Dungeon Crawl Stone Soup version 0.33-a0-123-gd67f649228 (webtiles) character file. Game seed: 5641489167646310536 25 zkfmwb the Apothecary (level 3, -1/24 HPs) Began as a Merfolk Alchemist on Sept 21, 2024. Slain by a gnoll ... wielding a +0 club (3 damage) ... on level 1 of the Dungeon. The game lasted 00:03:30 (1015 turns). zkfmwb the Apothecary (Merfolk Alchemist) Turns: 1015, Time: 00:03:30 Health: -1/24 AC: 5 Str: 8 XL: 3 Next: 6% Magic: 0/6 EV: 11 Int: 16 God: Gold: 7 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . l - +2 cloak rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: enlightened, flying A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles e - 5 datura-tipped darts (quivered) Armour a - a +0 robe (worn) l - a +2 cloak (worn) Talismans j - a beast talisman k - a dragon-blood talisman Scrolls h - a scroll of amnesia {unknown} Potions b - a potion of magic c - a potion of degeneration {unknown} f - a potion of enlightenment g - a potion of attraction {unknown} i - a potion of curing {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 0.7 Conjurations + Level 5.5 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 44% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 20% N/A 10% 2 Magic Dart Conj 12% 1d3 16% 1 Olgreb's Toxic Radiance Alch 19% N/A 22% 4 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Blink Tloc 2% N/A 30% 2 Call Imp Summ 2% N/A 30% 2 Sticky Flame Fire/Alch 10% 2d5 54% 4 Vhi's Electric Charge Tloc/Air 2% N/A 90% 4 Arcjolt Conj/Air 1% 1d11 99% 5 Plasma Beam Fire/Air 0% 2x1d10 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 2 transporters Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The gnoll hits you with a +0 whip. You hit the gnoll. The gnoll is almost dead. You kill the gnoll! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You hit the gnoll but do no damage. The gnoll hits you with a +0 club. There is a stone staircase leading up here. You fly upwards. Level annotation: 2 transporters There is a stone staircase leading down here. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (75% to hit) The sting hits the gnoll. The gnoll is poisoned. The gnoll is lightly wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Throw: 6 darts (datura) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (lightly wounded, poisoned, 58% to hit, chance to frenzy on hit: 100%) You throw a datura-tipped dart. The datura-tipped dart hits the gnoll. The gnoll flies into a frenzy! The gnoll is lightly wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you but does no damage. You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. You die... #.###########.# #.# #...##.# #.# ###.#.##.# #.# #...#....# #.# #.#####..# ###### #.# #...#....# #####....# #.# ##..#.##.###.....##.# # #.# #....#.g.......###.# ## #.# ##....#.@###.##.# #.####. #.####.......÷# #.##.# #...... ####.............# #.##.# ######. ................####.##.# ### ##########....#......##.#######.. ##...................... #..##..######.###~≈≈≈≈≈ ##### #..##..# #.##≈≈≈≈≈~≈ #####...# #..##..# #.##≈≈≈~~.~ You could see a neutral gnoll (fast, strong, frenzied, poisoned). Vanquished Creatures A gnoll (D:2) A bat (D:1) 2 endoplasms (D:1) A goblin (D:1) A hobgoblin (D:1) 2 jackals (D:1) A kobold (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 frilled lizards (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zkfmwb the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 188 | D:1 | Found a faded altar of an unknown god. 390 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 585 | D:1 | Reached skill level 5 in Alchemy 1008 | D:2 | Reached XP level 3. HP: 15/24 MP: 0/6 1015 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_transporter_tutorial, layout_loops_ring, ebering_ecumenical_altar_petrified D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 5 | 5.5 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Conjurations | | 0.7 Action || total ---------------------------++------- Melee: Dagger || 14 Throw: Dart || 1 Cast: Sting || 28 Use: Potion || 1 Armour: Robe || 16 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1006 | 925 | 81 | 4 | 791 | 2 | 503.0 | Dungeon | 1006 | 925 | 81 | 4 | 791 | 2 | 503.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 984 daAuts D:2: 21 daAuts