Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 8654191439217862907 34 zeus the Conjurer (level 3, 20/24 HPs) Began as a Demonspawn Conjurer on Feb 27, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:42 (1144 turns). zeus the Conjurer (Demonspawn Conjurer) Turns: 1144, Time: 00:00:42 Health: 20/24 AC: 2 Str: 7 XL: 3 Next: 14% Magic: 1/7 EV: 11 Int: 20 God: Gold: 40 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . f - +1 whip (elec) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: foul stench 1, powered by death 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons d - a +0 club f - a +1 whip of electrocution (weapon) Missiles h - 2 poisoned darts Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of enchant armour {unknown} g - a scroll of identify {unknown} Potions b - a potion of magic e - a potion of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.4 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 8% N/A 24% 3 Dazzling Flash Hex/Fire 6% N/A 38% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Curse of Agony Necr 3% N/A 98% 5 Silence Hex/Air 1% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. You regenerate a little health from kills. Message History The magic dart hits the adder. The adder is moderately wounded. An adder is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder but does no damage. The adder is heavily wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. The adder bites you. x2 You hit the adder. The adder is severely wounded. The adder barely misses you. You miss the adder. The adder is severely wounded. The adder barely misses you. The adder bites you but does no damage. You completely miss the adder. The adder is severely wounded. The adder barely misses you. You hit the adder. You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Unknown command. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######### #<......# #######.# #.# #.# #@# #†# #.# #.# #.# #.# #.# #.. There were no monsters in sight! Vanquished Creatures An adder (D:2) 3 endoplasms (D:1) 3 giant cockroaches (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) A ball python (D:1) 2 bats (D:1) 3 kobolds (D:1) 3 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeus the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 344 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 344 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 416 | D:1 | Learned a level 2 spell: Searing Ray 1144 | D:2 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 1144 | D:2 | Reached XP level 3. HP: 20/24 MP: 1/7 1144 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_double_spiral, layout_basic, serial_aquarium, aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_bridge], aquarium_window_1, aquarium_window_fake, aquarium_view_2c, aquarium_pool_2, chequers_serial_rivers_micro_a D:2: minmay_door_path, layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.4 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 3 Club || 1 Punch || 1 Whip || 4 Cast: Magic Dart || 49 Armour: Robe || 7 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1144 | 1135 | 9 | 0 | 1013 | 2 | 572.0 | Dungeon | 1144 | 1135 | 9 | 0 | 1013 | 2 | 572.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1122 daAuts D:2: 21 daAuts