Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 9153803731179749211 28 zeus the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Feb 27, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:30 (952 turns). zeus the Conjurer (Demonspawn Conjurer) Turns: 952, Time: 00:00:30 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 0% Magic: 3/7 EV: 11 Int: 20 God: Gold: 27 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . g - +1 short sword (holy) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: ignite blood 1, powered by death 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons c - a +0 club g - a +1 short sword of holy wrath (weapon) Armour a - a +0 robe (worn) d - a +0 helmet Jewellery h - a +4 ring of protection Scrolls f - 2 scrolls of identify {unknown} Potions b - a potion of magic e - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your demonic aura sometimes causes spilled blood to erupt in flames. You regenerate a little health from kills. Message History The endoplasm quivers. An endoplasm is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Magic restored. Found a stone staircase leading up. You can't see any susceptible monsters within range! (Use Z to cast anyway.) h - a +4 ring of protection You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. An endoplasm is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. An endoplasm is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your blood heats up. Unknown command. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #........# #######.##....## ...............###### #######.###.......... #.# ###.###### #####.#####.## #.........(..## #####.###.........# ....#.# ######..@.######. ......# ###......... ....### ##.......... .<..# ####........... ....# #......<....... ....# #...##...####.. ......# ..........# ....#.# ..........# ....#.# ..........# There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 4 bats (D:1) 4 endoplasms A hobgoblin (D:1) A jackal (D:1) A kobold (D:1) 3 ball pythons (D:1) 3 frilled lizards (D:1) 2 goblins (D:1) A rat (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeus the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 290 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 290 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 293 | D:1 | Learned a level 2 spell: Searing Ray 805 | D:1 | Found a faded altar of an unknown god. 952 | D:2 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 952 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/7 952 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_rooms, shapermc_ecumenical_altar_hornbeckon, minmay_unequal D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Club || 13 Cast: Magic Dart || 42 Armour: Robe || 15 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 963 | 943 | 20 | 0 | 831 | 2 | 481.5 | Dungeon | 963 | 943 | 20 | 0 | 831 | 2 | 481.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 906 daAuts D:2: 56 daAuts