Dungeon Crawl Stone Soup version 0.32-a0-1985-g20d766a256 (webtiles) character file. Game seed: 12547091553499077440 44 zero9121 the Conjurer (level 3, -1/20 HPs) Began as a Deep Elf Conjurer on Aug 3, 2024. Slain by Sigmund ... wielding a +0 scythe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:03 (1426 turns). zero9121 the Conjurer(Deep Elf Conjurer) Turns: 1426, Time: 00:03:04 Health: -1/20 AC: 2 Str: 4 XL: 3 Next: 41% Magic: 4/10 EV: 11 Int: 24 God: Gold: 91 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . d - +0 quarterstaff (flame) rCold . . . (shield currently unavailable) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: studying Conjurations A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 91 gold pieces. Inventory: Hand Weapons d - a +0 quarterstaff of flaming (weapon) Armour a - a +0 robe (worn) Scrolls g - 2 scrolls of identify Potions b - a potion of magic Skills: + Level 0.9 Fighting - Level 2.4 Dodging + Level 3.1 Stealth + Level 3.5 Spellcasting * Level 5.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 8% N/A 16% 2 Maxwell's Portable Pile Tloc 4% (3-9)d2 30% 3 Teleport Other Tloc 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Sigmund hits you from afar with a +0 scythe! Ouch! That really hurt! You see here a bat corpse. You're too confused to cast spells. You bump into the rock wall. You bump into the rock wall. Sigmund flickers, as though insubstantial. Sigmund hits you from afar with a +0 scythe. * * * LOW HITPOINT WARNING * * * You feel better. Sigmund hits you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 77% to hit) The searing ray hits Sigmund! Sigmund is heavily wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, 77% to hit) The searing ray hits Sigmund. Sigmund is severely wounded. (Press . to maintain the ray.) Sigmund gestures at you while chanting. The puff of flame hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, 77% to hit) The searing ray hits Sigmund. Sigmund is almost dead. (Press . to maintain the ray.) Sigmund hits you from afar with a +0 scythe. You die... Sigmund begins carving another notch in his scythe. ........####### ## #. ............... .(#.# #######.####### ###.#.. .............#. ..>... .............## ###.... ####..#.##....# ....... #..#....#..# # #...#######..#..#.#..# ....#...@....#..#†.#.#..# ........####.#..#.......# #...#.@.........#######.# #.# #.######+#........... # ...........#..######## ###.#####...##......... # #...###.####### #...# #.# # ##### #.# # You could see Sigmund. Vanquished Creatures 2 dart slugs (D:1) 3 ball pythons 9 bats 3 endoplasms A giant cockroach (D:1) 3 goblins 2 hobgoblins (D:1) 3 jackals (D:1) 3 quokkas A frilled lizard (D:1) 4 kobolds 4 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zero9121 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 96 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 587 | D:1 | Reached XP level 3. HP: 14/20 MP: 1/9 811 | D:1 | Identified a scroll of acquirement 811 | D:1 | Acquired a manual of Conjurations 868 | D:2 | Learned a level 2 spell: Searing Ray 1158 | D:2 | Reached skill level 5 in Conjurations 1403 | D:2 | Noticed Sigmund 1426 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_loops_ring, minmay_misc_feat_encased, hangedman_decor_growths D:2: wad_pebble_path, layout_basic, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.1 Conjurations | 5 | 5.0 Fighting | | 0.9 Dodging | | 2.4 Spellcasting | | 3.5 Action || total ---------------------------++------- Melee: Quarterstaff || 7 Cast: Magic Dart || 73 Searing Ray || 3 Use: Scroll || 4 Potion || 1 Armour: Robe || 20 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1427 | 1397 | 30 | 34 | 1182 | 2 | 713.5 | Dungeon | 1427 | 1397 | 30 | 34 | 1182 | 2 | 713.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 847 daAuts D:2: 579 daAuts