Dungeon Crawl Stone Soup version 0.33-a0-150-g660b845a87 (webtiles) character file. Game seed: 6069071770835191617 214 zeus the Trooper (level 5, 27/43 HPs) Began as a Demonspawn Cinder Acolyte on Sept 28, 2024. Was a High Priest of Ignis. Quit the game on level 3 of the Dungeon. The game lasted 00:03:45 (2412 turns). zeus the Trooper (Demonspawn Cinder Acolyte) Turns: 2412, Time: 00:03:45 Health: 27/43 AC: 2 Str: 14 XL: 5 Next: 59% Magic: 2/9 EV: 10 Int: 22 God: Ignis [*****.] Gold: 161 SH: 0 Dex: 14 Spells: 8/10 levels left rFire + . . b - +0 whip (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ j - ring of Cowardice {Int+6 Dex+5 Stlth+} HPRegen 0.27/turn (no ring) MPRegen 0.22/turn %: no passive effects @: mildly poisoned (27 -> 19) A: antennae 1, magic regeneration a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 3 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 161 gold pieces. Inventory: Hand Weapons b - a +0 whip of venom (weapon) Missiles k - 2 curare-tipped darts (quivered) Armour a - a +0 robe (worn) l - the +3 robe "Raahi" {Fly rC+++ Str-4 Dex-2} (You found it on level 2 of the Dungeon) Str-4: It affects your strength (-4). Dex-2: It affects your dexterity (-2). rC+++: It renders you almost immune to cold. Fly: It grants you flight. o - a +0 helmet Jewellery j - the ring of Cowardice (left hand) {Int+6 Dex+5 Stlth+} (You found it on level 2 of the Dungeon) [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. Scrolls c - 2 scrolls of identify {unknown} e - a scroll of enchant armour {unknown} f - a scroll of fog {unknown} Potions d - 3 potions of degeneration {unknown} g - a potion of experience {unknown} h - a potion of might {unknown} i - a potion of heal wounds {unknown} m - a potion of brilliance {unknown} n - a potion of curing {unknown} p - a potion of attraction {unknown} Skills: + Level 4.4 Fighting + Level 2.9 Stealth - Level 2.6 Unarmed Combat + Level 3.0 Spellcasting - Level 2.6 Fire Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Scorch Fire 30% 2d6 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 12% 1 Confusing Touch Hex 3% N/A 36% 3 Vampiric Draining Necr 3% 2d6 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. You regenerate magic rapidly. Message History No target in view! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading down here. Key pressed, stopping explore. No target in view! Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) No target in view! A water moccasin comes into view. The water moccasin hisses angrily. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Flames lash the water moccasin. The water moccasin is heavily wounded. The water moccasin's fire resistance burns away. Unknown command. A water moccasin is nearby! You hit the water moccasin. The water moccasin is heavily wounded. The water moccasin closely misses you. Flames lash the water moccasin. The water moccasin is burned terribly! The water moccasin is almost dead. The water moccasin barely misses you. The water moccasin bites you! You are poisoned. The water moccasin poisons you! Unknown command. You hit the water moccasin. The water moccasin is almost dead. You feel very sick. The water moccasin closely misses you. Flames lash the water moccasin. The water moccasin is burned terribly! You kill the water moccasin! You feel sick. Your Spellcasting skill increases to level 3! You have reached level 5! Your demonic ancestry asserts itself... A pair of antennae grows on your head! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##.#......# #.##.....# . ♣.######## .## +.# ..# # ♣.# #.#.# #.######## ##.#. ##........# ... ♣....####.# #†# ♣♣.#..####.#####@# ............>....# .###..####.####### ......####.# ####.......# ######### There were no monsters in sight! Vanquished Creatures A water moccasin (D:3) Terence (D:2) Robin (D:2) An adder (D:2) 2 dart slugs (D:1) A ribbon worm (D:2) 3 ball pythons 3 bats 7 endoplasms 12 goblins 9 hobgoblins 2 jackals (D:2) 4 kobolds 2 quokkas 2 frilled lizards 6 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeus the Demonspawn Cinder Acolyte began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 102 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 102 | D:1 | Reached XP level 2. HP: 24/24 MP: 4/4 117 | D:1 | Learned a level 2 spell: Scorch 293 | D:1 | Reached skill level 1 in Stealth 681 | D:1 | Reached XP level 3. HP: 29/29 MP: 2/5 1227 | D:2 | Noticed Terence 1233 | D:2 | Killed Terence 1391 | D:2 | Identified the ring of Cowardice {Int+6 Dex+5 Stlth+} 1408 | D:2 | Reached XP level 4. HP: 37/37 MP: 0/7 1509 | D:2 | Identified the +3 robe "Raahi" {Fly rC+++ Str-4 Dex-2} 1535 | D:2 | Noticed Robin 1797 | D:2 | Noticed Sigmund 2215 | D:2 | Killed Robin 2273 | D:3 | Reached skill level 4 in Fighting 2405 | D:3 | Noticed a water moccasin 2411 | D:3 | Killed a water moccasin 2412 | D:3 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 2412 | D:3 | Reached XP level 5. HP: 27/43 MP: 2/9 2412 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_crosswalls, layout_rooms, serial_co_window_serial, co_window_corner_a, co_window_paths_a, co_window_paths_b, co_window_paths_a, co_window_paths_b, co_window_corner_a, co_window_corner_a, co_window_unsneaky_path_d, co_window_corner_b, co_window_2corner, co_window_corner_ca, co_window_2corner, co_window_sun, glass_columns_c, glass_columns_c, glass_columns_a, glass_columns_a D:2: layout_basic, basic_altar, guppyfry_early_lair_pool, uniq_terence, uniq_sigmund, uniq_robin D:3: layout_loops_cross, marbit_many_paths, dilly_ecumenical_altar_fadedgnrine, dreamdust_princess_corridor Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 1 2 | 2.9 Spellcasting | 2 3 | 3.0 Fighting | 4 | 4.4 Unarmed Combat | | 2.6 Fire Magic | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Whip | 32 | 21 || 53 Unarmed | 6 | || 6 Cast: Scorch | 21 | 23 || 44 Stab: Sleeping | | 1 || 1 Armour: Robe | 25 | 19 || 44 Dodge: Dodged | 14 | 17 || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2417 | 2249 | 168 | 29 | 1870 | 3 | 805.7 | Dungeon | 2417 | 2249 | 168 | 29 | 1870 | 3 | 805.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1210 daAuts D:2: 1064 daAuts D:3: 143 daAuts