Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.32-a0-2093-gb660852781 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 15979651712261059684, deterministic pregen: 1 Version history: Game started: 0.32-a0-2083-gaa93178157 0.32-a0-2093-gb660852781 Command line: /usr/games/crawl-git-b660852781 -name znke -rc /dgldir/rcfiles/crawl-git/znke.rc -macro /dgldir/rcfiles/crawl-git/znke.macro -morgue /dgldir/morgue/znke/ -webtiles-socket /crawl-master/webserver/sockets/znke:2024-08-13.07:36:12.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 23 stack frames. /usr/games/crawl-git-b660852781(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x647d71fbb5ee]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-b660852781(_Z13do_crash_dumpv+0x43a) [0x647d71fc973a]: do_crash_dump() /usr/games/crawl-git-b660852781(_Z20crash_signal_handleri+0x1fa) [0x647d71fbbaca]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45320) [0x7df394fd9320]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x7df394fcf692]: /usr/games/crawl-git-b660852781(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1e5) [0x647d721c5f75]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-git-b660852781(_Z11adjust_itemi+0x5d) [0x647d71f3107d]: adjust_item(int) /usr/games/crawl-git-b660852781(_Z13describe_itemR8item_defSt8functionIFvRNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEEEEb+0x2f2) [0x647d7200d452]: describe_item(item_def&, std::function, std::allocator >&)>, bool) /usr/games/crawl-git-b660852781(_ZN7InvMenu13examine_indexEi+0x107) [0x647d721c3117]: InvMenu::examine_index(int) /usr/games/crawl-git-b660852781(+0x7dac0b) [0x647d722fec0b]: /usr/games/crawl-git-b660852781(_ZN2ui6Widget8on_eventERKNS_5EventE+0x74) [0x647d72661254]: ui::Widget::on_event(ui::Event const&) /usr/games/crawl-git-b660852781(_ZN2ui6UIRoot13deliver_eventERNS_5EventE+0x20a) [0x647d72664fea]: ui::UIRoot::deliver_event(ui::Event&) /usr/games/crawl-git-b660852781(_ZN2ui6UIRoot8on_eventER8wm_event+0x77) [0x647d72665317]: ui::UIRoot::on_event(wm_event&) /usr/games/crawl-git-b660852781(_ZN2ui11pump_eventsEi+0xa5) [0x647d7266a4e5]: ui::pump_events(int) /usr/games/crawl-git-b660852781(_ZN4Menu7do_menuEv+0x43a) [0x647d723037da]: Menu::do_menu() /usr/games/crawl-git-b660852781(_ZN4Menu4showEb+0xa8) [0x647d7230ad58]: Menu::show(bool) /usr/games/crawl-git-b660852781(_Z17display_inventoryv+0xa6) [0x647d721c3c76]: display_inventory() /usr/games/crawl-git-b660852781(+0xc0042a) [0x647d7272442a]: /usr/games/crawl-git-b660852781(+0xc00f35) [0x647d72724f35]: /usr/games/crawl-git-b660852781(main+0x1f7) [0x647d71ef5707]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7df394fbe1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7df394fbe28b]: /usr/games/crawl-git-b660852781(_start+0x25) [0x647d71ef6125]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007df3950a47a7 in __GI___wait4 (pid=3783405, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007df3950a47a7 in __GI___wait4 (pid=3783405, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000647d71fbbc9c in call_gdb (file=0x7df3951984e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 3782228\000\000\000\000\000" #2 0x0000647d71fc9758 in do_crash_dump () at dbg-asrt.cc:692 t = 1723534647 dir = "/dgldir/morgue/znke/" name = "/dgldir/morgue/znke/crash-znke-20240813-073727.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7df3951984e0 <_IO_2_1_stderr_> #3 0x0000647d71fbbaca in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x00007df394fcf692 in isspace (c=-9990) at ./ctype/ctype.c:34 No locals. #6 0x0000647d721c5f75 in prompt_invent_item (prompt=prompt@entry=0x647d72736b09 "Adjust to which letter? ", mtype=mtype@entry=menu_type::invlist, type_expect=type_expect@entry=-1, oper=oper@entry=OPER_ANY, flags=..., flags@entry=..., other_valid_char=other_valid_char@entry=0 '\000', view_all_prompt=0x0, type_out=0x0) at invent.cc:1998 do_warning = true allow_list_known = true must_exist = false auto_list = false allow_easy_quit = true keyin = ret = current_type_expected = -1 need_redraw = false need_prompt = true need_getch = true #7 0x0000647d71f3107d in adjust_item (from_slot=from_slot@entry=32) at adjust.cc:62 ui_cutoff_point = to_slot = #8 0x0000647d7200d452 in _do_action (action=CMD_ADJUST_INVENTORY, item=...) at describe.cc:3989 no_more = slot = 32 no_more = slot = loc = target = #9 describe_item(item_def&, std::function, std::allocator >&)>, bool) (item=..., fixup_desc=..., do_actions=do_actions@entry=true) at describe.cc:4206 action = CMD_ADJUST_INVENTORY #10 0x0000647d721c3117 in InvMenu::examine_index (this=, i=) at invent.cc:450 select = invidx = do_actions = true ie = #11 0x0000647d722fec0b in operator() (ev=..., __closure=) at menu.cc:1551 key = done = this = done = this = key = #12 operator() (event=..., __closure=0x7ffe6e812100) at /home/crawl-dev/dgamelaunch-config/crawl-build/crawl-git-repository/crawl-ref/source/ui.h:439 cb = {__this = 0x7ffe6e8124e0, __done = @0x7ffe6e8123cf} cb = #13 std::__invoke_impl >(Menu::do_menu()::&&)::&, const ui::Event&> (__f=...) at /usr/include/c++/13/bits/invoke.h:61 No locals. #14 std::__invoke_r >(Menu::do_menu()::&&)::&, const ui::Event&> (__fn=...) at /usr/include/c++/13/bits/invoke.h:138 No locals. #15 std::_Function_handler >(Menu::do_menu()::&&):: >::_M_invoke(const std::_Any_data &, const ui::Event &) (__functor=..., __args#0=...) at /usr/include/c++/13/bits/std_function.h:290 No locals. #16 0x0000647d72661254 in std::function::operator()(ui::Event const&) const (__args#0=..., this=0x7ffe6e812100) at /usr/include/c++/13/bits/std_function.h:591 No locals. #17 