Dungeon Crawl Stone Soup version 0.35-a0-757-gf9a149a2b7 (webtiles) character file. Game seed: 266579414280150115 21 zebals the Conjurer (level 2, -5/15 HPs) Began as a Deep Elf Conjurer on July 25, 2026. Slain by an ogre ... wielding a +0 giant club (20 damage) ... on level 2 of the Dungeon. The game lasted 00:00:37 (695 turns). zebals the Conjurer (Deep Elf Conjurer) Turns: 695, Time: 00:00:38 Health: -5/15 AC: 3 Str: 4 XL: 2 Next: 62% Magic: 6/8 EV: 11 Int: 22 God: Gold: 101 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) d - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 101 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Missiles c - 3 javelins Armour a - a +0 robe (worn) b - a +0 pair of boots (worn) Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of butterflies {unknown} h - a scroll of fog {unknown} Potions d - a potion of enlightenment {unknown} Skills: + Level 2.7 Dodging + Level 2.7 Stealth * Level 3.6 Spellcasting * Level 4.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 28% 2d7 7% 2 Momentum Strike Conj/Tloc 28% 3d8 7% 2 Gloom Hex/Necr 6% N/A 34% 3 Maxwell's Portable Pile Tloc 3% (3-9)d2 34% 3 Summon Ice Beast Ice/Summ 3% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (almost dead, 95% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm! You kill the ribbon worm! (Press . to maintain the ray.) You struggle to detach yourself from the web. You stop channelling your searing ray. You encounter an ogre. It is wielding a +0 giant club. You struggle to detach yourself from the web. The frilled lizard bites you. You disentangle yourself. The ogre shouts! You hear a shout! The frilled lizard bites you but does no damage. You hit the frilled lizard. You kill the frilled lizard! The ogre completely misses you. You see here a frilled lizard corpse. Okay, then. Okay, then. Magic courses through your body. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (93% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The ogre barely misses you. You encounter a rat. The searing ray hits the ogre! The ogre is heavily wounded. The rat squeaks loudly. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ## ### .. ##.## .# #.###...#..### #....@O.r..... #####<†.#..## ##.## #.# #.# #.# #$# #.# ..# You could see an ogre and a rat. Vanquished Creatures 3 dart slugs (D:1) A ribbon worm (D:2) A hobgoblin (D:1) 2 quokkas (D:1) A ball python (D:1) A bat (D:1) 3 frilled lizards A goblin (D:1) 4 kobolds (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zebals the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 296 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 572 | D:1 | Learned a level 2 spell: Searing Ray 687 | D:2 | Encountered an ogre 695 | D:2 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_rooms D:2: layout_loops_ring, uniq_sigmund Action || total ---------------------------++------- Attack: Normal || 1 Melee: Short sword || 1 Cast: Magic Dart || 35 Searing Ray || 2 Drink: Magic || 1 Armour: Robe || 6 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 694 | 619 | 75 | 0 | 534 | 2 | 347.0 | Dungeon | 694 | 619 | 75 | 0 | 534 | 2 | 347.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 677 daAuts D:2: 16 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+