Dungeon Crawl Stone Soup version 0.33-a0-150-g660b845a87 (webtiles) character file. Game seed: 17031343877848043742 28 zeus the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Sept 27, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:47 (1193 turns). zeus the Conjurer (Demonspawn Conjurer) Turns: 1193, Time: 00:00:48 Health: 24/24 AC: 4 Str: 7 XL: 3 Next: 0% Magic: 5/7 EV: 11 Int: 20 God: Gold: 49 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . f - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: yellow scales 1, foul stench 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons f - a +0 short sword (weapon) Missiles g - 3 javelins Armour a - a +0 robe (worn) Scrolls c - a scroll of amnesia {unknown} d - 2 scrolls of identify {unknown} Potions b - a potion of magic e - a potion of attraction {unknown} Skills: - Level 1.7 Dodging + Level 2.7 Stealth + Level 2.7 Spellcasting - Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in yellow scales. (AC +2) You may rarely emit foul miasma when damaged in melee. Message History There is an open door here. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A quokka comes into view. Found 6 gold pieces. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka. The quokka is moderately wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (moderately wounded, 100% to hit) The magic dart hits the quokka. The quokka is heavily wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Found a stone staircase leading down. You now have 49 gold pieces (gained 6). A rat comes into view. A rat is nearby! A rat is nearby! A rat is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. You kill the rat! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .... .... ..# ..# #+#####.############ #................... ###......######.##### #..>........# #)# # #.##@#.####.###.# # #.#.# #..##.# # ..#+# ##..#.# # .... ##.#.# # ..... #.#.# ....... #.#.# ........ #.#)# #...####.# #.#.# #.#.# ### There were no monsters in sight! Vanquished Creatures 2 bats (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 4 hobgoblins (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 5 frilled lizards (D:1) 2 kobolds (D:1) 6 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeus the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 563 | D:1 | Gained mutation: You are partially covered in yellow | scales. (AC +2) [demonic ancestry] 563 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 1155 | D:1 | Learned a level 2 spell: Searing Ray 1193 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 1193 | D:1 | Reached XP level 3. HP: 24/24 MP: 5/7 1193 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_basic Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.7 Dodging | | 1.7 Spellcasting | | 2.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 17 Short sword || 8 Cast: Magic Dart || 49 Armour: Robe || 18 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1192 | 1192 | 0 | 0 | 1073 | 1 | 1192.0 | Dungeon | 1192 | 1192 | 0 | 0 | 1073 | 1 | 1192.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1192 daAuts