Dungeon Crawl Stone Soup version 0.33-a0-123-gd67f649228 (webtiles) character file. Game seed: 12364163671642835433 51 zkfmwb the Apothecary (level 3, 0/24 HPs) Began as a Merfolk Alchemist on Sept 21, 2024. Slain by a jackal (2 damage) ... on level 3 of the Dungeon. The game lasted 00:02:23 (1960 turns). zkfmwb the Apothecary (Merfolk Alchemist) Turns: 1960, Time: 00:02:23 Health: 0/24 AC: 2 Str: 8 XL: 3 Next: 81% Magic: 1/6 EV: 11 Int: 16 God: Gold: 116 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . g - +0 club rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 116 gold pieces. Inventory: Hand Weapons g - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of vulnerability {unknown} d - 2 scrolls of identify {unknown} i - 2 scrolls of teleportation {unknown} j - a scroll of enchant weapon {unknown} Potions b - a potion of magic e - a potion of might {unknown} f - a potion of resistance {unknown} h - a potion of heal wounds {unknown} k - a potion of brilliance {unknown} l - 2 potions of berserk rage {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 0.7 Conjurations + Level 6.1 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 48% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 22% N/A 9% 2 Olgreb's Toxic Radiance Alch 21% N/A 16% 4 Mephitic Cloud Conj/Alch/Air 8% N/A 24% 3 Sticky Flame Fire/Alch 11% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You closely miss the jackal. The jackal is lightly wounded. The jackal barely misses you. You hit the jackal. The jackal is heavily wounded. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (heavily wounded, 64% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You miss the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is moderately wounded. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. A frilled lizard comes into view. Found a stone staircase leading up. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. You hit the jackal but do no damage. The jackal is lightly wounded. The jackal closely misses you. The jackal bites you. You die... ##..$. .... #.†# #####.†# ...#.†# ##.#..# #####.....# .....!....### .......@h...# <####..####<# #.. #.# #.. #.# #.. #.# #.. ... ##. ... ## #.# #.# You could see a jackal. Vanquished Creatures An adder (D:2) 5 ball pythons 6 bats 5 endoplasms (D:2) 3 giant cockroaches (D:2) 2 goblins (D:1) 3 jackals (D:3) 2 kobolds (D:1) 4 quokkas A frilled lizard (D:2) 3 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zkfmwb the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 284 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 526 | D:1 | Reached skill level 5 in Alchemy 1137 | D:2 | Reached XP level 3. HP: 17/24 MP: 1/6 1443 | D:2 | Noticed Sigmund 1482 | D:2 | Reached skill level 6 in Alchemy 1960 | D:3 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_loops_ring D:2: layout_rooms, minmay_worlds_worst_comb, uniq_sigmund D:3: layout_loops_ring, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 5 6 | 6.1 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Conjurations | | 0.7 Action || total ---------------------------++------- Melee: Club || 24 Unarmed || 2 Cast: Sting || 72 Armour: Robe || 50 Dodge: Dodged || 64 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1966 | 1902 | 64 | 44 | 1584 | 3 | 655.3 | Dungeon | 1966 | 1902 | 64 | 44 | 1584 | 3 | 655.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 967 daAuts D:1: 952 daAuts D:3: 46 daAuts