ui::Slot::emit(ui::Widget*, ui::Event const&) (args#0=..., target=, this=0x647d72c1a7a0 ) at /home/crawl-dev/dgamelaunch-config/crawl-build/crawl-git-repository/crawl-ref/source/ui.h:255 func = {> = {> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x7ffe6e8124e0, _M_const_object = 0x7ffe6e8124e0, _M_function_pointer = 0x7ffe6e8124e0, _M_member_pointer = (void (std::_Undefined_class::*)(std::_Undefined_class * const)) 0x7ffe6e8124e0, this adjustment 140730752377807}, _M_pod_data = "\340$\201n\376\177\000\000\317#\201n\376\177\000"}, _M_manager = 0x647d722fd3b0 >(Menu::do_menu()::&&):: >::_M_manager(std::_Any_data &, const std::_Any_data &, std::_Manager_operation)>}, _M_invoker = 0x647d722feaf0 >(Menu::do_menu()::&&):: >::_M_invoke(const std::_Any_data &, const ui::Event &)>} it = {first = 0x647d73f439f0, second = {> = {> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x7ffe6e8124e0, _M_const_object = 0x7ffe6e8124e0, _M_function_pointer = 0x7ffe6e8124e0, _M_member_pointer = (void (std::_Undefined_class::*)(std::_Undefined_class * const)) 0x7ffe6e8124e0, this adjustment 140730752377807}, _M_pod_data = "\340$\201n\376\177\000\000\317#\201n\376\177\000"}, _M_manager = 0x647d722fd3b0 >(Menu::do_menu()::&&):: >::_M_manager(std::_Any_data &, const std::_Any_data &, std::_Manager_operation)>}, _M_invoker = 0x647d722feaf0 >(Menu::do_menu()::&&):: >::_M_invoke(const std::_Any_data &, const ui::Event &)>}} i = i = it = func = #18 ui::Widget::on_event (this=, event=...) at ui.cc:232 No locals. #19 0x0000647d72664fea in ui::UIRoot::deliver_event (this=0x647d72c1a8e0 , event=...) at ui.cc:2956 w = 0x647d73f439f0 top = key = 71 #20 0x0000647d72665317 in ui::UIRoot::on_event (this=this@entry=0x647d72c1a8e0 , event=...) at ui.cc:2857 key_event = { = {m_type = ui::Event::KeyDown, m_target = std::shared_ptr (use count 3, weak count 1) = {get() = 0x647d74009660}}, m_key = 71} #21 0x0000647d7266a4e5 in ui::pump_events (wait_event_timeout=wait_event_timeout@entry=2147483647) at ui.cc:3311 ev = {type = 2 '\002', active = {type = 0 '\000', gain = 0 '\000', state = 0 '\000'}, key = {type = 0 '\000', state = 0 '\000', keysym = {scancode = 0 '\000', sym = 71, key_mod = 0 '\000', unicode = 0}}, mouse_event = {type = 0 '\000', event = wm_mouse_event::PRESS, button = wm_mouse_event::NONE, held = 0, mod = 0 '\000', px = 0, py = 0}, resize = {type = 0 '\000', w = 0, h = 0}, expose = {type = 0 '\000'}, quit = {type = 0 '\000'}, custom = {type = 0 '\000', code = 0, data1 = 0x0, data2 = 0x0}} macro_key = k = #22 0x0000647d723037da in Menu::do_menu (this=this@entry=0x7ffe6e8124e0) at menu.cc:1576 Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-b660852781/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-b660852781/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-b660852781/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 8 Level id: D:8 Level build method = , level layout type = corridors, absdepth0 = 7 Level vaults: layout_loops_ring mainiacjoe_overflow_big_doors serial_ice serial_ice_i serial_ice_o serial_ice_c serial_ice_d serial_ice_a serial_ice_e serial_ice_g hangedman_misty_isle Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You conjure some foxfire! The foxfire hits the ice beast but does no damage. The ice beast is lightly wounded. The foxfire hits the ice beast. The ice beast melts! The ice beast is moderately wounded. You conjure some foxfire! The foxfire hits the ice beast but does no damage. The ice beast is moderately wounded. The foxfire hits the ice beast. The ice beast melts! The ice beast is heavily wounded. You lose 1MP, and have [7/18] MP You conjure some foxfire! The foxfire hits the orc wizard but does no damage. The foxfire hits the ice beast but does no damage. The ice beast is heavily wounded. An orc comes into view. It is wielding a +0 club. An orc comes into view. It is wielding a +0 trident. You lose 1MP, and have [6/18] MP Okay, then. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 4% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the orc wizard! You kill the orc wizard! Vehumet accepts your kill. The flame wave engulfs your foxfire. Your foxfire completely resists. The flame wave engulfs the ice beast!! The ice beast melts! You kill the ice beast! Vehumet accepts your kill. The flame wave engulfs your foxfire. Your foxfire completely resists. (Press . to intensify the flame waves.) You hear a shout! You hear an angry growl. The foxfire hits the orc. The orc is heavily wounded. You lose 4MP, and have [2/18] MP You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits the orc. You kill the orc! Vehumet accepts your kill. You lose 1MP, and have [1/18] MP You conjure some foxfire! A white imp comes into view. You lose 1MP, and have [0/18] MP You are out of magic! You are out of magic! Your foxfire dissipates! The foxfire hits the orc! You kill the orc! Vehumet accepts your kill. You conjure some foxfire! You lose 1MP, and have [0/18] MP The white imp gestures at you. The puff of frost misses you. The foxfire hits the white imp. The white imp is burned terribly! The white imp is heavily wounded. The foxfire hits the white imp but does no damage. The white imp is heavily wounded. Your magical contamination has completely faded away. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You conjure some foxfire! The foxfire hits the white imp. The white imp is burned terribly! You kill the white imp! Vehumet accepts your kill. You lose 1MP, and have [0/18] MP Unknown command. Your foxfire dissipates! A wolf comes into view. A centaur comes into view. You gain 2 MP, and have [2/18] MP There are monsters nearby! There are monsters nearby! You conjure some foxfire! The wolf howls! The centaur shouts! