Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 3549699441705987317 28 zeus the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Feb 27, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:32 (883 turns). zeus the Conjurer (Demonspawn Conjurer) Turns: 883, Time: 00:00:33 Health: 24/24 AC: 4 Str: 7 XL: 3 Next: 0% Magic: 5/7 EV: 11 Int: 20 God: Gold: 46 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . f - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . i - +2 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: powered by death 1, powered by pain 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons c - a +0 club e - a +0 club f - a +0 dagger (weapon) Armour a - a +0 robe (worn) i - a +2 hat (worn) Scrolls d - a scroll of identify {unknown} h - a scroll of vulnerability {unknown} Potions b - a potion of magic g - a potion of haste {unknown} j - 2 potions of heal wounds {unknown} k - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. You sometimes gain a little power by taking damage. Message History A bat comes into view. There are monsters nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (almost dead, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! A bat is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 39 gold pieces (gained 7). You now have 46 gold pieces (gained 7). k - a fizzy golden potion You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found an escape hatch in the floor. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a spear. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat comes into view. Found an agate ring. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. You kill the bat! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel energised by your suffering. Unknown command. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#.##..# .. #.#.##..# #.. #.#.##..####.. #####.#........... #...........##...# #.###.####..#..... #.# #.# #........ #.# #.# #.##..... #@# #.# #.###.... #.# #.# #.# ##..# #.# #.# #.# ##.# #.# #.# #.# #.# #.# #)# #.# #.# #.# ... ..# #.# #.# ..# #=# #.# There were no monsters in sight! Vanquished Creatures 4 ball pythons (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 2 quokkas (D:1) 6 bats (D:1) A frilled lizard (D:1) 3 kobolds (D:1) A rat (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeus the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 265 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 265 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 579 | D:1 | Learned a level 2 spell: Searing Ray 883 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 883 | D:1 | Reached XP level 3. HP: 24/24 MP: 5/7 883 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_loops_ring, serial_park_tiny_pond Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 6 Cast: Magic Dart || 41 Stab: Sleeping || 1 Armour: Robe || 9 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 881 | 881 | 0 | 0 | 761 | 1 | 881.0 | Dungeon | 881 | 881 | 0 | 0 | 761 | 1 | 881.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 881 daAuts