Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 14225527105557940446 281 zeus the Magician (level 6, 35/41 HPs) Began as a Demonspawn Conjurer on Feb 27, 2025. Quit the game on level 4 of the Dungeon. The game lasted 00:01:52 (2522 turns). zeus the Magician (Demonspawn Conjurer) Turns: 2522, Time: 00:01:52 Health: 35/41 AC: 7 Str: 7 XL: 6 Next: 6% Magic: 14/23 EV: 11 Int: 22 God: Gold: 300 SH: 0 Dex: 12 Spells: 13/16 levels left rFire . . . u - +0 dagger (protect) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . x - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ h - ring of magical power HPRegen 0.26/turn r - +4 ring of protection MPRegen 0.18/turn %: no passive effects @: no status effects A: claws 2, foul stench 1, big brain 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 300 gold pieces. Inventory: Hand Weapons d - a +0 spear f - a +0 dagger i - a +0 dagger j - a +0 spear k - a +0 short sword l - a +0 mace m - a +0 dagger n - a +0 club o - a +0 falchion p - a +0 dagger t - a +0 sling u - a +0 dagger of protection (weapon) Missiles A - 3 boomerangs Armour a - a +0 robe (worn) x - a +0 pair of gloves (worn) Magical Staves y - a staff of cold Jewellery h - a ring of magical power (worn) r - a +4 ring of protection (worn) Wands v - a wand of quicksilver (5) Scrolls q - a scroll of identify {unknown} s - 2 scrolls of teleportation {unknown} w - a scroll of enchant weapon {unknown} Potions b - a potion of magic c - 2 potions of curing {unknown} e - a potion of haste {unknown} g - a potion of mutation {unknown} z - 2 potions of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 5.9 Spellcasting - Level 4.0 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Hex/Fire 12% N/A 28% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Starburst Conj/Fire 7% 6d4 99% 6 Fulsome Fusillade Conj/Alch 7% (3-5)d6 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have very sharp fingernails. You may rarely emit foul miasma when damaged in melee. You have an unusually large brain. (Int +2) Message History The searing ray hits the orc! You kill the orc! You stop channelling your searing ray. Magic restored. A - 3 boomerangs Items here: )) [[ †. An orc priest comes into view. It is wielding a +0 mace. An orc priest is nearby! An orc priest is nearby! Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 mace and wearing a +0 leather armour (78% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. The orc priest is lightly wounded. (Press . to maintain the ray.) The searing ray misses the orc priest. The orc priest barely misses you. The searing ray hits the orc priest. The orc priest is moderately wounded. The orc priest hits you with a +0 mace. The searing ray misses the orc priest. You finish channelling your searing ray. The orc priest invokes the aid of Beogh against you. You barely resist. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 mace and wearing a +0 leather armour (moderately wounded, 78% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. The orc priest is heavily wounded. (Press . to maintain the ray.) The orc priest hits you with a +0 mace. The searing ray hits the orc priest. The orc priest is severely wounded. The orc priest barely misses you. The searing ray hits the orc priest! You kill the orc priest! You have reached level 6! Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######### ......).# #@# ####.#### #..)....# #.##.##.# ######.##.##.# #......>...... #<####.##.##.# #.# #.##.# #.# #..... There were no monsters in sight! Vanquished Creatures Sigmund (D:3) An orc priest (D:4) A bombardier beetle (D:3) An adder (D:3) 3 ribbon worms 3 orcs 6 ball pythons 4 endoplasms 4 giant cockroaches 3 goblins 3 hobgoblins 2 quokkas 5 bats 3 frilled lizards A kobold (D:2) 6 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeus the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 313 | D:1 | Gained mutation: You have an unusually large brain. (Int | +2) [demonic ancestry] 313 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 358 | D:1 | Learned a level 2 spell: Searing Ray 624 | D:1 | Reached skill level 3 in Spellcasting 1240 | D:2 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 1240 | D:2 | Reached XP level 3. HP: 24/24 MP: 7/7 1951 | D:3 | Noticed Sigmund 1959 | D:3 | Killed Sigmund 1960 | D:3 | Reached skill level 5 in Spellcasting 1960 | D:3 | Reached XP level 4. HP: 25/30 MP: 7/11 1960 | D:3 | Gained mutation: You have very sharp fingernails. [demonic | ancestry] 1960 | D:3 | Reached XP level 5. HP: 29/35 MP: 7/12 2522 | D:4 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 2522 | D:4 | Reached XP level 6. HP: 35/41 MP: 14/14 2522 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_c, layout_basic, minivault_4, minmay_gold_behind_fungi D:2: layout_rooms, minivault_19 D:3: layout_basic, grunt_ministairs_9, uniq_sigmund D:4: layout_loops_ring, minmay_temple_entry_wispy, gammafunk_ghost_necromancy, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 5 | 5.9 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 44 | 17 || 61 Searing Ray | 9 | 8 || 17 Armour: Robe | 5 | 5 || 10 Dodge: Dodged | 4 | 3 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2519 | 2496 | 23 | 8 | 2250 | 4 | 629.8 | Dungeon | 2519 | 2496 | 23 | 8 | 2250 | 4 | 629.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 913 daAuts D:3: 899 daAuts D:2: 645 daAuts D:4: 61 daAuts