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you. You hear an angry growl. You take 3 HP, and have [71/74] HP; You lose 1MP, and have [1/18] MP You conjure some foxfire! The foxfire hits the wolf. The wolf is lightly wounded. The foxfire hits the wolf but does no damage. The wolf is lightly wounded. A polar bear comes into view. You lose 1MP, and have [0/18] MP You are out of magic! You are out of magic! You are out of magic! Unknown command. The foxfire hits the wolf. The wolf is moderately wounded. The foxfire hits the wolf. The wolf is moderately wounded. The wolf bites you. You take 2 HP, and have [70/74] HP The wolf bites you. The wolf completely misses you. You take 3 HP, and have [67/74] HP The centaur shoots an arrow. The arrow hits you. The wolf closely misses you. The wolf bites you. You take 1 HP, and have [66/74] HP The wolf attacks as it pursues you! The wolf bites you! You take 8 HP, and have [58/74] HP The wolf misses you. The wolf bites you but does no damage. The wolf pauses to sniff the ground. The wolf bites you but does no damage. The wolf bites you. You take 4 HP, and have [55/74] HP The wolf bites you. You take 3 HP, and have [52/74] HP The wolf attacks as it pursues you! The wolf barely misses you. Aiming: Fastroot Press: ? - help, Shift-Dir - straight line, f - wolf Aim: a wolf (lightly wounded) The roots erupt in riotous growth! Roots grab the wolf. Roots grab the centaur. The grasping roots constrict the wolf! The grasping roots constrict the centaur! You hear an angry growl. x2 The wolf bites you but does no damage. x2 Unknown command. Unknown command. You hit the wolf. The wolf is severely wounded. The grasping roots constrict the wolf! You kill the wolf! Vehumet accepts your kill. The grasping roots constrict the centaur. The centaur shoots an arrow. The arrow misses you. Your Conjurations skill increases to level 7! Your Evocations skill increases to level 3! The grasping roots constrict the centaur! You kill the centaur! Vehumet accepts your kill. You see here a wolf corpse. You see here a +0 orcbow. You see here a wolf corpse. You start resting. HP restored. HP Full. (74); You gain 9 MP, and have [13/18] MP You start resting. Magic restored. MP Full (18) Okay, then. There are no items here. You see here a wolf corpse. A white imp comes into view. A white imp is nearby! A white imp is nearby! A white imp is nearby! You conjure some foxfire! The white imp shouts, "Quit, thou clouted shard-borne ratsbane!" You lose 1MP, and have [17/18] MP You conjure some foxfire! The foxfire hits the white imp! The white imp is burned terribly! The white imp is severely wounded. The foxfire hits the white imp but does no damage. The white imp is severely wounded. You lose 1MP, and have [16/18] MP You conjure some foxfire! You lose 1MP, and have [15/18] MP You conjure some foxfire! The foxfire hits the white imp! The white imp is burned terribly! You kill the white imp! Vehumet accepts your kill. You lose 1MP, and have [14/18] MP You conjure some foxfire! Your foxfire dissipates! x2 You lose 1MP, and have [13/18] MP Unknown command. Your foxfire dissipates! Your foxfire dissipates! x2 Your foxfire dissipates! x2 Things that are here: a +2 dagger of electrocution; a +0 robe; MP Full (18) A polar bear is nearby! A polar bear is nearby! A polar bear is nearby! You conjure some foxfire! The polar bear growls angrily. You lose 1MP, and have [17/18] MP You conjure some foxfire! You lose 1MP, and have [16/18] MP You conjure some foxfire! You lose 1MP, and have [15/18] MP You conjure some foxfire! Your foxfire dissipates! x4 You lose 1MP, and have [14/18] MP Your foxfire dissipates! Your foxfire dissipates! A polar bear is nearby! A polar bear is nearby! A polar bear is nearby! You conjure some foxfire! You lose 1MP, and have [14/18] MP You conjure some foxfire! The foxfire hits the polar bear. The polar bear is lightly wounded. The foxfire hits the polar bear. The polar bear is lightly wounded. You lose 1MP, and have [13/18] MP Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the polar bear. The polar bear is heavily wounded. The polar bear's fire resistance burns away. The foxfire hits the polar bear. The polar bear is burned terribly! The polar bear is heavily wounded. The foxfire hits the polar bear but does no damage. The polar bear is heavily wounded. You lose 2MP, and have [11/18] MP You conjure some foxfire! You lose 1MP, and have [10/18] MP You conjure some foxfire! The foxfire hits the polar bear but does no damage. The polar bear is heavily wounded. The foxfire hits the polar bear. The polar bear is burned terribly! The polar bear is severely wounded. You lose 1MP, and have [9/18] MP Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs your foxfire. Your foxfire completely resists. The flame wave engulfs the polar bear! The polar bear is burned terribly! You kill the polar bear! Vehumet accepts your kill. The flame wave engulfs your foxfire. Your foxfire completely resists. (Press . to intensify the flame waves.) You lose 3MP, and have [6/18] MP Unknown command. An ice beast comes into view. Your foxfire dissipates! An ice beast is nearby! An ice beast is nearby! An ice beast is nearby! You conjure some foxfire! Your foxfire dissipates! You lose 1MP, and have [5/18] MP You conjure some foxfire! The foxfire hits the ice beast but does no damage. You lose 1MP, and have [4/18] MP You conjure some foxfire! The foxfire hits the ice beast. The ice beast melts! The ice beast