Dungeon Crawl Stone Soup version 0.33-a0-307-gfd16a8b4c0 (webtiles) character file. Game seed: 8768906996776645518 9 zeus the Trooper (level 2, 17/24 HPs) Began as a Demonspawn Cinder Acolyte on Nov 11, 2024. Was a High Priest of Ignis. Quit the game on level 1 of the Dungeon. The game lasted 00:00:15 (146 turns). zeus the Trooper (Demonspawn Cinder Acolyte) Turns: 146, Time: 00:00:16 Health: 17/24 AC: 2 Str: 14 XL: 2 Next: 3% Magic: 3/3 EV: 10 Int: 14 God: Ignis [*****.] Gold: 10 SH: 0 Dex: 8 Spells: 3/3 levels left rFire + . . - Unarmed rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: demonic guardian 1 a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 1 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of butterflies {unknown} c - a scroll of identify {unknown} Potions d - 2 potions of might {unknown} Skills: * Level 3.2 Fighting + Level 0.3 Stealth * Level 2.9 Unarmed Combat + Level 1.1 Spellcasting - Level 2.6 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 16% 2d5 13% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History HP restored. c - a scroll labelled FAOSSAENNI d - 2 puce potions You now have 10 gold pieces. You open the door. There is an open door here. Key pressed, stopping explore. A ball python comes into view. The ball python hisses angrily. A ball python is nearby! You hit the ball python. You kill the ball python! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A kobold comes into view. It is wielding a +0 short sword. A kobold is nearby! A kobold is nearby! The kobold shouts! You hit the kobold but do no damage. A quokka comes into view. The kobold hits you with a +0 short sword. You hit the kobold. The kobold is heavily wounded. The kobold hits you with a +0 short sword. You closely miss the kobold. The kobold is heavily wounded. The kobold hits you with a +0 short sword. You hit the kobold. You kill the kobold! You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ................. #................... .......##'######... ...... #.### #... #....# #...####... #....# ##....##... #....# #......... #######....####....##### ...r..)@.....##..### ##..##.###...#..## ... +...+.## #### #.....# #....## ........# ###.#...# #.#...# #...#.# You could see a quokka. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 2 kobolds (D:1) A ball python (D:1) A frilled lizard (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeus the Demonspawn Cinder Acolyte began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 146 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 146 | D:1 | Reached XP level 2. HP: 17/24 MP: 3/3 146 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_basic, serial_shops, shop, dreamdust_ecumenical_altar_grove, minmay_large_rounded_square, hangedman_decor_clover_reticule, minmay_door_square, solitary_fountain Action || total ---------------------------++------- Melee: Unarmed || 20 Punch || 1 Armour: Robe || 12 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 145 | 145 | 0 | 0 | 83 | 1 | 145.0 | Dungeon | 145 | 145 | 0 | 0 | 83 | 1 | 145.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 145 daAuts