Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 13635640345860561432 35 zeus the Conjurer (level 3, -3/24 HPs) Began as a Demonspawn Conjurer on Feb 27, 2025. Slain by Terence ... wielding a +3 flail of protection (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:38 (1506 turns). zeus the Conjurer (Demonspawn Conjurer) Turns: 1506, Time: 00:00:38 Health: -3/24 AC: 2 Str: 7 XL: 3 Next: 16% Magic: 3/7 EV: 11 Int: 20 God: Gold: 45 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: hooves 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons e - a +0 dagger f - a +0 club g - a +0 mace i - a +0 hand axe j - a +0 club m - a +0 whip n - a +0 short sword o - a +0 dagger p - a +0 whip q - a +0 whip r - a +0 dagger t - a +0 short sword u - a +0 whip v - a +0 sling Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} h - a scroll of identify {unknown} l - a scroll of immolation {unknown} s - a scroll of teleportation {unknown} Potions d - a potion of mutation {unknown} k - a potion of enlightenment {unknown} w - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.4 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have hoof-like feet. Message History Terence is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +3 flail of protection and wearing a +3 chain mail of cold resistance (100% to hit) The magic dart hits Terence but does no damage. Terence hits you with a +3 flail of protection. Terence is nearby! You don't have enough magic to cast this spell. Terence is nearby! You don't have enough magic to cast this spell. Terence is nearby! You don't have enough magic to cast this spell. Terence is nearby! You don't have enough magic to cast this spell. Terence is nearby! You don't have enough magic to cast this spell. Magic courses through your body. Terence misses you. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +3 flail of protection and wearing a +3 chain mail of cold resistance (84% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence closely misses you. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence says, "I retired to this dungeon. Do you want to retire to the afterlife?" Terence hits you with a +3 flail of protection! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +3 flail of protection! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is moderately wounded. You finish channelling your searing ray. Terence hits you with a +3 flail of protection. You die... Terence says, "Finally, peace and quiet." ............# #.# ######......# ##.## ###.....###.#.###.# #..........###....# #.#.#######.#.###### #.#.# ##......... #.#.# #.######## #.#.# #.# #.#.# #@# #.#........@.# #.#.########.# #.#.# #.# #.#.# #.# #.#.##### #.# #.......# #.. ###.###.# ### #.# #.# You could see Terence. Vanquished Creatures 2 dart slugs (D:1) A ball python (D:1) A bat (D:2) 3 endoplasms (D:1) 2 giant cockroaches (D:1) 2 hobgoblins (D:1) 3 quokkas 4 goblins (D:1) 5 kobolds (D:1) 3 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeus the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 148 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 148 | D:1 | Reached XP level 2. HP: 13/19 MP: 0/5 754 | D:1 | Learned a level 2 spell: Searing Ray 982 | D:1 | Gained mutation: You have hoof-like feet. [demonic | ancestry] 982 | D:1 | Reached XP level 3. HP: 24/24 MP: 5/7 1494 | D:2 | Noticed Terence 1505 | D:2 | HP: 1/24 [Terence/+3 flail of protection (7)] 1506 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_basic, roderic_serpentine_path D:2: layout_loops_ring, chequers_ecumenical_altar_twisty, minmay_fountain_box, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.4 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 58 Searing Ray || 1 Use: Potion || 1 Armour: Robe || 8 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1505 | 1495 | 10 | 0 | 1360 | 2 | 752.5 | Dungeon | 1505 | 1495 | 10 | 0 | 1360 | 2 | 752.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1336 daAuts D:2: 169 daAuts