is moderately wounded. The foxfire hits the ice beast. The ice beast melts! The ice beast is heavily wounded. The foxfire hits the ice beast! The ice beast melts! The ice beast is severely wounded. You lose 1MP, and have [3/18] MP You conjure some foxfire! The foxfire hits the ice beast. The ice beast melts! The ice beast is almost dead. The foxfire hits the ice beast. The ice beast melts! The ice beast is almost dead. You lose 1MP, and have [2/18] MP You conjure some foxfire! The foxfire hits the ice beast. The ice beast melts! You kill the ice beast! Vehumet accepts your kill. Your Fire Magic skill increases to level 8! Cloak : y - the +1 cloak "Xagesofu" {+Blink Str+3 Int-3 SInv} Helmet : (restricted) Gloves : none Boots : p - a +0 pair of boots Shield : none Armour : (unavailable) Your foxfire dissipates! x2 Your foxfire dissipates! Found a stone staircase leading down. MP Full (18) A polar bear comes into view. The polar bear moves out of view. You conjure some foxfire! You lose 1MP, and have [17/18] MP Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the polar bear. The polar bear is lightly wounded. The polar bear's fire resistance burns away. The foxfire hits the polar bear. The polar bear is lightly wounded. The foxfire hits the polar bear but does no damage. The polar bear is lightly wounded. You lose 2MP, and have [15/18] MP You conjure some foxfire! The foxfire hits the polar bear. The polar bear is burned terribly! The polar bear is moderately wounded. You lose 1MP, and have [14/18] MP Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the polar bear! The polar bear is burned terribly! The polar bear is moderately wounded. The flame wave engulfs your foxfire. Your foxfire completely resists. (Press . to intensify the flame waves.) The foxfire hits the polar bear but does no damage. The polar bear is moderately wounded. You lose 4MP, and have [10/18] MP Unknown command. A wave of flame ripples out! The flame wave engulfs the polar bear! The polar bear is burned terribly! The polar bear is heavily wounded. The polar bear bites you. The polar bear claws you but does no damage. The polar bear claws you. You take 3 HP, and have [71/74] HP; You lose 1MP, and have [9/18] MP Unknown command. A wave of flame ripples out! The flame wave engulfs the polar bear! The polar bear is burned terribly! The polar bear is severely wounded. You finish channelling waves of flame. The polar bear is no longer more vulnerable to fire. The polar bear goes berserk! Unknown command. Unknown command. Unknown command. Casting: Flame Wave (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the polar bear. The polar bear is severely wounded. The polar bear's fire resistance burns away. The polar bear bites you but does no damage. The polar bear claws you but does no damage. The polar bear closely misses you. x2; The polar bear barely misses you. The polar bear claws you but does no damage. You lose 2MP, and have [7/18] MP Unknown command. Unknown command. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the polar bear. The polar bear is burned terribly! The polar bear is almost dead. (Press . to intensify the flame waves.) The polar bear misses you. The polar bear claws you but does no damage. The polar bear closely misses you. You lose 4MP, and have [3/18] MP Unknown command. Unknown command. A wave of flame ripples out! The flame wave engulfs the polar bear! The polar bear is burned terribly! The polar bear is almost dead. The polar bear bites you. The polar bear claws you but does no damage. x2 The polar bear bites you. The polar bear misses you. The polar bear claws you but does no damage. You take 5 HP, and have [67/74] HP; You lose 1MP, and have [2/18] MP Unknown command. A wave of flame ripples out! The flame wave engulfs the polar bear!! The polar bear is burned terribly! You kill the polar bear! Vehumet accepts your kill. You finish channelling waves of flame. You lose 1MP, and have [1/18] MP Unknown command. Unknown command. Unknown command. HP restored. You pick up a book of Geomancy and begin reading... You add the spells Sandblast, Stone Arrow and Passwall to your library. HP Full. (74); MP Full (18) Found a stone staircase leading down. Found a stone staircase leading up. There is a stone staircase leading up here. Found a stone staircase leading up. There is a stone staircase leading up here. Found a scroll of noise. Found a stone staircase leading down. You see here a scroll of noise. An ice beast comes into view. An ice beast is nearby! An ice beast is nearby! An ice beast is nearby! A steam dragon comes into view. A white imp and a wolf come into view. Found a potion of lignification. The white imp shouts, "Begone, thou mangled common-kissing hugger-mugger!" The white imp gestures at you. The puff of frost hits you! You take 10 HP, and have [64/74] HP You conjure some foxfire! The steam dragon hisses angrily. The steam dragon breathes steam at you. The ball of steam hits you but does no damage. You lose 1MP, and have [17/18] MP You conjure some foxfire! You are engulfed in a cloud of scalding steam. The foxfire hits the white imp! The white imp is burned terribly! You kill the white imp! Vehumet accepts your kill. The foxfire hits the ice beast. The ice beast is lightly wounded. The ice beast is engulfed in a cloud of scalding steam. You lose 1MP, and have [16/18] MP Unknown command. You conjure some foxfire! You are engulfed in a cloud of scalding steam. The foxfire hits the ice beast. The ice beast melts! The ice beast is heavily wounded. The ice beast is engulfed in a cloud of scalding steam. The