Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 8910208724945647591 71 zeus the Magician (level 4, 11/30 HPs) Began as a Demonspawn Conjurer on Feb 27, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:57 (1871 turns). zeus the Magician (Demonspawn Conjurer) Turns: 1871, Time: 00:00:58 Health: 11/30 AC: 2 Str: 8 XL: 4 Next: 5% Magic: 7/10 EV: 11 Int: 20 God: Gold: 56 SH: 0 Dex: 11 Spells: 8/11 levels left rFire . . . k - +2 dagger (holy) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: hooves 1, powered by pain 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons e - a +0 club f - a +0 whip g - a +0 dagger h - a +0 whip i - a +0 mace k - a +2 dagger of holy wrath (weapon) Armour a - a +0 robe (worn) Scrolls l - a scroll of acquirement {unknown} m - a scroll of teleportation {unknown} Potions c - a potion of attraction {unknown} d - 4 potions of curing {unknown} j - a potion of heal wounds {unknown} n - a potion of moonshine {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.1 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. You sometimes gain a little power by taking damage. Message History There are monsters nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is almost dead. There are monsters nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! There are monsters nearby! You don't have enough magic to cast this spell. There are monsters nearby! You don't have enough magic to cast this spell. The adder attacks as it pursues you! The adder closely misses you. The adder attacks as it pursues you! The adder bites you. * * * LOW HITPOINT WARNING * * * You don't have enough magic to cast this spell. Magic courses through your body. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder barely misses you. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (63% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is moderately wounded. The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) The adder closely misses you. Your Spellcasting skill increases to level 4! The searing ray hits the adder! You kill the adder! You have reached level 4! You feel stronger. Your demonic ancestry asserts itself... You feel energised by your suffering. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) . ... .....##### ....†..†.# ########†#.# #.#.# #@#.# #.#.# ########.#.############## ...).............>.....). ########.#.#.####.#####.# #..<..# #.# #.# #.....# #.# #.# #.....####.# #.# #.#.#†##...# #.# There were no monsters in sight! Vanquished Creatures 3 adders (D:2) 2 dart slugs A ribbon worm (D:2) 3 ball pythons 3 bats 2 endoplasms 2 giant cockroaches (D:1) 4 goblins 4 hobgoblins 3 jackals (D:2) 2 quokkas (D:1) A frilled lizard (D:1) 3 kobolds 3 rats (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeus the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 335 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 335 | D:1 | Reached XP level 2. HP: 16/19 MP: 0/5 979 | D:1 | Learned a level 2 spell: Searing Ray 1466 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/7 1871 | D:2 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 1871 | D:2 | Reached XP level 4. HP: 11/30 MP: 7/10 1871 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_basic, hex_tiny, chequers_serial_rivers_micro_b, minmay_pentomino_v2 D:2: layout_basic, wander_ebering_terrifying_dragon_lair Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 30 | || 30 Kick | 6 | || 6 Cast: Magic Dart | 78 | || 78 Searing Ray | 1 | || 1 Use: Potion | 1 | || 1 Armour: Robe | 28 | || 28 Dodge: Dodged | 19 | || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1870 | 1830 | 40 | 0 | 1612 | 2 | 935.0 | Dungeon | 1870 | 1830 | 40 | 0 | 1612 | 2 | 935.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1414 daAuts D:2: 455 daAuts