Dungeon Crawl Stone Soup version 0.33-a0-105-g4c57dba787 (webtiles) character file. Game seed: 9227720815429349215 0 zkfmwb the Apothecary (level 1, 13/13 HPs) Began as a Merfolk Alchemist on Sept 18, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:07 (73 turns). zkfmwb the Apothecary (Merfolk Alchemist) Turns: 73, Time: 00:00:08 Health: 13/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 14 God: Gold: 5 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 2.6 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 0.7 Conjurations + Level 4.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 16% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Olgreb's Toxic Radiance Alch 12% N/A 41% 4 Sticky Flame Fire/Alch 7% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, zkfmwb the Merfolk Alchemist. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You now have 5 gold pieces. Found 6 javelins. Found a stone staircase leading down. A rat comes into view. A rat is nearby! A rat is nearby! The rat squeaks loudly. You see here 3 gold pieces. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.###.#.#####.# #.....#.......# ########.####### ..(...#..# #....## # . ####..# .# ... ##.######.#..#. #.#........... #.#...@r..# #....##...# ###..# .#....^ #.## .# #### #># .# ### .# .# .# You could see a rat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zkfmwb the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 73 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_basic, basic_ecumenical_altar, glass_columns_a Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 73 | 73 | 0 | 0 | 68 | 1 | 73.0 | Dungeon | 73 | 73 | 0 | 0 | 68 | 1 | 73.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 73 daAuts