ice beast hits you. The ice beast freezes you! The wolf is engulfed in a cloud of scalding steam. The foxfire hits the wolf. The wolf is moderately wounded. You take 10 HP, and have [54/74] HP; You lose 1MP, and have [15/18] MP Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the wolf. The wolf is heavily wounded. The flame wave engulfs the ice beast! The ice beast melts! You kill the ice beast! Vehumet accepts your kill. The flame wave engulfs your foxfire. Your foxfire completely resists. The flame wave engulfs your foxfire. Your foxfire completely resists. (Press . to intensify the flame waves.) You are engulfed in a cloud of scalding steam. The foxfire hits the wolf. The wolf is heavily wounded. The foxfire hits the wolf but does no damage. The wolf is heavily wounded. The steam dragon breathes steam at you. The ball of steam hits you! You hear a shout! You take 12 HP, and have [42/74] HP; You lose 4MP, and have [11/18] MP A wave of flame ripples out! The flame wave engulfs the wolf! You kill the wolf! Vehumet accepts your kill. You are engulfed in a cloud of scalding steam. You hear a shout! You take 4 HP, and have [38/74] HP; You lose 1MP, and have [10/18] MP Unknown command. Unknown command. Unknown command. A wave of flame ripples out! The flame wave engulfs the steam dragon! The steam dragon is heavily wounded. You finish channelling waves of flame. You are engulfed in a cloud of scalding steam. You take 9 HP, and have [29/74] HP Unknown command. Unknown command. Unknown command. Casting: Flame Wave (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the steam dragon. The steam dragon is heavily wounded. The steam dragon's fire resistance burns away. The steam dragon closely misses you. x2 You lose 2MP, and have [8/18] MP Unknown command. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the steam dragon! The steam dragon is burned terribly! You kill the steam dragon! Vehumet accepts your kill. (Press . to intensify the flame waves.) You have reached level 10! You gain 3 HP, and have [33/81] hp. You lose 4MP, and have [4/19] MP You are in a cloud of steam! You are in a cloud of steam! You are in a cloud of steam! An electric eel comes into view. A white imp comes into view. A howler monkey simulacrum comes into view. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Flame Wave (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits your foxfire! The bolt of electricity misses you. You lose 1MP, and have [4/19] MP Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the white imp. The white imp is burned terribly! The white imp is moderately wounded. The foxfire hits the white imp. The white imp is heavily wounded. The white imp sputters. You lose 1MP, and have [3/19] MP Unknown command. Unknown command. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the white imp! The white imp is burned terribly! You kill the white imp! Vehumet accepts your kill. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits your foxfire! The bolt of electricity hits you. You resist. The bolt of electricity misses your foxfire. You take 2 HP, and have [34/81] HP; You lose 1MP, and have [2/19] MP Unknown command. Unknown command. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the electric eel. The electric eel is moderately wounded. The electric eel is engulfed in a cloud of scalding steam. The foxfire hits the howler monkey simulacrum. The howler monkey simulacrum melts! The howler monkey simulacrum is heavily damaged. Unknown command. Unknown command. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the electric eel! You kill the electric eel! Vehumet accepts your kill. The foxfire hits the howler monkey simulacrum! The howler monkey simulacrum melts! The howler monkey simulacrum vaporises! Vehumet accepts your kill. You hear a sizzling sound! You lose 1MP, and have [1/19] MP Unknown command. Unknown command. Your foxfire dissipates! Your foxfire dissipates! You start resting. An orc comes into view. It is wielding a +0 war axe. You gain 3 HP, and have [39/81] hp. You gain 2 MP, and have [3/19] MP Found a scroll labelled XOCWEF QEONKOG. Cloak : y - the +1 cloak "Xagesofu" {+Blink Str+3 Int-3 SInv} Helmet : (restricted) Gloves : none Boots : p - a +0 pair of boots Shield : none Armour : (unavailable) You conjure some foxfire! You conjure some foxfire! The foxfire hits the orc. The orc is moderately wounded. The foxfire hits the orc. You kill the orc! Vehumet accepts your kill. You lose 1MP, and have [3/19] MP Unknown command. You start resting. Your foxfire dissipates! x2 You start resting. A kobold brigand comes into view. It is wielding a +0 short sword and quivering poisoned darts. You gain 13 HP, and have [57/81] HP; You gain 7 MP, and have [10/19] MP You conjure some foxfire! You lose 1MP, and have [9/19] MP You conjure some foxfire! The foxfire hits the kobold brigand. The kobold brigand is lightly wounded. The foxfire hits the kobold brigand! The kobold brigand is moderately wounded. You lose 1MP, and have [8/19] MP You conjure some foxfire! The foxfire hits the kobold brigand! The kobold brigand is severely wounded. The foxfire hits the kobold brigand but does no damage. The kobold brigand is severely wounded. You lose 1MP, and have [7/19] MP You conjure some foxfire! The foxfire hits the kobold brigand. The kobold brigand is severely wounded. The foxfire hits the kobold brigand! The kobold brigand is almost dead. The kobold brigand throws a poisoned dart. The poisoned dart barely misses you. The poisoned dart hits your foxfire! You lose 1MP, and have [6/19] MP You conjure some foxfire! The