## ##....###.#'#.###.... #..######..S..#...#.#...#.### ##........#S@##.###.###.#.# # ###....###..#..#ß...ß#...# # ######.......#.._..#.### # ..........#ß...ß#.## # ..[.####...###.###..# # ..## #.#...#.#....## # # #.###.#+#.#...# # ..##..ß.ß...♣.P♣♣ #####......##P.♣P♣ You could see 2 adders. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 2 giant cockroaches (D:1) 7 hobgoblins A quokka (D:1) A ball python (D:1) 2 bats (D:2) 3 endoplasms 4 frilled lizards (D:1) A goblin (D:2) 4 kobolds (D:1) 4 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | znke the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 339 | D:1 | Reached XP level 2. HP: 22/22 MP: 3/5 658 | D:1 | Learned a level 2 spell: Searing Ray 732 | D:1 | Reached skill level 1 in Fighting 1311 | D:2 | Reached skill level 4 in Conjurations 1311 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/6 1320 | D:2 | Found a faded altar of an unknown god. 1874 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_basic D:2: layout_loops_corners, dreamdust_ecumenical_altar_angels_and_demons, serial_forest, infiniplex_forest_straight_2, infiniplex_forest_straight_2, infiniplex_forest_lined_corner, infiniplex_forest_lined_room_2, infiniplex_forest_corner_1, infiniplex_forest_clump_tiny, minmay_randomly_rotated_circles Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.4 Fighting | 1 | 1.5 Conjurations | 4 | 4.0 Dodging | | 1.3 Stealth | | 2.1 Action || total ---------------------------++------- Melee: Unarmed || 26 Tailslap || 2 Cast: Magic Dart || 63 Searing Ray || 1 Use: Potion || 1 Armour: Robe || 33 Dodge: Dodged || 24