zjd Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (4, 20, D:1) a +0 mace (6, 13, D:1) a +0 club a +0 dagger a goblin corpse (skeletalised by now) (9, 2, D:1) a hobgoblin corpse (skeletalised by now) (10, 18, D:1) a jackal corpse (skeletalised by now) (10, 19, D:1) a jackal corpse (skeletalised by now) (11, -3, D:1) a hobgoblin corpse (skeletalised by now) (11, 3, D:1) a +0 whip a frilled lizard corpse (skeletalised by now) (16, 8, D:1) a +0 whip a kobold corpse (skeletalised by now) (28, 12, D:1) a hobgoblin skeleton (30, 11, D:1) a quokka skeleton (39, 4, D:1) a +0 leather armour (43, 28, D:1) a +0 pair of gloves (48, 19, D:1) a +0 dagger a +0 club a +0 short sword a ball python skeleton a kobold skeleton a goblin skeleton (56, 12, D:1) a +0 club (66, 7, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bat skeleton (3, -5, D:2) a +0 sling (8, -5, D:2) a +0 leather armour (10, 3, D:2) a frilled lizard corpse (skeletalised by now) (16, 37, D:2) a +0 ring mail (17, 43, D:2) a +0 robe (20, 27, D:2) a +0 dagger a goblin corpse (skeletalised by now) (24, 38, D:2) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV+3: It affects your evasion (+3). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (28, 37, D:2) a ball python corpse (skeletalised by now) (30, -8, D:2) a +0 mace a +0 sling (34, 22, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, 1, D:3) a +0 dagger (3, 27, D:3) a +0 club (7, 28, D:3) a +0 flail (14, 15, D:3) a +0 mace a +1 dagger of flaming (16, 15, D:3) a +0 falchion (19, 28, D:3) a +0 club (20, 9, D:3) 15 gold pieces (21, 9, D:3) 17 gold pieces (22, 7, D:3) 9 gold pieces (24, 6, D:3) 10 gold pieces (24, 8, D:3) 11 gold pieces (25, 7, D:3) 15 gold pieces (25, 8, D:3) 8 gold pieces (34, 10, D:3) a +0 short sword (35, 30, D:3) a +0 dagger (44, 8, D:3) a +0 orcbow (48, 9, D:3) a +2 dagger of venom (49, 45, D:3) a +0 giant spiked club (51, 16, D:3) a +0 ring mail Level 4 of the Dungeon (1, 17, D:4) the +18 Lear's hauberk (5, 23, D:4) a +0 dagger (19, -7, D:4) a +0 robe (21, -9, D:4) a +0 leather armour (23, 17, D:4) a +0 leather armour (26, 22, D:4) the +9 dagger "Bokueg" {flame, rCorr} rCorr: It protects you from acid and corrosion. (36, -5, D:4) a +0 halberd a +0 spear (36, -4, D:4) a +0 whip (44, 17, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a blade talisman (12, 24, D:5) a +0 spear (17, 15, D:5) a +0 leather armour (20, 15, D:5) a +0 leather armour (29, 7, D:5) a +0 ring mail (30, 27, D:5) a +0 orcbow