foxfire hits the kobold brigand but does no damage. The kobold brigand is almost dead. The kobold brigand throws a poisoned dart. The poisoned dart hits you! You are poisoned. You conjure some foxfire! You feel very sick. The foxfire hits the kobold brigand but does no damage. The kobold brigand is almost dead. The foxfire hits the kobold brigand. You kill the kobold brigand! Vehumet accepts your kill. You take 3 HP, and have [56/81] HP; You lose 1MP, and have [5/19] MP This spell is mildly dangerous to cast. Okay, then. Okay, then. This spell is mildly dangerous to cast. You feel sick. Your foxfire dissipates! You start memorising the spell. You continue memorising. You feel sick. Your foxfire dissipates! You continue memorising. You feel sick. Your foxfire dissipates! You continue memorising. You feel sick. You finish memorising. Spell assigned to 'd'. You take 4 HP, and have [52/81] HP You conjure some foxfire! You feel sick. You take 1 HP, and have [51/81] HP; You lose 1MP, and have [4/19] MP You conjure some foxfire! You feel sick. The foxfire hits the kobold. You kill the kobold! Vehumet accepts your kill. A kobold comes into view. It is wielding a +0 whip. You take 1 HP, and have [50/81] HP You conjure some foxfire! You feel sick. The foxfire hits the kobold. The kobold is heavily wounded. The foxfire hits the kobold. You kill the kobold! Vehumet accepts your kill. You lose 1MP, and have [3/19] MP You conjure some foxfire! You feel sick. You are no longer poisoned. Your foxfire dissipates! You take 1 HP, and have [49/81] HP; You lose 1MP, and have [2/19] MP You conjure some foxfire! Your foxfire dissipates! You lose 1MP, and have [1/19] MP Unknown command. Your foxfire dissipates! x2 Your foxfire dissipates! x3 A kobold comes into view. It is wielding a +2 short sword of venom. You gain 11 HP, and have [60/81] HP; You gain 5 MP, and have [6/19] MP A kobold is nearby! A kobold is nearby! A kobold is nearby! You conjure some foxfire! The kobold shouts! You lose 1MP, and have [5/19] MP You conjure some foxfire! The foxfire hits the kobold. The kobold is severely wounded. The foxfire hits the kobold. You kill the kobold! Vehumet accepts your kill. You conjure some foxfire! You lose 1MP, and have [4/19] MP You conjure some foxfire! Your foxfire dissipates! You lose 1MP, and have [3/19] MP You conjure some foxfire! Your foxfire dissipates! x2 You lose 1MP, and have [2/19] MP Unknown command. Your foxfire dissipates! x2 Your foxfire dissipates! x3 HP restored. Key pressed, stopping explore. Magic restored. Items here: ( )) [ †. HP Full. (81); MP Full (19) Things that are here: a +2 short sword of venom; a kobold corpse r - 4 potions of lignification (gained 1) Items here: ( )) [ †. z - 2 scrolls labelled XOCWEF QEONKOG (gained 1) E - a scroll labelled TUR MUPIGAT You see here the +3 dagger of Annoyance {drain, rC- rN+ Dex+5}. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 short sword; 4 stones; a kobold corpse Things that are here: a +0 whip; a kobold corpse A kobold comes into view. It is wielding a +0 short sword. A kobold is nearby! A kobold is nearby! You conjure some foxfire! The kobold shouts! You hear a shout! The foxfire hits the kobold. You kill the kobold! Vehumet accepts your kill. You lose 1MP, and have [18/19] MP You conjure some foxfire! You lose 1MP, and have [17/19] MP You conjure some foxfire! Your foxfire dissipates! You lose 1MP, and have [16/19] MP You conjure some foxfire! You lose 1MP, and have [15/19] MP Unknown command. Your foxfire dissipates! x2 A kobold comes into view. It is wielding a +0 whip. A kobold is nearby! A kobold is nearby! A kobold is nearby! You conjure some foxfire! Your foxfire dissipates! x2 The foxfire hits the kobold. You kill the kobold! Vehumet accepts your kill. Your foxfire dissipates! You lose 1MP, and have [14/19] MP Okay, then. A kobold comes into view. It is wielding a +0 dagger. A kobold is nearby! A kobold is nearby! A kobold is nearby! You conjure some foxfire! The foxfire hits the kobold! You kill the kobold! Vehumet accepts your kill. You lose 1MP, and have [14/19] MP You conjure some foxfire! Your foxfire dissipates! You lose 1MP, and have [13/19] MP You conjure some foxfire! Your foxfire dissipates! x2 You lose 1MP, and have [12/19] MP You conjure some foxfire! You lose 1MP, and have [11/19] MP You conjure some foxfire! Your foxfire dissipates! x2 You lose 1MP, and have [10/19] MP Unknown command. Your foxfire dissipates! x2 Your foxfire dissipates! x3 Your foxfire dissipates! Things that are here: a +0 dagger; 5 stones You see here a +0 whip. There is a stone staircase leading down here. You open the gate. Found 5 darts of dispersal. There is an open gate here. You open the gate. Found a sacrificial altar of Ru. MP Full (19) You open the gate. There is an open gate here. A sky beast comes into view. Found a halberd. A sky beast is nearby! A sky beast is nearby! A sky beast is nearby! A sky beast is nearby! There is an open gate here. Why would you want to do that? You conjure some foxfire! You lose 1MP, and have [18/19] MP You conjure some foxfire! The foxfire hits the sky beast. The sky beast is moderately wounded. The foxfire hits the sky beast! The sky beast is heavily wounded. You lose 1MP, and have [17/19] MP You conjure some foxfire! You lose 1MP, and have [16/19] MP You conjure some foxfire! The foxfire hits the sky beast. The sky beast is heavily wounded. The foxfire hits the sky beast! The sky beast is almost dead. The foxfire hits the sky beast. You kill the sky beast! Vehumet accepts your kill. Your Evocations skill increases to level 