Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 8354056433001984328 8 zeus the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Feb 27, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:16 (200 turns). zeus the Conjurer (Demonspawn Conjurer) Turns: 200, Time: 00:00:17 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 3/5 EV: 11 Int: 18 God: Gold: 0 SH: 4 Dex: 11 Spells: 5/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: condensation shield a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of poison {unknown} Potions b - a potion of magic c - 2 potions of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A meltable shield of frost defends you. (SH +4) Message History Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. The jackal completely misses you. You hit the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you. You closely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal closely misses you. You hit the jackal. The jackal is almost dead. The jackal barely misses you. x2 You barely miss the jackal. The jackal is almost dead. The jackal bites you. You hit the jackal but do no damage. You punch the jackal. You kill the jackal! You start resting. HP restored. You start resting. Magic restored. Found 6 stones. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. The endoplasm quivers. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 2! Your demonic ancestry asserts itself... Frost condenses into a shield before you. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############....#.#.#.#.#. ##.##.########## ###..##..# #...####... #.### .### #.# ## #.# #.# #@# #.# ..# ..## .(# #.# .. .. There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) 3 jackals (D:1) A frilled lizard (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeus the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 200 | D:1 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 200 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 200 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_rooms, shapermc_ecumenical_altar_flowoftime Action || total ---------------------------++------- Melee: Unarmed || 6 Punch || 1 Cast: Magic Dart || 10 Armour: Robe || 10 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 200 | 200 | 0 | 34 | 116 | 1 | 200.0 | Dungeon | 200 | 200 | 0 | 34 | 116 | 1 | 200.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 200 daAuts