Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 14645831250024278292 69 zeus the Conjurer (level 4, 5/30 HPs) Began as a Demonspawn Conjurer on Feb 27, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:21 (2051 turns). zeus the Conjurer (Demonspawn Conjurer) Turns: 2051, Time: 00:01:22 Health: 5/30 AC: 3 Str: 8 XL: 4 Next: 2% Magic: 2/10 EV: 11 Int: 20 God: Gold: 120 SH: 0 Dex: 11 Spells: 8/11 levels left rFire . . . d - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: powered by death 1, sharp scales 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 120 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) e - a +0 club f - a +0 short sword g - a +0 short sword h - a +0 club j - a +0 club l - a +0 club m - a +0 club o - a +0 whip p - a +0 dagger q - a +0 hand axe Armour a - a +0 robe (worn) c - a +1 pair of boots Scrolls k - 2 scrolls of identify {unknown} r - a scroll of amnesia {unknown} u - a scroll of enchant weapon {unknown} v - a scroll of fog {unknown} Potions i - a potion of moonshine {unknown} n - a potion of curing {unknown} s - a potion of heal wounds {unknown} t - a potion of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.0 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 8% 2d10 36% 3 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Forge Monarch Bomb Fire/Frge 2% 4d5 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ru Annotations: D:2 exclusion: gnoll Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. You are partially covered in razor-sharp scales. (AC +1, Slay +1) Message History You hit Terence. Terence is severely wounded. Terence barely misses you. Magic courses through your body. Terence completely misses you. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (severely wounded, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence but does no damage. Terence is severely wounded. Terence closely misses you. The searing ray hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (severely wounded, 84% to hit) Okay, then. The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence screams, "I put up a 'Do Not Disturb' sign! Can't you read?!" Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (almost dead, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence. You kill Terence! (Press . to maintain the ray.) Your Spellcasting skill increases to level 4! You have reached level 4! You feel stronger. Your demonic ancestry asserts itself... Sharp scales grow over part of your body. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..# #.>.... ..# #....# ####### #....# ......# #....#### ## #####.# #....'..###. #.# #....##.#.. #.###....##.#.#### ####.##.....##.#)...## #....##.######.@.....# #.#####.# ###.##..# #.# #.# ... #.# #.# ..... #.# #.# ###### ##.#####.# .......[.# .....##### .....# There were no monsters in sight! Vanquished Creatures Terence (D:2) A ribbon worm (D:1) 5 endoplasms A giant cockroach (D:1) 2 goblins (D:1) 6 hobgoblins 2 jackals (D:1) 2 quokkas 4 ball pythons 7 bats A frilled lizard (D:1) 2 kobolds 4 rats (D:1) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeus the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 302 | D:1 | Found a faded altar of an unknown god. 504 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 504 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 551 | D:1 | Learned a level 2 spell: Searing Ray 1347 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/7 1832 | D:2 | Found a sacrificial altar of Ru. 2036 | D:2 | Noticed Terence 2050 | D:2 | Killed Terence 2051 | D:2 | Gained mutation: You are partially covered in razor-sharp | scales. (AC +1, Slay +1) [demonic ancestry] 2051 | D:2 | Reached XP level 4. HP: 5/30 MP: 2/10 2051 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pentagon, layout_basic, serial_glass, glass_columns_b, glass_columns_a, due_unseen_surprise, minmay_strange_pillars, angelslayer_ecumenical_altar_muddy, minmay_misc_feat_tiny, minmay_3d_cube D:2: layout_basic, basic_altar, minmay_misc_feat_pillars, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 8 | || 8 Cast: Magic Dart | 74 | || 74 Searing Ray | 5 | || 5 Use: Potion | 1 | || 1 Armour: Robe | 12 | || 12 Dodge: Dodged | 16 | || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2051 | 1981 | 70 | 13 | 1744 | 2 | 1025.5 | Dungeon | 2051 | 1981 | 70 | 13 | 1744 | 2 | 1025.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1371 daAuts D:2: 679 daAuts