zebals Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 2, D:1) a +0 dagger (5, -30, D:1) a +0 club a stone (9, -20, D:1) a bat skeleton (14, -19, D:1) a ball python skeleton (14, -10, D:1) a rat skeleton (23, -12, D:1) 3 stones (23, -11, D:1) a +0 dagger (33, -6, D:1) a +0 dagger (36, 0, D:1) a rat skeleton (37, 1, D:1) a +0 short sword 2 stones (38, 1, D:1) a +0 short sword (40, -36, D:1) a kobold skeleton (42, -27, D:1) a +0 leather armour (47, -29, D:1) a rat skeleton (57, -8, D:1) a +0 club (64, -6, D:1) a bat skeleton Level 2 of the Dungeon (0, 0, D:2) a bat skeleton (6, -16, D:2) 2 poisoned darts (8, -10, D:2) a +0 buckler (9, -19, D:2) a +0 chain mail (10, -20, D:2) a parchment of Frozen Ramparts (15, -10, D:2) a ball python corpse (skeletalised by now) (22, -49, D:2) a +0 sling (27, -48, D:2) a +0 trident (28, 2, D:2) a quokka skeleton (34, -30, D:2) a bat skeleton (36, -30, D:2) an adder corpse (skeletalised by now) (47, -38, D:2) the +1 pair of boots "Jonoy" {rElec rPois SInv} rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. It cannot be enchanted further. (47, -5, D:2) a +0 dagger (47, 1, D:2) a ball python skeleton Level 3 of the Dungeon (11, 8, D:3) a hobgoblin corpse (11, 11, D:3) a dart slug corpse (13, -1, D:3) an adder corpse (18, 11, D:3) 9 gold pieces (25, 9, D:3) 6 boomerangs