4! You lose 1MP, and have [15/19] MP Your foxfire dissipates! x2 Your foxfire dissipates! You open the gate. Found a shimmering altar of Xom. MP Full (19) There is an open gate here. You see here a sky beast corpse. A bullfrog comes into view. Found a barding. A bullfrog is nearby! A bullfrog is nearby! A bullfrog is nearby! A steam dragon comes into view. Found 23 gold pieces. A sky beast comes into view. You conjure some foxfire! The bullfrog gives a loud, deep croak! The steam dragon hisses angrily. You lose 1MP, and have [18/19] MP You conjure some foxfire! The foxfire hits the sky beast. The sky beast is lightly wounded. A steam dragon comes into view. You lose 1MP, and have [17/19] MP You conjure some foxfire! The steam dragon hisses angrily. The foxfire hits the bullfrog! The bullfrog is moderately wounded. The foxfire hits the bullfrog! The bullfrog is severely wounded. The foxfire hits the steam dragon. The steam dragon is lightly wounded. You lose 1MP, and have [16/19] MP You conjure some foxfire! The foxfire hits the bullfrog. The bullfrog is almost dead. The bullfrog hits you. The foxfire hits the steam dragon but does no damage. The steam dragon is lightly wounded. The bullfrog hits you. You take 7 HP, and have [74/81] HP; You lose 1MP, and have [15/19] MP Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the steam dragon! The steam dragon is moderately wounded. The flame wave engulfs the bullfrog! You kill the bullfrog! Vehumet accepts your kill. The flame wave engulfs your foxfire. Your foxfire completely resists. (Press . to intensify the flame waves.) The foxfire hits the steam dragon. The steam dragon is heavily wounded. The sky beast flickers out of sight for a moment. Your Conjurations skill increases to level 8! You lose 4MP, and have [11/19] MP A wave of flame ripples out! The flame wave engulfs the steam dragon! The steam dragon is severely wounded. The flame wave engulfs the sky beast! The sky beast is heavily wounded. You hear a howl! The steam dragon breathes steam at you. The ball of steam hits you! The sky beast is engulfed in a cloud of scalding steam. You take 14 HP, and have [60/81] HP Unknown command. A wave of flame ripples out! The flame wave engulfs the steam dragon! You kill the steam dragon! Vehumet accepts your kill. The steam dragon scales are intact enough to wear. The flame wave engulfs the sky beast. The sky beast is almost dead. The flame wave engulfs the steam dragon! The steam dragon is moderately wounded. You finish channelling waves of flame. You are engulfed in a cloud of scalding steam. You hear a howl! The sky beast barely misses you. You lose 1MP, and have [10/19] MP Unknown command. Unknown command. Casting: Flame Wave (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the sky beast! You kill the sky beast! Vehumet accepts your kill. (Press . to intensify the flame waves.) You are engulfed in a cloud of scalding steam. You take 6 HP, and have [54/81] HP; You lose 4MP, and have [6/19] MP Unknown command. Unknown command. A wave of flame ripples out! The flame wave engulfs the steam dragon. The steam dragon is heavily wounded. You are engulfed in a cloud of scalding steam. The steam dragon bites you. The steam dragon barely misses you. You take 8 HP, and have [46/81] HP; You lose 1MP, and have [5/19] MP Unknown command. Unknown command. A wave of flame ripples out! The flame wave engulfs the steam dragon! You kill the steam dragon! Vehumet accepts your kill. You finish channelling waves of flame. You are engulfed in a cloud of scalding steam. You lose 1MP, and have [4/19] MP Unknown command. Found 20 gold pieces. You start resting. A sky beast comes into view. You gain 9 HP, and have [55/81] HP; You gain 5 MP, and have [9/19] MP A sky beast is nearby! Saving game... please wait. Welcome back, znke the Black Draconian Fire Elementalist. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. You conjure some foxfire! You lose 1MP, and have [8/19] MP You conjure some foxfire! The foxfire hits the sky beast. The sky beast is moderately wounded. You lose 1MP, and have [7/19] MP You conjure some foxfire! The foxfire hits the sky beast. The sky beast is moderately wounded. The sky beast is engulfed in a cloud of scalding steam. The foxfire hits the sky beast! The sky beast is severely wounded. You lose 1MP, and have [6/19] MP You conjure some foxfire! The foxfire hits the sky beast. The sky beast is almost dead. The foxfire hits the sky beast. The sky beast is almost dead. The sky beast is engulfed in a cloud of scalding steam. You kill the sky beast! Vehumet accepts your kill. Your foxfire dissipates! You lose 1MP, and have [5/19] MP Your foxfire dissipates! x2 A howler monkey comes into view. A howler monkey is nearby! A howler monkey is nearby! You conjure some foxfire! The howler monkey howls! You lose 1MP, and have [5/19] MP You conjure some foxfire! The foxfire hits the howler monkey. The howler monkey is moderately wounded. You conjure some foxfire! The foxfire hits the howler monkey. The howler monkey is heavily wounded. You lose 1MP, and have [4/19] MP You conjure some foxfire! The foxfire hits the howler monkey. The howler monkey is severely wounded. The howler monkey hoots and howls with incredible vigour! You hear a howl! You lose 1MP, and have [3/19] MP You conjure some foxfire! The foxfire hits the howler monkey! You kill the howler monkey! Vehumet accepts your kill. A howler monkey comes into view. You lose 1MP, and have [2/19] MP You conjure some foxfire! The foxfire hits the howler monkey. The howler monkey is lightly wounded. The foxfire hits the