Dungeon Crawl Stone Soup version 0.33-a0-150-g660b845a87 (webtiles) character file. Game seed: 6908066528820080122 1 zeus the Trooper (level 1, 0/18 HPs) Began as a Demonspawn Cinder Acolyte on Sept 28, 2024. Was a High Priest of Ignis. Slain by a kobold ... wielding a +0 dagger (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:07 (38 turns). zeus the Trooper (Demonspawn Cinder Acolyte) Turns: 38, Time: 00:00:08 Health: 0/18 AC: 2 Str: 14 XL: 1 Next: 16% Magic: 2/2 EV: 10 Int: 14 God: Ignis [*****.] Gold: 0 SH: 0 Dex: 8 Spells: 2/2 levels left rFire + . . - Unarmed rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: no striking features a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 1 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of teleportation {unknown} Skills: + Level 3.0 Fighting + Level 0.1 Stealth - Level 2.6 Unarmed Combat + Level 1.0 Spellcasting - Level 2.6 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 16% 2d5 13% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Setting a skill training target for Invocations at 9.0. Setting a skill training target for Unarmed Combat at 1.0. Setting a skill training target for Fire Magic at 7.0. Setting a skill training target for Ice Magic at 4.0. You open the gate. There is an open gate here. b - a scroll labelled TEDEMON RYRHOSH Found a dagger. A kobold comes into view. It is wielding a +0 dagger. The kobold shouts! A kobold is nearby! A ball python comes into view. Found 11 gold pieces. The ball python hisses angrily. A gnoll comes into view. It is wielding a +0 whip. The gnoll shouts! The kobold hits you with a +0 dagger. You barely miss the ball python. The ball python closely misses you. The ball python grabs you. The ball python constricts you. You barely miss the ball python. The kobold hits you but does no damage. The ball python bites you. The ball python constricts you. You hit the ball python but do no damage. The kobold hits you with a +0 dagger. The ball python bites you but does no damage. The ball python constricts you. You hit the ball python. You kill the ball python! The kobold misses you. Training target 1.0 for Unarmed Combat reached! You closely miss the gnoll. The gnoll hits you with a +0 whip. The kobold barely misses you. You are too injured to fight recklessly! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Okay, then. Activating: Foxfire Swarm Press: ? - help, Dir - look around, f - activate Flames leap up around you! The kobold hits you with a +0 dagger. You die... Ignis goes out, and joins you in death. .# ###.# .....# .....# #######.....# ##....vv.....# ######..v##gv..$..# #.......vv@Kv.....# #######.......#v###.....# ..............vv.. ..... ....##..........### ##.# +##...........#.# # ..#.##........#.# ..#.##........#.# ..#...........#.. ..#...#.......# You could see a gnoll (ally target) and a kobold (ally target). Vanquished Creatures A ball python (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeus the Demonspawn Cinder Acolyte began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 38 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_rooms, minmay_misc_feat_encased Action || total ---------------------------++------- Melee: Unarmed || 5 Invoke: Foxfire Swarm || 1 Armour: Robe || 11 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 37 | 37 | 0 | 0 | 26 | 1 | 37.0 | Dungeon | 37 | 37 | 0 | 0 | 26 | 1 | 37.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 37 daAuts