Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 10797386544235076201 73 zeus the Magician (level 4, 27/30 HPs) Began as a Demonspawn Conjurer on Feb 27, 2025. Quit the game in a sewer. The game lasted 00:01:31 (2003 turns). zeus the Magician (Demonspawn Conjurer) Turns: 2003, Time: 00:01:31 Health: 27/30 AC: 6 Str: 8 XL: 4 Next: 8% Magic: 3/10 EV: 11 Int: 20 God: Gold: 92 SH: 0 Dex: 11 Spells: 8/11 levels left rFire + . . l - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . f - +0 helmet rElec . (no cloak) rCorr + p - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + c - ring of protection from fire HPRegen 3.25/turn n - ring of resist corrosion MPRegen 0.12/turn %: no passive effects @: very slow A: thin metallic scales 1, powered by death 1, demonic touch 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 92 gold pieces. Inventory: Hand Weapons b - a +0 club e - a +0 dagger g - a +0 whip k - a +0 club l - a +0 short sword (weapon) o - a +0 whip t - a +0 club Missiles j - 6 poisoned darts Armour a - a +0 robe (worn) f - a +0 helmet (worn) p - a +0 pair of gloves (worn) Jewellery c - a ring of protection from fire (worn) n - a ring of resist corrosion (worn) Scrolls h - a scroll of vulnerability {unknown} i - a scroll of enchant armour {unknown} q - a scroll of poison {unknown} r - a scroll of acquirement {unknown} s - a scroll of fear {unknown} u - a scroll of identify {unknown} w - a scroll of enchant weapon {unknown} Potions d - a potion of might {unknown} m - a potion of resistance {unknown} v - a potion of attraction {unknown} x - a potion of cancellation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.1 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Shops: D:2 [ Innate Abilities, Weirdness & Mutations You are partially covered in thin metallic scales. (AC +2) You regenerate a little health from kills. Your touch may inflict minor irresistible damage on your foes. Message History The river rat is moderately wounded. The river rat squeaks loudly. You hear a shout! A kobold comes into view. It is wielding a +0 whip and quivering poisoned darts. You enter the shallow water. Moving in this stuff is going to be slow. An adder comes into view. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a river rat (moderately wounded, 75% to hit) Okay, then. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a river rat (moderately wounded, 75% to hit) You focus your ray upon the river rat. The searing ray hits the river rat. The river rat is severely wounded. The searing ray misses the kobold. (Press . to maintain the ray.) The river rat bites you but does no damage. The searing ray hits the river rat. The river rat is severely wounded. The searing ray hits the kobold! You kill the kobold! You hear a splash. x2 The searing ray misses the adder. The river rat bites you! The searing ray hits the river rat. The river rat is almost dead. The searing ray hits the adder! The adder is severely wounded. The river rat barely misses you. The searing ray hits the river rat. You kill the river rat! The searing ray hits the adder! You kill the adder! You finish channelling your searing ray. Your Spellcasting skill increases to level 4! You have reached level 4! You feel stronger. Your demonic ancestry asserts itself... Thin metallic scales grow over part of your body. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .†. ~~~ #~# #~# #~# ##~## ##.~.## . ###.~.∩~####..~. ≈≈≈≈~.∩..@†)~.~.. ####~~..~####~... ##.~.## ~ ##≈## #≈# #≈# #≈ There were no monsters in sight! Vanquished Creatures An adder (Sewer) A river rat (Sewer) 2 dart slugs (D:2) A ribbon worm (D:3) 10 ball pythons An endoplasm (D:1) 6 giant cockroaches A goblin (D:1) A hobgoblin (D:1) 6 kobolds 3 quokkas 6 bats 2 frilled lizards 6 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeus the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 288 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 288 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 366 | D:1 | Learned a level 2 spell: Searing Ray 1326 | D:2 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 1326 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/7 1403 | D:2 | Found Lick's Armour Shop. 1836 | D:3 | Found a faded altar of an unknown god. 1969 | D:3 | Found a glowing drain. 1978 | Sewer | Entered a sewer 2003 | Sewer | Gained mutation: You are partially covered in thin metallic | scales. (AC +2) [demonic ancestry] 2003 | Sewer | Reached XP level 4. HP: 27/30 MP: 3/10 2003 | Sewer | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_d, layout_loops_ring D:2: layout_rooms, serial_shops, shop D:3: layout_basic, angelslayer_ecumenical_altar_muddy, portal_sewer_entry_b Sewer: sewer_co_15_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Dagger | 3 | || 3 Cast: Magic Dart | 67 | || 67 Searing Ray | 3 | || 3 Use: Potion | 1 | || 1 Armour: Robe | 9 | || 9 Dodge: Dodged | 9 | || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2002 | 1943 | 59 | 52 | 1661 | 4 | 500.5 | Dungeon | 1976 | 1917 | 59 | 52 | 1649 | 3 | 658.7 | Sewer | 26 | 26 | 0 | 0 | 12 | 1 | 26.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1053 daAuts D:2: 605 daAuts D:3: 317 daAuts Sewer: 26 daAuts