howler monkey. The howler monkey is heavily wounded. The howler monkey is engulfed in a cloud of scalding steam. The howler monkey hoots and howls with incredible vigour! You lose 1MP, and have [1/19] MP You conjure some foxfire! The foxfire hits the howler monkey. You kill the howler monkey! Vehumet accepts your kill. You lose 1MP, and have [0/19] MP You are out of magic! You are out of magic! Unknown command. Your foxfire dissipates! x2 Your foxfire dissipates! x3 HP restored. Key pressed, stopping explore. Magic restored. You now have 1371 gold pieces (gained 20). Things that are here: +0 steam dragon scales; a steam dragon corpse You enter the shallow water. Moving in this stuff is going to be slow. You now have 1385 gold pieces (gained 14). You now have 1409 gold pieces (gained 24). You see here a +0 halberd. You now have 1418 gold pieces (gained 9). You see here a howler monkey corpse. Found a dagger. HP Full. (81); MP Full (19) You now have 1424 gold pieces (gained 6). You see here 2 stones. You now have 1427 gold pieces (gained 3). You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: +0 steam dragon scales; a steam dragon skeleton There is an open gate here. There is an open gate here. Done exploring. Done exploring. Done exploring. Search for what [? for help]? . There is an open gate here. You see here 5 darts of dispersal. F - 5 darts of dispersal Search for what [Enter for "."]? Serverwide announcement: 금일 17시경에 짧은 시간 서버 점검 있습니다 There is an open gate here. Things that are here: a +0 robe; a +2 dagger of electrocution Okay, then. G - a +2 dagger of electrocution You hear the crackle of electricity. G - a +2 dagger of electrocution (weapon) You drop a +2 dagger of speed. Adjust to which letter? (? for menu, Esc to quit) Serverwide announcement: https://gall.dcinside.com/board/view/?id=rlike&no=465101 >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-2083-gaa93178157 0.32-a0-2093-gb660852781 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_DISPLAY_INVENTORY repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [znke] Species: Black Draconian Job: Fire Elementalist HP: 81/81; mods: 0/0 MP: 19/19; mod: 0 Stats: 15 (15) 25 (25) 14 (14) Position: (34, 39), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 5 | 630 | 0/252 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 0 | 0 | 3 | 356 | 0/238 Stealth | X | 0 | 0 | 2 | 150 | 0/150 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 6 | 1248 | 0/416 Conjurations | X | 2 | 40 | 8 | 1946 | 146/450 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 2 | 40 | 8 | 2200 | 400/450 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/35 Earth Magic | X | 0 | 0 | 0 | 0 | 0/70 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 20 | 4 | 582 | 82/250 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: #12: 1625 #13: 198 #49: 585 Mutations: agile: 1 clever: 1 electricity resistance: 1 (innate) strong: 1 cold-blooded: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #32: +2 dagger of electrocution eq slot #1, inv slot #24: +1 cloak "Xagesofu" {+Blink Str+3 Int-3 SInv} eq slot #4, inv slot #15: +0 pair of boots eq slot #7, inv slot #29: +6 ring of intelligence eq slot #8, inv slot #20: ring of positive energy }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ##.......##............>.######## .##..........#.####.#.##......... ..##........###......#...######## .......#.##..#.##%....#### # ...#..##.##.#..#......# # ...#..##.##.#.......#.# ## ..##..##.##.#...#...#.# #. .###..#..##.#.......#.# #. ## #......#.#...@.#.#.# #. #......#.[..÷..#.#.###### ## #.......[#).............# #.#................#.##.# ###>.......#.....###.#.##.# #.........###.....##......# #.##.####.# #..ß..####.##.# #.##.# #.# #......###.##.###### #.##.# #.###.#..........)...... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (37, 55): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 8 size_max: 8 pow_max: 15 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 37 type: turn buildup_turns: 0 sub_type: tick delay_min: 50 method: dgn_event listener_only: true delay_max: 100 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 1 at (63, 22): {{{{ CLASS: FogMachine pow_min: 5 spread_buildup_time: 1 listeners: spread_rate: 2 size_min: 2 size_max: 2 pow_max: 12 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 5 type: turn buildup_turns: 0 sub_type: tick delay_min: 28 method: dgn_event listener_only: true delay_max: 42 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 2 at (63, 29): {{{{ CLASS: FogMachine pow_min: 5 spread_buildup_time: 1 listeners: spread_rate: 2 size_min: 2 size_max: 2 pow_max: 12 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 10 type: turn buildup_turns: 0 sub_type: tick delay_min: 28 method: dgn_event listener_only: true delay_max: 42 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 3 at (69, 21): {{{{ CLASS: FogMachine pow_min: 5 spread_buildup_time: 1 listeners: spread_rate: 2 size_min: 2 size_max: 2 pow_max: 12 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 34 type: turn buildup_turns: 0 sub_type: countdown delay_min: 28 method: dgn_event listener_only: false delay_max: 42 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 4 at (69, 28): {{{{ CLASS: FogMachine pow_min: 5 spread_buildup_time: 1 listeners: spread_rate: 2 size_min: 2 size_max: 2 pow_max: 12 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 20 type: turn buildup_turns: 0 sub_type: tick delay_min: 28 method: dgn_event listener_only: true delay_max: 42 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 0 pow_rolls: 3}}}} >>>>>>>>>>>>>>>>>>>>>>