zebals Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, -29, D:1) a +0 club a goblin corpse (skeletalised by now) (8, 2, D:1) a +0 club 2 stones (9, -35, D:1) a +0 scale mail (18, -7, D:1) a +0 ring mail (20, 2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (22, -36, D:1) a bat skeleton (26, -13, D:1) 5 boomerangs (31, -4, D:1) a +0 dagger (35, -36, D:1) a +0 hand axe (48, -27, D:1) a bat corpse (skeletalised by now) (49, -6, D:1) a quokka skeleton (49, -3, D:1) a ball python skeleton (50, -6, D:1) a jackal skeleton (52, -32, D:1) a +0 leather armour (52, -21, D:1) a ball python corpse (skeletalised by now) (54, -15, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (4, -5, D:2) a +0 ring mail (5, 16, D:2) 3 poisoned darts a +0 dagger a kobold skeleton (8, 13, D:2) a +0 mace an orc corpse (skeletalised by now) (14, -12, D:2) a +0 dagger a kobold skeleton (14, 8, D:2) an adder skeleton (18, -10, D:2) a +0 club a goblin corpse (skeletalised by now) (22, 22, D:2) a +0 flail (22, 23, D:2) a +0 scale mail (24, 38, D:2) a +0 club (28, -13, D:2) a rat skeleton (32, -10, D:2) an adder skeleton (37, 14, D:2) a +0 whip (38, -3, D:2) a ball python skeleton (38, 14, D:2) a hobgoblin skeleton (39, 14, D:2) a +0 spear a gnoll skeleton (40, 14, D:2) a +2 dagger of speed a goblin skeleton (41, 17, D:2) a +0 club a goblin skeleton (43, -11, D:2) a +0 short sword a stone (46, 6, D:2) a frilled lizard skeleton (47, 7, D:2) an adder skeleton (47, 16, D:2) a +0 whip (52, 34, D:2) a +0 club a goblin corpse (skeletalised by now) (60, 26, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a rat skeleton (2, 21, D:3) a +0 hand axe (2, 24, D:3) a +2 short sword of draining a +0 dagger a +2 robe a +0 club a +0 club a +0 short sword a +0 leather armour an orc skeleton an orc skeleton (2, 26, D:3) a +0 hand axe a +0 chain mail a +0 flail an orc skeleton (3, 28, D:3) a ball python skeleton (12, 45, D:3) a +0 club an orc skeleton (14, 44, D:3) a +0 dagger an orc skeleton (15, 46, D:3) an adder skeleton (16, 37, D:3) a +0 helmet of intelligence (17, 20, D:3) a +0 flail an orc corpse (skeletalised by now) (20, 36, D:3) a quokka corpse (skeletalised by now) (22, 11, D:3) a +0 whip (26, 12, D:3) a +0 short sword 4 stones (26, 52, D:3) a +0 dagger of venom a +0 robe an orc corpse (skeletalised by now) (27, 52, D:3) a +0 hand axe a +0 chain mail a +0 mace a +0 scale mail an orc corpse (skeletalised by now) (28, 52, D:3) a +0 club an orc corpse (skeletalised by now) (36, 19, D:3) an adder skeleton (37, 50, D:3) a ball python skeleton (38, 9, D:3) a hobgoblin skeleton (39, 24, D:3) an adder skeleton (40, 24, D:3) a +0 dagger of venom a +0 leather armour the goblin skeleton of Ijyb (41, 9, D:3) a bat corpse (skeletalised by now) (46, 4, D:3) a +0 dagger (52, 42, D:3) a +0 hammer (53, 45, D:3) a +3 quarterstaff of chaos Level 4 of the Dungeon (13, 0, D:4) 4 stones a +0 short sword a kobold skeleton (14, 31, D:4) a quokka skeleton (15, 7, D:4) a +0 ring mail (17, 1, D:4) a parchment of Kinetic Grapnel (19, 52, D:4) a +0 dagger (21, 8, D:4) a +0 dagger (24, 0, D:4) a +0 hand axe a +0 ring mail (38, 8, D:4) a +0 leather armour (41, 43, D:4) a ball python skeleton (43, 45, D:4) a +0 whip (45, 30, D:4) a +0 leather armour a +0 rapier the elf skeleton of Duvessa (46, 27, D:4) a +0 robe a +0 dagger (48, 19, D:4) a +0 long sword (59, 21, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) 4 boomerangs (13, 18, D:5) a quokka corpse (skeletalised by now) (14, -1, D:5) a +0 ring mail (19, 10, D:5) 2 poisoned darts (28, -11, D:5) a +0 leather armour (30, 4, D:5) a +0 hand axe an orc corpse (skeletalised by now) (38, 20, D:5) a +0 whip a +0 dagger a +0 robe a +0 dagger an orc skeleton Level 6 of the Dungeon (0, 0, D:6) a +0 robe (3, 21, D:6) the +4 scale mail of Aptuc {Archery, rElec Int-5 Dex+2 SInv} rElec: It insulates you from electricity. Int-5: It affects your intelligence (-5). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. (8, 23, D:6) a scroll of enchant armour (9, 21, D:6) a potion of curing (9, 27, D:6) a +0 giant club an ogre corpse (10, -3, D:6) a +0 trident (10, 23, D:6) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (11, 21, D:6) a potion of enlightenment (12, 23, D:6) 3 scrolls of fog (15, -3, D:6) a +0 club a +0 leather armour the Ecumenical Temple