Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 14246270516989968845 9 zeus the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Feb 27, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:33 (365 turns). zeus the Conjurer (Demonspawn Conjurer) Turns: 365, Time: 00:00:33 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 6% Magic: 1/5 EV: 11 Int: 18 God: Gold: 62 SH: 4 Dex: 11 Spells: 5/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: condensation shield a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons e - a +0 club h - a +0 dagger Armour a - a +0 robe (worn) Scrolls f - a scroll of identify {unknown} Potions b - a potion of magic c - a potion of ambrosia {unknown} d - a potion of lignification {unknown} g - a potion of resistance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Sandblast Erth 4% 2d4 17% 1 Stone Arrow Conj/Erth 18% 3d8 22% 3 Inner Flame Hex/Fire 2% N/A 45% 3 Passwall Erth 2% N/A 45% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Irradiate Conj/Alch 4% 3d13 90% 5 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A meltable shield of frost defends you. (SH +4) Message History Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You pick up a book of Geomancy and begin reading... You add the spells Sandblast, Stone Arrow and Passwall to your library. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) h - a +0 dagger You can't see any susceptible monsters within range! (Use Z to cast anyway.) A jackal and a ball python come into view. The ball python hisses angrily. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (wandering, hasn't noticed you, 100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. The jackal barks! There are monsters nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! A jackal comes into view. You have reached level 2! Your demonic ancestry asserts itself... Frost condenses into a shield before you. There are monsters nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (100% to hit) The magic dart hits the ball python. You kill the ball python! The jackal barks! A ball python comes into view. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.............#.. #.#.#.#.#... #####.........# #.#.#.#.#.## #.........# #.....#.#.# ##........# ........#.#.# #........#.#####.#+#+#.. #........# ... ## #........# ... ######+#.# ... #@# ..... ........# ........# S.......# ........# ..h.....# ........# ........# You could see a jackal and a ball python (wandering). Vanquished Creatures 3 ball pythons (D:1) A goblin (D:1) A hobgoblin (D:1) A jackal (D:1) A quokka (D:1) A bat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeus the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 364 | D:1 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 364 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 365 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 10 Cast: Magic Dart || 13 Armour: Robe || 5 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 365 | 365 | 0 | 0 | 321 | 1 | 365.0 | Dungeon | 365 | 365 | 0 | 0 | 321 | 1 | 365.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 365 daAuts